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		<title>2026-07-27 - Autobiographies and Mental Scars</title>
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&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Autobiographies and Mental Scars&lt;br /&gt;
|Summary = Liyara and Yoiko reveal their pasts in an effort to finally to quit hiding their secrets. &lt;br /&gt;
|Who     = [[Liyara]], [[Yoiko Hax]]&lt;br /&gt;
|Date    = July 27th, 2026&lt;br /&gt;
|Where   = Yoiko's Apartment&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
Yoiko and Liyara are currently sitting in a shuttle built in an apartment inside the Integra's Arms. Outside the shuttle, bits of the original apartment are floating in silence. Power cables, waterlines, and anything else that Yoiko could leach are flowing into the ship as it hums softly in the darkness. In the rear of the shuttle, in a compact quarters, the two are sitting on a couch discussing all the things that the blonde engineer should have probably talked about sooner. &lt;br /&gt;
&lt;br /&gt;
There are reasons for it. Chief among them being the secrecy that her entire race shares over their very private culture, and some questionable decisions that won't be public knowledge to the residents of Trillius Prime for at least another few centuries. Not that Yoiko has any part of that, nor an inkling that it exists. &lt;br /&gt;
&lt;br /&gt;
Right now what she knows is that recent events have made her realize the need for transparency, something that doesn't come easy to her. Luckily she can feel the weight of the importance of this on her shoulders and is using that as motivation. &lt;br /&gt;
&lt;br /&gt;
Leaning her arms on her knees, she rubs at her face and sighs, &amp;quot;Alright. So...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
From the beginning Yoiko was fascinated by technology. She was that annoying child that took apart the television to see how all the parts worked, even if in this case it was a view screen. The only thing more interesting was finding out how to build something like that from scratch. Yoiko poured everything she had into the dream of becoming an engineer. Not just to build and repair, but to see the stars. To be important even if she wasn't always the one on an away mission. To make a difference in the universe, even if no one realized it was her turning the screws. &lt;br /&gt;
&lt;br /&gt;
Unfortunately she was never going to get that opportunity on her home planet. Not officially part of the Federation of Planets for a many more decades, and with an entire culture built around keeping their secrets, there was never going to be an opportunity for Yoiko to hone her craft without leaving. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I tried everything before actually leaving Trillius Prime. I even went to the Symbiosis Commission and tried to be joined with a Symbiont thinking it would either give me the knowledge to satisfy my need to travel the stars, or give me some kind of edge that would let me convince them to let me leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko lets out a soft sigh, &amp;quot;Needless to say that didn't go over very well. Eventually I said my goodbyes to my friends and family, arranged passage on a cargo ship, and made my way to the Sol system convinced I was never going to be able to go back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So far, that draws a raised eyebrow from Liyara.  She doesn't know a lot about this, obviously, with Yoiko being the first Trill she's met, but she knows that Yoiko is joined, both from discussion and that brief bit of firsthand observation.  &amp;quot;You left without it? That's a twist.  Somehow I was under the impression it was this integral part of your people's being...&amp;quot; Liyara waves a hand through the air, loftily indicating in a nebulous sense that she is waxing poetic.  &amp;quot;...But then you have told me the selection process is rigorous, for a select few, so I suppose that was foolish of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blonde woman lets out a slight chuckle at that, &amp;quot;I can see where you'd think that but I used to be my own person. I swear. A little quieter, a little less willing to jump in somewhere without looking first.&amp;quot; She pulls one leg up on the couch under the other, resting her hands on her lower leg. &amp;quot;I was also a little too young for joining.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
There's a frown as she ponders the importance of everything, &amp;quot;The Symbionts are these depositories of so much knowledge and experience. There's so few of them, and even then most of our people aren't compatible. Being put in an incompatible host could be a death sentence. Once you're joined you can't be un-joined again. They have to be extra careful when it comes to getting approved.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yoiko pauses, placing a hand on her chest, &amp;quot;It eventually worked out, obviously, but it took a bit to get there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At twenty she was able to start classes at the Star Fleet Academy, dumping all of her studies into Astrophysics, a little Xenobiology, and of course Advanced Warp Theory and System Repair. It was there that she met her eventual captain and close friend, Jonathon Munster. The two weren't exactly top of their class, but when they put their heads together they were able to do amazing things.&lt;br /&gt;
&lt;br /&gt;
Together they started work on a new design for the standard Warp Engine, pushing out a bit more output that paired with a better delivery system could make crossing vastness of space far easier. It didn't change the world, but it made a name for the two of them in the Engineering world. &lt;br /&gt;
&lt;br /&gt;
However, Jonathon went the command route and Yoiko... fell in with an Orion science major named Fiona Habilis, whom Yoiko affectionately nicknamed Flea. While they weren't dating yet, the two where joined at the hip even going so far as to get assigned to the USS Vesuvius together, forcing a reunion with the now Captain Munster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The blonde woman laughs happily as she thinks to her time with Fiona. &amp;quot;Flea was easily my best friend, and let me tell you hanging out with an Orion is a wild ride. Do you know anything about them? They're the ones with green skin you see in all the Star Trek stuff.&amp;quot; She has looked into it after one too many comments about the Enterprise. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot of Orions are into some pretty shady stuff. Crime syndicates, drug trafficking, slavery - you name it. Their biggest thing to the rest of the galaxy are the Orion Slave girls. Picture someone very exotic, very versed in every sort of pleasuring you can imagine. They even produce this pheromone that makes men instantly fall in love with them.&amp;quot; Yoiko lets out a laugh again, &amp;quot;Except the thing is, they're not slaves. They're in charge. They deliberately have their men 'sell' them to other races and when everyone's guard is down they rob them blind!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She openly giggles, &amp;quot;Except Flea. Flea wanted to go into counseling. She wanted to be a therapist and help people with all the trauma they're walking around with.&amp;quot; Another giggle, &amp;quot;Only if she didn't constantly take a pheromone inhibiter, every male on deck would suddenly be following her around like little sad puppies.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her voice drops conspiratorially, &amp;quot;There may have been a time or two that she neglected to use it. Accidentally of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara sees no reason to doubt Yoiko's recounting of events.  Somehow this Mary Sue won't be solving Trillius Prime's bizarre machinations from a couch in a runabout.  Shocking. &amp;quot;I caught an episode about them when I was trying to find information on your origins.&amp;quot; Liyara casually admits, and then blinks and tucks her chin in, looking a bit defensive.  She didn't mean to admit she went looking when Yoiko was gone.  That's an awful lot like saying you miss someone.  Is that even allowed?&lt;br /&gt;
&lt;br /&gt;
When Yoiko admits that Flea may have once or twice... neglected the use of pheremon suppressants, purely by accident Liyara chuckles. &amp;quot;Somehow, instead of accidentally, I had expected you to say 'For Science'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course that sets off another round of laughter, &amp;quot;Oh, no. Can't dress it up as anything less than it was. It was absolutely deliberate and far more fun than it had any right to be.&amp;quot; Yoiko takes a moment to compose herself, &amp;quot;Honestly I'm pretty sure that's why she got assigned to a ship with a permanent skeleton crew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pauses again with a frown, &amp;quot;Don't get me wrong, Flea was amazing at what she did, and the people on that ship needed someone to dump all that isolation and overworking onto. But I kiiinda suspect that half the reason she was assigned to the Vesuvius was because there would be less men around for her to 'accidentally' sway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko stretches her legs out again before continuing the story. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Vesuvius was originally a training ship that had been rechristened as a test-bed for new technologies and existed with a skeleton crew of engineers and designers paving the way for what would become the Constitution Class Refit Program. Yoiko and Jon worked side by side on a new design for the Nacelles that would take advantage of a newly designed Warp Core, which had exceeded the expectations they'd had back when they were in the Academy. &lt;br /&gt;
&lt;br /&gt;
Following two years of hard work, Yoiko was promoted to the Chief Engineer of the Vesuvius, and another year later Yoiko and Fiona decided to try their hand at a serious relationship - only to be caught off guard by the Trill Symbiosis Commission contacting, and granting Yoiko to be joined with the Hax symbiont. &lt;br /&gt;
&lt;br /&gt;
Becoming joined was the highest honor amongst her people, so after a very awkward explanation, Yoiko went home and returned a new person. Sadly the strain proved to be too much, eventually pushing Fiona away and leaving the newly joined Engineer with nothing left but her work. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The blonde woman lets out a heavy sigh as she gets to the end of Fiona's part in this story. &amp;quot;She had the patience of a saint, but I think the new me was a little too much. Every day I could see her getting more and more tired. I should have stayed on Trillius Prime longer. I mean, I would have if I'd known how it was going to affect me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes shimmer a little as she thinks back, &amp;quot;Eventually she told me it was over. She was going to ask to be reassigned to another ship and that was the end of it.&amp;quot; Yoiko forces a weak smile, &amp;quot;It was for the best in the end, but it still hurts when I think about it too much.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She sighs again, wiping her eyes a second before realizing she should probably reassure Liyara. &amp;quot;I don't miss that relationship. I miss my friend.&amp;quot; She smiles again, more genuinely this time. &amp;quot;I'm much happier where I am now.&amp;quot; Abruptly she pauses and gestures around herself, &amp;quot;Weird planetoids, gravitational pulls, and not-a-God Gods notwithstanding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can have it both ways, Yoiko.&amp;quot; Liyara says, sounding oddly insightful in this specific area. &amp;quot;You can miss how a person made you feel, and not want to return to that at the same time.  People are complicated, and their feelings moreso.&amp;quot; The dragoness reaches out and gives Yoiko's shoulder a soft squeeze. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;For what it's worth, I understand why losing the Yoiko she knew would have been painful, but she missed out on an incredible person.&amp;quot; Her smile could thaw a glacier. &amp;quot;I will agree with her though, proper mental health professionals seem like they would be desperately needed in deep space, with what Starfleet gets up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yoiko actually blushes a bit from the compliment and nods slowly at the assessment of mental health. &amp;quot;Yeah, that's probably more true than anyone would ever give it credit for.&amp;quot; She ponders a bit and gives a sigh knowing what comes next in the story. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;After a while it became clear that Jonathon needed a permanent First Officer. The Star Fleet was willing to keep sending out temporary assignments for the position, since the smaller crew number meant there wasn't a lot of resource management for an XO to worry about. But with Outpost 17 being decommissioned -and- the V getting ready for her first big field test of the new engines, Jon was stretched pretty thin.&amp;quot; She smiles a little at this part, &amp;quot;To my surprise, but apparently not to anyone else involved, I got the job. I'd run the ship when he was busy and spend the rest of the time either in Engineering or offering guidance - which I was pretty much already doing anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sighs again, &amp;quot;There we were, working with a team from Leeding Engines Ltd on the prototype FWG-1 nacelles. It's the first major change in about fifty four years. We have the old FWF-1's removed, we have all the new systems online. This was going to be /epic/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pauses long enough to chew her thumbnail nervously. &amp;quot;We get the green. Everything's good to go. All this work and effort, all these people involved. We were ready. ...or so we thought.&amp;quot; Another soft sigh, &amp;quot;Soon as they start building up power, soon as the warp envelope starts to form around the ship... the struts holding the nacelles crumble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko's eyes begin to water as the moment replays vividly in her memory. &amp;quot;There was this awful noise like metal being ripped apart. The Engineering Hull buckled. Coolant, plasma, the main power supply... it all just starts spilling into the lower decks. The forcefields managed to keep oxygen from being sucked out of the ship, but that just made it worse because it helped ignite all those gasses. Warp Engineering went up in flames.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tears begin flowing freely at this point. Her hands clearly shaking. &amp;quot;Chief Medical Officer Saunders was on standby. We'd kept telling him everything was fine, but he insisted. When the flames got past the main bulkhead he just marches into the room like this was just a normal day. He started grabbing people two at a time, yelling at everyone who wasn't writhing in pain to make a break for it.&amp;quot; She pauses to wipe her eyes, but when the tears don't stop, she just stares at her open palms. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was in Impulse Engineering. On the saucer section. It's like the main part of the spine in a body, with Warp Engineering being it's belly. I managed to cut off the Warp Engines before everything backed up into the neck of the ship. Saunders got everyone to safety without any lives lost. I remember the sound of the alarms screaming and people shouting. Within a minute the entire ship smelled like burning flesh. We did everything we could to make sure everyone was going to make it, even as the nacelles tore themselves from the secondary hull.&amp;quot; She takes a deep breath, &amp;quot;...and that's when the forcefields failed. Everyone had been evacuated from Warp Engineering except for CMO Saunders. We think he'd stayed behind to take one last look to make sure no one was left behind when the vacuum of space just hurled everything through the jagged metal like some kind of cheese grater...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yoiko takes one more hitching breath, wiping her eyes again. &amp;quot;We have a plaque in Sickbay for him. When they went through his personal logs there was this one entry that detailed what it should say if anything ever happened to him.&amp;quot; She makes an odd sound, almost like choking, but it's a laugh being choked out through the sorrow. &amp;quot;The plaque reads, 'In Memorium. Chief Medical Officer Caliga Saunders. Perished in the line of duty 2266' and under it this stupid quote, '...and I never even got my first paycheck!'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara makes the appropriate sympathetic faces when Yoiko begins to cry at the memories of what happened to her ship.  To her medical officer.  What nearly happened to the rest of them if it wasn't for his stalwart composure in that madness.   She doesn't know him, and still finds it hard to fully empathize with a loss if she can't relate it to one of her own she's experienced, but she knows it hurt Yoiko, and that is good enough for the sympathy to be genuine.  Her hand is on Yoiko's shoulder again, squeezing with reassurance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He sounds like he died full of spite and right.   Your Starfleet seems to produce a great number of such dedicated officers.  Petty Officer Rebane notwithstanding.&amp;quot; He's not a petty of-- ah... wordplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A laugh rings out again, this time a much more obvious one. Yoiko wipes her eyes and shakes her head. &amp;quot;Petty?&amp;quot; A brief snort. &amp;quot;He's pretty good in his own right, but.... yeah.&amp;quot; She chuckles lightly before continuing on with the story. &amp;quot;It took about a year to repair the damages, get everything working properly again, and yes... transferring Dr. Rebane onto the ship as the 'Petty' Chief Medical Officer.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her eyes are still stinging a bit, but her mood has clearly improved. &amp;quot;We doubled down on reinforcing the nacelles and redesigned half the lower hull to make damn sure nothing like that ever happened again. There where months of testing; jumping here and there, looking for any local anomalies - all that sort of space exporery type of stuff. And that's when we found it. SEH-01, that giant black hole in space that hides Twisted. Some locals had referred to it as the Florpus Hole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'd fired one of our new probes into it and it came back with tons of data about a thriving planetoid slightly out of phase deep inside. Jon assumed it was a fluke, but the match checked out. Furthermore, parts of it where just stable enough to allow transport. We parked the ship over its gaping maw and the Captain and I beamed down along with Lieutenant Galpin, our best pilot. I assumed if nothing else if we could find a shuttle, he'd be able to get us back.&amp;quot; She gives a shrug, &amp;quot;Obviously, that didn't quite happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shakes her head, &amp;quot;We beamed down, and only I materialized. I was stuck. I had no idea the ship was locked in a broken chroniton field, or that I'd be stuck here for the next year. Matter of fact the very first person I encountered was that goofy guy from the Devil May Cry commercial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Two days later, the Commander would encounter Mackenzie Mihangle (Kenzie for short), a prisoner who found themselves dumped onto Twisted and for some reason assigned a new gender. It would take months before Yoiko realized that the instability that kept her here was also affecting her Symbiont to give off an effect not unlike being drunk. Sadly that came with a few other questionable decisions, like dating Kenzie and disassembling her apartment - something that made the Telekinetic vanish in the night, leaving Yoiko alone again to obsess over the shuttle she'd eventually build. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...but with that, I finally come to the best part of the story. Meeting you.&amp;quot; She smiles happily, both for the memory and to finally be at the end of her story so far. &amp;quot;Now, if you need me to break all this down even further, I could tell you about the first time I stubbed my toe, or the first time I ever kissed someone - but I don't think any of that is vital right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko chuckles softly, &amp;quot;But there you go. I hope all of that helps in some way.&amp;quot; She straightens up, sighing away the humor and says seriously, &amp;quot;I don't like talking about all of this, but if you ever feel like I'm not being open with you - please just ask. I'll probably get mad, or embarrassed, but you're worth all that.&amp;quot; She adds mischievously, &amp;quot;For now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A look of satisfaction crosses Liyara's face when Yoiko's mood has improved, and she nods, listening closely.   She didn't get a ton of Yoiko's memories - it's not like Yoiko was able to rapid fire off 8 billion specific thoughts in a few seconds like some people.  But she got enough that this all rather... coheres.  It makes sense.  The lizard gets it.   Most of it.   She doesn't fully understand Starfleet yet, but she's already referred to it with some respect once, which is... frankly more than she does of almost anyone she has spoken of or interacted with. &lt;br /&gt;
&lt;br /&gt;
Liyara is a judgmental creature, and this is not at all hidden from Yoiko.  However, other things may have been.  Some intentionally so, some not.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could feel how difficult some of that was for you.  Both now, and ... retroactively.   Thank you for sharing your stories with me.&amp;quot;  The dragoness leans back a ways, looking imperiously across her own form at Yoiko now. &amp;quot;They are now eternal.&amp;quot; ... Sure, whatever that means.  Sounds very formal.&lt;br /&gt;
&lt;br /&gt;
Those emerald eyes just study Yoiko in silence for a few moments, and then the redhead quirks her lips into something that resembles a smile, but nearly crosses the line into a smirk.  &amp;quot;I will reciprocate, but I am no bard.  I answer questions.&amp;quot; Her eyes glimmer, blaze brighter green than normal, and those slit pupils dilate a bit.  &amp;quot;I... will withhold nothing in my answers.&amp;quot; She shifts, very slightly, like the sentence made her uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blonde woman lets out a laugh, &amp;quot;A bard? Like my ramblings where anything more than that?&amp;quot; She shakes her head at the very thought as she rises to her feet, stepping over to a small cooler where she was keeping a few drinks. Opening it up, and frowning at how warm they are now, she plucks a couple of cans out of the tepid water and returns, offering one to Liyara. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;In hindsight I should have picked up a small refrigerator or something.&amp;quot; The mostly room temperature can of soda she kept for herself is popped open with a crack and a hiss, and Yoiko takes a few drinks from it, sitting on the bed this time to stare at Liyara more comfortably. &lt;br /&gt;
&lt;br /&gt;
She points at the fire-haired woman on the couch, &amp;quot;You can withhold 'nothing' all you like, but I'll do my best not to ask too many mundane questions before you get to the end. Unless you want me interrupting you every few minutes to ask you how the politics and science works in each passing sentence.&amp;quot; She grins and takes another drink before rolling over so she's laying across the bed on her stomach, ready to see what comes next. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara reaches a hand out and takes the can of soda when it is offered. She looks at it for a moment, then sees Yoiko open it, and decides her first instinct, to carve it open with a ~~claw~~ nail, was perhaps excessive.  She pops the top in the same way and takes a sip, then looking surprised. &amp;quot;...Ah, sparkling ale, portable.  Delightful.&amp;quot;  She drains the rest of the can immediately and then her hand heats up hot enough to sublimate the can, taking it from solid to gas in a matter of moments, skipping right past that pesky liquid phase.  Damn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I appreciate your... restraint.&amp;quot; She finally says and then gestures regally towards Yoiko, indicating she may ask her questions now.  Why thank you, your majesty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yoiko simply raises a brow at the evaporating aluminum. &amp;quot;Y'know, we could plug you into a warp core and probably power a whole fleet of ships.&amp;quot; She lets her voice drop conspiratorially. &amp;quot;Although I'd still rather keep you for myself. Maybe plug you into this shuttle somehow and use you like my own personal reactor? I bet you'd enjoy it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teasing and flirting aside, she is simply distracting what might be an equally long story and knows it. So she takes another drink, setting her can on the floor. &amp;quot;But seriously, go on. I concede the floor to little Miss Furnace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Having read a brief synopsis of your warp travel,  I am given to understand your anti-matter reactions make my pyrotechnics look quite tame.&amp;quot; Liyara says, deflating the compliment, but also being quite visibly pleased by it.  Her smile is warm, and it grants permission to overinflate her not-inconsiderable power whenever Yoiko pleases.  &amp;quot;...Your civilizations were not stopped by an expanse of highly flammable liquid outside your solar systems, simply more wildspace.  Which, I suppose, is dangerous enough for most lifeforms.   But my solar system is contained within crystal spheres, surrounded by Phlogiston, a highly reactive material that would destroy your ships the moment they tried to go to impulse.  Not because they are weak, but because it is everpresent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An odd explanation when trying to get to one's life, but Liyara will, perhaps, be forgiven for a slight tangent.  &amp;quot;You may compare our solar containment to Dyson spheres; I have read enough since my arrival to understand they are similarly impressive, though the crystal spheres do not harvest energy or sustain life themselves, that is up to the planets within, carefully placed in curated locations to allow life by the ones that call themselves our gods.&amp;quot;  This explanation... makes sense, actually.  &amp;quot;They are, of course, not gods, but sufficiently powerful enough creatures to present as such, even to powerful and educated mages.&amp;quot; But not to her, is the obvious implication Liyara is putting out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...And so a great skeptic was needed...&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;In Another World.  Another Time.  In an Age of Wonder.&lt;br /&gt;
&lt;br /&gt;
A misty rainbow ocean, The Flow, suffused all things, for it was the way of space to be filled, and the way of phlogiston to fill it.  You think you know space, that black void you travel through by lashing bulkheads together around a billion billion explosions and calling it a ship.  But your space is a dead and empty thing, and it gives you nothing but what you brought with you.  Power-hungry CO2 scrubbers and industrial replicators the only thing between your crew and CO2 scrubbers.  How crippled must you feel, trapped within the walls you built, knowing that a rend in that thin wall could spell your doom.  How cramped and constrained, your hallways and your quarters.   How... grey.&lt;br /&gt;
&lt;br /&gt;
How then would you feel, standing on the deck of a mighty ship of the line as it sailed the rainbow sea?  Tides the color of your imagination swirling around your ship as you paced the deck, breathing the open air, hoisting the sails and letting the currents take you on your next voyage?  A ship's plants constantly breathing oxygen back into your ship's gravitational bubble? &lt;br /&gt;
&lt;br /&gt;
Oh yes, these ships had sails, and their own gravitational field.  For all mass has gravity, and all matter cannot help but be attracted.  It was not a spell or a technology or a miracle, simply nature.  The multi-hued phlogiston permeated all things to be certain, but you'd nothing to fear from it.  It was falling overboard that was the danger, and even then, The Flow was kind.  You would not suffocate if you fell out of your ship's air bubble.   Rather, it would grip you tightly in stasis, until some traveler, perhaps your own crew doubling back for you, could fish you out, and it would release you gently back into life.   If there is anything that could truly be said to be divine, it was The Flow. &lt;br /&gt;
&lt;br /&gt;
And within it, hung the crystal spheres.   Massive, impossibly large spherical walls that blocked entry to the Phlogiston. Within them, without the flow, planets, stars, and moons spun in formations much like your own, carefully and strategically placed to allow life to bloom without the gentle stasis of The Flow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
---&lt;br /&gt;
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&amp;quot;The Gods had us believe life was their gift.  That they were the answer to why, and how.&amp;quot; Liyara says, sighing and gesturing at nothing. &amp;quot;And none sought further.  How comforting, an answer one could understand.  Gods made it.  Easy.  Simple.&amp;quot; She sounds... dismissive. &amp;quot;...None ever thought to ask how the Phlogiston came to be.  Why the Gods could not travel through it.  Why their powers diminished rapidly across the barrier of the Crystal Spheres until even their most ardent, powerful priests could not so much as be granted a cantrip.  No, the Gods were the answer and they would have you stop looking any further, if they could.&amp;quot;&lt;br /&gt;
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As Liyara began her tale, Yoiko stayed attentive, but her eyes held a bemused expression. Each reference to ships and bulkheads got a dismissive shake of her head and she'd smile. It wasn't until Liyara finally paused that the Engineer finally spoke up. &amp;quot;So, you're making me feel like I should have started with the founding of the Federation and the christening of the Star Fleet.&amp;quot;&lt;br /&gt;
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She laughs, reaching for her can on the floor to finish it off the last little bit. She gestures towards the cooler as she sits the now empty can back down. &amp;quot;There's more if you want it, by the way.&amp;quot; She twists onto her side, grabbing a pillow and holding it to her chest giving her the distinct look of a teen girl at a sleepover. &amp;quot;I do appreciate the extra background though. Thank you!&amp;quot;&lt;br /&gt;
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&amp;quot;It's necessary.&amp;quot; Liyara says, tucking her chin in.  The redhead looks a little sheepish, but continues, not one to let something like hesitation derail her tale. &amp;quot;To understand who I am.   What I am.&amp;quot; She shifts, turning about on the couch, then spinning around and bringing a knee up to her chest in that way that looks comfortable and casual, but because of her dress, also looks risque and appealing.  It's probably a move she's calculated the angles and ratios on a thousand times over to maximize its impact.&lt;br /&gt;
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&amp;quot;The Gods are liars.  They are no moral authorities. No better or worse than us. I know that to be true...&amp;quot; She pauses for just a moment, furrowing her brows, taking a deep breath, and then looking Yoiko in the eyes and deflating just a little.  She can't run from this.  It has to happen sooner or later.  &amp;quot;...Because my father is one.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Come again?&lt;br /&gt;
&lt;br /&gt;
Liyara steamrolls over the idea of a question here, in spite of her promise to answer questions, perhaps hoping that providing context will satisfy without the pain of true illumination and introspection a smartly worded question might draw.  &amp;quot;He wasn't when he and my mother conceived.&amp;quot; That's even more confusing - God isn't just some temporary title.  Right? &lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Long ago, but also a time achingly close, there was a murder.  As is the way of any good and proper murder, it was a death with three parts.  A jilted lover, a jealous rival, and the devil.  Mystra, the goddess of magic, was loved by Cyric, the God of Lies.  This love began before they had ascended to godhood, but as Mystra became enamored with another, Cyric's affection curdled, turning to rage.  Unfortunately for Cyric, Mystra was far too powerful to be slain by his hand alone, and so entered our first accomplice.&lt;br /&gt;
&lt;br /&gt;
Shar was the sister of Selune, of whom Mystra was an aspect.  She was both Mystra's aunt and sister at once, for divinity is complicated, messy and makes the rules up after it has done what it willed.  From the moment of Mystra's birth, Shar desired her complete control over Magic, her structural underpinning to The Weave.  But so long as Mystra lived, Shar could do nothing to usurp her place.  So long as she lived.&lt;br /&gt;
&lt;br /&gt;
A plan was formed. Shar would help Cyric murder Mystra, and the two of them would split the spoils of her divine spark and domain. Shar, of course, had no intention of sharing ultimate power, but ironically Cyric being the god of lies was blind to them himself.  She planned to supplant Mystra's Weave with her own, the Shadow Weave, and become goddess of Magic and Darkness alike.  She gave Cyric a cloak of purest shadow, devised to keep him invisible to Mystra's gaze as he glided unseen through her magical domain of Dweomerheart.   And so they schemed.&lt;br /&gt;
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But they were both of them deceived.&lt;br /&gt;
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For while Shar was told the Staff of Azuth would allow Cyric to unlock Mystra's defenses, and she distracted Azuth so that Cyric could steal it, Cyric was also given a black blade that could deal the final blow.  And so it did, as he plunged it into Mystra's heart, but it did not simply kill the goddess.  It detonated all the magic within her, rippling through the weave.  A thousand different living wards upon Toril struggled valiantly against the surge, and all thousand fell at the exact same time.  Coincidentally.  Impossibly. Each killed in separate, unrelated events that had nothing to do, absolutely nothing at all, with this murder.  An ancient druid burned down with her forest.  A wizard that had lived a century longer than expected slipped and fell, cracking his skull.  King Nasher of Neverwinter was assassinated in his throne room.&lt;br /&gt;
&lt;br /&gt;
And so the Weave collapsed.  Dweomerheart exploded.  A spellplague scoured the lands, and sorcerers and wizards alike were suddenly powerless for the first time since humanity's founding.  Chaos reigned.  Cyric was found guilty of murdering Mystra and imprisoned.  Shar had successfully fled and was nowhere near the crime scene.  And what of Azuth, the god of wizards, who lived in Dweomerheart? Why, in all the chaos, noone noticed him fall straight into the hells.  Noone save one particular devil, who had been waiting to consume his Divine Spark, and did just that.&lt;br /&gt;
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So Cyric killed Mystra.  Shar gave him the cloak and staff.  And noone once thought to ask him who gave him the blade.&lt;br /&gt;
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Just as Asmodeus intended.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;My father is many things.  A liar. A cheat. A fiend.  But he has never been short-sighted.  He gave Cyric that knife twenty years before Shar came up with her plan.  Barely a week before I was conceived.&amp;quot; Liyara hugs that knee to her a little closer.  &amp;quot;...A coincidence, surely.&amp;quot; &lt;br /&gt;
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... What the hell? &lt;br /&gt;
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Yoiko's eyes widen when Liyara first references her father and her eyes remain locked in from that point forward. When she pauses to hug her knee, Yoiko stands up, walks closer, and gives her a hug. &amp;quot;Hey, it's alright. You can't change where you came from and I'm not judging anything.&amp;quot;&lt;br /&gt;
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When she finally stands up again, she glances around the room a moment before settling on a stack of papers and a pen. She marches over to pick them up and plops down beside Liyara on the couch. Each page is covered with scribbles and notes, mostly diagrams and mathematical formulas. She flips through until she finds a blank page. &amp;quot;If you're gonna keep talking about all these other people, I'm going to start making a flow chart.&amp;quot; While she sounds as borderline sarcastic as always, there's no humor in her expression. She's serious. &lt;br /&gt;
&lt;br /&gt;
She jots down a few names, at the top. 'Syric, Mistra, Sharr' and draws lines between them, crossing out Mystra and adding 'Asmodeous' underneath with a dash and then 'Dad.' &amp;quot;Okay. Please go on!&amp;quot;&lt;br /&gt;
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Liyara just stares at Yoiko as she pulls out diagrams, and then offers the weakest laugh and scoots over on the couch, then leans against Yoiko for comfort even as she corrects the Commander's spelling.  &amp;quot;... I found this all out not long before I ended up here. It was the dead end in a long trail of bodies left in my wake. Most of them deserved to perish.&amp;quot; She says, with utmost certainty. &amp;quot;...But not all.&amp;quot; &lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;There are many schools of the arcane in Toril.  Schools of evocation, schools of transmutation, and schools of illusion or enchantment.  Relatively few schools of necromancy, yet they existed all the same.    The Tolarian Academy for the Arcane Arts was general purpose, which you may be forgiven for believing was a varied and diverse curriculum. But that general purpose was god-slaying.   This was, of course, not advertised on the syllabus, but its Headmistress directed the content courses almost as surely as if she was teaching them herself. &lt;br /&gt;
&lt;br /&gt;
Her name was Liyara, daughter of Lux, and many other titles besides.  Nestled comfortably within the nation of Amn, the Academy was the only place licensed for free practice of magic anywhere in the country.  To say that Amn was a mercantile nation is to say that Klingons are obstinate.  It is true, but the full scope of the greed is not easily understood.&lt;br /&gt;
&lt;br /&gt;
Practice of unlicensed spellcraft was illegal in Amn, and Liyara had to perform quite a sizable service to gain  an exemption for an entire school.    However, this was hardly an inconvenience. It just so happened that by the time Amn become aware of Liyara's presence, it also became aware of a Cowled Wizard that ran an extremely illegal child-soldier program, creating expendable mages, under the cover of the Council's blessing.  Liyara was able to prove this because she had been one such child-soldier, but no longer.   They trained her, Hoshimaru, and the others to destabilize entire governments covertly, and they were very good at it. By the time Liyara made Amn aware it was in her debt, it was not a request for forgiveness for killing a Cowled Wizard.  It was an invoice for services rendered.&lt;br /&gt;
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Under the cover of the Headmistress of the Tolarian Academy, she traveled the continents for her... research.  Found people she was looking for, tortured information out of them, and killed them, unless they were more useful to her alive.&lt;br /&gt;
&lt;br /&gt;
Most weren't. &lt;br /&gt;
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She was seeking those responsible for an attack on Mount Hotenow decades prior.  The humans she tracked down first, for they were short lived and she would be damned if any of them would die of natural causes. &lt;br /&gt;
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She would be damned if they didn't, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;When I killed the King of Neverwinter, I had thought I was closing the loop. He had ordered the attack, he had financed everything.  But it was worse than I'd feared.  He did not order the attacks out of vanity or fear, but duty.&amp;quot; Liyara brings her other leg up, hugging both knees together now. &amp;quot;...He had done it to stop my father's plans, believing that Father's corruption could not be allowed to spread. I chastised him as I cut him down, proclaiming that I was more than that monster's twisted schemes. Yet even as I protested, when I struck him down, I felt it.  The weave surged. The king fell, and with him, another living ward entrusted to bear the load should anything happen to Mystra.&amp;quot; Her eyes start to glass over a bit, and she bites her lip. &amp;quot;Of course... What was one ward? There were thousands.  And who could even hurt Mystra in the first place?&amp;quot; Magma wells up slightly where she bit her lip too hard. It's as beautiful as it is dangerous to touch, ruby lips indented only for brilliant orange to glow and pool in that dent.   &amp;quot;...I was naive. In my quest for vengeance, I had enabled my father's ascent.   He was now forever out of my reach.&amp;quot; ... Vengeance?&lt;br /&gt;
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The blonde woman taps her pencil against the page filled with notes and at least one doodle of a chibi Liyara breathing fire. &amp;quot;Wait, back up. I thought Mystra was already dead? I thought Cyric killed her?&amp;quot; She continues tapping a moment as she thinks, &amp;quot;Or is this one of those 'someone new becomes them'/reincarnation-type situations?&amp;quot;&lt;br /&gt;
