<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://marrowproductions.com//DCAM/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://marrowproductions.com//DCAM/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rusty</id>
		<title>DCAM Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://marrowproductions.com//DCAM/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rusty"/>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Special:Contributions/Rusty"/>
		<updated>2026-07-26T01:11:22Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.21.1</generator>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Character_Request</id>
		<title>Character Request</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Character_Request"/>
				<updated>2012-02-23T14:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to request a character bit on DCAMU*, we have a fairly straight forward process. All you have to do is log in as a guest, and use +pcreate.  This will create a character under your desired name.  &lt;br /&gt;
&lt;br /&gt;
Please use +chars within the game or check [[:Category:Taken|the taken characters wiki page]] to see which feature characters already have a player.  Note that the wiki may not reflect characters currently in the application process.&lt;br /&gt;
&lt;br /&gt;
FCs which are currently played can be waitlisted.  To be added to the waitlist or check on an idle character, page a member of appstaff!&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/2012-02-15_-_Gotham_is_being_invaded_by_the_Reds.</id>
		<title>2012-02-15 - Gotham is being invaded by the Reds.</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/2012-02-15_-_Gotham_is_being_invaded_by_the_Reds."/>
				<updated>2012-02-15T15:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title= Gotham is being invaded by the Reds.&lt;br /&gt;
|Summary= An Archer, Two Speedsters, a girl with funny hair, and a guy from the future all walk into a bar...&lt;br /&gt;
|Who=[[Terry McGinnis]], [[Speedy]], [[Flash]], [[Ember]], [[Liberty Belle]]&lt;br /&gt;
|Date= 2/07/12, and continued on 2/15/12&lt;br /&gt;
|Where=[[Gotham City]]&lt;br /&gt;
|}}&lt;br /&gt;
Gotham's financial district is truly a place where more problems occur then actual business. It's a wonder that any of the shops have truly remained open.&lt;br /&gt;
&lt;br /&gt;
Of course, while Batman is busy trying to protect his city, there are things that slip through the cracks. Some villians from other cities have taken to trying to cause mayhem while Gotham's caped crusader is busy dealing with more pressing issues, such as the Justice League.&lt;br /&gt;
&lt;br /&gt;
This means that while Batman is away, some other questionable people will come out to play, and one such person sits positioned on the nearby rooftops, staring down a scarlet arrow which is pointed the doors of one of the smaller jewlers that calls this place home. At any moment, Speedy's prey will reveal themselves, and like an experienced hunter he will take them down. He's been ready for this moment for all his life, and nothing the League can say well deter him. He's a hero,not a sidekick.&lt;br /&gt;
&lt;br /&gt;
The wait however, is really boring.&lt;br /&gt;
&lt;br /&gt;
Man.&lt;br /&gt;
&lt;br /&gt;
Gotham City is *weird*.&lt;br /&gt;
&lt;br /&gt;
From a certain point of view, though, nothing really changes. Terry McGinnis hasn't been back in time for very long - maybe a day or so at most - but he's been back long enough to recognize that the Gotham of years ago isn't much better than his own. The docks still smell like fish, there's still crime all across the place, and the financial district is still a craphole.&lt;br /&gt;
&lt;br /&gt;
Terry's Batsuit may have some pretty severe damage - and the only reason he hasn't gone right to Bruce is of course that he's afraid of screwing up the time continuum - but he's still not the sort of person to just sit around and wait for something to happen. He's been patrolling Gotham under camoflague, stopping periodically to let the system recharge, and occasionally stopping periodically to kick the living hell out of troublemakers. It was okay, he figured; most of them would attribute their beating to Batman, and Bruce would hear about it, and...&lt;br /&gt;
&lt;br /&gt;
...okay, he didn't think that part through, but the old man was probably just as smart now as he was then. Maybe he'd figure it out.&lt;br /&gt;
&lt;br /&gt;
As he coasts invisibly through the skies of the Financial District, scanning for problems, Terry inevitably spots Speedy (or Red Arrow, or Arsenal, or whatever he's calling himself today) crouched on a rooftop. It wouldn't be a good idea to...&lt;br /&gt;
&lt;br /&gt;
...then again, if he's staking something out, and he winds up needing help...&lt;br /&gt;
&lt;br /&gt;
Terry lands on the other side of the roof, crouching low and remaining silent. It's fine. It'll be fine. He needs to work out some aggression anyway, and Speedy probably had a bead on something to punch.&lt;br /&gt;
&lt;br /&gt;
Terry, he thinks to himself, you're an idiot.&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight hops up, landing on a spot on the roof above and behind Speedy. He decloaks, standing tall and crossing his arms, and puts on his best gravelly Batman voice. &amp;quot;Waiting for someone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh yeah. He's got the old man's grumpiness /down pat/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief moment where Speedy spins about, and stares down the arrow towards the Dark Knight of the Future, a look of confusion appearing on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who in the..&amp;quot; The arrow is kept primed, which seems to have a large round 'nozzle' on the end. Perhaps it'll fire something once its launched. There's something off about the guy now standing before him, which leads the younger hero of Star City completely off about how to handle this situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..You have five seconds to start talking before I start firing, and let me assure you, I'm damned good at hitting my mark. Who are you, and why are you dressed like Batman?&amp;quot; The smart thing to do in this position would to be call the Bat in himself. But Speedy isn't all that smart at times. This would look good for him if he can take care of an imposter..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief moment where Speedy spins about, and stares down the arrow towards the Dark Knight of the Future, a look of confusion appearing on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who in the..&amp;quot; The arrow is kept primed, which seems to have a large round 'nozzle' on the end. Perhaps it'll fire something once its launched. There's something off about the guy now standing before him, which leads the younger hero of Star City completely off about how to handle this situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..You have five seconds to start talking before I start firing, and let me assure you, I'm damned good at hitting my mark. Who are you, and why are you dressed like Batman?&amp;quot; The suit is obvious as to who its supposed to be, but there's the fact that it doesn't look like its in that great of shape.&lt;br /&gt;
&lt;br /&gt;
The smart thing to do in this position would to be call the Bat in himself. But Speedy isn't all that smart at times. This would look good for him if he can take care of an imposter..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, great.&lt;br /&gt;
&lt;br /&gt;
Terry's eyes go wide at the arrow. He raises his hands immediately, holding them in front of his face. &amp;quot;Woah, woah, woah! I'm on your side!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight steps forward a bit. &amp;quot;I'm not dressed like Batman. I...I am Batman.&amp;quot; If Speedy can tell, he's not lying; his breath doesn't quicken, his heartbeat doesn't change, there's no little tic of lie on his (admittedly masked) face.&lt;br /&gt;
&lt;br /&gt;
Terry takes another step forward. &amp;quot;Look, if I was an imposter, would I land right behind Red Arrow and introduce myself? I mean, come on.&amp;quot; Terry gestures at Speedy's mask. &amp;quot;You're in the red and gold, you've got the diamond mask. I'd have to be an idiot to land in front of Arsenal and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shit. Shit, shit, shit. Red Arrow or Arsenal? Red Arrow or Arsenal? Which one was he?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I mean, in front of Roy?&amp;quot; Terry finally defaults. Yeah. Roy. That was safe. /Roy/ wasn't time-based, /Roy/ was his *name*.&lt;br /&gt;
&lt;br /&gt;
'Way to protect the Space-Time Continuum, Terry,' he thinks to himself angrily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The arrow is lowered, especially as the Tomorrow Knight starts listing off his alias', and then busts out Speedy's name. This is truly a first, and he isn't quite sure how this is to be handled. There are a few more tense moments, until the arrow is finally placed back in the quiver, leaving Speedy to motion for Terry to follow him.&lt;br /&gt;
&lt;br /&gt;
The scarlet archer reaches into his own utility belt (because every hero seems to have one), and pulls out a small communicator. A button is pressed, leaving the scarlet archer a moment before he starts speaking. &amp;quot;Speedy to Justice League. Robbery in progress at the Smith and Son's jewelers in the Gotham Financial district. Notify Gee Pee Dee. I'm having to pull out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The transmission button is released, he stares at the Tomorrow Knight once more. &amp;quot;/WHO/ are you?&amp;quot; This truly smells wrong, but there has to be more to this story and leaving it unheard could pose problems not only for himself, but for the person standing before him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're not /Batman/, but you aren't lying either which could mean you're damned good at lying, or you're telling the truth.. Why don't you tell me who you are and what is really going on.&amp;quot; That's it Roy, actually be nice for once. Maybe it'll help you out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I /am/ Batman,&amp;quot; Terry replies, a bit more insistently. &amp;quot;Just not the Batman you know. Listen, I'd love to sit here and tell you everything about this, but I *can't*. It's bigger and more important than that. If I told you everything, I'd be putting a lot of people at risk, people I care about.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roy...Speedy. Whatever you're calling yourself right now. Listen to me. This is going to sound completely crazy, but I need you to help me get into the Batcave without the Batman you know knowing.&amp;quot; Terry knows /exactly/ how crazy this sounds, and it's painfully clear from the look on the cowl that he's aware of it, too; the eyes are widened and the mouth is frowning. &amp;quot;But he can't find me. I can't let him see me, or there'll be...problems. And I don't mean with him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot of people could die, or worse, if Batman sees me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a moment where Speedy seems to have think this kid has gone batshit crazy. It almost gets a laugh from the younger member of the archer duo. It's a ballsy move, thats for sure.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have you gone crazy? Seriously? You want to break into the /Batcave/ without Batman knowing, all while you claim you're Batman as well?&amp;quot; Speedy shakes his head, as if this is really starting to get too crazy for even him to handle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off, I don't know where the Batcave is. Secondly, why would I even want to do that? You're talking about breaking into the most secure place in the world, most likely second to The Watchtower, but even thats a stretch. Fort Knox has /nothing/ on the Batcave, or so I'm told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terry just rubs his forehead. &amp;quot;Would it help if I told you Booster Gold was involved?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh hell no. You're insane.. Yet, you're serious..&amp;quot; Speedy grumbles once more as he idly reaches down to his belt once more, pulling out a different communicator, mulling over it. A button is pressed, and once more the scarlet archer starts to speak.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..Speedy to the.. Titans. Nightwing.. Flash, respond if you're there.. There's an issue in Gotham.&amp;quot; The communicator is once more placed into his belt, knowing full well that by using it once again he's opening himself up to another can of worms of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look Not-Batman. If.. anyone could help you it's going to be them. I'd suggest you stay put until they actually respond.. If they do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To be honest,&amp;quot; Terry admits with a kind of defeated sound, &amp;quot;At this point, I've pretty much given up trying to keep it a secret. I don't exactly have any other options. But you /can't/ tell Batman. It could...put my entire future at risk.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Meanwhile, in a backyard in the dark swamps... &lt;br /&gt;
&lt;br /&gt;
Wait, that isn't right... in a town named Central City...&lt;br /&gt;
&lt;br /&gt;
./~ I've got time to think of the beauty of a thousand variations. Of the beating of a wing... Of a hummingbird suspended in the aspic of the world. ./~&lt;br /&gt;
&lt;br /&gt;
Wally is standing over his grill flipping a few burgers. Iris West and Barry Allen are sitting chatting out on the patio. Johnny Chambers is standing chatting with Wally while he cooks. &amp;quot;I'm telling you Wally, you should call that reporter. Linda Park was her name? Definitely seems to swoon whenever you're around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah,&amp;quot; Wally says with half a smirk, thinking back to that moment in the museum. &amp;quot;Doubt it. And more importantly, things have been too crazy lately.&amp;quot; Wally flips another burger. The sound of his communicator going off in his pocket missed as the music continues to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
./~ I've got time to think about my past as I dodge between the bullets. How my life was so exciting before I got this way... ./~&lt;br /&gt;
&lt;br /&gt;
Just as Wally flips the fourth burger on the grill, he feels the vibration in his right pocket. Time slows down for Wally as he accelerates to superspeed, pulling out the communicator and hooking it to his ear. The burger has raised another inch in the air by the time he grabs the spatula. &amp;quot;Sorry Johnny, a second...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He listens to the call. His face tightens as he hears who it is. While Speedy might have burned his bridges, and despite everything that happened, Wally is never, /never/ one to hold a grudge. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here, take this,&amp;quot; Wally says quickly as he zooms around and puts the spatula in Johnny's hand. Its a good thing Johnny is a speedster so he can keep up as Wally blurs into a small tornado as he changes and zooms out of the house, leaving his guest behind.&lt;br /&gt;
&lt;br /&gt;
Thirteen point two seconds later there's the sound of five very loud crashes around Terry and Speedy. A half second later, the Flash is standing in the doorway nearby, leaning against the frame with a quirked eyebrow. &amp;quot;Another bat? Gotham definitely has a running theme.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jesse Chambers walks back out of the house, beers in one hand, sliding her cellphone into her pocket with the other, not even blinking when her eyes blur with red. She looks over at her father, standing there continuing to flip burgers and asks, &amp;quot;He got a call, didn't he?&amp;quot; Johnny Chambers nods, and she makes sure to put the beers down after a couple of seconds. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Right.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Johnny gives his daughter a quick, wry wave, then Jesse Chambers moves, spinning into her own blue and yellow blur as she changes, then she books it to the Financial District after the Flash. Of course, she gets there just a second or two too late, and comes to a neat stop, glancing over at Terry, the Speedy, then at Flash. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'm late again, aren't I?&amp;quot; She deadpans.&lt;br /&gt;
&lt;br /&gt;
Ember has been basicly helping out the Justice leage since they'd given her a roof over her head. She also has been doing clean up duty, going after more minor problems in an effort to prove herself, also leave the more powerful people better able to focus on things. Tonight she's in Gotham and has been dealing with petty thugs and the like. She'd got the report of the robbery. She's sadly too late as she arrive not only are Not-Batman and Speedy there? The second that the Flash has handled the thugs, she just pops out of a shadow. Tech armor, goggles, blue hair. Zoom, there's another speed type there namely Liberty Bell. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That makes two of us being too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a slight frown from Speedy as standing there is.. was a close friend until things went sour for the Scarlet Archer. &amp;quot;Flash. There's an issue, considering I had already called it into the League to notify Gotham Police, you went ahead and took care of the first bit.&amp;quot; Yep, no 'HEY WALLY! How've you been?' for the crimson speedster. Only business, and thats it for the most part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy knows who I am. As in, /knows/. And if he knows about me, I'm guessing thats not all he knows about, especially since he said Booster is involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And then, not only does he know.. Get this. He wants into the Batcave, without you know who knowing. There you go. You're up to speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight batsuit is one of the most advanced things in the world. It is cutting edge, technology so far beyond the current age that it could not possibly exist in the 'now'. A simple glance, for Wally and Jesse, should be more than enough to make that blatantly clear; the damage to the suit exposes its impossible workings for all to see, at least now that Terry isn't hiding in the shadows trying to conceal his identity. &lt;br /&gt;
&lt;br /&gt;
But at the moment, that's not important at all. &lt;br /&gt;
&lt;br /&gt;
Terry's eyes widen - the Batsuit's cowl-eyes expanding - at Wally's arrival. As much as Terry McGinnis is an angry punk, as much as he's a kid with a host of problems in his home and his school life, as much as he's a teenager trying to find his way and his calling, he's also a kid who grew up with stories of the Justice League. He's a kid who's been to the Flash Museum, who owned books about Superman, who studied the adventures of the Justice League Unlimited of his time and their predecessors with a great deal of enthusiasm. It's a reminder of a happier time for Terry McGinnis, before his father's murder, and the look on his face shows as much. &lt;br /&gt;
&lt;br /&gt;
After all, it's not every day one meets one of the heroes of their childhood, let alone one of the Original Eight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're...Flash. You're the Flash. The actual...you're the Flash. You're Wal-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Suddenly, Terry cuts himself off, flicking his eyes over at Jesse and Ember. &amp;quot;And the second Liberty Belle, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark Ember?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And now the Batsuit immediately does what the Batsuit does; Terry reflexively adopts a combat stance, the Batarang sliding out of the wrist (somehow - Flash and Liberty Belle might notice it unfolding but there's no way that's possible under current technology) and into his palm. &lt;br /&gt;
&lt;br /&gt;
No, hang on. As soon as he's adopted that stance, he stops. This didn't make any sense; Wally and Jesse and Roy would've done something if this was a problem. The Batarang vanishes into his sleeve, and he relaxes. &lt;br /&gt;
&lt;br /&gt;
Terry takes a moment to tap the cowl on the side and bring up the biometrics. A quick readout... &lt;br /&gt;
&lt;br /&gt;
Terry's eyes widen again. &amp;quot;Your heart...&amp;quot;&lt;br /&gt;
&amp;quot;Pfft,&amp;quot; the Flash cracks half a laugh as he assumes Speedy attempts to make a joke about someone wanting to break into the Batcave without the Bat knowing. What stops the laugh is Speedy saying that this black and red bat costumed guy knows who Speedy is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, Speedy, you've done a few things where...&amp;quot; What he's about to say dies in his mouth as he hears this kid dressed like the bat start to say his real name.&lt;br /&gt;
&lt;br /&gt;
The Flash just gapes at Terry for a moment. His jaw might hit the floor.&lt;br /&gt;
&lt;br /&gt;
A breeze of wind whips across the building top as the Flash is now right in Terry's face, his eyes narrowed as he leans in. He pokes a finger right into the middle of that red bat symbol. He might have seen the batarang but he's not worried. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just who are you, eh, buddy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liberty Belle's jaw twitches when she's correctly named as the 'Second' of Two, but it's so quick that it's stupidly hard to notice. Then Wally gets all up in Terry's face and the speedster female sighs. &amp;quot;Flash, come on, take a deep breath, and take at least two steps away so you won't accidently bite his nose off.&amp;quot; She's joking, but also actually serious about him cooling off. &lt;br /&gt;
 &lt;br /&gt;
The dame crosses her arms, leaning against the nearest wall, waiting for details.&lt;br /&gt;
Ember is trying to make heads or tails of the suit, she's noticed it very high tech, more so than about anything she's seen. She hasn't heard much about the Flash other than he's a pretty down to earth guy. She's still wondering about the Batman like guy as he's looking at her. He says that name and there's a frown on her face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Woah woah!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then comes the comment about her heart and she finishes Terry's thought. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The other side? Yes, its suposed to be there and it's a long story. Also it's just Ember&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Oh please don't let this turn out like when Lobo thought she was Dark Ember. She really needs to go find the other her and knock some sense into the girl. She really does, but right now she's making to not fight this guy. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So just who are you, I don't remeber seeing you on the roster.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ember had gone over rosters of the various heroes and villains of this world, so she'd not end up in an incident like with the Joker again.&lt;br /&gt;
&lt;br /&gt;
There's a brief smirk on Speedy's face as Flash gets sidelined by a kid in a suit. It's not often something like that happens, but it is always hilarious when it does. &amp;quot;And this is why I actually contacted you or Nightwing. I'd have gone to Bats directly, but I'm really not in the mood to piss in his wheaties again, if you catch my meaning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sheer idea of making Batman grumpier again is kind of fun for some of the Leaguers, but Speedy doesn't quite want to do that JUST yet. Then again, he's going to anyways before Wally has a chance to go opening his mouth to the rest of the league about this. &amp;quot;Hey, Crimson Speedster, keep quiet on this. The poor kid is going out of his mind with worry about sending Batman into a berserker rage and killing us all.&amp;quot; Speedy grins slightly, only to glance at Ember and Jesse. &amp;quot;Sorry girls, Flash is busy fillin' his pants faster then the speed of light. If you want, maybe I can take you both out to dinner after this. I know a few places that're pretty fast with their service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terry McGinnis is Terry McGinnis. No amount of Batman development, no amount of being the future's Batman, no amount of maturity, and no amount of time progressed in one time or the other will ever cause Terry McGinnis to stop being Terry McGinnis. So, Terry being Terry, he does what Terry does when Flash gets up in his face and pokes him: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm guessing this isn't a good time to ask for an autograph.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jesse encouraging Flash to back off, combined with Terry taking a step back so he can put a little distance (although as far as Flash is concerned, it might as well not even be a step forward) between the Fastest Man Alive and the Tomorrow Knight, and maybe kind of regain his dignity after his mistake about Ember's identity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know this is going to be hard to believe, but I'm Batman. Not the Batman you know. I don't want to get too specific about it, but let's just say that when I'm from, the old Batman needed a gofer, and I happened to be available.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's really important that I get into the Batcave so I can fix my suit without the current Batman seeing me. If he does...I'm not sure what will happen, but I don't really feel very eager to experiment with time and space, if you fly my lane.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Oh, futureslang. &lt;br /&gt;
&lt;br /&gt;
Terry looks over at Speedy. Yeah, he wasn't really worried about Batman at all, he was worried about time and space going completely upside-down topsy-turvey, but Speedy and the others would probably gather that with a little bit of work.&lt;br /&gt;
Speedy gets one of those looks that say 'you, of all people, shouldn't be talking smack right now or hitting on women, especially Jesse' before he looks back at Terry McGinnis. He takes a step back and crosses his arms, raising his left hand up to his chin as he begins to think about the situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've not known Batman to fly into a berserker rage,&amp;quot; Flash says, deadpan, &amp;quot;but then here's always a first. Speedy has a tendency to tick the Bat off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He cracks a small smile as Terry attempts to break the sudden tension by asking for an autograph. A second later, Flash is standing next to Terry and has his arm around Terry's shoulder. &amp;quot;The batcave is a no go. But I bet I know another place that may just be better suited to the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Flash raises a hand to his right ear, &amp;quot;J'onn, I need a visitor pass tagged for a friend of mine down here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flash gets one of those Looks from Liberty Belle when Flash gives Speedy a Look about Flirting With the Girls, especially Her. It's that look that reads 'I'm 23, when did you turn into my dad?' She actually sticks her tongue at the Flash too, a moment of silliness for the somewhat bored speedstress. &lt;br /&gt;
 &lt;br /&gt;
Liberty shakes her head. &amp;quot;Flash owes me a hamburger.&amp;quot; With mayo, and lettuce, and tomato, and lots of yummy, melty cheese. She gives Flash another look when he asks for a guest pass, giving a low, thoughtful chuckle before she looks over at Ember. &amp;quot;You ever notice how it's always the men that get excited and trip over themselves?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
There's a innocent look on her face: Classic Liberty Belle at her finest.&lt;br /&gt;
Ember pushes her goggles up into her hair and she seems to relax now and grins a little bit. &amp;quot;Don't worry about it&amp;quot; She pauses again as he says he's Batman, and doesn't seem too freaked out. She seems quite suprised about Terry's answer none the less. However she's a dimensional traveler, not by choice mind you but still? Time travel? Time travel, it had to be time travel didn't it? She was going to say something to speedy, she might be foolish enough to say yes, but the world will never know thanks to Batman Future's crashing in on things. &amp;quot;So your Batman's gofer? Well if we head to the tower we might be able to get something in the mess. They really do that a lot don't they.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She grins back at Liberty Belle. She likes her already!&lt;br /&gt;
&lt;br /&gt;
Flash is given a return glance of 'Pssh, and you don't do this at the worst times ever yourself?', causing Speedy to reach into his quiver, pulling out an arrow. &amp;quot;And you don't think that Not-Batman is actually going to be detected by So-Batman the moment you get onto the Watchtower? Come on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fact that Roy is telling Wally to use his head is a bit ironic in a lots of ways, only for the scarlet archer to idly play with his now drawn arrow. &amp;quot;Flash. Look. I'm not going to pry further into what is obviously league business now that you've involved the Martian, but this Not-Batman is going to be trouble. I /really/ think you should try and figure out another way. Maybe Terrific could have an idea on how to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course, Speedy draws closer to Liberty Belle, a half cocked smile on his face. &amp;quot;Well, while I know you speedsters love your food.. Maybe you and I could have dinner sometime, and make you know who a bit more cranky.&amp;quot; A casual wink is given to the blonde girl, only for a glance to be given back to Ember. &amp;quot;Offer stands for you as well. You've got my number as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terry's eyes go wide at the idea of going to the Watchtower. /The/ Watchtower, the Justice League Watchtower, high above the Earth, looking down on its inhabitants for protection and safety, *the* Watchtower that by his time... &lt;br /&gt;
&lt;br /&gt;
...Well. Spoilers. &lt;br /&gt;
&lt;br /&gt;
He was just about to say something to Wally before Speedy cuts him off. That's right - the fewer people who saw the Tomorrow Knight Batsuit, the better. He couldn't risk going to the Watchtower, as much as he really, really wanted to; Batman would check the logs, ask questions...they'd just get in trouble. Terry frowns, crossing his arms. &amp;quot;As much as I appreciate the offer, your Batman would just check the security logs later. I'm starting to think anything but me going in alone is going to be a problem.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And could you stop calling me 'Not-Batman'?&amp;quot;&lt;br /&gt;
&amp;quot;Not-Batman does kind of suck...&amp;quot; The Flash taps his chin again. &amp;quot;The Batman of the Future? Nah. The Not-So-Dark Knight? Bah. Batman Beyond? Phooey.&amp;quot;&lt;br /&gt;
 he Flash snaps his fingers, &amp;quot;got it! The Tomorrow Knight. So much less brooding and moody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment and then Flash is back on topic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J'onn will keep this quiet and help you, if you let him do his Martian mental mojo to scan whether you're telling the truth,&amp;quot; the Flash says to Terry, ignoring Speedy's snarky comment. The Flash is a trusting guy and is taking Terry at his word that having the Bat find out would be a bad thing, afterall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And trust me, using the resources up on the Watchtower will be a lot less painful than getting caught by Batman.&amp;quot; Wally makes a face. It's one of those 'I'm The God Damn Batman and am Super Serious' faces that Batman does. &amp;quot;Do you really want him to give you this look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's surprisingly very good at doing the face.&lt;br /&gt;
&lt;br /&gt;
Because he's seen it a hundred-odd times now.&lt;br /&gt;
&amp;quot;Not-Batman does kind of suck...&amp;quot; The Flash taps his chin again. &amp;quot;The Batman of the Future? Nah. The Not-So-Dark Knight? Bah. Batman Beyond? Phooey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Flash snaps his fingers, &amp;quot;got it! The Tomorrow Knight. So much less brooding and moody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment and then Flash is back on topic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J'onn will keep this quiet and help you, if you let him do his Martian mental mojo to scan whether you're telling the truth,&amp;quot; the Flash says to Terry, ignoring Speedy's snarky comment. The Flash is a trusting guy and is taking Terry at his word that having the Bat find out would be a bad thing, afterall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And trust me, using the resources up on the Watchtower will be a lot less painful than getting caught by Batman.&amp;quot; Wally makes a face. It's one of those 'I'm The God Damn Batman and am Super Serious' faces that Batman does. &amp;quot;Do you really want him to give you this look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's surprisingly very good at doing the face.&lt;br /&gt;
&lt;br /&gt;
Because he's seen it a hundred-odd times now.&lt;br /&gt;
&lt;br /&gt;
Liberty Belle murmurs along with Flash, &amp;quot;...want him to give you this look?&amp;quot; While she's not primarily active around Batman, she survives weekends and various other activities with the Flash on a rather frequent basis, so unfortunately, she knows him. Or is that /fortunately/? Ember gets a wink, even as Speedy goes all... &lt;br /&gt;
 &lt;br /&gt;
... casually flirty with her. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some of us speedsters manage to maintain our frames through more than just an active metabolism...&amp;quot; Liberty Belle drawls to Speedy. She tilts her frame slightly, looking at Speedy through her eyemask, lashes helping to give the 'dame look' a bit more of a effect. &amp;quot;That and that dear Flash of ours standing over there is ... well.&amp;quot; She smiles slightly. &amp;quot;I can think of many ways to make him cranky *without* you.&amp;quot; Eyelash flutter.&lt;br /&gt;
&lt;br /&gt;
Ember nods in agreement Batman Beyond is a terible name, &amp;quot;Tommrow Knight seems to be a good one.&amp;quot; She then can't help but laugh out loud at Flash doing Batman impression. &amp;quot;I can vouch for that. I got gassed when I first met Batman.&amp;quot; She seems amused about it more now than anything. She fiddles with her goggles a little bit. Then looks at speedy with him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why do you want to make the Batman cranky that's not conductive to our health!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She seems to be trying to size up what Speedy's game is but from Liberty Belle's reaction she's a little bit wary. But she's not sure what to make of the guy and who knows what the counter part on her world is like, if she's even aware of alt Speedy. There has only been one thing the same between both worlds. Lobo is astill a fraggen bastage, and that all there may be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well Belle, if you ever change your mind.. The over protective big brother you have over there can get in touch with me.&amp;quot; Another casual wink is offered towards the blonde speedster, only for the scarlet archer to glance once more over at Wally. &amp;quot;While it's a great idea to give him the league's resources...&amp;quot; The arrow that was pulled from the quiver is pointed towards the Tomorrow Knight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pull the mask. It's not quite conducivce to sit there and pull our names out, when you're still hiding behind a mask and asking us to trust you.&amp;quot; There's a lot of ways to get to the same point, and for a super? Pulling the mask is one of the biggest ways to pull trust quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pull the mask, and give us a name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomorrow Knight.&amp;quot; Terry tries it out for a moment, then shrugs. &amp;quot;Anything's better than Not-Batman. Fine. So what, we just march into /the/ Watchtower, walk through dozens of heroes, avoid all the probably billions of dollars worth of security given Batman paid for the thing, go up to the Martian Manhunter and ask him to please help me fix a suit whose technology won't exist for twenty years, and by the way don't ask questions or you might destroy the entire future, and don't say a thing to Batman?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is starting to sound like an idea just as bad as breaking the Batcave.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then Flash does a Batman impression, and Terry just bursts out laughing. &lt;br /&gt;
&lt;br /&gt;
Yeah. A Batman, laughing. It's kind of weird. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess some things are timeless,&amp;quot; the Tomorrow Knight observes. &amp;quot;He's practically stuck in that face by the time I join.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Speedy's comment prompts a frown from Terry. &amp;quot;My name wouldn't mean anything to you anyway, seeing as how I won't exist for another twenty years. I could tell you my name was John Smith and it wouldn't matter. And if I did tell you my real name and showed you my face, what if you knowing does something to my future?&amp;quot; He sounds kind of angry, actually; he's been driving this point home, and while he really does understand that the Justice League doesn't trust him - and he really does want to make them trust him - he also realizes that he can't risk it. &lt;br /&gt;
&lt;br /&gt;
Terry's hands clench into fists. &amp;quot;It's not worth it. Sorry. I'll do this on my own.&amp;quot; He turns around and moves towards the edge of the roof, looking out at the unfamiliar Gotham city. He was in the financial district, so...shouldn't be too hard to find Wayne Manor on his own. &lt;br /&gt;
&lt;br /&gt;
Terry looks over his shoulder at them. &amp;quot;Sorry,&amp;quot; he repeats &lt;br /&gt;
&lt;br /&gt;
And then he leaps, the wings of the Batsuit spreading outwards, the rocket boots in his shoes suddenly kicking into being; the Tomorrow Knight goes flying forward, then suddenly vanishes as the cloaking system kicks into gear.&lt;br /&gt;
The Flash just stares at Terry as he describes a worst case scenario.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or I just ask J'onn to meet us up at the teleporter and deal with it there,&amp;quot; he deadpans. Why do the Batclan always have to imagine these horrible scenarios. He just shrugs though, knowing full well how Dick could get once he set his mind on something and assuming that trait is a general theme with anyone tied to Batman and his brooding ways.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if you change your mind, give me a call. You obviously know who I am, so.&amp;quot; There will be questions about that later but for now Wally is willing to give the kid space. He doesn't sense any real malice in the kid and thus is always willing to give the benefit of the doubt. &lt;br /&gt;
&lt;br /&gt;
Wally steps back over toward Jesse and glanes over at Speedy, &amp;quot;He'll tell us if he wants to eventually. For now, I'm willing to trust that he's just trying to fix his suit and get back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason, the 'over-protective big brother' thing from Speedy gets a small, light smile on Liberty Belle's face. Everyone in the world knows the one: it's the one where 'you just completely misread a situation and I'm going to enjoy your reaction to this.' It's almost classically used by females only. Especially female superheroes. They *might* just like getting others into trouble. &lt;br /&gt;
 &lt;br /&gt;
She peers after the Tomorrow Night, not very fussed, but very confused. She has degrees in metahuman and superhero knowledge and that was /way/ out of her league. &amp;quot;... whatever in the world that was, or whoever in the world that was, that was very, very strange.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
She glances over at Flash as he steps over. &amp;quot;You owe me a hamburger and a date.&amp;quot; She says blandly. &amp;quot;Since I happen to like you, you can do both at the same time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ember gets what's Tommrow Knight is saying, he's in his past. One wrong move and everything he cares for or even himself might go poof. Prehaps something terrible happened to him, prehaps someone if they even knew his name might try to watch out for him. &amp;quot;Take care all right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
After Terry ihas made his way from the group she just stares at himthen looks to the other heros. All of Tomorrow's actions, his reasons for why he won't show him self. It all leads her to one thing, which she says to the rest before it's time to go. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...He really is Batman.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She also has designs on a hotdog from the mess, she may put it on Batman's tab. He owed her a hotdog anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Listen, Speedy, next weekend, you're coming over for beers.&amp;quot; Wally hasn't seen Speedy in a long time and its time to start mending fences. Wally, however, is the easy one on this front. Dick and the rest are going to be far less forgiving.&lt;br /&gt;
&lt;br /&gt;
Then Wally registers what Jesse says. All the comments that Jesse was making earlier at the barbeque suddenly come into a stark type of contrasted focus. He looks at her and then just smiles kind of dumbly and nods.&lt;br /&gt;
&lt;br /&gt;
Jesse flashes one of those geninune, sweet smiles towards Flash. &amp;quot;I'll see you next weekend, then. You too, Speedy.&amp;quot; With a quick whirl - did she just blow Flash a ki-- no way, that's ... maybe? Don't think about it to hard. -- she takes off. Presumably back towards hamburgers.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/2012-02-15_-_Gotham_is_being_invaded_by_the_Reds.</id>
		<title>2012-02-15 - Gotham is being invaded by the Reds.</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/2012-02-15_-_Gotham_is_being_invaded_by_the_Reds."/>
				<updated>2012-02-15T14:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title= Gotham is being invaded by the Reds.&lt;br /&gt;
|Summary= An Archer, Two Speedsters, a girl with funny hair, and a guy from the future all walk into a bar...&lt;br /&gt;
