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[ Booster Gold: Powers ]

FORCE FIELD
Built into Booster's powersuit is a force field generator. The golden forcefield he can throw around himself and others is incredibly strong--it can take a direct punch from a foe like Doomsday and allow Booster to survive, although a blow of that strength will burn out the forcefield's power. It is generally used for form-fitting protection but does not prevent knock-back. Booster can also utilize it to ensnare others or to help in picking up otherwise unwieldy objects using the field's 'mass dispersal force'. The field can also absorb energy, recirculating and storing it in his suit, although there is a danger of overload. It grants him life-support for going deep undersea or into outer space.

FORCE BOLTS
Booster can fire powerful golden energy bolts from the blasters mounted on the wrists of his powersuit's gauntlets. He can generate blasts that range in power from a low-grade stun to potent enough to plow through solid concrete or tempered steel.

VISOR
Booster's visor has a HUD for targeting and threat-identification as well as aural communication. It is also a sensory amplification device, enhancing his hearing and granting him infra-red, ultraviolet and magnified vision.

FLIGHT RING
Booster flies utilizing his Legion Flight Ring. His normal top speed is 250mph but in dire situations he can focus his will to push that speed much higher. The ring uses a techno-mental interface, which means Booster can summon it to his hand if it is close enough; it also means that if he gets knocked out, he stops flying. This can be awkward.

SUPER STRENGTH
Thanks to the microcircuitry woven into the mesh of Booster's costume, he can lift roughly 20 tons; double that, with effort. He could do more than this if he overloads the circuitry of his powersuit, with the risk of burnout or power failure.



[ Booster Gold: Skills ]

COMBAT
Booster is somewhat facile with fisticuffs, although his form of combat tends to rely on his strength and skill as an athlete. He makes do with solid punches and tackles. He is particularly good at throwing things at other things.

ACTOR
Booster may not be Sir Laurence Olivier, but he can act well enough to land paying roles. What he lacks in thespian skills is made up for by his telegenic looks.

BUSINESS ACUMEN
Booster has a knack for business and management. Not all of his ideas are successful ones, but he knows how to raise and sustain a corporation and even turn a profit.

ATHLETE
Booster was a star football player, in excellent physical condition from years of training. In his own time he was considered one of the greatest quarterbacks to ever play the game.

SPOKESMODEL
Booster is more than willing and able to pimp himself out to corporations and sponsors, using his hero credibility, charisma and good looks to hawk their wares.

FUTURE EDUCATION
Booster's 25th century college education gives him some advantages over someone with an average education in the 21st century. His history Major (with a focus on superheroics in the 20th and 21st centuries) can come in handy.


[ Booster Gold: Resources ]

TRUE BROMANCE
Booster has a best friend; that friend is Ted Kord, a.k.a. the Blue Beetle. Booster would take a bullet for Ted without a second thought. In fact, if he had the capability to do so he would gladly warp time, space and history just to save his beloved pal's life. Blue and Gold may indulge in light-hearted banter and get into trouble fairly regularly, but beneath the Martin and Lewis antics is a deep and unbreakable bond.

Since Ted is a mechanical and electronics genius, Booster is forever running to him for assistance in fixing and tuning up his power suit components as well as Skeets.

JUSTICE LEAGUE
Booster Gold has access to some of the resources available to the Justice League members.

RESIDENCE
Booster has an adequate apartment in Metropolis. It isn't a penthouse, but it is high enough to have a decent view that is not completely blocked by other skyscrapers.

GOLDSTAR INC.
Booster started the company, Goldstar Inc., as a way to promote himself in every possible venue. He is having fair to middling success so far, hooking up with acting and modelling contracts and is able to bring in enough money to subsist.

POWERSUIT
Booster Gold has an advanced microcircuitry-powered combat suit that he controls via a techno-biological interface. It is lightweight and flexible and very durable. When not powered up it can withstand being shot by bullets, although this is still very painful to the wearer. The suit can take quite a lot of physical damage and continue to function.