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It takes her a full minute to back out of 'study mode' and go back to addressing the emotions on display. &amp;quot;Crap. I'm sorry, I got a little too into that.&amp;quot; She places a hand on Liyara's cheek, being very careful to avoid the searing trickle of heat on her lip, and tilts her face towards her to look into her eyes. &amp;quot;We don't have to do all this right now.&amp;quot;&lt;br /&gt;
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Yoiko glances down at her page of notes and shakes her head, &amp;quot;I'm not going to judge you for things that happened before I met you, and I'm not going to think any less of you if you leave this story unfinished.&amp;quot; At that she puts her hands in her own lap because dangit, the urge to wipe that 'blood' away is strong and she enjoys having thumbs. &lt;br /&gt;
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Liyara looks into Yoiko's eyes like the blonde has just asked her if water is a liquid or a solid. &amp;quot;...I was explaining my part in Mystra's death.  This happened concurrently to Cyric stabbing her with the black blade, and is why the weave could not survive her death.&amp;quot; She frowns a little, and then tosses a hand off to one side.  &amp;quot;You see? I am no bard. I am telling you everything backwards.  Let me explain from my beginning.  That will be easier.&amp;quot; She breaks their locked gaze after a moment, and takes a deep breath, beginning again.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;In Realmspace, for that is what we call the crystal sphere containing Toril, there are many dragons.  Chromatic dragons of many hues, Metallic Dragons of many casts, and even Gem dragons of many facets.  Now it so happens that Chromatic dragons are evil.  This is not a slight or a judgement upon them, it is an inherent magical law of their being in the same way that all Metallic dragons are good.  Neither choose this for themselves,  it is chosen for them before they are born, and none have ever noticed the yoke, let alone chafed under it.&lt;br /&gt;
&lt;br /&gt;
Red dragons are some of the most evil of all, but for one, an unusual exception.  Lux, daughter of Hoondarrh, the Red Rage of Mintarn.  Unusually bright for a Red, Lux took in her youth to wearing human shapes and toying with mortals, finding them pleasant company and pleasant snacks.   Her mortal guise pretended to be caring and kind, and so it was a great surprise to everyone involved when a trickster placed a Helm of Opposite Alignment upon her head.  Such a thing is normally a brainwashing, yet for a Chromatic dragon, it had to be more, for her alignment was decided magically, not by choice like mortals.   She became good in every way, the very thing she had merely pretended to be to lure travelers to their demise.  Her entire magical structure was re-written, and she became a staunch ally of the righteous, even if she had to do it from the shadows.&lt;br /&gt;
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If Lux was to sire children, they would likewise turn out as her, kind and virtuous, a true anomaly in the world of Red dragons.  But Lux's secret was not so secret; one creature, one devil, had sussed out the truth of her, and had a delicious idea, more of a whim, really.  The world's first and only clutch of good Red dragons was all well and fine, but what if they carried the taint of the hells within them? What delicious corruption - what a delightful back and forth as their nature forced them to be one thing, while the darkness in their hearts forced them to be another?  This was the kind of thing he lived for, and his name was Asmodeus.&lt;br /&gt;
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So he appeared to Lux as a handsome and beguiling Red Dragon with a story, a perfect lie.  A dragon who had walked amongst humans and grown fond of them, had freed himself from Tiamat's shackles and was becoming something... more.  Not Good, necessarily, but neutral, his own dragon.  It was the perfect bait.  Lux believed she could help him come to the light, and they shared a night of passion before her charming suitor disappeared into the black, never to be seen again.  She soon found she was pregnant with a clutch of his children.  But she did not know what she truly carried.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;...I never knew any of this part growing up.  I would learn it later with scrying magics, legend-lore, spells that let me observe the past as if it was happening in the present.&amp;quot; Liyara admits, and shrugs a bit.   She reaches up and wipes her own orange-hot blood away from her lip absent-mindedly.  There, taken care of. Now she just has this slightly glowing stain across the lips.  It's fine. &lt;br /&gt;
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Yoiko had gone back to furiously scribbling notes as the red haired woman continued. Eventually she holds the page at arm's length, turns it sideways, then slowly shakes her head. &amp;quot;You're not telling it backwards. Not everything can be understood chronologically.&amp;quot; &lt;br /&gt;
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She finally turns the page, starting with a clean slate, and then thoughtfully chews on her pencil. &amp;quot;You know, if nothing else you could probably sell this as a TV series.&amp;quot; Looking up with a wide grin, Yoiko then turns to face Liyara, pulling up her knees to angle the paper like an easel. &amp;quot;Okay, so Asmodeus is a bit of a jerk - no offense intended. He manipulates your Mom, plays a long con for power, and you get saddled with being a weapon while you're stuck in Magic Academy because teachers seem to suck in every reality.&amp;quot; &lt;br /&gt;
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There's something scribbled on the new sheet of paper before she looks over the page and asks, &amp;quot;Totally off topic, but did you ever listen to the Immigrant Song by Led Zeppelin? Earth song, mid-twentieth century? I've got this hunch it'd be up your alley.&amp;quot; She grins like this was meant to be funny, but doesn't elaborate further. &lt;br /&gt;
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&amp;quot;The... immigrant song?&amp;quot; Liyara blinks at that, then shakes her head.  She doesn't have to do her 'reading in her memory' thing to know she's never heard that.  &amp;quot;No.  What is that? Do you have it?&amp;quot; The dragoness actually drops the thread, pulled out of her thoughts.  She looks curious, which is better than pensive, probably.  Yoiko is very good at that.&lt;br /&gt;
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The Commander jumps up to her feet, walking over to the desk across from them. She knocks taps a few buttons on the small keyboard there (with keycaps that look like cats playing) and the monitor on the wall above blinks to life. &amp;quot;Old Earth music is kinda my favorite. It's got an edge to it that you don't really hear anywhere else. The Klingons have their big sweeping operas, but the humans.... they have this sound they call 'rock' that I just absolutely love.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She's opening apps as she's speaking, searching through some kind of music player branded with the Canarybox logo. What won't they stream to people? &amp;quot;Here it is!&amp;quot; A loud guitar riff echoed by drums comes out of speakers hidden around the small quarters. The music gallops like a steed charging into battle. &amp;quot;This is something to do with these nomadic people in Earth's past. Vikings, I think they're called? Really doesn't matter.&amp;quot; A voice cries out under the music screaming a melodic 'AAAAAA' that shifts pitch. &lt;br /&gt;
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''We come from the land of the ice and snow/From the midnight sun where the hot springs flow''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Hammer of the Gods/Will drive our ships to new lands/To fight the horde and sing and cry''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Valhalla, I am coming...''&amp;lt;br /&amp;gt;&lt;br /&gt;
''On we sweep! With threshing oar! Our only goal will be the Western Shore!!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
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''We come from the land of the ice and snow/From the midnight sun where the hot springs flow''&amp;lt;br /&amp;gt;&lt;br /&gt;
''How soft your fields, so green/Can whisper tales of gore/Of how we calmed the tides of war''&amp;lt;br /&amp;gt;&lt;br /&gt;
''We are your Overlords...''&amp;lt;br /&amp;gt;&lt;br /&gt;
''On we sweep! With threshing oar! Our only goal will be the Western Shore!!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
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''So now you'd better stop and rebuild all your ruins! For peace and trust can win the day, despite of all your losing!!''&lt;br /&gt;
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The remainder of the song trails off with soft 'ooooo'ing. &lt;br /&gt;
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Yoiko shrugs as the song slowly comes to a close, &amp;quot;I did say it was totally off-topic.&amp;quot; When it finally fades out she turns it off, returning again to the couch. &amp;quot;Sorry, something about the story just made it click and it suddenly felt very you.&amp;quot;&lt;br /&gt;
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Liyara listens to the song intently from the first &amp;quot;Aaaaaaaa&amp;quot;, and her slit pupils dilate.  She looks kind of enraptured, and then she grins midway through the song,  starting to enjoy it.  She looks very impressed.  But she doesn't speak up until after the song is over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...This is very impressive music.  The bards who made it should be very proud, and well-rewarded.&amp;quot;  Well, Yoiko did say it was old earth music, but ... that could mean a lot of things. &lt;br /&gt;
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&amp;quot;It makes me think of the Eddas from the north.&amp;quot; It would.&lt;br /&gt;
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The blonde woman chuckles at the reaction but insists on apologizing again. &amp;quot;I didn't mean to derail everything, but you know how it goes once an idea pops in there...&amp;quot; She laughs again as she tries to get comfortable. &amp;quot;So, y'know. Now that the theme is set, I guess. Shall we continue?&amp;quot; &lt;br /&gt;
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&amp;quot;No, it was... good.&amp;quot; Liyara admits when Yoiko apologizes, and there's a nod of her head.  &amp;quot;Music is one of the things these human worlds have in impossible abundance.  Best to partake.&amp;quot;  The dragoness takes a deep, steadying breath, and then nods a second time, this time giving herself permission to continue.&lt;br /&gt;
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&amp;quot;Lux was a good mother, not that I have much to compare her to.  She was kind, she loved us, and she never let us doubt that.&amp;quot; Running a hand slowly through her own hair, Liyara's eyes take on a distant look, remembering. &amp;quot;I would later learn not all mothers could manage that.&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;In the land of Faerun, in the world of Toril, in the sphere of Realmspace, there was a queen.  Her name was Lux, and she was powerful, for she was a red dragon, and they are never weak.  She was beautiful, for all dragons are beautiful in their own way, but also because of her heart.  Unlike other red dragons, she was good and kind.  This marked her as unique amongst her kin, and the country that she ruled over was one of magic and adventure.  Under her protection, mortal cities flourished, and those that would prey on them withered.  Her children were many, having laid nine eggs in total, a number that would have given her pause if she'd had cause to contemplate the reason.&lt;br /&gt;
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The first to hatch was Liyara, a full three days before the others.  To Lux, she was a miracle - bright, earnest, and observant.  Her brilliant green eyes took in everything, and she took her first human shape on her first birthday, a full hundred years ahead of schedule.  The other eight children were equally brilliant, but Liyara was given to be the favorite.  Having the advantage of an early hatching, she was the clear firstborn, and as much as a bunch of unruly children can be said to be &amp;quot;led&amp;quot;, Liyara led them.  Lux taught them all about the world outside Mount Hotenow, and the mortals that lived there, and after Liyara's first transformation, all of the children were eager to learn more about how mortals lived and what it was like to walk amongst them.  Lux urged caution, because mortals, and humans in particular, came in all varieties.  Kind, cruel, smart, vapid, pious and covetous. &lt;br /&gt;
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That was a word she did not have to teach them - covetous. While Lux's nature had been re-written, dragons will still be dragons, and each of them had something they collected and squirreled away to roost on, without really even needing to understand why.  For Liyara, it was gold, truly she was the most like the red dragons of old, but for Lisan, it was tomes. He slept on them with care, arranging them just so, for he could not bear the thought of his weight crinkling a single page.  He was the smartest of the children, for he was more well read than any of them, and dragons do not forget.  Liandrin hoarded swords, and his scales naturally toughened to be able to roost upon even enchanted ones without discomfort. Liyara leaned on him to help teach them all how to fight in their human forms, which all of them managed within a week of their first birthday.  It was understood they would one day go amongst the mortals and be ambassadors for their new Dragonflight. For that, Liyara learned much from her sister Lila, who gathered works of mortal art.  There was much you could learn about people through their art, she would insist at length, and the firstborn agreed, for the artistic wyrmling espoused insights that surprised even Lux with their veracity. &lt;br /&gt;
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And Lucian, cunning Lucian with his invisible hoard.  He collected debts, favors owed, promises made, because he said what better hoard than the one people cannot see, and cannot take from you?  Lux was impressed with his pragmatism.  She was far less impressed with Lena's hoard, if only for the difficulties it caused.  Lena chose to make her metaphorical nest atop piles of clothing, claiming that garments were the key to identity, and that if one controlled how the world saw them, they controlled who they were in the world.  Lux was less certain about this, but Liyara believed her sister was onto something, and would praise Lena while gently prying her own outfits free of the child's hoard.  Not so, with Lon, however.  Liyara's youngest brother was given to collecting explosives, sleeping on them every night and occasionally waking himself (and everyone else) when an errant snort set them off.  He would always be found laughing amidst the smoldering ruins of his room, charred from head to foot but elsewise hardly damaged.  He claimed that there was no such thing as too much fire, and Liyara just couldn't make herself see things his way.&lt;br /&gt;
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Lux, of course, had her favorites beside Liyara, and it was the second and third oldest that held those spots, though she would never tell this to the others.  Second born, Landon collected animals.  Beasts, magical creatures, prey, predator, it did not matter, he gathered them and he slept in a giant pile with them.  He had an incredible knack for taming and befriending the creatures, and he always explained that friends and allies that trusted you, and could be trusted in turn, were more valuable than any gold or art or clothing.  While she saw the wisdom in his words, Liyara found she just did not have his easygoing knack for friendship. She got along much better with her own personal favorite, the thirdborn - Luna.  Named after Selune and nearly as beautiful, Luna hoarded magical scrolls, artifacts, and tomes, the last of which she generously shared with Lisan, lest he come up short in magical knowledge,  which would be a shame.   Luna studied magic lustfully and with great passion.  Before the age of four, she had already learned how to convince magical items that she was of the appropriate skill, experience, and alignment to use them.  Liyara loved her, and if there was one sibling she could have chosen to be, it would have been Luna.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;It was a good family, if perhaps a little unruly.  None of us could hold a candle to Mother, but even she could see that in our fields of expertise, we would soon overtake her, and she saw to it that none of us neglected an area of education just because one of us was better at it than the others.  She was wise, I think, for a Dragon.  It is...&amp;quot; Liyara tucks her chin in, realizing first what she just said, and then that she has to finish it honestly, in spite of her reservations. &amp;quot;...not a common trait for our kind.  Wisdom.&amp;quot; She gives Yoiko a look that says she will deny that vehemently if it is ever mentioned outside this room.&lt;br /&gt;
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Yoiko nods her head at the statement about other mothers not being so kind and gives a knowing sigh. She's had a few lifetimes and known a number of people. &amp;quot;A shame kindness isn't quite so universal as it should be...&amp;quot;&lt;br /&gt;
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As the story carries on Yoiko goes back to her notebook. A few sketches of eggs in a nest with names written across each one. Admittedly she aww's at the idea of baby Liyara. There's a few notes she makes at the bottom of the page to ask when there's a more natural pause in the story. &lt;br /&gt;
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At the explanations about their various hordes, Yoiko quickly scribbles into the margins, *Buy gold sheets* with several underlines. This does get another question for later though, which she'll ask in just a moment. &lt;br /&gt;
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When Liyara gives her *''the look''* Yoiko giggles, deciding this is the time to start with more questions. &amp;quot;Okay, couple of things. When you took your first forms, where they already adult, or did you have to grow into them?&amp;quot; She adds quietly, mostly under her breath, &amp;quot;I kinda wanna see a cute tiny you...&amp;quot;&lt;br /&gt;
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She'll wait until some sort of answer is given before moving on to the next question. &amp;quot;Alright, secondly: The hordes? Is it the physical presence of the objects, or the knowledge of its existence? Lucian makes it sound like it's more about the existence.&amp;quot; There's no mockery in her tone. She's genuinely curious and wanting to learn more about it assuming Liyara is willing to explain. &lt;br /&gt;
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&amp;quot;The first one I took was who I felt like inside.  I believe humans would view it as an eight year old girl.  She grew with me.&amp;quot;  Liyara answers softly, smiling at Yoiko.  &amp;quot;...You're looking at a version of her now.&amp;quot; So... while her base form is a dragon, this is who Liyara identifies as? Best not to call the dragon form her true form, then.&lt;br /&gt;
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She stands from the couch, giving Yoiko an affectionate head bop first, and then takes a breath, spinning slowly, just enough for the skirt of her dress to flare out, and it flares out more dramatically than usual, covering her from view completely for a fraction of a second, and then it comes back down, and the dress is different.  White, linen, simple, with gold laces in the front that don't really need to be there, and a tiny little redheaded girl with soft, cherubic cheeks and brilliant, piercing green eyes is staring at Yoiko.  Short, stubby little horns and wings so tiny they make Adult Liyara's mostly ornamental wings look strong and powerful.  She smiles, and it's a devastating, adorable thing that makes a heart ache.&lt;br /&gt;
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&amp;quot;It's normally...&amp;quot; The tiny voice that comes out is so cute it actually hurts, and the little girl winces.  She throws an arm up, and a capelet that she wasn't wearing a moment ago swirls through the air, and when it passes, the form of Liyara that Yoiko is used to appears again, crouched down to make the transition more... geometrically probable. &amp;quot;...it's normally the physical collection.  The things you have and therefore noone else can have them.  But Lucian was a very special child.&amp;quot;&lt;br /&gt;
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She stands to her full height again, and takes a little breath.  She makes a small gesture, and flames flicker to life in the air, resolving into the surprisingly clear shape of a young boy.  He wears a smug smile, has eyebrows that are a little too arched, and has the easy bearing of someone that's going to grow up to break every heart.  &amp;quot;He was his father's son.  Always violating the spirit of the law, never the form.&amp;quot;&lt;br /&gt;
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With a brief nod Yoiko acknowledges Liyara's description, understanding the mental image of one's self better than most. But when she stands and bops her in the head, Yoiko shakes her head in disbelief. She barely manages a &amp;quot;What are you-?&amp;quot; before the transformation takes her breath away.&lt;br /&gt;
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It makes her heart melt a little at first, but when the little voice speaks up the Trill woman's maternal instincts kick in and it takes all she has not to wrap her up in her arms and vow to protect her forever. Luckily that heavy dose of Linda's influence gets to take a back seat when Liyara shifts back to normal, but it doesn't stop a brief sound of disappointment from being muttered unconsciously. &lt;br /&gt;
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&amp;quot;...that would be such a dangerous ability with a Symbiont. I don't even want to think what that'd do to me.&amp;quot; She takes in the rest of the answers to her question with another nod, but her mind is still reeling from the transformation she'd witnessed. &amp;quot;...does it hurt to do that?&amp;quot;&lt;br /&gt;
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That question draws an eyebrow arch from Liyara, and then she shakes her head slowly. &amp;quot;No.  I can be anyone, as long as they're me.&amp;quot; She delivers the statement rote, her bog-standard confession to two dozen close friends and lovers, before she tucks her chin in and looks closer into Yoiko's eyes. &amp;quot;...I must keep one of the wings, the tail, or the horns.  And my hair will always be red. Feathers if I turn into a bird, and I have, and it was strangely comfortable and I do not wish to examine that.&amp;quot;&lt;br /&gt;
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The woman looks thoughtful, and then manages to look a little guilty.  &amp;quot;...That was a lie.  I'm sorry, it's a force of habit.  These are rules about who I am, but who I am can be shifted, these rules are not hard and fast, and I have impersonated other specific people that are very much not me.&amp;quot;&lt;br /&gt;
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Yoiko tilts her head to the side and nods at the confession. &amp;quot;Hey... It's okay.&amp;quot; She gestures around at everything around them, &amp;quot;Look. I know what it's like. You should see some of the things I've had to say to get out of doing a physical. Think about what other cultures would do if they knew they could have immortality given to them and potentially infinite knowledge just for having a Symbiont inside them?&amp;quot;&lt;br /&gt;
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She puts a hand to her side where they had to cut her open to allow it to bond with her. &amp;quot;It doesn't matter that only about 10% of our population is even compatible. They'd find out and the Klingons, the Romulans, and who knows what else would descend on Trillius Prime to raid the Caves of Mak'ala. The Symbionts would be taken, dissected, and our history and legacy would be destroyed.&amp;quot;&lt;br /&gt;
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&amp;quot;If it hadn't been for Twisted making me feel like I'm constantly a little drunk, I probably wouldn't have even told you.&amp;quot; She sighs, &amp;quot;It's not anything personal, but that's a lot of trust.&amp;quot; Yoiko frowns just thinking about everything she's admitted. &amp;quot;I'm not saying that my secrets and yours are any more or less important. But I know the feeling. It becomes an automatic response that never wants to go fade away.&amp;quot; She looks up at Liyara and gives a weak smile, &amp;quot;...and I think that means we've come full circle already.&amp;quot;&lt;br /&gt;
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If allowed, she'll reach out and grab Liyara's hand, her own shaking slightly. &amp;quot;Nothing we say leaves this shuttle. I promise.&amp;quot;&lt;br /&gt;
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&amp;quot;Ah...&amp;quot; Liyara looks surprised at Yoiko's declaration about the risk of other races finding out, and then her eyes widen.   She understands this threat very well, and she is frankly surprised she didn't consider it.  &amp;quot;I... think I understand.&amp;quot;&lt;br /&gt;
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The redhead bites her lip again, and then nods. &amp;quot;...Mother always told us, people's envy is the most dangerous thing.  They hate, fear, and desire what they don't understand, sometimes all in equal measure.&amp;quot;  Well, yes, that's true.  But it does seem like perhaps she might have learned that from her own experiences, not just what she was told.&lt;br /&gt;
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&amp;quot;...I've always understood that.  I'm sorry I didn't think of it, but I won't make that mistake again.  Noone else will learn it from me.&amp;quot; She swears to Yoiko, and she seems... unusually earnest? Genuine.  It's a little unlike her, letting the distance evaporate from between her mistakes and her accountability.  Maybe that's special for Yoiko. &lt;br /&gt;
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For no easily explainable reason Yoiko's mind suddenly conjures up the two of them in chibi form fist bumping suddenly, and it unexpectantly causes her to snort and start doodling exactly that. &amp;quot;Sorry, not the best timing.&amp;quot; She's blushing a little, but she holds up the sketch a moment later - revealing that Yoiko was never the best artist, but it's clear what she was going for. &lt;br /&gt;
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She grins, looks at the page, frowns, tries to grin again. It'd be more comical if she wasn't so sure she just ruined a genuine moment between them. She sets the page down and brushes some of her hair out of her face. &amp;quot;I believe you. I trust you. I wouldn't have told you, well, any of this otherwise.&amp;quot; She adds after a moment of thought about how Twisted affects her, &amp;quot;...most likely.&amp;quot;&lt;br /&gt;
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Yoiko tries to play that last part off as a joke, but she's actually worried about it now that she's had a moment to think. &amp;quot;Note to self, no more away missions to weird gravitational paradoxes without some sort of inhibiter.&amp;quot; She frowns again.&lt;br /&gt;
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Realizing she's still probably coming off like she's downplaying the moment, Yoiko gives a weak smile, &amp;quot;I'm sorry. I'm going off on a tangent again.&amp;quot; She rises up and puts an arm around Liyara's shoulders. &amp;quot;But again, I promise I won't breathe a word of this to anyone.&amp;quot; She tilts her head from side to side in an extra moment of thought, &amp;quot;...but if held at gunpoint I'm going to gush about how cute little you was.&amp;quot; A sage nod is given. &amp;quot;I'll have to return that favor with some old photos next time I'm back on the station.&amp;quot;&lt;br /&gt;
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There's a tiny laugh at that, Liyara smiling at the idea. &amp;quot;As if I'd let anyone hold you at gunpoint.&amp;quot;  There's that possessiveness again.   She relaxes visibly, and takes a slow, deep breath, straightening out her clothes.  It's ritualistic, of course.  Her githweave adjusts in any way she wants, no touch needed.  But running her hands down her sides fills space in the conversation and draws attention to her silhouette.&lt;br /&gt;
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Everything always has to be just so. &lt;br /&gt;
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&amp;quot;Yes, let's avoid jumping into any more black holes unexplored.  In my world, we would send a scrying sensor first.  Or some other form of remote detection.&amp;quot;  Well.  Her world can't be THAT backward if they actually take safety precautions.  That's one thing she and Starfleet often have in common.  ... But wait, is she saying they have a protocol, or this is just... something people know to do?&lt;br /&gt;
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When Yoiko apologizes, Liyara shakes her head. &amp;quot;It's good. Tangents are good.  Memories are... hard.&amp;quot; Are they? Liyara hasn't really given the impression that anything is hard for her, save perhaps considering other people's feelings.  In fact, she routinely denies it.&lt;br /&gt;
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Hmm.&lt;br /&gt;
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Yoiko gives a bit of mock offense to the very idea, &amp;quot;We sent sensor probes first! It's not like anyone on the ship would have known to calibrate it to a Trill's Symbiont's physiology before we beamed down.&amp;quot; She shrugs playfully, holding up her hands in defeat. &amp;quot;Y'know, 'cause of all the other things we've just talked about.&amp;quot;&lt;br /&gt;
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Sitting back on the couch again, Yoiko curls up against the armrest and lowers her voice a little. &amp;quot;Soooo... speaking of. Federation transporters like the one we used earlier have a filter built into them that identifies any foreign bodies and removes them during transport. It's a safety function to prevent beaming up from a planet where a viral outbreak might contaminate the ship and kill everyone.&amp;quot; She gives another light shrug, &amp;quot;It happens, maybe not to that extent, but you get the idea...&amp;quot;&lt;br /&gt;
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She taps her chest, &amp;quot;...and then we introduce the best kept secret of my race.&amp;quot; She lets out a long, slow sigh. &amp;quot;Talking to you about all this is one thing. Having to explain to Jon that the transporter could literally kill me because of a safety measure was not a fun conversation when I hadn't even told him what a Symbiont was.&amp;quot; She pauses and counts on her fingers, &amp;quot;So you are the fifth person I've told about the Symbiont, you know. Two where because I had to - because I needed to be able to disable the biofilters without getting court martialed. One because she was there to help me when I was joined, one because she had to teach me about Star Trek because one of the first things she did was ask if I was a Joined Trill...&amp;quot; She adds under her breath, &amp;quot;...stupid Twisted.&amp;quot; And then with a smile, &amp;quot;And you. Because I trust you, and I don't want to have to keep secrets from you. Especially those that might hurt you somehow.&amp;quot;&lt;br /&gt;
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Yoiko bites her lip thoughtfully a moment and then taps her notes. &amp;quot;I've derailed everything again, haven't I?&amp;quot; She shoo's Liyara. &amp;quot;Back to your story! Stop letting me ramble!&amp;quot;&lt;br /&gt;
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&amp;quot;Wouldn't... that have killed you?&amp;quot; Liyara immediately makes the connection about the transporter filter, because of course she does.  But then a moment later. &amp;quot;...You have to manually program it to not kill you?!&amp;quot; Aaaand there it is.  She's righteously indignant again.&lt;br /&gt;
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&amp;quot;How did you know I didn't have a magical symbiote that would kill me?&amp;quot; She looks like she's going to get all worked up again, and then she laughs and runs a hand through her hair, sighing.  It's already done, isn't it? She didn't die, and now they're back.&lt;br /&gt;
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&amp;quot;Your derailing is much more entertaining than...&amp;quot; Liyara trails off, her eyes losing focus, glassing over.  She shivers, just a little.  Easy to miss.  And then tiny little magma pearls bead around her tear ducts and her face twists up, unhappy.&lt;br /&gt;
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&amp;quot;...This.&amp;quot;  She waves at her face like she make it stop doing this treasonous, leaking thing.   She brushes the irridescent, molten tears away and shakes her head.  &amp;quot;Sorry.  I'm not...  it's not like the way you remember.&amp;quot; How would she kn-- oh, right, she actually would know how Yoiko remembers, specifically.&lt;br /&gt;
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&amp;quot;I'm here, with you, but I'm also standing there, five years old, and it's... I don't normally do this.&amp;quot; She swallows, and sweat beads on her forehead.&lt;br /&gt;
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Instinctively Yoiko leaps forward to try and comfort her, but... obviously that might be more dangerous than the unmodified transporter. She hesitates at the last second, remembering hot=bad and decides to try and help in a different direction. &amp;quot;Hey-heeeeey! Listen to my voice. Focus on my words. Liyara, this moment. Right now. Not any of those other ones. You're sitting with me in my little crappy ship that I made in my apartment. We're telling stories and not thinking about all those scary things going on we have no control over yet.&amp;quot; Yet is the important thing to remember.&lt;br /&gt;
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Maybe distracting is the right thing to do? &amp;quot;And I knew you'd be okay because Jon had already made sure my changes were made on the station. Anything larger than a microbe is automatically ignored. We're talking things smaller than a grain of sand.&amp;quot; She huffs a bit, &amp;quot;Not like I'm going to let some crappy future tech break my favorite person!&amp;quot; Well, it feels like future tech on Twisted at least, and she knows it. Especially to Liyara. &lt;br /&gt;
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Not sure if it's working or not, she goes back to her first efforts to get through. &amp;quot;Look, we have to have a whole thing with guided meditations to merge the voices of our past Hosts into the background of our lives, but that said it's still totally possible for an unfocused mind to be taken over by them - especially if they have a very loud and dominate personality. It sounds like that's what you're going through right now. Just ignore all that other stuff and focus on now. This moment is the most important one at the moment. Not your past. Not your future. Those things can come bother you in their own time.&amp;quot;&lt;br /&gt;
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&amp;quot;It wasn't that crappy.&amp;quot; Liyara admits in a small voice, almost like she's afraid someone will hear her and never let her live that admission down.&lt;br /&gt;
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She takes a deep breath, and tries again.  There's a moment where her breath is unsteady, and she opens her mouth to speak, and then the tears come again and she wipes them away furiously.  She laughs, trying to deflect the embarrassment, but what she's embarrassed for is anyone's guess. &lt;br /&gt;
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Crying? Everybody cries.&lt;br /&gt;
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Crying in front of Yoiko maybe? &lt;br /&gt;
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&amp;quot;It all happens at once.  It's not like... I can fully control it.&amp;quot; It seems an awful lot like she's skirting around some serious trauma, which... Yeah, people have described PTSD before as being unable to turn a memory off. Is it worse with magical, eidetic memory?&lt;br /&gt;
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Yoiko has to correct her, make her focus on the now. &amp;quot;It *isn't* that crappy. Not *wasn't* that crappy.&amp;quot; She places a hand on Liyara's shoulder and squeezes gently. &amp;quot;Yeah, I completely get it. It's like living the entire lives of three different people. No idea what that's like, babe.&amp;quot; She smiles playfully and tries to keep Liyara's eyes focused on her. &lt;br /&gt;
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&amp;quot;C'mon. If you don't come back to this moment, you're going to miss out on whatever I might do next.&amp;quot; She gestures wildly with her free hand. &amp;quot;I've told you all these dark secrets, maybe I'm going to show you where all my spots are next.&amp;quot; She wiggles her eyebrows at the idea and smirks. &lt;br /&gt;
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&amp;quot;Pretty sure you've not seen them under proper lighting, y'know. They actually go down to my little toes.&amp;quot; She reaches up and tugs the collar of her shirt. &amp;quot;I can't show that to some five year old, y'know - and I'm not going to show them to someone who I haven't met yet. So get it together, girl.&amp;quot; Hey, if nothing else has worked. May as well try this approach. &lt;br /&gt;
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&amp;quot;Did you know I'm totally going against my people having crawled in a bed with you?&amp;quot; She grins, &amp;quot;We're supposed to be better than that. 'Intimacy is for procreation, not entertainment.' It's all about expanding your mind and becoming a better being.&amp;quot; She squeezes Liyara's shoulder again, &amp;quot;I make exceptions for you. But only if you're gonna come back to me in the here and now.&amp;quot; She then lowers her head, almost close enough to touch foreheads together but not enough to start burning. &amp;quot;You can do this. I believe in you. Don't make a liar out of me.&amp;quot;&lt;br /&gt;
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&amp;quot;I'll try.&amp;quot; Liyara says, and she sniffs and she smiles and she makes another face. &amp;quot;...This is absolutely unacceptable, I look like a troll.&amp;quot; No, even when trying to hold in tears and grimacing, she's gorgeous.  The lighting always hits right, the dress always sits perfect, and the occasional glowing trail leaking from an eye is like the heavenly ichor.&lt;br /&gt;
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&amp;quot;I can... Maybe I can show you?&amp;quot; Liyara says, and then she takes some of those tears, gently brushing them onto her fingertips, and begins tracing.  Sigil-work. Rituals to make the magic believe it is powered by the weave, and not her elemental essence.  She learned this long ago.&lt;br /&gt;
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&amp;quot;It will likely be easier.&amp;quot; Her voice is steadying again, finding her composure. Whether it's the embarrassment or simply to spite her treasonous body, she's locking it down.&lt;br /&gt;
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A complex mandala of burning sigils bleed off her finger, painted into the air with fire and magic, essence and will.  And sure enough, after a moment, she waves a hand at the barest section of bulkhead wall. It almost doesn't matter if it's actually bare. Much like a projector it will display over whatever is there regardless. But it's less distracting if there aren't other things to see at the same time.&lt;br /&gt;
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The image flickers to life. Brilliant colors that are more vivid than the most brilliant display.  The interior of a keep buried in a mountain, which should be drab and brown and gray, but somehow it is vibrant.  The browns have more color, and everything has some kind of... Aura?&lt;br /&gt;
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The Trill woman can't help but laugh at the comment about looking like a troll, barely getting a chance to shake her head in objection before Liyara starts working her craft. She backs up enough to get out of her way, and her eyes go wide as another world suddenly projects itself above her desk. &lt;br /&gt;
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She's about to comment on the aura when she sniffs the air, realizing that she smells something burning. Something other than Liyara's sweat - or whatever you call it. With a little flailing she dashes out of the room and into the tiny bathroom adjacent the room they came in from. Water can be heard flowing suddenly and a second later Yoiko comes back with her hair wet. One tiny strand of hair is singed above her left eye. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shit.&amp;quot; She huffs and flops back onto the couch with her arms crossed. &amp;quot;We've gotta work on personal space.&amp;quot; This is a joke. A bad one. &amp;quot;Clearly I don't know to keep my distance when you're all hot and bothered like that.&amp;quot; And now a pun or two. She huffs a bit and settles in to see whatever the magic has been crafted to share. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told you I'm smoking.&amp;quot; Liyara says, her voice quietly amused, but at the same time, there's an effort, a strain to it that isn't normally there.  She is forcing herself composed.  It is a struggle.  It is hard. &lt;br /&gt;
&lt;br /&gt;