|Who=[[Terry McGinnis]], [[Speedy]], [[Flash]], [[Ember]], [[Liberty Belle]]&lt;br /&gt;
|Date= 2/07/12, and continued on 2/15/12&lt;br /&gt;
|Where=[[Gotham City]]&lt;br /&gt;
|}}&lt;br /&gt;
Gotham's financial district is truly a place where more problems occur then actual business. It's a wonder that any of the shops have truly remained open.&lt;br /&gt;
&lt;br /&gt;
Of course, while Batman is busy trying to protect his city, there are things that slip through the cracks. Some villians from other cities have taken to trying to cause mayhem while Gotham's caped crusader is busy dealing with more pressing issues, such as the Justice League.&lt;br /&gt;
&lt;br /&gt;
This means that while Batman is away, some other questionable people will come out to play, and one such person sits positioned on the nearby rooftops, staring down a scarlet arrow which is pointed the doors of one of the smaller jewlers that calls this place home. At any moment, Speedy's prey will reveal themselves, and like an experienced hunter he will take them down. He's been ready for this moment for all his life, and nothing the League can say well deter him. He's a hero,not a sidekick.&lt;br /&gt;
&lt;br /&gt;
The wait however, is really boring.&lt;br /&gt;
&lt;br /&gt;
Man.&lt;br /&gt;
&lt;br /&gt;
Gotham City is *weird*.&lt;br /&gt;
&lt;br /&gt;
From a certain point of view, though, nothing really changes. Terry McGinnis hasn't been back in time for very long - maybe a day or so at most - but he's been back long enough to recognize that the Gotham of years ago isn't much better than his own. The docks still smell like fish, there's still crime all across the place, and the financial district is still a craphole.&lt;br /&gt;
&lt;br /&gt;
Terry's Batsuit may have some pretty severe damage - and the only reason he hasn't gone right to Bruce is of course that he's afraid of screwing up the time continuum - but he's still not the sort of person to just sit around and wait for something to happen. He's been patrolling Gotham under camoflague, stopping periodically to let the system recharge, and occasionally stopping periodically to kick the living hell out of troublemakers. It was okay, he figured; most of them would attribute their beating to Batman, and Bruce would hear about it, and...&lt;br /&gt;
&lt;br /&gt;
...okay, he didn't think that part through, but the old man was probably just as smart now as he was then. Maybe he'd figure it out.&lt;br /&gt;
&lt;br /&gt;
 As he coasts invisibly through the skies of the Financial District, scanning for problems, Terry inevitably spots Speedy (or Red Arrow, or Arsenal, or whatever he's calling himself today) crouched on a rooftop. It wouldn't be a good idea to...&lt;br /&gt;
&lt;br /&gt;
...then again, if he's staking something out, and he winds up needing help...&lt;br /&gt;
&lt;br /&gt;
Terry lands on the other side of the roof, crouching low and remaining silent. It's fine. It'll be fine. He needs to work out some aggression anyway, and Speedy probably had a bead on something to punch.&lt;br /&gt;
&lt;br /&gt;
Terry, he thinks to himself, you're an idiot.&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight hops up, landing on a spot on the roof above and behind Speedy. He decloaks, standing tall and crossing his arms, and puts on his best gravelly Batman voice. &amp;quot;Waiting for someone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh yeah. He's got the old man's grumpiness /down pat/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief moment where Speedy spins about, and stares down the arrow towards the Dark Knight of the Future, a look of confusion appearing on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who in the..&amp;quot; The arrow is kept primed, which seems to have a large round 'nozzle' on the end. Perhaps it'll fire something once its launched. There's something off about the guy now standing before him, which leads the younger hero of Star City completely off about how to handle this situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..You have five seconds to start talking before I start firing, and let me assure you, I'm damned good at hitting my mark. Who are you, and why are you dressed like Batman?&amp;quot; The smart thing to do in this position would to be call the Bat in himself. But Speedy isn't all that smart at times. This would look good for him if he can take care of an imposter..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief moment where Speedy spins about, and stares down the arrow towards the Dark Knight of the Future, a look of confusion appearing on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who in the..&amp;quot; The arrow is kept primed, which seems to have a large round 'nozzle' on the end. Perhaps it'll fire something once its launched. There's something off about the guy now standing before him, which leads the younger hero of Star City completely off about how to handle this situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..You have five seconds to start talking before I start firing, and let me assure you, I'm damned good at hitting my mark. Who are you, and why are you dressed like Batman?&amp;quot; The suit is obvious as to who its supposed to be, but there's the fact that it doesn't look like its in that great of shape.&lt;br /&gt;
&lt;br /&gt;
The smart thing to do in this position would to be call the Bat in himself. But Speedy isn't all that smart at times. This would look good for him if he can take care of an imposter..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, great.&lt;br /&gt;
&lt;br /&gt;
Terry's eyes go wide at the arrow. He raises his hands immediately, holding them in front of his face. &amp;quot;Woah, woah, woah! I'm on your side!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight steps forward a bit. &amp;quot;I'm not dressed like Batman. I...I am Batman.&amp;quot; If Speedy can tell, he's not lying; his breath doesn't quicken, his heartbeat doesn't change, there's no little tic of lie on his (admittedly masked) face.&lt;br /&gt;
&lt;br /&gt;
Terry takes another step forward. &amp;quot;Look, if I was an imposter, would I land right behind Red Arrow and introduce myself? I mean, come on.&amp;quot; Terry gestures at Speedy's mask. &amp;quot;You're in the red and gold, you've got the diamond mask. I'd have to be an idiot to land in front of Arsenal and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shit. Shit, shit, shit. Red Arrow or Arsenal? Red Arrow or Arsenal? Which one was he?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I mean, in front of Roy?&amp;quot; Terry finally defaults. Yeah. Roy. That was safe. /Roy/ wasn't time-based, /Roy/ was his *name*.&lt;br /&gt;
&lt;br /&gt;
'Way to protect the Space-Time Continuum, Terry,' he thinks to himself angrily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The arrow is lowered, especially as the Tomorrow Knight starts listing off his alias', and then busts out Speedy's name. This is truly a first, and he isn't quite sure how this is to be handled. There are a few more tense moments, until the arrow is finally placed back in the quiver, leaving Speedy to motion for Terry to follow him.&lt;br /&gt;
&lt;br /&gt;
The scarlet archer reaches into his own utility belt (because every hero seems to have one), and pulls out a small communicator. A button is pressed, leaving the scarlet archer a moment before he starts speaking. &amp;quot;Speedy to Justice League. Robbery in progress at the Smith and Son's jewelers in the Gotham Financial district. Notify Gee Pee Dee. I'm having to pull out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The transmission button is released, he stares at the Tomorrow Knight once more. &amp;quot;/WHO/ are you?&amp;quot; This truly smells wrong, but there has to be more to this story and leaving it unheard could pose problems not only for himself, but for the person standing before him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're not /Batman/, but you aren't lying either which could mean you're damned good at lying, or you're telling the truth.. Why don't you tell me who you are and what is really going on.&amp;quot; That's it Roy, actually be nice for once. Maybe it'll help you out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I /am/ Batman,&amp;quot; Terry replies, a bit more insistently. &amp;quot;Just not the Batman you know. Listen, I'd love to sit here and tell you everything about this, but I *can't*. It's bigger and more important than that. If I told you everything, I'd be putting a lot of people at risk, people I care about.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roy...Speedy. Whatever you're calling yourself right now. Listen to me. This is going to sound completely crazy, but I need you to help me get into the Batcave without the Batman you know knowing.&amp;quot; Terry knows /exactly/ how crazy this sounds, and it's painfully clear from the look on the cowl that he's aware of it, too; the eyes are widened and the mouth is frowning. &amp;quot;But he can't find me. I can't let him see me, or there'll be...problems. And I don't mean with him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot of people could die, or worse, if Batman sees me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a moment where Speedy seems to have think this kid has gone batshit crazy. It almost gets a laugh from the younger member of the archer duo. It's a ballsy move, thats for sure.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have you gone crazy? Seriously? You want to break into the /Batcave/ without Batman knowing, all while you claim you're Batman as well?&amp;quot; Speedy shakes his head, as if this is really starting to get too crazy for even him to handle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off, I don't know where the Batcave is. Secondly, why would I even want to do that? You're talking about breaking into the most secure place in the world, most likely second to The Watchtower, but even thats a stretch. Fort Knox has /nothing/ on the Batcave, or so I'm told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terry just rubs his forehead. &amp;quot;Would it help if I told you Booster Gold was involved?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh hell no. You're insane.. Yet, you're serious..&amp;quot; Speedy grumbles once more as he idly reaches down to his belt once more, pulling out a different communicator, mulling over it. A button is pressed, and once more the scarlet archer starts to speak.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..Speedy to the.. Titans. Nightwing.. Flash, respond if you're there.. There's an issue in Gotham.&amp;quot; The communicator is once more placed into his belt, knowing full well that by using it once again he's opening himself up to another can of worms of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look Not-Batman. If.. anyone could help you it's going to be them. I'd suggest you stay put until they actually respond.. If they do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To be honest,&amp;quot; Terry admits with a kind of defeated sound, &amp;quot;At this point, I've pretty much given up trying to keep it a secret. I don't exactly have any other options. But you /can't/ tell Batman. It could...put my entire future at risk.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Meanwhile, in a backyard in the dark swamps... &lt;br /&gt;
&lt;br /&gt;
Wait, that isn't right... in a town named Central City...&lt;br /&gt;
&lt;br /&gt;
./~ I've got time to think of the beauty of a thousand variations. Of the beating of a wing... Of a hummingbird suspended in the aspic of the world. ./~&lt;br /&gt;
&lt;br /&gt;
Wally is standing over his grill flipping a few burgers. Iris West and Barry Allen are sitting chatting out on the patio. Johnny Chambers is standing chatting with Wally while he cooks. &amp;quot;I'm telling you Wally, you should call that reporter. Linda Park was her name? Definitely seems to swoon whenever you're around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah,&amp;quot; Wally says with half a smirk, thinking back to that moment in the museum. &amp;quot;Doubt it. And more importantly, things have been too crazy lately.&amp;quot; Wally flips another burger. The sound of his communicator going off in his pocket missed as the music continues to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
./~ I've got time to think about my past as I dodge between the bullets. How my life was so exciting before I got this way... ./~&lt;br /&gt;
&lt;br /&gt;
Just as Wally flips the fourth burger on the grill, he feels the vibration in his right pocket. Time slows down for Wally as he accelerates to superspeed, pulling out the communicator and hooking it to his ear. The burger has raised another inch in the air by the time he grabs the spatula. &amp;quot;Sorry Johnny, a second...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He listens to the call. His face tightens as he hears who it is. While Speedy might have burned his bridges, and despite everything that happened, Wally is never, /never/ one to hold a grudge. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here, take this,&amp;quot; Wally says quickly as he zooms around and puts the spatula in Johnny's hand. Its a good thing Johnny is a speedster so he can keep up as Wally blurs into a small tornado as he changes and zooms out of the house, leaving his guest behind.&lt;br /&gt;
&lt;br /&gt;
Thirteen point two seconds later there's the sound of five very loud crashes around Terry and Speedy. A half second later, the Flash is standing in the doorway nearby, leaning against the frame with a quirked eyebrow. &amp;quot;Another bat? Gotham definitely has a running theme.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jesse Chambers walks back out of the house, beers in one hand, sliding her cellphone into her pocket with the other, not even blinking when her eyes blur with red. She looks over at her father, standing there continuing to flip burgers and asks, &amp;quot;He got a call, didn't he?&amp;quot; Johnny Chambers nods, and she makes sure to put the beers down after a couple of seconds. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Right.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Johnny gives his daughter a quick, wry wave, then Jesse Chambers moves, spinning into her own blue and yellow blur as she changes, then she books it to the Financial District after the Flash. Of course, she gets there just a second or two too late, and comes to a neat stop, glancing over at Terry, the Speedy, then at Flash. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'm late again, aren't I?&amp;quot; She deadpans.&lt;br /&gt;
&lt;br /&gt;
Ember has been basicly helping out the Justice leage since they'd given her a roof over her head. She also has been doing clean up duty, going after more minor problems in an effort to prove herself, also leave the more powerful people better able to focus on things. Tonight she's in Gotham and has been dealing with petty thugs and the like. She'd got the report of the robbery. She's sadly too late as she arrive not only are Not-Batman and Speedy there? The second that the Flash has handled the thugs, she just pops out of a shadow. Tech armor, goggles, blue hair. Zoom, there's another speed type there namely Liberty Bell. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That makes two of us being too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a slight frown from Speedy as standing there is.. was a close friend until things went sour for the Scarlet Archer. &amp;quot;Flash. There's an issue, considering I had already called it into the League to notify Gotham Police, you went ahead and took care of the first bit.&amp;quot; Yep, no 'HEY WALLY! How've you been?' for the crimson speedster. Only business, and thats it for the most part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This guy knows who I am. As in, /knows/. And if he knows about me, I'm guessing thats not all he knows about, especially since he said Booster is involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And then, not only does he know.. Get this. He wants into the Batcave, without you know who knowing. There you go. You're up to speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight batsuit is one of the most advanced things in the world. It is cutting edge, technology so far beyond the current age that it could not possibly exist in the 'now'. A simple glance, for Wally and Jesse, should be more than enough to make that blatantly clear; the damage to the suit exposes its impossible workings for all to see, at least now that Terry isn't hiding in the shadows trying to conceal his identity. &lt;br /&gt;
&lt;br /&gt;
But at the moment, that's not important at all. &lt;br /&gt;
&lt;br /&gt;
Terry's eyes widen - the Batsuit's cowl-eyes expanding - at Wally's arrival. As much as Terry McGinnis is an angry punk, as much as he's a kid with a host of problems in his home and his school life, as much as he's a teenager trying to find his way and his calling, he's also a kid who grew up with stories of the Justice League. He's a kid who's been to the Flash Museum, who owned books about Superman, who studied the adventures of the Justice League Unlimited of his time and their predecessors with a great deal of enthusiasm. It's a reminder of a happier time for Terry McGinnis, before his father's murder, and the look on his face shows as much. &lt;br /&gt;
&lt;br /&gt;
After all, it's not every day one meets one of the heroes of their childhood, let alone one of the Original Eight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're...Flash. You're the Flash. The actual...you're the Flash. You're Wal-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Suddenly, Terry cuts himself off, flicking his eyes over at Jesse and Ember. &amp;quot;And the second Liberty Belle, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark Ember?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And now the Batsuit immediately does what the Batsuit does; Terry reflexively adopts a combat stance, the Batarang sliding out of the wrist (somehow - Flash and Liberty Belle might notice it unfolding but there's no way that's possible under current technology) and into his palm. &lt;br /&gt;
&lt;br /&gt;
No, hang on. As soon as he's adopted that stance, he stops. This didn't make any sense; Wally and Jesse and Roy would've done something if this was a problem. The Batarang vanishes into his sleeve, and he relaxes. &lt;br /&gt;
&lt;br /&gt;
Terry takes a moment to tap the cowl on the side and bring up the biometrics. A quick readout... &lt;br /&gt;
&lt;br /&gt;
Terry's eyes widen again. &amp;quot;Your heart...&amp;quot;&lt;br /&gt;
&amp;quot;Pfft,&amp;quot; the Flash cracks half a laugh as he assumes Speedy attempts to make a joke about someone wanting to break into the Batcave without the Bat knowing. What stops the laugh is Speedy saying that this black and red bat costumed guy knows who Speedy is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, Speedy, you've done a few things where...&amp;quot; What he's about to say dies in his mouth as he hears this kid dressed like the bat start to say his real name.&lt;br /&gt;
&lt;br /&gt;
The Flash just gapes at Terry for a moment. His jaw might hit the floor.&lt;br /&gt;
&lt;br /&gt;
A breeze of wind whips across the building top as the Flash is now right in Terry's face, his eyes narrowed as he leans in. He pokes a finger right into the middle of that red bat symbol. He might have seen the batarang but he's not worried. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just who are you, eh, buddy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Liberty Belle's jaw twitches when she's correctly named as the 'Second' of Two, but it's so quick that it's stupidly hard to notice. Then Wally gets all up in Terry's face and the speedster female sighs. &amp;quot;Flash, come on, take a deep breath, and take at least two steps away so you won't accidently bite his nose off.&amp;quot; She's joking, but also actually serious about him cooling off. &lt;br /&gt;
 &lt;br /&gt;
The dame crosses her arms, leaning against the nearest wall, waiting for details.&lt;br /&gt;
Ember is trying to make heads or tails of the suit, she's noticed it very high tech, more so than about anything she's seen. She hasn't heard much about the Flash other than he's a pretty down to earth guy. She's still wondering about the Batman like guy as he's looking at her. He says that name and there's a frown on her face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Woah woah!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 hen comes the comment about her heart and she finishes Terry's thought. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The other side? Yes, its suposed to be there and it's a long story. Also it's just Ember&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Oh please don't let this turn out like when Lobo thought she was Dark Ember. She really needs to go find the other her and knock some sense into the girl. She really does, but right now she's making to not fight this guy. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So just who are you, I don't remeber seeing you on the roster.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ember had gone over rosters of the various heroes and villains of this world, so she'd not end up in an incident like with the Joker again.&lt;br /&gt;
&lt;br /&gt;
There's a brief smirk on Speedy's face as Flash gets sidelined by a kid in a suit. It's not often something like that happens, but it is always hilarious when it does. &amp;quot;And this is why I actually contacted you or Nightwing. I'd have gone to Bats directly, but I'm really not in the mood to piss in his wheaties again, if you catch my meaning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sheer idea of making Batman grumpier again is kind of fun for some of the Leaguers, but Speedy doesn't quite want to do that JUST yet. Then again, he's going to anyways before Wally has a chance to go opening his mouth to the rest of the league about this. &amp;quot;Hey, Crimson Speedster, keep quiet on this. The poor kid is going out of his mind with worry about sending Batman into a berserker rage and killing us all.&amp;quot; Speedy grins slightly, only to glance at Ember and Jesse. &amp;quot;Sorry girls, Flash is busy fillin' his pants faster then the speed of light. If you want, maybe I can take you both out to dinner after this. I know a few places that're pretty fast with their service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terry McGinnis is Terry McGinnis. No amount of Batman development, no amount of being the future's Batman, no amount of maturity, and no amount of time progressed in one time or the other will ever cause Terry McGinnis to stop being Terry McGinnis. So, Terry being Terry, he does what Terry does when Flash gets up in his face and pokes him: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm guessing this isn't a good time to ask for an autograph.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jesse encouraging Flash to back off, combined with Terry taking a step back so he can put a little distance (although as far as Flash is concerned, it might as well not even be a step forward) between the Fastest Man Alive and the Tomorrow Knight, and maybe kind of regain his dignity after his mistake about Ember's identity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know this is going to be hard to believe, but I'm Batman. Not the Batman you know. I don't want to get too specific about it, but let's just say that when I'm from, the old Batman needed a gofer, and I happened to be available.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's really important that I get into the Batcave so I can fix my suit without the current Batman seeing me. If he does...I'm not sure what will happen, but I don't really feel very eager to experiment with time and space, if you fly my lane.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Oh, futureslang. &lt;br /&gt;
&lt;br /&gt;
Terry looks over at Speedy. Yeah, he wasn't really worried about Batman at all, he was worried about time and space going completely upside-down topsy-turvey, but Speedy and the others would probably gather that with a little bit of work.&lt;br /&gt;
Speedy gets one of those looks that say 'you, of all people, shouldn't be talking smack right now or hitting on women, especially Jesse' before he looks back at Terry McGinnis. He takes a step back and crosses his arms, raising his left hand up to his chin as he begins to think about the situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've not known Batman to fly into a berserker rage,&amp;quot; Flash says, deadpan, &amp;quot;but then here's always a first. Speedy has a tendency to tick the Bat off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He cracks a small smile as Terry attempts to break the sudden tension by asking for an autograph. A second later, Flash is standing next to Terry and has his arm around Terry's shoulder. &amp;quot;The batcave is a no go. But I bet I know another place that may just be better suited to the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Flash raises a hand to his right ear, &amp;quot;J'onn, I need a visitor pass tagged for a friend of mine down here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flash gets one of those Looks from Liberty Belle when Flash gives Speedy a Look about Flirting With the Girls, especially Her. It's that look that reads 'I'm 23, when did you turn into my dad?' She actually sticks her tongue at the Flash too, a moment of silliness for the somewhat bored speedstress. &lt;br /&gt;
 &lt;br /&gt;
Liberty shakes her head. &amp;quot;Flash owes me a hamburger.&amp;quot; With mayo, and lettuce, and tomato, and lots of yummy, melty cheese. She gives Flash another look when he asks for a guest pass, giving a low, thoughtful chuckle before she looks over at Ember. &amp;quot;You ever notice how it's always the men that get excited and trip over themselves?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
There's a innocent look on her face: Classic Liberty Belle at her finest.&lt;br /&gt;
Ember pushes her goggles up into her hair and she seems to relax now and grins a little bit. &amp;quot;Don't worry about it&amp;quot; She pauses again as he says he's Batman, and doesn't seem too freaked out. She seems quite suprised about Terry's answer none the less. However she's a dimensional traveler, not by choice mind you but still? Time travel? Time travel, it had to be time travel didn't it? She was going to say something to speedy, she might be foolish enough to say yes, but the world will never know thanks to Batman Future's crashing in on things. &amp;quot;So your Batman's gofer? Well if we head to the tower we might be able to get something in the mess. They really do that a lot don't they.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She grins back at Liberty Belle. She likes her already!&lt;br /&gt;
&lt;br /&gt;
Flash is given a return glance of 'Pssh, and you don't do this at the worst times ever yourself?', causing Speedy to reach into his quiver, pulling out an arrow. &amp;quot;And you don't think that Not-Batman is actually going to be detected by So-Batman the moment you get onto the Watchtower? Come on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fact that Roy is telling Wally to use his head is a bit ironic in a lots of ways, only for the scarlet archer to idly play with his now drawn arrow. &amp;quot;Flash. Look. I'm not going to pry further into what is obviously league business now that you've involved the Martian, but this Not-Batman is going to be trouble. I /really/ think you should try and figure out another way. Maybe Terrific could have an idea on how to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course, Speedy draws closer to Liberty Belle, a half cocked smile on his face. &amp;quot;Well, while I know you speedsters love your food.. Maybe you and I could have dinner sometime, and make you know who a bit more cranky.&amp;quot; A casual wink is given to the blonde girl, only for a glance to be given back to Ember. &amp;quot;Offer stands for you as well. You've got my number as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terry's eyes go wide at the idea of going to the Watchtower. /The/ Watchtower, the Justice League Watchtower, high above the Earth, looking down on its inhabitants for protection and safety, *the* Watchtower that by his time... &lt;br /&gt;
&lt;br /&gt;
...Well. Spoilers. &lt;br /&gt;
&lt;br /&gt;
He was just about to say something to Wally before Speedy cuts him off. That's right - the fewer people who saw the Tomorrow Knight Batsuit, the better. He couldn't risk going to the Watchtower, as much as he really, really wanted to; Batman would check the logs, ask questions...they'd just get in trouble. Terry frowns, crossing his arms. &amp;quot;As much as I appreciate the offer, your Batman would just check the security logs later. I'm starting to think anything but me going in alone is going to be a problem.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And could you stop calling me 'Not-Batman'?&amp;quot;&lt;br /&gt;
&amp;quot;Not-Batman does kind of suck...&amp;quot; The Flash taps his chin again. &amp;quot;The Batman of the Future? Nah. The Not-So-Dark Knight? Bah. Batman Beyond? Phooey.&amp;quot;&lt;br /&gt;
 he Flash snaps his fingers, &amp;quot;got it! The Tomorrow Knight. So much less brooding and moody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment and then Flash is back on topic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J'onn will keep this quiet and help you, if you let him do his Martian mental mojo to scan whether you're telling the truth,&amp;quot; the Flash says to Terry, ignoring Speedy's snarky comment. The Flash is a trusting guy and is taking Terry at his word that having the Bat find out would be a bad thing, afterall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And trust me, using the resources up on the Watchtower will be a lot less painful than getting caught by Batman.&amp;quot; Wally makes a face. It's one of those 'I'm The God Damn Batman and am Super Serious' faces that Batman does. &amp;quot;Do you really want him to give you this look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's surprisingly very good at doing the face.&lt;br /&gt;
&lt;br /&gt;
Because he's seen it a hundred-odd times now.&lt;br /&gt;
&amp;quot;Not-Batman does kind of suck...&amp;quot; The Flash taps his chin again. &amp;quot;The Batman of the Future? Nah. The Not-So-Dark Knight? Bah. Batman Beyond? Phooey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Flash snaps his fingers, &amp;quot;got it! The Tomorrow Knight. So much less brooding and moody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment and then Flash is back on topic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J'onn will keep this quiet and help you, if you let him do his Martian mental mojo to scan whether you're telling the truth,&amp;quot; the Flash says to Terry, ignoring Speedy's snarky comment. The Flash is a trusting guy and is taking Terry at his word that having the Bat find out would be a bad thing, afterall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And trust me, using the resources up on the Watchtower will be a lot less painful than getting caught by Batman.&amp;quot; Wally makes a face. It's one of those 'I'm The God Damn Batman and am Super Serious' faces that Batman does. &amp;quot;Do you really want him to give you this look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's surprisingly very good at doing the face.&lt;br /&gt;
&lt;br /&gt;
Because he's seen it a hundred-odd times now.&lt;br /&gt;
&lt;br /&gt;
Liberty Belle murmurs along with Flash, &amp;quot;...want him to give you this look?&amp;quot; While she's not primarily active around Batman, she survives weekends and various other activities with the Flash on a rather frequent basis, so unfortunately, she knows him. Or is that /fortunately/? Ember gets a wink, even as Speedy goes all... &lt;br /&gt;
 &lt;br /&gt;
... casually flirty with her. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Some of us speedsters manage to maintain our frames through more than just an active metabolism...&amp;quot; Liberty Belle drawls to Speedy. She tilts her frame slightly, looking at Speedy through her eyemask, lashes helping to give the 'dame look' a bit more of a effect. &amp;quot;That and that dear Flash of ours standing over there is ... well.&amp;quot; She smiles slightly. &amp;quot;I can think of many ways to make him cranky *without* you.&amp;quot; Eyelash flutter.&lt;br /&gt;
&lt;br /&gt;
Ember nods in agreement Batman Beyond is a terible name, &amp;quot;Tommrow Knight seems to be a good one.&amp;quot; She then can't help but laugh out loud at Flash doing Batman impression. &amp;quot;I can vouch for that. I got gassed when I first met Batman.&amp;quot; She seems amused about it more now than anything. She fiddles with her goggles a little bit. Then looks at speedy with him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why do you want to make the Batman cranky that's not conductive to our health!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She seems to be trying to size up what Speedy's game is but from Liberty Belle's reaction she's a little bit wary. But she's not sure what to make of the guy and who knows what the counter part on her world is like, if she's even aware of alt Speedy. There has only been one thing the same between both worlds. Lobo is astill a fraggen bastage, and that all there may be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well Belle, if you ever change your mind.. The over protective big brother you have over there can get in touch with me.&amp;quot; Another casual wink is offered towards the blonde speedster, only for the scarlet archer to glance once more over at Wally. &amp;quot;While it's a great idea to give him the league's resources...&amp;quot; The arrow that was pulled from the quiver is pointed towards the Tomorrow Knight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pull the mask. It's not quite conducivce to sit there and pull our names out, when you're still hiding behind a mask and asking us to trust you.&amp;quot; There's a lot of ways to get to the same point, and for a super? Pulling the mask is one of the biggest ways to pull trust quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pull the mask, and give us a name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomorrow Knight.&amp;quot; Terry tries it out for a moment, then shrugs. &amp;quot;Anything's better than Not-Batman. Fine. So what, we just march into /the/ Watchtower, walk through dozens of heroes, avoid all the probably billions of dollars worth of security given Batman paid for the thing, go up to the Martian Manhunter and ask him to please help me fix a suit whose technology won't exist for twenty years, and by the way don't ask questions or you might destroy the entire future, and don't say a thing to Batman?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is starting to sound like an idea just as bad as breaking the Batcave.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then Flash does a Batman impression, and Terry just bursts out laughing. &lt;br /&gt;
&lt;br /&gt;
Yeah. A Batman, laughing. It's kind of weird. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess some things are timeless,&amp;quot; the Tomorrow Knight observes. &amp;quot;He's practically stuck in that face by the time I join.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Speedy's comment prompts a frown from Terry. &amp;quot;My name wouldn't mean anything to you anyway, seeing as how I won't exist for another twenty years. I could tell you my name was John Smith and it wouldn't matter. And if I did tell you my real name and showed you my face, what if you knowing does something to my future?&amp;quot; He sounds kind of angry, actually; he's been driving this point home, and while he really does understand that the Justice League doesn't trust him - and he really does want to make them trust him - he also realizes that he can't risk it. &lt;br /&gt;
&lt;br /&gt;
Terry's hands clench into fists. &amp;quot;It's not worth it. Sorry. I'll do this on my own.&amp;quot; He turns around and moves towards the edge of the roof, looking out at the unfamiliar Gotham city. He was in the financial district, so...shouldn't be too hard to find Wayne Manor on his own. &lt;br /&gt;
&lt;br /&gt;
Terry looks over his shoulder at them. &amp;quot;Sorry,&amp;quot; he repeats &lt;br /&gt;
&lt;br /&gt;
And then he leaps, the wings of the Batsuit spreading outwards, the rocket boots in his shoes suddenly kicking into being; the Tomorrow Knight goes flying forward, then suddenly vanishes as the cloaking system kicks into gear.&lt;br /&gt;
The Flash just stares at Terry as he describes a worst case scenario.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or I just ask J'onn to meet us up at the teleporter and deal with it there,&amp;quot; he deadpans. Why do the Batclan always have to imagine these horrible scenarios. He just shrugs though, knowing full well how Dick could get once he set his mind on something and assuming that trait is a general theme with anyone tied to Batman and his brooding ways.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if you change your mind, give me a call. You obviously know who I am, so.&amp;quot; There will be questions about that later but for now Wally is willing to give the kid space. He doesn't sense any real malice in the kid and thus is always willing to give the benefit of the doubt. &lt;br /&gt;
&lt;br /&gt;
Wally steps back over toward Jesse and glanes over at Speedy, &amp;quot;He'll tell us if he wants to eventually. For now, I'm willing to trust that he's just trying to fix his suit and get back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason, the 'over-protective big brother' thing from Speedy gets a small, light smile on Liberty Belle's face. Everyone in the world knows the one: it's the one where 'you just completely misread a situation and I'm going to enjoy your reaction to this.' It's almost classically used by females only. Especially female superheroes. They *might* just like getting others into trouble. &lt;br /&gt;
 &lt;br /&gt;
She peers after the Tomorrow Night, not very fussed, but very confused. She has degrees in metahuman and superhero knowledge and that was /way/ out of her league. &amp;quot;... whatever in the world that was, or whoever in the world that was, that was very, very strange.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
She glances over at Flash as he steps over. &amp;quot;You owe me a hamburger and a date.&amp;quot; She says blandly. &amp;quot;Since I happen to like you, you can do both at the same time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ember gets what's Tommrow Knight is saying, he's in his past. One wrong move and everything he cares for or even himself might go poof. Prehaps something terrible happened to him, prehaps someone if they even knew his name might try to watch out for him. &amp;quot;Take care all right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
After Terry ihas made his way from the group she just stares at himthen looks to the other heros. All of Tomorrow's actions, his reasons for why he won't show him self. It all leads her to one thing, which she says to the rest before it's time to go. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...He really is Batman.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She also has designs on a hotdog from the mess, she may put it on Batman's tab. He owed her a hotdog anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Listen, Speedy, next weekend, you're coming over for beers.&amp;quot; Wally hasn't seen Speedy in a long time and its time to start mending fences. Wally, however, is the easy one on this front. Dick and the rest are going to be far less forgiving.&lt;br /&gt;
&lt;br /&gt;
Then Wally registers what Jesse says. All the comments that Jesse was making earlier at the barbeque suddenly come into a stark type of contrasted focus. He looks at her and then just smiles kind of dumbly and nods.&lt;br /&gt;
&lt;br /&gt;
Jesse flashes one of those geninune, sweet smiles towards Flash. &amp;quot;I'll see you next weekend, then. You too, Speedy.&amp;quot; With a quick whirl - did she just blow Flash a ki-- no way, that's ... maybe? Don't think about it to hard. -- she takes off. Presumably back towards hamburgers.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/2012-02-15_-_Gotham_is_being_invaded_by_the_Reds.</id>
		<title>2012-02-15 - Gotham is being invaded by the Reds.</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/2012-02-15_-_Gotham_is_being_invaded_by_the_Reds."/>
				<updated>2012-02-15T14:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;{{Logsummary| Title= Gotham is being invaded by the Reds. |Summary= An Archer, Two Speedsters, a girl with funny hair, and a guy from the future all walk into a bar... |Who=[[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title= Gotham is being invaded by the Reds.&lt;br /&gt;
|Summary= An Archer, Two Speedsters, a girl with funny hair, and a guy from the future all walk into a bar...&lt;br /&gt;
|Who=[[Terry McGinnis]], [[Speedy]], [[Flash]], [[Ember]], [[Liberty Belle]]&lt;br /&gt;
|Date= 2/07/12, and continued on 2/15/12&lt;br /&gt;
|Where=[[Gotham City]]&lt;br /&gt;
|}}&lt;br /&gt;
Gotham's financial district is truly a place where more problems occur then actual business. It's a wonder that any of the shops have truly remained open.&lt;br /&gt;
&lt;br /&gt;
Of course, while Batman is busy trying to protect his city, there are things that slip through the cracks. Some villians from other cities have taken to trying to cause mayhem while Gotham's caped crusader is busy dealing with more pressing issues, such as the Justice League.&lt;br /&gt;
&lt;br /&gt;
This means that while Batman is away, some other questionable people will come out to play, and one such person sits positioned on the nearby rooftops, staring down a scarlet arrow which is pointed the doors of one of the smaller jewlers that calls this place home. At any moment, Speedy's prey will reveal themselves, and like an experienced hunter he will take them down. He's been ready for this moment for all his life, and nothing the League can say well deter him. He's a hero,not a sidekick.&lt;br /&gt;
&lt;br /&gt;
The wait however, is really boring.&lt;br /&gt;
&lt;br /&gt;
Man.&lt;br /&gt;
&lt;br /&gt;
Gotham City is *weird*.&lt;br /&gt;
&lt;br /&gt;
From a certain point of view, though, nothing really changes. Terry McGinnis hasn't been back in time for very long - maybe a day or so at most - but he's been back long enough to recognize that the Gotham of years ago isn't much better than his own. The docks still smell like fish, there's still crime all across the place, and the financial district is still a craphole.&lt;br /&gt;