SKEETS
A BX9 security robot and docent at the Metropolis Space Museum in the 25th century, Skeets was brought back in time by Booster Gold. Thanks to Skeets' enormous historical database, he is able to feed Booster information on disasters before they happen, allowing Booster to zoom in to help save the day. He is able to fly, assimilate information and access the 'net for quick data access. He can also fire low-level energy blasts to incapacitate average individuals and is equipped with holo-projectors and scanners. When necessary, Skeets can use an emergency over-ride to interface with Booster's power suit. Roughly the same size and shape as a golden football with fins, he acts as a valet droid for Booster and never hesitates to volunteer comments on any situation.


[ Booster Gold: Specials ]

THE FUTURE
Booster Gold is from the future! How cool is that? Although there are some gaps in his knowledge (and in Skeets' database) with regards to the 21st century, this affords Booster an almost prescient ability at times. He also notices when recorded history--history to him, at least--suddenly diverges from its original path.


[ Booster Gold: Flaws ]

TECHNOLOGY
Booster has no innate superpowers and relies on technology to perform superhuman feats. His ring can be removed. His powersuit is resiliant but can be drained of power, overloaded or even damaged if attacks get through his powered-up defenses.

REPUTATION
It may not be entirely true or fair, but Booster has a reputation for being selfish, shallow, dim-witted and arrogant. His glory-seeking and love for money is frowned upon by other heroes.

SCHEMER
Booster has a propensity for coming up with bids for fame and/or moneymaking schemes. Some of his ideas are good, but too often they are baroque constructs that lead him straight into trouble. Despite this, he continues to brainstorm new plans.

OVERCONFIDENCE
Being the most handsome, talented, athletic and brilliant hero around is a burden, but one that Booster is willing to bear. He does not question his true capabilities as often as he ought and he charges into the fray, ready to kick butt--and as a result, sometimes seriously gets his butt kicked.

PRANKSTER
Booster has a playful side that other heroes do not always appreciate. Little jokes and pranks are practically a public service. They ought to lighten up and laugh more!

GLORY HOUND
Who deserves fame more than Booster? No one! Just as valuable as money, fame is a prize that Booster is forever seeking. This can sometimes backfire on him, as other heroes may resent him trying to hog the limelight, or when his tactics are more complex than they need to be because he detects a great photo opportunity in the making.

GREEDY
Booster has a deep seated need to make money. Lots and lots of money. While he would never purposely endanger a citizen or double-cross a friend, monetary greed is a major motivating factor in his life.

RATS
Horrible huge feral rats. Ugh! Booster is mildly phobic of these, especially the nasty enormous sort you can find in Gotham slums and by the docks.

DAMES
Ooh. Girls. The presence of attractive women can be very distracting to Booster, as well as have a noticeable impact on his I.Q. Where he's from, equality of the sexes is a given, but pretty women still boggle his brain.


Background for Booster Gold

Michael Jon 'Booster' Carter was born in Gotham city in the 25th century, two minutes before his twin sister Michelle. When he was four, his father Jonar--a compulsive gambler--lost everything and abandoned his family, leaving them in poverty to live in a Gotham slum. A gifted athlete, Michael earned a football scholarship for Gotham University where he became the finest college quarterback in the nation. Pro scouts fought for the right to sign him when he graduated, promising money and fame. He would finally be able to support his mother and sister.

When his mother needed a delicate operation to save her life, Michael began betting on the games he was playing in to raise the money, although he never told her nor his sister where the money really came from. Feeling buoyed by his success, he tracked down his father, wanting to bring him back into the family. He found that Jonar still had the gambling bug and was in trouble with loansharks who had already cut his eye out for being unable to pay them back. He guilted Michael into throwing a game, and the officials finally caught on to Michael's illicit dealings. Expelled from Gotham University, banned from college athletics and shunned by the pros, his football career was dead. His mother and sister were devastated; they were still traumatized by what Jonar had done to the family, and it seemed as if Michael had followed in his father's footsteps.