The image above Yoiko's desk bobs about, the view of someone walking down the gray and brown halls.  It's more than just the vivid colors; everything has some sort of faint glow surrounding it.  The glows remind vaguely of heat maps; the stronger and more colorful the glow, the more magical the item - this is immediately apparent as the viewer looks from a bare wooden table to an ancient suit of armor standing guard over the hallway.  The former has an incredibly faint green glow, barely enchanted at all, whereas the armor has the bright golden nimbus of transmutation magic infusing it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did it.&amp;quot; The voice is small, hushed, and awed. It came from Liyara, but it almost sounds like it could have been that tiny version of herself from earlier. &amp;quot;I cast 'Detect Magic'.   Luna was right.  Of course she was.&amp;quot;  The voice sounds as unsurprised that Luna was right as it sounds envious.&lt;br /&gt;
&lt;br /&gt;
The image jumps, it blurs.  The memory is perfectly clear, probably clearer than it would have seemed to most people while it was happening, but the way her mind winds through it isn't linear, not chronological, it's thought to thought, memory to memory.   The image jumps to a new one, with no magical auras displayed, though the colors that are shown remain too-vibrant. There is now a small girl, who looks a little older than that tiny Liyara from before.  She has long and lustrous black hair with red streaks running through it, and she is slowly running a brush down the length while looking at a tome in front of her.  She is studying the book closely, and not looking at the viewer at all.   She is abstractly beautiful in that very specific way that some children can be - clearly hinting at the person they'll become, but still small and evoking the need to be protected.&lt;br /&gt;
&lt;br /&gt;
This girl has no horns, and her wings are folded elegantly down the small of her back.  While she appears to be about ten years old, she has none of those awkwardly sized features or nervous tics associated with a child still growing and learning.  No, she looks like a woman writ small. Without turning, the girl, Luna probably, tells the viewer in a voice sounding like bells ringing in the new year, that it isn't going to work if she simply tries to force it.  The trick is to emulate what the spell gets from the weave.  Remember that our blood is stronger than the ambient magic in the air, you have to dilute it, it's about precision.  You'll get it soon enough, the girl assures the viewer, and then she finally spares a glance their way, and her expression softens.&lt;br /&gt;
&lt;br /&gt;
The image flickers back to the hallway with the suit of armor, auras jumping back into view, and Liyara takes a deep breath, looking away from the image as if it isn't coming from her own head anyway.  With careful control, the image pulls away from the hallways of the keep, showing a montage now of her world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;There are rules for all things,  and while some are flexible, meant to be teased and cajoled, others are rigid and immutable.  In the year 1359, the Time of Troubles, every single one of these rules was being tested.  Gods fell, and their replacements walked among men.  The weave was in turmoil, and paranoia was rampant.   Rumors abounded that Asmodeus was growing a small army of corrupted dragons to blight and scour the land, and were believed as a manner of course. For if there was one rule everyone could agree on, it was that Asmodeus is cruel, and his cunning without limit. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yoiko can't help but snicker at Liyara's joke, but she stays quiet - especially as voices begin to call out from the moving images being displayed. She tilts her head as she watches, trying to figure out the context, but casting an occasional side glance at Liyara worried about how much she seems to be straining. &lt;br /&gt;
&lt;br /&gt;
Still, the fact that she was able to play around is a good sign. Maybe she's not quite as lost as she seemed to have been getting. &lt;br /&gt;
&lt;br /&gt;
There was a moment where Yoiko almost asked what the point of being shown this was, but as the story continues she slides over to her notebook and starts taking notes again. Her eyes constantly flickering back up to the memory being presented. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The images show kingdoms, armies, a whole host of visual effects that don't quite make sense - fiery explosions that don't ignite vegetation - lightning that springs from fingertips rather than arcing from ground to sky - crowds of people.  Eventually they settle back on a mountain.  A child.  A child that Yoiko recognizes because she was just standing in her runabout minutes ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;But in spite of the rumors, none knew where to look for these dragons, and for years Lux's anti-scrying magic kept it that way.  Noone in Toril could find them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The images play.  Young Liyara playing with her brothers and sisters.  It's an easy guess of who's who.  And unintuitively, it's also easy to see some elements of Adult Liyara in them.  Lena's dress. Lila's capelet. Liandrin's dagger in particular stands out.  The dress and capelet share similarities to what Liyara wears, but the dagger... that's the same dagger.  That edged guard that curves around the fingers with a notch for catching enemy blades is... rather unique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;And so in the dormant volcano of Mount Hotenow, a family grew.  Exceptional.  Brilliant.  Happy.  Safe.  Until the humans came.  Until the day I--&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Five people in medieval garb, striding down the keep hall.  Two women, three men, in silhouette. The auras surrounding them are blinding, incredibly potent and varied, the mix of colors indistinguishable with the amount of magical artifacts they carry.  This is an adventuring party.  This is ''the'' adventuring party.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;--I... Until the day I lost everything.&amp;quot;  Her register changes, that dramatic high cant narrative collapsing into a first person accounting.  Her voice trembles once, then grows still.  Interesting, because she won't stop shaking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I often dream of that moment.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The room gets colder as Liyara's warmth retreats from it.  The dragon's eyes focus somewhere beyond the runabout walls.    She's in that mountain, a hundred years ago.  It's happening now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I had made a different choice...&amp;quot;  A five year old girl is afraid.  She is told to get her siblings and run.  She hides.  She's never ''been'' afraid before.&lt;br /&gt;
&lt;br /&gt;
It's just until she gets her fear under control. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...If I'd found you sooner...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was only a few minutes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...If you had been the ones to survive that day.&amp;quot;  If she'd done something, anything.&lt;br /&gt;
&lt;br /&gt;
If she'd been brave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You would be '''''far''''' more impressive than I am now.&amp;quot;  A small, horned girl counts eight dead children on the ground.  She watches a great dragon's head roll slowly towards her.  Her mother's gaze finds her as it goes dark.&lt;br /&gt;
&lt;br /&gt;
The girl takes them with her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&amp;quot;She still carries them now.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point, Yoiko had dropped what was in her hands. The notepad had ended up on the floor and the pen rolling somewhere on the ground beside it. Right now she's watching wide-eyed with her hands clamped over her mouth. It takes her a long moment of silence before she can react and when she does that protective instinct hits her at full force.&lt;br /&gt;
&lt;br /&gt;
Yoiko practically tackles Liyara, wrapping her up in her arms and holding tightly. It doesn't matter that this is an adult woman she's been running around with non-stop for what feels like years. Right now all Yoiko can see is the pain she must be holding inside and she wants to do everything she can to hug it away. &lt;br /&gt;
&lt;br /&gt;
Liyara will likely feel the Trill woman's own tears falling on her as well as hearing an odd, instinctive shushing sound. Unless pushed away, Yoiko will likely continue to hold her like that, rocking her gently for at least a few moments before she'll even realize she's doing it. &lt;br /&gt;
&lt;br /&gt;
When she comes back to her senses, she'll wipe her own eyes and let Liyara mostly go save for an arm kept around her shoulders. &amp;quot;That's too much to deal with at that age. I don't know how you survived it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Yoiko tackle-hugs Liyara, there is no give.  The skin is soft but the muscles underneath are rigid, unmoving, like they've frozen in place to brace for pain they must've known was coming.  Golden scales have crept up around her throat and eyes, her signature invulnerability evocation, inherited from Liandrin, doing absolutely nothing to protect her from this.&lt;br /&gt;
&lt;br /&gt;
The dragon's eyes - Liyara's eyes - shift back from one time to this one, and they fall on Yoiko.  The muscles relax, the scales recede, and the room grows warmer once again.  Yoiko brought her back.  Because of course Yoiko brought her back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;The others--&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...The others didn't, so I had to.&amp;quot;  Her voice is small, quiet, without the imperious sense she usually layers over it.   Just a woman, in this moment.  Nothing more.  &amp;quot;Have to.  Present tense.&amp;quot;  She corrects herself quietly, and then slowly wraps an arm around Yoiko's waist to match the Trill's arm around her shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a soft sigh of relief when the room begins to warm again, and not just because Yoiko is always cold, but because it seems to be working. She squeezes the poor woman's shoulder once more before gently rubbing circles on Liyara's back. She wants to tell her everything will be alright. She wants to give her hope - they are in a very obvious multiverse setting, after all. Infinite worlds, infinite possibilities, so maybe they're all still alive out there somewhere?&lt;br /&gt;
&lt;br /&gt;
But she doesn't, because that would be cruel. Almost more cruel than that original act itself. &lt;br /&gt;
&lt;br /&gt;
Instead Yoiko literally bites her lip and sighs, &amp;quot;If nothing else, I'm here. You can lean on me all you need. I don't plan on going anywhere. I'm not going to judge. I'm not going to belittle you.&amp;quot; She tries to give Liyara a warm smile despite the awful things she'd just witnessed. &amp;quot;I'm just here. For you. Right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko leans over and kisses Liyara's temple, just to make damn sure she realizes she's here. She lets the moment hang in the air for a long, quiet while. But now she has to know, what happened to the people who did this to her? Surely they're not still alive somewhere out there? If the information isn't offered she'll eventually ask, but at least she knows better than to do so before Liyara is ready to talk about it again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara's eyes shimmer as they hold Yoiko's, and Yoiko can see in them something she's never seen on Liyara before.  Genuine fear.  Not of what she just went through.  Of Yoiko.  Of what Yoiko will say.  Judgement? &lt;br /&gt;
&lt;br /&gt;
Maybe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Thank you.&amp;quot; She finally says, and holds Yoiko close, as much for comfort as for that possessive instinct. &amp;quot;For not trying to make it ok.&amp;quot;  Ah, she knew.  That's what she was afraid of.  Not the judgement.   The kindness.   The kind of thoughtless kindness that could kill a woman who can't be hurt.&lt;br /&gt;
&lt;br /&gt;
The dragon is more than content to wait in silence, so when Yoiko finally asks, she nods slowly.  &amp;quot;Talbot and Nea Uskevren.  I killed them with my bare hands.  They were the hardest - Nea was remorseful when she realized who I was.  She didn't ask for forgiveness.  She just said they were sorry.   She apologized while her husband lay dead and she was bleeding to death.  She meant it.  The other three were...&amp;quot;  Liyara tucks in her chin, closing her eyes. &amp;quot;...considerably easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a long moment, she opens those eyes again.  &amp;quot;...I found the one who sent them, the Xanathar, a beholder crime-lord that runs the city of Waterdeep.   And found that he was simply a middle-man, given the quest by the king of neverwinter himself.  Nasher Alagondar.   I let the Xanathar... live.&amp;quot; That word is doing some impressive lifting in that sentence, as is the pause before it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
True to her word, Yoiko doesn't judge, but she nods knowing that revenge would have been first on her own priority list as well. Yes, her training forces her to remember that these where people with lives, families, and children. But sometimes retribution is just as valid as preserving life. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not sure how I would react in that situation.&amp;quot; Oh, yes she does. Daemon would have slaughtered them without hesitation. Linda would have found a way to crawl through hell if something had happened to her children. Yoiko would probably steal the ship if it meant making things right even if it meant a court-martial.  The look in her eyes probably sells that better than her instinctive urge to play dumb. &lt;br /&gt;
&lt;br /&gt;
She hears the description of Xanathar with a raised brow, not quite understanding the term 'beholder' in this context, but definitely understanding the rest of the implication. &amp;quot;So, I imagine the King was the next person you sought out?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
'Sought out' sounded so much better than murdered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara looks Yoiko over, seeing that look in Yoiko's eyes, and nods slowly.  &amp;quot;...It turns out I am very sure how I would react.&amp;quot; She closes her eyes again, and takes a deep breath.  There's another tremble, but it's calming.  The breath is to help work that out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He was, and you already know what happened to him.  How my killing him played into my father's plans.  How it may have been the entire reason my father sired us.  I don't know.  It is hard to tell how his mind works.  For all our strengths, none of us were our father, not even Lucian.&amp;quot;  She opens her eyes, wondering, not for the first time, if her brother would have been able to figure the plot out.&lt;br /&gt;
&lt;br /&gt;
Or Luna.  Or Lisan.  Any of the smart ones, and not just... her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yoiko grabs the hand around her own waist and guides it from her back onto her knee and holds it tightly, locking their fingers together. She tries to think of the best way to react to that, but decides against tact and goes for lightening the mood instead, &amp;quot;I guess Father's Day is not your favorite holiday?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wait, did they even have a 'fathers day' where Liyara comes from? Welp, too late to take it back now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think after all of this we need to put our plans on hold. Trying to bring down everything half-cocked has kinda lost its momentum in light of all of this.&amp;quot; She gives a weak smile and sighs, &amp;quot;Let's put the world on hold and find some place to let off some steam. Maybe grab a bite to eat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She adds after a moment's thought, &amp;quot;Something positively neutral. No adventures. No drama.&amp;quot; She gives a weak grin again, &amp;quot;And no bookstores. I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Father's day?&amp;quot; Liyara looks aghast at the question - both never having heard of it and finding it repellent in the same moment. Mission accomplished.  &amp;quot;Why would anyone?&amp;quot;  Right, because... fathers are not historically her favorite, as surmised.&lt;br /&gt;
&lt;br /&gt;
When Yoiko suggests they put their plans on hold, Liyara furrows her brow. &amp;quot;...I'm not afraid of them, Yoiko.&amp;quot; Well, no, but that's kind of the problem, isn't it? Liyara doesn't do afraid anymore.   Not anywhere except in this room, in this moment, where it's safe and it didn't cost the world entire.&lt;br /&gt;
&lt;br /&gt;
Her stomach rumbles immediately, though, betraying her.  &amp;quot;Apparently I am hungry though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before Liyara can comment on whether or not she was afraid, Yoiko interrupts to explain. &amp;quot;Father's Day. It's an Earth holiday. There's a Mother's Day too.&amp;quot; She shakes her head softly, &amp;quot;Humans like having excuses to have holidays, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course she knows Liyara isn't afraid of anyone. She could see that in everything she's been told. So instead of responding, she raises an eyebrow, ready to argue that no one was calling her afraid. &lt;br /&gt;
&lt;br /&gt;
Until that low grumble distracts them both. &amp;quot;AH-HAH!&amp;quot; As if she knew this somehow. &amp;quot;See? It was a good plan after all. The plan is not to have a plan!&amp;quot; She adds after a moment of thought, &amp;quot;Have you had pizza yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2026-07-27_-_Autobiographies_and_Mental_Scars&amp;diff=13244</id>
		<title>2026-07-27 - Autobiographies and Mental Scars</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=2026-07-27_-_Autobiographies_and_Mental_Scars&amp;diff=13244"/>
				<updated>2026-08-10T02:48:34Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Autobiographies and Mental Scars&lt;br /&gt;
|Summary = Liyara and Yoiko reveal their pasts in an effort to finally to quit hiding their secrets. &lt;br /&gt;
|Who     = [[Liyara]], [[Yoiko Hax]]&lt;br /&gt;
|Date    = July 27th, 2026&lt;br /&gt;
|Where   = Yoiko's Apartment&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
Yoiko and Liyara are currently sitting in a shuttle built in an apartment inside the Integra's Arms. Outside the shuttle, bits of the original apartment are floating in silence. Power cables, waterlines, and anything else that Yoiko could leach are flowing into the ship as it hums softly in the darkness. In the rear of the shuttle, in a compact quarters, the two are sitting on a couch discussing all the things that the blonde engineer should have probably talked about sooner. &lt;br /&gt;
&lt;br /&gt;
There are reasons for it. Chief among them being the secrecy that her entire race shares over their very private culture, and some questionable decisions that won't be public knowledge to the residents of Trillius Prime for at least another few centuries. Not that Yoiko has any part of that, nor an inkling that it exists. &lt;br /&gt;
&lt;br /&gt;
Right now what she knows is that recent events have made her realize the need for transparency, something that doesn't come easy to her. Luckily she can feel the weight of the importance of this on her shoulders and is using that as motivation. &lt;br /&gt;
&lt;br /&gt;
Leaning her arms on her knees, she rubs at her face and sighs, &amp;quot;Alright. So...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
From the beginning Yoiko was fascinated by technology. She was that annoying child that took apart the television to see how all the parts worked, even if in this case it was a view screen. The only thing more interesting was finding out how to build something like that from scratch. Yoiko poured everything she had into the dream of becoming an engineer. Not just to build and repair, but to see the stars. To be important even if she wasn't always the one on an away mission. To make a difference in the universe, even if no one realized it was her turning the screws. &lt;br /&gt;
&lt;br /&gt;
Unfortunately she was never going to get that opportunity on her home planet. Not officially part of the Federation of Planets for a many more decades, and with an entire culture built around keeping their secrets, there was never going to be an opportunity for Yoiko to hone her craft without leaving. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I tried everything before actually leaving Trillius Prime. I even went to the Symbiosis Commission and tried to be joined with a Symbiont thinking it would either give me the knowledge to satisfy my need to travel the stars, or give me some kind of edge that would let me convince them to let me leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko lets out a soft sigh, &amp;quot;Needless to say that didn't go over very well. Eventually I said my goodbyes to my friends and family, arranged passage on a cargo ship, and made my way to the Sol system convinced I was never going to be able to go back home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So far, that draws a raised eyebrow from Liyara.  She doesn't know a lot about this, obviously, with Yoiko being the first Trill she's met, but she knows that Yoiko is joined, both from discussion and that brief bit of firsthand observation.  &amp;quot;You left without it? That's a twist.  Somehow I was under the impression it was this integral part of your people's being...&amp;quot; Liyara waves a hand through the air, loftily indicating in a nebulous sense that she is waxing poetic.  &amp;quot;...But then you have told me the selection process is rigorous, for a select few, so I suppose that was foolish of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blonde woman lets out a slight chuckle at that, &amp;quot;I can see where you'd think that but I used to be my own person. I swear. A little quieter, a little less willing to jump in somewhere without looking first.&amp;quot; She pulls one leg up on the couch under the other, resting her hands on her lower leg. &amp;quot;I was also a little too young for joining.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
There's a frown as she ponders the importance of everything, &amp;quot;The Symbionts are these depositories of so much knowledge and experience. There's so few of them, and even then most of our people aren't compatible. Being put in an incompatible host could be a death sentence. Once you're joined you can't be un-joined again. They have to be extra careful when it comes to getting approved.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yoiko pauses, placing a hand on her chest, &amp;quot;It eventually worked out, obviously, but it took a bit to get there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At twenty she was able to start classes at the Star Fleet Academy, dumping all of her studies into Astrophysics, a little Xenobiology, and of course Advanced Warp Theory and System Repair. It was there that she met her eventual captain and close friend, Jonathon Munster. The two weren't exactly top of their class, but when they put their heads together they were able to do amazing things.&lt;br /&gt;
&lt;br /&gt;
Together they started work on a new design for the standard Warp Engine, pushing out a bit more output that paired with a better delivery system could make crossing vastness of space far easier. It didn't change the world, but it made a name for the two of them in the Engineering world. &lt;br /&gt;
&lt;br /&gt;
However, Jonathon went the command route and Yoiko... fell in with an Orion science major named Fiona Habilis, whom Yoiko affectionately nicknamed Flea. While they weren't dating yet, the two where joined at the hip even going so far as to get assigned to the USS Vesuvius together, forcing a reunion with the now Captain Munster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The blonde woman laughs happily as she thinks to her time with Fiona. &amp;quot;Flea was easily my best friend, and let me tell you hanging out with an Orion is a wild ride. Do you know anything about them? They're the ones with green skin you see in all the Star Trek stuff.&amp;quot; She has looked into it after one too many comments about the Enterprise. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A lot of Orions are into some pretty shady stuff. Crime syndicates, drug trafficking, slavery - you name it. Their biggest thing to the rest of the galaxy are the Orion Slave girls. Picture someone very exotic, very versed in every sort of pleasuring you can imagine. They even produce this pheromone that makes men instantly fall in love with them.&amp;quot; Yoiko lets out a laugh again, &amp;quot;Except the thing is, they're not slaves. They're in charge. They deliberately have their men 'sell' them to other races and when everyone's guard is down they rob them blind!&amp;quot;&lt;br /&gt;
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She openly giggles, &amp;quot;Except Flea. Flea wanted to go into counseling. She wanted to be a therapist and help people with all the trauma they're walking around with.&amp;quot; Another giggle, &amp;quot;Only if she didn't constantly take a pheromone inhibiter, every male on deck would suddenly be following her around like little sad puppies.&amp;quot; &lt;br /&gt;
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Her voice drops conspiratorially, &amp;quot;There may have been a time or two that she neglected to use it. Accidentally of course.&amp;quot;&lt;br /&gt;
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Liyara sees no reason to doubt Yoiko's recounting of events.  Somehow this Mary Sue won't be solving Trillius Prime's bizarre machinations from a couch in a runabout.  Shocking. &amp;quot;I caught an episode about them when I was trying to find information on your origins.&amp;quot; Liyara casually admits, and then blinks and tucks her chin in, looking a bit defensive.  She didn't mean to admit she went looking when Yoiko was gone.  That's an awful lot like saying you miss someone.  Is that even allowed?&lt;br /&gt;
&lt;br /&gt;
When Yoiko admits that Flea may have once or twice... neglected the use of pheremon suppressants, purely by accident Liyara chuckles. &amp;quot;Somehow, instead of accidentally, I had expected you to say 'For Science'.&amp;quot;&lt;br /&gt;
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Of course that sets off another round of laughter, &amp;quot;Oh, no. Can't dress it up as anything less than it was. It was absolutely deliberate and far more fun than it had any right to be.&amp;quot; Yoiko takes a moment to compose herself, &amp;quot;Honestly I'm pretty sure that's why she got assigned to a ship with a permanent skeleton crew.&amp;quot;&lt;br /&gt;
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She pauses again with a frown, &amp;quot;Don't get me wrong, Flea was amazing at what she did, and the people on that ship needed someone to dump all that isolation and overworking onto. But I kiiinda suspect that half the reason she was assigned to the Vesuvius was because there would be less men around for her to 'accidentally' sway.&amp;quot;&lt;br /&gt;
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Yoiko stretches her legs out again before continuing the story. &lt;br /&gt;
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----&lt;br /&gt;
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The Vesuvius was originally a training ship that had been rechristened as a test-bed for new technologies and existed with a skeleton crew of engineers and designers paving the way for what would become the Constitution Class Refit Program. Yoiko and Jon worked side by side on a new design for the Nacelles that would take advantage of a newly designed Warp Core, which had exceeded the expectations they'd had back when they were in the Academy. &lt;br /&gt;
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Following two years of hard work, Yoiko was promoted to the Chief Engineer of the Vesuvius, and another year later Yoiko and Fiona decided to try their hand at a serious relationship - only to be caught off guard by the Trill Symbiosis Commission contacting, and granting Yoiko to be joined with the Hax symbiont. &lt;br /&gt;
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Becoming joined was the highest honor amongst her people, so after a very awkward explanation, Yoiko went home and returned a new person. Sadly the strain proved to be too much, eventually pushing Fiona away and leaving the newly joined Engineer with nothing left but her work. &lt;br /&gt;
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----&lt;br /&gt;
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The blonde woman lets out a heavy sigh as she gets to the end of Fiona's part in this story. &amp;quot;She had the patience of a saint, but I think the new me was a little too much. Every day I could see her getting more and more tired. I should have stayed on Trillius Prime longer. I mean, I would have if I'd known how it was going to affect me.&amp;quot;&lt;br /&gt;
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Her eyes shimmer a little as she thinks back, &amp;quot;Eventually she told me it was over. She was going to ask to be reassigned to another ship and that was the end of it.&amp;quot; Yoiko forces a weak smile, &amp;quot;It was for the best in the end, but it still hurts when I think about it too much.&amp;quot; &lt;br /&gt;
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She sighs again, wiping her eyes a second before realizing she should probably reassure Liyara. &amp;quot;I don't miss that relationship. I miss my friend.&amp;quot; She smiles again, more genuinely this time. &amp;quot;I'm much happier where I am now.&amp;quot; Abruptly she pauses and gestures around herself, &amp;quot;Weird planetoids, gravitational pulls, and not-a-God Gods notwithstanding.&amp;quot;&lt;br /&gt;
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&amp;quot;You can have it both ways, Yoiko.&amp;quot; Liyara says, sounding oddly insightful in this specific area. &amp;quot;You can miss how a person made you feel, and not want to return to that at the same time.  People are complicated, and their feelings moreso.&amp;quot; The dragoness reaches out and gives Yoiko's shoulder a soft squeeze. &lt;br /&gt;
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&amp;quot;For what it's worth, I understand why losing the Yoiko she knew would have been painful, but she missed out on an incredible person.&amp;quot; Her smile could thaw a glacier. &amp;quot;I will agree with her though, proper mental health professionals seem like they would be desperately needed in deep space, with what Starfleet gets up to.&amp;quot;&lt;br /&gt;
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Yoiko actually blushes a bit from the compliment and nods slowly at the assessment of mental health. &amp;quot;Yeah, that's probably more true than anyone would ever give it credit for.&amp;quot; She ponders a bit and gives a sigh knowing what comes next in the story. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;After a while it became clear that Jonathon needed a permanent First Officer. The Star Fleet was willing to keep sending out temporary assignments for the position, since the smaller crew number meant there wasn't a lot of resource management for an XO to worry about. But with Outpost 17 being decommissioned -and- the V getting ready for her first big field test of the new engines, Jon was stretched pretty thin.&amp;quot; She smiles a little at this part, &amp;quot;To my surprise, but apparently not to anyone else involved, I got the job. I'd run the ship when he was busy and spend the rest of the time either in Engineering or offering guidance - which I was pretty much already doing anyways.&amp;quot;&lt;br /&gt;
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She sighs again, &amp;quot;There we were, working with a team from Leeding Engines Ltd on the prototype FWG-1 nacelles. It's the first major change in about fifty four years. We have the old FWF-1's removed, we have all the new systems online. This was going to be /epic/.&amp;quot;&lt;br /&gt;
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She pauses long enough to chew her thumbnail nervously. &amp;quot;We get the green. Everything's good to go. All this work and effort, all these people involved. We were ready. ...or so we thought.&amp;quot; Another soft sigh, &amp;quot;Soon as they start building up power, soon as the warp envelope starts to form around the ship... the struts holding the nacelles crumble.&amp;quot;&lt;br /&gt;
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Yoiko's eyes begin to water as the moment replays vividly in her memory. &amp;quot;There was this awful noise like metal being ripped apart. The Engineering Hull buckled. Coolant, plasma, the main power supply... it all just starts spilling into the lower decks. The forcefields managed to keep oxygen from being sucked out of the ship, but that just made it worse because it helped ignite all those gasses. Warp Engineering went up in flames.&amp;quot;&lt;br /&gt;
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The tears begin flowing freely at this point. Her hands clearly shaking. &amp;quot;Chief Medical Officer Saunders was on standby. We'd kept telling him everything was fine, but he insisted. When the flames got past the main bulkhead he just marches into the room like this was just a normal day. He started grabbing people two at a time, yelling at everyone who wasn't writhing in pain to make a break for it.&amp;quot; She pauses to wipe her eyes, but when the tears don't stop, she just stares at her open palms. &lt;br /&gt;
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&amp;quot;I was in Impulse Engineering. On the saucer section. It's like the main part of the spine in a body, with Warp Engineering being it's belly. I managed to cut off the Warp Engines before everything backed up into the neck of the ship. Saunders got everyone to safety without any lives lost. I remember the sound of the alarms screaming and people shouting. Within a minute the entire ship smelled like burning flesh. We did everything we could to make sure everyone was going to make it, even as the nacelles tore themselves from the secondary hull.&amp;quot; She takes a deep breath, &amp;quot;...and that's when the forcefields failed. Everyone had been evacuated from Warp Engineering except for CMO Saunders. We think he'd stayed behind to take one last look to make sure no one was left behind when the vacuum of space just hurled everything through the jagged metal like some kind of cheese grater...&amp;quot; &lt;br /&gt;
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Yoiko takes one more hitching breath, wiping her eyes again. &amp;quot;We have a plaque in Sickbay for him. When they went through his personal logs there was this one entry that detailed what it should say if anything ever happened to him.&amp;quot; She makes an odd sound, almost like choking, but it's a laugh being choked out through the sorrow. &amp;quot;The plaque reads, 'In Memorium. Chief Medical Officer Caliga Saunders. Perished in the line of duty 2266' and under it this stupid quote, '...and I never even got my first paycheck!'&amp;quot;&lt;br /&gt;
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Liyara makes the appropriate sympathetic faces when Yoiko begins to cry at the memories of what happened to her ship.  To her medical officer.  What nearly happened to the rest of them if it wasn't for his stalwart composure in that madness.   She doesn't know him, and still finds it hard to fully empathize with a loss if she can't relate it to one of her own she's experienced, but she knows it hurt Yoiko, and that is good enough for the sympathy to be genuine.  Her hand is on Yoiko's shoulder again, squeezing with reassurance.&lt;br /&gt;
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&amp;quot;He sounds like he died full of spite and right.   Your Starfleet seems to produce a great number of such dedicated officers.  Petty Officer Rebane notwithstanding.&amp;quot; He's not a petty of-- ah... wordplay.&lt;br /&gt;
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A laugh rings out again, this time a much more obvious one. Yoiko wipes her eyes and shakes her head. &amp;quot;Petty?&amp;quot; A brief snort. &amp;quot;He's pretty good in his own right, but.... yeah.&amp;quot; She chuckles lightly before continuing on with the story. &amp;quot;It took about a year to repair the damages, get everything working properly again, and yes... transferring Dr. Rebane onto the ship as the 'Petty' Chief Medical Officer.&amp;quot; &lt;br /&gt;
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Her eyes are still stinging a bit, but her mood has clearly improved. &amp;quot;We doubled down on reinforcing the nacelles and redesigned half the lower hull to make damn sure nothing like that ever happened again. There where months of testing; jumping here and there, looking for any local anomalies - all that sort of space exporery type of stuff. And that's when we found it. SEH-01, that giant black hole in space that hides Twisted. Some locals had referred to it as the Florpus Hole.&amp;quot;&lt;br /&gt;
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&amp;quot;We'd fired one of our new probes into it and it came back with tons of data about a thriving planetoid slightly out of phase deep inside. Jon assumed it was a fluke, but the match checked out. Furthermore, parts of it where just stable enough to allow transport. We parked the ship over its gaping maw and the Captain and I beamed down along with Lieutenant Galpin, our best pilot. I assumed if nothing else if we could find a shuttle, he'd be able to get us back.&amp;quot; She gives a shrug, &amp;quot;Obviously, that didn't quite happen.&amp;quot;&lt;br /&gt;
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She shakes her head, &amp;quot;We beamed down, and only I materialized. I was stuck. I had no idea the ship was locked in a broken chroniton field, or that I'd be stuck here for the next year. Matter of fact the very first person I encountered was that goofy guy from the Devil May Cry commercial.&amp;quot;&lt;br /&gt;
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----&lt;br /&gt;
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Two days later, the Commander would encounter Mackenzie Mihangle (Kenzie for short), a prisoner who found themselves dumped onto Twisted and for some reason assigned a new gender. It would take months before Yoiko realized that the instability that kept her here was also affecting her Symbiont to give off an effect not unlike being drunk. Sadly that came with a few other questionable decisions, like dating Kenzie and disassembling her apartment - something that made the Telekinetic vanish in the night, leaving Yoiko alone again to obsess over the shuttle she'd eventually build. &lt;br /&gt;
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----&lt;br /&gt;
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&amp;quot;...but with that, I finally come to the best part of the story. Meeting you.&amp;quot; She smiles happily, both for the memory and to finally be at the end of her story so far. &amp;quot;Now, if you need me to break all this down even further, I could tell you about the first time I stubbed my toe, or the first time I ever kissed someone - but I don't think any of that is vital right now.&amp;quot;&lt;br /&gt;
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Yoiko chuckles softly, &amp;quot;But there you go. I hope all of that helps in some way.&amp;quot; She straightens up, sighing away the humor and says seriously, &amp;quot;I don't like talking about all of this, but if you ever feel like I'm not being open with you - please just ask. I'll probably get mad, or embarrassed, but you're worth all that.&amp;quot; She adds mischievously, &amp;quot;For now.&amp;quot;&lt;br /&gt;
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A look of satisfaction crosses Liyara's face when Yoiko's mood has improved, and she nods, listening closely.   She didn't get a ton of Yoiko's memories - it's not like Yoiko was able to rapid fire off 8 billion specific thoughts in a few seconds like some people.  But she got enough that this all rather... coheres.  It makes sense.  The lizard gets it.   Most of it.   She doesn't fully understand Starfleet yet, but she's already referred to it with some respect once, which is... frankly more than she does of almost anyone she has spoken of or interacted with. &lt;br /&gt;
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Liyara is a judgmental creature, and this is not at all hidden from Yoiko.  However, other things may have been.  Some intentionally so, some not.&lt;br /&gt;
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&amp;quot;I could feel how difficult some of that was for you.  Both now, and ... retroactively.   Thank you for sharing your stories with me.&amp;quot;  The dragoness leans back a ways, looking imperiously across her own form at Yoiko now. &amp;quot;They are now eternal.&amp;quot; ... Sure, whatever that means.  Sounds very formal.&lt;br /&gt;
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Those emerald eyes just study Yoiko in silence for a few moments, and then the redhead quirks her lips into something that resembles a smile, but nearly crosses the line into a smirk.  &amp;quot;I will reciprocate, but I am no bard.  I answer questions.&amp;quot; Her eyes glimmer, blaze brighter green than normal, and those slit pupils dilate a bit.  &amp;quot;I... will withhold nothing in my answers.&amp;quot; She shifts, very slightly, like the sentence made her uncomfortable.&lt;br /&gt;
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The blonde woman lets out a laugh, &amp;quot;A bard? Like my ramblings where anything more than that?&amp;quot; She shakes her head at the very thought as she rises to her feet, stepping over to a small cooler where she was keeping a few drinks. Opening it up, and frowning at how warm they are now, she plucks a couple of cans out of the tepid water and returns, offering one to Liyara. &lt;br /&gt;
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&amp;quot;In hindsight I should have picked up a small refrigerator or something.&amp;quot; The mostly room temperature can of soda she kept for herself is popped open with a crack and a hiss, and Yoiko takes a few drinks from it, sitting on the bed this time to stare at Liyara more comfortably. &lt;br /&gt;