&lt;br /&gt;
Terry's Batsuit may have some pretty severe damage - and the only reason he hasn't gone right to Bruce is of course that he's afraid of screwing up the time continuum - but he's still not the sort of person to just sit around and wait for something to happen. He's been patrolling Gotham under camoflague, stopping periodically to let the system recharge, and occasionally stopping periodically to kick the living hell out of troublemakers. It was okay, he figured; most of them would attribute their beating to Batman, and Bruce would hear about it, and...&lt;br /&gt;
&lt;br /&gt;
...okay, he didn't think that part through, but the old man was probably just as smart now as he was then. Maybe he'd figure it out.&lt;br /&gt;
&lt;br /&gt;
 As he coasts invisibly through the skies of the Financial District, scanning for problems, Terry inevitably spots Speedy (or Red Arrow, or Arsenal, or whatever he's calling himself today) crouched on a rooftop. It wouldn't be a good idea to...&lt;br /&gt;
&lt;br /&gt;
...then again, if he's staking something out, and he winds up needing help...&lt;br /&gt;
&lt;br /&gt;
Terry lands on the other side of the roof, crouching low and remaining silent. It's fine. It'll be fine. He needs to work out some aggression anyway, and Speedy probably had a bead on something to punch.&lt;br /&gt;
&lt;br /&gt;
Terry, he thinks to himself, you're an idiot.&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight hops up, landing on a spot on the roof above and behind Speedy. He decloaks, standing tall and crossing his arms, and puts on his best gravelly Batman voice. &amp;quot;Waiting for someone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh yeah. He's got the old man's grumpiness /down pat/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief moment where Speedy spins about, and stares down the arrow towards the Dark Knight of the Future, a look of confusion appearing on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who in the..&amp;quot; The arrow is kept primed, which seems to have a large round 'nozzle' on the end. Perhaps it'll fire something once its launched. There's something off about the guy now standing before him, which leads the younger hero of Star City completely off about how to handle this situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..You have five seconds to start talking before I start firing, and let me assure you, I'm damned good at hitting my mark. Who are you, and why are you dressed like Batman?&amp;quot; The smart thing to do in this position would to be call the Bat in himself. But Speedy isn't all that smart at times. This would look good for him if he can take care of an imposter..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a brief moment where Speedy spins about, and stares down the arrow towards the Dark Knight of the Future, a look of confusion appearing on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who in the..&amp;quot; The arrow is kept primed, which seems to have a large round 'nozzle' on the end. Perhaps it'll fire something once its launched. There's something off about the guy now standing before him, which leads the younger hero of Star City completely off about how to handle this situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..You have five seconds to start talking before I start firing, and let me assure you, I'm damned good at hitting my mark. Who are you, and why are you dressed like Batman?&amp;quot; The suit is obvious as to who its supposed to be, but there's the fact that it doesn't look like its in that great of shape.&lt;br /&gt;
&lt;br /&gt;
The smart thing to do in this position would to be call the Bat in himself. But Speedy isn't all that smart at times. This would look good for him if he can take care of an imposter..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Oh, great.&lt;br /&gt;
&lt;br /&gt;
 Terry's eyes go wide at the arrow. He raises his hands immediately, holding them in front of his face. &amp;quot;Woah, woah, woah! I'm on your side!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The Tomorrow Knight steps forward a bit. &amp;quot;I'm not dressed like Batman. I...I am Batman.&amp;quot; If Speedy can tell, he's not lying; his breath doesn't quicken, his heartbeat doesn't change, there's no little tic of lie on his (admittedly masked) face.&lt;br /&gt;
&lt;br /&gt;
 Terry takes another step forward. &amp;quot;Look, if I was an imposter, would I land right behind Red Arrow and introduce myself? I mean, come on.&amp;quot; Terry gestures at Speedy's mask. &amp;quot;You're in the red and gold, you've got the diamond mask. I'd have to be an idiot to land in front of Arsenal and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Shit. Shit, shit, shit. Red Arrow or Arsenal? Red Arrow or Arsenal? Which one was he?&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;...I mean, in front of Roy?&amp;quot; Terry finally defaults. Yeah. Roy. That was safe. /Roy/ wasn't time-based, /Roy/ was his *name*.&lt;br /&gt;
&lt;br /&gt;
 'Way to protect the Space-Time Continuum, Terry,' he thinks to himself angrily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The arrow is lowered, especially as the Tomorrow Knight starts listing off his alias', and then busts out Speedy's name. This is truly a first, and he isn't quite sure how this is to be handled. There are a few more tense moments, until the arrow is finally placed back in the quiver, leaving Speedy to motion for Terry to follow him.&lt;br /&gt;
&lt;br /&gt;
The scarlet archer reaches into his own utility belt (because every hero seems to have one), and pulls out a small communicator. A button is pressed, leaving the scarlet archer a moment before he starts speaking. &amp;quot;Speedy to Justice League. Robbery in progress at the Smith and Son's jewelers in the Gotham Financial district. Notify Gee Pee Dee. I'm having to pull out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The transmission button is released, he stares at the Tomorrow Knight once more. &amp;quot;/WHO/ are you?&amp;quot; This truly smells wrong, but there has to be more to this story and leaving it unheard could pose problems not only for himself, but for the person standing before him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're not /Batman/, but you aren't lying either which could mean you're damned good at lying, or you're telling the truth.. Why don't you tell me who you are and what is really going on.&amp;quot; That's it Roy, actually be nice for once. Maybe it'll help you out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I /am/ Batman,&amp;quot; Terry replies, a bit more insistently. &amp;quot;Just not the Batman you know. Listen, I'd love to sit here and tell you everything about this, but I *can't*. It's bigger and more important than that. If I told you everything, I'd be putting a lot of people at risk, people I care about.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roy...Speedy. Whatever you're calling yourself right now. Listen to me. This is going to sound completely crazy, but I need you to help me get into the Batcave without the Batman you know knowing.&amp;quot; Terry knows /exactly/ how crazy this sounds, and it's painfully clear from the look on the cowl that he's aware of it, too; the eyes are widened and the mouth is frowning. &amp;quot;But he can't find me. I can't let him see me, or there'll be...problems. And I don't mean with him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot of people could die, or worse, if Batman sees me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 There's a moment where Speedy seems to have think this kid has gone batshit crazy. It almost gets a laugh from the younger member of the archer duo. It's a ballsy move, thats for sure.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Have you gone crazy? Seriously? You want to break into the /Batcave/ without Batman knowing, all while you claim you're Batman as well?&amp;quot; Speedy shakes his head, as if this is really starting to get too crazy for even him to handle.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;First off, I don't know where the Batcave is. Secondly, why would I even want to do that? You're talking about breaking into the most secure place in the world, most likely second to The Watchtower, but even thats a stretch. Fort Knox has /nothing/ on the Batcave, or so I'm told.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terry just rubs his forehead. &amp;quot;Would it help if I told you Booster Gold was involved?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Oh hell no. You're insane.. Yet, you're serious..&amp;quot; Speedy grumbles once more as he idly reaches down to his belt once more, pulling out a different communicator, mulling over it. A button is pressed, and once more the scarlet archer starts to speak.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;..Speedy to the.. Titans. Nightwing.. Flash, respond if you're there.. There's an issue in Gotham.&amp;quot; The communicator is once more placed into his belt, knowing full well that by using it once again he's opening himself up to another can of worms of some sort.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Look Not-Batman. If.. anyone could help you it's going to be them. I'd suggest you stay put until they actually respond.. If they do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To be honest,&amp;quot; Terry admits with a kind of defeated sound, &amp;quot;At this point, I've pretty much given up trying to keep it a secret. I don't exactly have any other options. But you /can't/ tell Batman. It could...put my entire future at risk.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Meanwhile, in a backyard in the dark swamps... &lt;br /&gt;
&lt;br /&gt;
Wait, that isn't right... in a town named Central City...&lt;br /&gt;
&lt;br /&gt;
./~ I've got time to think of the beauty of a thousand variations. Of the beating of a wing... Of a hummingbird suspended in the aspic of the world. ./~&lt;br /&gt;
&lt;br /&gt;
Wally is standing over his grill flipping a few burgers. Iris West and Barry Allen are sitting chatting out on the patio. Johnny Chambers is standing chatting with Wally while he cooks. &amp;quot;I'm telling you Wally, you should call that reporter. Linda Park was her name? Definitely seems to swoon whenever you're around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nah,&amp;quot; Wally says with half a smirk, thinking back to that moment in the museum. &amp;quot;Doubt it. And more importantly, things have been too crazy lately.&amp;quot; Wally flips another burger. The sound of his communicator going off in his pocket missed as the music continues to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
./~ I've got time to think about my past as I dodge between the bullets. How my life was so exciting before I got this way... ./~&lt;br /&gt;
&lt;br /&gt;
Just as Wally flips the fourth burger on the grill, he feels the vibration in his right pocket. Time slows down for Wally as he accelerates to superspeed, pulling out the communicator and hooking it to his ear. The burger has raised another inch in the air by the time he grabs the spatula. &amp;quot;Sorry Johnny, a second...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He listens to the call. His face tightens as he hears who it is. While Speedy might have burned his bridges, and despite everything that happened, Wally is never, /never/ one to hold a grudge. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here, take this,&amp;quot; Wally says quickly as he zooms around and puts the spatula in Johnny's hand. Its a good thing Johnny is a speedster so he can keep up as Wally blurs into a small tornado as he changes and zooms out of the house, leaving his guest behind.&lt;br /&gt;
&lt;br /&gt;
Thirteen point two seconds later there's the sound of five very loud crashes around Terry and Speedy. A half second later, the Flash is standing in the doorway nearby, leaning against the frame with a quirked eyebrow. &amp;quot;Another bat? Gotham definitely has a running theme.&amp;quot;&lt;br /&gt;
Jesse Chambers walks back out of the house, beers in one hand, sliding her cellphone into her pocket with the other, not even blinking when her eyes blur with red. She looks over at her father, standing there continuing to flip burgers and asks, &amp;quot;He got a call, didn't he?&amp;quot; Johnny Chambers nods, and she makes sure to put the beers down after a couple of seconds. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Right.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Johnny gives his daughter a quick, wry wave, then Jesse Chambers moves, spinning into her own blue and yellow blur as she changes, then she books it to the Financial District after the Flash. Of course, she gets there just a second or two too late, and comes to a neat stop, glancing over at Terry, the Speedy, then at Flash. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I'm late again, aren't I?&amp;quot; She deadpans.&lt;br /&gt;
Ember has been basicly helping out the Justice leage since they'd given her a roof over her head. She also has been doing clean up duty, going after more minor problems in an effort to prove herself, also leave the more powerful people better able to focus on things. Tonight she's in Gotham and has been dealing with petty thugs and the like. She'd got the report of the robbery. She's sadly too late as she arrive not only are Not-Batman and Speedy there? The second that the Flash has handled the thugs, she just pops out of a shadow. Tech armor, goggles, blue hair. Zoom, there's another speed type there namely Liberty Bell. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;That makes two of us being too late.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 There's a slight frown from Speedy as standing there is.. was a close friend until things went sour for the Scarlet Archer. &amp;quot;Flash. There's an issue, considering I had already called it into the League to notify Gotham Police, you went ahead and took care of the first bit.&amp;quot; Yep, no 'HEY WALLY! How've you been?' for the crimson speedster. Only business, and thats it for the most part.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;This guy knows who I am. As in, /knows/. And if he knows about me, I'm guessing thats all he knows about, especially since he said Booster is involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And then, not only does he know.. Get this. He wants into the Batcave, without you know who knowing. There you go. You're up to speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 There's a slight frown from Speedy as standing there is.. was a close friend until things went sour for the Scarlet Archer. &amp;quot;Flash. There's an issue, considering I had already called it into the League to notify Gotham Police, you went ahead and took care of the first bit.&amp;quot; Yep, no 'HEY WALLY! How've you been?' for the crimson speedster. Only business, and thats it for the most part.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;This guy knows who I am. As in, /knows/. And if he knows about me, I'm guessing thats not all he knows about, especially since he said Booster is involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;And then, not only does he know.. Get this. He wants into the Batcave, without you know who knowing. There you go. You're up to speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Tomorrow Knight batsuit is one of the most advanced things in the world. It is cutting edge, technology so far beyond the current age that it could not possibly exist in the 'now'. A simple glance, for Wally and Jesse, should be more than enough to make that blatantly clear; the damage to the suit exposes its impossible workings for all to see, at least now that Terry isn't hiding in the shadows trying to conceal his identity. &lt;br /&gt;
&lt;br /&gt;
But at the moment, that's not important at all. &lt;br /&gt;
&lt;br /&gt;
Terry's eyes widen - the Batsuit's cowl-eyes expanding - at Wally's arrival. As much as Terry McGinnis is an angry punk, as much as he's a kid with a host of problems in his home and his school life, as much as he's a teenager trying to find his way and his calling, he's also a kid who grew up with stories of the Justice League. He's a kid who's been to the Flash Museum, who owned books about Superman, who studied the adventures of the Justice League Unlimited of his time and their predecessors with a great deal of enthusiasm. It's a reminder of a happier time for Terry McGinnis, before his father's murder, and the look on his face shows as much. &lt;br /&gt;
&lt;br /&gt;
After all, it's not every day one meets one of the heroes of their childhood, let alone one of the Original Eight. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're...Flash. You're the Flash. The actual...you're the Flash. You're Wal-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Suddenly, Terry cuts himself off, flicking his eyes over at Jesse and Ember. &amp;quot;And the second Liberty Belle, and...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark Ember?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And now the Batsuit immediately does what the Batsuit does; Terry reflexively adopts a combat stance, the Batarang sliding out of the wrist (somehow - Flash and Liberty Belle might notice it unfolding but there's no way that's possible under current technology) and into his palm. &lt;br /&gt;
&lt;br /&gt;
No, hang on. As soon as he's adopted that stance, he stops. This didn't make any sense; Wally and Jesse and Roy would've done something if this was a problem. The Batarang vanishes into his sleeve, and he relaxes. &lt;br /&gt;
&lt;br /&gt;
Terry takes a moment to tap the cowl on the side and bring up the biometrics. A quick readout... &lt;br /&gt;
&lt;br /&gt;
Terry's eyes widen again. &amp;quot;Your heart...&amp;quot;&lt;br /&gt;
&amp;quot;Pfft,&amp;quot; the Flash cracks half a laugh as he assumes Speedy attempts to make a joke about someone wanting to break into the Batcave without the Bat knowing. What stops the laugh is Speedy saying that this black and red bat costumed guy knows who Speedy is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, Speedy, you've done a few things where...&amp;quot; What he's about to say dies in his mouth as he hears this kid dressed like the bat start to say his real name.&lt;br /&gt;
&lt;br /&gt;
The Flash just gapes at Terry for a moment. His jaw might hit the floor.&lt;br /&gt;
&lt;br /&gt;
A breeze of wind whips across the building top as the Flash is now right in Terry's face, his eyes narrowed as he leans in. He pokes a finger right into the middle of that red bat symbol. He might have seen the batarang but he's not worried. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just who are you, eh, buddy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Liberty Belle's jaw twitches when she's correctly named as the 'Second' of Two, but it's so quick that it's stupidly hard to notice. Then Wally gets all up in Terry's face and the speedster female sighs. &amp;quot;Flash, come on, take a deep breath, and take at least two steps away so you won't accidently bite his nose off.&amp;quot; She's joking, but also actually serious about him cooling off. &lt;br /&gt;
 &lt;br /&gt;
 The dame crosses her arms, leaning against the nearest wall, waiting for details.&lt;br /&gt;
Ember is trying to make heads or tails of the suit, she's noticed it very high tech, more so than about anything she's seen. She hasn't heard much about the Flash other than he's a pretty down to earth guy. She's still wondering about the Batman like guy as he's looking at her. He says that name and there's a frown on her face. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Woah woah!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Then comes the comment about her heart and she finishes Terry's thought. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The other side? Yes, its suposed to be there and it's a long story. Also it's just Ember&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Oh please don't let this turn out like when Lobo thought she was Dark Ember. She really needs to go find the other her and knock some sense into the girl. She really does, but right now she's making to not fight this guy. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;So just who are you, I don't remeber seeing you on the roster.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Ember had gone over rosters of the various heroes and villains of this world, so she'd not end up in an incident like with the Joker again.&lt;br /&gt;
&lt;br /&gt;
 There's a brief smirk on Speedy's face as Flash gets sidelined by a kid in a suit. It's not often something like that happens, but it is always hilarious when it does. &amp;quot;And this is why I actually contacted you or Nightwing. I'd have gone to Bats directly, but I'm really not in the mood to piss in his wheaties again, if you catch my meaning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The sheer idea of making Batman grumpier again is kind of fun for some of the Leaguers, but Speedy doesn't quite want to do that JUST yet. Then again, he's going to anyways before Wally has a chance to go opening his mouth to the rest of the league about this. &amp;quot;Hey, Crimson Speedster, keep quiet on this. The poor kid is going out of his mind with worry about sending Batman into a berserker rage and killing us all.&amp;quot; Speedy grins slightly, only to glance at Ember and Jesse. &amp;quot;Sorry girls, Flash is busy fillin' his pants faster then the speed of light. If you want, maybe I can take you both out to dinner after this. I know a few places that're pretty fast with their service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terry McGinnis is Terry McGinnis. No amount of Batman development, no amount of being the future's Batman, no amount of maturity, and no amount of time progressed in one time or the other will ever cause Terry McGinnis to stop being Terry McGinnis. So, Terry being Terry, he does what Terry does when Flash gets up in his face and pokes him: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm guessing this isn't a good time to ask for an autograph.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jesse encouraging Flash to back off, combined with Terry taking a step back so he can put a little distance (although as far as Flash is concerned, it might as well not even be a step forward) between the Fastest Man Alive and the Tomorrow Knight, and maybe kind of regain his dignity after his mistake about Ember's identity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know this is going to be hard to believe, but I'm Batman. Not the Batman you know. I don't want to get too specific about it, but let's just say that when I'm from, the old Batman needed a gofer, and I happened to be available.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's really important that I get into the Batcave so I can fix my suit without the current Batman seeing me. If he does...I'm not sure what will happen, but I don't really feel very eager to experiment with time and space, if you fly my lane.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Oh, futureslang. &lt;br /&gt;
&lt;br /&gt;
Terry looks over at Speedy. Yeah, he wasn't really worried about Batman at all, he was worried about time and space going completely upside-down topsy-turvey, but Speedy and the others would probably gather that with a little bit of work.&lt;br /&gt;
Speedy gets one of those looks that say 'you, of all people, shouldn't be talking smack right now or hitting on women, especially Jesse' before he looks back at Terry McGinnis. He takes a step back and crosses his arms, raising his left hand up to his chin as he begins to think about the situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've not known Batman to fly into a berserker rage,&amp;quot; Flash says, deadpan, &amp;quot;but then here's always a first. Speedy has a tendency to tick the Bat off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He cracks a small smile as Terry attempts to break the sudden tension by asking for an autograph. A second later, Flash is standing next to Terry and has his arm around Terry's shoulder. &amp;quot;The batcave is a no go. But I bet I know another place that may just be better suited to the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Flash raises a hand to his right ear, &amp;quot;J'onn, I need a visitor pass tagged for a friend of mine down here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flash gets one of those Looks from Liberty Belle when Flash gives Speedy a Look about Flirting With the Girls, especially Her. It's that look that reads 'I'm 23, when did you turn into my dad?' She actually sticks her tongue at the Flash too, a moment of silliness for the somewhat bored speedstress. &lt;br /&gt;
 &lt;br /&gt;
 Liberty shakes her head. &amp;quot;Flash owes me a hamburger.&amp;quot; With mayo, and lettuce, and tomato, and lots of yummy, melty cheese. She gives Flash another look when he asks for a guest pass, giving a low, thoughtful chuckle before she looks over at Ember. &amp;quot;You ever notice how it's always the men that get excited and trip over themselves?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 There's a innocent look on her face: Classic Liberty Belle at her finest.&lt;br /&gt;
Ember pushes her goggles up into her hair and she seems to relax now and grins a little bit. &amp;quot;Don't worry about it&amp;quot; She pauses again as he says he's Batman, and doesn't seem too freaked out. She seems quite suprised about Terry's answer none the less. However she's a dimensional traveler, not by choice mind you but still? Time travel? Time travel, it had to be time travel didn't it? She was going to say something to speedy, she might be foolish enough to say yes, but the world will never know thanks to Batman Future's crashing in on things. &amp;quot;So your Batman's gofer? Well if we head to the tower we might be able to get something in the mess. They really do that a lot don't they.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 She grins back at Liberty Belle. She likes her already!&lt;br /&gt;
&lt;br /&gt;
 Flash is given a return glance of 'Pssh, and you don't do this at the worst times ever yourself?', causing Speedy to reach into his quiver, pulling out an arrow. &amp;quot;And you don't think that Not-Batman is actually going to be detected by So-Batman the moment you get onto the Watchtower? Come on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The fact that Roy is telling Wally to use his head is a bit ironic in a lots of ways, only for the scarlet archer to idly play with his now drawn arrow. &amp;quot;Flash. Look. I'm not going to pry further into what is obviously league business now that you've involved the Martian, but this Not-Batman is going to be trouble. I /really/ think you should try and figure out another way. Maybe Terrific could have an idea on how to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Of course, Speedy draws closer to Liberty Belle, a half cocked smile on his face. &amp;quot;Well, while I know you speedsters love your food.. Maybe you and I could have dinner sometime, and make you know who a bit more cranky.&amp;quot; A casual wink is given to the blonde girl, only for a glance to be given back to Ember. &amp;quot;Offer stands for you as well. You've got my number as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terry's eyes go wide at the idea of going to the Watchtower. /The/ Watchtower, the Justice League Watchtower, high above the Earth, looking down on its inhabitants for protection and safety, *the* Watchtower that by his time... &lt;br /&gt;
&lt;br /&gt;
...Well. Spoilers. &lt;br /&gt;
&lt;br /&gt;
He was just about to say something to Wally before Speedy cuts him off. That's right - the fewer people who saw the Tomorrow Knight Batsuit, the better. He couldn't risk going to the Watchtower, as much as he really, really wanted to; Batman would check the logs, ask questions...they'd just get in trouble. Terry frowns, crossing his arms. &amp;quot;As much as I appreciate the offer, your Batman would just check the security logs later. I'm starting to think anything but me going in alone is going to be a problem.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And could you stop calling me 'Not-Batman'?&amp;quot;&lt;br /&gt;
&amp;quot;Not-Batman does kind of suck...&amp;quot; The Flash taps his chin again. &amp;quot;The Batman of the Future? Nah. The Not-So-Dark Knight? Bah. Batman Beyond? Phooey.&amp;quot;&lt;br /&gt;
 he Flash snaps his fingers, &amp;quot;got it! The Tomorrow Knight. So much less brooding and moody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment and then Flash is back on topic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J'onn will keep this quiet and help you, if you let him do his Martian mental mojo to scan whether you're telling the truth,&amp;quot; the Flash says to Terry, ignoring Speedy's snarky comment. The Flash is a trusting guy and is taking Terry at his word that having the Bat find out would be a bad thing, afterall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And trust me, using the resources up on the Watchtower will be a lot less painful than getting caught by Batman.&amp;quot; Wally makes a face. It's one of those 'I'm The God Damn Batman and am Super Serious' faces that Batman does. &amp;quot;Do you really want him to give you this look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's surprisingly very good at doing the face.&lt;br /&gt;
&lt;br /&gt;
Because he's seen it a hundred-odd times now.&lt;br /&gt;
&amp;quot;Not-Batman does kind of suck...&amp;quot; The Flash taps his chin again. &amp;quot;The Batman of the Future? Nah. The Not-So-Dark Knight? Bah. Batman Beyond? Phooey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Flash snaps his fingers, &amp;quot;got it! The Tomorrow Knight. So much less brooding and moody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment and then Flash is back on topic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;J'onn will keep this quiet and help you, if you let him do his Martian mental mojo to scan whether you're telling the truth,&amp;quot; the Flash says to Terry, ignoring Speedy's snarky comment. The Flash is a trusting guy and is taking Terry at his word that having the Bat find out would be a bad thing, afterall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And trust me, using the resources up on the Watchtower will be a lot less painful than getting caught by Batman.&amp;quot; Wally makes a face. It's one of those 'I'm The God Damn Batman and am Super Serious' faces that Batman does. &amp;quot;Do you really want him to give you this look?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's surprisingly very good at doing the face.&lt;br /&gt;
&lt;br /&gt;
Because he's seen it a hundred-odd times now.&lt;br /&gt;
&lt;br /&gt;
Liberty Belle murmurs along with Flash, &amp;quot;...want him to give you this look?&amp;quot; While she's not primarily active around Batman, she survives weekends and various other activities with the Flash on a rather frequent basis, so unfortunately, she knows him. Or is that /fortunately/? Ember gets a wink, even as Speedy goes all... &lt;br /&gt;
 &lt;br /&gt;
 ... casually flirty with her. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Some of us speedsters manage to maintain our frames through more than just an active metabolism...&amp;quot; Liberty Belle drawls to Speedy. She tilts her frame slightly, looking at Speedy through her eyemask, lashes helping to give the 'dame look' a bit more of a effect. &amp;quot;That and that dear Flash of ours standing over there is ... well.&amp;quot; She smiles slightly. &amp;quot;I can think of many ways to make him cranky *without* you.&amp;quot; Eyelash flutter.&lt;br /&gt;
Ember nods in agreement Batman Beyond is a terible name, &amp;quot;Tommrow Knight seems to be a good one.&amp;quot; She then can't help but laugh out loud at Flash doing Batman impression. &amp;quot;I can vouch for that. I got gassed when I first met Batman.&amp;quot; She seems amused about it more now than anything. She fiddles with her goggles a little bit. Then looks at speedy with him. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Why do you want to make the Batman cranky that's not conductive to our health!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 She seems to be trying to size up what Speedy's game is but from Liberty Belle's reaction she's a little bit wary. But she's not sure what to make of the guy and who knows what the counter part on her world is like, if she's even aware of alt Speedy. There has only been one thing the same between both worlds. Lobo is astill a fraggen bastage, and that all there may be.&lt;br /&gt;
Batman has disconnected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Well Belle, if you ever change your mind.. The over protective big brother you have over there can get in touch with me.&amp;quot; Another casual wink is offered towards the blonde speedster, only for the scarlet archer to glance once more over at Wally. &amp;quot;While it's a great idea to give him the league's resources...&amp;quot; The arrow that was pulled from the quiver is pointed towards the Tomorrow Knight.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Pull the mask. It's not quite conducivce to sit there and pull our names out, when you're still hiding behind a mask and asking us to trust you.&amp;quot; There's a lot of ways to get to the same point, and for a super? Pulling the mask is one of the biggest ways to pull trust quickly.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Pull the mask, and give us a name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tomorrow Knight.&amp;quot; Terry tries it out for a moment, then shrugs. &amp;quot;Anything's better than Not-Batman. Fine. So what, we just march into /the/ Watchtower, walk through dozens of heroes, avoid all the probably billions of dollars worth of security given Batman paid for the thing, go up to the Martian Manhunter and ask him to please help me fix a suit whose technology won't exist for twenty years, and by the way don't ask questions or you might destroy the entire future, and don't say a thing to Batman?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is starting to sound like an idea just as bad as breaking the Batcave.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then Flash does a Batman impression, and Terry just bursts out laughing. &lt;br /&gt;
&lt;br /&gt;
Yeah. A Batman, laughing. It's kind of weird. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess some things are timeless,&amp;quot; the Tomorrow Knight observes. &amp;quot;He's practically stuck in that face by the time I join.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Speedy's comment prompts a frown from Terry. &amp;quot;My name wouldn't mean anything to you anyway, seeing as how I won't exist for another twenty years. I could tell you my name was John Smith and it wouldn't matter. And if I did tell you my real name and showed you my face, what if you knowing does something to my future?&amp;quot; He sounds kind of angry, actually; he's been driving this point home, and while he really does understand that the Justice League doesn't trust him - and he really does want to make them trust him - he also realizes that he can't risk it. &lt;br /&gt;
&lt;br /&gt;
Terry's hands clench into fists. &amp;quot;It's not worth it. Sorry. I'll do this on my own.&amp;quot; He turns around and moves towards the edge of the roof, looking out at the unfamiliar Gotham city. He was in the financial district, so...shouldn't be too hard to find Wayne Manor on his own. &lt;br /&gt;
&lt;br /&gt;
Terry looks over his shoulder at them. &amp;quot;Sorry,&amp;quot; he repeats &lt;br /&gt;
&lt;br /&gt;
And then he leaps, the wings of the Batsuit spreading outwards, the rocket boots in his shoes suddenly kicking into being; the Tomorrow Knight goes flying forward, then suddenly vanishes as the cloaking system kicks into gear.&lt;br /&gt;
The Flash just stares at Terry as he describes a worst case scenario.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or I just ask J'onn to meet us up at the teleporter and deal with it there,&amp;quot; he deadpans. Why do the Batclan always have to imagine these horrible scenarios. He just shrugs though, knowing full well how Dick could get once he set his mind on something and assuming that trait is a general theme with anyone tied to Batman and his brooding ways.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if you change your mind, give me a call. You obviously know who I am, so.&amp;quot; There will be questions about that later but for now Wally is willing to give the kid space. He doesn't sense any real malice in the kid and thus is always willing to give the benefit of the doubt. &lt;br /&gt;
&lt;br /&gt;
Wally steps back over toward Jesse and glanes over at Speedy, &amp;quot;He'll tell us if he wants to eventually. For now, I'm willing to trust that he's just trying to fix his suit and get back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason, the 'over-protective big brother' thing from Speedy gets a small, light smile on Liberty Belle's face. Everyone in the world knows the one: it's the one where 'you just completely misread a situation and I'm going to enjoy your reaction to this.' It's almost classically used by females only. Especially female superheroes. They *might* just like getting others into trouble. &lt;br /&gt;
 &lt;br /&gt;
 She peers after the Tomorrow Night, not very fussed, but very confused. She has degrees in metahuman and superhero knowledge and that was /way/ out of her league. &amp;quot;... whatever in the world that was, or whoever in the world that was, that was very, very strange.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 She glances over at Flash as he steps over. &amp;quot;You owe me a hamburger and a date.&amp;quot; She says blandly. &amp;quot;Since I happen to like you, you can do both at the same time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ember gets what's Tommrow Knight is saying, he's in his past. One wrong move and everything he cares for or even himself might go poof. Prehaps something terrible happened to him, prehaps someone if they even knew his name might try to watch out for him. &amp;quot;Take care all right?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 After Terry ihas made his way from the group she just stares at himthen looks to the other heros. All of Tommrow's actions, his reasons for why he won't show him self. It all leads her to one thing, which she says to the rest before it's time to go. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;...He really is Batman.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 She also has designs on a hotdog from the mess, she may put it on Batman's tab. He owed her a hotdog anyway.&lt;br /&gt;
&amp;quot;Listen, Speedy, next weekend, you're coming over for beers.&amp;quot; Wally hasn't seen Speedy in a long time and its time to start mending fences. Wally, however, is the easy one on this front. Dick and the rest are going to be far less forgiving.&lt;br /&gt;
&lt;br /&gt;
Then Wally registers what Jesse says. All the comments that Jesse was making earlier at the barbeque suddenly come into a stark type of contrasted focus. He looks at her and then just smiles kind of dumbly and nods.&lt;br /&gt;
&lt;br /&gt;
 Jesse flashes one of those geninune, sweet smiles towards Flash. &amp;quot;I'll see you next weekend, then. You too, Speedy.&amp;quot; With a quick whirl - did she just blow Flash a ki-- no way, that's ... maybe? Don't think about it to hard. -- she takes off. Presumably back towards hamburgers.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Speedy</id>
		<title>Speedy</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Speedy"/>
				<updated>2012-02-11T03:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Speedy &lt;br /&gt;
|Image=[[File:Speedy.png|200px]]&lt;br /&gt;
|Name=Roy Harper Jr. &lt;br /&gt;
|Alias=Speedy &lt;br /&gt;
|Species=Human &lt;br /&gt;
|Age=23&lt;br /&gt;
|Affiliation=[[Justice_League|Justice League]], [[Titans|Teen Titans]]&lt;br /&gt;
|Quote=&lt;br /&gt;
|Powers=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
Roy Harper Jr. is the son of Roy Harper, a valiant forest ranger who lost his life in a fire. The young Harper was taken in by a Navajo medicine man named Brave Bow, who for most of the child's early years taught him the skills that later in his life would become quite useful. Archery, tracking, and respecting the world around you were the core tennants that were instilled within young Roy. However, his life would change drastically when Billionare [[Green_Arrow|Oliver Queen]] decided to take the child in, and make him his ward. Of course, Oliver was merely mimicking what a rival/friend of his had done, and by taking in the child, the boy was indoctroniated within the world of Heroes and Villians. Oliver Queen held a secret that would also mimick that of the other well known Billionare Playboy [[Batman|Bruce Wayne]]. The Green Arrow, herald of Justice for Star City, and reserve member of the Justice League.&lt;br /&gt;
&lt;br /&gt;
Teaching Roy his own techniques, and noticing that the child was speedy in how fast he could draw his bow, and load an arrow, the child was given the codename of Speedy, and from that moment on he was the sidekick of Green Arrow.&lt;br /&gt;
&lt;br /&gt;
Of course this truly isn't a storybook case. As Roy grew older, a rift started growing between himself and his mentor, as Roy wanted to be recognized as more then just a sidekick, but a hero in his own right. Over time this rift grew into defiance, and then into depression, and then into something darker as Roy started experimenting with substances that could, and almost did take his own life. What relationships he had built up, especially with his own peers that had at this point been apart of the Titans, Roy was an addict, and this wasn't something they knew how to help him through.&lt;br /&gt;
&lt;br /&gt;
This had become the final straw between himself and Oliver, leaving the two's relationship shattered and almost unrepairable, especially as Roy became a legal adult, only to take what little he had been left by Oliver, and run off to establish himself as a hero on his own.&lt;br /&gt;
&lt;br /&gt;
Roy Harper Jr. did what his mentor could almost never forgive, and became an agent of the United States Government, working for the secret program CHECKMATE as the agent Arsenal. Over time however, this would fall through and once more Roy would return to his Speedy moniker, looking to once more establish himself as a credible hero. Maybe things might change for him.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Roy Harper Jr. is brash, quick to action, and quick to dismiss something he disagrees with. In the end, its a lot like his own mentor which in a way is a simple sort of irony. Like Oliver, Roy wears his heart on his sleeve, and takes things very personally. His whole line of skills means that with one misplaced shot, the person you're trying to disable will die, and that is something that is always present. While he does have his own moral compass, over the years since he broke off ties with Oliver, the compass has been misread, leading Roy into perdiciments that in the end, caused him more harm.&lt;br /&gt;
