Here on Twisted we are using a four statistic system for governing a character's basic abilities. As characters change during role play, we don't expect these numbers to be set in stone. We are simply asking players to include this information upon character creation so that (when combined with regularly posted logs) we can keep track of a character's progress and have a rough estimate of what a character can do. These four statisics are Physical Ability, Knowledge, Magical Knowledge, and Superhuman Ability. Again, these are to get a basic idea about a character.

Physical AbilityHow much your body has been trained.
KnowledgeHow trained your mind is on a subject or group of subjects.
Magical KnowledgeWhat is your understanding/power of magic?
Superhuman AbilityHow attuned is your chi, psionics, or other non-magical special abilities?

For each of these statistics we are using a 10 point grading scale to determine your character's knowledge/experience in each field.

10Diety level, no limitsThere are no greater powers possible.
9Seemingly endless abilityWhile you seem to weild endless power, there is a breaking point.
8Artificially masteredSomeone or something has pushed you past your limits.
7Lifetime study/masteryYou've spent your whole life practicing and mastered all you can.
6Advanced SkillYou've spent decades studying.
5Practiced SkillYou've spent a few years practicing.
4Natural Basic AbilityYou are one of the few blessed with natural tallent.
3Elementary understandingYou have basic textbook knowledge/skill.
2Primitive UnderstandingYou know there's more to this skill, but you don't know first-hand.
1Faint potential to understandThe potential is inside you, but you don't know it yet.
0No knowledge/power to speak ofWhat? I don't understand? Where's the tea?

If your abilities cannot be summarised as they are too chaotic or fluctuate too much please write a paragraph explaining how/why this is so our staff can understand the situation.

The following is not a requirement, but simply something we're throwing out for those who have trouble understanding this system and how characters compare to one another. By adding all four numbers together and dividing by four we arrive at what we like to call a character's "threat level." This value shows approximately how well character A will do against character B. Again, this is more to help give a basic idea, not set things in stone. Twisted MUCK is more concerned with free-form RP (i.e. the flow of the scene determines the outcome) than statistic-based combat. The only time these numbers should concern anyone is at the creation of a character or in the event of a out-of-character conflict when no other resolution can be found.

[ ]+[ ]+[ ]+[ ]/4= Threat level