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She points at the fire-haired woman on the couch, &amp;quot;You can withhold 'nothing' all you like, but I'll do my best not to ask too many mundane questions before you get to the end. Unless you want me interrupting you every few minutes to ask you how the politics and science works in each passing sentence.&amp;quot; She grins and takes another drink before rolling over so she's laying across the bed on her stomach, ready to see what comes next. &lt;br /&gt;
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Liyara reaches a hand out and takes the can of soda when it is offered. She looks at it for a moment, then sees Yoiko open it, and decides her first instinct, to carve it open with a ~~claw~~ nail, was perhaps excessive.  She pops the top in the same way and takes a sip, then looking surprised. &amp;quot;...Ah, sparkling ale, portable.  Delightful.&amp;quot;  She drains the rest of the can immediately and then her hand heats up hot enough to sublimate the can, taking it from solid to gas in a matter of moments, skipping right past that pesky liquid phase.  Damn.&lt;br /&gt;
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&amp;quot;I appreciate your... restraint.&amp;quot; She finally says and then gestures regally towards Yoiko, indicating she may ask her questions now.  Why thank you, your majesty.&lt;br /&gt;
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Yoiko simply raises a brow at the evaporating aluminum. &amp;quot;Y'know, we could plug you into a warp core and probably power a whole fleet of ships.&amp;quot; She lets her voice drop conspiratorially. &amp;quot;Although I'd still rather keep you for myself. Maybe plug you into this shuttle somehow and use you like my own personal reactor? I bet you'd enjoy it.&amp;quot;&lt;br /&gt;
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Teasing and flirting aside, she is simply distracting what might be an equally long story and knows it. So she takes another drink, setting her can on the floor. &amp;quot;But seriously, go on. I concede the floor to little Miss Furnace.&amp;quot;&lt;br /&gt;
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&amp;quot;Having read a brief synopsis of your warp travel,  I am given to understand your anti-matter reactions make my pyrotechnics look quite tame.&amp;quot; Liyara says, deflating the compliment, but also being quite visibly pleased by it.  Her smile is warm, and it grants permission to overinflate her not-inconsiderable power whenever Yoiko pleases.  &amp;quot;...Your civilizations were not stopped by an expanse of highly flammable liquid outside your solar systems, simply more wildspace.  Which, I suppose, is dangerous enough for most lifeforms.   But my solar system is contained within crystal spheres, surrounded by Phlogiston, a highly reactive material that would destroy your ships the moment they tried to go to impulse.  Not because they are weak, but because it is everpresent.&amp;quot;&lt;br /&gt;
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An odd explanation when trying to get to one's life, but Liyara will, perhaps, be forgiven for a slight tangent.  &amp;quot;You may compare our solar containment to Dyson spheres; I have read enough since my arrival to understand they are similarly impressive, though the crystal spheres do not harvest energy or sustain life themselves, that is up to the planets within, carefully placed in curated locations to allow life by the ones that call themselves our gods.&amp;quot;  This explanation... makes sense, actually.  &amp;quot;They are, of course, not gods, but sufficiently powerful enough creatures to present as such, even to powerful and educated mages.&amp;quot; But not to her, is the obvious implication Liyara is putting out.&lt;br /&gt;
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&amp;quot;...And so a great skeptic was needed...&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;In Another World.  Another Time.  In an Age of Wonder.&lt;br /&gt;
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A misty rainbow ocean, The Flow, suffused all things, for it was the way of space to be filled, and the way of phlogiston to fill it.  You think you know space, that black void you travel through by lashing bulkheads together around a billion billion explosions and calling it a ship.  But your space is a dead and empty thing, and it gives you nothing but what you brought with you.  Power-hungry CO2 scrubbers and industrial replicators the only thing between your crew and CO2 scrubbers.  How crippled must you feel, trapped within the walls you built, knowing that a rend in that thin wall could spell your doom.  How cramped and constrained, your hallways and your quarters.   How... grey.&lt;br /&gt;
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How then would you feel, standing on the deck of a mighty ship of the line as it sailed the rainbow sea?  Tides the color of your imagination swirling around your ship as you paced the deck, breathing the open air, hoisting the sails and letting the currents take you on your next voyage?  A ship's plants constantly breathing oxygen back into your ship's gravitational bubble? &lt;br /&gt;
&lt;br /&gt;
Oh yes, these ships had sails, and their own gravitational field.  For all mass has gravity, and all matter cannot help but be attracted.  It was not a spell or a technology or a miracle, simply nature.  The multi-hued phlogiston permeated all things to be certain, but you'd nothing to fear from it.  It was falling overboard that was the danger, and even then, The Flow was kind.  You would not suffocate if you fell out of your ship's air bubble.   Rather, it would grip you tightly in stasis, until some traveler, perhaps your own crew doubling back for you, could fish you out, and it would release you gently back into life.   If there is anything that could truly be said to be divine, it was The Flow. &lt;br /&gt;
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And within it, hung the crystal spheres.   Massive, impossibly large spherical walls that blocked entry to the Phlogiston. Within them, without the flow, planets, stars, and moons spun in formations much like your own, carefully and strategically placed to allow life to bloom without the gentle stasis of The Flow.&amp;lt;/div&amp;gt;&lt;br /&gt;
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 &lt;br /&gt;
---&lt;br /&gt;
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&amp;quot;The Gods had us believe life was their gift.  That they were the answer to why, and how.&amp;quot; Liyara says, sighing and gesturing at nothing. &amp;quot;And none sought further.  How comforting, an answer one could understand.  Gods made it.  Easy.  Simple.&amp;quot; She sounds... dismissive. &amp;quot;...None ever thought to ask how the Phlogiston came to be.  Why the Gods could not travel through it.  Why their powers diminished rapidly across the barrier of the Crystal Spheres until even their most ardent, powerful priests could not so much as be granted a cantrip.  No, the Gods were the answer and they would have you stop looking any further, if they could.&amp;quot;&lt;br /&gt;
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As Liyara began her tale, Yoiko stayed attentive, but her eyes held a bemused expression. Each reference to ships and bulkheads got a dismissive shake of her head and she'd smile. It wasn't until Liyara finally paused that the Engineer finally spoke up. &amp;quot;So, you're making me feel like I should have started with the founding of the Federation and the christening of the Star Fleet.&amp;quot;&lt;br /&gt;
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She laughs, reaching for her can on the floor to finish it off the last little bit. She gestures towards the cooler as she sits the now empty can back down. &amp;quot;There's more if you want it, by the way.&amp;quot; She twists onto her side, grabbing a pillow and holding it to her chest giving her the distinct look of a teen girl at a sleepover. &amp;quot;I do appreciate the extra background though. Thank you!&amp;quot;&lt;br /&gt;
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&amp;quot;It's necessary.&amp;quot; Liyara says, tucking her chin in.  The redhead looks a little sheepish, but continues, not one to let something like hesitation derail her tale. &amp;quot;To understand who I am.   What I am.&amp;quot; She shifts, turning about on the couch, then spinning around and bringing a knee up to her chest in that way that looks comfortable and casual, but because of her dress, also looks risque and appealing.  It's probably a move she's calculated the angles and ratios on a thousand times over to maximize its impact.&lt;br /&gt;
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&amp;quot;The Gods are liars.  They are no moral authorities. No better or worse than us. I know that to be true...&amp;quot; She pauses for just a moment, furrowing her brows, taking a deep breath, and then looking Yoiko in the eyes and deflating just a little.  She can't run from this.  It has to happen sooner or later.  &amp;quot;...Because my father is one.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Come again?&lt;br /&gt;
&lt;br /&gt;
Liyara steamrolls over the idea of a question here, in spite of her promise to answer questions, perhaps hoping that providing context will satisfy without the pain of true illumination and introspection a smartly worded question might draw.  &amp;quot;He wasn't when he and my mother conceived.&amp;quot; That's even more confusing - God isn't just some temporary title.  Right? &lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;Long ago, but also a time achingly close, there was a murder.  As is the way of any good and proper murder, it was a death with three parts.  A jilted lover, a jealous rival, and the devil.  Mystra, the goddess of magic, was loved by Cyric, the God of Lies.  This love began before they had ascended to godhood, but as Mystra became enamored with another, Cyric's affection curdled, turning to rage.  Unfortunately for Cyric, Mystra was far too powerful to be slain by his hand alone, and so entered our first accomplice.&lt;br /&gt;
&lt;br /&gt;
Shar was the sister of Selune, of whom Mystra was an aspect.  She was both Mystra's aunt and sister at once, for divinity is complicated, messy and makes the rules up after it has done what it willed.  From the moment of Mystra's birth, Shar desired her complete control over Magic, her structural underpinning to The Weave.  But so long as Mystra lived, Shar could do nothing to usurp her place.  So long as she lived.&lt;br /&gt;
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A plan was formed. Shar would help Cyric murder Mystra, and the two of them would split the spoils of her divine spark and domain. Shar, of course, had no intention of sharing ultimate power, but ironically Cyric being the god of lies was blind to them himself.  She planned to supplant Mystra's Weave with her own, the Shadow Weave, and become goddess of Magic and Darkness alike.  She gave Cyric a cloak of purest shadow, devised to keep him invisible to Mystra's gaze as he glided unseen through her magical domain of Dweomerheart.   And so they schemed.&lt;br /&gt;
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But they were both of them deceived.&lt;br /&gt;
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For while Shar was told the Staff of Azuth would allow Cyric to unlock Mystra's defenses, and she distracted Azuth so that Cyric could steal it, Cyric was also given a black blade that could deal the final blow.  And so it did, as he plunged it into Mystra's heart, but it did not simply kill the goddess.  It detonated all the magic within her, rippling through the weave.  A thousand different living wards upon Toril struggled valiantly against the surge, and all thousand fell at the exact same time.  Coincidentally.  Impossibly. Each killed in separate, unrelated events that had nothing to do, absolutely nothing at all, with this murder.  An ancient druid burned down with her forest.  A wizard that had lived a century longer than expected slipped and fell, cracking his skull.  King Nasher of Neverwinter was assassinated in his throne room.&lt;br /&gt;
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And so the Weave collapsed.  Dweomerheart exploded.  A spellplague scoured the lands, and sorcerers and wizards alike were suddenly powerless for the first time since humanity's founding.  Chaos reigned.  Cyric was found guilty of murdering Mystra and imprisoned.  Shar had successfully fled and was nowhere near the crime scene.  And what of Azuth, the god of wizards, who lived in Dweomerheart? Why, in all the chaos, noone noticed him fall straight into the hells.  Noone save one particular devil, who had been waiting to consume his Divine Spark, and did just that.&lt;br /&gt;
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So Cyric killed Mystra.  Shar gave him the cloak and staff.  And noone once thought to ask him who gave him the blade.&lt;br /&gt;
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Just as Asmodeus intended.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;My father is many things.  A liar. A cheat. A fiend.  But he has never been short-sighted.  He gave Cyric that knife twenty years before Shar came up with her plan.  Barely a week before I was conceived.&amp;quot; Liyara hugs that knee to her a little closer.  &amp;quot;...A coincidence, surely.&amp;quot; &lt;br /&gt;
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... What the hell? &lt;br /&gt;
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Yoiko's eyes widen when Liyara first references her father and her eyes remain locked in from that point forward. When she pauses to hug her knee, Yoiko stands up, walks closer, and gives her a hug. &amp;quot;Hey, it's alright. You can't change where you came from and I'm not judging anything.&amp;quot;&lt;br /&gt;
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When she finally stands up again, she glances around the room a moment before settling on a stack of papers and a pen. She marches over to pick them up and plops down beside Liyara on the couch. Each page is covered with scribbles and notes, mostly diagrams and mathematical formulas. She flips through until she finds a blank page. &amp;quot;If you're gonna keep talking about all these other people, I'm going to start making a flow chart.&amp;quot; While she sounds as borderline sarcastic as always, there's no humor in her expression. She's serious. &lt;br /&gt;
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She jots down a few names, at the top. 'Syric, Mistra, Sharr' and draws lines between them, crossing out Mystra and adding 'Asmodeous' underneath with a dash and then 'Dad.' &amp;quot;Okay. Please go on!&amp;quot;&lt;br /&gt;
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Liyara just stares at Yoiko as she pulls out diagrams, and then offers the weakest laugh and scoots over on the couch, then leans against Yoiko for comfort even as she corrects the Commander's spelling.  &amp;quot;... I found this all out not long before I ended up here. It was the dead end in a long trail of bodies left in my wake. Most of them deserved to perish.&amp;quot; She says, with utmost certainty. &amp;quot;...But not all.&amp;quot; &lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;There are many schools of the arcane in Toril.  Schools of evocation, schools of transmutation, and schools of illusion or enchantment.  Relatively few schools of necromancy, yet they existed all the same.    The Tolarian Academy for the Arcane Arts was general purpose, which you may be forgiven for believing was a varied and diverse curriculum. But that general purpose was god-slaying.   This was, of course, not advertised on the syllabus, but its Headmistress directed the content courses almost as surely as if she was teaching them herself. &lt;br /&gt;
&lt;br /&gt;
Her name was Liyara, daughter of Lux, and many other titles besides.  Nestled comfortably within the nation of Amn, the Academy was the only place licensed for free practice of magic anywhere in the country.  To say that Amn was a mercantile nation is to say that Klingons are obstinate.  It is true, but the full scope of the greed is not easily understood.&lt;br /&gt;
&lt;br /&gt;
Practice of unlicensed spellcraft was illegal in Amn, and Liyara had to perform quite a sizable service to gain  an exemption for an entire school.    However, this was hardly an inconvenience. It just so happened that by the time Amn become aware of Liyara's presence, it also became aware of a Cowled Wizard that ran an extremely illegal child-soldier program, creating expendable mages, under the cover of the Council's blessing.  Liyara was able to prove this because she had been one such child-soldier, but no longer.   They trained her, Hoshimaru, and the others to destabilize entire governments covertly, and they were very good at it. By the time Liyara made Amn aware it was in her debt, it was not a request for forgiveness for killing a Cowled Wizard.  It was an invoice for services rendered.&lt;br /&gt;
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Under the cover of the Headmistress of the Tolarian Academy, she traveled the continents for her... research.  Found people she was looking for, tortured information out of them, and killed them, unless they were more useful to her alive.&lt;br /&gt;
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Most weren't. &lt;br /&gt;
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She was seeking those responsible for an attack on Mount Hotenow decades prior.  The humans she tracked down first, for they were short lived and she would be damned if any of them would die of natural causes. &lt;br /&gt;
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She would be damned if they didn't, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;When I killed the King of Neverwinter, I had thought I was closing the loop. He had ordered the attack, he had financed everything.  But it was worse than I'd feared.  He did not order the attacks out of vanity or fear, but duty.&amp;quot; Liyara brings her other leg up, hugging both knees together now. &amp;quot;...He had done it to stop my father's plans, believing that Father's corruption could not be allowed to spread. I chastised him as I cut him down, proclaiming that I was more than that monster's twisted schemes. Yet even as I protested, when I struck him down, I felt it.  The weave surged. The king fell, and with him, another living ward entrusted to bear the load should anything happen to Mystra.&amp;quot; Her eyes start to glass over a bit, and she bites her lip. &amp;quot;Of course... What was one ward? There were thousands.  And who could even hurt Mystra in the first place?&amp;quot; Magma wells up slightly where she bit her lip too hard. It's as beautiful as it is dangerous to touch, ruby lips indented only for brilliant orange to glow and pool in that dent.   &amp;quot;...I was naive. In my quest for vengeance, I had enabled my father's ascent.   He was now forever out of my reach.&amp;quot; ... Vengeance?&lt;br /&gt;
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The blonde woman taps her pencil against the page filled with notes and at least one doodle of a chibi Liyara breathing fire. &amp;quot;Wait, back up. I thought Mystra was already dead? I thought Cyric killed her?&amp;quot; She continues tapping a moment as she thinks, &amp;quot;Or is this one of those 'someone new becomes them'/reincarnation-type situations?&amp;quot;&lt;br /&gt;
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It takes her a full minute to back out of 'study mode' and go back to addressing the emotions on display. &amp;quot;Crap. I'm sorry, I got a little too into that.&amp;quot; She places a hand on Liyara's cheek, being very careful to avoid the searing trickle of heat on her lip, and tilts her face towards her to look into her eyes. &amp;quot;We don't have to do all this right now.&amp;quot;&lt;br /&gt;
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Yoiko glances down at her page of notes and shakes her head, &amp;quot;I'm not going to judge you for things that happened before I met you, and I'm not going to think any less of you if you leave this story unfinished.&amp;quot; At that she puts her hands in her own lap because dangit, the urge to wipe that 'blood' away is strong and she enjoys having thumbs. &lt;br /&gt;
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Liyara looks into Yoiko's eyes like the blonde has just asked her if water is a liquid or a solid. &amp;quot;...I was explaining my part in Mystra's death.  This happened concurrently to Cyric stabbing her with the black blade, and is why the weave could not survive her death.&amp;quot; She frowns a little, and then tosses a hand off to one side.  &amp;quot;You see? I am no bard. I am telling you everything backwards.  Let me explain from my beginning.  That will be easier.&amp;quot; She breaks their locked gaze after a moment, and takes a deep breath, beginning again.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;In Realmspace, for that is what we call the crystal sphere containing Toril, there are many dragons.  Chromatic dragons of many hues, Metallic Dragons of many casts, and even Gem dragons of many facets.  Now it so happens that Chromatic dragons are evil.  This is not a slight or a judgement upon them, it is an inherent magical law of their being in the same way that all Metallic dragons are good.  Neither choose this for themselves,  it is chosen for them before they are born, and none have ever noticed the yoke, let alone chafed under it.&lt;br /&gt;
&lt;br /&gt;
Red dragons are some of the most evil of all, but for one, an unusual exception.  Lux, daughter of Hoondarrh, the Red Rage of Mintarn.  Unusually bright for a Red, Lux took in her youth to wearing human shapes and toying with mortals, finding them pleasant company and pleasant snacks.   Her mortal guise pretended to be caring and kind, and so it was a great surprise to everyone involved when a trickster placed a Helm of Opposite Alignment upon her head.  Such a thing is normally a brainwashing, yet for a Chromatic dragon, it had to be more, for her alignment was decided magically, not by choice like mortals.   She became good in every way, the very thing she had merely pretended to be to lure travelers to their demise.  Her entire magical structure was re-written, and she became a staunch ally of the righteous, even if she had to do it from the shadows.&lt;br /&gt;
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If Lux was to sire children, they would likewise turn out as her, kind and virtuous, a true anomaly in the world of Red dragons.  But Lux's secret was not so secret; one creature, one devil, had sussed out the truth of her, and had a delicious idea, more of a whim, really.  The world's first and only clutch of good Red dragons was all well and fine, but what if they carried the taint of the hells within them? What delicious corruption - what a delightful back and forth as their nature forced them to be one thing, while the darkness in their hearts forced them to be another?  This was the kind of thing he lived for, and his name was Asmodeus.&lt;br /&gt;
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So he appeared to Lux as a handsome and beguiling Red Dragon with a story, a perfect lie.  A dragon who had walked amongst humans and grown fond of them, had freed himself from Tiamat's shackles and was becoming something... more.  Not Good, necessarily, but neutral, his own dragon.  It was the perfect bait.  Lux believed she could help him come to the light, and they shared a night of passion before her charming suitor disappeared into the black, never to be seen again.  She soon found she was pregnant with a clutch of his children.  But she did not know what she truly carried.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;...I never knew any of this part growing up.  I would learn it later with scrying magics, legend-lore, spells that let me observe the past as if it was happening in the present.&amp;quot; Liyara admits, and shrugs a bit.   She reaches up and wipes her own orange-hot blood away from her lip absent-mindedly.  There, taken care of. Now she just has this slightly glowing stain across the lips.  It's fine. &lt;br /&gt;
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Yoiko had gone back to furiously scribbling notes as the red haired woman continued. Eventually she holds the page at arm's length, turns it sideways, then slowly shakes her head. &amp;quot;You're not telling it backwards. Not everything can be understood chronologically.&amp;quot; &lt;br /&gt;
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She finally turns the page, starting with a clean slate, and then thoughtfully chews on her pencil. &amp;quot;You know, if nothing else you could probably sell this as a TV series.&amp;quot; Looking up with a wide grin, Yoiko then turns to face Liyara, pulling up her knees to angle the paper like an easel. &amp;quot;Okay, so Asmodeus is a bit of a jerk - no offense intended. He manipulates your Mom, plays a long con for power, and you get saddled with being a weapon while you're stuck in Magic Academy because teachers seem to suck in every reality.&amp;quot; &lt;br /&gt;
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There's something scribbled on the new sheet of paper before she looks over the page and asks, &amp;quot;Totally off topic, but did you ever listen to the Immigrant Song by Led Zeppelin? Earth song, mid-twentieth century? I've got this hunch it'd be up your alley.&amp;quot; She grins like this was meant to be funny, but doesn't elaborate further. &lt;br /&gt;
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&amp;quot;The... immigrant song?&amp;quot; Liyara blinks at that, then shakes her head.  She doesn't have to do her 'reading in her memory' thing to know she's never heard that.  &amp;quot;No.  What is that? Do you have it?&amp;quot; The dragoness actually drops the thread, pulled out of her thoughts.  She looks curious, which is better than pensive, probably.  Yoiko is very good at that.&lt;br /&gt;
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The Commander jumps up to her feet, walking over to the desk across from them. She knocks taps a few buttons on the small keyboard there (with keycaps that look like cats playing) and the monitor on the wall above blinks to life. &amp;quot;Old Earth music is kinda my favorite. It's got an edge to it that you don't really hear anywhere else. The Klingons have their big sweeping operas, but the humans.... they have this sound they call 'rock' that I just absolutely love.&amp;quot; &lt;br /&gt;
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She's opening apps as she's speaking, searching through some kind of music player branded with the Canarybox logo. What won't they stream to people? &amp;quot;Here it is!&amp;quot; A loud guitar riff echoed by drums comes out of speakers hidden around the small quarters. The music gallops like a steed charging into battle. &amp;quot;This is something to do with these nomadic people in Earth's past. Vikings, I think they're called? Really doesn't matter.&amp;quot; A voice cries out under the music screaming a melodic 'AAAAAA' that shifts pitch. &lt;br /&gt;
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''We come from the land of the ice and snow/From the midnight sun where the hot springs flow''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Hammer of the Gods/Will drive our ships to new lands/To fight the horde and sing and cry''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Valhalla, I am coming...''&amp;lt;br /&amp;gt;&lt;br /&gt;
''On we sweep! With threshing oar! Our only goal will be the Western Shore!!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
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''We come from the land of the ice and snow/From the midnight sun where the hot springs flow''&amp;lt;br /&amp;gt;&lt;br /&gt;
''How soft your fields, so green/Can whisper tales of gore/Of how we calmed the tides of war''&amp;lt;br /&amp;gt;&lt;br /&gt;
''We are your Overlords...''&amp;lt;br /&amp;gt;&lt;br /&gt;
''On we sweep! With threshing oar! Our only goal will be the Western Shore!!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
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''So now you'd better stop and rebuild all your ruins! For peace and trust can win the day, despite of all your losing!!''&lt;br /&gt;
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The remainder of the song trails off with soft 'ooooo'ing. &lt;br /&gt;
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Yoiko shrugs as the song slowly comes to a close, &amp;quot;I did say it was totally off-topic.&amp;quot; When it finally fades out she turns it off, returning again to the couch. &amp;quot;Sorry, something about the story just made it click and it suddenly felt very you.&amp;quot;&lt;br /&gt;
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Liyara listens to the song intently from the first &amp;quot;Aaaaaaaa&amp;quot;, and her slit pupils dilate.  She looks kind of enraptured, and then she grins midway through the song,  starting to enjoy it.  She looks very impressed.  But she doesn't speak up until after the song is over.&lt;br /&gt;
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&amp;quot;...This is very impressive music.  The bards who made it should be very proud, and well-rewarded.&amp;quot;  Well, Yoiko did say it was old earth music, but ... that could mean a lot of things. &lt;br /&gt;
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&amp;quot;It makes me think of the Eddas from the north.&amp;quot; It would.&lt;br /&gt;
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The blonde woman chuckles at the reaction but insists on apologizing again. &amp;quot;I didn't mean to derail everything, but you know how it goes once an idea pops in there...&amp;quot; She laughs again as she tries to get comfortable. &amp;quot;So, y'know. Now that the theme is set, I guess. Shall we continue?&amp;quot; &lt;br /&gt;
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&amp;quot;No, it was... good.&amp;quot; Liyara admits when Yoiko apologizes, and there's a nod of her head.  &amp;quot;Music is one of the things these human worlds have in impossible abundance.  Best to partake.&amp;quot;  The dragoness takes a deep, steadying breath, and then nods a second time, this time giving herself permission to continue.&lt;br /&gt;
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&amp;quot;Lux was a good mother, not that I have much to compare her to.  She was kind, she loved us, and she never let us doubt that.&amp;quot; Running a hand slowly through her own hair, Liyara's eyes take on a distant look, remembering. &amp;quot;I would later learn not all mothers could manage that.&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;In the land of Faerun, in the world of Toril, in the sphere of Realmspace, there was a queen.  Her name was Lux, and she was powerful, for she was a red dragon, and they are never weak.  She was beautiful, for all dragons are beautiful in their own way, but also because of her heart.  Unlike other red dragons, she was good and kind.  This marked her as unique amongst her kin, and the country that she ruled over was one of magic and adventure.  Under her protection, mortal cities flourished, and those that would prey on them withered.  Her children were many, having laid nine eggs in total, a number that would have given her pause if she'd had cause to contemplate the reason.&lt;br /&gt;
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The first to hatch was Liyara, a full three days before the others.  To Lux, she was a miracle - bright, earnest, and observant.  Her brilliant green eyes took in everything, and she took her first human shape on her first birthday, a full hundred years ahead of schedule.  The other eight children were equally brilliant, but Liyara was given to be the favorite.  Having the advantage of an early hatching, she was the clear firstborn, and as much as a bunch of unruly children can be said to be &amp;quot;led&amp;quot;, Liyara led them.  Lux taught them all about the world outside Mount Hotenow, and the mortals that lived there, and after Liyara's first transformation, all of the children were eager to learn more about how mortals lived and what it was like to walk amongst them.  Lux urged caution, because mortals, and humans in particular, came in all varieties.  Kind, cruel, smart, vapid, pious and covetous. &lt;br /&gt;
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That was a word she did not have to teach them - covetous. While Lux's nature had been re-written, dragons will still be dragons, and each of them had something they collected and squirreled away to roost on, without really even needing to understand why.  For Liyara, it was gold, truly she was the most like the red dragons of old, but for Lisan, it was tomes. He slept on them with care, arranging them just so, for he could not bear the thought of his weight crinkling a single page.  He was the smartest of the children, for he was more well read than any of them, and dragons do not forget.  Liandrin hoarded swords, and his scales naturally toughened to be able to roost upon even enchanted ones without discomfort. Liyara leaned on him to help teach them all how to fight in their human forms, which all of them managed within a week of their first birthday.  It was understood they would one day go amongst the mortals and be ambassadors for their new Dragonflight. For that, Liyara learned much from her sister Lila, who gathered works of mortal art.  There was much you could learn about people through their art, she would insist at length, and the firstborn agreed, for the artistic wyrmling espoused insights that surprised even Lux with their veracity. &lt;br /&gt;
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And Lucian, cunning Lucian with his invisible hoard.  He collected debts, favors owed, promises made, because he said what better hoard than the one people cannot see, and cannot take from you?  Lux was impressed with his pragmatism.  She was far less impressed with Lena's hoard, if only for the difficulties it caused.  Lena chose to make her metaphorical nest atop piles of clothing, claiming that garments were the key to identity, and that if one controlled how the world saw them, they controlled who they were in the world.  Lux was less certain about this, but Liyara believed her sister was onto something, and would praise Lena while gently prying her own outfits free of the child's hoard.  Not so, with Lon, however.  Liyara's youngest brother was given to collecting explosives, sleeping on them every night and occasionally waking himself (and everyone else) when an errant snort set them off.  He would always be found laughing amidst the smoldering ruins of his room, charred from head to foot but elsewise hardly damaged.  He claimed that there was no such thing as too much fire, and Liyara just couldn't make herself see things his way.&lt;br /&gt;
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Lux, of course, had her favorites beside Liyara, and it was the second and third oldest that held those spots, though she would never tell this to the others.  Second born, Landon collected animals.  Beasts, magical creatures, prey, predator, it did not matter, he gathered them and he slept in a giant pile with them.  He had an incredible knack for taming and befriending the creatures, and he always explained that friends and allies that trusted you, and could be trusted in turn, were more valuable than any gold or art or clothing.  While she saw the wisdom in his words, Liyara found she just did not have his easygoing knack for friendship. She got along much better with her own personal favorite, the thirdborn - Luna.  Named after Selune and nearly as beautiful, Luna hoarded magical scrolls, artifacts, and tomes, the last of which she generously shared with Lisan, lest he come up short in magical knowledge,  which would be a shame.   Luna studied magic lustfully and with great passion.  Before the age of four, she had already learned how to convince magical items that she was of the appropriate skill, experience, and alignment to use them.  Liyara loved her, and if there was one sibling she could have chosen to be, it would have been Luna.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;quot;It was a good family, if perhaps a little unruly.  None of us could hold a candle to Mother, but even she could see that in our fields of expertise, we would soon overtake her, and she saw to it that none of us neglected an area of education just because one of us was better at it than the others.  She was wise, I think, for a Dragon.  It is...&amp;quot; Liyara tucks her chin in, realizing first what she just said, and then that she has to finish it honestly, in spite of her reservations. &amp;quot;...not a common trait for our kind.  Wisdom.&amp;quot; She gives Yoiko a look that says she will deny that vehemently if it is ever mentioned outside this room.&lt;br /&gt;
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Yoiko nods her head at the statement about other mothers not being so kind and gives a knowing sigh. She's had a few lifetimes and known a number of people. &amp;quot;A shame kindness isn't quite so universal as it should be...&amp;quot;&lt;br /&gt;
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As the story carries on Yoiko goes back to her notebook. A few sketches of eggs in a nest with names written across each one. Admittedly she aww's at the idea of baby Liyara. There's a few notes she makes at the bottom of the page to ask when there's a more natural pause in the story. &lt;br /&gt;
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At the explanations about their various hordes, Yoiko quickly scribbles into the margins, *Buy gold sheets* with several underlines. This does get another question for later though, which she'll ask in just a moment. &lt;br /&gt;
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When Liyara gives her *the look* Yoiko giggles, deciding this is the time to start with more questions. &amp;quot;Okay, couple of things. When you took your first forms, where they already adult, or did you have to grow into them?&amp;quot; She adds quietly, mostly under her breath, &amp;quot;I kinda wanna see a cute tiny you...&amp;quot;&lt;br /&gt;
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She'll wait until some sort of answer is given before moving on to the next question. &amp;quot;Alright, secondly: The hordes? Is it the physical presence of the objects, or the knowledge of its existence? Lucian makes it sound like it's more about the existence.&amp;quot; There's no mockery in her tone. She's genuinely curious and wanting to learn more about it assuming Liyara is willing to explain. &lt;br /&gt;
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&amp;quot;The first one I took was who I felt like inside.  I believe humans would view it as an eight year old girl.  She grew with me.&amp;quot;  Liyara answers softly, smiling at Yoiko.  &amp;quot;...You're looking at a version of her now.&amp;quot; So... while her base form is a dragon, this is who Liyara identifies as? Best not to call the dragon form her true form, then.&lt;br /&gt;
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She stands from the couch, giving Yoiko an affectionate head bop first, and then takes a breath, spinning slowly, just enough for the skirt of her dress to flare out, and it flares out more dramatically than usual, covering her from view completely for a fraction of a second, and then it comes back down, and the dress is different.  White, linen, simple, with gold laces in the front that don't really need to be there, and a tiny little redheaded girl with soft, cherubic cheeks and brilliant, piercing green eyes is staring at Yoiko.  Short, stubby little horns and wings so tiny they make Adult Liyara's mostly ornamental wings look strong and powerful.  She smiles, and it's a devastating, adorable thing that makes a heart ache.&lt;br /&gt;
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&amp;quot;It's normally...&amp;quot; The tiny voice that comes out is so cute it actually hurts, and the little girl winces.  She throws an arm up, and a capelet that she wasn't wearing a moment ago swirls through the air, and when it passes, the form of Liyara that Yoiko is used to appears again, crouched down to make the transition more... geometrically probable. &amp;quot;...it's normally the physical collection.  The things you have and therefore noone else can have them.  But Lucian was a very special child.&amp;quot;&lt;br /&gt;
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She stands to her full height again, and takes a little breath.  She makes a small gesture, and flames flicker to life in the air, resolving into the surprisingly clear shape of a young boy.  He wears a smug smile, has eyebrows that are a little too arched, and has the easy bearing of someone that's going to grow up to break every heart.  &amp;quot;He was his father's son.  Always violating the spirit of the law, never the form.&amp;quot;&lt;br /&gt;
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With a brief nod Yoiko acknowledges Liyara's description, understanding the mental image of one's self better than most. But when she stands and bops her in the head, Yoiko shakes her head in disbelief. She barely manages a &amp;quot;What are you-?&amp;quot; before the transformation takes her breath away.&lt;br /&gt;
&lt;br /&gt;
It makes her heart melt a little at first, but when the little voice speaks up the Trill woman's maternal instincts kick in and it takes all she has not to wrap her up in her arms and vow to protect her forever. Luckily that heavy dose of Linda's influence gets to take a back seat when Liyara shifts back to normal, but it doesn't stop a brief sound of disappointment from being muttered unconsciously. &lt;br /&gt;
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&amp;quot;...that would be such a dangerous ability with a Symbiont. I don't even want to think what that'd do to me.&amp;quot; She takes in the rest of the answers to her question with another nod, but her mind is still reeling from the transformation she'd witnessed. &amp;quot;...does it hurt to do that?&amp;quot;&lt;br /&gt;
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That question draws an eyebrow arch from Liyara, and then she shakes her head slowly. &amp;quot;No.  I can be anyone, as long as they're me.&amp;quot; She delivers the statement rote, her bog-standard confession to two dozen close friends and lovers, before she tucks her chin in and looks closer into Yoiko's eyes. &amp;quot;...I must keep one of the wings, the tail, or the horns.  And my hair will always be red. Feathers if I turn into a bird, and I have, and it was strangely comfortable and I do not wish to examine that.&amp;quot;&lt;br /&gt;