&lt;br /&gt;
The young ward of Oliver Queen has done things that most of the peers in his life have spent their entire career stopping, and in the end he still can't admit his own part in it. He isn't to blame, Oliver is, and from that more anger and resentment continues to grow not only with himself, but with his former mentor for never stepping forward to lend an ear for the younger man to vent to. Instead the distance has grown, and remains that way allowing the darkness that is within Roy to grow, and twist him in ways that may lead him down a darker path if it continues.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Tier 3]] &lt;br /&gt;
[[Category:Star_City]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Speedy</id>
		<title>Speedy</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Speedy"/>
				<updated>2012-02-11T03:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Speedy &lt;br /&gt;
|Image=[[File:Speedy.png|200px]]&lt;br /&gt;
|Name=Roy Harper Jr. &lt;br /&gt;
|Alias=Speedy &lt;br /&gt;
|Species=Human &lt;br /&gt;
|Age=23&lt;br /&gt;
|Affiliation=[[Justice_League|Justice League]]&lt;br /&gt;
|Quote=&lt;br /&gt;
|Powers=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
Roy Harper Jr. is the son of Roy Harper, a valiant forest ranger who lost his life in a fire. The young Harper was taken in by a Navajo medicine man named Brave Bow, who for most of the child's early years taught him the skills that later in his life would become quite useful. Archery, tracking, and respecting the world around you were the core tennants that were instilled within young Roy. However, his life would change drastically when Billionare [[Green_Arrow|Oliver Queen]] decided to take the child in, and make him his ward. Of course, Oliver was merely mimicking what a rival/friend of his had done, and by taking in the child, the boy was indoctroniated within the world of Heroes and Villians. Oliver Queen held a secret that would also mimick that of the other well known Billionare Playboy [[Batman|Bruce Wayne]]. The Green Arrow, herald of Justice for Star City, and reserve member of the Justice League.&lt;br /&gt;
&lt;br /&gt;
Teaching Roy his own techniques, and noticing that the child was speedy in how fast he could draw his bow, and load an arrow, the child was given the codename of Speedy, and from that moment on he was the sidekick of Green Arrow.&lt;br /&gt;
&lt;br /&gt;
Of course this truly isn't a storybook case. As Roy grew older, a rift started growing between himself and his mentor, as Roy wanted to be recognized as more then just a sidekick, but a hero in his own right. Over time this rift grew into defiance, and then into depression, and then into something darker as Roy started experimenting with substances that could, and almost did take his own life. What relationships he had built up, especially with his own peers that had at this point been apart of the Titans, Roy was an addict, and this wasn't something they knew how to help him through.&lt;br /&gt;
&lt;br /&gt;
This had become the final straw between himself and Oliver, leaving the two's relationship shattered and almost unrepairable, especially as Roy became a legal adult, only to take what little he had been left by Oliver, and run off to establish himself as a hero on his own.&lt;br /&gt;
&lt;br /&gt;
Roy Harper Jr. did what his mentor could almost never forgive, and became an agent of the United States Government, working for the secret program CHECKMATE as the agent Arsenal. Over time however, this would fall through and once more Roy would return to his Speedy moniker, looking to once more establish himself as a credible hero. Maybe things might change for him.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Roy Harper Jr. is brash, quick to action, and quick to dismiss something he disagrees with. In the end, its a lot like his own mentor which in a way is a simple sort of irony. Like Oliver, Roy wears his heart on his sleeve, and takes things very personally. His whole line of skills means that with one misplaced shot, the person you're trying to disable will die, and that is something that is always present. While he does have his own moral compass, over the years since he broke off ties with Oliver, the compass has been misread, leading Roy into perdiciments that in the end, caused him more harm.&lt;br /&gt;
&lt;br /&gt;
The young ward of Oliver Queen has done things that most of the peers in his life have spent their entire career stopping, and in the end he still can't admit his own part in it. He isn't to blame, Oliver is, and from that more anger and resentment continues to grow not only with himself, but with his former mentor for never stepping forward to lend an ear for the younger man to vent to. Instead the distance has grown, and remains that way allowing the darkness that is within Roy to grow, and twist him in ways that may lead him down a darker path if it continues.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Tier 3]] &lt;br /&gt;
[[Category:Star_City]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Batman</id>
		<title>Batman</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Batman"/>
				<updated>2012-02-10T18:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Batman&lt;br /&gt;
|Image=[[Image:Batmanprofile.jpg|200px]]&lt;br /&gt;
|Name=Bruce Wayne&lt;br /&gt;
|Alias=The Dark Knight&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=32&lt;br /&gt;
|Affiliation=[[Batman Family]], [[Justice League]]&lt;br /&gt;
|Quote=''&amp;quot;I am vengeance. I am the night. I am /Batman/.&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Genius-Level Intelligence&lt;br /&gt;
* Master Detective&lt;br /&gt;
* Master Martial Artist&lt;br /&gt;
* Peak Human Physical Condition&lt;br /&gt;
|}}'''The Batman''' is a famous costumed vigilante, the protector of [[Gotham_City|Gotham City]] and one of the founding members of [[Justice League]].  Secretly, he is '''Bruce Wayne''', billionaire playboy and bon vivant.&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Batmanskyline.jpg|left|300px]]&lt;br /&gt;
&lt;br /&gt;
Born into one of the founding families of Gotham, Bruce Wayne was the son of not only culture, but philosophy. He idolized his father, and revered his mother, active philanthropists and entrepreneurs in the city. Thomas Wayne's good temper and vision were things of legend, things he tried to pass on to his only son - before both elder Waynes were gunned down in a mugging gone horribly awry. Young Bruce saw the entire thing happen, and the brutal event forever changed the idealistic boy's perspective on the world. &lt;br /&gt;
&lt;br /&gt;
Taken in by longtime family friend, the family butler Alfred Pennyworth, Bruce had both a tether to Gotham and a confidant, his staunchest supporter. His priorities had simply changed, however. A previously stable, sure foundation shifted to a life of upheaval. Wandering, training, learning everything it took to survive, everything that made a criminal a criminal. It would be this training, this single minded dedication to an ever more diverse cause, that would save his life time and time again as he became inspired to don cape and cowl, and take up the war. Not only as a vigilante, but as an intimidating aspect of the night itself. The Batman would become a mainstay in Gotham's war on crime, as effective as he is controversial, and arguably the catalyst that has spawned an impressive, dangerous rogue's gallery within the city's dark underbelly. &lt;br /&gt;
&lt;br /&gt;
While friendship was not a commodity Wayne traded in easily, Alfred's confidance was joined first by Jim Gordon, eventually the Commissioner of Gotham City, who became like a father to the orphaned Bruce, and then by the similarly orphaned Dick Grayson, who Batman trained to focus his own need for vengeance into the neverending war on evil. While others would come and go, the most important would become Tim Drake, the second Robin, and Wayne's current ward. &lt;br /&gt;
&lt;br /&gt;
Though a man cut off from the 'real' world by his own will and distrust may not be an ideal companion, his list of allies and loves have never failed to complicate his life - and often save it. This realization is one of several that prompted Wayne to fund and form the Justice League, gathering together similarly minded heroes into a bastion of incredible strength. While the Batman's personal trust remained a difficult thing to gain, at no point in the battles to come did he hesitate to act, or empower others to act, to defend the Earth itself from forces far beyond the man himself.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Initially, Batman may appear a dichotomy between Bruce Wayne and Batman. The lives of each are quite distinct and different, as are the demeanors of each man. While Bruce Wayne is undeniably talented and accomplished, it's sometimes easy to wonder if he's some kind of eclectic idiot savant, so foppish and sometimes unpredictable can he be. Still, he maintains the humanitarian tradition of the Wayne Foundation and surveys the developments within Wayne Industries as closely as he can. One could say that Bruce is eminently concerned, but rather unaffected, leaving the day to day stresses to more interested men. &lt;br /&gt;
&lt;br /&gt;
Sometimes seeming shallow or arrogant, there are immature facets to Wayne that stand in stark opposition with the billionaire philanthropist and cultured socialite facade. Despite his eccentricities, however, Bruce Wayne is quite capable of both intelligent conversation and listening quite intently to the politics and causes of the hour - alert and engaging given the right topic (and a person he doesn't want to manipulate to find him boring and boorish), there is little question how he earned his position as a media darling.&lt;br /&gt;
&lt;br /&gt;
[[Image:bruceparty.jpg|right|300px]]&lt;br /&gt;
 &lt;br /&gt;
The seeming paradox to this charismatic face is the dark presence of the Batman. A phantom of the night with a visage and persona both forged to be, and inherently frightening to many, particularly the guilty hearted. To a large degree, Batman buys into his own image, playing up the dark avenger side of his personality with the criminals he targets, a master of intimidation, interrogation, and manipulation. He is not (quite) as harsh as he makes himself out to be, however: Batman will not kill, ever. He will not touch a firearm, ever. Despite the grim efficiency with which he conducts his personal crusade, compassion remains at the very core of everything Batman stands for. Despite his comrades, Batman is the consumate lone wolf: he is a survivor, a masterful strategist backed up by instinct and experience, with little tolerance for being anything but the pack Alpha in most any situation. He is not well practiced in not getting his way.&lt;br /&gt;
&lt;br /&gt;
The apparent clear distinction between the two facets of Bruce's psyche is actually something of an illusion, however. In reality, both involve the core values of the true Bruce Wayne (or, as he thinks of himself, the real Batman), and both are tools used by this man to accomplish his goals. Batman is the frightening idea concocted to scare those he combats, to elevate himself above some mortal being in the eyes of the Gotham underworld. His outlook of unrelenting perfectionism carrying into the discipline required to maintain the vigilante's lifestyle... and the dual identity that comes with it. As surely as the Dark Knight's projected persona is carefully crafted and applied in his neverending and HIGHLY personal crusade against evil, the socialite mask is a similar, more subtly potent weapon. Wayne's role in high society keeps Batman informed, connected, influential. His flippancy and chaotic immaturity keeps suspicion away from him. His contacts are often contacts Batman needs, directly or indirectly, and the intentional distance between personas keeps those Batman cares about safe..... safer.&lt;br /&gt;
&lt;br /&gt;
In the end, most run up against one mask, or the other, and never discover what lies beneath. Despite the distance and distrust with which Bruce regards the rest of the world, it is possible to earn his trust, even his friendship. This can be done regardless of which 'identity' was first engaged in the relationship - despite the inherent dishonesty in Wayne's duality, neither persona can really be considered a true lie. One reason he keeps his distance is, of course, the serious intensity with which he treats his responsibility to his friends and loved ones.&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&amp;lt;gallery widths=150px heights=150px perrow=3 Caption=Batsheet&amp;gt;&lt;br /&gt;
Image:Batlurk.jpg|[[Batman/Skills|Batskills]]&lt;br /&gt;
Image:Utility-belt.jpg|[[Batman/Devices|Wonderful Toys]]&lt;br /&gt;
Image:WayneTower.jpg|[[Batman/Resources|Batresources]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
[[Image:Batredsky.jpg|left|300px]]&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Batmandrops.jpg|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Batemblem.jpg|center|300px]]&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Tier 1]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Category:Teams</id>
		<title>Category:Teams</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Category:Teams"/>
				<updated>2012-02-10T18:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;These are the various IC teams both past and present on DCAMU*.  Active PC teams can also be accessed in-game with the +teams command.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the various IC teams both past and present on DCAMU*.  Active PC teams can also be accessed in-game with the +teams command.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/MediaWiki:Sidebar"/>
				<updated>2012-02-10T18:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** How_to_Connect|How to Connect&lt;br /&gt;
* OOC Information&lt;br /&gt;
** :Application|Application Information&lt;br /&gt;
** :category:characters|Character Profiles&lt;br /&gt;
** :Character_Request|Character Request Info&lt;br /&gt;
** :category:locations|Locations&lt;br /&gt;
** :category:policies|Policies&lt;br /&gt;
** :category:teams|Teams&lt;br /&gt;
* IC Events&lt;br /&gt;
** :category:logs|Logs&lt;br /&gt;
** :category:media|Media Articles&lt;br /&gt;
** :category:plots|Story Arcs&lt;br /&gt;
** Logging Rules|How To Post Logs&lt;br /&gt;
** Scene Running Guide|Scene Running Guide&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/MediaWiki:Sidebar"/>
				<updated>2012-02-10T18:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** How_to_Connect|How to Connect&lt;br /&gt;
* OOC Information&lt;br /&gt;
** :category:characters|Character Profiles&lt;br /&gt;
** :category:locations|Locations&lt;br /&gt;
** :category:teams|Teams&lt;br /&gt;
** :category:policies|Policies&lt;br /&gt;
** :Application|Application Information&lt;br /&gt;
** :Character_Request|Character Request Info&lt;br /&gt;
* IC Events&lt;br /&gt;
** :category:logs|Logs&lt;br /&gt;
** :category:media|Media Articles&lt;br /&gt;
** :category:plots|Story Arcs&lt;br /&gt;
** Logging Rules|How To Post Logs&lt;br /&gt;
** Scene Running Guide|Scene Running Guide&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/MediaWiki:Sidebar"/>
				<updated>2012-02-10T18:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** How_to_Connect|How to Connect&lt;br /&gt;
* OOC Information&lt;br /&gt;
** :category:characters|Character Profiles&lt;br /&gt;
** :category:locations|Locations&lt;br /&gt;
** :category:teams|Teams&lt;br /&gt;
** :category:policies|Policies&lt;br /&gt;
** :Application:Application Information&lt;br /&gt;
** :Character_Request|Character Request Information&lt;br /&gt;
* IC Events&lt;br /&gt;
** :category:logs|Logs&lt;br /&gt;
** :category:media|Media Articles&lt;br /&gt;
** :category:plots|Story Arcs&lt;br /&gt;
** Logging Rules|How To Post Logs&lt;br /&gt;
** Scene Running Guide|Scene Running Guide&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Kinetic</id>
		<title>Kinetic</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Kinetic"/>
				<updated>2012-02-10T16:05:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Kinetic&lt;br /&gt;
|Image=[[Image:Kinetic3.png|200px]]&lt;br /&gt;
|Name=Ethan Webb&lt;br /&gt;
|Alias=Kinetic&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Age=16&lt;br /&gt;
|Affiliation=[[:Category:LFG|LFG]][[Category:LFG]]&lt;br /&gt;
|Quote=&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* SPATIAL AWARENESS&lt;br /&gt;
* TELEKINESIS&lt;br /&gt;
* SHIELDS&lt;br /&gt;
* FLIGHT&lt;br /&gt;
* BODY FIELD&lt;br /&gt;
* TK BLASTS&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
The story of Ethan Webb doesn't actually begin with him. It starts with his grandfather several years ago. Nathanial Webb was a doctor and geneticist. One thing he always wanted was super powers. Nathanial wanted to use those powers to amass power and influence for himself. He wanted to eventually try to take over the world. To that end, he began to experiment on himself and several lab rats. While he got some minor results in the rats, Nathanial did not develop powers of his own. He needed more human test subjects and wasn't willing to risk himself. He was willing to try using his wife. &lt;br /&gt;
&lt;br /&gt;
Slipping things into her food and occasionally swapping her medicines, Nathanial began testing formulas on his wife. Aside from almost accidentally killing her, Nathanial's experiments provided nothing. He cut back on his research when he found out that his wife was pregnant. A few years later, Nathanial included his young son as a test subject. When he failed to produce results, Nathanial's obsession grew. He was forced to cut back due to his job taking up more time though. As such, life proceeded as normal and Nathanial returned to working on rats and other small animals with no results.&lt;br /&gt;
&lt;br /&gt;
Time went on and eventually, Nathanial's son grew up and moved away. He met a wife of his own and had a son. Ethan Webb. Unknown to anyone, Ethan was special. The series of experiments failed on their own but when all combined together, they formed Ethan and his telekinetic powers. They first manifested when Ethan was an infant, unknown to all, as he'd spin the mobile above his crib. Ethan himself didn't become aware of them until he was a toddler.&lt;br /&gt;
&lt;br /&gt;
Sitting out in the backyard, Ethan was just playing by himself in the grass. His mother went inside to answer the phone and the neighbor's cat wandered over. It pounced on a little snake in the grass near Ethan, scratching and scaring the toddler. He reacted by telekinetically flinging the cat across the yard. Of course, the cat's reaction to this didn't help Ethan much, leaving the poor kid scared. The fact that the elderly neighbor saw this and labeled him some kind of freak didn't help either. Luckily, Ethan's parents didn't believe the woman. Life proceeded as normal, Ethan entering school when he got to the right age. He took an immediate shine to art, not making too many friends at all. &lt;br /&gt;
&lt;br /&gt;
It was in second grade that Ethan next displayed his abilities. Several other kids were picking on him. He lost his temper and knocked all the kids on their backsides. They ran off and Ethan went to hide. While none of the adults believed the story and Ethan escaped punishments, the other kids began avoiding Ethan. The experience convinced him that he should hide his abilities and not use them. They became Ethan's dark little secret, only ever used in the privacy of his own room. It was around this time that Ethan's father was transferred to another office. This meant it was time to pack up and move from their nice suburb in New York State to one in New Jersey. One in the Atlantic City area specifically.&lt;br /&gt;
&lt;br /&gt;
It was here that some more major events happened to Ethan. His mother developed a gambling problem that put his family into financial trouble. Ethan was also given his first WACOM drawing tablet which allowed him to become introduced to a website where he could display his art. Shortly after that, he found that people liked it and wanted more. Some were even willing to commission him for specific pieces. And while it did take him some getting used to, Ethan has been able to make a decent amount of money with his artwork that he's used to both help his family and pay for a few things for himself.&lt;br /&gt;
 &lt;br /&gt;
It was one of these commissions that got Ethan interested in the 'capes and tights' scene. He was asked to draw a picture of [[Superman]] rescuing the commissioner. Despite finding this particular request a little strange, Ethan went along with it. He clicked onto the internet and started searching. A few days later, the picture was up and ten dollars were in Ethan's bank account. This opened the flood gates. Requests for more pictures of heroes and even villains were coming in quickly. And while Ethan was appreciating the cash flow, he was getting a little distracted. Sure the [[Justice_League|Justice League]] had saved the world and all that, but because Ethan was never directly affected by any of that craziness, he never paid much attention to it. He had his own problems and he doubted he'd ever need to worry about the Legion of Doom and the JLU throwing down on his front porch. But the more he read, the more he began to think. There were all these men and women with special gifts. They weren't hiding them or running from them, they were using them! Out in public! And it convinced Ethan that he should try to use his more as well. He took an especial shine to the [[Green_Lantern_Corps|Green Lanterns]], admiring their power and general ways of doing things. &lt;br /&gt;
&lt;br /&gt;
Determined, Ethan moved onto the training phase of his plan. For a year and a half, he'd sneak off when he wasn't needed at home or school to the old junkyard or some of the brush out by the freeway. He worked on controlling his telekinetics, flight, defensive shielding, get used to his spatial awareness, and basic attack plans. By the time he was ordering pieces and supplies for his costume, Ethan found out it was time to move again. His father was getting another transfer, this one asked for to get his mother away from Atlantic City. &lt;br /&gt;
&lt;br /&gt;
Several weeks later, the day right after Ethan got the last box he needed to put together his costume that he was tasked with moving some boxes from the basement while the rest of the family went out to take care of some errands. It was while he was moving boxes lazily with his powers that he tried to lift one only for it to break and spill its contents onto the floor. Among the contents was a box of ball bearings. Taking the metal objects to use as part of his heroics, Ethan finished the task. A few days later, Ethan and the family hopped into the moving van that was rented as well as the family cars and were off to their new home, [[Metropolis]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Kinetic.png|left]]&lt;br /&gt;
==Personality==&lt;br /&gt;
Cheerful - Ethan tries to be upbeat. He's the type of guy that does his best to keep a smile on his face and bring cheer. While he's not comedian, he tries to keep jokes ready and likes to see happy. Of course he's not always good at pulling this off. &lt;br /&gt;
&lt;br /&gt;
Doubt - Something that Ethan has trouble believing is that he's 'good enough'. He always worries that he'll not live up to the task and fail. Be it his art or his heroics, he's nagged by the feeling that he's not good enough and will try to convince himself that he's doing well.&lt;br /&gt;
&lt;br /&gt;
Little Weird - Maybe its because he's an artist, but sometimes Ethan will just be a little weird. He'll go off on random tangents in a conversation or just space out. Sometimes, he can be heard mumbling to himself or just humming a little tune. Ethan's just got his own way of doing things sometimes.&lt;br /&gt;
&lt;br /&gt;
Optimistic - He knows he's gonna make mistakes and that some things are going to go wrong but Ethan likes to look towards a better tomorrow. He believes that in the end, good will beat evil even if he knows the road will be a bumpy one. He may mess up but he'll admit it and then say he's gonna try to be better for the next time. It's not easy to break his spirits.&lt;br /&gt;
&lt;br /&gt;
Hope - Though he says it had nothing to do with his decision to take up the heroic scene, ever since he started putting on the costume Ethan developed a bit of a goal for the future. He's working to put his powers to good use and hopes to one day be among the great heroes in the Justice League and other such groups. &lt;br /&gt;
&lt;br /&gt;
Stubborn - When he sets his mind on something, Ethan can be difficult to dissuade. He doesn't become completely unreasonable, but it takes a lot of convincing to get him to change his mind.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Original]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Tier 3]]&lt;br /&gt;
[[Category:Metropolis]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Ember</id>
		<title>Ember</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Ember"/>
				<updated>2012-02-10T16:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Ember&lt;br /&gt;
|Image=[[Image:Ember-Profile.jpg|200px]]&lt;br /&gt;
|Name=Deidra Doyle&lt;br /&gt;
|Alias=Bluegirl, Mirror Maiden&lt;br /&gt;
|Species=Homo-Magi&lt;br /&gt;
|Age=20&lt;br /&gt;
|Affiliation=[[:Category:LFG|LFG]][[Category:LFG]]&lt;br /&gt;
|Quote=''&amp;quot;????&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Creation&lt;br /&gt;
* Flight&lt;br /&gt;
* Dark Energy Fields&lt;br /&gt;
* Shadow Concealment&lt;br /&gt;
|}}&lt;br /&gt;
Born into a mirror universe where heroes are villains and villains are heroes, the heroine '''Ember''' found a chance to be more than a guerrilla fighting a hopeless war when she was unexpectedly transported to our world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
Ember, born Deidra Doyle, was unknowingly of a line of innate magic users. Sadly the line had grown very weak and she was the first one with any talent in a very long time. Her parents, while aware of it, tried to get their daughter to hide her abilities from the various Villains that had a stranglehold on her world. She was happy enough growing up in the city of Fargo, North Dakota. Surprisingly, no great tragedy befell her family directly; it would be something else that would turn the young teenager from simply someone on the side-lines of the world.&lt;br /&gt;
&lt;br /&gt;
It came innocently enough - her father who worked for a large company was transferred to their operations in Vancouver, Canada. They were only there for a year or two, but it would be a changing point for the young homo-magus. Like most cities on this earth they were choked with crime and corruption, but not completely at least. The Syndicate didn't come this way too often away from their normal stomping ground. Lackeys and lesser associates, yes, but still as a major port the city was still a haven for crime.&lt;br /&gt;
&lt;br /&gt;
In this, Deidra often kept from getting too far from home outside of school or any other related activities. However, there was a local beat cop who - as far as police went in this world - was honest. He'd not look the other way when people were getting hurt and generally did his job. He was also involved with the community somewhat, getting to know the people on his beat. His name was Rork McGinty, and one day he caught Deidra disobeying her parents and attempting to use her abilities in an old abandoned lot. &lt;br /&gt;
&lt;br /&gt;
He confronted her but didn't berate her, he perhaps encouraged her to at least learn to control her powers so no one got hurt. It always made her wonder with Officer McGinty; he always did try to help people, and about a year after the met? A super-villain made the way into the city and Officer McGinty confronted them to protect a young couple. Deidra never was told the identity of the villain. Officer McGinty lived, but the couple was saved however he suffered grievous injuries which ended his carrier as a police officer. However Deidra was crushed. She also realized had someone with powers like her been there to stand up to this person, it may not have happened. She visited him once or twice and he only regretted he couldn't do more.&lt;br /&gt;
&lt;br /&gt;
She made a fateful choice for herself, her family moved again and several more times over the next several years. She'd taken to training to better use her powers. She first learned to control her flames, then flight. The negative energy powers were not discovered until her first night attempting to patrol for trouble. When attacked, she instinctively drained enough energy from the hood to make him pass out, and she continued to make use of this power. However she never was in one place for long with her family's moving.&lt;br /&gt;
&lt;br /&gt;
Still, in the end she realized her family was at risk because of her, and at the age of eighteen she left home. Leaving a note to her parents explaining why and what she was doing. She doesn't know their response, but hopes on some level they are proud of her. &lt;br /&gt;
&lt;br /&gt;
She survived by doing odd jobs and moving from one city to another fairly frequently. She didn't like leaving people behind, but she could never stay in any place for too long out of fear for attracting bigger fish than she could handle. She also took to seeking out lairs of fallen heroes and villains to make use of whatever might be left behind. This would one day lead her into her current situation. In the hideout of a fallen magic-using hero by the name of Missile Mage, she found a pair of intact tomes, one of which was on warding and protection spells.&lt;br /&gt;
&lt;br /&gt;
She took it to her own lair of the time and was working to cast the ritual to better hide her presence when something went wrong. She doesn't know if the tome was trapped, she messed up, or something greater meddled with the spell. What she does know is she woke up on the streets of an alternate Metropolis (alternate to her at least). She was now in a strange world where everything she knew was wrong.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Defiant - Ember is in many ways a defiant person. Few took the path to face those that terrorized her world. It's not a long-lived path normally. She is trying to defy the odds and those far more powerful than her by fighting back a little. This also leaves her prone to holding her ground unless she's hit with proof that she's wrong, which she can't refute. But this can also leave her not backing down in bad situations when all might seem lost.&lt;br /&gt;
&lt;br /&gt;
Playful - Even with how rough her life's been, she's surprisingly still playful; prone to bad jokes and the odd pranks with friends. Given her magic this can make some of her pranks interesting and perhaps annoying to friends but the intent is always to try to get them to laugh. Even if it's after the fact. She's also prone to ribbing or teasing her friends.&lt;br /&gt;
&lt;br /&gt;
Cheerful - Ember generally seems to be in a good mood, all things considered. With how her life's been she'll try to find the best in a situation or will often just generally seem chipper. At least she tries to be so, someone can not be so all of the time after all.&lt;br /&gt;
&lt;br /&gt;
Curious - She was always eager to learn more about the world and her own powers. Also seeking out what past heroes did, to maybe learn what they did right. Also to learn what they did wrong. This has guided her to be curious about the new world she's in and start to explore its mysteries.&lt;br /&gt;
&lt;br /&gt;
Protecting the Weak - She's not perfect, she knows this, but she's got a very large issue with people who use their abilities be they super powers, a postilion or any other such means to oppress and try to have their way with other people. She's very prone to protecting others even its not the best tactical choice at the time.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}[[Category:Characters]]&lt;br /&gt;
[[Category:Original]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Tier 3]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Harley_Quinn</id>
		<title>Harley Quinn</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Harley_Quinn"/>
				<updated>2012-02-10T16:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Harley Quinn&lt;br /&gt;
|Image=[[Image:Harley_Quinn_005.jpg|200px]]&lt;br /&gt;
|Name=Dr. Harleen Francis Quinzel&lt;br /&gt;
|Alias=Harley Quinn&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=27&lt;br /&gt;
|Affiliation=[[Joker|The Joker]]&lt;br /&gt;
|Quote=''&amp;quot;Face it, Harl, this stinks! You're a certified nutso wanted in twelve states and hopelessly in love with a psychopathic clown. At wait point did my life go Looney Tunes?&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Poison Immunity&lt;br /&gt;
* Acrobatics&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
- Harleen Quinzel is granted a gymnastics scholarship to [[Gotham University]]&lt;br /&gt;
&lt;br /&gt;
- Changes her field of study to Psychology hoping to make a name for herself&lt;br /&gt;
&lt;br /&gt;
- Nearly fails her classes, seduces her professor, graduates with highest possible marks&lt;br /&gt;
&lt;br /&gt;
- Hired on as a first year intern at [[Gotham_City#Arkham_Asylum|Arkham Asylum]]&lt;br /&gt;
&lt;br /&gt;
- Eventually allowed to hold private sessions with the Joker&lt;br /&gt;
&lt;br /&gt;
- Falls in love with him creating the Harley Quinn persona to be with him and help him escape&lt;br /&gt;
&lt;br /&gt;
- Spends the next few years living with and assisting the Joker in his crimes&lt;br /&gt;
&lt;br /&gt;
- Eventually befriends [[Poison Ivy]] who convinces her that she needs to leave him&lt;br /&gt;
&lt;br /&gt;
- Is injected with antitoxins to give immunity to Ivy's poisons&lt;br /&gt;
&lt;br /&gt;
- Goes on massive crime spree with Ivy and nearly defeats [[Batman]] together&lt;br /&gt;
&lt;br /&gt;
- Returns to Arkham Asylum and kept from seeing Joker&lt;br /&gt;
&lt;br /&gt;
- Is declaired legally sane and allowed to leave&lt;br /&gt;
&lt;br /&gt;
- Becomes frustrated with failed attempts to re-enter society, returns to Harley Quinn persona and goes back to the Joker's side&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Where it not for her obsession with the Joker, Harley could be a normal member of the community. However, her deeply rooted facination with him overrides not only her better judgement but basically every motive in her life. Formerly a fame-hungry student, bending the rules to become a doctor and get hired on at Arkham to make a name for herself; Harley indeed created a name, costume, and persona to match. Now a criminal and convinced that she will one day be the wife of one of Gotham's most notorius madmen - whether he likes it or not. Still, she's willing to do anything and everything for her &amp;quot;puddin'&amp;quot; so long as he returns her affections with a smile. &lt;br /&gt;
&lt;br /&gt;
Occasionally her better judgement will prevail and she'll turn her back on the loonatic madman of her dreams, however this usually this just ends up with Harley following Poison Ivy around Gotham doing the same sort of things she does in the company of the Joker. Her attempts to fly solo are actually usally very successful, but in the end she always seems to trade it all to return to Arkham so she can be in the same building with ol' &amp;quot;Mistah J&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Villain]]&lt;br /&gt;
[[Category:Tier 2]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Cassandra_Cain</id>
		<title>Cassandra Cain</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Cassandra_Cain"/>
				<updated>2012-02-10T16:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Cassandra Cain&lt;br /&gt;
|Image=[[Image:Cassandra-Profile.jpg|200px]]&lt;br /&gt;
|Name=Cassandra Cain&lt;br /&gt;
|Alias=One Who is All, The Nothing&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=17&lt;br /&gt;
|Affiliation=[[:Category:LFG|LFG]][[Category:LFG]]&lt;br /&gt;
|Quote=''&amp;quot;.....&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Martial Arts Prodigy&lt;br /&gt;
* Body Reading&lt;br /&gt;
* Peak Human Physical Condition&lt;br /&gt;
* Master Assassin&lt;br /&gt;
|}}&lt;br /&gt;
Cassandra Cain was intended to be the perfect bodyguard for [[Ra's al Ghul]] and was honed for this purpose by the [[League of Assassins]].  She has other plans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
* The daughter of David Cain, one of the world's foremost assassins, and Sandra Wu-San - a martial artist chosen for her superior genetic potential, who would go on to achieve infamy (and incredible skill) under the name of Lady Shiva. &lt;br /&gt;
 &lt;br /&gt;
* Latest in line for a series of ongoing experiments to create the ultimate martial artist, one whose very language is the motions of violence. Referred to as &amp;quot;One Who Is All&amp;quot;, Cassandra was to eventually be shaped into the perfect bodyguard for Ra's al Ghul. &lt;br /&gt;
 &lt;br /&gt;
* Trained by the League of Assassins; including her father and such fighters as Bronze Tiger, Merlyn the Archer and Alpha. &lt;br /&gt;
 &lt;br /&gt;
* Considered ready for her first assassination at the tender age of eight, Cassandra was set upon an unfortunate target named Faizul. Innocent enough to believe this just another part of her training, a sort of game, she was unleashed upon the man and tore out his throat in a single movement. &lt;br /&gt;
 &lt;br /&gt;
* Using her unparalleled talent at 'reading' her opponents, she observed Faizul's body language as he died, and suddenly understood the intimate horror of death. Shocked, and emotionally scarred, she ran from her father and the League - escaping through a combination of luck and excellent training. &lt;br /&gt;
 &lt;br /&gt;
* Has spent nine years as a runaway, sleeping in whatever temporary means of shelter are available and living off her wits upon the street. Acquaintances have been fleeting at best - unexposed to social situations as a child, she is a mute - and has simply been surviving as best she can.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Raised by a corrupt but calculated mind, Cass was never intended to be a human being, at least in any recognisable sense. Though she has escaped her purpose as a living weapon, at this stage she is little more than a broken semblance of a person. Not given to trust and a stranger to the concept of pretence, she wears a damaged heart upon her sleeve, rarely communicating and - thanks to a severe disorder - never doing so verbally. Her social skills are non-existent; she was taught to speak through violent actions. &lt;br /&gt;
 &lt;br /&gt;
Beneath it, however, lurks a girl who could be so much better. Horrified by the taking of her first life, she bears a deep-rooted sense of morality that even the most terrible upbringing has not been able to entirely squash. Though she may herself occupy the lowest rung on the social ladder, she is keen to protect and aid the less fortunate, and could never be described as selfish. Frightened of what she is, unversed in the ways of the world and the value that other people might represent, she at least has the spark of righteousness. &lt;br /&gt;
 &lt;br /&gt;
On the rare occasion she may let her guard down enough to show her more human qualities, Cassandra expresses herself through gestures and meaningful glances. Illiterate, she is unable to write out her more complex thoughts or feelings, restricted entirely to what can be achieved through body language. She understands well enough, though; not just what she hears, but what she sees. Thanks to the tuition of the League of Assassins, she is able to read others' intent and emotional responses by the tiny nuances of their form.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Tier 3]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Black_Adam</id>
		<title>Black Adam</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Black_Adam"/>
				<updated>2012-02-10T16:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Black Adam&lt;br /&gt;
|Image=[[Image:Black_Adam.PNG|200px]]&lt;br /&gt;
|Name=Theo Adam / Teth Adam&lt;br /&gt;
|Alias=Black Adam&lt;br /&gt;
|Species=Humanish&lt;br /&gt;
|Age=3,500ish&lt;br /&gt;
|Affiliation=[[:Category:LFG|LFG]][[Category:LFG]]&lt;br /&gt;
|Quote=&amp;quot;It is time for heroes who do not just patrol the world... but '''change''' it.&amp;quot;&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* SHAZAM!&lt;br /&gt;
* STAMINA OF SHU&lt;br /&gt;
* SWIFTNESS OF HERU&lt;br /&gt;
* STRENGTH OF AMON&lt;br /&gt;
* WISDOM OF ZEHUTI&lt;br /&gt;
* POWER OF ATON&lt;br /&gt;
* COURAGE OF MEHEN&lt;br /&gt;
|}}&lt;br /&gt;
'''Black Adam''', originally '''Teth-Adam''', was the first champion of the wizard [[Shazam]] in ancient Egypt, and the mystically empowered foe of [[Captain Marvel|The Marvel Family]] in modern times.&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
Born in Northern Egypt during the reign of Pharoah Ramesses II (the famous Ramses) as one of the Pharoah's many sons, the lesser Prince Teth-Adam grew up to become a warrior of great courage and renown, known for his strength of spirit and will. These were developed in a life of privilege, with the finest education and training his people had to offer. By the time he was gifted by the High Priest Shazam with incredible power, he was already a great general, a warrior prince in his father's service. His ambitions were fueled by his new role as Egypt's mightiest guardian, called Mighty-Adam, and his powers turned countless crusades, building an empire. The realm of Kahndaq became his to rule, and while Pharoahs came and went, his power remained absolute, perhaps even greater than those of his rulers. For a long time, Teth-Adam was the very epitome of all that his people considered positive, an unflinching combatant and the unopposable powerhouse of the ancient world. The whisperings of the demonic sorceress Blaze, Shazam's hateful daughter, began to change all this. &lt;br /&gt;
&lt;br /&gt;
While not vulnerable to magical or psychic assault, Blaze worked her magic in a subtle and insidious manner, whispering doubts into Teth-Adam's ear, staging events to fuel these questions, and bloat his own feelings of self importance. Eventually, psychology and spells took root where an attack was fruitless. When a brutal opposing superpowered warlord destroyed Teth-Adam's home, slaughtered his wife and child, he finally snapped. Several centuries as the defender of the land came to an abrupt end as Teth-Adam used his great power to overthrow the Pharoah, appointing himself the permanent ruler of Egypt. He came to believe that he was the only one capable of doing what needed to be done, and in the end, it cost him even more than he had already lost.&lt;br /&gt;