Feeling that he could never expect forgiveness, Michael left Gotham and drifted until he found employment in Metropolis as a night watchman and janitor at the Metropolis Space Museum. Mopping up the Hall of Heroes at night made him reflect on his ruined life. Seeing the love and enthusiasm people, especially children, had for the heroes of the past stirred his interest. He enrolled in Metropolis University, specializing in the history of superheroes from the twentieth and twenty-first century.

Rip Hunter's Time Machine in the museum gave him ideas; perhaps he could travel back in time, to redeem himself as a superhero in the 21st century. And if athletes could do endorsements, why couldn't superheroes? Stealing items from the Hall of Heroes display, Booster was briefly thwarted by Skeets, a museum docent and security droid. Booster deactivated Skeets and took it with him, leaping into the Time Machine. With his stolen technology, Booster was able to outfit himself in a brightly colored power suit modeled after the heroes of the 21st century. Intending to take on the codename 'Goldstar', Michael instead fumbled by referring to his football nickname first and thus ended up with the name 'Booster Gold'.

Well-intentioned and benevolent, Booster Gold honestly does want to make the world better and safer. He just has a deep-seated need for adulation and fame, not to mention money, due to the hardships and failures in his past. He has had some minor success with his company, Goldstar Inc., which exists solely to promote Booster in every possible venue. His initial forays into the realm of crimefighting, however, were not always so efficacious. Over-eager to provide ideal photo-ops in battle, Booster can get distracted from using practical tactics.

Being a reserve (very much in reserve) member of the Justice League, Booster has occasionally managed to help more high-profile heroes with world-threatening issues. Not that they always notice. Leave it to Mordru to be a huge limelight-stealer. No one seems aware that Booster Gold is completely capable of saving the world from things like portable black holes, if he's given at least four or five chances and a running start at it.


Personality for Booster Gold

A cursory glance at Booster Gold leads people to believe he is shallow, selfish, greedy, arrogant and dim-witted. There are germs of truth in these accusations, but it is not the whole story.

Booster certainly does seek out ways to make money. He grew up in poverty, struggling to get by in a tiny slum apartment with his mother and twin sister, abandoned by his father. When you huddle in a run-down hovel, hungry and menaced by vermin, money is a beacon that promises to lead you to a better life. Booster has spent enough of his life wanting for things he could not have, he is determined to get a piece of what he has been missing.

Having made foolish choices that ruined his opportunity to be a football star, and feeling that he could never possibly be forgiven by his mother and sister for this, Booster also craves acceptance and adulation. In the back of his mind he believes this might ease the pain he feels from disappointing the two most important people in his life. He has seen how people admire and adore superheroes, and while it would be a hollow replacement for what he lost with his family, it is better than being alone.

Despite the glory-hounding, Booster really does have a heart of gold. He wants to be a hero and he wants to help people and save lives. He is also a loyal and devoted friend and would not hesitate to leap in and sacrifice himself to save lives.

But it helps a little to keep most of this hidden, and most people at further than arm's length. It's better to have fun and a laugh and avoid reflecting on the sad things in life. Especially better to not have people expect too much of you, so you won't disappoint them when you fail. Who wants to be dark and grim? There are other people better suited to that niche.

Flaws

A few examples of flaws:

Age (60+) Maxima Berserk Dependence
Dependent NPC Destitute Distinctive Features Enraged
Hunted Human Blindness No Hands
One Eye Unable to Walk Poor Always Obeys Orders of Superiors
Cannot Tell a Lie Casual Killer Claustrophobia Code Against Killing
Code of Chivalry Compulsive Liar Coward Fear of Crowds
Greedy Hatred of - Group Honorable In Love with - Individual
Overconfidence Paranoid Prankster Superpatriot
Vengeful Public Identity Reputation Rivalry
Secret Identity Susceptibility Unluck Vulnerability
Watched Obsessed Uneducated Indoctrinated