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The woman looks thoughtful, and then manages to look a little guilty.  &amp;quot;...That was a lie.  I'm sorry, it's a force of habit.  These are rules about who I am, but who I am can be shifted, these rules are not hard and fast, and I have impersonated other specific people that are very much not me.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
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Yoiko tilts her head to the side and nods at the confession. &amp;quot;Hey... It's okay.&amp;quot; She gestures around at everything around them, &amp;quot;Look. I know what it's like. You should see some of the things I've had to say to get out of doing a physical. Think about what other cultures would do if they knew they could have immortality given to them and potentially infinite knowledge just for having a Symbiont inside them?&amp;quot;&lt;br /&gt;
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She puts a hand to her side where they had to cut her open to allow it to bond with her. &amp;quot;It doesn't matter that only about 10% of our population is even compatible. They'd find out and the Klingons, the Romulans, and who knows what else would descend on Trillius Prime to raid the Caves of Mak'ala. The Symbionts would be taken, dissected, and our history and legacy would be destroyed.&amp;quot;&lt;br /&gt;
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&amp;quot;If it hadn't been for Twisted making me feel like I'm constantly a little drunk, I probably wouldn't have even told you.&amp;quot; She sighs, &amp;quot;It's not anything personal, but that's a lot of trust.&amp;quot; Yoiko frowns just thinking about everything she's admitted. &amp;quot;I'm not saying that my secrets and yours are any more or less important. But I know the feeling. It becomes an automatic response that never wants to go fade away.&amp;quot; She looks up at Liyara and gives a weak smile, &amp;quot;...and I think that means we've come full circle already.&amp;quot;&lt;br /&gt;
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If allowed, she'll reach out and grab Liyara's hand, her own shaking slightly. &amp;quot;Nothing we say leaves this shuttle. I promise.&amp;quot;&lt;br /&gt;
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&amp;quot;Ah...&amp;quot; Liyara looks surprised at Yoiko's declaration about the risk of other races finding out, and then her eyes widen.   She understands this threat very well, and she is frankly surprised she didn't consider it.  &amp;quot;I... think I understand.&amp;quot;&lt;br /&gt;
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The redhead bites her lip again, and then nods. &amp;quot;...Mother always told us, people's envy is the most dangerous thing.  They hate, fear, and desire what they don't understand, sometimes all in equal measure.&amp;quot;  Well, yes, that's true.  But it does seem like perhaps she might have learned that from her own experiences, not just what she was told.&lt;br /&gt;
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&amp;quot;...I've always understood that.  I'm sorry I didn't think of it, but I won't make that mistake again.  Noone else will learn it from me.&amp;quot; She swears to Yoiko, and she seems... unusually earnest? Genuine.  It's a little unlike her, letting the distance evaporate from between her mistakes and her accountability.  Maybe that's special for Yoiko. &lt;br /&gt;
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For no easily explainable reason Yoiko's mind suddenly conjures up the two of them in chibi form fist bumping suddenly, and it unexpectantly causes her to snort and start doodling exactly that. &amp;quot;Sorry, not the best timing.&amp;quot; She's blushing a little, but she holds up the sketch a moment later - revealing that Yoiko was never the best artist, but it's clear what she was going for. &lt;br /&gt;
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She grins, looks at the page, frowns, tries to grin again. It'd be more comical if she wasn't so sure she just ruined a genuine moment between them. She sets the page down and brushes some of her hair out of her face. &amp;quot;I believe you. I trust you. I wouldn't have told you, well, any of this otherwise.&amp;quot; She adds after a moment of thought about how Twisted affects her, &amp;quot;...most likely.&amp;quot;&lt;br /&gt;
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Yoiko tries to play that last part off as a joke, but she's actually worried about it now that she's had a moment to think. &amp;quot;Note to self, no more away missions to weird gravitational paradoxes without some sort of inhibiter.&amp;quot; She frowns again.&lt;br /&gt;
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Realizing she's still probably coming off like she's downplaying the moment, Yoiko gives a weak smile, &amp;quot;I'm sorry. I'm going off on a tangent again.&amp;quot; She rises up and puts an arm around Liyara's shoulders. &amp;quot;But again, I promise I won't breathe a word of this to anyone.&amp;quot; She tilts her head from side to side in an extra moment of thought, &amp;quot;...but if held at gunpoint I'm going to gush about how cute little you was.&amp;quot; A sage nod is given. &amp;quot;I'll have to return that favor with some old photos next time I'm back on the station.&amp;quot;&lt;br /&gt;
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There's a tiny laugh at that, Liyara smiling at the idea. &amp;quot;As if I'd let anyone hold you at gunpoint.&amp;quot;  There's that possessiveness again.   She relaxes visibly, and takes a slow, deep breath, straightening out her clothes.  It's ritualistic, of course.  Her githweave adjusts in any way she wants, no touch needed.  But running her hands down her sides fills space in the conversation and draws attention to her silhouette.&lt;br /&gt;
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Everything always has to be just so. &lt;br /&gt;
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&amp;quot;Yes, let's avoid jumping into any more black holes unexplored.  In my world, we would send a scrying sensor first.  Or some other form of remote detection.&amp;quot;  Well.  Her world can't be THAT backward if they actually take safety precautions.  That's one thing she and Starfleet often have in common.  ... But wait, is she saying they have a protocol, or this is just... something people know to do?&lt;br /&gt;
&lt;br /&gt;
When Yoiko apologizes, Liyara shakes her head. &amp;quot;It's good. Tangents are good.  Memories are... hard.&amp;quot; Are they? Liyara hasn't really given the impression that anything is hard for her, save perhaps considering other people's feelings.  In fact, she routinely denies it.&lt;br /&gt;
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Hmm.&lt;br /&gt;
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Yoiko gives a bit of mock offense to the very idea, &amp;quot;We sent sensor probes first! It's not like anyone on the ship would have known to calibrate it to a Trill's Symbiont's physiology before we beamed down.&amp;quot; She shrugs playfully, holding up her hands in defeat. &amp;quot;Y'know, 'cause of all the other things we've just talked about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sitting back on the couch again, Yoiko curls up against the armrest and lowers her voice a little. &amp;quot;Soooo... speaking of. Federation transporters like the one we used earlier have a filter built into them that identifies any foreign bodies and removes them during transport. It's a safety function to prevent beaming up from a planet where a viral outbreak might contaminate the ship and kill everyone.&amp;quot; She gives another light shrug, &amp;quot;It happens, maybe not to that extent, but you get the idea...&amp;quot;&lt;br /&gt;
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She taps her chest, &amp;quot;...and then we introduce the best kept secret of my race.&amp;quot; She lets out a long, slow sigh. &amp;quot;Talking to you about all this is one thing. Having to explain to Jon that the transporter could literally kill me because of a safety measure was not a fun conversation when I hadn't even told him what a Symbiont was.&amp;quot; She pauses and counts on her fingers, &amp;quot;So you are the fifth person I've told about the Symbiont, you know. Two where because I had to - because I needed to be able to disable the biofilters without getting court martialed. One because she was there to help me when I was joined, one because she had to teach me about Star Trek because one of the first things she did was ask if I was a Joined Trill...&amp;quot; She adds under her breath, &amp;quot;...stupid Twisted.&amp;quot; And then with a smile, &amp;quot;And you. Because I trust you, and I don't want to have to keep secrets from you. Especially those that might hurt you somehow.&amp;quot;&lt;br /&gt;
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Yoiko bites her lip thoughtfully a moment and then taps her notes. &amp;quot;I've derailed everything again, haven't I?&amp;quot; She shoo's Liyara. &amp;quot;Back to your story! Stop letting me ramble!&amp;quot;&lt;br /&gt;
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&amp;quot;Wouldn't... that have killed you?&amp;quot; Liyara immediately makes the connection about the transporter filter, because of course she does.  But then a moment later. &amp;quot;...You have to manually program it to not kill you?!&amp;quot; Aaaand there it is.  She's righteously indignant again.&lt;br /&gt;
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&amp;quot;How did you know I didn't have a magical symbiote that would kill me?&amp;quot; She looks like she's going to get all worked up again, and then she laughs and runs a hand through her hair, sighing.  It's already done, isn't it? She didn't die, and now they're back.&lt;br /&gt;
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&amp;quot;Your derailing is much more entertaining than...&amp;quot; Liyara trails off, her eyes losing focus, glassing over.  She shivers, just a little.  Easy to miss.  And then tiny little magma pearls bead around her tear ducts and her face twists up, unhappy.&lt;br /&gt;
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&amp;quot;...This.&amp;quot;  She waves at her face like she make it stop doing this treasonous, leaking thing.   She brushes the irridescent, molten tears away and shakes her head.  &amp;quot;Sorry.  I'm not...  it's not like the way you remember.&amp;quot; How would she kn-- oh, right, she actually would know how Yoiko remembers, specifically.&lt;br /&gt;
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&amp;quot;I'm here, with you, but I'm also standing there, five years old, and it's... I don't normally do this.&amp;quot; She swallows, and sweat beads on her forehead.&lt;br /&gt;
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Instinctively Yoiko leaps forward to try and comfort her, but... obviously that might be more dangerous than the unmodified transporter. She hesitates at the last second, remembering hot=bad and decides to try and help in a different direction. &amp;quot;Hey-heeeeey! Listen to my voice. Focus on my words. Liyara, this moment. Right now. Not any of those other ones. You're sitting with me in my little crappy ship that I made in my apartment. We're telling stories and not thinking about all those scary things going on we have no control over yet.&amp;quot; Yet is the important thing to remember.&lt;br /&gt;
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Maybe distracting is the right thing to do? &amp;quot;And I knew you'd be okay because Jon had already made sure my changes were made on the station. Anything larger than a microbe is automatically ignored. We're talking things smaller than a grain of sand.&amp;quot; She huffs a bit, &amp;quot;Not like I'm going to let some crappy future tech break my favorite person!&amp;quot; Well, it feels like future tech on Twisted at least, and she knows it. Especially to Liyara. &lt;br /&gt;
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Not sure if it's working or not, she goes back to her first efforts to get through. &amp;quot;Look, we have to have a whole thing with guided meditations to merge the voices of our past Hosts into the background of our lives, but that said it's still totally possible for an unfocused mind to be taken over by them - especially if they have a very loud and dominate personality. It sounds like that's what you're going through right now. Just ignore all that other stuff and focus on now. This moment is the most important one at the moment. Not your past. Not your future. Those things can come bother you in their own time.&amp;quot;&lt;br /&gt;
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&amp;quot;It wasn't that crappy.&amp;quot; Liyara admits in a small voice, almost like she's afraid someone will hear her and never let her live that admission down.&lt;br /&gt;
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She takes a deep breath, and tries again.  There's a moment where her breath is unsteady, and she opens her mouth to speak, and then the tears come again and she wipes them away furiously.  She laughs, trying to deflect the embarrassment, but what she's embarrassed for is anyone's guess. &lt;br /&gt;
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Crying? Everybody cries.&lt;br /&gt;
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Crying in front of Yoiko maybe? &lt;br /&gt;
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&amp;quot;It all happens at once.  It's not like... I can fully control it.&amp;quot; It seems an awful lot like she's skirting around some serious trauma, which... Yeah, people have described PTSD before as being unable to turn a memory off. Is it worse with magical, eidetic memory?&lt;br /&gt;
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Yoiko has to correct her, make her focus on the now. &amp;quot;It *isn't* that crappy. Not *wasn't* that crappy.&amp;quot; She places a hand on Liyara's shoulder and squeezes gently. &amp;quot;Yeah, I completely get it. It's like living the entire lives of three different people. No idea what that's like, babe.&amp;quot; She smiles playfully and tries to keep Liyara's eyes focused on her. &lt;br /&gt;
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&amp;quot;C'mon. If you don't come back to this moment, you're going to miss out on whatever I might do next.&amp;quot; She gestures wildly with her free hand. &amp;quot;I've told you all these dark secrets, maybe I'm going to show you where all my spots are next.&amp;quot; She wiggles her eyebrows at the idea and smirks. &lt;br /&gt;
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&amp;quot;Pretty sure you've not seen them under proper lighting, y'know. They actually go down to my little toes.&amp;quot; She reaches up and tugs the collar of her shirt. &amp;quot;I can't show that to some five year old, y'know - and I'm not going to show them to someone who I haven't met yet. So get it together, girl.&amp;quot; Hey, if nothing else has worked. May as well try this approach. &lt;br /&gt;
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&amp;quot;Did you know I'm totally going against my people having crawled in a bed with you?&amp;quot; She grins, &amp;quot;We're supposed to be better than that. 'Intimacy is for procreation, not entertainment.' It's all about expanding your mind and becoming a better being.&amp;quot; She squeezes Liyara's shoulder again, &amp;quot;I make exceptions for you. But only if you're gonna come back to me in the here and now.&amp;quot; She then lowers her head, almost close enough to touch foreheads together but not enough to start burning. &amp;quot;You can do this. I believe in you. Don't make a liar out of me.&amp;quot;&lt;br /&gt;
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&amp;quot;I'll try.&amp;quot; Liyara says, and she sniffs and she smiles and she makes another face. &amp;quot;...This is absolutely unacceptable, I look like a troll.&amp;quot; No, even when trying to hold in tears and grimacing, she's gorgeous.  The lighting always hits right, the dress always sits perfect, and the occasional glowing trail leaking from an eye is like the heavenly ichor.&lt;br /&gt;
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&amp;quot;I can... Maybe I can show you?&amp;quot; Liyara says, and then she takes some of those tears, gently brushing them onto her fingertips, and begins tracing.  Sigil-work. Rituals to make the magic believe it is powered by the weave, and not her elemental essence.  She learned this long ago.&lt;br /&gt;
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&amp;quot;It will likely be easier.&amp;quot; Her voice is steadying again, finding her composure. Whether it's the embarrassment or simply to spite her treasonous body, she's locking it down.&lt;br /&gt;
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A complex mandala of burning sigils bleed off her finger, painted into the air with fire and magic, essence and will.  And sure enough, after a moment, she waves a hand at the barest section of bulkhead wall. It almost doesn't matter if it's actually bare. Much like a projector it will display over whatever is there regardless. But it's less distracting if there aren't other things to see at the same time.&lt;br /&gt;
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The image flickers to life. Brilliant colors that are more vivid than the most brilliant display.  The interior of a keep buried in a mountain, which should be drab and brown and gray, but somehow it is vibrant.  The browns have more color, and everything has some kind of... Aura?&lt;br /&gt;
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The Trill woman can't help but laugh at the comment about looking like a troll, barely getting a chance to shake her head in objection before Liyara starts working her craft. She backs up enough to get out of her way, and her eyes go wide as another world suddenly projects itself above her desk. &lt;br /&gt;
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She's about to comment on the aura when she sniffs the air, realizing that she smells something burning. Something other than Liyara's sweat - or whatever you call it. With a little flailing she dashes out of the room and into the tiny bathroom adjacent the room they came in from. Water can be heard flowing suddenly and a second later Yoiko comes back with her hair wet. One tiny strand of hair is singed above her left eye. &lt;br /&gt;
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&amp;quot;Shit.&amp;quot; She huffs and flops back onto the couch with her arms crossed. &amp;quot;We've gotta work on personal space.&amp;quot; This is a joke. A bad one. &amp;quot;Clearly I don't know to keep my distance when you're all hot and bothered like that.&amp;quot; And now a pun or two. She huffs a bit and settles in to see whatever the magic has been crafted to share. &lt;br /&gt;
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&amp;quot;I told you I'm smoking.&amp;quot; Liyara says, her voice quietly amused, but at the same time, there's an effort, a strain to it that isn't normally there.  She is forcing herself composed.  It is a struggle.  It is hard. &lt;br /&gt;
&lt;br /&gt;
The image above Yoiko's desk bobs about, the view of someone walking down the gray and brown halls.  It's more than just the vivid colors; everything has some sort of faint glow surrounding it.  The glows remind vaguely of heat maps; the stronger and more colorful the glow, the more magical the item - this is immediately apparent as the viewer looks from a bare wooden table to an ancient suit of armor standing guard over the hallway.  The former has an incredibly faint green glow, barely enchanted at all, whereas the armor has the bright golden nimbus of transmutation magic infusing it. &lt;br /&gt;
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&amp;quot;I did it.&amp;quot; The voice is small, hushed, and awed. It came from Liyara, but it almost sounds like it could have been that tiny version of herself from earlier. &amp;quot;I cast 'Detect Magic'.   Luna was right.  Of course she was.&amp;quot;  The voice sounds as unsurprised that Luna was right as it sounds envious.&lt;br /&gt;
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The image jumps, it blurs.  The memory is perfectly clear, probably clearer than it would have seemed to most people while it was happening, but the way her mind winds through it isn't linear, not chronological, it's thought to thought, memory to memory.   The image jumps to a new one, with no magical auras displayed, though the colors that are shown remain too-vibrant. There is now a small girl, who looks a little older than that tiny Liyara from before.  She has long and lustrous black hair with red streaks running through it, and she is slowly running a brush down the length while looking at a tome in front of her.  She is studying the book closely, and not looking at the viewer at all.   She is abstractly beautiful in that very specific way that some children can be - clearly hinting at the person they'll become, but still small and evoking the need to be protected.&lt;br /&gt;
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This girl has no horns, and her wings are folded elegantly down the small of her back.  While she appears to be about ten years old, she has none of those awkwardly sized features or nervous tics associated with a child still growing and learning.  No, she looks like a woman writ small. Without turning, the girl, Luna probably, tells the viewer in a voice sounding like bells ringing in the new year, that it isn't going to work if she simply tries to force it.  The trick is to emulate what the spell gets from the weave.  Remember that our blood is stronger than the ambient magic in the air, you have to dilute it, it's about precision.  You'll get it soon enough, the girl assures the viewer, and then she finally spares a glance their way, and her expression softens.&lt;br /&gt;
&lt;br /&gt;
The image flickers back to the hallway with the suit of armor, auras jumping back into view, and Liyara takes a deep breath, looking away from the image as if it isn't coming from her own head anyway.  With careful control, the image pulls away from the hallways of the keep, showing a montage now of her world.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;There are rules for all things,  and while some are flexible, meant to be teased and cajoled, others are rigid and immutable.  In the year 1359, the Time of Troubles, every single one of these rules was being tested.  Gods fell, and their replacements walked among men.  The weave was in turmoil, and paranoia was rampant.   Rumors abounded that Asmodeus was growing a small army of corrupted dragons to blight and scour the land, and were believed as a manner of course. For if there was one rule everyone could agree on, it was that Asmodeus is cruel, and his cunning without limit. &amp;lt;/div&amp;gt;&lt;br /&gt;
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Yoiko can't help but snicker at Liyara's joke, but she stays quiet - especially as voices begin to call out from the moving images being displayed. She tilts her head as she watches, trying to figure out the context, but casting an occasional side glance at Liyara worried about how much she seems to be straining. &lt;br /&gt;
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Still, the fact that she was able to play around is a good sign. Maybe she's not quite as lost as she seemed to have been getting. &lt;br /&gt;
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There was a moment where Yoiko almost asked what the point of being shown this was, but as the story continues she slides over to her notebook and starts taking notes again. Her eyes constantly flickering back up to the memory being presented. &lt;br /&gt;
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The images show kingdoms, armies, a whole host of visual effects that don't quite make sense - fiery explosions that don't ignite vegetation - lightning that springs from fingertips rather than arcing from ground to sky - crowds of people.  Eventually they settle back on a mountain.  A child.  A child that Yoiko recognizes because she was just standing in her runabout minutes ago.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;But in spite of the rumors, none knew where to look for these dragons, and for years Lux's anti-scrying magic kept it that way.  Noone in Toril could find them.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
The images play.  Young Liyara playing with her brothers and sisters.  It's an easy guess of who's who.  And unintuitively, it's also easy to see some elements of Adult Liyara in them.  Lena's dress. Lila's capelet. Liandrin's dagger in particular stands out.  The dress and capelet share similarities to what Liyara wears, but the dagger... that's the same dagger.  That edged guard that curves around the fingers with a notch for catching enemy blades is... rather unique.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;And so in the dormant volcano of Mount Hotenow, a family grew.  Exceptional.  Brilliant.  Happy.  Safe.  Until the humans came.  Until the day I--&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Five people in medieval garb, striding down the keep hall.  Two women, three men, in silhouette. The auras surrounding them are blinding, incredibly potent and varied, the mix of colors indistinguishable with the amount of magical artifacts they carry.  This is an adventuring party.  This is ''the'' adventuring party.&lt;br /&gt;
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&amp;quot;--I... Until the day I lost everything.&amp;quot;  Her register changes, that dramatic high cant narrative collapsing into a first person accounting.  Her voice trembles once, then grows still.  Interesting, because she won't stop shaking.&lt;br /&gt;
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&amp;quot;I often dream of that moment.&amp;quot; &lt;br /&gt;
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The room gets colder as Liyara's warmth retreats from it.  The dragon's eyes focus somewhere beyond the runabout walls.    She's in that mountain, a hundred years ago.  It's happening now. &lt;br /&gt;
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&amp;quot;If I had made a different choice...&amp;quot;  A five year old girl is afraid.  She is told to get her siblings and run.  She hides.  She's never *been* afraid before.&lt;br /&gt;
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It's just until she gets her fear under control. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...If I'd found you sooner...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was only a few minutes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...If you had been the ones to survive that day.&amp;quot;  If she'd done something, anything.&lt;br /&gt;
&lt;br /&gt;
If she'd been brave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You would be *far* more impressive than I am now.&amp;quot;  A small, horned girl counts eight dead children on the ground.  She watches a great dragon's head roll slowly towards her.  Her mother's gaze finds her as it goes dark.&lt;br /&gt;
&lt;br /&gt;
The girl takes them with her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&amp;quot;She still carries them now.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point, Yoiko had dropped what was in her hands. The notepad had ended up on the floor and the pen rolling somewhere on the ground beside it. Right now she's watching wide-eyed with her hands clamped over her mouth. It takes her a long moment of silence before she can react and when she does that protective instinct hits her at full force.&lt;br /&gt;
&lt;br /&gt;
Yoiko practically tackles Liyara, wrapping her up in her arms and holding tightly. It doesn't matter that this is an adult woman she's been running around with non-stop for what feels like years. Right now all Yoiko can see is the pain she must be holding inside and she wants to do everything she can to hug it away. &lt;br /&gt;
&lt;br /&gt;
Liyara will likely feel the Trill woman's own tears falling on her as well as hearing an odd, instinctive shushing sound. Unless pushed away, Yoiko will likely continue to hold her like that, rocking her gently for at least a few moments before she'll even realize she's doing it. &lt;br /&gt;
&lt;br /&gt;
When she comes back to her senses, she'll wipe her own eyes and let Liyara mostly go save for an arm kept around her shoulders. &amp;quot;That's too much to deal with at that age. I don't know how you survived it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Yoiko tackle-hugs Liyara, there is no give.  The skin is soft but the muscles underneath are rigid, unmoving, like they've frozen in place to brace for pain they must've known was coming.  Golden scales have crept up around her throat and eyes, her signature invulnerability evocation, inherited from Liandrin, doing absolutely nothing to protect her from this.&lt;br /&gt;
&lt;br /&gt;
The dragon's eyes - Liyara's eyes - shift back from one time to this one, and they fall on Yoiko.  The muscles relax, the scales recede, and the room grows warmer once again.  Yoiko brought her back.  Because of course Yoiko brought her back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;The others--&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...The others didn't, so I had to.&amp;quot;  Her voice is small, quiet, without the imperious sense she usually layers over it.   Just a woman, in this moment.  Nothing more.  &amp;quot;Have to.  Present tense.&amp;quot;  She corrects herself quietly, and then slowly wraps an arm around Yoiko's waist to match the Trill's arm around her shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a soft sigh of relief when the room begins to warm again, and not just because Yoiko is always cold, but because it seems to be working. She squeezes the poor woman's shoulder once more before gently rubbing circles on Liyara's back. She wants to tell her everything will be alright. She wants to give her hope - they are in a very obvious multiverse setting, after all. Infinite worlds, infinite possibilities, so maybe they're all still alive out there somewhere?&lt;br /&gt;
&lt;br /&gt;
But she doesn't, because that would be cruel. Almost more cruel than that original act itself. &lt;br /&gt;
&lt;br /&gt;
Instead Yoiko literally bites her lip and sighs, &amp;quot;If nothing else, I'm here. You can lean on me all you need. I don't plan on going anywhere. I'm not going to judge. I'm not going to belittle you.&amp;quot; She tries to give Liyara a warm smile despite the awful things she'd just witnessed. &amp;quot;I'm just here. For you. Right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yoiko leans over and kisses Liyara's temple, just to make damn sure she realizes she's here. She lets the moment hang in the air for a long, quiet while. But now she has to know, what happened to the people who did this to her? Surely they're not still alive somewhere out there? If the information isn't offered she'll eventually ask, but at least she knows better than to do so before Liyara is ready to talk about it again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara's eyes shimmer as they hold Yoiko's, and Yoiko can see in them something she's never seen on Liyara before.  Genuine fear.  Not of what she just went through.  Of Yoiko.  Of what Yoiko will say.  Judgement? &lt;br /&gt;
&lt;br /&gt;
Maybe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Thank you.&amp;quot; She finally says, and holds Yoiko close, as much for comfort as for that possessive instinct. &amp;quot;For not trying to make it ok.&amp;quot;  Ah, she knew.  That's what she was afraid of.  Not the judgement.   The kindness.   The kind of thoughtless kindness that could kill a woman who can't be hurt.&lt;br /&gt;
&lt;br /&gt;
The dragon is more than content to wait in silence, so when Yoiko finally asks, she nods slowly.  &amp;quot;Talbot and Nea Uskevren.  I killed them with my bare hands.  They were the hardest - Nea was remorseful when she realized who I was.  She didn't ask for forgiveness.  She just said they were sorry.   She apologized while her husband lay dead and she was bleeding to death.  She meant it.  The other three were...&amp;quot;  Liyara tucks in her chin, closing her eyes. &amp;quot;...considerably easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a long moment, she opens those eyes again.  &amp;quot;...I found the one who sent them, the Xanathar, a beholder crime-lord that runs the city of Waterdeep.   And found that he was simply a middle-man, given the quest by the king of neverwinter himself.  Nasher Alagondar.   I let the Xanathar... live.&amp;quot; That word is doing some impressive lifting in that sentence, as is the pause before it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
True to her word, Yoiko doesn't judge, but she nods knowing that revenge would have been first on her own priority list as well. Yes, her training forces her to remember that these where people with lives, families, and children. But sometimes retribution is just as valid as preserving life. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not sure how I would react in that situation.&amp;quot; Oh, yes she does. Daemon would have slaughtered them without hesitation. Linda would have found a way to crawl through hell if something had happened to her children. Yoiko would probably steal the ship if it meant making things right even if it meant a court-martial.  The look in her eyes probably sells that better than her instinctive urge to play dumb. &lt;br /&gt;
&lt;br /&gt;
She hears the description of Xanathar with a raised brow, not quite understanding the term 'beholder' in this context, but definitely understanding the rest of the implication. &amp;quot;So, I imagine the King was the next person you sought out?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
'Sought out' sounded so much better than murdered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liyara looks Yoiko over, seeing that look in Yoiko's eyes, and nods slowly.  &amp;quot;...It turns out I am very sure how I would react.&amp;quot; She closes her eyes again, and takes a deep breath.  There's another tremble, but it's calming.  The breath is to help work that out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He was, and you already know what happened to him.  How my killing him played into my father's plans.  How it may have been the entire reason my father sired us.  I don't know.  It is hard to tell how his mind works.  For all our strengths, none of us were our father, not even Lucian.&amp;quot;  She opens her eyes, wondering, not for the first time, if her brother would have been able to figure the plot out.&lt;br /&gt;
&lt;br /&gt;
Or Luna.  Or Lisan.  Any of the smart ones, and not just... her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yoiko grabs the hand around her own waist and guides it from her back onto her knee and holds it tightly, locking their fingers together. She tries to think of the best way to react to that, but decides against tact and goes for lightening the mood instead, &amp;quot;I guess Father's Day is not your favorite holiday?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wait, did they even have a 'fathers day' where Liyara comes from? Welp, too late to take it back now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think after all of this we need to put our plans on hold. Trying to bring down everything half-cocked has kinda lost its momentum in light of all of this.&amp;quot; She gives a weak smile and sighs, &amp;quot;Let's put the world on hold and find some place to let off some steam. Maybe grab a bite to eat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She adds after a moment's thought, &amp;quot;Something positively neutral. No adventures. No drama.&amp;quot; She gives a weak grin again, &amp;quot;And no bookstores. I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Father's day?&amp;quot; Liyara looks aghast at the question - both never having heard of it and finding it repellent in the same moment. Mission accomplished.  &amp;quot;Why would anyone?&amp;quot;  Right, because... fathers are not historically her favorite, as surmised.&lt;br /&gt;
&lt;br /&gt;
When Yoiko suggests they put their plans on hold, Liyara furrows her brow. &amp;quot;...I'm not afraid of them, Yoiko.&amp;quot; Well, no, but that's kind of the problem, isn't it? Liyara doesn't do afraid anymore.   Not anywhere except in this room, in this moment, where it's safe and it didn't cost the world entire.&lt;br /&gt;
&lt;br /&gt;
Her stomach rumbles immediately, though, betraying her.  &amp;quot;Apparently I am hungry though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before Liyara can comment on whether or not she was afraid, Yoiko interrupts to explain. &amp;quot;Father's Day. It's an Earth holiday. There's a Mother's Day too.&amp;quot; She shakes her head softly, &amp;quot;Humans like having excuses to have holidays, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course she knows Liyara isn't afraid of anyone. She could see that in everything she's been told. So instead of responding, she raises an eyebrow, ready to argue that no one was calling her afraid. &lt;br /&gt;
&lt;br /&gt;
Until that low grumble distracts them both. &amp;quot;AH-HAH!&amp;quot; As if she knew this somehow. &amp;quot;See? It was a good plan after all. The plan is not to have a plan!&amp;quot; She adds after a moment of thought, &amp;quot;Have you had pizza yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13106</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13106"/>
				<updated>2026-02-27T03:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Added Weapon Arsenal&lt;/p&gt;
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&amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
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      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
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  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