&lt;br /&gt;
Eventually catching up to his wayward champion, the High Priest's magic proved superior. Mighty Adam's powers were stripped, sealed in an ornate scarab, and his name stricken from history. He was dubbed Khem-Adam, Black Adam, denounced by Shazam, his people taken away from him as surely as his power. Without the magic sustaining him, his centuries-old body decayed on the spot, turning to dust. Both scarab and the Prince's remains were entombed in a secret chamber built onto the tomb of his father, where he was meant to lie undisturbed for all eternity.... thus passed a relatively boring series of over 3,000 years, until an expedition unearthed the hidden chamber.&lt;br /&gt;
&lt;br /&gt;
The archaeological dig was led by the Batsons, [[Captain_Marvel|Billy's]] parents, and their assistant was a young Theo Adam. It was the find of a lifetime, missed for decades under everyone's very nose. Perhaps it was bad luck, perhaps it was fate that led the trio to that chamber, Teth-Adam's burial plot, but the mystical scarab immediately siezed Theo's mind. He began to covet it, value it above all else. He snuck in to take it, and when the elder Batsons sought to take it from him.... Theo Adam mercilessly murdered them, possessed of a feverish intensity and unable, or unwilling to stop until both husband and wife lay lifeless, leaving their children parentless. Fleeing with his prize, Theo Adam took the scarab back to the United States. &lt;br /&gt;
&lt;br /&gt;
It was his best friend, his sole obsession, a trinket of unimaginable worth that nearly drove him mad before he found what it wanted. He spoke the word, that magic word that would forever change his life, and that of countless others: SHAZAM!. He was transformed into Black Adam, reawakening Teth-Adam and his mighty powers, who overwhelmed the murderous thrall of the godlike power, leaving behind - forever if he has his wish - the simple archaeologist and potential sociopath, and renewing the existence of the ancient Egyptian monarch, filled with determination to stretch his rule well into the modern world.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Teth Adam was born a Prince, trained to be a warrior, taught to be a scholar, honed as a potential Pharoah. King of Kings. The known world was his to rule, the destiny of his people to conquer, to ascend to heights unknown. Pride abounded, confidence was instilled fiercely, and his own ambitions were in line with the good of his kingdom, the will of his father. His satisfaction with his skill, talent, and strength was only compounded once he became Mighty Adam, the champion of the wizard Shazam. When his role as a titanic defender of the realm of Egypt and rule of Kahndaq was eventually corrupted, threatened first by the whisperings of the demonic Blaze, and then the destruction of his family at the hands of a rival superbeing, something inside of Adam went dead. He became Khem-Adam, Black Adam, and the always present traits of ruthlessness and arrogance were pushed to the fore. His will became law, and so it remains to this day. The world is what he sees as corrupt, its inhabitants often weak, petty. In need of a strong hand to guide them, a fierce spirit to show them the way, to discipline an undisciplined existence. At the end of the day, this gives way to a beautifully cyclical existence: what he takes was his right to take, what he does was his right to do, what he does is simply the right thing to do.&lt;br /&gt;
&lt;br /&gt;
Teth-Adam views himself as a god, a divine force among men, a viewpoint encouraged by both his culture and his upbringing, not to mention his nigh-limitless power. He sees the web of lawyers, malleable penalties, and overcrowded prisons as a failure of the modern world. His justice is the true justice, and he has no concern for the myriad of petty laws in place the world over, particularly those which might curtail his own whims and activities. In the end, his judgement trumps all others, despite his ability to listen and weigh many viewpoints. Once he's made up his mind, his mind is often made up, and barring profound new evidence, it is liable to stay that way. 'Right' and 'wrong' are esoteric concepts built off indocrination to justify the compromises of modern society, and Adam forsees a world where the ugly and underhanded are simply ground underfoot, and oddly enough, in which the common man is elevated by devotion to a singular cause, a singular authority.&lt;br /&gt;
&lt;br /&gt;
Perhaps above all things, Black Adam is a warrior. He has a strong concept of when to fight, and how to fight, and possessed of a tenacity and fervor that goes far beyond a simple aspect of his own powers. Without the might of Shazam, Adam is still a formidable force, and with it, he views himself as unstoppable, the rightful heir to not only a nation, but perhaps an entire world. He has little time for subterfuge and falsehoods, and is direct with what he wants, often to the point of literally or figuratively seizing it. Nothing is more disgusting to him than those who cheat and lie to get their way, he views these people as weak, insincere, and of poor stock: the other villains of the world will seldom find a friend in Black Adam, though he may not always recognize the most devious manipulations, particularly if they play into his own ego or vendettas. A fierce fighter and determined monarch, Black Adam has more in common with the most talented conquerors of old than he does with the heroes of today.&lt;br /&gt;
&lt;br /&gt;
Despite his violent acts, Adam does not kill the innocent, he does not use people or violate his own code of honor. Promises, ties to allies, and his debts of whatever variety are of utmost importance to him... similarly, he will not hesitate to pull out all the stops to gain revenge for a betrayal, or punish those who violate his code in heinous ways. With his great wisdom both natural and supernatural, and his unbelievable strength, it is Black Adam's opinion that he, above all others, is in the proper position to make all these decisions, and guide the fate of the world. A destiny that has been denied him for too long, and one he refuses to put off any longer.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Villain]]&lt;br /&gt;
[[Category:Tier 2]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Batman</id>
		<title>Batman</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Batman"/>
				<updated>2012-02-10T16:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Batman&lt;br /&gt;
|Image=[[Image:Batmanprofile.jpg|200px]]&lt;br /&gt;
|Name=Bruce Wayne&lt;br /&gt;
|Alias=The Dark Knight&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=32&lt;br /&gt;
|Affiliation=[[Batman Family]], [[The Justice League]]&lt;br /&gt;
|Quote=''&amp;quot;I am vengeance. I am the night. I am /Batman/.&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Genius-Level Intelligence&lt;br /&gt;
* Master Detective&lt;br /&gt;
* Master Martial Artist&lt;br /&gt;
* Peak Human Physical Condition&lt;br /&gt;
|}}'''The Batman''' is a famous costumed vigilante, the protector of [[Gotham_City|Gotham City]] and one of the founding members of [[The Justice League]].  Secretly, he is '''Bruce Wayne''', billionaire playboy and bon vivant.&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Batmanskyline.jpg|left|300px]]&lt;br /&gt;
&lt;br /&gt;
Born into one of the founding families of Gotham, Bruce Wayne was the son of not only culture, but philosophy. He idolized his father, and revered his mother, active philanthropists and entrepreneurs in the city. Thomas Wayne's good temper and vision were things of legend, things he tried to pass on to his only son - before both elder Waynes were gunned down in a mugging gone horribly awry. Young Bruce saw the entire thing happen, and the brutal event forever changed the idealistic boy's perspective on the world. &lt;br /&gt;
&lt;br /&gt;
Taken in by longtime family friend, the family butler Alfred Pennyworth, Bruce had both a tether to Gotham and a confidant, his staunchest supporter. His priorities had simply changed, however. A previously stable, sure foundation shifted to a life of upheaval. Wandering, training, learning everything it took to survive, everything that made a criminal a criminal. It would be this training, this single minded dedication to an ever more diverse cause, that would save his life time and time again as he became inspired to don cape and cowl, and take up the war. Not only as a vigilante, but as an intimidating aspect of the night itself. The Batman would become a mainstay in Gotham's war on crime, as effective as he is controversial, and arguably the catalyst that has spawned an impressive, dangerous rogue's gallery within the city's dark underbelly. &lt;br /&gt;
&lt;br /&gt;
While friendship was not a commodity Wayne traded in easily, Alfred's confidance was joined first by Jim Gordon, eventually the Commissioner of Gotham City, who became like a father to the orphaned Bruce, and then by the similarly orphaned Dick Grayson, who Batman trained to focus his own need for vengeance into the neverending war on evil. While others would come and go, the most important would become Tim Drake, the second Robin, and Wayne's current ward. &lt;br /&gt;
&lt;br /&gt;
Though a man cut off from the 'real' world by his own will and distrust may not be an ideal companion, his list of allies and loves have never failed to complicate his life - and often save it. This realization is one of several that prompted Wayne to fund and form the Justice League, gathering together similarly minded heroes into a bastion of incredible strength. While the Batman's personal trust remained a difficult thing to gain, at no point in the battles to come did he hesitate to act, or empower others to act, to defend the Earth itself from forces far beyond the man himself.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Initially, Batman may appear a dichotomy between Bruce Wayne and Batman. The lives of each are quite distinct and different, as are the demeanors of each man. While Bruce Wayne is undeniably talented and accomplished, it's sometimes easy to wonder if he's some kind of eclectic idiot savant, so foppish and sometimes unpredictable can he be. Still, he maintains the humanitarian tradition of the Wayne Foundation and surveys the developments within Wayne Industries as closely as he can. One could say that Bruce is eminently concerned, but rather unaffected, leaving the day to day stresses to more interested men. &lt;br /&gt;
&lt;br /&gt;
Sometimes seeming shallow or arrogant, there are immature facets to Wayne that stand in stark opposition with the billionaire philanthropist and cultured socialite facade. Despite his eccentricities, however, Bruce Wayne is quite capable of both intelligent conversation and listening quite intently to the politics and causes of the hour - alert and engaging given the right topic (and a person he doesn't want to manipulate to find him boring and boorish), there is little question how he earned his position as a media darling.&lt;br /&gt;
&lt;br /&gt;
[[Image:bruceparty.jpg|right|300px]]&lt;br /&gt;
 &lt;br /&gt;
The seeming paradox to this charismatic face is the dark presence of the Batman. A phantom of the night with a visage and persona both forged to be, and inherently frightening to many, particularly the guilty hearted. To a large degree, Batman buys into his own image, playing up the dark avenger side of his personality with the criminals he targets, a master of intimidation, interrogation, and manipulation. He is not (quite) as harsh as he makes himself out to be, however: Batman will not kill, ever. He will not touch a firearm, ever. Despite the grim efficiency with which he conducts his personal crusade, compassion remains at the very core of everything Batman stands for. Despite his comrades, Batman is the consumate lone wolf: he is a survivor, a masterful strategist backed up by instinct and experience, with little tolerance for being anything but the pack Alpha in most any situation. He is not well practiced in not getting his way.&lt;br /&gt;
&lt;br /&gt;
The apparent clear distinction between the two facets of Bruce's psyche is actually something of an illusion, however. In reality, both involve the core values of the true Bruce Wayne (or, as he thinks of himself, the real Batman), and both are tools used by this man to accomplish his goals. Batman is the frightening idea concocted to scare those he combats, to elevate himself above some mortal being in the eyes of the Gotham underworld. His outlook of unrelenting perfectionism carrying into the discipline required to maintain the vigilante's lifestyle... and the dual identity that comes with it. As surely as the Dark Knight's projected persona is carefully crafted and applied in his neverending and HIGHLY personal crusade against evil, the socialite mask is a similar, more subtly potent weapon. Wayne's role in high society keeps Batman informed, connected, influential. His flippancy and chaotic immaturity keeps suspicion away from him. His contacts are often contacts Batman needs, directly or indirectly, and the intentional distance between personas keeps those Batman cares about safe..... safer.&lt;br /&gt;
&lt;br /&gt;
In the end, most run up against one mask, or the other, and never discover what lies beneath. Despite the distance and distrust with which Bruce regards the rest of the world, it is possible to earn his trust, even his friendship. This can be done regardless of which 'identity' was first engaged in the relationship - despite the inherent dishonesty in Wayne's duality, neither persona can really be considered a true lie. One reason he keeps his distance is, of course, the serious intensity with which he treats his responsibility to his friends and loved ones.&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&amp;lt;gallery widths=150px heights=150px perrow=3 Caption=Batsheet&amp;gt;&lt;br /&gt;
Image:Batlurk.jpg|[[Batman/Skills|Batskills]]&lt;br /&gt;
Image:Utility-belt.jpg|[[Batman/Devices|Wonderful Toys]]&lt;br /&gt;
Image:WayneTower.jpg|[[Batman/Resources|Batresources]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
[[Image:Batredsky.jpg|left|300px]]&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Batmandrops.jpg|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Batemblem.jpg|center|300px]]&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Tier 1]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Batman</id>
		<title>Batman</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Batman"/>
				<updated>2012-02-10T16:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Reverted edits by Rusty (talk) to last revision by Poison Dancer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Batman&lt;br /&gt;
|Image=[[Image:Batmanprofile.jpg|200px]]&lt;br /&gt;
|Name=Bruce Wayne&lt;br /&gt;
|Alias=The Dark Knight&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=32&lt;br /&gt;
|Affiliation=[[Batman Family]], [[The Justice League]]&lt;br /&gt;
|Quote=''&amp;quot;I am vengeance. I am the night. I am /Batman/.&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Genius-Level Intelligence&lt;br /&gt;
* Master Detective&lt;br /&gt;
* Master Martial Artist&lt;br /&gt;
* Peak Human Physical Condition&lt;br /&gt;
|}}'''The Batman''' is a famous costumed vigilante, the protector of [[Gotham_City|Gotham City]] and one of the founding members of [[The Justice League]].  Secretly, he is '''Bruce Wayne''', billionaire playboy and bon vivant.&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Batmanskyline.jpg|left|300px]]&lt;br /&gt;
&lt;br /&gt;
Born into one of the founding families of Gotham, Bruce Wayne was the son of not only culture, but philosophy. He idolized his father, and revered his mother, active philanthropists and entrepreneurs in the city. Thomas Wayne's good temper and vision were things of legend, things he tried to pass on to his only son - before both elder Waynes were gunned down in a mugging gone horribly awry. Young Bruce saw the entire thing happen, and the brutal event forever changed the idealistic boy's perspective on the world. &lt;br /&gt;
&lt;br /&gt;
Taken in by longtime family friend, the family butler Alfred Pennyworth, Bruce had both a tether to Gotham and a confidant, his staunchest supporter. His priorities had simply changed, however. A previously stable, sure foundation shifted to a life of upheaval. Wandering, training, learning everything it took to survive, everything that made a criminal a criminal. It would be this training, this single minded dedication to an ever more diverse cause, that would save his life time and time again as he became inspired to don cape and cowl, and take up the war. Not only as a vigilante, but as an intimidating aspect of the night itself. The Batman would become a mainstay in Gotham's war on crime, as effective as he is controversial, and arguably the catalyst that has spawned an impressive, dangerous rogue's gallery within the city's dark underbelly. &lt;br /&gt;
&lt;br /&gt;
While friendship was not a commodity Wayne traded in easily, Alfred's confidance was joined first by Jim Gordon, eventually the Commissioner of Gotham City, who became like a father to the orphaned Bruce, and then by the similarly orphaned Dick Grayson, who Batman trained to focus his own need for vengeance into the neverending war on evil. While others would come and go, the most important would become Tim Drake, the second Robin, and Wayne's current ward. &lt;br /&gt;
&lt;br /&gt;
Though a man cut off from the 'real' world by his own will and distrust may not be an ideal companion, his list of allies and loves have never failed to complicate his life - and often save it. This realization is one of several that prompted Wayne to fund and form the Justice League, gathering together similarly minded heroes into a bastion of incredible strength. While the Batman's personal trust remained a difficult thing to gain, at no point in the battles to come did he hesitate to act, or empower others to act, to defend the Earth itself from forces far beyond the man himself.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Initially, Batman may appear a dichotomy between Bruce Wayne and Batman. The lives of each are quite distinct and different, as are the demeanors of each man. While Bruce Wayne is undeniably talented and accomplished, it's sometimes easy to wonder if he's some kind of eclectic idiot savant, so foppish and sometimes unpredictable can he be. Still, he maintains the humanitarian tradition of the Wayne Foundation and surveys the developments within Wayne Industries as closely as he can. One could say that Bruce is eminently concerned, but rather unaffected, leaving the day to day stresses to more interested men. &lt;br /&gt;
&lt;br /&gt;
Sometimes seeming shallow or arrogant, there are immature facets to Wayne that stand in stark opposition with the billionaire philanthropist and cultured socialite facade. Despite his eccentricities, however, Bruce Wayne is quite capable of both intelligent conversation and listening quite intently to the politics and causes of the hour - alert and engaging given the right topic (and a person he doesn't want to manipulate to find him boring and boorish), there is little question how he earned his position as a media darling.&lt;br /&gt;
&lt;br /&gt;
[[Image:bruceparty.jpg|right|300px]]&lt;br /&gt;
 &lt;br /&gt;
The seeming paradox to this charismatic face is the dark presence of the Batman. A phantom of the night with a visage and persona both forged to be, and inherently frightening to many, particularly the guilty hearted. To a large degree, Batman buys into his own image, playing up the dark avenger side of his personality with the criminals he targets, a master of intimidation, interrogation, and manipulation. He is not (quite) as harsh as he makes himself out to be, however: Batman will not kill, ever. He will not touch a firearm, ever. Despite the grim efficiency with which he conducts his personal crusade, compassion remains at the very core of everything Batman stands for. Despite his comrades, Batman is the consumate lone wolf: he is a survivor, a masterful strategist backed up by instinct and experience, with little tolerance for being anything but the pack Alpha in most any situation. He is not well practiced in not getting his way.&lt;br /&gt;
&lt;br /&gt;
The apparent clear distinction between the two facets of Bruce's psyche is actually something of an illusion, however. In reality, both involve the core values of the true Bruce Wayne (or, as he thinks of himself, the real Batman), and both are tools used by this man to accomplish his goals. Batman is the frightening idea concocted to scare those he combats, to elevate himself above some mortal being in the eyes of the Gotham underworld. His outlook of unrelenting perfectionism carrying into the discipline required to maintain the vigilante's lifestyle... and the dual identity that comes with it. As surely as the Dark Knight's projected persona is carefully crafted and applied in his neverending and HIGHLY personal crusade against evil, the socialite mask is a similar, more subtly potent weapon. Wayne's role in high society keeps Batman informed, connected, influential. His flippancy and chaotic immaturity keeps suspicion away from him. His contacts are often contacts Batman needs, directly or indirectly, and the intentional distance between personas keeps those Batman cares about safe..... safer.&lt;br /&gt;
&lt;br /&gt;
In the end, most run up against one mask, or the other, and never discover what lies beneath. Despite the distance and distrust with which Bruce regards the rest of the world, it is possible to earn his trust, even his friendship. This can be done regardless of which 'identity' was first engaged in the relationship - despite the inherent dishonesty in Wayne's duality, neither persona can really be considered a true lie. One reason he keeps his distance is, of course, the serious intensity with which he treats his responsibility to his friends and loved ones.&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&amp;lt;gallery widths=150px heights=150px perrow=3 Caption=Batsheet&amp;gt;&lt;br /&gt;
Image:Batlurk.jpg|[[Batman/Skills|Batskills]]&lt;br /&gt;
Image:Utility-belt.jpg|[[Batman/Devices|Wonderful Toys]]&lt;br /&gt;
Image:WayneTower.jpg|[[Batman/Resources|Batresources]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
[[Image:Batredsky.jpg|left|300px]]&lt;br /&gt;
*[[2012-02-03 - Mirrors are More Fun than Television]] - Batman, hunting a criminal in [[Metropolis]], runs into an unusual [[Ember|supervillain]], and a brand new [[Kinetic|hero]].&lt;br /&gt;
*[[2012-02-04 - Blank Page]] - Bruce Wayne meets [[Cassandra Cain]], but is the girl tabula rasa, or already as etched by destiny as the Dark Knight?&lt;br /&gt;
*[[2012-02-05 - Reflections that Linger]] - Batman confronts [[Ember]] on the Watchtower, and tests his hypothesis.&lt;br /&gt;
*[[2012-02-06 - It's Not Hogwart's]] - [[Superman]] meets a new hero, and considers with Batman the best way to deal with him. [[Kinetic]] is less than amused.&lt;br /&gt;
*[[2012-02-07 - No Joke]] - [[Ember]] crash-lands in an alleyway, interrupting a pending confrontation with [[Cassandra Cain]].  Then, [[Joker|the Joker]] interrupts them both.  After that, Batman interrupts everyone and throws Joker right back into [[Gotham_City#Arkham_Asylum|Arkham]], where he belongs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Batmandrops.jpg|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Batemblem.jpg|center|300px]]&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Tier 1]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Batman</id>
		<title>Batman</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Batman"/>
				<updated>2012-02-10T16:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=Batman&lt;br /&gt;
|Image=[[Image:Batmanprofile.jpg|200px]]&lt;br /&gt;
|Name=Bruce Wayne&lt;br /&gt;
|Alias=The Dark Knight&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=32&lt;br /&gt;
|Affiliation=[[Batman Family]], [[The Justice League]]&lt;br /&gt;
|Quote=''&amp;quot;I am vengeance. I am the night. I am /Batman/.&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* Genius-Level Intelligence&lt;br /&gt;
* Master Detective&lt;br /&gt;
* Master Martial Artist&lt;br /&gt;
* Peak Human Physical Condition&lt;br /&gt;
|}}'''The Batman''' is a famous costumed vigilante, the protector of [[Gotham_City|Gotham City]] and one of the founding members of [[The Justice League]].  Secretly, he is '''Bruce Wayne''', billionaire playboy and bon vivant.&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:Batmanskyline.jpg|left|300px]]&lt;br /&gt;
&lt;br /&gt;
Born into one of the founding families of Gotham, Bruce Wayne was the son of not only culture, but philosophy. He idolized his father, and revered his mother, active philanthropists and entrepreneurs in the city. Thomas Wayne's good temper and vision were things of legend, things he tried to pass on to his only son - before both elder Waynes were gunned down in a mugging gone horribly awry. Young Bruce saw the entire thing happen, and the brutal event forever changed the idealistic boy's perspective on the world. &lt;br /&gt;
&lt;br /&gt;
Taken in by longtime family friend, the family butler Alfred Pennyworth, Bruce had both a tether to Gotham and a confidant, his staunchest supporter. His priorities had simply changed, however. A previously stable, sure foundation shifted to a life of upheaval. Wandering, training, learning everything it took to survive, everything that made a criminal a criminal. It would be this training, this single minded dedication to an ever more diverse cause, that would save his life time and time again as he became inspired to don cape and cowl, and take up the war. Not only as a vigilante, but as an intimidating aspect of the night itself. The Batman would become a mainstay in Gotham's war on crime, as effective as he is controversial, and arguably the catalyst that has spawned an impressive, dangerous rogue's gallery within the city's dark underbelly. &lt;br /&gt;
&lt;br /&gt;
While friendship was not a commodity Wayne traded in easily, Alfred's confidance was joined first by Jim Gordon, eventually the Commissioner of Gotham City, who became like a father to the orphaned Bruce, and then by the similarly orphaned Dick Grayson, who Batman trained to focus his own need for vengeance into the neverending war on evil. While others would come and go, the most important would become Tim Drake, the second Robin, and Wayne's current ward. &lt;br /&gt;
&lt;br /&gt;
Though a man cut off from the 'real' world by his own will and distrust may not be an ideal companion, his list of allies and loves have never failed to complicate his life - and often save it. This realization is one of several that prompted Wayne to fund and form the Justice League, gathering together similarly minded heroes into a bastion of incredible strength. While the Batman's personal trust remained a difficult thing to gain, at no point in the battles to come did he hesitate to act, or empower others to act, to defend the Earth itself from forces far beyond the man himself.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Initially, Batman may appear a dichotomy between Bruce Wayne and Batman. The lives of each are quite distinct and different, as are the demeanors of each man. While Bruce Wayne is undeniably talented and accomplished, it's sometimes easy to wonder if he's some kind of eclectic idiot savant, so foppish and sometimes unpredictable can he be. Still, he maintains the humanitarian tradition of the Wayne Foundation and surveys the developments within Wayne Industries as closely as he can. One could say that Bruce is eminently concerned, but rather unaffected, leaving the day to day stresses to more interested men. &lt;br /&gt;
&lt;br /&gt;
Sometimes seeming shallow or arrogant, there are immature facets to Wayne that stand in stark opposition with the billionaire philanthropist and cultured socialite facade. Despite his eccentricities, however, Bruce Wayne is quite capable of both intelligent conversation and listening quite intently to the politics and causes of the hour - alert and engaging given the right topic (and a person he doesn't want to manipulate to find him boring and boorish), there is little question how he earned his position as a media darling.&lt;br /&gt;
&lt;br /&gt;
[[Image:bruceparty.jpg|right|300px]]&lt;br /&gt;
 &lt;br /&gt;
The seeming paradox to this charismatic face is the dark presence of the Batman. A phantom of the night with a visage and persona both forged to be, and inherently frightening to many, particularly the guilty hearted. To a large degree, Batman buys into his own image, playing up the dark avenger side of his personality with the criminals he targets, a master of intimidation, interrogation, and manipulation. He is not (quite) as harsh as he makes himself out to be, however: Batman will not kill, ever. He will not touch a firearm, ever. Despite the grim efficiency with which he conducts his personal crusade, compassion remains at the very core of everything Batman stands for. Despite his comrades, Batman is the consumate lone wolf: he is a survivor, a masterful strategist backed up by instinct and experience, with little tolerance for being anything but the pack Alpha in most any situation. He is not well practiced in not getting his way.&lt;br /&gt;
&lt;br /&gt;
The apparent clear distinction between the two facets of Bruce's psyche is actually something of an illusion, however. In reality, both involve the core values of the true Bruce Wayne (or, as he thinks of himself, the real Batman), and both are tools used by this man to accomplish his goals. Batman is the frightening idea concocted to scare those he combats, to elevate himself above some mortal being in the eyes of the Gotham underworld. His outlook of unrelenting perfectionism carrying into the discipline required to maintain the vigilante's lifestyle... and the dual identity that comes with it. As surely as the Dark Knight's projected persona is carefully crafted and applied in his neverending and HIGHLY personal crusade against evil, the socialite mask is a similar, more subtly potent weapon. Wayne's role in high society keeps Batman informed, connected, influential. His flippancy and chaotic immaturity keeps suspicion away from him. His contacts are often contacts Batman needs, directly or indirectly, and the intentional distance between personas keeps those Batman cares about safe..... safer.&lt;br /&gt;
&lt;br /&gt;
In the end, most run up against one mask, or the other, and never discover what lies beneath. Despite the distance and distrust with which Bruce regards the rest of the world, it is possible to earn his trust, even his friendship. This can be done regardless of which 'identity' was first engaged in the relationship - despite the inherent dishonesty in Wayne's duality, neither persona can really be considered a true lie. One reason he keeps his distance is, of course, the serious intensity with which he treats his responsibility to his friends and loved ones.&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&amp;lt;gallery widths=150px heights=150px perrow=3 Caption=Batsheet&amp;gt;&lt;br /&gt;
Image:Batlurk.jpg|[[Batman/Skills|Batskills]]&lt;br /&gt;
Image:Utility-belt.jpg|[[Batman/Devices|Wonderful Toys]]&lt;br /&gt;
Image:WayneTower.jpg|[[Batman/Resources|Batresources]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Batmandrops.jpg|right|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Batemblem.jpg|center|300px]]&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Hero]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Tier 1]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Template:Extension_DPL</id>
		<title>Template:Extension DPL</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Template:Extension_DPL"/>
				<updated>2012-02-10T16:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Template:Extension DPL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [http://mediawiki.org/wiki/Extension:DynamicPageList Extension:DynamicPageList (DPL)].&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Joker</id>
		<title>Joker</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Joker"/>
				<updated>2012-02-10T15:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=The Clown Prince of Crime&lt;br /&gt;
|Image=[[Image:Kiss_the_cook.gif]]&lt;br /&gt;
|Name=The Joker&lt;br /&gt;
|Alias=Too many :D&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=???&lt;br /&gt;
|Affiliation=No one trusts me. :(&lt;br /&gt;
|Quote=''&amp;quot;Life's a bowl of cherries and this is the pits.&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* INSANITY&lt;br /&gt;
* TOYS&lt;br /&gt;
* GENIUS&lt;br /&gt;
* POISON IMMUNITY&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
The Joker is a force of nature that seems to have been brought about by numerous different factors. True or False?&lt;br /&gt;
&lt;br /&gt;
If you said True, please move to page 38. If you said false, please move to page 42.&lt;br /&gt;
&lt;br /&gt;
Page 38:&lt;br /&gt;
&lt;br /&gt;
Long ago, there was a man who was a struggling comedian. He had been down on his luck, and fell in with the wrong crowd. Eventually he got stuck in a funny mask, and kicked into a vat of acid by [[Batman]]. Instead of dying, the sheer pain and agony of this tormented the man in numerous ways, creating a being that would truly be a foil until the end of time for Gotham's caped crusader.&lt;br /&gt;
&lt;br /&gt;
...You have been thrown into a vat of acid. You're dead!&lt;br /&gt;
&lt;br /&gt;
Page 42:&lt;br /&gt;
&lt;br /&gt;
A criminal master mind that once was known as the Red Hood, he befell a fate worse then death by the hands of Gotham's winged rodent known as Batman. (He was thrown into a vat of acid and left to die.)&lt;br /&gt;
&lt;br /&gt;
A mysterious stranger wearing purple and green shakes your hand. You feel the slight tingling sensation of a joy buzzer.. You have been electrocuted. You're dead!&lt;br /&gt;
&lt;br /&gt;
Also, never accept the chance to smell a flower by a man who asks if you've ever danced with a devil in the pale moonlight. You might end up dead. Or just die of laughter.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Joker is insane. There is no real other way to put it beyond that. While he might be hell bent on creating chaos one day, another he could be up for a walk in the park kissing babies and giving money to those who are in need (the fact that the babies and destitute generally end up dead is completely beside the point.)&lt;br /&gt;
&lt;br /&gt;
His main obsession is Gotham's Caped Crusader Batman, who generally foils him at every turn creating more of an obsession merely to just either defeat the Dark Knight, or just outright kill him. This depends on the time of day, position of the tide, and wether Uranus or Neptune is in power.&lt;br /&gt;
&lt;br /&gt;
While he might have had a hand in corrupting poor [[Harley_Quinn|Doctor Harleen Quinzel]], he takes no joy in this matter, as she generally creates more problems then good for him. Even if she hand delivers Batman on a silver platter to him.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
{{#dpl: |category       = logs&lt;br /&gt;
        |linksto        = {{PAGENAME}}&lt;br /&gt;
        |ordermethod    = title&lt;br /&gt;
        |notcategory    = cutscenes&lt;br /&gt;
        |suppresserrors = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Villain]]&lt;br /&gt;
[[Category:Tier 1]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Main_Page"/>
				<updated>2012-02-08T11:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Protected &amp;quot;Main Page&amp;quot;: High traffic page ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welcome.png|Welcome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flash01.png|right|The Flash]]&lt;br /&gt;
Thank you for taking an intrest in DC Animated MU*. (Sometimes referred to as DC Animated Multi-verse) DCAM is a text-based role playing game intended as a world of super heroes and masterful criminals doing battle in a universe inspired by the animated DC Comics series. Titles like Batman: The Animated Series, Batman and Robin, Superman: The Animated Series, Static Shock, Justice League Unlimited, and the recent movies like Superman Doomsday, Green Lantern: First Flight, and Wonder Woman.&lt;br /&gt;
&lt;br /&gt;
It's a world where anything can happen yet gratuitous violence is kept at a minimum. Where the Joker, while still a murderous madman, is more willing to keep the victims around as an audience than melt them in a vat of acid. It's also the worlds many of us grew up with.&lt;br /&gt;
&lt;br /&gt;
For more information please check out our rules page or log on and speak to a member of staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;In order to receive a character bit, please review the [[Character Request]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;700px&amp;quot; border=0 colspan=0 colspacing=0 style=&amp;quot;margin: 1em auto;text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0066CC; font-weight: bold; text-align: center;&amp;quot; | &amp;lt;big&amp;gt;'''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DCA MU*'s News Files&amp;lt;/font&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D9D9F3; padding: 0px 5px; text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;[[Disclaimer]] • [[Theme]] • [[Characters]] • [[Building]] • [[TinyPlots]] • [[Bulletin Boards]] • [[Consent]]• [[Behavior]] &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Characters"/>
				<updated>2012-02-08T04:37:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Restricted Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To get a '''character bit''' on DCA MU*, log in as a guest and talk to any one of our staffers.  If you're not sure which characters are free, '''[[:Category:Available|this]]''' may be a good place to start.&lt;br /&gt;
==Tiers==&lt;br /&gt;
DC Animated MU* uses a Tier system to divide highly popular heroes and villains from less well known and infrequently used characters. This system breaks down as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 1|Tier 1]]''': A city's principle guardian, and their archvillain, along with iconic DC staples.  Examples of Tier 1 characters include Batman and the Joker, Superman and Lex Luthor, Wonder Woman, and the Flash.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 2|Tier 2]]''': Prominent, popular villains and capes. Always skilled and/or powerful, these are iconic heroes in their own right, and little truly separates them from the most popular Tier 1 characters. Many prominent heroes and villains fall into this category. Examples of Tier 2 characters include Nightwing, Robin, Zatanna, Harley Quinn, Aquaman, Bane, Metallo, and Mr. Freeze.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 3|Tier 3]]''': Less well known and less exposed heroes and villains, these characters may be exceptional in their own right, but will typically be more minor characters than the Tiers above them, at least outside their own circles.  Examples of Tier 3 characters include Hourman, Wildcat, Secret, Deadshot, Talia al Ghul. OCs will almost universally be considered Tier 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 4|Tier 4]]''': Support characters without a major career in either the hero or villain roles will fall into the Tier 4 category. They may also be exceptional in any number of ways, but their main purpose in life is something other than wearing tights and doing good and evil. Examples of Tier 4 characters include Alfred, Jim Gordon, Lois Lane, Jimmy Olsen, Linda Lake, or Vicki Vale.&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
Players may have up to four superhero or supervillain alts. Of these, no more than one may be Tier 1, and at least one of the first three must be a Tier 3 or 4 character. This will allow the application for a fourth 'bonus' slot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters which should, thematically, interact a great deal cannot be alts for the same person.  In general staff will be lenient about this, but in no case will the same player have, for instance: Batman and Robin, Aquaman and Black Manta, Hal Jordan and Sinestro, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no numeric limit to Tier 4 support characters, but players are encouraged to be sensible about both alt interaction and RP availability. Waitlist and idletime concerns (see below) will be amplified when directed towards players with more than three alts.&lt;br /&gt;
&lt;br /&gt;
==Feature Characters==&lt;br /&gt;
Characters originating from DC Comics media including the comics and animated series are considered FCs. FCs who are featured in the shows that make up the game's [[theme]] are expected to incorporate these events and traits into their backstory and portrayal. While other sources may be adapted within reason, this single, relatively simple sequence of events provides a good foundation for the game to build from, and should be altered minimally if at all.&lt;br /&gt;
&lt;br /&gt;
Subsequent players of an FC are encouraged to start their play where the previous player left off.  It's helpful to read the previous player's logs, and speak with connected characters.  If you have any particular concerns about the previous player(s), please talk to Staff.  We understand that some elements can be difficult to pick up and play, like romantic entanglements and close friendships. While a 'soft reset' is certainly possible, we encourage players to consider compromises that move the story -forward-, rather than backwards.  For example, an amicable (or not!) breakup, argument, or absence of some sort leading into the present day.&lt;br /&gt;
&lt;br /&gt;
DCAM is not a &amp;quot;Year One&amp;quot; game.  While some characters may be ideally suited to such an adaptation, perhaps due to absence in the AU or the simple appeal of starting from scratch, players are under no impetus to start a character 'over' simply because they are being adapted from mainline DC.  In many cases, a character's career and history may be adapted in part or in full, for example when dealing with the elder members of the Justice Society.  Characters who have received massive or temporary upgrades in powers or items (Becoming the avatar of Parallax, White Lantern rings, artifacts of ungodly magic, etc) will likely be expected to start play without these powers and items.  If you have any question, just ask staff.&lt;br /&gt;
&lt;br /&gt;
Characters from any DC label that you feel would mesh well with the AU may be discussed for adaptation.  The final word on this is with Staff, please trust us to fully consider and discuss this before rendering a verdict, we understand that it can be difficult to be denied a favorite choice.  Please also keep in mind when adapting characters that the animated universe is somewhat lower-power than the comics, and characters brought into it may need to be slightly downgraded in power level.  In almost every case where Staff's primary concern with a character is power level, this will be the solution rather than banning the character itself.&lt;br /&gt;
&lt;br /&gt;
Staff also reserves the right to introduce non-animated elements from the comics into continuity proactively as necessary.&lt;br /&gt;
&lt;br /&gt;
===Age Limits===&lt;br /&gt;
There are a few FCs below the age of 16 in the DC universe. These FCs may be applied for, but should be adapted to be at least 16 years of age. In no case will DCAM allow a PC under 16 years of age, or who is explicitly or implicitly stated to appear as such.  Younger characters may be NPC'ed as necessary, but any inappropriate conduct will result in immediate dismissal of the offending player.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that players on the site must be 18 years of age. We do not allow younger players, and we are sorry for any inconvenience.&lt;br /&gt;
&lt;br /&gt;
===Love and Marriage===&lt;br /&gt;
Feature Characters are welcome to develop romantic relationships with other characters.  In order to be conscientious of potential future players, however, any FC who wishes to propose marriage or have a child must submit a request to Staff.  Please be aware up-front that these requests are not especially likely to be passed if the development in question is not present in the pre-existing animated or comics canon, and/or supported by long-term play and stability.&lt;br /&gt;
&lt;br /&gt;
===Banned Characters===&lt;br /&gt;
On DCA MU* there are a few characters who, as a general rule, may not be used as PCs.  These characters are usually not available for application, but staff welcomes original and insightful suggestions for adapting them to theme.  This list includes:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5th Dimension Characters    ||   Alternate Universe Characters     ||  Amazo &lt;br /&gt;
|-&lt;br /&gt;
|Non-Sentient Animals            ||          Brainiac || Chronos    &lt;br /&gt;
|-&lt;br /&gt;
|Despero    ||  Doomsday || The Endless&lt;br /&gt;
|-&lt;br /&gt;
|Future Characters*     || Dial H For Hero  || Hippolyta  &lt;br /&gt;
|-&lt;br /&gt;
|Johnny Thunder  ||        The Monitor and Anti-Monitor      ||  Morgaine le Fey         &lt;br /&gt;
|-&lt;br /&gt;
|Nekron          || Some New Gods**          || Olympians/Titans*** &lt;br /&gt;
|-&lt;br /&gt;
|Parallax    ||   The Phantom Stranger   || Ray Thompson             &lt;br /&gt;
|-&lt;br /&gt;
|The Spectre      ||  Swamp Thing       || Starro      &lt;br /&gt;
|-&lt;br /&gt;
|Waverider     || &lt;br /&gt;
|}&lt;br /&gt;
(*)  - Future Characters not banned: Booster Gold, Impulse, Goldstar, Sungirl, Rip Hunter, others TBD.&amp;lt;br&amp;gt;&lt;br /&gt;
(**) - New Gods banned: Highfather, Darkseid, Metron, Black Racer, Malice Vundabar&amp;lt;br&amp;gt;&lt;br /&gt;
(***) - Olympians/Titans not banned: Circe, Hercules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This list is not all-inclusive.  Theme Staff has the final say with regards to which characters may be PCs.'''&lt;br /&gt;
&lt;br /&gt;
===Restricted Characters===&lt;br /&gt;
While not out and out banned, the following characters or character categories will need to be discussed with staff and are likely to have plot significance that will require cooperation and detail from the applicant, and/or a good plan to fit them in and make them work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Kryptonians   ||   Lanterns (other colors than Green)     ||  The Ultimen &lt;br /&gt;
|-&lt;br /&gt;
|Wildstorm characters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Original Characters==&lt;br /&gt;
Original Characters are just what they sound like, original creations not found in any DC products.  OCs are slightly limited by comparison to FCs; generally, they will not be the very best at what they do.  They may not be the near-perfect physical god Superman is, the ultimate super scientist Lex Luthor is, or a better detective than Batman for example. OCs may, however, grow through RP by the same measure as any other character, and are encouraged to shine.  Try to equalize powers and skill levels with experience levels, and avoid coming in as super famous - as no one on the game will have actually heard of you yet!  OCs are expected to consider carefully their goals, psychology, and flaws, and how these mesh with age, experience level, and desired RP.&lt;br /&gt;
&lt;br /&gt;
===Banned Concepts===&lt;br /&gt;
The following OC concepts are not acceptable:&lt;br /&gt;
&lt;br /&gt;
*Alternate reality versions of FCs&lt;br /&gt;
*Clones of FCs&lt;br /&gt;
*Heretofore unknown relatives of FCs&lt;br /&gt;
*Colored Lanterns (However, OCs are eligible to join - or be selected by - the various Corps in play.)&lt;br /&gt;
&lt;br /&gt;
===Restricted Concepts===&lt;br /&gt;
These OC concepts are possible but will require an exceptional app:&lt;br /&gt;
&lt;br /&gt;
*Magicians&lt;br /&gt;
*Telepaths&lt;br /&gt;
*Regenerators&lt;br /&gt;
*Time or Reality Manipulators&lt;br /&gt;
*Time Travelers&lt;br /&gt;
*Dimensional Travelers&lt;br /&gt;
*Super-Soldiers&lt;br /&gt;
*Demons, Angels, Fae, et cetera&lt;br /&gt;
*Immortals&lt;br /&gt;
*Independently Wealthy Persons&lt;br /&gt;
*Veterans&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This list is not all-inclusive.  Theme Staff has the final say with regards to which concepts are allowed.'''&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
Q: What is the Concept Application?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The Concept App serves to quickly show that you understand the basics of the character (in the case of an FC) or that the character is thematically acceptable (in the case of an OC).  Characters who are Concept Approved may RP freely, and are expected to complete the full application within two weeks.  Problems with details of the powers or portrayal may be examined in this period and can be addressed on the application.  Players are expected to cooperate with one another and staff in making sure the new character meshes with the game and theme.&lt;br /&gt;
&lt;br /&gt;
Q: How long will it take for me to get approved?&amp;lt;br&amp;gt;&lt;br /&gt;
A: We aim to handle concept applications as they come in, providing an environment where new players can join a game and drop IC almost instantly after considering the rules and character options.  Obviously, we can't be awake and on duty 24/7, but concept apps should never take long when an appstaffer is available.  When submitting the full application, you should hear back from staff within 24 hours, under most circumstances, if not much sooner.  Problems with the app may delay actual approval, but we will make every effort to highly prioritize incoming players and address applications quickly.  If you have not heard from staff within 24 hours, please add a comment to the application job, or page to inquire.&lt;br /&gt;
&lt;br /&gt;
Q: The character I want isn't listed as [[:Category:Available|Available]], but he or she isn't in play at the moment.  Can I still apply for him or her?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The Available list is generally only comprised of those FCs who appeared in the cartoon or who have had previous players.  Assuming the character you want isn't on the Banned list, he or she is probably perfectly acceptable; the only exception is characters who simply cannot exist in the animated continuity (such as Kara Zor-El, who is replaced in the animated continuity by Kara In-Ze).&lt;br /&gt;
&lt;br /&gt;
Q: I want to apply for a character on your Banned list, or I want to apply for a character listed on the wiki as an NPC.  What should I do?&amp;lt;br&amp;gt;&lt;br /&gt;
A: This is unlikely to be allowed, but it never hurts to ask.  Page, +request or @mail staff with your reasoning for how that character will work as a PC.&lt;br /&gt;
&lt;br /&gt;
Q: How long does my background have to be?&amp;lt;br&amp;gt;&lt;br /&gt;
A: FCs can (and are encouraged to) use bullet points as long as they get all their important information across.  OCs need to write prose backgrounds, but they do not need to be very long.  Just make sure we know who you are, where you came from, and what you're doing in the DCU.&lt;br /&gt;
&lt;br /&gt;
Q: When is our Theme cutoff?&amp;lt;br&amp;gt;&lt;br /&gt;
A: DCAM diverges from the regular animated continuity after the JLU episode 5.11 &amp;quot;Ancient History&amp;quot;.  This is because the following episodes involve a lot of character death, and we think that'd be a waste when so many of the deceased in question could make great PCs.&lt;br /&gt;
&lt;br /&gt;
Q: Can I use a Feature/Original Character in my background?&amp;lt;br&amp;gt;&lt;br /&gt;
A: You may not use any character that is currently being played in your background without the permission of that character's player, unless the characters have interacted in canon. This includes OCs, who may not be used without permission under any circumstances. If you want to use a Feature Character who is not currently being played, you may inquire with staff.&lt;br /&gt;
&lt;br /&gt;
Q: What exactly needs to be written up as a trait?&amp;lt;br&amp;gt;&lt;br /&gt;
Any power or item you plan to use consistently has to be written up as a trait.  These traits are locked upon approval.  Traits don't need to be too long, one or two sentences can be fine, but they do need to be informative.  The best traits provide comparative or numerical examples that can be used easily in consent RP, such as &amp;quot;Captain Amazing has superhuman strength on the level of Wonder Woman, but would fall easily before Superman,&amp;quot; or &amp;quot;Psionic Lass can levitate 3000 pounds of matter with her telekinesis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Q: I forgot a trait!  Or I didn't forget a trait, but one of them has developed to the point that it needs to be re-delineated.  What do I do?&amp;lt;br&amp;gt;&lt;br /&gt;
A: If you want to add a new +trait or update an old one, put in a +request to Theme Staff.  If your request is reasonable and makes sense, they'll unlock your sheet and let you make the proper changes.&lt;br /&gt;
&lt;br /&gt;
Q: If I'm applying for the Green Arrow, do I need to define every single one of his trick arrows on my sheet?&amp;lt;br&amp;gt;&lt;br /&gt;
A: No; we understand that the Green Arrow has a variety of different arrows for different situations that come up on the fly.  Please outline a few examples in your traits and otherwise remain reasonable in your RP.  However, characters with broader powersets like sorcery will be required to write out what, exactly, they are capable of.  We realize this is not exactly in keeping with the comic books (where Zatanna, for example, can do anything she sets her mind to), but it's necessary to keep a consent game running smoothly, and keep power levels sane across the board.&lt;br /&gt;
&lt;br /&gt;
Q: What if the character I want hasn't been in the Animated Universe?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Some characters, such as Jason Todd or Hal Jordan will require significant tweaking, but are still available. The reason they never showed up in the Animated Universe is most likely due to back story issues or issues regarding wanting a different feel by the production staff. Hal Jordan is prime example, as his origins have been taken by Kyle Rayner. Please speak to staff regarding these kind of characters so we can help get them into a proper fit.&lt;br /&gt;
&lt;br /&gt;
===The Waitlist===&lt;br /&gt;
FCs may be set Available on the wiki if they have not logged in for over 15 days, or have not RP'ed in 30 days.  If you are going to be unable to log in and play for a while, please ask staff to set you on Vacation.&lt;br /&gt;
&lt;br /&gt;
If you want a character but he or she is already being played, please feel free to contact staff to have your name put on the '''Waitlist'''.  This is a +job only viewable by staff, where a record is kept of all waitlisted characters.  If that character becomes available, you will get first crack at them.  Characters with a waitlist will be more strictly enforced when passing out of the above outlined boundaries, so expect more prominent characters to require more consistent activity.&lt;br /&gt;
&lt;br /&gt;
===Advancement===&lt;br /&gt;
Characters may evolve in strength, skill, status, and personality over the course of play.  Much of this is in the hands of the player.  If you wish to change a +sheet entry to better reflect your changing situation, please page or @mail appstaff.  In most cases, this will involve a brief justification of how these changes have come about in one's RP.&lt;br /&gt;
&lt;br /&gt;
We are considering an xp system of one kind or another to help provide an objective basis for judging more major shifts.&lt;br /&gt;
&lt;br /&gt;
{{newsnav}}&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Characters"/>
				<updated>2012-02-07T20:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Original Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To get a '''character bit''' on DCA MU*, log in as a guest and talk to any one of our staffers.  If you're not sure which characters are free, '''[[:Category:Available|this]]''' may be a good place to start.&lt;br /&gt;
==Tiers==&lt;br /&gt;
DC Animated MU* uses a Tier system to divide highly popular heroes and villains from less well known and infrequently used characters. This system breaks down as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 1|Tier 1]]''': A city's principle guardian, and their archvillain, along with iconic DC staples.  Examples of Tier 1 characters include Batman and the Joker, Superman and Lex Luthor, Wonder Woman, and the Flash.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 2|Tier 2]]''': Prominent, popular villains and capes. Always skilled and/or powerful, these are iconic heroes in their own right, and little truly separates them from the most popular Tier 1 characters. Many prominent heroes and villains fall into this category. Examples of Tier 2 characters include Nightwing, Robin, Zatanna, Harley Quinn, Aquaman, Bane, Metallo, and Mr. Freeze.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 3|Tier 3]]''': Less well known and less exposed heroes and villains, these characters may be exceptional in their own right, but will typically be more minor characters than the Tiers above them, at least outside their own circles.  Examples of Tier 3 characters include Hourman, Wildcat, Secret, Deadshot, Talia al Ghul. OCs will almost universally be considered Tier 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 4|Tier 4]]''': Support characters without a major career in either the hero or villain roles will fall into the Tier 4 category. They may also be exceptional in any number of ways, but their main purpose in life is something other than wearing tights and doing good and evil. Examples of Tier 4 characters include Alfred, Jim Gordon, Lois Lane, Jimmy Olsen, Linda Lake, or Vicki Vale.&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
Players may have up to four superhero or supervillain alts. Of these, no more than one may be Tier 1, and at least one of the first three must be a Tier 3 or 4 character. This will allow the application for a fourth 'bonus' slot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters which should, thematically, interact a great deal cannot be alts for the same person.  In general staff will be lenient about this, but in no case will the same player have, for instance: Batman and Robin, Aquaman and Black Manta, Hal Jordan and Sinestro, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no numeric limit to Tier 4 support characters, but players are encouraged to be sensible about both alt interaction and RP availability. Waitlist and idletime concerns (see below) will be amplified when directed towards players with more than three alts.&lt;br /&gt;
&lt;br /&gt;
==Feature Characters==&lt;br /&gt;
Characters originating from DC Comics media including the comics and animated series are considered FCs. FCs who are featured in the shows that make up the game's [[theme]] are expected to incorporate these events and traits into their backstory and portrayal. While other sources may be adapted within reason, this single, relatively simple sequence of events provides a good foundation for the game to build from, and should be altered minimally if at all.&lt;br /&gt;
&lt;br /&gt;
Subsequent players of an FC are encouraged to start their play where the previous player left off.  It's helpful to read the previous player's logs, and speak with connected characters.  If you have any particular concerns about the previous player(s), please talk to Staff.  We understand that some elements can be difficult to pick up and play, like romantic entanglements and close friendships. While a 'soft reset' is certainly possible, we encourage players to consider compromises that move the story -forward-, rather than backwards.  For example, an amicable (or not!) breakup, argument, or absence of some sort leading into the present day.&lt;br /&gt;
&lt;br /&gt;
DCAM is not a &amp;quot;Year One&amp;quot; game.  While some characters may be ideally suited to such an adaptation, perhaps due to absence in the AU or the simple appeal of starting from scratch, players are under no impetus to start a character 'over' simply because they are being adapted from mainline DC.  In many cases, a character's career and history may be adapted in part or in full, for example when dealing with the elder members of the Justice Society.  Characters who have received massive or temporary upgrades in powers or items (Becoming the avatar of Parallax, White Lantern rings, artifacts of ungodly magic, etc) will likely be expected to start play without these powers and items.  If you have any question, just ask staff.&lt;br /&gt;
&lt;br /&gt;
Characters from any DC label that you feel would mesh well with the AU may be discussed for adaptation.  The final word on this is with Staff, please trust us to fully consider and discuss this before rendering a verdict, we understand that it can be difficult to be denied a favorite choice.  Please also keep in mind when adapting characters that the animated universe is somewhat lower-power than the comics, and characters brought into it may need to be slightly downgraded in power level.  In almost every case where Staff's primary concern with a character is power level, this will be the solution rather than banning the character itself.&lt;br /&gt;
&lt;br /&gt;
Staff also reserves the right to introduce non-animated elements from the comics into continuity proactively as necessary.&lt;br /&gt;
&lt;br /&gt;
===Age Limits===&lt;br /&gt;
There are a few FCs below the age of 16 in the DC universe. These FCs may be applied for, but should be adapted to be at least 16 years of age. In no case will DCAM allow a PC under 16 years of age, or who is explicitly or implicitly stated to appear as such.  Younger characters may be NPC'ed as necessary, but any inappropriate conduct will result in immediate dismissal of the offending player.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that players on the site must be 18 years of age. We do not allow younger players, and we are sorry for any inconvenience.&lt;br /&gt;
&lt;br /&gt;
===Love and Marriage===&lt;br /&gt;
Feature Characters are welcome to develop romantic relationships with other characters.  In order to be conscientious of potential future players, however, any FC who wishes to propose marriage or have a child must submit a request to Staff.  Please be aware up-front that these requests are not especially likely to be passed if the development in question is not present in the pre-existing animated or comics canon, and/or supported by long-term play and stability.&lt;br /&gt;
&lt;br /&gt;
===Banned Characters===&lt;br /&gt;
On DCA MU* there are a few characters who, as a general rule, may not be used as PCs.  These characters are usually not available for application, but staff welcomes original and insightful suggestions for adapting them to theme.  This list includes:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5th Dimension Characters    ||   Alternate Universe Characters     ||  Amazo &lt;br /&gt;
|-&lt;br /&gt;
|Non-Sentient Animals            ||          Brainiac || Chronos    &lt;br /&gt;
|-&lt;br /&gt;
|Despero    ||  Doomsday || The Endless&lt;br /&gt;
|-&lt;br /&gt;
|Future Characters*     || Dial H For Hero  || Hippolyta  &lt;br /&gt;
|-&lt;br /&gt;
|Johnny Thunder  ||        The Monitor and Anti-Monitor      ||  Morgaine le Fey         &lt;br /&gt;
|-&lt;br /&gt;
|Nekron          || Some New Gods**          || Olympians/Titans*** &lt;br /&gt;
|-&lt;br /&gt;
|Parallax    ||   The Phantom Stranger   || Ray Thompson             &lt;br /&gt;
|-&lt;br /&gt;
|The Spectre      ||  Swamp Thing       || Starro      &lt;br /&gt;
|-&lt;br /&gt;
|Waverider     || &lt;br /&gt;
|}&lt;br /&gt;
(*)  - Future Characters not banned: Booster Gold, Impulse, Goldstar, Sungirl, Rip Hunter, others TBD.&amp;lt;br&amp;gt;&lt;br /&gt;
(**) - New Gods banned: Highfather, Darkseid, Metron, Black Racer, Malice Vundabar&amp;lt;br&amp;gt;&lt;br /&gt;
(***) - Olympians/Titans not banned: Circe, Hercules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This list is not all-inclusive.  Theme Staff has the final say with regards to which characters may be PCs.'''&lt;br /&gt;
&lt;br /&gt;
===Restricted Characters===&lt;br /&gt;
While not out and out banned, the following characters or character categories will need to be discussed with staff and are likely to have plot significance that will require cooperation and detail from the applicant, and/or a good plan to fit them in and make them work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Kryptonians   ||   Lanterns (other colors than Green)     ||  The Ultimen &lt;br /&gt;
|-&lt;br /&gt;
|Wildstorm characters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Original Characters==&lt;br /&gt;
Original Characters are just what they sound like, original creations not found in any DC products.  OCs are slightly limited by comparison to FCs; generally, they will not be the very best at what they do.  They may not be as strong as Superman or a better detective than Batman, for example. Overtime however, they may grow to be just as good then what is established as 'the best', but this will require time and dedication.  Try to equalize powers and skill levels with experience levels, and avoid coming in as super famous - as no one on the game will have actually heard of you yet!  OCs are expected to consider carefully their goals, psychology, and flaws, and how these mesh with age, experience level, and desired RP.&lt;br /&gt;
&lt;br /&gt;
===Banned Concepts===&lt;br /&gt;
The following OC concepts are not acceptable:&lt;br /&gt;
&lt;br /&gt;
*Alternate reality versions of FCs&lt;br /&gt;
*Clones of FCs&lt;br /&gt;
*Heretofore unknown relatives of FCs&lt;br /&gt;
*Colored Lanterns (However, OCs are eligible to join - or be selected by - the various Corps in play.)&lt;br /&gt;
&lt;br /&gt;
===Restricted Concepts===&lt;br /&gt;
These OC concepts are possible but will require an exceptional app:&lt;br /&gt;
&lt;br /&gt;
*Magicians&lt;br /&gt;
*Telepaths&lt;br /&gt;
*Regenerators&lt;br /&gt;
*Time or Reality Manipulators&lt;br /&gt;
*Time Travelers&lt;br /&gt;
*Dimensional Travelers&lt;br /&gt;
*Super-Soldiers&lt;br /&gt;
*Demons, Angels, Fae, et cetera&lt;br /&gt;
*Immortals&lt;br /&gt;
*Independently Wealthy Persons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This list is not all-inclusive.  Theme Staff has the final say with regards to which concepts are allowed.'''&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
Q: What is the Concept Application?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The Concept App serves to quickly show that you understand the basics of the character (in the case of an FC) or that the character is thematically acceptable (in the case of an OC).  Characters who are Concept Approved may RP freely, and are expected to complete the full application within two weeks.  Problems with details of the powers or portrayal may be examined in this period and can be addressed on the application.  Players are expected to cooperate with one another and staff in making sure the new character meshes with the game and theme.&lt;br /&gt;
&lt;br /&gt;
Q: How long will it take for me to get approved?&amp;lt;br&amp;gt;&lt;br /&gt;
A: We aim to handle concept applications as they come in, providing an environment where new players can join a game and drop IC almost instantly after considering the rules and character options.  Obviously, we can't be awake and on duty 24/7, but concept apps should never take long when an appstaffer is available.  When submitting the full application, you should hear back from staff within 24 hours, under most circumstances, if not much sooner.  Problems with the app may delay actual approval, but we will make every effort to highly prioritize incoming players and address applications quickly.  If you have not heard from staff within 24 hours, please add a comment to the application job, or page to inquire.&lt;br /&gt;
&lt;br /&gt;
Q: The character I want isn't listed as [[:Category:Available|Available]], but he or she isn't in play at the moment.  Can I still apply for him or her?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The Available list is generally only comprised of those FCs who appeared in the cartoon or who have had previous players.  Assuming the character you want isn't on the Banned list, he or she is probably perfectly acceptable; the only exception is characters who simply cannot exist in the animated continuity (such as Kara Zor-El, who is replaced in the animated continuity by Kara In-Ze).&lt;br /&gt;
&lt;br /&gt;
Q: I want to apply for a character on your Banned list, or I want to apply for a character listed on the wiki as an NPC.  What should I do?&amp;lt;br&amp;gt;&lt;br /&gt;
A: This is unlikely to be allowed, but it never hurts to ask.  Page, +request or @mail staff with your reasoning for how that character will work as a PC.&lt;br /&gt;
&lt;br /&gt;
Q: How long does my background have to be?&amp;lt;br&amp;gt;&lt;br /&gt;
A: FCs can (and are encouraged to) use bullet points as long as they get all their important information across.  OCs need to write prose backgrounds, but they do not need to be very long.  Just make sure we know who you are, where you came from, and what you're doing in the DCU.&lt;br /&gt;
&lt;br /&gt;
Q: When is our Theme cutoff?&amp;lt;br&amp;gt;&lt;br /&gt;
A: DCAM diverges from the regular animated continuity after the JLU episode 5.11 &amp;quot;Ancient History&amp;quot;.  This is because the following episodes involve a lot of character death, and we think that'd be a waste when so many of the deceased in question could make great PCs.&lt;br /&gt;
&lt;br /&gt;
Q: Can I use a Feature/Original Character in my background?&amp;lt;br&amp;gt;&lt;br /&gt;
A: You may not use any character that is currently being played in your background without the permission of that character's player, unless the characters have interacted in canon. This includes OCs, who may not be used without permission under any circumstances. If you want to use a Feature Character who is not currently being played, you may inquire with staff.&lt;br /&gt;
&lt;br /&gt;
Q: What exactly needs to be written up as a trait?&amp;lt;br&amp;gt;&lt;br /&gt;
Any power or item you plan to use consistently has to be written up as a trait.  These traits are locked upon approval.  Traits don't need to be too long, one or two sentences can be fine, but they do need to be informative.  The best traits provide comparative or numerical examples that can be used easily in consent RP, such as &amp;quot;Captain Amazing has superhuman strength on the level of Wonder Woman, but would fall easily before Superman,&amp;quot; or &amp;quot;Psionic Lass can levitate 3000 pounds of matter with her telekinesis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Q: I forgot a trait!  Or I didn't forget a trait, but one of them has developed to the point that it needs to be re-delineated.  What do I do?&amp;lt;br&amp;gt;&lt;br /&gt;
A: If you want to add a new +trait or update an old one, put in a +request to Theme Staff.  If your request is reasonable and makes sense, they'll unlock your sheet and let you make the proper changes.&lt;br /&gt;
&lt;br /&gt;
Q: If I'm applying for the Green Arrow, do I need to define every single one of his trick arrows on my sheet?&amp;lt;br&amp;gt;&lt;br /&gt;
A: No; we understand that the Green Arrow has a variety of different arrows for different situations that come up on the fly.  Please outline a few examples in your traits and otherwise remain reasonable in your RP.  However, characters with broader powersets like sorcery will be required to write out what, exactly, they are capable of.  We realize this is not exactly in keeping with the comic books (where Zatanna, for example, can do anything she sets her mind to), but it's necessary to keep a consent game running smoothly, and keep power levels sane across the board.&lt;br /&gt;
&lt;br /&gt;
Q: What if the character I want hasn't been in the Animated Universe?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Some characters, such as Jason Todd or Hal Jordan will require significant tweaking, but are still available. The reason they never showed up in the Animated Universe is most likely due to back story issues or issues regarding wanting a different feel by the production staff. Hal Jordan is prime example, as his origins have been taken by Kyle Rayner. Please speak to staff regarding these kind of characters so we can help get them into a proper fit.&lt;br /&gt;
&lt;br /&gt;
===The Waitlist===&lt;br /&gt;
FCs may be set Available on the wiki if they have not logged in for over 15 days, or have not RP'ed in 30 days.  If you are going to be unable to log in and play for a while, please ask staff to set you on Vacation.&lt;br /&gt;
&lt;br /&gt;
If you want a character but he or she is already being played, please feel free to contact staff to have your name put on the '''Waitlist'''.  This is a +job only viewable by staff, where a record is kept of all waitlisted characters.  If that character becomes available, you will get first crack at them.  Characters with a waitlist will be more strictly enforced when passing out of the above outlined boundaries, so expect more prominent characters to require more consistent activity.&lt;br /&gt;
&lt;br /&gt;
{{newsnav}}&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Characters"/>
				<updated>2012-02-07T20:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* Original Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To get a '''character bit''' on DCA MU*, log in as a guest and talk to any one of our staffers.  If you're not sure which characters are free, '''[[:Category:Available|this]]''' may be a good place to start.&lt;br /&gt;
==Tiers==&lt;br /&gt;
DC Animated MU* uses a Tier system to divide highly popular heroes and villains from less well known and infrequently used characters. This system breaks down as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 1|Tier 1]]''': A city's principle guardian, and their archvillain, along with iconic DC staples.  Examples of Tier 1 characters include Batman and the Joker, Superman and Lex Luthor, Wonder Woman, and the Flash.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 2|Tier 2]]''': Prominent, popular villains and capes. Always skilled and/or powerful, these are iconic heroes in their own right, and little truly separates them from the most popular Tier 1 characters. Many prominent heroes and villains fall into this category. Examples of Tier 2 characters include Nightwing, Robin, Zatanna, Harley Quinn, Aquaman, Bane, Metallo, and Mr. Freeze.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 3|Tier 3]]''': Less well known and less exposed heroes and villains, these characters may be exceptional in their own right, but will typically be more minor characters than the Tiers above them, at least outside their own circles.  Examples of Tier 3 characters include Hourman, Wildcat, Secret, Deadshot, Talia al Ghul. OCs will almost universally be considered Tier 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category:Tier 4|Tier 4]]''': Support characters without a major career in either the hero or villain roles will fall into the Tier 4 category. They may also be exceptional in any number of ways, but their main purpose in life is something other than wearing tights and doing good and evil. Examples of Tier 4 characters include Alfred, Jim Gordon, Lois Lane, Jimmy Olsen, Linda Lake, or Vicki Vale.&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
Players may have up to four superhero or supervillain alts. Of these, no more than one may be Tier 1, and at least one of the first three must be a Tier 3 or 4 character. This will allow the application for a fourth 'bonus' slot.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Characters which should, thematically, interact a great deal cannot be alts for the same person.  In general staff will be lenient about this, but in no case will the same player have, for instance: Batman and Robin, Aquaman and Black Manta, Hal Jordan and Sinestro, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There is no numeric limit to Tier 4 support characters, but players are encouraged to be sensible about both alt interaction and RP availability. Waitlist and idletime concerns (see below) will be amplified when directed towards players with more than three alts.&lt;br /&gt;
&lt;br /&gt;
==Feature Characters==&lt;br /&gt;
Characters originating from DC Comics media including the comics and animated series are considered FCs. FCs who are featured in the shows that make up the game's [[theme]] are expected to incorporate these events and traits into their backstory and portrayal. While other sources may be adapted within reason, this single, relatively simple sequence of events provides a good foundation for the game to build from, and should be altered minimally if at all.&lt;br /&gt;
&lt;br /&gt;
Subsequent players of an FC are encouraged to start their play where the previous player left off.  It's helpful to read the previous player's logs, and speak with connected characters.  If you have any particular concerns about the previous player(s), please talk to Staff.  We understand that some elements can be difficult to pick up and play, like romantic entanglements and close friendships. While a 'soft reset' is certainly possible, we encourage players to consider compromises that move the story -forward-, rather than backwards.  For example, an amicable (or not!) breakup, argument, or absence of some sort leading into the present day.&lt;br /&gt;
&lt;br /&gt;
DCAM is not a &amp;quot;Year One&amp;quot; game.  While some characters may be ideally suited to such an adaptation, perhaps due to absence in the AU or the simple appeal of starting from scratch, players are under no impetus to start a character 'over' simply because they are being adapted from mainline DC.  In many cases, a character's career and history may be adapted in part or in full, for example when dealing with the elder members of the Justice Society.  Characters who have received massive or temporary upgrades in powers or items (Becoming the avatar of Parallax, White Lantern rings, artifacts of ungodly magic, etc) will likely be expected to start play without these powers and items.  If you have any question, just ask staff.&lt;br /&gt;
&lt;br /&gt;
Characters from any DC label that you feel would mesh well with the AU may be discussed for adaptation.  The final word on this is with Staff, please trust us to fully consider and discuss this before rendering a verdict, we understand that it can be difficult to be denied a favorite choice.  Please also keep in mind when adapting characters that the animated universe is somewhat lower-power than the comics, and characters brought into it may need to be slightly downgraded in power level.  In almost every case where Staff's primary concern with a character is power level, this will be the solution rather than banning the character itself.&lt;br /&gt;
&lt;br /&gt;
Staff also reserves the right to introduce non-animated elements from the comics into continuity proactively as necessary.&lt;br /&gt;
&lt;br /&gt;
===Age Limits===&lt;br /&gt;
There are a few FCs below the age of 16 in the DC universe. These FCs may be applied for, but should be adapted to be at least 16 years of age. In no case will DCAM allow a PC under 16 years of age, or who is explicitly or implicitly stated to appear as such.  Younger characters may be NPC'ed as necessary, but any inappropriate conduct will result in immediate dismissal of the offending player.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that players on the site must be 18 years of age. We do not allow younger players, and we are sorry for any inconvenience.&lt;br /&gt;
&lt;br /&gt;
===Love and Marriage===&lt;br /&gt;
Feature Characters are welcome to develop romantic relationships with other characters.  In order to be conscientious of potential future players, however, any FC who wishes to propose marriage or have a child must submit a request to Staff.  Please be aware up-front that these requests are not especially likely to be passed if the development in question is not present in the pre-existing animated or comics canon, and/or supported by long-term play and stability.&lt;br /&gt;
&lt;br /&gt;
===Banned Characters===&lt;br /&gt;
On DCA MU* there are a few characters who, as a general rule, may not be used as PCs.  These characters are usually not available for application, but staff welcomes original and insightful suggestions for adapting them to theme.  This list includes:&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5th Dimension Characters    ||   Alternate Universe Characters     ||  Amazo &lt;br /&gt;
|-&lt;br /&gt;
|Non-Sentient Animals            ||          Brainiac || Chronos    &lt;br /&gt;
|-&lt;br /&gt;
|Despero    ||  Doomsday || The Endless&lt;br /&gt;
|-&lt;br /&gt;
|Future Characters*     || Dial H For Hero  || Hippolyta  &lt;br /&gt;
|-&lt;br /&gt;
|Johnny Thunder  ||        The Monitor and Anti-Monitor      ||  Morgaine le Fey         &lt;br /&gt;
|-&lt;br /&gt;
|Nekron          || Some New Gods**          || Olympians/Titans*** &lt;br /&gt;
|-&lt;br /&gt;
|Parallax    ||   The Phantom Stranger   || Ray Thompson             &lt;br /&gt;
|-&lt;br /&gt;
|The Spectre      ||  Swamp Thing       || Starro      &lt;br /&gt;
|-&lt;br /&gt;
|Waverider     || &lt;br /&gt;
|}&lt;br /&gt;
(*)  - Future Characters not banned: Booster Gold, Impulse, Goldstar, Sungirl, Rip Hunter, others TBD.&amp;lt;br&amp;gt;&lt;br /&gt;
(**) - New Gods banned: Highfather, Darkseid, Metron, Black Racer, Malice Vundabar&amp;lt;br&amp;gt;&lt;br /&gt;
(***) - Olympians/Titans not banned: Circe, Hercules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This list is not all-inclusive.  Theme Staff has the final say with regards to which characters may be PCs.'''&lt;br /&gt;
&lt;br /&gt;
===Restricted Characters===&lt;br /&gt;
While not out and out banned, the following characters or character categories will need to be discussed with staff and are likely to have plot significance that will require cooperation and detail from the applicant, and/or a good plan to fit them in and make them work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Kryptonians   ||   Lanterns (other colors than Green)     ||  The Ultimen &lt;br /&gt;
|-&lt;br /&gt;
|Wildstorm characters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Original Characters==&lt;br /&gt;
Original Characters are just what they sound like, original creations not found in any DC products.  OCs are slightly limited by comparison to FCs; generally, they will not be the very best at what they do.  They may not be as strong as Superman or a better detective than Batman, for example. Overtime however, they may grow to be better then what is established as 'the best', but this will require time and dedication.  Try to equalize powers and skill levels with experience levels, and avoid coming in as super famous - as no one on the game will have actually heard of you yet!  OCs are expected to consider carefully their goals, psychology, and flaws, and how these mesh with age, experience level, and desired RP.&lt;br /&gt;
&lt;br /&gt;
===Banned Concepts===&lt;br /&gt;
The following OC concepts are not acceptable:&lt;br /&gt;
&lt;br /&gt;
*Alternate reality versions of FCs&lt;br /&gt;
*Clones of FCs&lt;br /&gt;
*Heretofore unknown relatives of FCs&lt;br /&gt;
*Colored Lanterns (However, OCs are eligible to join - or be selected by - the various Corps in play.)&lt;br /&gt;
&lt;br /&gt;
===Restricted Concepts===&lt;br /&gt;
These OC concepts are possible but will require an exceptional app:&lt;br /&gt;
&lt;br /&gt;
*Magicians&lt;br /&gt;
*Telepaths&lt;br /&gt;
*Regenerators&lt;br /&gt;
*Time or Reality Manipulators&lt;br /&gt;
*Time Travelers&lt;br /&gt;
*Dimensional Travelers&lt;br /&gt;
*Super-Soldiers&lt;br /&gt;
*Demons, Angels, Fae, et cetera&lt;br /&gt;
*Immortals&lt;br /&gt;
*Independently Wealthy Persons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This list is not all-inclusive.  Theme Staff has the final say with regards to which concepts are allowed.'''&lt;br /&gt;
&lt;br /&gt;
==Miscellany==&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
Q: What is the Concept Application?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The Concept App serves to quickly show that you understand the basics of the character (in the case of an FC) or that the character is thematically acceptable (in the case of an OC).  Characters who are Concept Approved may RP freely, and are expected to complete the full application within two weeks.  Problems with details of the powers or portrayal may be examined in this period and can be addressed on the application.  Players are expected to cooperate with one another and staff in making sure the new character meshes with the game and theme.&lt;br /&gt;
&lt;br /&gt;
Q: How long will it take for me to get approved?&amp;lt;br&amp;gt;&lt;br /&gt;
A: We aim to handle concept applications as they come in, providing an environment where new players can join a game and drop IC almost instantly after considering the rules and character options.  Obviously, we can't be awake and on duty 24/7, but concept apps should never take long when an appstaffer is available.  When submitting the full application, you should hear back from staff within 24 hours, under most circumstances, if not much sooner.  Problems with the app may delay actual approval, but we will make every effort to highly prioritize incoming players and address applications quickly.  If you have not heard from staff within 24 hours, please add a comment to the application job, or page to inquire.&lt;br /&gt;