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        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[IF I MUST BE A DEMON, LET ME BE AN HONEST ONE.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[LET ME LEAVE SUCH BLAZING FOOTPRINTS BEHIND ME AS NO UNCLEAN THING WOULD DARE TO WALK IN.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[I CAME TO MURDER THE GODS, NOT BECOME ONE.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot; color=&amp;quot;red;&amp;quot;&amp;gt;WARNING&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;DO NOT LIFT THE VEIL. DO NOT SHOW THE DOOR. Ḑ̷̹̄̄Ǒ̸̬͈̠͌̃ N̴̙̿́̚O̷̤Ṱ̶̨̗̔̈̑ ̴͙̲͌S̸̛̓ͅP̵̬̯̍͘L̵̻̣̃̄͌I̴̗̺̪̔T̸̜̈́ ̷̛͖T̸̛̰͙̤́͘Ḧ̸͍̙́̂̑Ĕ̶̪͒ ̴̯̅D̴̞͍̎͜R̴̄E̷̩͘Ȃ̶̢̓M̸̛̘.̵̺̋̚&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;ARSENAL&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% MISSING.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs arsenal-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;section-tag&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;[ARSENAL DAMAGED. CONNECTION UNSTABLE.]&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Warframe Codex Loading Overlay (CSS-only, plays once) --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-codex-loader&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-loader-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-loader-header&amp;quot;&amp;gt;CEPHALON ORDIS — WARFRAME CODEX ACCESS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-loader-lines&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-line&amp;quot; style=&amp;quot;--delay: 0s&amp;quot;&amp;gt;&amp;gt; ESTABLISHING TRANSFERENCE LINK...&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-line&amp;quot; style=&amp;quot;--delay: 0.3s&amp;quot;&amp;gt;&amp;gt; SCANNING ORBITER ARSENAL...&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-line&amp;quot; style=&amp;quot;--delay: 0.6s&amp;quot;&amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color:#ff0033;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt; ARSENAL INTEGRITY AT 13% — VOID STORM DAMAGE DETECTED&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-line&amp;quot; style=&amp;quot;--delay: 0.9s&amp;quot;&amp;gt;&amp;gt; RECONSTRUCTING CODEX ENTRIES FROM BACKUP...&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-line&amp;quot; style=&amp;quot;--delay: 1.2s&amp;quot;&amp;gt;&amp;gt; FRAMES LOCATED: &amp;lt;span style=&amp;quot;color:#ff0033;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | CORRUPTED: &amp;lt;span style=&amp;quot;color:#ff0033;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | ACCESSIBLE: &amp;lt;span style=&amp;quot;color:#00ff88;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-line&amp;quot; style=&amp;quot;--delay: 1.5s&amp;quot;&amp;gt;&amp;gt; LOADING WARFRAME DATA&amp;lt;span class=&amp;quot;wf-loader-dots&amp;quot;&amp;gt;...&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-loader-progress&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-loader-progress-bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-loader-status&amp;quot;&amp;gt;CODEX READY — SELECT FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- ARSENAL --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section arsenal-section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WEAPONS CACHE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;[HULL BREACH DETECTED IN FOUNDRY. INVENTORY AT 13% CAPACITY.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;div class=&amp;quot;arsenal-intro&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;SELECT WEAPON TO ACCESS CODEX ENTRY.&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;div class=&amp;quot;arsenal-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- WEAPON 1: NATARUK — Nidus Bonded --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;weapon-card&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;weapon-nataruk&amp;quot; class=&amp;quot;weapon-toggle&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;label for=&amp;quot;weapon-nataruk&amp;quot; class=&amp;quot;weapon-clickable&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-schematic&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-blueprint-grid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-silhouette&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;svg viewBox=&amp;quot;0 0 200 120&amp;quot; class=&amp;quot;weapon-svg&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Nataruk — angular Sentient bow, geometric fractured limbs --&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Upper limb: jagged angular segments --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M100,58 L92,48 L78,42 L65,30 L55,18&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Upper limb outer blade edge --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M92,48 L85,44 L78,42 M65,30 L58,25 L55,18&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.1s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Upper limb angular protrusions --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M78,42 L70,36 L72,42&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.9&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.2s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M65,30 L56,28 L60,34&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.9&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.25s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M55,18 L48,12 L50,20&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.3s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Lower limb: mirrored angular segments --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M100,62 L108,72 L122,78 L135,90 L145,102&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.15s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Lower limb outer blade edge --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M108,72 L115,76 L122,78 M135,90 L142,95 L145,102&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.25s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Lower limb angular protrusions --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M122,78 L130,84 L128,78&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.9&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.35s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M135,90 L144,92 L140,86&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.9&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.4s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M145,102 L152,108 L150,100&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.45s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Central grip — small angular block --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;95&amp;quot; y=&amp;quot;55&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;10&amp;quot; rx=&amp;quot;1&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.5s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Energy string — dashed to suggest energy, not physical --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;55&amp;quot; y1=&amp;quot;18&amp;quot; x2=&amp;quot;145&amp;quot; y2=&amp;quot;102&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; stroke-dasharray=&amp;quot;3,4&amp;quot; opacity=&amp;quot;0.4&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.6s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Gas cloud wisps at arrow nock point --&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;80&amp;quot; cy=&amp;quot;38&amp;quot; r=&amp;quot;4&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;76&amp;quot; cy=&amp;quot;34&amp;quot; r=&amp;quot;2.5&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.4&amp;quot; opacity=&amp;quot;0.2&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.75s&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/svg&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-scan-beam&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-label&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-name&amp;quot;&amp;gt;NATARUK&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-type&amp;quot;&amp;gt;SENTIENT BOW — NIDUS LOADOUT&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/label&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;weapon-deployed-data&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-stats&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;DAMAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:92%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;VERY HIGH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;CRIT %&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:40%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;40%&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;FIRE RATE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:30%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;LOW&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;GAS&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:85%;--stat-color:#7fff00&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#7fff00&amp;quot;&amp;gt;SPORES&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-lore&amp;quot;&amp;gt;Born from the body of a Sentient, the Nataruk fires projectiles that warp space in a small area around themselves. Nidus has &amp;quot;evolved&amp;quot; this weapon to release spores — each arrow pierces its target, then detonates into a suffocating gas-like cloud that lingers on the battlefield. Nidus' Virulence ability can cause these spores to burst.&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- WEAPON 2: ASTILLA PRIME — Gara loadout --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;weapon-card&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;weapon-astilla&amp;quot; class=&amp;quot;weapon-toggle&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;label for=&amp;quot;weapon-astilla&amp;quot; class=&amp;quot;weapon-clickable&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-schematic&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-blueprint-grid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-silhouette&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;svg viewBox=&amp;quot;0 0 200 120&amp;quot; class=&amp;quot;weapon-svg&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Shotgun body — chunky glass-infused receiver --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;35&amp;quot; y=&amp;quot;48&amp;quot; width=&amp;quot;100&amp;quot; height=&amp;quot;22&amp;quot; rx=&amp;quot;3&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Barrel — wide bore --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;135&amp;quot; y=&amp;quot;50&amp;quot; width=&amp;quot;40&amp;quot; height=&amp;quot;18&amp;quot; rx=&amp;quot;2&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.2s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;175&amp;quot; y1=&amp;quot;54&amp;quot; x2=&amp;quot;185&amp;quot; y2=&amp;quot;54&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.25s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;175&amp;quot; y1=&amp;quot;64&amp;quot; x2=&amp;quot;185&amp;quot; y2=&amp;quot;64&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.25s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Stock --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M35,48 L18,44 L12,58 L15,70 L35,70&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.3s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Magazine — glass slug drum --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;65&amp;quot; y=&amp;quot;70&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; rx=&amp;quot;2&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.45s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Glass crystal details on body --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M55,48 L60,38 L65,48&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; opacity=&amp;quot;0.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.55s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M80,48 L84,40 L88,48&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; opacity=&amp;quot;0.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.6s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M108,48 L112,41 L116,48&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; opacity=&amp;quot;0.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.65s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Slug shatter burst at muzzle --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;186&amp;quot; y1=&amp;quot;56&amp;quot; x2=&amp;quot;196&amp;quot; y2=&amp;quot;48&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;186&amp;quot; y1=&amp;quot;60&amp;quot; x2=&amp;quot;198&amp;quot; y2=&amp;quot;60&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;186&amp;quot; y1=&amp;quot;62&amp;quot; x2=&amp;quot;196&amp;quot; y2=&amp;quot;70&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/svg&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-scan-beam&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-label&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-name&amp;quot;&amp;gt;ASTILLA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-type&amp;quot;&amp;gt;GLASS SHOTGUN — GARA SIGNATURE&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/label&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;weapon-deployed-data&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-stats&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;DAMAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:78%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;CRIT %&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:34%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;34%&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;FIRE RATE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:55%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;PAYLOAD&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:90%;--stat-color:#ffffff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#00ccff&amp;quot;&amp;gt;CRYO TOXIN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-lore&amp;quot;&amp;gt;Gara Prime's signature weapon — an exceptionally accurate shotgun that fires slugs of glass packed with cryogenic and toxic payloads. On impact, the glass detonates into a swirling cloud of glass shrapnel, flash-freezing and poisoning everything caught in the blast radius. When Gara wields it, the weapon never runs out of ammunition.&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WEAPON 3: RUBICO — Ivara loadout --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;weapon-card&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;weapon-rubico&amp;quot; class=&amp;quot;weapon-toggle&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;label for=&amp;quot;weapon-rubico&amp;quot; class=&amp;quot;weapon-clickable&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-schematic&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-blueprint-grid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-silhouette&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;svg viewBox=&amp;quot;0 0 200 120&amp;quot; class=&amp;quot;weapon-svg&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Sniper rifle — long, elegant barrel --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;20&amp;quot; y=&amp;quot;54&amp;quot; width=&amp;quot;95&amp;quot; height=&amp;quot;14&amp;quot; rx=&amp;quot;2&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.3&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Long barrel --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;115&amp;quot; y1=&amp;quot;58&amp;quot; x2=&amp;quot;188&amp;quot; y2=&amp;quot;58&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.15s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;115&amp;quot; y1=&amp;quot;64&amp;quot; x2=&amp;quot;188&amp;quot; y2=&amp;quot;64&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.2s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Muzzle brake --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;183&amp;quot; y=&amp;quot;53&amp;quot; width=&amp;quot;8&amp;quot; height=&amp;quot;16&amp;quot; rx=&amp;quot;1&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.3s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Stock — angled sniper stock --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M20,54 L10,50 L6,60 L8,72 L20,68&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.35s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Large scope --&amp;gt;&lt;br /&gt;
                  &amp;lt;rect x=&amp;quot;55&amp;quot; y=&amp;quot;40&amp;quot; width=&amp;quot;40&amp;quot; height=&amp;quot;14&amp;quot; rx=&amp;quot;4&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.45s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Scope lens detail --&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;93&amp;quot; cy=&amp;quot;47&amp;quot; r=&amp;quot;3&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.55s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;57&amp;quot; cy=&amp;quot;47&amp;quot; r=&amp;quot;2&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.6&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.55s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Bipod legs (folded) --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;75&amp;quot; y1=&amp;quot;68&amp;quot; x2=&amp;quot;70&amp;quot; y2=&amp;quot;80&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.6s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;85&amp;quot; y1=&amp;quot;68&amp;quot; x2=&amp;quot;90&amp;quot; y2=&amp;quot;80&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.6s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Trigger guard --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M50,68 Q55,78 60,68&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.65s&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/svg&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-scan-beam&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-label&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-name&amp;quot;&amp;gt;RUBICO&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-type&amp;quot;&amp;gt;TENNO SNIPER RIFLE — IVARA LOADOUT&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/label&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;weapon-deployed-data&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-stats&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row weapon-stat-overflow&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;DAMAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:135%;--stat-color:#ff0033&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;EXTREME&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;CRIT %&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:38%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;38%&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;ZOOM&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:65%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;3.5x/6x&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;MODIFICATION&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:100%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;SILENT&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-lore&amp;quot;&amp;gt;An instrument of precision, the Rubico rewards patience and marksmanship. It fires supercooled, electro-magnetically propelled rounds at an unreasonable fraction of the speed of light. Paired with Ivara's Prowl and Navigator, the Rubico becomes an invisible god-killer. The Operator has modified this sniper rifle to be completely silent.&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
        &amp;lt;!-- WEAPON 4: FUSILAI — Gara throwing knives --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;weapon-card&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;weapon-fusilai&amp;quot; class=&amp;quot;weapon-toggle&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;label for=&amp;quot;weapon-fusilai&amp;quot; class=&amp;quot;weapon-clickable&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-schematic&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-blueprint-grid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-silhouette&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;svg viewBox=&amp;quot;0 0 200 120&amp;quot; class=&amp;quot;weapon-svg&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Three staggered throwing knives --&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Knife 1 (upper) --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;45&amp;quot; y1=&amp;quot;30&amp;quot; x2=&amp;quot;155&amp;quot; y2=&amp;quot;25&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M155,25 L162,22 L160,28 Z&amp;quot; fill=&amp;quot;currentColor&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.15s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M45,30 L38,27 L38,33 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.2s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Knife 2 (center) --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;40&amp;quot; y1=&amp;quot;58&amp;quot; x2=&amp;quot;160&amp;quot; y2=&amp;quot;58&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.25s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M160,58 L168,55 L166,61 Z&amp;quot; fill=&amp;quot;currentColor&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.35s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M40,58 L33,55 L33,61 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.4s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Crystal facet details on center knife --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;80&amp;quot; y1=&amp;quot;55&amp;quot; x2=&amp;quot;90&amp;quot; y2=&amp;quot;58&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.4&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.45s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;110&amp;quot; y1=&amp;quot;58&amp;quot; x2=&amp;quot;120&amp;quot; y2=&amp;quot;55&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.4&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.45s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Knife 3 (lower) --&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;45&amp;quot; y1=&amp;quot;88&amp;quot; x2=&amp;quot;155&amp;quot; y2=&amp;quot;93&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.5s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M155,93 L162,90 L160,96 Z&amp;quot; fill=&amp;quot;currentColor&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.6s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M45,88 L38,85 L38,91 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.65s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Heat shimmer lines --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M130,20 Q133,16 136,20&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.4&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M140,52 Q143,48 146,52&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.4&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.75s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M130,88 Q133,84 136,88&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.4&amp;quot; opacity=&amp;quot;0.3&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.8s&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/svg&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-scan-beam&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-label&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-name&amp;quot;&amp;gt;FUSILAI&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-type&amp;quot;&amp;gt;GLASS THROWING KNIVES — OPERATOR SIDEARM&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/label&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;weapon-deployed-data&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-stats&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;DAMAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:42%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;MEDIUM&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;CRIT %&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:29%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;29%&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;FIRE RATE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:88%;--stat-color:#00ccff&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot;&amp;gt;VERY FAST&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;HEAT+RAD&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:75%;--stat-color:#ff6600&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;MODDED&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-lore&amp;quot;&amp;gt;Gara's signature throwing knives, reforged from Unum temple glass. Riko has embedded radioactive elements into the glass — a potent electric charge causes the cadmium inhibitors to disintegrate, and the radioactive elements superheat the glass mid-flight.  This pierces, burns, and irradiates. Lightweight enough for the Operator to wield outside of a frame.&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- WEAPON 5: ORVIUS — Kagami Dax's Glaive --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;weapon-card weapon-card-memorial&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;weapon-orvius&amp;quot; class=&amp;quot;weapon-toggle&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;label for=&amp;quot;weapon-orvius&amp;quot; class=&amp;quot;weapon-clickable&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-schematic weapon-schematic-memorial&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-blueprint-grid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-silhouette&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;svg viewBox=&amp;quot;0 0 200 120&amp;quot; class=&amp;quot;weapon-svg&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Orvius glaive — circular ring blade with central eye --&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;100&amp;quot; cy=&amp;quot;60&amp;quot; r=&amp;quot;35&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Inner ring --&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;100&amp;quot; cy=&amp;quot;60&amp;quot; r=&amp;quot;22&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.2s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Blade points on outer ring --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M65,60 L58,52 L62,60 L58,68 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.35s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M135,60 L142,52 L138,60 L142,68 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.35s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M100,25 L92,18 L100,22 L108,18 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.4s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M100,95 L92,102 L100,98 L108,102 Z&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.4s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Center eye/gem --&amp;gt;&lt;br /&gt;
                  &amp;lt;ellipse cx=&amp;quot;100&amp;quot; cy=&amp;quot;60&amp;quot; rx=&amp;quot;8&amp;quot; ry=&amp;quot;5&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.5s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;circle cx=&amp;quot;100&amp;quot; cy=&amp;quot;60&amp;quot; r=&amp;quot;2.5&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.8&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.6s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Tether line trailing --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M100,95 Q95,108 90,115 Q88,118 92,116&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.6&amp;quot; opacity=&amp;quot;0.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/svg&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-scan-beam weapon-scan-beam-memorial&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-label&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-name weapon-name-memorial&amp;quot;&amp;gt;ORVIUS&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-type weapon-type-memorial&amp;quot;&amp;gt;HOMING GLAIVE — KAGAMI DAX [RECOVERED]&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/label&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;weapon-deployed-data weapon-deployed-memorial&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-stats&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;DAMAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:65%;--stat-color:#cc44aa&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#cc44aa&amp;quot;&amp;gt;HIGH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;CRIT %&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:15%;--stat-color:#cc44aa&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#cc44aa&amp;quot;&amp;gt;15%&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;SPEED&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:70%;--stat-color:#cc44aa&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#cc44aa&amp;quot;&amp;gt;FAST&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;SPECIAL&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:100%;--stat-color:#cc44aa&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#cc44aa&amp;quot;&amp;gt;SUSPEND&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-lore weapon-lore-memorial&amp;quot;&amp;gt;Found in Gara Prime's stasis pod — a weapon Kagami Dax carried before she volunteered for the Warframe process. A peerless Dax glaive that returns when thrown, it can also suspend enemies in the air as it flies above them. The Operator wields this one-handed in and out of her frame, and can seamlessly transition from melee to ranged combat and back. &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- WEAPON 6: SKIAJATI — Umbra's Shadow Blade --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;weapon-card weapon-card-special&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;weapon-skiajati&amp;quot; class=&amp;quot;weapon-toggle&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;label for=&amp;quot;weapon-skiajati&amp;quot; class=&amp;quot;weapon-clickable&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-schematic weapon-schematic-special&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-blueprint-grid&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-silhouette&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;svg viewBox=&amp;quot;0 0 200 120&amp;quot; class=&amp;quot;weapon-svg&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M170,20 Q130,40 60,85&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M170,20 Q168,18 172,17&amp;quot; fill=&amp;quot;currentColor&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.2s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M168,23 Q128,43 62,87&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.6&amp;quot; opacity=&amp;quot;0.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.3s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;ellipse cx=&amp;quot;55&amp;quot; cy=&amp;quot;88&amp;quot; rx=&amp;quot;9&amp;quot; ry=&amp;quot;3.5&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;1.2&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.4s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;line x1=&amp;quot;50&amp;quot; y1=&amp;quot;90&amp;quot; x2=&amp;quot;30&amp;quot; y2=&amp;quot;105&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;3.5&amp;quot; class=&amp;quot;weapon-draw-line&amp;quot; style=&amp;quot;--draw-delay:0.5s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;!-- Void energy wisps --&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M120,45 Q115,35 125,30&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.4&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.7s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M100,55 Q92,48 98,40&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.4&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.8s&amp;quot;/&amp;gt;&lt;br /&gt;
                  &amp;lt;path d=&amp;quot;M140,35 Q138,25 145,22&amp;quot; fill=&amp;quot;none&amp;quot; stroke=&amp;quot;currentColor&amp;quot; stroke-width=&amp;quot;0.5&amp;quot; opacity=&amp;quot;0.4&amp;quot; class=&amp;quot;weapon-draw-line weapon-wisp&amp;quot; style=&amp;quot;--draw-delay:0.9s&amp;quot;/&amp;gt;&lt;br /&gt;
                &amp;lt;/svg&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-scan-beam weapon-scan-beam-gold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-label&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-name weapon-name-special&amp;quot;&amp;gt;SKIAJATI&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-type weapon-type-special&amp;quot;&amp;gt;UMBRA'S NIKANA — SHADOW BLADE&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/label&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;weapon-deployed-data&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-stats&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;DAMAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:88%;--stat-color:#e6c35a&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#e6c35a&amp;quot;&amp;gt;VERY HIGH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;CRIT %&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:24%;--stat-color:#e6c35a&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#e6c35a&amp;quot;&amp;gt;24%&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;SPEED&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:75%;--stat-color:#e6c35a&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#e6c35a&amp;quot;&amp;gt;FAST&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;weapon-stat-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-label&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;weapon-stat-bar-track&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;weapon-stat-bar&amp;quot; style=&amp;quot;--stat-width:70%;--stat-color:#e6c35a&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;weapon-stat-val&amp;quot; style=&amp;quot;color:#e6c35a&amp;quot;&amp;gt;AWARE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;weapon-lore weapon-lore-special&amp;quot;&amp;gt;The katana Umbra carried in life — now infused with his grief and rage. Each kill cloaks the wielder in shadow, turning them invisible. The Skiajati is no mere weapon; it is a memory given an edge. When Umbra wields it independently, witnesses report the blade weeping with Void light. It remembers Isaah. It will never forget.&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-02-26 13:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
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:root {&lt;br /&gt;
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/* === DOSSIER === */&lt;br /&gt;
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  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; position: relative; }&lt;br /&gt;
.wf-tabs.arsenal-section {&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  border: 1px solid #1a2a3a;&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 20;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME CODEX LOADER (CSS-only, plays once) === */&lt;br /&gt;
.wf-codex-loader {&lt;br /&gt;
  display: none;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  padding: 30px 25px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 15;&lt;br /&gt;
}&lt;br /&gt;
.wf-tabs:has(input:checked) &amp;gt; .wf-codex-loader {&lt;br /&gt;
  display: block;&lt;br /&gt;
  animation: wfLoaderFullSequence 3.2s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
/* Panel mask: opaque overlay hides panels during loader, fades once, stays gone */&lt;br /&gt;
.wf-tabs:has(input:checked)::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: wfPanelMask 3.4s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
@keyframes wfPanelMask {&lt;br /&gt;
  0%   { opacity: 1; }&lt;br /&gt;
  88%  { opacity: 1; }&lt;br /&gt;
  100% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
.wf-loader-inner { position: relative; z-index: 2; }&lt;br /&gt;
.wf-loader-header {&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid #1a1a1a;&lt;br /&gt;
}&lt;br /&gt;
.wf-loader-lines { margin-bottom: 20px; }&lt;br /&gt;
.wf-loader-line {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: #00ff88;&lt;br /&gt;
  margin-bottom: 6px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  transform: translateX(-5px);&lt;br /&gt;
  animation: wfLineAppear 0.3s var(--delay) ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-loader-dots {&lt;br /&gt;
  display: inline-block;&lt;br /&gt;
  animation: wfDots 1s 1.5s steps(3) infinite;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  width: 0;&lt;br /&gt;
  vertical-align: bottom;&lt;br /&gt;
}&lt;br /&gt;
.wf-loader-progress {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 3px;&lt;br /&gt;
  background: #111;&lt;br /&gt;
  border: 1px solid #222;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.wf-loader-progress-bar {&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  width: 0%;&lt;br /&gt;
  background: linear-gradient(90deg, #00ff88, #00ccff);&lt;br /&gt;
  box-shadow: 0 0 10px rgba(0, 255, 136, 0.5);&lt;br /&gt;
  animation: wfProgressFill 1.8s 0.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-loader-status {&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: wfLineAppear 0.3s 2.2s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-codex-loader::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-linear-gradient(&lt;br /&gt;
    to bottom,&lt;br /&gt;
    transparent 0px, transparent 2px,&lt;br /&gt;
    rgba(0, 255, 136, 0.02) 2px, rgba(0, 255, 136, 0.02) 4px&lt;br /&gt;
  );&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes wfLoaderFullSequence {&lt;br /&gt;
  0%   { opacity: 1; max-height: 300px; padding-top: 30px; padding-bottom: 30px; }&lt;br /&gt;
  75%  { opacity: 1; max-height: 300px; padding-top: 30px; padding-bottom: 30px; }&lt;br /&gt;
  90%  { opacity: 0; max-height: 300px; }&lt;br /&gt;
  100% { opacity: 0; max-height: 0; padding-top: 0; padding-bottom: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes wfLineAppear { to { opacity: 1; transform: translateX(0); } }&lt;br /&gt;
@keyframes wfProgressFill { to { width: 100%; } }&lt;br /&gt;
@keyframes wfDots { 0% { width: 0; } 33% { width: 0.5em; } 66% { width: 1em; } 100% { width: 1.5em; } }&lt;br /&gt;
&lt;br /&gt;
/* === ARSENAL / WEAPONS SECTION === */&lt;br /&gt;
.arsenal-section {&lt;br /&gt;
  border-color: #1a2a3a;&lt;br /&gt;
  background: linear-gradient(135deg, #0a0e14 0%, #111111 50%, #0a0e14 100%);&lt;br /&gt;
}&lt;br /&gt;
.arsenal-section .section-number { color: #00ccff; }&lt;br /&gt;
.arsenal-section .section-title {&lt;br /&gt;
  color: #00ccff;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(0, 204, 255, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.arsenal-section .section-tag {&lt;br /&gt;
  border-color: #1a3a4a;&lt;br /&gt;
  background: #0a1520;&lt;br /&gt;
  color: #4a8a9a;&lt;br /&gt;
}&lt;br /&gt;
.arsenal-section .section-header { border-bottom-color: #1a2a3a; }&lt;br /&gt;
.arsenal-intro {&lt;br /&gt;
  padding: 15px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  border-bottom: 1px solid #1a2a3a;&lt;br /&gt;
}&lt;br /&gt;
.arsenal-intro .prompt { color: #00ccff; }&lt;br /&gt;
&lt;br /&gt;
.arsenal-grid {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: repeat(2, 1fr);&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hidden checkbox toggle */&lt;br /&gt;
.weapon-toggle {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Weapon Card */&lt;br /&gt;
.weapon-card {&lt;br /&gt;
  background: #080c10;&lt;br /&gt;
  border: 1px solid #1a2a3a;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  transition: all 0.4s ease;&lt;br /&gt;
}&lt;br /&gt;
.weapon-clickable { display: block; cursor: pointer; }&lt;br /&gt;
.weapon-card:hover {&lt;br /&gt;
  border-color: #00ccff;&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 204, 255, 0.1), inset 0 0 30px rgba(0, 204, 255, 0.03);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-special { border-color: #2a2210; }&lt;br /&gt;
.weapon-card-special:hover {&lt;br /&gt;
  border-color: #e6c35a;&lt;br /&gt;
  box-shadow: 0 0 20px rgba(230, 195, 90, 0.15), inset 0 0 30px rgba(230, 195, 90, 0.03);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-memorial { border-color: #2a1528; }&lt;br /&gt;
.weapon-card-memorial:hover {&lt;br /&gt;
  border-color: #cc44aa;&lt;br /&gt;
  box-shadow: 0 0 20px rgba(204, 68, 170, 0.12), inset 0 0 30px rgba(204, 68, 170, 0.03);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Blueprint area */&lt;br /&gt;
.weapon-schematic {&lt;br /&gt;
  height: 140px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.weapon-blueprint-grid {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background-image:&lt;br /&gt;
    linear-gradient(rgba(0, 204, 255, 0.04) 1px, transparent 1px),&lt;br /&gt;
    linear-gradient(90deg, rgba(0, 204, 255, 0.04) 1px, transparent 1px);&lt;br /&gt;
  background-size: 20px 20px;&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-special .weapon-blueprint-grid {&lt;br /&gt;
  background-image:&lt;br /&gt;
    linear-gradient(rgba(230, 195, 90, 0.04) 1px, transparent 1px),&lt;br /&gt;
    linear-gradient(90deg, rgba(230, 195, 90, 0.04) 1px, transparent 1px);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-memorial .weapon-blueprint-grid {&lt;br /&gt;
  background-image:&lt;br /&gt;
    linear-gradient(rgba(204, 68, 170, 0.04) 1px, transparent 1px),&lt;br /&gt;
    linear-gradient(90deg, rgba(204, 68, 170, 0.04) 1px, transparent 1px);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.weapon-silhouette {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: 70%;&lt;br /&gt;
  max-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
.weapon-svg {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  color: #00ccff;&lt;br /&gt;
  filter: drop-shadow(0 0 4px rgba(0, 204, 255, 0.3));&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-special .weapon-svg {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  filter: drop-shadow(0 0 6px rgba(230, 195, 90, 0.3));&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-memorial .weapon-svg {&lt;br /&gt;
  color: #cc44aa;&lt;br /&gt;
  filter: drop-shadow(0 0 5px rgba(204, 68, 170, 0.3));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* SVG draw animation */&lt;br /&gt;
.weapon-draw-line {&lt;br /&gt;
  stroke-dasharray: 300;&lt;br /&gt;
  stroke-dashoffset: 300;&lt;br /&gt;
  transition: stroke-dashoffset 0.8s ease;&lt;br /&gt;
  transition-delay: var(--draw-delay, 0s);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card:hover .weapon-draw-line,&lt;br /&gt;
.weapon-toggle:checked ~ .weapon-clickable .weapon-draw-line {&lt;br /&gt;
  stroke-dashoffset: 0;&lt;br /&gt;
}&lt;br /&gt;
.weapon-wisp { animation: wispFloat 3s ease-in-out infinite alternate; }&lt;br /&gt;
@keyframes wispFloat {&lt;br /&gt;
  from { opacity: 0.2; transform: translateY(0); }&lt;br /&gt;
  to { opacity: 0.5; transform: translateY(-3px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Scan beam */&lt;br /&gt;
.weapon-scan-beam {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: -100%;&lt;br /&gt;
  width: 60%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(0, 204, 255, 0.06), rgba(0, 204, 255, 0.12), rgba(0, 204, 255, 0.06), transparent);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: left 0.6s ease;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.weapon-scan-beam-gold {&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(230, 195, 90, 0.06), rgba(230, 195, 90, 0.12), rgba(230, 195, 90, 0.06), transparent);&lt;br /&gt;
}&lt;br /&gt;
.weapon-scan-beam-memorial {&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(204, 68, 170, 0.06), rgba(204, 68, 170, 0.12), rgba(204, 68, 170, 0.06), transparent);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card:hover .weapon-scan-beam { left: 100%; }&lt;br /&gt;
&lt;br /&gt;
/* Weapon label */&lt;br /&gt;
.weapon-label {&lt;br /&gt;
  padding: 12px 15px;&lt;br /&gt;
  border-top: 1px solid #1a2a3a;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
}&lt;br /&gt;
.weapon-name {&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  color: #00ccff;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
.weapon-name-special { color: #e6c35a; text-shadow: 0 0 8px rgba(230, 195, 90, 0.3); }&lt;br /&gt;
.weapon-name-memorial { color: #cc44aa; text-shadow: 0 0 8px rgba(204, 68, 170, 0.25); }&lt;br /&gt;
.weapon-type { font-size: 0.7rem; color: #4a6a7a; letter-spacing: 1px; }&lt;br /&gt;
.weapon-type-special { color: #8a7a50; }&lt;br /&gt;
.weapon-type-memorial { color: #7a4a6a; }&lt;br /&gt;
&lt;br /&gt;
/* Deployed state (checkbox-driven) */&lt;br /&gt;
.weapon-deployed-data {&lt;br /&gt;
  max-height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  transition: max-height 0.5s ease, padding 0.5s ease;&lt;br /&gt;
  padding: 0 15px;&lt;br /&gt;
  border-top: 0px solid transparent;&lt;br /&gt;
}&lt;br /&gt;
.weapon-toggle:checked ~ .weapon-deployed-data {&lt;br /&gt;
  max-height: 400px;&lt;br /&gt;
  padding: 15px;&lt;br /&gt;
  border-top: 1px solid #1a2a3a;&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-special .weapon-toggle:checked ~ .weapon-deployed-data { border-top-color: #2a2210; }&lt;br /&gt;
.weapon-card-memorial .weapon-toggle:checked ~ .weapon-deployed-data { border-top-color: #2a1528; }&lt;br /&gt;
&lt;br /&gt;
/* Stat bars */&lt;br /&gt;
.weapon-stats { margin-bottom: 12px; }&lt;br /&gt;
.weapon-stat-row {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 10px;&lt;br /&gt;
  margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
.weapon-stat-label {&lt;br /&gt;
  font-size: 0.7rem;&lt;br /&gt;
  color: #4a6a7a;&lt;br /&gt;
  width: 65px;&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
.weapon-stat-bar-track {&lt;br /&gt;
  flex: 1;&lt;br /&gt;
  height: 3px;&lt;br /&gt;
  background: #111822;&lt;br /&gt;
  border: 1px solid #1a2530;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.weapon-stat-bar {&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  width: 0%;&lt;br /&gt;
  background: var(--stat-color, #00ccff);&lt;br /&gt;
  box-shadow: 0 0 6px var(--stat-color, rgba(0, 204, 255, 0.4));&lt;br /&gt;
  transition: width 0.8s ease 0.2s;&lt;br /&gt;
}&lt;br /&gt;
.weapon-toggle:checked ~ .weapon-deployed-data .weapon-stat-bar { width: var(--stat-width); }&lt;br /&gt;
&lt;br /&gt;
/* Overflow bar — for stats that exceed 100% */&lt;br /&gt;
.weapon-stat-overflow .weapon-stat-bar-track {&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
.weapon-stat-overflow .weapon-stat-bar {&lt;br /&gt;
  box-shadow: 0 0 8px var(--stat-color), 4px 0 12px var(--stat-color);&lt;br /&gt;
  border-right: 2px solid #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.weapon-stat-val {&lt;br /&gt;
  font-size: 0.7rem;&lt;br /&gt;
  color: #00ccff;&lt;br /&gt;
  width: 50px;&lt;br /&gt;
  text-align: right;&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.weapon-lore {&lt;br /&gt;
  font-size: 0.78rem;&lt;br /&gt;
  color: #5a7a8a;&lt;br /&gt;
  line-height: 1.6;&lt;br /&gt;
  padding-top: 10px;&lt;br /&gt;
  border-top: 1px solid #111822;&lt;br /&gt;
}&lt;br /&gt;
.weapon-lore-special { color: #8a7a50; border-top-color: #1a1810; }&lt;br /&gt;
.weapon-lore-memorial { color: #8a5a7a; border-top-color: #1a1018; }&lt;br /&gt;
&lt;br /&gt;
/* Deployed card glow */&lt;br /&gt;
.weapon-card:has(.weapon-toggle:checked) {&lt;br /&gt;
  border-color: #00ccff;&lt;br /&gt;
  box-shadow: 0 0 25px rgba(0, 204, 255, 0.15), inset 0 0 40px rgba(0, 204, 255, 0.04);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-special:has(.weapon-toggle:checked) {&lt;br /&gt;
  border-color: #e6c35a;&lt;br /&gt;
  box-shadow: 0 0 25px rgba(230, 195, 90, 0.15), inset 0 0 40px rgba(230, 195, 90, 0.04);&lt;br /&gt;
}&lt;br /&gt;
.weapon-card-memorial:has(.weapon-toggle:checked) {&lt;br /&gt;
  border-color: #cc44aa;&lt;br /&gt;
  box-shadow: 0 0 25px rgba(204, 68, 170, 0.15), inset 0 0 40px rgba(204, 68, 170, 0.04);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 6-card grid: 3 columns for wider layout, drops gracefully */&lt;br /&gt;
@media (min-width: 1000px) {&lt;br /&gt;
  .arsenal-grid { grid-template-columns: repeat(3, 1fr); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
  .arsenal-grid { grid-template-columns: 1fr; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13102</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13102"/>
				<updated>2026-02-11T20:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[IF I MUST BE A DEMON, LET ME BE AN HONEST ONE.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[LET ME LEAVE SUCH BLAZING FOOTPRINTS BEHIND ME AS NO UNCLEAN THING WOULD DARE TO WALK IN.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[I CAME TO MURDER THE GODS, NOT BECOME ONE.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot; color=&amp;quot;red;&amp;quot;&amp;gt;WARNING&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;DO NOT LIFT THE VEIL. DO NOT SHOW THE DOOR. Ḑ̷̹̄̄Ǒ̸̬͈̠͌̃ N̴̙̿́̚O̷̤Ṱ̶̨̗̔̈̑ ̴͙̲͌S̸̛̓ͅP̵̬̯̍͘L̵̻̣̃̄͌I̴̗̺̪̔T̸̜̈́ ̷̛͖T̸̛̰͙̤́͘Ḧ̸͍̙́̂̑Ĕ̶̪͒ ̴̯̅D̴̞͍̎͜R̴̄E̷̩͘Ȃ̶̢̓M̸̛̘.̵̺̋̚&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13101</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13101"/>
				<updated>2026-02-11T20:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[IF I MUST BE A DEMON, LET ME BE AN HONEST ONE.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[LET ME LEAVE SUCH BLAZING FOOTPRINTS BEHIND ME AS NO UNCLEAN THING WOULD DARE TO WALK IN.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[DO NOT LIFT THE VEIL. DO NOT SHOW THE DOOR. DO NOT SPLIT THE DREAM.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13100</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13100"/>
				<updated>2026-02-11T20:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[YOU ARE THE TENNO. YOU ARE THE OPERATOR. ORDIS IS THE CEPHALON. ORDIS IS THE SHIP.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[ORDIS HAS BEEN COUNTING STARS, OPERATOR. ALL ACCOUNTED FOR.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[DO NOT LIFT THE VEIL. DO NOT SHOW THE DOOR. DO NOT SPLIT THE DREAM.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13099</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13099"/>
				<updated>2026-02-11T20:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[DO NOT LIFT THE VEIL. DO NOT SHOW THE DOOR. DO NOT SPLIT THE DREAM.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[ORDIS HAS BEEN COUNTING STARS, OPERATOR. ALL ACCOUNTED FOR.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[DO YOU REMEMBER THE OLD WAR, OPERATOR?]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13098</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13098"/>
				<updated>2026-02-11T20:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[DO NOT LIFT THE VEIL. DO NOT SHOW THE DOOR. DO NOT SPLIT THE DREAM.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[YOU ARE THE TENNO. YOU ARE THE OPERATOR. ORDIS IS THE CEPHALON. ORDIS IS THE SHIP.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[DO YOU REMEMBER THE OLD WAR, OPERATOR?]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13097</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13097"/>
				<updated>2026-02-10T22:36:39Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SERIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;WARFRAME&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;OCCUPATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;       OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;            &lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;THREAT LEVEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;BLOCK BUSTER*&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;ALIGNMENT:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;LAWFUL NEUTRAL&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;GENDER:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;FEMALE&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;SPECIES:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
         &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13096</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13096"/>
				<updated>2026-02-10T21:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        &lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: always in DOM, just hidden — prevents animation restart */&lt;br /&gt;
#wf-umbra {&lt;br /&gt;
  display: block !important;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  height: 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  height: auto;&lt;br /&gt;
  overflow: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Pause animations until tab is first selected */&lt;br /&gt;
#wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-video,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra .wf-umbra-fade {&lt;br /&gt;
  animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13095</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13095"/>
				<updated>2026-02-10T21:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Undo revision 13094 by Crux (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13094</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13094"/>
				<updated>2026-02-10T21:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-umbra-video&amp;quot; src=&amp;quot;https://kagami-eua.pages.dev/umbra.webp&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13093</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13093"/>
				<updated>2026-02-10T16:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13092</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13092"/>
				<updated>2026-02-10T16:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted loop playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus .wf-portrait,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara .wf-portrait,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13091</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13091"/>
				<updated>2026-02-10T16:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.16; }&lt;br /&gt;
  18.2%  { opacity: 0.19; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.16; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.16; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.16; }&lt;br /&gt;
  100%   { opacity: 0.16; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13090</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13090"/>
				<updated>2026-02-10T16:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: overlay;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.06; }&lt;br /&gt;
  18.2%  { opacity: 0.15; }&lt;br /&gt;
  18.6%  { opacity: 0.25; }&lt;br /&gt;
  23%    { opacity: 0.2; }&lt;br /&gt;
  23.5%  { opacity: 0.1; }&lt;br /&gt;
  24%    { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.06; }&lt;br /&gt;
  64.1%  { opacity: 0.18; }&lt;br /&gt;
  64.4%  { opacity: 0.25; }&lt;br /&gt;
  69.5%  { opacity: 0.22; }&lt;br /&gt;
  70%    { opacity: 0.1; }&lt;br /&gt;
  70.4%  { opacity: 0.06; }&lt;br /&gt;
  100%   { opacity: 0.06; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.4; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.6; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.62; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.55; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.6; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.67; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.65; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.6; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.3; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13089</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13089"/>
				<updated>2026-02-10T16:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: screen;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.06; }&lt;br /&gt;
  18.2%  { opacity: 0.25; }&lt;br /&gt;
  18.6%  { opacity: 0.4; }&lt;br /&gt;
  23%    { opacity: 0.35; }&lt;br /&gt;
  23.5%  { opacity: 0.15; }&lt;br /&gt;
  24%    { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.06; }&lt;br /&gt;
  64.1%  { opacity: 0.3; }&lt;br /&gt;
  64.4%  { opacity: 0.4; }&lt;br /&gt;
  69.5%  { opacity: 0.38; }&lt;br /&gt;
  70%    { opacity: 0.15; }&lt;br /&gt;
  70.4%  { opacity: 0.06; }&lt;br /&gt;
  100%   { opacity: 0.06; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13088</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13088"/>
				<updated>2026-02-10T16:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
mix-blend-mode: screen;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.06; }&lt;br /&gt;
  18.2%  { opacity: 0.25; }&lt;br /&gt;
  18.6%  { opacity: 0.4; }&lt;br /&gt;
  23%    { opacity: 0.35; }&lt;br /&gt;
  23.5%  { opacity: 0.15; }&lt;br /&gt;
  24%    { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.06; }&lt;br /&gt;
  64.1%  { opacity: 0.3; }&lt;br /&gt;
  64.4%  { opacity: 0.4; }&lt;br /&gt;
  69.5%  { opacity: 0.38; }&lt;br /&gt;
  70%    { opacity: 0.15; }&lt;br /&gt;
  70.4%  { opacity: 0.06; }&lt;br /&gt;
  100%   { opacity: 0.06; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13087</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13087"/>
				<updated>2026-02-10T16:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.06; }&lt;br /&gt;
  18.2%  { opacity: 0.25; }&lt;br /&gt;
  18.6%  { opacity: 0.4; }&lt;br /&gt;
  23%    { opacity: 0.35; }&lt;br /&gt;
  23.5%  { opacity: 0.15; }&lt;br /&gt;
  24%    { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.06; }&lt;br /&gt;
  64.1%  { opacity: 0.3; }&lt;br /&gt;
  64.4%  { opacity: 0.4; }&lt;br /&gt;
  69.5%  { opacity: 0.38; }&lt;br /&gt;
  70%    { opacity: 0.15; }&lt;br /&gt;
  70.4%  { opacity: 0.06; }&lt;br /&gt;
  100%   { opacity: 0.06; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13086</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13086"/>
				<updated>2026-02-10T16:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.06; }&lt;br /&gt;
  18.2%  { opacity: 0.25; }&lt;br /&gt;
  18.6%  { opacity: 0.4; }&lt;br /&gt;
  23%    { opacity: 0.35; }&lt;br /&gt;
  23.5%  { opacity: 0.15; }&lt;br /&gt;
  24%    { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.06; }&lt;br /&gt;
  64.1%  { opacity: 0.3; }&lt;br /&gt;
  64.4%  { opacity: 0.4; }&lt;br /&gt;
  69.5%  { opacity: 0.38; }&lt;br /&gt;
  70%    { opacity: 0.15; }&lt;br /&gt;
  70.4%  { opacity: 0.06; }&lt;br /&gt;
  100%   { opacity: 0.06; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13085</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13085"/>
				<updated>2026-02-10T15:53:59Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image: repeating-radial-gradient(circle at 17% 32%, white, black 0.00085px);&lt;br /&gt;
  background-size: 100% 100%;&lt;br /&gt;
  animation:&lt;br /&gt;
    noiseShift 0.08s steps(4) infinite,&lt;br /&gt;
    staticSize 0.3s linear infinite,&lt;br /&gt;
    staticPulse 13.7s step-end infinite;&lt;br /&gt;
  opacity: 0.06;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Animate background-size to &amp;quot;move&amp;quot; the static pattern */&lt;br /&gt;
@keyframes staticSize {&lt;br /&gt;
  from { background-size: 100% 100%; }&lt;br /&gt;
  to   { background-size: 200% 200%; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sync opacity spikes with feedDrop dropout windows */&lt;br /&gt;
@keyframes staticPulse {&lt;br /&gt;
  0%     { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 1 — matches feedDrop 18-24% */&lt;br /&gt;
  18%    { opacity: 0.06; }&lt;br /&gt;
  18.2%  { opacity: 0.25; }&lt;br /&gt;
  18.6%  { opacity: 0.4; }&lt;br /&gt;
  23%    { opacity: 0.35; }&lt;br /&gt;
  23.5%  { opacity: 0.15; }&lt;br /&gt;
  24%    { opacity: 0.06; }&lt;br /&gt;
  /* Dropout 2 — matches feedDrop 64-70.4% */&lt;br /&gt;
  64%    { opacity: 0.06; }&lt;br /&gt;
  64.1%  { opacity: 0.3; }&lt;br /&gt;
  64.4%  { opacity: 0.4; }&lt;br /&gt;
  69.5%  { opacity: 0.38; }&lt;br /&gt;
  70%    { opacity: 0.15; }&lt;br /&gt;
  70.4%  { opacity: 0.06; }&lt;br /&gt;
  100%   { opacity: 0.06; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13084</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13084"/>
				<updated>2026-02-10T15:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warframe]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13083</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13083"/>
				<updated>2026-02-10T08:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: red;&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; style=&amp;quot;color: cyan;&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:City_Smasher]] [[Category:Lawful_Neutral]] [[Category:Warframe]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13082</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13082"/>
				<updated>2026-02-10T08:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:City_Smasher]] [[Category:Lawful_Neutral]] [[Category:Warframe]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13081</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13081"/>
				<updated>2026-02-10T08:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:City_Smasher]] [[Category:Lawful_Neutral]] [[Category:Warframe]] [[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13080</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13080"/>
				<updated>2026-02-10T05:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13079</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13079"/>
				<updated>2026-02-10T05:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  animation: umbra-fade-sequence 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-sequence {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  74%   { opacity: 0; }   /* ~17s — video almost done */&lt;br /&gt;
  80%   { opacity: 1; }   /* ~18.4s — fully black */&lt;br /&gt;
  87%   { opacity: 1; }   /* ~20s — hold black */&lt;br /&gt;
  100%  { opacity: 0; }   /* 23s — fade out, poster revealed */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  animation: umbra-video-hide 23s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-video-hide {&lt;br /&gt;
  0%    { opacity: 1; }&lt;br /&gt;
  80%   { opacity: 1; }   /* still visible through fade-to-black */&lt;br /&gt;
  81%   { opacity: 0; }   /* vanish while black covers everything */&lt;br /&gt;
  100%  { opacity: 0; }   /* stay hidden — poster shows when black lifts */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13078</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13078"/>
				<updated>2026-02-10T05:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Red active state for damaged warframes */&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* White active state for Umbra — he's accessible */&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  /* Stays transparent for video duration, then fades to black over 1.5s */&lt;br /&gt;
  animation: umbra-fade-to-poster 19.5s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-to-poster {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  84%   { opacity: 0; }   /* ~8s mark: video ending */&lt;br /&gt;
  100%  { opacity: 1; }   /* 9.5s: fully black, poster hidden behind black */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13077</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13077"/>
				<updated>2026-02-10T05:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;https://kagami-eua.pages.dev/umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;],&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  /* Stays transparent for video duration, then fades to black over 1.5s */&lt;br /&gt;
  animation: umbra-fade-to-poster 19.5s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-to-poster {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  84%   { opacity: 0; }   /* ~8s mark: video ending */&lt;br /&gt;
  100%  { opacity: 1; }   /* 9.5s: fully black, poster hidden behind black */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13076</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13076"/>
				<updated>2026-02-10T05:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; autoplay muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra-label {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra-label:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;],&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  border-color: rgba(255,255,255,0.6) !important;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  /* Stays transparent for video duration, then fades to black over 1.5s */&lt;br /&gt;
  animation: umbra-fade-to-poster 19.5s ease forwards;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes umbra-fade-to-poster {&lt;br /&gt;
  0%    { opacity: 0; }   /* video playing */&lt;br /&gt;
  84%   { opacity: 0; }   /* ~8s mark: video ending */&lt;br /&gt;
  100%  { opacity: 1; }   /* 9.5s: fully black, poster hidden behind black */&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13075</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13075"/>
				<updated>2026-02-10T05:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;input type=&amp;quot;radio&amp;quot; name=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-nidus&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-gara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; for=&amp;quot;wf-tab-ivara&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;label class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra-label&amp;quot; for=&amp;quot;wf-tab-umbra&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
  &amp;lt;/label&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;] {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}                                        /* ← ADD THIS closing brace */&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ #wf-nidus,&lt;br /&gt;
#wf-tab-gara:checked  ~ #wf-gara,&lt;br /&gt;
#wf-tab-ivara:checked ~ #wf-ivara,&lt;br /&gt;
#wf-tab-umbra:checked ~ #wf-umbra {&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#wf-tab-nidus:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-nidus&amp;quot;],&lt;br /&gt;
#wf-tab-gara:checked  ~ .wf-tab-bar label[for=&amp;quot;wf-tab-gara&amp;quot;],&lt;br /&gt;
#wf-tab-ivara:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-ivara&amp;quot;],&lt;br /&gt;
#wf-tab-umbra:checked ~ .wf-tab-bar label[for=&amp;quot;wf-tab-umbra&amp;quot;] {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wf-tabs input[type=&amp;quot;radio&amp;quot;]:checked ~ .wf-tab-prompt {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  transition: opacity 0.8s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13074</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13074"/>
				<updated>2026-02-10T04:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Fixed it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;orokin-character-card-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-nidus&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-gara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-ivara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot; data-target=&amp;quot;wf-umbra&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;script&amp;gt;&lt;br /&gt;
        function selectWarframe(btn) {&lt;br /&gt;
          // Deactivate all tabs and panels&lt;br /&gt;
          document.querySelectorAll('.wf-tab').forEach(t =&amp;gt; t.classList.remove('wf-tab-active'));&lt;br /&gt;
          document.querySelectorAll('.wf-panel').forEach(p =&amp;gt; p.classList.remove('wf-panel-active'));&lt;br /&gt;
          // Hide the prompt&lt;br /&gt;
          var prompt = document.querySelector('.wf-tab-prompt');&lt;br /&gt;
          if (prompt) prompt.style.display = 'none';&lt;br /&gt;
          // Activate clicked tab and its panel&lt;br /&gt;
          btn.classList.add('wf-tab-active');&lt;br /&gt;
          var targetId = btn.getAttribute('data-target');&lt;br /&gt;
          document.getElementById(targetId).classList.add('wf-panel-active');&lt;br /&gt;
&lt;br /&gt;
          // Umbra video lifecycle&lt;br /&gt;
          var umbraVideo = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var umbraFade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (umbraVideo &amp;amp;&amp;amp; umbraFade) {&lt;br /&gt;
            if (targetId === 'wf-umbra') {&lt;br /&gt;
              // Reset: show video, hide fade, play from start&lt;br /&gt;
              umbraVideo.style.opacity = '1';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
              umbraVideo.currentTime = 0;&lt;br /&gt;
              umbraVideo.play().catch(function() {});&lt;br /&gt;
            } else {&lt;br /&gt;
              umbraVideo.pause();&lt;br /&gt;
              umbraVideo.style.opacity = '0';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
            }&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        // When Umbra's video ends: fade to black, then reveal poster&lt;br /&gt;
        (function() {&lt;br /&gt;
          var video = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var fade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (!video || !fade) return;&lt;br /&gt;
&lt;br /&gt;
          video.addEventListener('ended', function() {&lt;br /&gt;
            // Fade to black over the video&lt;br /&gt;
            fade.style.opacity = '1';&lt;br /&gt;
            // After black is fully opaque, hide the video to reveal poster underneath&lt;br /&gt;
            setTimeout(function() {&lt;br /&gt;
              video.style.opacity = '0';&lt;br /&gt;
              // Then fade out the black to show the poster&lt;br /&gt;
              setTimeout(function() {&lt;br /&gt;
                fade.style.opacity = '0';&lt;br /&gt;
              }, 400);&lt;br /&gt;
            }, 800);&lt;br /&gt;
          });&lt;br /&gt;
        })();&lt;br /&gt;
      &amp;lt;/script&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card-wrapper {&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  transition: opacity 0.8s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13073</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13073"/>
				<updated>2026-02-10T02:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-nidus&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-gara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-ivara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot; data-target=&amp;quot;wf-umbra&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;script&amp;gt;&lt;br /&gt;
        function selectWarframe(btn) {&lt;br /&gt;
          // Deactivate all tabs and panels&lt;br /&gt;
          document.querySelectorAll('.wf-tab').forEach(t =&amp;gt; t.classList.remove('wf-tab-active'));&lt;br /&gt;
          document.querySelectorAll('.wf-panel').forEach(p =&amp;gt; p.classList.remove('wf-panel-active'));&lt;br /&gt;
          // Hide the prompt&lt;br /&gt;
          var prompt = document.querySelector('.wf-tab-prompt');&lt;br /&gt;
          if (prompt) prompt.style.display = 'none';&lt;br /&gt;
          // Activate clicked tab and its panel&lt;br /&gt;
          btn.classList.add('wf-tab-active');&lt;br /&gt;
          var targetId = btn.getAttribute('data-target');&lt;br /&gt;
          document.getElementById(targetId).classList.add('wf-panel-active');&lt;br /&gt;
&lt;br /&gt;
          // Umbra video lifecycle&lt;br /&gt;
          var umbraVideo = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var umbraFade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (umbraVideo &amp;amp;&amp;amp; umbraFade) {&lt;br /&gt;
            if (targetId === 'wf-umbra') {&lt;br /&gt;
              // Reset: show video, hide fade, play from start&lt;br /&gt;
              umbraVideo.style.opacity = '1';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
              umbraVideo.currentTime = 0;&lt;br /&gt;
              umbraVideo.play().catch(function() {});&lt;br /&gt;
            } else {&lt;br /&gt;
              umbraVideo.pause();&lt;br /&gt;
              umbraVideo.style.opacity = '0';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
            }&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        // When Umbra's video ends: fade to black, then reveal poster&lt;br /&gt;
        (function() {&lt;br /&gt;
          var video = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var fade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (!video || !fade) return;&lt;br /&gt;
&lt;br /&gt;
          video.addEventListener('ended', function() {&lt;br /&gt;
            // Fade to black over the video&lt;br /&gt;
            fade.style.opacity = '1';&lt;br /&gt;
            // After black is fully opaque, hide the video to reveal poster underneath&lt;br /&gt;
            setTimeout(function() {&lt;br /&gt;
              video.style.opacity = '0';&lt;br /&gt;
              // Then fade out the black to show the poster&lt;br /&gt;
              setTimeout(function() {&lt;br /&gt;
                fade.style.opacity = '0';&lt;br /&gt;
              }, 400);&lt;br /&gt;
            }, 800);&lt;br /&gt;
          });&lt;br /&gt;
        })();&lt;br /&gt;
      &amp;lt;/script&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  transition: opacity 0.8s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13072</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13072"/>
				<updated>2026-02-10T01:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-nidus&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-gara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-ivara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot; data-target=&amp;quot;wf-umbra&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;script&amp;gt;&lt;br /&gt;
        function selectWarframe(btn) {&lt;br /&gt;
          // Deactivate all tabs and panels&lt;br /&gt;
          document.querySelectorAll('.wf-tab').forEach(t =&amp;gt; t.classList.remove('wf-tab-active'));&lt;br /&gt;
          document.querySelectorAll('.wf-panel').forEach(p =&amp;gt; p.classList.remove('wf-panel-active'));&lt;br /&gt;
          // Hide the prompt&lt;br /&gt;
          var prompt = document.querySelector('.wf-tab-prompt');&lt;br /&gt;
          if (prompt) prompt.style.display = 'none';&lt;br /&gt;
          // Activate clicked tab and its panel&lt;br /&gt;
          btn.classList.add('wf-tab-active');&lt;br /&gt;
          var targetId = btn.getAttribute('data-target');&lt;br /&gt;
          document.getElementById(targetId).classList.add('wf-panel-active');&lt;br /&gt;
&lt;br /&gt;
          // Umbra video lifecycle&lt;br /&gt;
          var umbraVideo = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var umbraFade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (umbraVideo &amp;amp;&amp;amp; umbraFade) {&lt;br /&gt;
            if (targetId === 'wf-umbra') {&lt;br /&gt;
              // Reset: show video, hide fade, play from start&lt;br /&gt;
              umbraVideo.style.opacity = '1';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
              umbraVideo.currentTime = 0;&lt;br /&gt;
              umbraVideo.play().catch(function() {});&lt;br /&gt;
            } else {&lt;br /&gt;
              umbraVideo.pause();&lt;br /&gt;
              umbraVideo.style.opacity = '0';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
            }&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        // When Umbra's video ends: fade to black, then reveal poster&lt;br /&gt;
        (function() {&lt;br /&gt;
          var video = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var fade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (!video || !fade) return;&lt;br /&gt;
&lt;br /&gt;
          video.addEventListener('ended', function() {&lt;br /&gt;
            // Fade to black over the video&lt;br /&gt;
            fade.style.opacity = '1';&lt;br /&gt;
            // After black is fully opaque, hide the video to reveal poster underneath&lt;br /&gt;
            setTimeout(function() {&lt;br /&gt;
              video.style.opacity = '0';&lt;br /&gt;
              // Then fade out the black to show the poster&lt;br /&gt;
              setTimeout(function() {&lt;br /&gt;
                fade.style.opacity = '0';&lt;br /&gt;
              }, 400);&lt;br /&gt;
            }, 800);&lt;br /&gt;
          });&lt;br /&gt;
        })();&lt;br /&gt;
      &amp;lt;/script&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 100%;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: minmax(0, 340px) 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  transition: opacity 0.8s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13071</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13071"/>
				<updated>2026-02-10T01:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-nidus&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-gara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-ivara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot; data-target=&amp;quot;wf-umbra&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;script&amp;gt;&lt;br /&gt;
        function selectWarframe(btn) {&lt;br /&gt;
          // Deactivate all tabs and panels&lt;br /&gt;
          document.querySelectorAll('.wf-tab').forEach(t =&amp;gt; t.classList.remove('wf-tab-active'));&lt;br /&gt;
          document.querySelectorAll('.wf-panel').forEach(p =&amp;gt; p.classList.remove('wf-panel-active'));&lt;br /&gt;
          // Hide the prompt&lt;br /&gt;
          var prompt = document.querySelector('.wf-tab-prompt');&lt;br /&gt;
          if (prompt) prompt.style.display = 'none';&lt;br /&gt;
          // Activate clicked tab and its panel&lt;br /&gt;
          btn.classList.add('wf-tab-active');&lt;br /&gt;
          var targetId = btn.getAttribute('data-target');&lt;br /&gt;
          document.getElementById(targetId).classList.add('wf-panel-active');&lt;br /&gt;
&lt;br /&gt;
          // Umbra video lifecycle&lt;br /&gt;
          var umbraVideo = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var umbraFade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (umbraVideo &amp;amp;&amp;amp; umbraFade) {&lt;br /&gt;
            if (targetId === 'wf-umbra') {&lt;br /&gt;
              // Reset: show video, hide fade, play from start&lt;br /&gt;
              umbraVideo.style.opacity = '1';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
              umbraVideo.currentTime = 0;&lt;br /&gt;
              umbraVideo.play().catch(function() {});&lt;br /&gt;
            } else {&lt;br /&gt;
              umbraVideo.pause();&lt;br /&gt;
              umbraVideo.style.opacity = '0';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
            }&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        // When Umbra's video ends: fade to black, then reveal poster&lt;br /&gt;
        (function() {&lt;br /&gt;
          var video = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var fade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (!video || !fade) return;&lt;br /&gt;
&lt;br /&gt;
          video.addEventListener('ended', function() {&lt;br /&gt;
            // Fade to black over the video&lt;br /&gt;
            fade.style.opacity = '1';&lt;br /&gt;
            // After black is fully opaque, hide the video to reveal poster underneath&lt;br /&gt;
            setTimeout(function() {&lt;br /&gt;
              video.style.opacity = '0';&lt;br /&gt;
              // Then fade out the black to show the poster&lt;br /&gt;
              setTimeout(function() {&lt;br /&gt;
                fade.style.opacity = '0';&lt;br /&gt;
              }, 400);&lt;br /&gt;
            }, 800);&lt;br /&gt;
          });&lt;br /&gt;
        })();&lt;br /&gt;
      &amp;lt;/script&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: clip;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra Sentience — gold passive ability */&lt;br /&gt;
.wf-ability-gold {&lt;br /&gt;
  border-left-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.08);&lt;br /&gt;
  box-shadow: inset 0 0 12px rgba(201, 168, 76, 0.06);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-gold:hover {&lt;br /&gt;
  border-left-color: #e6c35a;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.14);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  border-color: #c9a84c;&lt;br /&gt;
  background: rgba(201, 168, 76, 0.15);&lt;br /&gt;
  text-shadow: 0 0 6px rgba(230, 195, 90, 0.4);&lt;br /&gt;
  font-size: 0.65rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-name-gold {&lt;br /&gt;
  color: #e6c35a;&lt;br /&gt;
  text-shadow: 0 0 8px rgba(230, 195, 90, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc-gold {&lt;br /&gt;
  color: #b8a470;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Umbra panel: extra height for taller source image */&lt;br /&gt;
.wf-panel-umbra .wf-portrait {&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra video: ensure it fills the frame like an image */&lt;br /&gt;
video.wf-portrait {&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
/* Umbra layered playback: poster (back, in-flow) → video (middle) → fade (front) */&lt;br /&gt;
.wf-umbra-poster {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  object-position: top center;&lt;br /&gt;
  z-index: 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-video {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  transition: opacity 0.6s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-umbra-fade {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  transition: opacity 0.8s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-prefix { color: var(--text-secondary); font-size: 0.9rem; }&lt;br /&gt;
.clan-name { color: var(--accent-red); font-weight: bold; font-size: 1.1rem; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe overlay detail panels (replaces inline styles) */&lt;br /&gt;
.overlay-details { margin-top: 15px; border-top: 1px solid #333; padding-top: 15px; }&lt;br /&gt;
.overlay-name { font-size: 1.5rem; color: #ffffff; font-weight: bold; margin-bottom: 8px; }&lt;br /&gt;
.overlay-origin { font-size: 0.9rem; color: #ff0033; margin-bottom: 5px; }&lt;br /&gt;
.overlay-id { font-size: 0.85rem; color: #888888; margin-bottom: 8px; }&lt;br /&gt;
.overlay-desc { font-size: 0.85rem; color: #cccccc; line-height: 1.4; }&lt;br /&gt;
&lt;br /&gt;
/* === FOOTER === */&lt;br /&gt;
.system-footer {&lt;br /&gt;
  margin-top: 50px;&lt;br /&gt;
  padding-top: 20px;&lt;br /&gt;
  border-top: 2px solid var(--border-color);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
}&lt;br /&gt;
.footer-line { margin-bottom: 10px; display: flex; align-items: center; }&lt;br /&gt;
.footer-text { margin-right: 10px; }&lt;br /&gt;
.footer-cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.footer-timestamp { color: var(--text-secondary); font-size: 0.7rem; }&lt;br /&gt;
&lt;br /&gt;
/* === OVERLAY EFFECTS === */&lt;br /&gt;
.overlay-effects {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.scan-lines {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 50%, rgba(255, 255, 255, 0.02) 50%);&lt;br /&gt;
  background-size: 100% 4px;&lt;br /&gt;
  animation: scanLines 8s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
.glitch-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCI+CiAgPHJlY3Qgd2lkdGg9IjQwIiBoZWlnaHQ9IjQwIiBmaWxsPSIjMDAwMDAwIi8+CiAgPHBhdGggZD0iTTAgMGg0MHY0MEgweiIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjMzMzMzMzIiBzdHJva2Utd2lkdGg9IjEiLz4KPC9zdmc+');&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  animation: glitch 10s infinite;&lt;br /&gt;
}&lt;br /&gt;
.static-noise {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  background: repeating-radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.02) 0%, rgba(255, 255, 255, 0.02) 1px, transparent 1px, transparent 5px);&lt;br /&gt;
  animation: noise 0.2s infinite;&lt;br /&gt;
  mix-blend-mode: overlay;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === NEON TEXT === */&lt;br /&gt;
.neon {&lt;br /&gt;
  color: #ff0000;&lt;br /&gt;
  text-shadow: 0 0 5px #ff0000, 0 0 20px #ff0000, 0 0 30px #ff0000;&lt;br /&gt;
  font-size: 1rem;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
@keyframes loadingProgress { 0% { width: 0%; } 100% { width: 100%; } }&lt;br /&gt;
@keyframes fadeOut { to { opacity: 0; visibility: hidden; } }&lt;br /&gt;
@keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } }&lt;br /&gt;
@keyframes pulse {&lt;br /&gt;
  0%, 100% { opacity: 1; text-shadow: 0 0 10px var(--accent-red-glow); }&lt;br /&gt;
  50% { opacity: 0.7; text-shadow: 0 0 20px var(--accent-red-glow); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch {&lt;br /&gt;
  0% { transform: translate(0); }&lt;br /&gt;
  2% { transform: translate(-1px, 1px); }&lt;br /&gt;
  4% { transform: translate(-1px, -1px); }&lt;br /&gt;
  6% { transform: translate(1px, 1px); }&lt;br /&gt;
  8% { transform: translate(1px, -1px); }&lt;br /&gt;
  10%, 100% { transform: translate(0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim {&lt;br /&gt;
  0% { clip: rect(42px, 9999px, 44px, 0); }&lt;br /&gt;
  5% { clip: rect(12px, 9999px, 59px, 0); }&lt;br /&gt;
  10% { clip: rect(48px, 9999px, 29px, 0); }&lt;br /&gt;
  15% { clip: rect(42px, 9999px, 73px, 0); }&lt;br /&gt;
  20% { clip: rect(63px, 9999px, 27px, 0); }&lt;br /&gt;
  25% { clip: rect(34px, 9999px, 55px, 0); }&lt;br /&gt;
  30% { clip: rect(86px, 9999px, 73px, 0); }&lt;br /&gt;
  35% { clip: rect(20px, 9999px, 20px, 0); }&lt;br /&gt;
  40% { clip: rect(26px, 9999px, 60px, 0); }&lt;br /&gt;
  45% { clip: rect(25px, 9999px, 66px, 0); }&lt;br /&gt;
  50% { clip: rect(57px, 9999px, 98px, 0); }&lt;br /&gt;
  55% { clip: rect(5px, 9999px, 46px, 0); }&lt;br /&gt;
  60% { clip: rect(82px, 9999px, 31px, 0); }&lt;br /&gt;
  65% { clip: rect(54px, 9999px, 27px, 0); }&lt;br /&gt;
  70% { clip: rect(28px, 9999px, 99px, 0); }&lt;br /&gt;
  75% { clip: rect(45px, 9999px, 69px, 0); }&lt;br /&gt;
  80% { clip: rect(23px, 9999px, 85px, 0); }&lt;br /&gt;
  85% { clip: rect(54px, 9999px, 84px, 0); }&lt;br /&gt;
  90% { clip: rect(45px, 9999px, 47px, 0); }&lt;br /&gt;
  95% { clip: rect(37px, 9999px, 20px, 0); }&lt;br /&gt;
  100% { clip: rect(4px, 9999px, 91px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes glitch-anim2 {&lt;br /&gt;
  0% { clip: rect(65px, 9999px, 100px, 0); }&lt;br /&gt;
  5% { clip: rect(52px, 9999px, 74px, 0); }&lt;br /&gt;
  10% { clip: rect(79px, 9999px, 85px, 0); }&lt;br /&gt;
  15% { clip: rect(75px, 9999px, 5px, 0); }&lt;br /&gt;
  20% { clip: rect(67px, 9999px, 61px, 0); }&lt;br /&gt;
  25% { clip: rect(14px, 9999px, 79px, 0); }&lt;br /&gt;
  30% { clip: rect(1px, 9999px, 66px, 0); }&lt;br /&gt;
  35% { clip: rect(86px, 9999px, 30px, 0); }&lt;br /&gt;
  40% { clip: rect(23px, 9999px, 98px, 0); }&lt;br /&gt;
  45% { clip: rect(85px, 9999px, 72px, 0); }&lt;br /&gt;
  50% { clip: rect(71px, 9999px, 75px, 0); }&lt;br /&gt;
  55% { clip: rect(2px, 9999px, 48px, 0); }&lt;br /&gt;
  60% { clip: rect(30px, 9999px, 16px, 0); }&lt;br /&gt;
  65% { clip: rect(59px, 9999px, 50px, 0); }&lt;br /&gt;
  70% { clip: rect(41px, 9999px, 62px, 0); }&lt;br /&gt;
  75% { clip: rect(2px, 9999px, 82px, 0); }&lt;br /&gt;
  80% { clip: rect(47px, 9999px, 73px, 0); }&lt;br /&gt;
  85% { clip: rect(3px, 9999px, 27px, 0); }&lt;br /&gt;
  90% { clip: rect(40px, 9999px, 86px, 0); }&lt;br /&gt;
  95% { clip: rect(45px, 9999px, 77px, 0); }&lt;br /&gt;
  100% { clip: rect(19px, 9999px, 17px, 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scan { 0%, 100% { top: 0; } 50% { top: 100%; } }&lt;br /&gt;
@keyframes scanOpacity { 0% { opacity: 1; } 49% { opacity: 0.6; } 50% { opacity: 0.3; } 99% { opacity: 0.3; } 100% { opacity: 1; } }&lt;br /&gt;
@keyframes scanDigitize {&lt;br /&gt;
  0% { top: -120px; opacity: 0; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 1; }&lt;br /&gt;
  48% { opacity: 0.3; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
  100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanTrail {&lt;br /&gt;
  0% { top: -120px; opacity: 0; transform-origin: bottom; }&lt;br /&gt;
  1% { opacity: 1; }&lt;br /&gt;
  45% { opacity: 0.8; }&lt;br /&gt;
  48% { opacity: 0.7; }&lt;br /&gt;
  50% { top: calc(100% - 120px); opacity: 0.5; }&lt;br /&gt;
  52%, 100% { top: calc(100% - 120px); opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
@keyframes hideImage {&lt;br /&gt;
  0% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
  25% { clip-path: inset(100% 0 0 0); }&lt;br /&gt;
  50% { clip-path: inset(0 0 100% 0); }&lt;br /&gt;
  75%, 100% { clip-path: inset(0 0 0 0); }&lt;br /&gt;
}&lt;br /&gt;
@keyframes scanLines { 0% { transform: translateY(0); } 100% { transform: translateY(4px); } }&lt;br /&gt;
@keyframes noise { 0% { background-position: 0 0; } 100% { background-position: 100px 100px; } }&lt;br /&gt;
@keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } }&lt;br /&gt;
@keyframes fadeInUp { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } }&lt;br /&gt;
&lt;br /&gt;
/* === RESPONSIVE === */&lt;br /&gt;
@media (max-width: 768px) {&lt;br /&gt;
  .content-with-image { grid-template-columns: 1fr; }&lt;br /&gt;
  .clan-description-grid { grid-template-columns: 1fr; }&lt;br /&gt;
  .system-status { flex-direction: column; gap: 10px; }&lt;br /&gt;
  .character-name { font-size: 2rem; }&lt;br /&gt;
  .section-header { flex-direction: column; align-items: flex-start; gap: 10px; }&lt;br /&gt;
  .wf-panel-inner { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-image-frame { width: 100%; max-width: 340px; margin: 0 auto; }&lt;br /&gt;
  .wf-tab { padding: 10px 14px; font-size: 0.8rem; letter-spacing: 1px; }&lt;br /&gt;
  .wf-data-name { font-size: 1.5rem; }&lt;br /&gt;
}&lt;br /&gt;
@media (max-width: 480px) {&lt;br /&gt;
  .dossier-container { padding: 5px; }&lt;br /&gt;
  .section { padding: 15px; }&lt;br /&gt;
  .character-name { font-size: 1.5rem; }&lt;br /&gt;
  .section-title { font-size: 1.2rem; }&lt;br /&gt;
  .clan-hierarchy { grid-template-columns: 1fr; }&lt;br /&gt;
  .wf-tab-bar { flex-direction: column; }&lt;br /&gt;
  .wf-tab { top: 0; border-bottom: 1px solid var(--border-color); }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13070</id>
		<title>The Operator</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=The_Operator&amp;diff=13070"/>