&lt;br /&gt;
Q: The character I want isn't listed as [[:Category:Available|Available]], but he or she isn't in play at the moment.  Can I still apply for him or her?&amp;lt;br&amp;gt;&lt;br /&gt;
A: The Available list is generally only comprised of those FCs who appeared in the cartoon or who have had previous players.  Assuming the character you want isn't on the Banned list, he or she is probably perfectly acceptable; the only exception is characters who simply cannot exist in the animated continuity (such as Kara Zor-El, who is replaced in the animated continuity by Kara In-Ze).&lt;br /&gt;
&lt;br /&gt;
Q: I want to apply for a character on your Banned list, or I want to apply for a character listed on the wiki as an NPC.  What should I do?&amp;lt;br&amp;gt;&lt;br /&gt;
A: This is unlikely to be allowed, but it never hurts to ask.  Page, +request or @mail staff with your reasoning for how that character will work as a PC.&lt;br /&gt;
&lt;br /&gt;
Q: How long does my background have to be?&amp;lt;br&amp;gt;&lt;br /&gt;
A: FCs can (and are encouraged to) use bullet points as long as they get all their important information across.  OCs need to write prose backgrounds, but they do not need to be very long.  Just make sure we know who you are, where you came from, and what you're doing in the DCU.&lt;br /&gt;
&lt;br /&gt;
Q: When is our Theme cutoff?&amp;lt;br&amp;gt;&lt;br /&gt;
A: DCAM diverges from the regular animated continuity after the JLU episode 5.11 &amp;quot;Ancient History&amp;quot;.  This is because the following episodes involve a lot of character death, and we think that'd be a waste when so many of the deceased in question could make great PCs.&lt;br /&gt;
&lt;br /&gt;
Q: Can I use a Feature/Original Character in my background?&amp;lt;br&amp;gt;&lt;br /&gt;
A: You may not use any character that is currently being played in your background without the permission of that character's player, unless the characters have interacted in canon. This includes OCs, who may not be used without permission under any circumstances. If you want to use a Feature Character who is not currently being played, you may inquire with staff.&lt;br /&gt;
&lt;br /&gt;
Q: What exactly needs to be written up as a trait?&amp;lt;br&amp;gt;&lt;br /&gt;
Any power or item you plan to use consistently has to be written up as a trait.  These traits are locked upon approval.  Traits don't need to be too long, one or two sentences can be fine, but they do need to be informative.  The best traits provide comparative or numerical examples that can be used easily in consent RP, such as &amp;quot;Captain Amazing has superhuman strength on the level of Wonder Woman, but would fall easily before Superman,&amp;quot; or &amp;quot;Psionic Lass can levitate 3000 pounds of matter with her telekinesis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Q: I forgot a trait!  Or I didn't forget a trait, but one of them has developed to the point that it needs to be re-delineated.  What do I do?&amp;lt;br&amp;gt;&lt;br /&gt;
A: If you want to add a new +trait or update an old one, put in a +request to Theme Staff.  If your request is reasonable and makes sense, they'll unlock your sheet and let you make the proper changes.&lt;br /&gt;
&lt;br /&gt;
Q: If I'm applying for the Green Arrow, do I need to define every single one of his trick arrows on my sheet?&amp;lt;br&amp;gt;&lt;br /&gt;
A: No; we understand that the Green Arrow has a variety of different arrows for different situations that come up on the fly.  Please outline a few examples in your traits and otherwise remain reasonable in your RP.  However, characters with broader powersets like sorcery will be required to write out what, exactly, they are capable of.  We realize this is not exactly in keeping with the comic books (where Zatanna, for example, can do anything she sets her mind to), but it's necessary to keep a consent game running smoothly, and keep power levels sane across the board.&lt;br /&gt;
&lt;br /&gt;
Q: What if the character I want hasn't been in the Animated Universe?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Some characters, such as Jason Todd or Hal Jordan will require significant tweaking, but are still available. The reason they never showed up in the Animated Universe is most likely due to back story issues or issues regarding wanting a different feel by the production staff. Hal Jordan is prime example, as his origins have been taken by Kyle Rayner. Please speak to staff regarding these kind of characters so we can help get them into a proper fit.&lt;br /&gt;
&lt;br /&gt;
===The Waitlist===&lt;br /&gt;
FCs may be set Available on the wiki if they have not logged in for over 15 days, or have not RP'ed in 30 days.  If you are going to be unable to log in and play for a while, please ask staff to set you on Vacation.&lt;br /&gt;
&lt;br /&gt;
If you want a character but he or she is already being played, please feel free to contact staff to have your name put on the '''Waitlist'''.  This is a +job only viewable by staff, where a record is kept of all waitlisted characters.  If that character becomes available, you will get first crack at them.  Characters with a waitlist will be more strictly enforced when passing out of the above outlined boundaries, so expect more prominent characters to require more consistent activity.&lt;br /&gt;
&lt;br /&gt;
{{newsnav}}&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/2012-02-04_-_Blank_Page</id>
		<title>2012-02-04 - Blank Page</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/2012-02-04_-_Blank_Page"/>
				<updated>2012-02-05T19:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title=Blank Page&lt;br /&gt;
|Summary=For some, life can never be straightforward. There should be nothing simpler than an act of civil kindness, but few mercies so small were ever like to prove so signficant as this; when Gotham's favourite playboy finds a humble charitable function interrupted by an accusation of petty thievery.&lt;br /&gt;
|Who=[[Batman|Bruce Wayne]], [[Cassandra Cain]]&lt;br /&gt;
|Date=2012-04-02&lt;br /&gt;
|Where=Gotham City - Upper West Side&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You'd be hard put to hurl anything very far in this particular area of Gotham; but for what it's worth, a modestly-sized crowd has gathered about a stone's throw from the river, where a typically ramshackle tenement stands upon a corner, festooned by rather less typical banners and balloons. In front of the building squats what might be generously called a courtyard, in which a wooden podium has been set up. &lt;br /&gt;
 &lt;br /&gt;
A pleasantly dressed young woman, of humble means but a gentle grace that would be angelic were she not so mousey, leans forward to tap upon an old-fashioned microphone. The flanking speakers emit an ear-searing hum as she clears her throat to start making an introduction. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Thank you for coming, everybody. My grandfather owned this building, and until a few weeks ago it was in a terrible state. As you can all see, extensive renovations have been carried out and I can now say that the O'Flaherty Youth Outreach Shelter is primed and ready for business. There's so much more I could say, but instead of listening to me prattle on... I'd like to introduce you all to the man who made this possible...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
As she trails off, a murmur runs through the crowd. At the back of the group, stood next to a group of shady-looking youths in flat caps and leather jackets, a sombre, raven-haired girl dressed in rough hand-me-downs folds her arms and tips her head to one side. Keen, dark eyes track to the right of the small stage, curious and unblinking. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Mr. Bruce Wayne!&amp;quot; The woman stammers slightly as she says it, a flush touching her cheeks as she steps aside. &lt;br /&gt;
 &lt;br /&gt;
Cassandra's eyes narrow faintly, her gaze slipping from the stage to the crowd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wayne moves in a suit like it were the most comfortable thing in the world, and yet like he's just a wee bit uncomfortable to be in front of this many people. He gives a half-uneasy, half-warm smile that could win an Oscar, and waves a little wave as he takes the woman's place at the podium, and clears his own throat - to the side, away from the microphone. &amp;quot;I, ah. I'm afraid I didn't prepare much of a speech, and I know all of you came out here to hear me talk; as I've been assured at no less than six political fundraisers this week that the poor can't actually read or write....&amp;quot; The glib, possibly campaign-derailing crack comes out laced with the clear derision Bruce feels for the idea; even if he is a spoiled trust fund kid, right?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People with all the advantages in the world like to talk about belt-tightening...&amp;quot; it's probably around here that a good chunk of the audience, the wealthier hangers-on not actually attached to the project, shift a little uncomfortably almost in unison, &amp;quot;.. but I like to think that any kind of fiscal responsibility starts with /having/ a belt. With laying the foundations to a brighter future, where each of us can bring our strengths, our potential, into a reality that forges a brighter tomorrow, today. It's in this spirit that the Thomas and Martha Wayne foundations have stepped forward to fully fund the city's civil outreach programs, along with a half-dozen private ventures that my capable associates assure me are on-track to provide that foundation: food, shelter, training and employment assistance to those many who still need it throughout Gotham... and beyond. This isn't heroism, and I don't want thanks; it's through the tireless pursuit of people like Marian O'Flaherty...&amp;quot; a gesture to the woman who introduced him, &amp;quot;.. and the many employees involved in these projects that the heroic stories are made possible. All I've done is had far too much money, and thought a bit about where it can do the most good. Thank all of you who've pitched in, and will continue to pitch in. Best wishes to all of you who have needed this outreach for too long, and apologies that in times of fear, so many rally around what is /theirs/. ... rather than ours, what relies on all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gotham's favored son waves again, and prepares to vacate the podium, wetting his lips and surveying his surroundings. Almost no one would know it, though. His pupils barely move, his head barely turns, only the scarcest hints indicate the shift of perspective all along the periphery of his vision, even as he turns to shake hands along the dais.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faint awkwardness or no, Gotham's golden playboy knows how to captivate an audience. To the few not convinced by his sheer presence, to the downtrodden who judge the elite and the confident with a critical eye, he scores points precisely because of it - but likely, he knows that. However, there's still a precious few not hanging upon his words. It's these that the girl at the back is watching as Bruce begins to speak, tracing the roving motions of an extended hand as naturally and easily as though the digits were her own. &lt;br /&gt;
 &lt;br /&gt;
This ease means that her attention does not truly waver from Wayne, and his opening quip unsettles her in the moment that she's beginning to shift her posture, to make a movement toward the suspected delinquent. Nobody's paying her heed, but an astute observer would be able to note the flicker of pain deep in Cassandra's eyes. It's hurtful enough to distract her from the task at hand, watching Bruce once more from beneath her heavy brow. She drinks in his body language, and a knot of tension relieves itself in her shoulders. &lt;br /&gt;
 &lt;br /&gt;
The rest of the speech washes over her as she keeps her attention split, interested both in the millionaire and her quarry in the crowd. Hands sunk into her pockets, she remains unassuming until the moment that he steps from the podium; the crowd's subsequent applause covering for a swift series of movements that go unnoticed by all but Cass herself. And then she's moving, too... &lt;br /&gt;
 &lt;br /&gt;
Marian is smiling, moving to take the microphone when the first cry rings out. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey!&amp;quot; &lt;br /&gt;
&amp;quot;What are you doing?&amp;quot; &lt;br /&gt;
&amp;quot;E-Excuse me?&amp;quot; &lt;br /&gt;
&amp;quot;Thief!&amp;quot; &lt;br /&gt;
&amp;quot;Pickpocket!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
The raven-haired girl darts between the throng, unable to avoid jostling a few bystanders as she zones in on the hastily departing youths. They've reached a point perhaps three feet from the stage when she catches them, spinning one around and divesting him so swiftly of his burdens that he has scant time to blink - let alone frame words of his own. This might prove her undoing, as she balances a handful of bank notes and a pocket watch (seriously, people still have those?) in her hands when another clamps down upon her shoulder. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;And what,&amp;quot; booms a well-to-do businessman, voice thundering from between his groomed whiskers, flinty stare furious as it settles upon the dark-toned girl. &amp;quot;Do you think you're doing with my property?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
On the stage, the mousey woman has taken notice, but isn't sure what to say - looking to Bruce questioningly as the crowd is frozen in the mass realisation of disapproval. Tension hangs thick in the air, as Cass completely fails to respond; merely thrusting her handful of restored possessions toward the man who has her collared, meeting his stare with brown eyes wide, lips faintly parted and brow furrowed as she tries mutely to communicate her good intent. It's... not a situation she's really prepared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bruce's attention, conversely, isn't so much on those around him, as it is on the crowd. It starts even before the shouts ring out, the boy billionaire's eyes on the small team of pickpockets near the start of their work... and then on the way that waif of a girl darts through the crowd and conducts a very different kind of sleight of hand of her own. By -that- point, he's not even hiding it, he's looking right out that way - as are a number of people. Wayne's brow knits a bit, and an arm that almost invisibly tensed relaxes slightly... thumb and forefinger hooked in his jacket pocket.&lt;br /&gt;
&lt;br /&gt;
That's.. he doesn't know her, he's sure of it; but, the motions, the poise, the clarity of each choice. He /knows/ it. Wayne is /sure/ of it. Like he's seen it a million times. Now, just to place it; this, this is not the perfect time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your eyes are failing you Abernathy.&amp;quot; Bruce hops down into the crowd, which parts not unlike the Red Sea for him, in juxtoposed relief against the barely-noticed teenage girl. A hand is held up to forestall two GCPD officers that approach, and Bruce just points to the youths, the ones -not- accosted by Cassandra now splitting from the scene as fast as their legs can carry them, the latter forcing through the crowd as subtly and quickly as he can. Perhaps notably, Bruce points towards the ones already fleeing. Perhaps he doesn't see the other. &amp;quot;There go your pickpockets. This one's just guilty of looking out for you.&amp;quot; Intent blue eyes shift to Cassandra from her wealthy not_friend, studying the girl carefully without studying her -too- carefully.. and obviously. Professional. Potentially deadly. Trained to appear anything but. The way she holds herself... something else there. It all processes in a moment, and a clench and unclench of that stern jaw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You alright?&amp;quot; Wayne asks, stooping down a little, closer to eye level with the smaller teenager.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cassandra's eyes do not leave those of the barrel-chested businessman, even when he looks from her to Bruce with a huffing outbreath, reddened cheeks inflating. He's still made no move to take the proferred articles, preferring to apprehend rather than accept what's quite obviously a peace offering of some kind; but then, it's evidence of her crime. He's about to point this out when his attention is matter-of-factly seized and diverted. The fleeing boys are noted by his collared victim, too, but she doesn't move... yet. &lt;br /&gt;
 &lt;br /&gt;
The runaway feels a wave of gratitude toward the undercover playboy, though it shows outwardly only in the uptilt of her chin, fierce pride seeping into her posture as she again pushes forth the cash and the watch. Stumbling over his words, he finally takes them from her, trying to save face as he does so. &amp;quot;But look at the way she's dressed; and she hasn't a word to say for herself! I know the type, Bruce. They're working in tan-&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
He pauses briefly as with a sudden swipe and a roll of her shoulder, Cass dislodges his grasp upon her. &amp;quot;-dem,&amp;quot; finishes Abernathy, a stunned weight entering his tone. The girl's motion is so smooth, and for all the strength it carries, she is free so seamlessly she might never have been controlled at all. Wayne's query is answered as she takes a gliding step forward, nudging between the pair of older, larger men. &lt;br /&gt;
 &lt;br /&gt;
Or rather, it's not answered. She simply catches his eye, and gives a single shake of her head. &lt;br /&gt;
 &lt;br /&gt;
She's not alright; not yet, because this isn't done. &lt;br /&gt;
 &lt;br /&gt;
She almost /swoops/ through the stilled crowd, this time succeeding in jostling not a single ill-managed elbow as she tracks and apprehends the escaping boy - having been tracking him all the while over Abernathy's rounded shoulder. He squeaks a protest as she sternly seizes an arm, right foot sliding behind him to prevent him stepping back or to the side, the grasped limb twisted until he's bent over her knee. The other hand frisks him, removing several more articles - a wallet and a couple of loose credit cards. And then she twists around to face Bruce, trust etched in her solemn features as she extends her prize toward him. &lt;br /&gt;
 &lt;br /&gt;
Perhaps, she thinks, if they won't accept help from her, they'll take it from this man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enthusiastic turncoat.&amp;quot; Bruce murmurs towards Cassandra's accuser, amusement conjured clearly on his features as he simply lets the girl work. These aren't his usual quarry. and even with mere moments since it began, Wayne already had a plan to let the Batman deal with it; but he's a fan of improv. The way she moves confirms all his first impressions, and adds some new questions. Particularly when she leverages the physically larger male with no effort at all.. something Bruce himself is well versed in doing. &amp;quot;Have you considered, Wilfred...&amp;quot; Bruce postulates, trying - and half-failing - not to smirk at the other man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That she might be Batman?&amp;quot; There's any number of hearty chuckles at Abernathy's expense, at that point, and Wayne then moves off a few steps to intersect the returning Cassandra, taking the offered items and turning them over in his hands, &amp;quot;Well. I thought this was a charity event, but it looks like I'm getting wealthier anyway. Officer, if you would see these back to their rightful owners? I don't think anyone's really...&amp;quot; Idiotic. Arrogant. &amp;quot;.. tunnel visioned enough to press the charges at -this- one.&amp;quot; A more sincere, warmer smile accompanies a smooth, nigh-forceless motion towards tousling Cassandra's hair, after handing the stolen goods towards the nearest of the GCPD patrolmen, the other - actually a patrolwoman - on the radio calling in the circumstances... and outstanding suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the remaining articles are taken, Cassandra releases her cap-bedecked prey, giving him a shove that sends him stumbling two steps away. Shamed and aggravated, he spins around, the leather of his jacket uttering a creak as he raises his fists and starts to swagger back in, anger creasing his features. The people clustered around seem loathe to involve themselves, a few even stepping away as the threat of violence grows. Enough remain to block his escape route, at least; and it's been proven that trying would be futile. &lt;br /&gt;
 &lt;br /&gt;
Fighting though... well, he's taller than she is, and looks a good deal larger. &lt;br /&gt;
 &lt;br /&gt;
Frowning deeply, the raven-haired runaway sinks her posture. A few of the outliers are still laughing at Bruce's quip when her left hand shifts forward, an open palm defensively hovering as the right clenches tight. In spite of her apparent size - looking even smaller than she is, in baggy sweater and messy hair - there's an air of confidence as she relaxes into the stance. The boy seems to rethink his position... you don't survive long as a child on the streets if you're totally stupid. &lt;br /&gt;
 &lt;br /&gt;
Perhaps Bruce's gesture helps in breaking the spell of tension, and as he reaches to further muss Cassie's dark locks, the youth laughs nervously and backs up, head hung as he's subsequently apprehended by the nearby officer. The resourceful girl for her part is unflinching, but quietly perplexed, brow knitted as she tips her head toward Wayne, meeting him with that same, unblinking stare. A hand lifts to brush the spot where his own hand was a moment before. There's a sense of wonderment there. She's... odd; not quite shy, but like someone who doesn't understand social niceties, who has no idea why he'd do such a thing. &lt;br /&gt;
 &lt;br /&gt;
Her mouth opens, and closes wordlessly, lips pursing as she glances from side to side - without ever /quite/ taking her attention from the millionaire. For all her apparent awareness, it's as if she's noticing the crowd for the first time. When her attention settles fully back upon him, she inclines her chin in what seems half respectful nod, half all-too humble bow, eyes remaining upon his. &lt;br /&gt;
 &lt;br /&gt;
She seems like she's waiting for something. An acknowledgement? A dismissal?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subtleties that only Cassandra is likely to notice are things like the position of Bruce's finely shoed foot, near her own, forward from his body... in a place where he, too, could have intercepted an attack from her quarry, if necessary. It's a motion that looks like a shuffling sidestep to most of the crowd, as it relaxes instants before the boy more visibly stands down, likely the moment that Cassandra, too, was sure that he would. Wayne's stance corrects as if it were a singular, planned motion unrelated to any kind of preparation, and he nods thanks to the officer, even as he watches the young pickpocket with a degree of concern.&lt;br /&gt;
&lt;br /&gt;
The first time he stole so he wouldn't starve... Bruce lost many assumptions about the simple nature of right.. and wrong. There's a soft sigh, almost regretful, though his expression is a small smile again by the time he looks back to the bowing girl, and he chuckles a bit, &amp;quot;We got rid of the /titles/ awhile back, I know it's not much of a difference, but. No need for that.&amp;quot; The words that follow are murmurs, as much to himself as anyone else, most having move backed too much to catch them before the whispers are lost to the wind, &amp;quot;Can't speak?&amp;quot; the last even softer, &amp;quot;Or just don't want to waste your breath?&amp;quot; He muses.&lt;br /&gt;
&lt;br /&gt;
Less rhetorically, the billionaire nods to the side, &amp;quot;Are you hungry? Have some place to go for the night? Least you deserve.&amp;quot; Whatever Bruce's less forgiving apparent peer might think of the whole thing, obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Morality is tricky business, even trickier when one has no sense of it. But Cassandra has been able to glimpse the occasional act of kindness in her years spent surviving alone - and her actions today were solely in reaction to the nature of Ms O'Flaherty's gathering. To steal from those disregarding the plight of the downtrodden is one thing, but here and now - from those purporting to help - she could not ignore it. &lt;br /&gt;
 &lt;br /&gt;
Bruce's response to the formal gesture is something on which she is completely uncertain, not rising as she continues to peer up at him. Dark eyebrows raise questioningly, and a glance goes sidelong, taking in the expressions of those nearest. They're smiling; so after a moment's consideration she does too, slowly straightening up. The soft words that follow are not considered so much as the millionaire's body language. &lt;br /&gt;
 &lt;br /&gt;
He's wondering about her. She needs no real gift to spot that. But it's something more. People always wonder, for a moment or two, before shrugging their shoulders and moving on, content to leave her behind. Everybody is. She doesn't blame them for it; she deserves to be left behind, disregarded. Doesn't she? But this man... &lt;br /&gt;
 &lt;br /&gt;
Her brow once more knits, the smile drifting away. If she could she'd ask him, 'why do you want to help me?' &lt;br /&gt;
 &lt;br /&gt;
But then he offers more, and a momentary panic seems to flit across her dark eyes. Rapidly she shakes her head, almost taking a step back before she controls an instinct to flee. She keeps shaking her head until the last is spoken, then brings a hand to her breast, palm pressing down to indicate herself. The hand lifts and points down, toward the street underfoot, her head tipping forward to punctuate the unspoken point. &lt;br /&gt;
 &lt;br /&gt;
'This is my home. This is where I belong.' &lt;br /&gt;
 &lt;br /&gt;
She smiles again, though cannot hide the sadness as much as she'd like. She's not happy about it... &lt;br /&gt;
 &lt;br /&gt;
It's just the way it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One cannot allow such things to pass unnoticed, or unattended. In that, they can certainly agree. There's enough else in Gotham to allow the criminal element to thrive, without further indulgences. Doesn't ever make it particularly /easy/ though. Wayne's eyes shift from Cassandra to those around them as her own do, and then back, his own half-smile more a response to seeing her decide that's what she -should- be showing, than anything else. &amp;quot;Heh.&amp;quot; Bruce monotones, shaking his head slightly.&lt;br /&gt;
&lt;br /&gt;
In the end, he's devoted his life as a champion to those most everyone else would prefer to forget. &amp;quot;On the street, hmm? Running from something? Someone?&amp;quot; Again, the words are quiet, Bruce bends down to speak them, as if simply casually conversing with Cassandra, to all appearances. &amp;quot;Well, it's a free country, but here. Alfred!&amp;quot; The butler is already there, in fact, near the pair, towards the edge of the dissipating crowd, dressed for the weather and holding Bruce's heavy overcoat at the ready. The elder's lips and moustache twitch, ever so briefly, at his ward's volume.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right here, Master Bruce, goodness.&amp;quot; Alfred good-naturedly, if drily, retorts. Bruce just smiles a wry sort of smile and turns to take his coat from Alfred, &amp;quot;Here, then, it's too cold for a worn out coat and nothing else.&amp;quot; The oversized garment is pretty much ideal for sleeping on the streets, though. It's a safe bet Bruce knows that, but few would believe it. It doesn't seem to be a debate, given that Wayne half dumps the winter coat on the lithe urchin of a vigilante, before taking a step back. &amp;quot;Your cooking scares her.&amp;quot; He explains to Alfred, who huffs lightly and turns back to the classic, black Rolls that he drove them here in. ... partially to hide his own amusement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running...? Her lips part at that, hanging open a second or two as she tries to parse his understanding of her situation. She can't read Bruce quite so well as she can others, can't entirely tell if he's truly making small talk and playing guessing games or if he's noticed something. About her. About who she is. As there's no way of knowing, she decides to make no indication, her expression taking on a slightly defiant air as she angles her stare upward, her prominent jawline firm and unyielding. &lt;br /&gt;
 &lt;br /&gt;
From the corner of her eye, Cass has already seen Alfred, but she blinks in surprise nonetheless - though tellingly, not as the coat is offered. A moment before. She sees it coming; astonished by the gesture and not the action itself. That she allows to happen, feeling the weight settling upon her shoulders. She doesn't recoil, or play into the game and shiver in relief. She reacts practically, reaching up with both calloused hands to pull the garment into a comfortable position about her wiry frame. &lt;br /&gt;
 &lt;br /&gt;
And it is comfortable. It's warm, and it's about the kindest gesture that's ever been made toward her-- at least by anybody outside of a shelter like the one they stand before now. By a stranger with no obligation. It's appreciated in itself; but even more than that, she appreciates that he expects nothing back. Doesn't wait for thanks she cannot offer verbally, for a promise she would not have the means to make if she could. &lt;br /&gt;
 &lt;br /&gt;
As Bruce turns away, she takes a quick step forward all the same, and lays a deft hand upon his arm. &lt;br /&gt;
 &lt;br /&gt;
It's so fast, so assured, lacking the timid air she has assumed. Because this she understands. &lt;br /&gt;
 &lt;br /&gt;
Her eyes say what she can't, another smile darting across her lips before her gaze lowers and she steps away, not waiting to watch the man leave or allow others to accost her when he does. She came here seeking some solace in the company of the kind, she came because sometimes her life is too much to bear... &lt;br /&gt;
 &lt;br /&gt;
And it just got a little easier. She'd feel warmer tonight even without the coat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The defiance speaks volumes. It really does. Particularly when it contrasts so starkly with the rest of the girl's surprisingly frank demeanor. Yes, frank, not difficult to read or understand. This may speak to Wayne's own 'issues' in perceiving and understanding the world; but hey, it works. The coat's hemmed for a man nearly a foot taller than she is, so it's a bit long... but that can be a boon, too, under the circumstances.&lt;br /&gt;
&lt;br /&gt;
Bruce pauses as she moves to stop him, and he turns halfway around to face Cassandra again, blue eyes studying hers curiously, attentive to what is being 'said', shown. Wayne just nods, and smiles, then reaches out to ruffle her hair once more, the same gesture as before. &amp;quot;Stay safe.&amp;quot; That, he's pretty sure she understands. Then, he's in the car behind Alfred, shutting the door and looking back out, studying Cassandra's reactions... the urchin's motions as they leave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There must have been a dozen other strays, sir, why that one?&amp;quot; Alfred inquires curiously.&lt;br /&gt;
&amp;quot;She's had training.&amp;quot; The voice is deeper, more intense, as the car pulls down the road, the occupants secured by several devious layers of security.&lt;br /&gt;
&amp;quot;I should say, bu..&amp;quot;&lt;br /&gt;
&amp;quot;/League/ training. I didn't even notice her until she was ready to move.&amp;quot;&lt;br /&gt;
&amp;quot;But.. she's just a g..&amp;quot;&lt;br /&gt;
&amp;quot;I /know/.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This, it seems, does bother the Bat. Why is she here? Who's /after/ her? The more questions the Detective answers, the more he finds. A tablet computer is slipped out from under the seat in front of him, tapped to life, and quickly oriented to track the nanotransmitters concealed in the fabric of his garment... ostensibly a kidnapping safeguard. Now used to consider Cassandra's movement patterns.&lt;br /&gt;
&lt;br /&gt;
Alfred just sighs, and turns the radio on to NPR.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/2012-02-04_-_Blank_Page</id>
		<title>2012-02-04 - Blank Page</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/2012-02-04_-_Blank_Page"/>
				<updated>2012-02-05T19:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title=Blank Page&lt;br /&gt;
|Summary=For some, life can never be straightforward. There should be nothing simpler than an act of civil kindness, but few mercies so small were ever like to prove so signficant as this; when Gotham's favourite playboy finds a humble charitable function interrupted by an accusation of petty thievery.&lt;br /&gt;
|Who=[[Batman:Bruce Wayne]], [[Cassandra Cain]]&lt;br /&gt;
|Date=2012-04-02&lt;br /&gt;
|Where=Gotham City - Upper West Side&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You'd be hard put to hurl anything very far in this particular area of Gotham; but for what it's worth, a modestly-sized crowd has gathered about a stone's throw from the river, where a typically ramshackle tenement stands upon a corner, festooned by rather less typical banners and balloons. In front of the building squats what might be generously called a courtyard, in which a wooden podium has been set up. &lt;br /&gt;
 &lt;br /&gt;
A pleasantly dressed young woman, of humble means but a gentle grace that would be angelic were she not so mousey, leans forward to tap upon an old-fashioned microphone. The flanking speakers emit an ear-searing hum as she clears her throat to start making an introduction. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Thank you for coming, everybody. My grandfather owned this building, and until a few weeks ago it was in a terrible state. As you can all see, extensive renovations have been carried out and I can now say that the O'Flaherty Youth Outreach Shelter is primed and ready for business. There's so much more I could say, but instead of listening to me prattle on... I'd like to introduce you all to the man who made this possible...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
As she trails off, a murmur runs through the crowd. At the back of the group, stood next to a group of shady-looking youths in flat caps and leather jackets, a sombre, raven-haired girl dressed in rough hand-me-downs folds her arms and tips her head to one side. Keen, dark eyes track to the right of the small stage, curious and unblinking. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Mr. Bruce Wayne!&amp;quot; The woman stammers slightly as she says it, a flush touching her cheeks as she steps aside. &lt;br /&gt;
 &lt;br /&gt;
Cassandra's eyes narrow faintly, her gaze slipping from the stage to the crowd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wayne moves in a suit like it were the most comfortable thing in the world, and yet like he's just a wee bit uncomfortable to be in front of this many people. He gives a half-uneasy, half-warm smile that could win an Oscar, and waves a little wave as he takes the woman's place at the podium, and clears his own throat - to the side, away from the microphone. &amp;quot;I, ah. I'm afraid I didn't prepare much of a speech, and I know all of you came out here to hear me talk; as I've been assured at no less than six political fundraisers this week that the poor can't actually read or write....&amp;quot; The glib, possibly campaign-derailing crack comes out laced with the clear derision Bruce feels for the idea; even if he is a spoiled trust fund kid, right?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People with all the advantages in the world like to talk about belt-tightening...&amp;quot; it's probably around here that a good chunk of the audience, the wealthier hangers-on not actually attached to the project, shift a little uncomfortably almost in unison, &amp;quot;.. but I like to think that any kind of fiscal responsibility starts with /having/ a belt. With laying the foundations to a brighter future, where each of us can bring our strengths, our potential, into a reality that forges a brighter tomorrow, today. It's in this spirit that the Thomas and Martha Wayne foundations have stepped forward to fully fund the city's civil outreach programs, along with a half-dozen private ventures that my capable associates assure me are on-track to provide that foundation: food, shelter, training and employment assistance to those many who still need it throughout Gotham... and beyond. This isn't heroism, and I don't want thanks; it's through the tireless pursuit of people like Marian O'Flaherty...&amp;quot; a gesture to the woman who introduced him, &amp;quot;.. and the many employees involved in these projects that the heroic stories are made possible. All I've done is had far too much money, and thought a bit about where it can do the most good. Thank all of you who've pitched in, and will continue to pitch in. Best wishes to all of you who have needed this outreach for too long, and apologies that in times of fear, so many rally around what is /theirs/. ... rather than ours, what relies on all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gotham's favored son waves again, and prepares to vacate the podium, wetting his lips and surveying his surroundings. Almost no one would know it, though. His pupils barely move, his head barely turns, only the scarcest hints indicate the shift of perspective all along the periphery of his vision, even as he turns to shake hands along the dais.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faint awkwardness or no, Gotham's golden playboy knows how to captivate an audience. To the few not convinced by his sheer presence, to the downtrodden who judge the elite and the confident with a critical eye, he scores points precisely because of it - but likely, he knows that. However, there's still a precious few not hanging upon his words. It's these that the girl at the back is watching as Bruce begins to speak, tracing the roving motions of an extended hand as naturally and easily as though the digits were her own. &lt;br /&gt;
 &lt;br /&gt;
This ease means that her attention does not truly waver from Wayne, and his opening quip unsettles her in the moment that she's beginning to shift her posture, to make a movement toward the suspected delinquent. Nobody's paying her heed, but an astute observer would be able to note the flicker of pain deep in Cassandra's eyes. It's hurtful enough to distract her from the task at hand, watching Bruce once more from beneath her heavy brow. She drinks in his body language, and a knot of tension relieves itself in her shoulders. &lt;br /&gt;
 &lt;br /&gt;
The rest of the speech washes over her as she keeps her attention split, interested both in the millionaire and her quarry in the crowd. Hands sunk into her pockets, she remains unassuming until the moment that he steps from the podium; the crowd's subsequent applause covering for a swift series of movements that go unnoticed by all but Cass herself. And then she's moving, too... &lt;br /&gt;
 &lt;br /&gt;
Marian is smiling, moving to take the microphone when the first cry rings out. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hey!&amp;quot; &lt;br /&gt;
&amp;quot;What are you doing?&amp;quot; &lt;br /&gt;
&amp;quot;E-Excuse me?&amp;quot; &lt;br /&gt;
&amp;quot;Thief!&amp;quot; &lt;br /&gt;
&amp;quot;Pickpocket!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
The raven-haired girl darts between the throng, unable to avoid jostling a few bystanders as she zones in on the hastily departing youths. They've reached a point perhaps three feet from the stage when she catches them, spinning one around and divesting him so swiftly of his burdens that he has scant time to blink - let alone frame words of his own. This might prove her undoing, as she balances a handful of bank notes and a pocket watch (seriously, people still have those?) in her hands when another clamps down upon her shoulder. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;And what,&amp;quot; booms a well-to-do businessman, voice thundering from between his groomed whiskers, flinty stare furious as it settles upon the dark-toned girl. &amp;quot;Do you think you're doing with my property?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
On the stage, the mousey woman has taken notice, but isn't sure what to say - looking to Bruce questioningly as the crowd is frozen in the mass realisation of disapproval. Tension hangs thick in the air, as Cass completely fails to respond; merely thrusting her handful of restored possessions toward the man who has her collared, meeting his stare with brown eyes wide, lips faintly parted and brow furrowed as she tries mutely to communicate her good intent. It's... not a situation she's really prepared for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bruce's attention, conversely, isn't so much on those around him, as it is on the crowd. It starts even before the shouts ring out, the boy billionaire's eyes on the small team of pickpockets near the start of their work... and then on the way that waif of a girl darts through the crowd and conducts a very different kind of sleight of hand of her own. By -that- point, he's not even hiding it, he's looking right out that way - as are a number of people. Wayne's brow knits a bit, and an arm that almost invisibly tensed relaxes slightly... thumb and forefinger hooked in his jacket pocket.&lt;br /&gt;
&lt;br /&gt;
That's.. he doesn't know her, he's sure of it; but, the motions, the poise, the clarity of each choice. He /knows/ it. Wayne is /sure/ of it. Like he's seen it a million times. Now, just to place it; this, this is not the perfect time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your eyes are failing you Abernathy.&amp;quot; Bruce hops down into the crowd, which parts not unlike the Red Sea for him, in juxtoposed relief against the barely-noticed teenage girl. A hand is held up to forestall two GCPD officers that approach, and Bruce just points to the youths, the ones -not- accosted by Cassandra now splitting from the scene as fast as their legs can carry them, the latter forcing through the crowd as subtly and quickly as he can. Perhaps notably, Bruce points towards the ones already fleeing. Perhaps he doesn't see the other. &amp;quot;There go your pickpockets. This one's just guilty of looking out for you.&amp;quot; Intent blue eyes shift to Cassandra from her wealthy not_friend, studying the girl carefully without studying her -too- carefully.. and obviously. Professional. Potentially deadly. Trained to appear anything but. The way she holds herself... something else there. It all processes in a moment, and a clench and unclench of that stern jaw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You alright?&amp;quot; Wayne asks, stooping down a little, closer to eye level with the smaller teenager.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cassandra's eyes do not leave those of the barrel-chested businessman, even when he looks from her to Bruce with a huffing outbreath, reddened cheeks inflating. He's still made no move to take the proferred articles, preferring to apprehend rather than accept what's quite obviously a peace offering of some kind; but then, it's evidence of her crime. He's about to point this out when his attention is matter-of-factly seized and diverted. The fleeing boys are noted by his collared victim, too, but she doesn't move... yet. &lt;br /&gt;
 &lt;br /&gt;
The runaway feels a wave of gratitude toward the undercover playboy, though it shows outwardly only in the uptilt of her chin, fierce pride seeping into her posture as she again pushes forth the cash and the watch. Stumbling over his words, he finally takes them from her, trying to save face as he does so. &amp;quot;But look at the way she's dressed; and she hasn't a word to say for herself! I know the type, Bruce. They're working in tan-&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
He pauses briefly as with a sudden swipe and a roll of her shoulder, Cass dislodges his grasp upon her. &amp;quot;-dem,&amp;quot; finishes Abernathy, a stunned weight entering his tone. The girl's motion is so smooth, and for all the strength it carries, she is free so seamlessly she might never have been controlled at all. Wayne's query is answered as she takes a gliding step forward, nudging between the pair of older, larger men. &lt;br /&gt;
 &lt;br /&gt;
Or rather, it's not answered. She simply catches his eye, and gives a single shake of her head. &lt;br /&gt;
 &lt;br /&gt;
She's not alright; not yet, because this isn't done. &lt;br /&gt;
 &lt;br /&gt;
She almost /swoops/ through the stilled crowd, this time succeeding in jostling not a single ill-managed elbow as she tracks and apprehends the escaping boy - having been tracking him all the while over Abernathy's rounded shoulder. He squeaks a protest as she sternly seizes an arm, right foot sliding behind him to prevent him stepping back or to the side, the grasped limb twisted until he's bent over her knee. The other hand frisks him, removing several more articles - a wallet and a couple of loose credit cards. And then she twists around to face Bruce, trust etched in her solemn features as she extends her prize toward him. &lt;br /&gt;
 &lt;br /&gt;
Perhaps, she thinks, if they won't accept help from her, they'll take it from this man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enthusiastic turncoat.&amp;quot; Bruce murmurs towards Cassandra's accuser, amusement conjured clearly on his features as he simply lets the girl work. These aren't his usual quarry. and even with mere moments since it began, Wayne already had a plan to let the Batman deal with it; but he's a fan of improv. The way she moves confirms all his first impressions, and adds some new questions. Particularly when she leverages the physically larger male with no effort at all.. something Bruce himself is well versed in doing. &amp;quot;Have you considered, Wilfred...&amp;quot; Bruce postulates, trying - and half-failing - not to smirk at the other man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That she might be Batman?&amp;quot; There's any number of hearty chuckles at Abernathy's expense, at that point, and Wayne then moves off a few steps to intersect the returning Cassandra, taking the offered items and turning them over in his hands, &amp;quot;Well. I thought this was a charity event, but it looks like I'm getting wealthier anyway. Officer, if you would see these back to their rightful owners? I don't think anyone's really...&amp;quot; Idiotic. Arrogant. &amp;quot;.. tunnel visioned enough to press the charges at -this- one.&amp;quot; A more sincere, warmer smile accompanies a smooth, nigh-forceless motion towards tousling Cassandra's hair, after handing the stolen goods towards the nearest of the GCPD patrolmen, the other - actually a patrolwoman - on the radio calling in the circumstances... and outstanding suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the remaining articles are taken, Cassandra releases her cap-bedecked prey, giving him a shove that sends him stumbling two steps away. Shamed and aggravated, he spins around, the leather of his jacket uttering a creak as he raises his fists and starts to swagger back in, anger creasing his features. The people clustered around seem loathe to involve themselves, a few even stepping away as the threat of violence grows. Enough remain to block his escape route, at least; and it's been proven that trying would be futile. &lt;br /&gt;
 &lt;br /&gt;
Fighting though... well, he's taller than she is, and looks a good deal larger. &lt;br /&gt;
 &lt;br /&gt;
Frowning deeply, the raven-haired runaway sinks her posture. A few of the outliers are still laughing at Bruce's quip when her left hand shifts forward, an open palm defensively hovering as the right clenches tight. In spite of her apparent size - looking even smaller than she is, in baggy sweater and messy hair - there's an air of confidence as she relaxes into the stance. The boy seems to rethink his position... you don't survive long as a child on the streets if you're totally stupid. &lt;br /&gt;
 &lt;br /&gt;
Perhaps Bruce's gesture helps in breaking the spell of tension, and as he reaches to further muss Cassie's dark locks, the youth laughs nervously and backs up, head hung as he's subsequently apprehended by the nearby officer. The resourceful girl for her part is unflinching, but quietly perplexed, brow knitted as she tips her head toward Wayne, meeting him with that same, unblinking stare. A hand lifts to brush the spot where his own hand was a moment before. There's a sense of wonderment there. She's... odd; not quite shy, but like someone who doesn't understand social niceties, who has no idea why he'd do such a thing. &lt;br /&gt;
 &lt;br /&gt;
Her mouth opens, and closes wordlessly, lips pursing as she glances from side to side - without ever /quite/ taking her attention from the millionaire. For all her apparent awareness, it's as if she's noticing the crowd for the first time. When her attention settles fully back upon him, she inclines her chin in what seems half respectful nod, half all-too humble bow, eyes remaining upon his. &lt;br /&gt;
 &lt;br /&gt;
She seems like she's waiting for something. An acknowledgement? A dismissal?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subtleties that only Cassandra is likely to notice are things like the position of Bruce's finely shoed foot, near her own, forward from his body... in a place where he, too, could have intercepted an attack from her quarry, if necessary. It's a motion that looks like a shuffling sidestep to most of the crowd, as it relaxes instants before the boy more visibly stands down, likely the moment that Cassandra, too, was sure that he would. Wayne's stance corrects as if it were a singular, planned motion unrelated to any kind of preparation, and he nods thanks to the officer, even as he watches the young pickpocket with a degree of concern.&lt;br /&gt;
&lt;br /&gt;
The first time he stole so he wouldn't starve... Bruce lost many assumptions about the simple nature of right.. and wrong. There's a soft sigh, almost regretful, though his expression is a small smile again by the time he looks back to the bowing girl, and he chuckles a bit, &amp;quot;We got rid of the /titles/ awhile back, I know it's not much of a difference, but. No need for that.&amp;quot; The words that follow are murmurs, as much to himself as anyone else, most having move backed too much to catch them before the whispers are lost to the wind, &amp;quot;Can't speak?&amp;quot; the last even softer, &amp;quot;Or just don't want to waste your breath?&amp;quot; He muses.&lt;br /&gt;
&lt;br /&gt;
Less rhetorically, the billionaire nods to the side, &amp;quot;Are you hungry? Have some place to go for the night? Least you deserve.&amp;quot; Whatever Bruce's less forgiving apparent peer might think of the whole thing, obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Morality is tricky business, even trickier when one has no sense of it. But Cassandra has been able to glimpse the occasional act of kindness in her years spent surviving alone - and her actions today were solely in reaction to the nature of Ms O'Flaherty's gathering. To steal from those disregarding the plight of the downtrodden is one thing, but here and now - from those purporting to help - she could not ignore it. &lt;br /&gt;
 &lt;br /&gt;
Bruce's response to the formal gesture is something on which she is completely uncertain, not rising as she continues to peer up at him. Dark eyebrows raise questioningly, and a glance goes sidelong, taking in the expressions of those nearest. They're smiling; so after a moment's consideration she does too, slowly straightening up. The soft words that follow are not considered so much as the millionaire's body language. &lt;br /&gt;
 &lt;br /&gt;
He's wondering about her. She needs no real gift to spot that. But it's something more. People always wonder, for a moment or two, before shrugging their shoulders and moving on, content to leave her behind. Everybody is. She doesn't blame them for it; she deserves to be left behind, disregarded. Doesn't she? But this man... &lt;br /&gt;
 &lt;br /&gt;
Her brow once more knits, the smile drifting away. If she could she'd ask him, 'why do you want to help me?' &lt;br /&gt;
 &lt;br /&gt;
But then he offers more, and a momentary panic seems to flit across her dark eyes. Rapidly she shakes her head, almost taking a step back before she controls an instinct to flee. She keeps shaking her head until the last is spoken, then brings a hand to her breast, palm pressing down to indicate herself. The hand lifts and points down, toward the street underfoot, her head tipping forward to punctuate the unspoken point. &lt;br /&gt;
 &lt;br /&gt;
'This is my home. This is where I belong.' &lt;br /&gt;
 &lt;br /&gt;
She smiles again, though cannot hide the sadness as much as she'd like. She's not happy about it... &lt;br /&gt;
 &lt;br /&gt;
It's just the way it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One cannot allow such things to pass unnoticed, or unattended. In that, they can certainly agree. There's enough else in Gotham to allow the criminal element to thrive, without further indulgences. Doesn't ever make it particularly /easy/ though. Wayne's eyes shift from Cassandra to those around them as her own do, and then back, his own half-smile more a response to seeing her decide that's what she -should- be showing, than anything else. &amp;quot;Heh.&amp;quot; Bruce monotones, shaking his head slightly.&lt;br /&gt;
&lt;br /&gt;
In the end, he's devoted his life as a champion to those most everyone else would prefer to forget. &amp;quot;On the street, hmm? Running from something? Someone?&amp;quot; Again, the words are quiet, Bruce bends down to speak them, as if simply casually conversing with Cassandra, to all appearances. &amp;quot;Well, it's a free country, but here. Alfred!&amp;quot; The butler is already there, in fact, near the pair, towards the edge of the dissipating crowd, dressed for the weather and holding Bruce's heavy overcoat at the ready. The elder's lips and moustache twitch, ever so briefly, at his ward's volume.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right here, Master Bruce, goodness.&amp;quot; Alfred good-naturedly, if drily, retorts. Bruce just smiles a wry sort of smile and turns to take his coat from Alfred, &amp;quot;Here, then, it's too cold for a worn out coat and nothing else.&amp;quot; The oversized garment is pretty much ideal for sleeping on the streets, though. It's a safe bet Bruce knows that, but few would believe it. It doesn't seem to be a debate, given that Wayne half dumps the winter coat on the lithe urchin of a vigilante, before taking a step back. &amp;quot;Your cooking scares her.&amp;quot; He explains to Alfred, who huffs lightly and turns back to the classic, black Rolls that he drove them here in. ... partially to hide his own amusement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running...? Her lips part at that, hanging open a second or two as she tries to parse his understanding of her situation. She can't read Bruce quite so well as she can others, can't entirely tell if he's truly making small talk and playing guessing games or if he's noticed something. About her. About who she is. As there's no way of knowing, she decides to make no indication, her expression taking on a slightly defiant air as she angles her stare upward, her prominent jawline firm and unyielding. &lt;br /&gt;
 &lt;br /&gt;
From the corner of her eye, Cass has already seen Alfred, but she blinks in surprise nonetheless - though tellingly, not as the coat is offered. A moment before. She sees it coming; astonished by the gesture and not the action itself. That she allows to happen, feeling the weight settling upon her shoulders. She doesn't recoil, or play into the game and shiver in relief. She reacts practically, reaching up with both calloused hands to pull the garment into a comfortable position about her wiry frame. &lt;br /&gt;
 &lt;br /&gt;
And it is comfortable. It's warm, and it's about the kindest gesture that's ever been made toward her-- at least by anybody outside of a shelter like the one they stand before now. By a stranger with no obligation. It's appreciated in itself; but even more than that, she appreciates that he expects nothing back. Doesn't wait for thanks she cannot offer verbally, for a promise she would not have the means to make if she could. &lt;br /&gt;
 &lt;br /&gt;
As Bruce turns away, she takes a quick step forward all the same, and lays a deft hand upon his arm. &lt;br /&gt;
 &lt;br /&gt;
It's so fast, so assured, lacking the timid air she has assumed. Because this she understands. &lt;br /&gt;
 &lt;br /&gt;
Her eyes say what she can't, another smile darting across her lips before her gaze lowers and she steps away, not waiting to watch the man leave or allow others to accost her when he does. She came here seeking some solace in the company of the kind, she came because sometimes her life is too much to bear... &lt;br /&gt;
 &lt;br /&gt;
And it just got a little easier. She'd feel warmer tonight even without the coat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The defiance speaks volumes. It really does. Particularly when it contrasts so starkly with the rest of the girl's surprisingly frank demeanor. Yes, frank, not difficult to read or understand. This may speak to Wayne's own 'issues' in perceiving and understanding the world; but hey, it works. The coat's hemmed for a man nearly a foot taller than she is, so it's a bit long... but that can be a boon, too, under the circumstances.&lt;br /&gt;
&lt;br /&gt;
Bruce pauses as she moves to stop him, and he turns halfway around to face Cassandra again, blue eyes studying hers curiously, attentive to what is being 'said', shown. Wayne just nods, and smiles, then reaches out to ruffle her hair once more, the same gesture as before. &amp;quot;Stay safe.&amp;quot; That, he's pretty sure she understands. Then, he's in the car behind Alfred, shutting the door and looking back out, studying Cassandra's reactions... the urchin's motions as they leave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There must have been a dozen other strays, sir, why that one?&amp;quot; Alfred inquires curiously.&lt;br /&gt;
&amp;quot;She's had training.&amp;quot; The voice is deeper, more intense, as the car pulls down the road, the occupants secured by several devious layers of security.&lt;br /&gt;
&amp;quot;I should say, bu..&amp;quot;&lt;br /&gt;
&amp;quot;/League/ training. I didn't even notice her until she was ready to move.&amp;quot;&lt;br /&gt;
&amp;quot;But.. she's just a g..&amp;quot;&lt;br /&gt;
&amp;quot;I /know/.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This, it seems, does bother the Bat. Why is she here? Who's /after/ her? The more questions the Detective answers, the more he finds. A tablet computer is slipped out from under the seat in front of him, tapped to life, and quickly oriented to track the nanotransmitters concealed in the fabric of his garment... ostensibly a kidnapping safeguard. Now used to consider Cassandra's movement patterns.&lt;br /&gt;
&lt;br /&gt;
Alfred just sighs, and turns the radio on to NPR.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Logging_Rules</id>
		<title>Logging Rules</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Logging_Rules"/>
				<updated>2012-02-05T19:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: /* THE RULES! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==THE RULES!==&lt;br /&gt;
When posting your logs, please keep the following guidelines in mind. Remember, your logs are out here for anyone with internet access to see. Due to the nature of a wiki, what you post will be around for a very long time, even if you change the page later. People can always access your changes using the history feature.&lt;br /&gt;
&lt;br /&gt;
* No one wants to read your porn/TS logs. Do not post them. Ever. There's nothing wrong with romantic logs, but please fade-to-black where appropriate. Inappropriate logs will be edited for content and the poster issued a staff warning. &lt;br /&gt;
* Please edit your logs carefully for content. A stray page or channel comment is distracting, and could potentially be very embarrassing!&lt;br /&gt;
&lt;br /&gt;
==Method One==&lt;br /&gt;
Type the name of your Log following the [[Logging Rules#Titling|titling]] guidelines (YYYY-MM-DD - Log Title) in the box below, and then click the Create Page button.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;5&amp;quot; frames=&amp;quot;border&amp;quot; rules=&amp;quot;all&amp;quot; bgcolor=&amp;quot;#ffffff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
preload=Log&lt;br /&gt;
bgcolor=#eeeeff&lt;br /&gt;
buttonlabel=Create Page&lt;br /&gt;
width=50&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After you have filled out the Summary information, paste the log into the file and click the SHOW PREVIEW button.  If everything is groovy, click the SAVE PAGE button.  See the [[Logging_Rules#Example|example]] below if you're not sure what your log page should look like.&lt;br /&gt;
&lt;br /&gt;
Once you have posted the log, you will need to add the links to your character page (and the pages of the other participants in the scene, if you feel like it).&lt;br /&gt;
&lt;br /&gt;
To create the link for your log, go to your character's bio page, and scroll down to the Logs section, then click on the edit link to the right.&lt;br /&gt;
&lt;br /&gt;
In the edit box, type the title of the log (see the Titling rules below), then highlight the entire string and click the Inline Link ([[Image:Internal link icon.png]]) button.  That should surround your log title with double brackets [[ ]].  When that's done, hit the SAVE PAGE button.&lt;br /&gt;
&lt;br /&gt;
The link to the log should be blue, indicating that the link is to a page that exists.  If it is a red link, you've mistyped the name of the log.  Check the page title and correct the link.&lt;br /&gt;
&lt;br /&gt;
==Method Two==&lt;br /&gt;
This method is a bit more involved than the first method.&lt;br /&gt;
&lt;br /&gt;
To create the link for your log, go to your character's bio page, and scroll down to the Logs section, then click on the edit link to the right.&lt;br /&gt;
&lt;br /&gt;
In the edit box, type the title of the log (see the Titling rules below), then highlight the entire string and click the Inline Link ([[Image:Internal link icon.png]]) button.  That should surround your log title with double brackets [[ ]].  When that's done, hit the SAVE PAGE button.&lt;br /&gt;
&lt;br /&gt;
Now, you should have a red link to the log in your Logs section.  It's red because it doesn't link to a page with any information on it.  Click on the link, and you will be redirected to a new page with an edit box.&lt;br /&gt;
&lt;br /&gt;
Paste the Logsummary info into the edit box, then your log.  Click on the SHOW PREVIEW button and make sure that everything looks nice before hitting the SAVE PAGE button.  This will cut down on unnecessary edits.&lt;br /&gt;
&lt;br /&gt;
==Titling==&lt;br /&gt;
To keep logs consistent, they should be titled in the following format:&lt;br /&gt;
&lt;br /&gt;
YYYY-MM-DD - Name of Log&lt;br /&gt;
&lt;br /&gt;
==Posting==&lt;br /&gt;
All logs must contain the [[Template:Logsummary|Logsummary]] template.  The Logsummary template will automatically group the log into the Logs category.&lt;br /&gt;
&lt;br /&gt;
To use this log summary table in your log, copy-and-paste the following:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Logsummary|&lt;br /&gt;
Title=&lt;br /&gt;
|Summary=&lt;br /&gt;
|Who=&lt;br /&gt;
|Date=&lt;br /&gt;
|Where=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fill in your information after the =&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
Let's see that crazy wikicode in action!  Here is an example of the code, and the output:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Logsummary|&lt;br /&gt;
Title=Test Log&lt;br /&gt;
|Summary=This is how the log code works.&lt;br /&gt;
|Who=You and me&lt;br /&gt;
|Date=Right now&lt;br /&gt;
|Where=Right here&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Logsummary|&lt;br /&gt;
Title=Test Log&lt;br /&gt;
|Summary=This is how the log code works.&lt;br /&gt;
|Who=You and me&lt;br /&gt;
|Date=Right now&lt;br /&gt;
|Where=Right here&lt;br /&gt;
|}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Character_Request</id>
		<title>Character Request</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Character_Request"/>
				<updated>2012-01-28T05:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to request a character bit on DCAMU*, we have a fairly straight forward process. All you have to do is log in as a guest, and use the Make Me Real machine. Pretty straight forward.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Character_Request</id>
		<title>Character Request</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Character_Request"/>
				<updated>2012-01-27T09:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to request a character bit on DCAMU*, we have a fairly straight forward process. All you have to do is fill out the following, and email it to dcamu.appstaff@gmail.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E-mail:&lt;br /&gt;
&lt;br /&gt;
Your Name (or Pseudonym):&lt;br /&gt;
&lt;br /&gt;
Are you at least 18 years of age?:&lt;br /&gt;
&lt;br /&gt;
Where did you hear about us?:&lt;br /&gt;
&lt;br /&gt;
Do you currently play any characters here?:&lt;br /&gt;
&lt;br /&gt;
Please tell us the character you're requesting, if it is an OC, please give us a name as well as an @alias:&lt;br /&gt;
&lt;br /&gt;
That's it! Pretty simple really, you should hear back within 24 hours at the most for the login information.&lt;br /&gt;
&lt;br /&gt;
Once finished, remember to email it to dcamu.appstaff@gmail.com with the following subject line:&lt;br /&gt;
Character Request - Feature/Original - Name&lt;br /&gt;
&lt;br /&gt;
Thanks, and see you on the game!&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Character_Request</id>
		<title>Character Request</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Character_Request"/>
				<updated>2012-01-27T09:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to request a character bit on DCAMU*, we have a fairly straight forward process. All you have to do is fill out the following, and email it to dcamu.appstaff@gmail.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E-mail:&lt;br /&gt;
&lt;br /&gt;
Your Name (or Pseudonym):&lt;br /&gt;
&lt;br /&gt;
Age (Optional):&lt;br /&gt;
&lt;br /&gt;
Where did you hear about us?:&lt;br /&gt;
&lt;br /&gt;
Do you currently play any characters here?:&lt;br /&gt;
&lt;br /&gt;
Please tell us the character you're requesting, if it is an OC, please give us a name as well as an @alias:&lt;br /&gt;
&lt;br /&gt;
That's it! Pretty simple really, you should hear back within 24 hours at the most for the login information.&lt;br /&gt;
&lt;br /&gt;
Once finished, remember to email it to dcamu.appstaff@gmail.com with the following subject line:&lt;br /&gt;
Character Request - Feature/Original - Name&lt;br /&gt;
&lt;br /&gt;
Thanks, and see you on the game!&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Main_Page"/>
				<updated>2012-01-27T08:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welcome.png|Welcome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flash01.png|right|The Flash]]&lt;br /&gt;
Thank you for taking an intrest in DC Animated MU*. (Sometimes referred to as DC Animated Multi-verse) DCAM is a text-based role playing game intended as a world of super heroes and masterful criminals doing battle in a universe inspired by the animated DC Comics series. Titles like Batman: The Animated Series, Batman and Robin, Superman: The Animated Series, Static Shock, Justice League Unlimited, and the recent movies like Superman Doomsday, Green Lantern: First Flight, and Wonder Woman.&lt;br /&gt;
&lt;br /&gt;
It's a world where anything can happen yet gratuitous violence is kept at a minimum. Where the Joker, while still a murderous madman, is more willing to keep the victims around as an audience than melt them in a vat of acid. It's also the worlds many of us grew up with.&lt;br /&gt;
&lt;br /&gt;
For more information please check out our rules page or log on and speak to a member of staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;In order to receive a character bit, please review the [[Character Request]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;700px&amp;quot; border=0 colspan=0 colspacing=0 style=&amp;quot;margin: 1em auto;text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0066CC; font-weight: bold; text-align: center;&amp;quot; | &amp;lt;big&amp;gt;'''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DCA MU*'s News Files&amp;lt;/font&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D9D9F3; padding: 0px 5px; text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;[[Disclaimer]] • [[Theme]] • [[Characters]] • [[Building]] • [[TinyPlots]] • [[Bulletin Boards]] • [[Consent]]• [[Behavior]] &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Main_Page"/>
				<updated>2012-01-27T08:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welcome.png|Welcome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flash01.png|right|The Flash]]&lt;br /&gt;
Thank you for taking an intrest in DC Animated MU*. (Sometimes referred to as DC Animated Multi-verse) DCAM is a text-based role playing game intended as a world of super heroes and masterful criminals doing battle in a universe inspired by the animated DC Comics series. Titles like Batman: The Animated Series, Batman and Robin, Superman: The Animated Series, Static Shock, Justice League Unlimited, Teen Titans, and the recent movies like Superman Doomsday, Green Lantern: First Flight, and Wonder Woman.&lt;br /&gt;
&lt;br /&gt;
It's a world where anything can happen yet gratuitous violence is kept at a minimum. Where the Joker, while still a murderous madman, is more willing to keep the victims around as an audience than melt them in a vat of acid. It's also the worlds many of us grew up with.&lt;br /&gt;
&lt;br /&gt;
Currently, Metropolis and Gotham City are fully built on the grid. At this time we are primarily focusing on populating Gotham, but the city isn't limited to just it's citizens. Characters from other cities such as Keystone or Metropolis (obviously) are welcome - as long as they make sure to remember that Gotham is a good city for the newer people to get their feet wet in.&lt;br /&gt;
&lt;br /&gt;
For more information please check out our rules page or log on and speak to a member of staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;In order to receive a character bit, please review the [[Character Request]] page.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;700px&amp;quot; border=0 colspan=0 colspacing=0 style=&amp;quot;margin: 1em auto;text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0066CC; font-weight: bold; text-align: center;&amp;quot; | &amp;lt;big&amp;gt;'''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DCA MU*'s News Files&amp;lt;/font&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D9D9F3; padding: 0px 5px; text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;[[Disclaimer]] • [[Theme]] • [[Characters]] • [[Building]] • [[TinyPlots]] • [[Bulletin Boards]] • [[Consent]]• [[Behavior]] &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Main_Page"/>
				<updated>2012-01-27T08:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welcome.png|Welcome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flash01.png|right|The Flash]]&lt;br /&gt;
Thank you for taking an intrest in DC Animated MU*. (Sometimes referred to as DC Animated Multi-verse) DCAM is a text-based role playing game intended as a world of super heroes and masterful criminals doing battle in a universe inspired by the animated DC Comics series. Titles like Batman: The Animated Series, Batman and Robin, Superman: The Animated Series, Static Shock, Justice League Unlimited, Teen Titans, and the recent movies like Superman Doomsday, Green Lantern: First Flight, and Wonder Woman.&lt;br /&gt;
&lt;br /&gt;
It's a world where anything can happen yet gratuitous violence is kept at a minimum. Where the Joker, while still a murderous madman, is more willing to keep the victims around as an audience than melt them in a vat of acid. It's also the worlds many of us grew up with.&lt;br /&gt;
&lt;br /&gt;
Currently, Metropolis and Gotham City are fully built on the grid. At this time we are primarily focusing on populating Gotham, but the city isn't limited to just it's citizens. Characters from other cities such as Keystone or Metropolis (obviously) are welcome - as long as they make sure to remember that Gotham is a good city for the newer people to get their feet wet in.&lt;br /&gt;
&lt;br /&gt;
For more information please check out our rules page or log on and speak to a member of staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;In order to receive a character bit, please review the Character Request page [[here.|Character Request]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;700px&amp;quot; border=0 colspan=0 colspacing=0 style=&amp;quot;margin: 1em auto;text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0066CC; font-weight: bold; text-align: center;&amp;quot; | &amp;lt;big&amp;gt;'''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DCA MU*'s News Files&amp;lt;/font&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #D9D9F3; padding: 0px 5px; text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;small&amp;gt;[[Disclaimer]] • [[Theme]] • [[Characters]] • [[Building]] • [[TinyPlots]] • [[Bulletin Boards]] • [[Consent]]• [[Behavior]] &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Character_Request</id>
		<title>Character Request</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Character_Request"/>
				<updated>2012-01-27T08:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;In order to request a character bit on DCAMU*, we have a fairly straight forward process. All you have to do is fill out the following, and email it to dcamu.appstaff@gmail.co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to request a character bit on DCAMU*, we have a fairly straight forward process. All you have to do is fill out the following, and email it to dcamu.appstaff@gmail.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
E-mail:&lt;br /&gt;
&lt;br /&gt;
Your Name (or Pseudonym):&lt;br /&gt;
&lt;br /&gt;
Age (Optional):&lt;br /&gt;
&lt;br /&gt;
Where did you hear about us?:&lt;br /&gt;
&lt;br /&gt;
Do you currently play any characters here?:&lt;br /&gt;
&lt;br /&gt;
Please tell us the character you're requesting, if it is an OC, please give us a name as well as an @alias:&lt;br /&gt;
&lt;br /&gt;
That's it! Pretty simple really, you should hear back within 24 hours at the most for the login information.&lt;br /&gt;
&lt;br /&gt;
Once finished, remember to email it to dcamu.appstaff@gmail.com&lt;br /&gt;
&lt;br /&gt;
Thanks, and see you on the game!&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Joker</id>
		<title>Joker</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Joker"/>
				<updated>2012-01-27T06:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Characterbox|&lt;br /&gt;
Title=The Clown Prince of Crime&lt;br /&gt;
|Image=[[Image:Kiss_the_cook.gif]]&lt;br /&gt;
|Name=The Joker&lt;br /&gt;
|Alias=Too many :D&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Age=???&lt;br /&gt;
|Affiliation=No one trusts me. :(&lt;br /&gt;
|Quote=''&amp;quot;Life's a bowl of cherries and this is the pits.&amp;quot;''&lt;br /&gt;
|Powers=&amp;lt;br&amp;gt;&lt;br /&gt;
* INSANITY&lt;br /&gt;
* TOYS&lt;br /&gt;
* GENIUS&lt;br /&gt;
* POISON IMMUNITY&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Background/Timeline==&lt;br /&gt;
The Joker is a force of nature that seems to have been brought about by numerous different factors. True or False?&lt;br /&gt;
&lt;br /&gt;
If you said True, please move to page 38. If you said false, please move to page 42.&lt;br /&gt;
&lt;br /&gt;
Page 38:&lt;br /&gt;
&lt;br /&gt;
Long ago, there was a man who was a struggling comedian. He had been down on his luck, and fell in with the wrong crowd. Eventually he got stuck in a funny mask, and kicked into a vat of acid by [[Batman]]. Instead of dying, the sheer pain and agony of this tormented the man in numerous ways, creating a being that would truly be a foil until the end of time for Gotham's caped crusader.&lt;br /&gt;
&lt;br /&gt;
...You have been thrown into a vat of acid. You're dead!&lt;br /&gt;
&lt;br /&gt;
Page 42:&lt;br /&gt;
&lt;br /&gt;
A criminal master mind that once was known as the Red Hood, he befell a fate worse then death by the hands of Gotham's winged rodent known as Batman. (He was thrown into a vat of acid and left to die.)&lt;br /&gt;
&lt;br /&gt;
A mysterious stranger wearing purple and green shakes your hand. You feel the slight tingling sensation of a joy buzzer.. You have been electrocuted. You're dead!&lt;br /&gt;
&lt;br /&gt;
Also, never accept the chance to smell a flower by a man who asks if you've ever danced with a devil in the pale moonlight. You might end up dead. Or just die of laughter.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Joker is insane. There is no real other way to put it beyond that. While he might be hell bent on creating chaos one day, another he could be up for a walk in the park kissing babies and giving money to those who are in need (the fact that the babies and destitute generally end up dead is completely beside the point.)&lt;br /&gt;
&lt;br /&gt;
His main obsession is Gotham's Caped Crusader Batman, who generally foils him at every turn creating more of an obsession merely to just either defeat the Dark Knight, or just outright kill him. This depends on the time of day, position of the tide, and wether Uranus or Neptune is in power.&lt;br /&gt;
&lt;br /&gt;
While he might have had a hand in corrupting poor [[Harley_Quinn|Doctor Harleen Quinzel]], he takes no joy in this matter, as she generally creates more problems then good for him. Even if she hand delivers Batman on a silver platter to him.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Villain]]&lt;br /&gt;
[[Category:Tier 1]]&lt;br /&gt;
[[Category:Gotham]]&lt;br /&gt;
[[Category:Taken]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Mars</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Mars"/>
				<updated>2012-01-27T06:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;300px :''This page refers to the planet.  For the Olympian deity for whom the planet is named, see Ares.'' '''Ma'aleca'andra''', known to the p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:JLUMars.jpg|right|300px]]&lt;br /&gt;
:''This page refers to the planet.  For the Olympian deity for whom the planet is named, see [[Ares]].''&lt;br /&gt;
'''Ma'aleca'andra''', known to the people of Earth as '''Mars''', is a planet in the Sol system that was once home to a thriving advanced civilization.  The Martians were utterly wiped out by the alien hive-mind race called the [[Imperium]], with [[Martian Manhunter|J'onn J'onzz]] left as the only survivor.  Today Mars is a lifeless planet, the once-proud cities of Ma'aleca'andra left as little more than ruins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:JLUMars.jpg</id>
		<title>File:JLUMars.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:JLUMars.jpg"/>
				<updated>2012-01-27T06:42:49Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/New_Genesis</id>
		<title>New Genesis</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/New_Genesis"/>
				<updated>2012-01-27T06:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;300px '''New Genesis''' is the beautiful, utopian planet ruled by the Highfather.  It is home to the New Gods, and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:JLUNewGenesis.jpg|right|300px]]&lt;br /&gt;
'''New Genesis''' is the beautiful, utopian planet ruled by the [[Highfather]].  It is home to the [[:Category:New God|New Gods]], and was formed along with its sister planet, [[Apokolips]], after a cataclysmic war of deities.  Both are separate from the rest of the universe, and can be accessed only via Boom Tube.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:JLUNewGenesis.jpg</id>
		<title>File:JLUNewGenesis.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:JLUNewGenesis.jpg"/>
				<updated>2012-01-27T06:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Oa</id>
		<title>Oa</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Oa"/>
				<updated>2012-01-27T06:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;300px '''Oa''' is a planet that sits at the center of the universe.  It is home to the Guardians of the Universe and the headquarters of the [[Green ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:JLUOa.jpg|right|300px]]&lt;br /&gt;
'''Oa''' is a planet that sits at the center of the universe.  It is home to the Guardians of the Universe and the headquarters of the [[Green Lantern Corps]].  The Guardians were once beings native to the planet Maltus, but they migrated to Oa after evolving into their current forms.  Oa itself is a desolate desert wasteland, with the primary feature on the planet being the citadel of the Corps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:JLUOa.jpg</id>
		<title>File:JLUOa.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:JLUOa.jpg"/>
				<updated>2012-01-27T06:40:37Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: uploaded a new version of &amp;amp;quot;File:JLUOa.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:JLUOa.jpg</id>
		<title>File:JLUOa.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:JLUOa.jpg"/>
				<updated>2012-01-27T06:40:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Themyscira</id>
		<title>Themyscira</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Themyscira"/>
				<updated>2012-01-27T06:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;Category:Locations The Island of Themyscira as seen from a distance '''Themyscira''' is the name of both the island -- sometimes al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
[[Image:Island2.jpg|thumb|250px|right|The Island of Themyscira as seen from a distance]]&lt;br /&gt;
'''Themyscira''' is the name of both the island -- sometimes also called '''Paradise island''' --  upon which the '''[[:Category:Amazon|Amazons]]''' were re-settled (exiled) by the gods millennia ago, and the name of the city the Amazons have constructed upon that island, their home for over three thousand years. It is said that the island was named after a previous homeland of the Amazons which was lost to the depredations of war in Man's World in ancient times.&lt;br /&gt;
[[Image:Island1.jpg|thumb|250px|right|The City-State of Themyscira as seen from a distance]]&lt;br /&gt;
[[Image:Island3.jpg|thumb|250px|right|The lush and verdant tropical paradise of the Island of Themyscira]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:Island3.jpg</id>
		<title>File:Island3.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:Island3.jpg"/>
				<updated>2012-01-27T06:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:Island2.jpg</id>
		<title>File:Island2.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:Island2.jpg"/>
				<updated>2012-01-27T06:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:Island1.jpg</id>
		<title>File:Island1.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:Island1.jpg"/>
				<updated>2012-01-27T06:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Watchtower</id>
		<title>Watchtower</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Watchtower"/>
				<updated>2012-01-27T06:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;JLU Watchtower JLU Watchtower '''The Watchtower''' is the orbital space station that ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:jlu_watchtower.gif|thumb|left|150px|JLU Watchtower]]&lt;br /&gt;
[[Image:Watchtower2.jpg|thumb|right|300px|JLU Watchtower]]&lt;br /&gt;
'''The Watchtower''' is the orbital space station that is home and base of operations to [[The Justice League]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:Watchtower2.jpg</id>
		<title>File:Watchtower2.jpg</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:Watchtower2.jpg"/>
				<updated>2012-01-27T06:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/File:Jlu_watchtower.gif</id>
		<title>File:Jlu watchtower.gif</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/File:Jlu_watchtower.gif"/>
				<updated>2012-01-27T06:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com//DCAM/wiki/index.php/Krypton</id>
		<title>Krypton</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com//DCAM/wiki/index.php/Krypton"/>
				<updated>2012-01-27T06:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;quot;300px '''Krypton''' was a highly advanced planet in a distant solar system.  It orbited the red star called Rao and was the sister planet to [[A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:JLUKrypton.jpg|right|300px]]&lt;br /&gt;
'''Krypton''' was a highly advanced planet in a distant solar system.  It orbited the red star called Rao and was the sister planet to [[Argos]].  The supercomputer that helped maintain day-to-day life on the planet, [[Brainiac]], chose not to warn the Kryptonian populace about an impending geological disaster.  The planet was subsequently destroyed in the cataclysm, with the only survivor being an infant called [[Superman|Kal-El]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>	</entry>

	</feed>