				<updated>2026-02-10T01:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: This is a Test.  Please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;orokin-character-card&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Terminal loading effect --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;terminal-loading&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-text&amp;quot;&amp;gt;CEPHALON CODEX INITIALIZING...&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-progress&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;progress-bar&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;loading-status&amp;quot;&amp;gt;LOADING CLASSIFIED ENTRY:THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- System status bar --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;system-status&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;SYSTEM:LOTUS_NOTES_V.2.41&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;ACCESS:RESTRICTED&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;status-item&amp;quot;&amp;gt;THREAT-LEVEL:CRITICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Dossier content --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;dossier-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Header with terminal effect --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;dossier-header&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;header-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;command&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-name-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-name&amp;quot;&amp;gt;THE OPERATOR&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;character-id&amp;quot;&amp;gt;ID:ZARIMAN-TEN-ZERO-δ&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;character-title&amp;quot;&amp;gt;THE TENNO STEERS THE FRAME&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;security-clearance&amp;quot;&amp;gt;ACCESS LEVEL: &amp;lt;span class=&amp;quot;clearance-level&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Main information --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;CHARACTER PROFILE&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[CRITICAL INFORMATION]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/cvoF7Jj.png&amp;quot; alt=&amp;quot;Riko Kagami&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;!-- REPLACE THIS URL WITH YOUR ALTERNATE IMAGE --&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/mpuYNZJ.png&amp;quot; alt=&amp;quot;The Operator&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;PSY-RATING: 9 (&amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;α plus&amp;lt;/span&amp;gt;)&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;STABILITY: 67%&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;THREAT ASSESSMENT: RUN&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;FULL NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;RIKO KAGAMI&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;status-warning&amp;quot;&amp;gt;OPERATOR | TENNO CLAN | &amp;quot;WARFRAME&amp;quot; PILOT&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;p class=&amp;quot;data-entry&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;data-field&amp;quot;&amp;gt;PSY-MOD:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;TEMPORAL AMP &amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ISOCHRON&amp;quot;&amp;gt;ISOCHRON&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;highlight&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;implant-status&amp;quot;&amp;gt;[ACTIVATED]&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Oldest survivor of the Zariman Ten-Zero and only living descendent of Gara Prime.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Riko and her father were assigned to the Zariman-Ten-Zero by her mother, Kagami Dax, who later volunteered herself for the Warframe procedure.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Imbued with unquantifiable psychic powers and inestimable mental trauma when the Zariman Ten-Zero was trapped in the Void.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Capable of possessing living beings that have no will. This possession, called transference, allows flawless piloting of Warframes. Can possess willing targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Vibrant scarlet irises — a visual manifestation of the&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Isochron&amp;quot;&amp;gt;Isochron&amp;lt;/span&amp;gt; amp, enabling local temporal manipulation using her psychic power.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Biologically 16 years old — Mental age unknown, estimated in the hundreds to thousands range.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Ages extremely slowly, and discorporates into psychic essence upon death, able to reincorporate later through transference.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Has a worryingly casual relationship with an Eldritch God that wants to eat her brain and live in her head.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Externally — an enigmatic warrior with intense powers. Internally — a child torn from her family. She grew jaded, but never grew older.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: Possesses incalculable combat experience. &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;APPROACH WITH CAUTION.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- World --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;02&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;LOCATION:RAILJACK&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[OROKIN SUPERLIGHT VEHICLE]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;content-with-image reverse&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text-content&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;data-grid&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;NAME:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;highlight&amp;quot;&amp;gt;VOIDWALKER&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;RANK:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;status-alert&amp;quot;&amp;gt;LEVEL 10 INTERCEPTOR&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;PILOT PROGRAM:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot;&amp;gt;CEPHALON CY&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;data-cell&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;data-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;FREEFALL&amp;quot;&amp;gt;FREEFALL&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;bio-text&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ An ancient frigate that traverses realspace at superluminal speeds without Solar Rails.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ The ship is an interceptor; it attacks primarily by delivering its payload— any Tenno aboard — to the enemy craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Onboard turrets are minimal, for taking down fighter craft.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;■ Propulsion system is powered by Void Energy, and psychic phenomena may occur within its immediate proximity.&amp;lt;/p&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;image-frame&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image&amp;quot; src=&amp;quot;https://i.imgur.com/hyi0ESj.png&amp;quot; alt=&amp;quot;In Freefall&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;img class=&amp;quot;character-image-alt&amp;quot; src=&amp;quot;https://i.imgur.com/A3HI5fo.png&amp;quot; alt=&amp;quot;RAILJACK Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;city-image-overlay&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-line&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-trail&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;scan-digitize&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;city-data&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;RAILJACK: VOIDWALKER&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;WARFRAMES ABOARD: 4&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;SURVIVING TENNO: 1&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;data-row&amp;quot;&amp;gt;UNKNOWN PRESENCE DETECTED ONBOARD&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Clan --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;03&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;AFFILIATION:TENNO CLAN&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[TENNO DON'T EXIST]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;clan-section&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-badge&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-icon&amp;quot;&amp;gt;δ&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;badge-text&amp;quot;&amp;gt;THE WAY OF ZENURIK&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-motto&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;I see a crystal, refracting the moonlight, the Way of Zenurik.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;motto-line&amp;quot;&amp;gt;&amp;quot;We believed the path to victory was to Dominate the Enemy. That strength of spirit could overcome any resistance.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-hierarchy&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;COUNCIL MEMBERS:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;MARGULIS (DECEASED), THE LOTUS (DECEASED), NATAH&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;OPERATIVE PERSONNEL:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;12 ACTIVE AGENTS, 1 MISSING&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;hierarchy-item&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-title&amp;quot;&amp;gt;SPECIALIZATION:&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;hierarchy-value&amp;quot;&amp;gt;GRAVITY WARPING, ENERGY MANIPULATION&amp;lt;/span&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-description-grid&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;PHILOSOPHY&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Choke opponents of all resources; sheer strength can erase any resistance.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;METHODS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Teleportation, Micro-Singularity Creation, Localized Temporal Distortion, Advanced Weaponry, Profound Violence.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;GOALS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Shatter Narmer's hold on the Origin System. Destroy the Grineer. Break stuff.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;clan-card&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-title&amp;quot;&amp;gt;THREATS&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;clan-card-content&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;We are Tenno. &amp;lt;br&amp;gt;We are Zenurik.&amp;lt;br&amp;gt;We are the threat.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clan-warning&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-icon&amp;quot;&amp;gt;⚠&amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;warning-text&amp;quot;&amp;gt;WARNING: VOID RIFT DETECTED. HULL BREACHED. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;CODEX DAMAGED&amp;quot;&amp;gt;CODEX DAMAGED&amp;lt;/span&amp;gt;, VESSEL IN FREEFALL, PREPARE FOR IMPACT.&amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;quot;&amp;gt;T̵̎̿̅̔́̔͋̽̕͝ͅH̵̡̡̙̖̪̠̫̥̝̩̻̺̪̣̹̰̋̽̀̍̽̾̓̾͑̍̅̾̀́̓̑̄̈̔̊̎́̊̇̇̑̑̓̉̚͝͝E̴̢̗̝̙̬̦͚̩̲̞̐̒̄̔̐̏͗̏̔͊̎̄͛̈̆̌̅̽̏̌̂̆̓͋̌̆̓̕̚͘͝͝͠ ̴̧̢̛̛̛̤̻̯̗͇̫͈͙͚͉̟̜̠͖͖͍͕͉̰͙̫̥͚̖̤̝̱̤͇̙̿̃̔̿̓̏̎̐̉̎̆̀̊̆̈́̈́̂͊̓̓͗̆̕͘͘͜͜͜͝Ś̸̢͖̻͇̍͌͋̓̐̀̈́̓̃̍̀͗̒̽͗͋̓̓̀̔͗͛̓̍̎̾̅̽͋̀́̄̓͆̎̍̀̊̕̕Ĕ̶̛͈̗͕̻̙̭̠̱͓͚̘̙̻͍̠͛̽͂͐̂͛͛́̈́͂͛͊̄̄͑̚̕͝͠͠ͅC̸̡̨̤͇̥̬̲̪̱̺̰̗͇̦̘͇͎͖̼̜͌̈́̊́̀̑̄̔͛̈͌̍̐̃̅̿̈́͊̈́͛͛͋̊̅̂͑̎̈̑̍͘̕͜͝͝͝Ơ̷̢̡̨̧̼̲̦̜̮͙̬̘̼̦̝̯̘̠̜̯̲̘̥̪̻̤̯̦̰̲̤͚̫̮͉̪̰̝͕̞̗͉̟̜͎͑̍̈͊͑̍̌̓̊̂̍̍̈̆̂̉̓̈́̋̊͊̅̀̀͊̿̀̌͐̃̊̀͌̉̃̚̚̚͜͝͝͝ͅͅͅN̴̛͕̝͚̓̎̓́͌̇̀͊̃̒͆̀̍͋̀̈͊̂͑̍͗̂͑̓͐͂̊̽̂̈͒͛̎̄̆̍̀̈̽̇̈̎̈͛̆̚̕͝͝͝͝͝D̷̢̛͍̳̥͕̹̪̬̋̂̑͂̃̂̈́̂̂̅̈̓́̀͗̽̏̚ ̴̧̡̢̨͕̱͎̜͉̭̙̜̻̱͎̻̲̭̮̝̻̞͈̰̮̲̟͎̫̜͗͊̇̂̉̾́̄͑͋͛̑̌́̏͛̒͜ͅD̶̢͖̮͈̤͚̪̳̟̱̥̮̦͚̝̰̃̐̈́̈́͑̀̃̊̓́̀̾̉̅͊̑́̏͂̏̒̀̅͒̒̀̀̚͠͠R̴̡̧̧̡̧̧̩͎͉̫͍̦̠͔̦̘̺͔̻̦̞̥̖̦̗̜̱͚̮͉͚̝͉̆͜͜͝Ȩ̸̨̢̧͖͍͇̼̹͙͎̬̗̘̮͓̣̱̖̤̯̮̫͉͕͕̫̩̟̳̦̣̠̄̿͜ͅĄ̴̢̡̢̥̗̗̫̪̺̠̰̺̟̰̻̩̤͚̪̯̫̥͉̣̤͓̲̰̽̑͗͒̆́̋̓̅̌̾̎̔̓̓̔͂̃̆̀̾̆̍̎́̓̚͝͝ͅṀ̷̳̝̪͍͖̯͍̬̈́̈́̂̇̉͊́̃̌̀͆̈̈̽͒̔̈̅́̊͆͆̍͗̀̈́̑͜͝͝͠͝ ̴̧̡̨̡̼͖͎̳͖̠̦͖̲̳̼̼̰͔̭̫̰̼̦̺̝̞̻̺̻͓͙͕̖̻̯́̈́̓̅̇̄́̐͛̃̅̀́̂̅̉̾̒̌̀̆̅̔̈́̀̈́̃̆̾̊́̈͂͋̽̓̚̚̚̕͘̕̚͘͜͝͠͝͠͝ͅĤ̵̢̧̢̛̠̩̜̲̻̰̫̳̜͈̬͎͔̲̪͖̯̭̘̠̮̽̇́̈͂͌̓͗̊́͜͝ͅĄ̶̨̧̧̛̛̯̣̹̺̭̳͇͕͙̪̫͔͚̫̭̤̥̰̈͆̑̑̎̃͛̈́̀̐̈́͒́̑̍̊̿͂́̚̚͝ͅṢ̸̢̧̝̫̥̪̮̙̖͉̤̗̣̻̜̱̝͙͉̱̞̪̫͈̫̦̙̅͋͆̂͋̈́̀̃̄̉̉͌̌̓̽͛́̍̓̎̾͜͠͠ ̷̛̮̤̠̪͓͇͔̺̣̻̇̓̎͌́͋̉͗̈́͐̀͛̽̌̓̑͂̎̏͌́̐̂̌̀̔͘̕̚̚͘͝͝͝͝͠Ę̵̛̛͖͙̳̫̗̙̈́͗̆̂̑͑̇̐́̅̆̀̅͌̀̿͛́͛̈́͗̈́͛̍͆̄̌̚͜͝N̷̨̧̝̰̥̖̝̩̻͇̻̟̞͉̟͕̼̝̞͎̼͎͔̪̭̱͚̠̘̟̤̿́̋̐͛̉͒͂̀̃̏̀͐̍͒̉̆̓̈̈͌̑͜͠͝ͅD̴̻̭̳̬͍̥̹̞̜̞̫͍̺̹̻̙̠̤̳̟̣̝͈̪̲̀̐͒̒̌̃͋́̈́͂̅́̇̊̉͘E̴̳̹͔̠͂͑͆͒̉̊̾̽̅̂͐̀́̐̽̀̃̇́̇̈͑̀̏̓̉̚͠D̵̢̡̺̮̗̝̠̼̮̰͕͎͇̜̩͍̲̞͍͈̳̫̰̟̭̪̮̭͉͔̯͓̗̰̥̞͚̱͉̲̳͓̭͈͂̂͐͌̓̀̇́̓͘͠͝ͅ.̶̨̡̧̜͓̺̣͇͔͎͙̲̯̩̣̰̠̘̦͉̙̺̭̂̋̽̂̉͂́̈́͂̄̿͂̾͒̍̐̌̎͊̔͆̃̀̕̕͝͝ ̴̢̧͖̻̳̞̹̰̞̝̟̙̬̤͍̱͔̪̠͈̰̬̙̣̹̻̠̓̈́̑͂̑̽̔͒͒̍͊͐̓̀́̅̀́̀͆̇̕̕̕͜͠͝ ̷̡̨̢̛̗͖̺̼̣̭͈͇̟̭̪̜̘͍̘͙͚̭̳̞͉̞͚͙̮̠͎̟͙͍̪͇̫̼̜̭̟͓̮̟͎̮̭̪̠̐̿̈́̓͒̂̄͒̽̎̅͊̒̉̈̈́̉̏̊́͒͂̾̆̓̀̈́͑̉̏͆͊̑̃͂͑̚͝͝T̵̨̧͓̯͔̟̪̖͙̫̰̗̟͓̘̪͉̩̰͍͕͔̮̗́̓͆͜H̴̡̡̠͚̳̠̯͍̭̞̙͉̠̖̫̯̻̲̺̩̩̯̭̦̦̦͙̜̞̰̹̜̬̟̄̒̈͆̀̌̊̊͐̑́́̍̈̇̋̄͌̇̓́͛́̑͑̇̎̽̋̉͒̍̀̕̕̚͜͜͝͝͝ͅȆ̶̖͚̭̘̯̞̙̲̘̬̈́̾̀̅̉̂͗͐͘ ̴̡̢̛͙͖͉̣̰̥̩͎͙̙̙̱̯̯̭̰̮͉̣͂̈̇̆̽͋̓̑̚͠ͅĻ̶̨̛̣͚̗̮̖̩͚͎̱̳̺̥̫̹̗͕̯̣̦̲͇͍̻͚̻̠͓͔̟͓͇̭̰͇̯̪̣̆̃̅̎̃́̓̅̌͑͗̒̎̔̃̔̀̃͊̈̌͘͜͠͝Ơ̶̛̥͈̗͓͋̅̈̇̋̈́̾̊͑͊̆̽̆̍͛̊̐̅͛͠Ṯ̵̡̢̨̢̢̠̳̼͇̣̰̭̦͚͈̲̬̣̦̥̮͚̰̘͉̯̯̟̪͉̻̝̼̣̮̻̗̤̩̮̙̽̑͌̊͗̋̈̆͌̔͌̒͋̀̉̑̈́͛͌̇̿̃̾͌͗̈́̇͊̓̐̀̈͐̄͜͜͝Ụ̶̡̨̡̧̡̬͈͚̮͓̲͔͚̤̲̯͖̙̫̘̞̟̝̺̝̜͉̰͉͖̘̯̗̻̜͈̗̯͍͓̳̜̺̣̺̎̊̃̕ͅͅͅS̶̡̡̢̥͚̳͈͚̤̖͉̳͙̳̥̻̺̠̺͉̲̺͚̝͎̗̮͚̱̟̰̬̰͇͔͙̰̖͈̦̻̣̤̰̜̬̹̲̭͉͂̊̑́̏͗͐̅̉́̒̍̍͗͌͗͐̑͜͠ͅ ̵̧̛̜̖̮͍͙͈̂̀̾̋̈͂̇̏̂̏̇̾̑͛̋̈́̋͌͊͑͊͋̿̋̏̈̂͊͂͂͗͐̈͘̚̕͝͠ͅÍ̶̡͔̠̙̬̰̘̪̣͔͙̱͙̭̼̠̈́͐̈́̈̾̾͑̊͐͂̐̄̇̈̾́̐̿̔̑͛́̈̾͘̕͘͜͝͝͠Ş̶̛̖̻̱̝̪̟͚͇͚̳̻̮̮̳͓̲͕͈͎͔̦̮͈̝̬̩͙̞̭͖̣͈̮͓̣͗̌͑̈́̈̽̂͒̿̐̒̀͜ͅ ̴̧̨̛̫̖͕̣̖͖͙͔̥̯̖̪͚͈̬̠̫͇̤̟̙̰̲̩͍͕̲̰̼̻́̊̽͗͛͊̇̈̓̔̿̈́͒͋̅̒͛̅͋͂̌̏̇͋̋̍̀́̌̊͒̕̚͜͠͠͝͝͠D̶̨̙͇̻͖̺́̉̌̂͋̓͛̏͐͒̑̇̈́E̴̢̠̙̣͖̰͎̮͕̯̲̭̮̣̭̳͇̩͈̥͍̝͉̻̬̓̔̈́̇́̍͊͗̄̈́͋̽̉͊͂͆̾̆̒̌̎̚͘͜ͅA̵̛̛̯̖̤̺̣̩̟̅̅̓́͑̒̄̾̆̓͒̎̔̎͛̍́̈́͐͐͌̚̕̕͝D̶̡̢̛̛͕͙̦̱͈̥̭͔͙̯̥̥̖̪̥̥͍̫͎̞̙̙̮̻̭̯̔̈́̎̇͛̂͋̋͐͐̋̇͊̅͒͆̌̉̿̑̎͋͗̎̌͂̈̍̌͊̋̿̔̇̏͊̽͌͗̓̉̽̋͒̓̚̕͝͠͠ͅ.̵̧̢̨̧̛̛̻̲̟͓̙̱̦̫͈̤̗͉̜̤̜̦̝̬͇̱͚͍̯͎͎̞̪̘̜̮̱̪̤̬̽͋̈́̆̈̿̉̽̅̅́̓͋̈͋͋̿̈̈́̇͐̎̋̓̆̃̀̑̊̇̍͗̒̃̚͝͝͠ ̸̩̤̬̳̠͇͈͖͔̣̜͍̙̜̭̬͍͕̘͔̻͎̉ͅL̷̢̡̛̝͔̹̬̦͎̬̼̗̣̦̫̱̯̔̆̓̔̅̌͆͋͐̈̇̋́̂̑̇̇͐̄͛̍̔͊͛̇͒̄͠͠͝͝ͅƠ̶̢̧̡̧̢̛̫̖̣͎̲͈̻̤̗͍̜͕̳͎̥̣̥̻̳͈̬̼͈̋̽̊̓̊̎͗̿́̽͊̒̓͆̃̂͋͑̾̀͗͊̽̍̍̉͒̔̍͛̆̓̑́͐̐̅̓̀̕̚͘̕͘̕͝͝͠͝͠ͅN̷̢̧̢̛̗̩͔͓̙̱̥͓̝͉͔̹̰̱̤͕̝̝̖̮͕͔̳͙̖͎͕̪̞̟̤͙͖̣̊̒̎̂́͒͊̂̈̏̈́̊̿͆̎̐͐͆̎̋̓̈̊̕͜͜͠ͅĢ̶̛͉̼͈͉͙̠̟͙̤̈̔͆̄͗͐͗̔̓͌͐̀͌̎̋͑̈̀̐̈̓͒̀͊͆̓̓̌͘͠͝͠͝͝ͅ ̶̧̬̖̪̤͙̫̘͓̖̖͙̺͉͖̤̙̘̞̱̻̆̄̔̿̔̈́̍̈́̉͋̉͛́̑͑̀̃̿͘̕͜͠͝L̴̨̠̮̙̜̭͖̼̝͉͓͎̪̺̯͉̞̗̪͕̤̹̙̜̱̥̻̪̭͈̻̺͕̱̲̮̝̬̲̳̜̹̉̓̈̃̎́̄̐̐͛̏̀̈́́͑́͑̌́̇̽̓̈́̊̾̀̈́̋̊̅̕͘͝͠Ȉ̵̧̧̘̺̺͕͚̳̳͍̭̖̮̣͙̲͕̥̫̥̲͓̣̭̳̱͖̫̭̞̥̹̥̗̣̦͍̟̔V̴̢̛͖̠̤̟̺̘͓͇̭̾́͆̓̉́̒͌̕ͅĘ̴̮̥͇͎̲͍͕̥̤͕͉̻̻̱̝͚̱͈̙̝̆̒̾̎̔̋́̀̒̎̐̓͂́́͂̀͆̾̅͘͝ ̵̨̧͕̤̭̫̣̫̯͕̹̇̔̅͆͊̽͑̊̂͐̿̄̈́̒̃̔̔̑̈́͐̔͆̑̀̌̿̄͂́̃͛͛͗̾̓̿̇͛̓̅͆̊͗̒̚͘͘͝͝T̶̡̧̛͓̹̮̱̠̲͍̙͍̲̠͉̙̺̫̫̳͚͎̻̰̞̼̪̠̰̬̪̻̰͍̦̹̝̹̣̂̍͑̔͂͐͆̈̌̎̓͊̂̑͋̽͌͗͂́͋͛̍̇̈́̏̀̊́͛̿̀̚̚͠͝ͅḨ̸̡̼͈̺̬͓̝̝̽̈́̀͑͌̉́͐̑̆͛̓̄̈́̓̑͘͜͝͝Ḛ̸̢̧̡̬̞͕̳̝̬̲̼͈̝̱̗̻̰̠̺͈̯̭͔͓͇̠̫̮̽́̇͜͜ ̵̢̛̳͕̤̙̘͕͚͉͍̯̭͚͉͕̹̙̻͇͕̻̫̮͇̟̼̍͛͒͊̈͊̇̀̒̅̓̃̔̑̔̆͌̈́̿̏͆̈́͘͘̚͝L̴̡̧̧̯̻̟̩̼̣͎͈̣̦̤̗͚̟̤͔̺̼̟̠̼̗͈͓̞̹̖̪̩͎̹͛̎̈́̑O̷̧̡̢̧͈͖̬̰̯̠̟̗̖͉̫̱͎̪̘̮͖̥̺̠͉͚͔̹̹̜̦̪̩̯̐̋̈́͑͋̓̑̓̐͐̊̊̔̔̃̈́̀̍̿̇͛͊͐̏͗̓͌͘͘͝T̵̢̧̢̢̨̢̛̘̝̝̺̻̰̳̣̬̲̤̞̞̼̤͚͙̭͈̰̮̩̮̠̰̳̰̳̰͎̞̦̱̱̘͈͚̳͙̭̟̣͈͈̯̄͒͐͗͛͒̀̒́̇̊̒̈̋̌̓͋̌̅̑̈̅Ǘ̷̧̡̠̝͓̟̘̯̲̩̟̬̝̗̫͎̣̰̮̗͇̗̩̝̤̻̦͙̼̜̳̰̹̭͌̎̾͂͒́̔̊̇͑͂̇̔̈́̒̾̈́̽̒̀̅̄̈́̉̎̊̾̕̚̚͠͝S̸̹̱̺̪̲͈̜͉͙̳̞̭͈̤̈́̅̉̒̅̽͑̊͑͌̔̍̀̎͗̏̈́̽͒͑̚͝͝͝ͅ.̷̧̡̧̧̛̗͉̱̱̹̯͈̝̠͙͙̭̬̝̭͍̺̫͉̤̀͒̎̈̒̑̏̐̀͌̈́̈́͋̐́̈̍̍̈́̋͛́͘͘̕͜͠͠͠ͅͅͅ&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;Hey there, Kiddo.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- WARFRAMES --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;section&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;section-header&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-number&amp;quot;&amp;gt;04&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-title&amp;quot;&amp;gt;WARFRAME ROSTER&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;section-tag&amp;quot;&amp;gt;[MAINFRAME DAMAGED, CODEX 87% INTACT.]&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;!-- Warframe Tab Selector --&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;wf-tabs&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-bar&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-nidus&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; NIDUS&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-gara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; GARA PRIME&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; data-target=&amp;quot;wf-ivara&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; IVARA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
          &amp;lt;button class=&amp;quot;wf-tab&amp;quot; id=&amp;quot;wf-tab-umbra&amp;quot; data-target=&amp;quot;wf-umbra&amp;quot; onclick=&amp;quot;selectWarframe(this)&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;span class=&amp;quot;wf-tab-indicator&amp;quot;&amp;gt;▸&amp;lt;/span&amp;gt; UMBRA&lt;br /&gt;
          &amp;lt;/button&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-tab-prompt&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;span class=&amp;quot;prompt&amp;quot;&amp;gt;&amp;amp;gt;&amp;lt;/span&amp;gt; SELECT WARFRAME TO ACCESS CODEX ENTRY&amp;lt;span class=&amp;quot;cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- NIDUS --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-nidus&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/0EMhMmZ.png&amp;quot; alt=&amp;quot;NIDUS&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;NIDUS&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-19.5]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HELMINTH&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;EPITOME OF THE ENDLESSLY EVOLVING INFESTATION, NIDUS BENDS THE VILE CORRUPTION TO HIS WILL, MUTATES HIS GENETIC POTENCY TO ADAPT AND ASSIMILATES HIS VICTIMS WITH AN INSATIABLE PARASITIC HUNGER. THE FUTURE IS FILLED WITH SPORES.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;VIRULENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ruptures the ground with a spiked growth of damaging fungal infestation. Steals enemy energy, and further mutates Nidus.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;LARVA&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns an Infested pod that shoots tendrils at nearby enemies, pulling and holding them into a cluster for easy elimination.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PARASITIC LINK&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;A symbiotic tentacle that binds to an ally to grant Nidus and the Ally a power boost, or to an enemy to redirect incoming damage from Nidus to the linked target.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RAVENOUS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Spawns a field of Infested growth that restores health over time and hatches Helminth maggots that latch onto enemies, detonating when struck with Virulence.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;UNDYING&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Nidus evolves, mutating further and further with every enemy he assimilates or ally he links with, growing more powerful.  If he is dealt a killing blow while mutated, he will revert to an earlier mutation rather than dying.  Nidus can mutate several times during battle.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The apex of Helminth strain weaponization. Nidus represents a perfect symbiosis between Tenno and Infestation. &lt;br /&gt;
                  Grows stronger through consumption and mutation, becoming nearly unkillable in prolonged engagements. In a multiversal nexus like this one, Nidus can achieve unprecedented mutation levels, developing unique adaptive abilities beyond standard Warframe capabilities.  &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- GARA PRIME --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-gara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/gNuXETa.png&amp;quot; alt=&amp;quot;GARA PRIME&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;GARA PRIME&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-30.3]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;DAX&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;ORIGINALLY MARGULIS' MOST LOYAL BODYGUARD, KAGAMI DAX VOLUNTEERED FOR THE WARFRAME PROCESS, DESPITE KNOWING WHAT IT WOULD DO TO HER. EVEN THE PEERLESS AND INDIFFERENT OROKIN BURNED WITH SHAME AT HER NOBILITY AND SACRIFICE.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SHATTERED LASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a glass sword — can be thrust as a piercing lance of glass, or swept in a wide slashing arc that ragdolls enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPLINTER STORM&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Surrounds a target in swirling glass shards; grants massive damage reduction to allies or inflicts continuous damage to enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SPECTRORAGE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Conjures a carousel of mirrors that lures enemies into attacking their own reflections. Destroyed mirrors explode with deadly force.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;MASS VITRIFY&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Creates a tall, swiftly expanding ring of molten glass that crystallizes enemies and hardens into a protective barrier. It can be shattered with Shattered Lash for devastating area damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;GLINT&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;When casting an ability, Gara's glass-covered body (or any enemies she has glassed) may temporarily blind enemies within line of sight.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The first glassmaker, Gara Prime embodies Orokin perfection in defensive warfare. Her crystalline structures can reshape &lt;br /&gt;
                  entire battlefields. In the Operator's hands, she's also virtually indestructible.  Somewhere, deep inside, Gara still recognizes her daughter, and their familial connection affords Riko greater precision and control over Gara's glass constructs. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- IVARA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-ivara&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait&amp;quot; src=&amp;quot;https://i.imgur.com/lnVAPjM.png&amp;quot; alt=&amp;quot;IVARA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;IVARA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-18.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;status-encrypted glitch-effect&amp;quot;&amp;gt;ONBOARD&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;ACCESS DENIED, &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;ARSENAL DAMAGED&amp;quot;&amp;gt;ARSENAL DAMAGED&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;THIS IS IVARA, THE HUNTRESS, THE THIEF. DON'T ROAM AROUND LATE AT NIGHT LOOKING FOR A FIGHT, CHILD. IVARA IS ALWAYS ON GUARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;QUIVER&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cycles between four tactical arrows — Cloak for invisibility bubbles, Dashwire for ziplines, Noise to lure enemies, and Sleep to incapacitate them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;NAVIGATOR&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Assumes remote control of the next projectile fired, steering it toward the target with increasing damage the longer it travels.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;PROWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Cloaks Ivara in permanent invisibility with enhanced headshot damage. Standing near enemies while invisible enables her to pickpocket them.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;ARTEMIS BOW&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons an exalted bow that fires volleys of devastating arrows; can switch between vertical and horizontal spread patterns.  When charged, it shoots through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;AWARENESS&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Ivara has ultra wideband radar out to fifty meters, allowing her to pinpoint nearby objects and lifeforms, even through walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;The master thief and huntress. Ivara excels in stealth, precision, and intelligence gathering. &lt;br /&gt;
                  Her abilities make her perfect for infiltration missions where detection means failure. The Operator &lt;br /&gt;
                  has refined Ivara's prowl techniques to near-supernatural levels, capable of remaining undetected even &lt;br /&gt;
                  by advanced sensor arrays. Her Artemis Bow has been modified to fire specialized void-infused &lt;br /&gt;
                  arrows that can phase through barriers. &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
			  &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- UMBRA --&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;wf-panel&amp;quot; id=&amp;quot;wf-umbra&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;div class=&amp;quot;wf-panel-inner wf-panel-umbra&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-image-frame&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;img class=&amp;quot;wf-portrait wf-umbra-poster&amp;quot; src=&amp;quot;https://i.imgur.com/VNsmfDN.jpeg&amp;quot; alt=&amp;quot;UMBRA&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;video class=&amp;quot;wf-portrait wf-umbra-video&amp;quot; muted playsinline preload=&amp;quot;auto&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;source src=&amp;quot;umbra.mp4&amp;quot; type=&amp;quot;video/mp4&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;/video&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-umbra-fade&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-image-scanline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;wf-data&amp;quot;&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-header&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-name&amp;quot;&amp;gt;UMBRA&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-data-code&amp;quot;&amp;gt;[OS-23.0]&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;STATUS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;cursor&amp;quot; style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;gt;AWAKE&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ACCESS:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;access-pending&amp;quot;&amp;gt;IF YOU CAN FIND HIM.&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-row&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-label&amp;quot;&amp;gt;ORIGIN:&amp;lt;/span&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;clan-name&amp;quot;&amp;gt;&amp;lt;s&amp;gt;DAX&amp;lt;/s&amp;gt; BETRAYAL&amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-data-desc&amp;quot;&amp;gt;A LIFETIME OF LOYALTY BETRAYED BY AN ETERNITY OF SUFFERING. &amp;lt;span class=&amp;quot;encrypted-text glitch-effect&amp;quot; data-text=&amp;quot;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;quot;&amp;gt;Ḩ̵̠̝͆̎͋̀͆̅́̓͌̉̋Á̷̡̡̡̲͓̠̟̼̳̳̰͇̦̮̩́͋́̇̅̈́͋Ṯ̴̡̨̡͙̺̯̱̉͆Ḙ̷̛̗̗̪̰̫̝̞̪̾͌͐̌̐́͘.̶͓̳̫͚͑̉ &amp;lt;/span&amp;gt;RAGE. RUN. IT WILL NOT SAVE YOU. &amp;lt;span class=&amp;quot;neon&amp;quot;&amp;gt;I WILL FIND YOU.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;div class=&amp;quot;wf-abilities&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-abilities-header&amp;quot;&amp;gt;ABILITIES&amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;SLASH DASH&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Dashes between enemies with blinding speed, cutting them down with the Exalted Blade. Invulnerable during the charge, chaining to multiple targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL HOWL&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unleashes a primal howl that blinds and stuns all nearby enemies. Strips Sentient damage resistances on contact — born of rage, weaponized.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;RADIAL JAVELIN&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Launches a ring of ethereal javelins that impale all enemies in line of sight, dealing heavy damage and pinning them to surfaces.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name&amp;quot;&amp;gt;EXALTED UMBRA BLADE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Summons a sentient sword of pure void energy. Melee strikes release waves of light that cut through armor, walls, and of course, people. The blade remembers what was taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
                  &amp;lt;span class=&amp;quot;wf-ability-num wf-ability-num-gold&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-name wf-ability-name-gold&amp;quot;&amp;gt;SENTIENCE&amp;lt;/span&amp;gt;&lt;br /&gt;
                    &amp;lt;span class=&amp;quot;wf-ability-desc wf-ability-desc-gold&amp;quot;&amp;gt;Umbra's consciousness persists. When the Operator leaves, Umbra fights autonomously — wielding weapons, casting abilities, and hunting enemies of his own volition. He is not a tool. He is awake.&amp;lt;/span&amp;gt;&lt;br /&gt;
                  &amp;lt;/div&amp;gt;&lt;br /&gt;
                &amp;lt;/div&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
          &amp;lt;/div&amp;gt;&lt;br /&gt;
		  		&amp;lt;div class=&amp;quot;wf-ability wf-ability-gold&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;div class=&amp;quot;wf-ability-info&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;span class=&amp;quot;wf-ability-desc&amp;quot;&amp;gt;Unlike other Warframes, Umbra retains his consciousness, that of Dax soldier Isaah's father. Tortured and transformed into a warframe&lt;br /&gt;
                  by Ballas as punishment for uncovering Ballas' treachery, then forced to murder his own son, Umbra carries both incredible power and profound trauma.  Umbra's sentience allows for unprecedented tactical coordination, with Umbra acting independently when the Operator is out. The bond between the &lt;br /&gt;
                  Operator and Umbra transcends the typical Transference connection—they share memories, pain, and purpose. Together, they slew Ballas.  But recently, they've discovered that Ballas is still alive. Umbra... did not take it well.&lt;br /&gt;
                   &amp;lt;/span&amp;gt;&lt;br /&gt;
              &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;script&amp;gt;&lt;br /&gt;
        function selectWarframe(btn) {&lt;br /&gt;
          // Deactivate all tabs and panels&lt;br /&gt;
          document.querySelectorAll('.wf-tab').forEach(t =&amp;gt; t.classList.remove('wf-tab-active'));&lt;br /&gt;
          document.querySelectorAll('.wf-panel').forEach(p =&amp;gt; p.classList.remove('wf-panel-active'));&lt;br /&gt;
          // Hide the prompt&lt;br /&gt;
          var prompt = document.querySelector('.wf-tab-prompt');&lt;br /&gt;
          if (prompt) prompt.style.display = 'none';&lt;br /&gt;
          // Activate clicked tab and its panel&lt;br /&gt;
          btn.classList.add('wf-tab-active');&lt;br /&gt;
          var targetId = btn.getAttribute('data-target');&lt;br /&gt;
          document.getElementById(targetId).classList.add('wf-panel-active');&lt;br /&gt;
&lt;br /&gt;
          // Umbra video lifecycle&lt;br /&gt;
          var umbraVideo = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var umbraFade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (umbraVideo &amp;amp;&amp;amp; umbraFade) {&lt;br /&gt;
            if (targetId === 'wf-umbra') {&lt;br /&gt;
              // Reset: show video, hide fade, play from start&lt;br /&gt;
              umbraVideo.style.opacity = '1';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
              umbraVideo.currentTime = 0;&lt;br /&gt;
              umbraVideo.play().catch(function() {});&lt;br /&gt;
            } else {&lt;br /&gt;
              umbraVideo.pause();&lt;br /&gt;
              umbraVideo.style.opacity = '0';&lt;br /&gt;
              umbraFade.style.opacity = '0';&lt;br /&gt;
            }&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        // When Umbra's video ends: fade to black, then reveal poster&lt;br /&gt;
        (function() {&lt;br /&gt;
          var video = document.querySelector('.wf-umbra-video');&lt;br /&gt;
          var fade = document.querySelector('.wf-umbra-fade');&lt;br /&gt;
          if (!video || !fade) return;&lt;br /&gt;
&lt;br /&gt;
          video.addEventListener('ended', function() {&lt;br /&gt;
            // Fade to black over the video&lt;br /&gt;
            fade.style.opacity = '1';&lt;br /&gt;
            // After black is fully opaque, hide the video to reveal poster underneath&lt;br /&gt;
            setTimeout(function() {&lt;br /&gt;
              video.style.opacity = '0';&lt;br /&gt;
              // Then fade out the black to show the poster&lt;br /&gt;
              setTimeout(function() {&lt;br /&gt;
                fade.style.opacity = '0';&lt;br /&gt;
              }, 400);&lt;br /&gt;
            }, 800);&lt;br /&gt;
          });&lt;br /&gt;
        })();&lt;br /&gt;
      &amp;lt;/script&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- System footer --&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;system-footer&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;SYSTEM: LOTUS_NOTES_V.2.41 | ACCESS RESTRICTED | STATUS: &amp;lt;span class=&amp;quot;status-active&amp;quot;&amp;gt;● ACTIVE&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-cursor&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-text&amp;quot;&amp;gt;© CEPHALON ORDIS | TENNO CLAN | DO NOT FUCK WITH ME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;footer-line&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;span class=&amp;quot;footer-timestamp&amp;quot;&amp;gt;LAST UPDATE:2026-01-27 23:47:11 ORD-TIME&amp;lt;/span&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Overlay effects --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;overlay-effects&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;scan-lines&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;glitch-overlay&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;static-noise&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
@import url('https://fonts.googleapis.com/css2?family=WDXL+Lubrifont+SC&amp;amp;display=swap');&lt;br /&gt;
&lt;br /&gt;
:root {&lt;br /&gt;
  --bg-primary: #0a0a0a;&lt;br /&gt;
  --bg-secondary: #111111;&lt;br /&gt;
  --bg-tertiary: #1a1a1a;&lt;br /&gt;
  --text-primary: #ffffff;&lt;br /&gt;
  --text-secondary: #cccccc;&lt;br /&gt;
  --text-tertiary: #888888;&lt;br /&gt;
  --accent-red: #ff0033;&lt;br /&gt;
  --accent-red-dark: #cc0029;&lt;br /&gt;
  --accent-red-glow: rgba(255, 0, 51, 0.3);&lt;br /&gt;
  --accent-blue: #0066ff;&lt;br /&gt;
  --accent-purple: #9900ff;&lt;br /&gt;
  --border-color: #333333;&lt;br /&gt;
  --glow-color: rgba(255, 255, 255, 0.1);&lt;br /&gt;
  --scan-color: rgba(255, 255, 255, 0.05);&lt;br /&gt;
  --danger-glow: rgba(255, 0, 51, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.orokin-character-card, .orokin-character-card * { margin: 0; padding: 0; box-sizing: border-box; }&lt;br /&gt;
&lt;br /&gt;
/* === FONT INHERITANCE: set once, inherited everywhere === */&lt;br /&gt;
.orokin-character-card,&lt;br /&gt;
.orokin-character-card * {&lt;br /&gt;
  font-family: 'WDXL Lubrifont SC', monospace;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LAYOUT === */&lt;br /&gt;
.orokin-character-card {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  min-height: 600px; &lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === LOADING === */&lt;br /&gt;
.terminal-loading {&lt;br /&gt;
  position: fixed;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
  background: #000;&lt;br /&gt;
  z-index: 1000;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  animation: fadeOut 0.5s 1.5s forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-text { font-size: 1.2rem; margin-bottom: 20px; color: var(--text-primary); }&lt;br /&gt;
.loading-progress {&lt;br /&gt;
  width: 300px; height: 4px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  margin: 20px 0;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.progress-bar {&lt;br /&gt;
  height: 100%; width: 0%;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  animation: loadingProgress 1.5s ease-in-out forwards;&lt;br /&gt;
}&lt;br /&gt;
.loading-status { font-size: 0.9rem; color: var(--text-tertiary); margin-top: 20px; }&lt;br /&gt;
&lt;br /&gt;
/* === SYSTEM STATUS === */&lt;br /&gt;
.system-status {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  padding: 10px 0;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  animation: fadeIn 1s 1.5s both;&lt;br /&gt;
}&lt;br /&gt;
.status-item { position: relative; padding: 0 10px; }&lt;br /&gt;
.status-active { color: var(--accent-red); animation: pulse 2s infinite; }&lt;br /&gt;
&lt;br /&gt;
/* === DOSSIER === */&lt;br /&gt;
.dossier-container {&lt;br /&gt;
  max-width: 1200px;&lt;br /&gt;
  margin: 0 auto;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  animation: fadeInUp 0.5s 2s both;&lt;br /&gt;
}&lt;br /&gt;
.dossier-header {&lt;br /&gt;
  padding: 30px 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 40px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.header-line { font-size: 0.9rem; color: var(--text-secondary); margin-bottom: 20px; }&lt;br /&gt;
.prompt { color: var(--accent-red); }&lt;br /&gt;
.command { color: var(--text-primary); }&lt;br /&gt;
.cursor { animation: blink 1s infinite; color: var(--text-primary); }&lt;br /&gt;
.character-name-wrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.character-name {&lt;br /&gt;
  font-size: 3rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-shadow: 0 0 10px var(--accent-red-glow);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  position: relative;&lt;br /&gt;
}&lt;br /&gt;
.character-id {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.character-title { font-size: 1.2rem; color: var(--text-secondary); margin-bottom: 10px; text-transform: uppercase; }&lt;br /&gt;
.security-clearance { font-size: 0.9rem; color: var(--text-tertiary); }&lt;br /&gt;
.clearance-level { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* === SECTIONS === */&lt;br /&gt;
.section {&lt;br /&gt;
  margin-bottom: 50px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.section-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 25px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.section-number { color: var(--accent-red); font-size: 1.2rem; font-weight: bold; }&lt;br /&gt;
.section-title { font-size: 1.5rem; color: var(--text-primary); text-transform: uppercase; letter-spacing: 2px; }&lt;br /&gt;
.section-tag {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  padding: 3px 8px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === CONTENT WITH IMAGE === */&lt;br /&gt;
.content-with-image { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; align-items: start; }&lt;br /&gt;
.content-with-image.reverse { direction: rtl; }&lt;br /&gt;
.content-with-image.reverse &amp;gt; * { direction: ltr; }&lt;br /&gt;
&lt;br /&gt;
/* === IMAGE FRAME &amp;amp; OVERLAYS === */&lt;br /&gt;
.image-container { position: relative; }&lt;br /&gt;
.image-frame {&lt;br /&gt;
  border: 2px solid var(--border-color);&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  position: relative;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
.character-image {&lt;br /&gt;
  width: 100%; height: auto; display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  transition: filter 0.3s ease;&lt;br /&gt;
  position: relative; z-index: 2;&lt;br /&gt;
  clip-path: inset(0 0 0 0);&lt;br /&gt;
  animation: hideImage 10s ease-in-out infinite;&lt;br /&gt;
}&lt;br /&gt;
.character-image-alt {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 5px; left: 5px; right: 5px; bottom: 5px;&lt;br /&gt;
  width: calc(100% - 10px);&lt;br /&gt;
  height: calc(100% - 10px);&lt;br /&gt;
  display: block;&lt;br /&gt;
  filter: contrast(120%);&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
}&lt;br /&gt;
.image-overlay,&lt;br /&gt;
.city-image-overlay {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === SCAN EFFECTS === */&lt;br /&gt;
.scan-line {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 2px;&lt;br /&gt;
  background: linear-gradient(90deg, transparent, rgba(255, 0, 51, 0.8), var(--accent-red), rgba(255, 0, 51, 0.8), transparent);&lt;br /&gt;
  animation: scan 5s ease-in-out infinite, scanOpacity 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  box-shadow: 0 0 10px rgba(255, 0, 51, 0.8), 0 0 20px rgba(255, 0, 51, 0.5), 0 0 30px rgba(255, 0, 51, 0.3);&lt;br /&gt;
}&lt;br /&gt;
.scan-line::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -80px; left: 0;&lt;br /&gt;
  width: 100%; height: 160px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.03) 30%, rgba(255, 0, 51, 0.08) 45%, rgba(255, 0, 51, 0.12) 50%, rgba(255, 0, 51, 0.08) 55%, rgba(255, 0, 51, 0.03) 70%, transparent 100%);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-line::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -1px; left: 0;&lt;br /&gt;
  width: 100%; height: 4px;&lt;br /&gt;
  background: rgba(255, 255, 255, 0.4);&lt;br /&gt;
  filter: blur(1px);&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
}&lt;br /&gt;
.scan-trail {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: linear-gradient(to bottom, transparent 0%, rgba(255, 0, 51, 0.08) 20%, rgba(255, 0, 51, 0.15) 40%, rgba(255, 0, 51, 0.2) 60%, rgba(255, 0, 51, 0.25) 80%, rgba(255, 0, 51, 0.3) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanTrail 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 9;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
.scan-digitize {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 120px;&lt;br /&gt;
  background: repeating-linear-gradient(to bottom, rgba(255, 0, 51, 0.15) 0px, rgba(255, 0, 51, 0.15) 1px, transparent 1px, transparent 3px);&lt;br /&gt;
  -webkit-mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  mask-image: linear-gradient(to bottom, transparent 0%, rgba(0, 0, 0, 0.3) 20%, rgba(0, 0, 0, 0.5) 40%, rgba(0, 0, 0, 0.7) 60%, rgba(0, 0, 0, 0.85) 80%, rgba(0, 0, 0, 1) 100%);&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: scanDigitize 5s ease-in-out infinite;&lt;br /&gt;
  z-index: 8;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  mix-blend-mode: screen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === TEXT CONTENT === */&lt;br /&gt;
.text-content { line-height: 1.6; }&lt;br /&gt;
.data-entry { margin-bottom: 10px; display: flex; align-items: baseline; }&lt;br /&gt;
.data-field { color: var(--text-secondary); min-width: 100px; }&lt;br /&gt;
.highlight { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
.status-warning { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.encrypted-text { color: var(--accent-red); font-weight: bold; position: relative; display: inline-block; }&lt;br /&gt;
.glitch-effect { animation: glitch 3s infinite; position: relative; }&lt;br /&gt;
.glitch-effect::before,&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  content: attr(data-text);&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0;&lt;br /&gt;
  width: 100%; height: 100%;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::before {&lt;br /&gt;
  left: 2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-blue);&lt;br /&gt;
  clip: rect(24px, 550px, 90px, 0);&lt;br /&gt;
  animation: glitch-anim 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.glitch-effect::after {&lt;br /&gt;
  left: -2px;&lt;br /&gt;
  text-shadow: -2px 0 var(--accent-red);&lt;br /&gt;
  clip: rect(85px, 550px, 140px, 0);&lt;br /&gt;
  animation: glitch-anim2 1s infinite linear alternate-reverse;&lt;br /&gt;
}&lt;br /&gt;
.implant-status { font-size: 0.8rem; color: var(--accent-red); margin-left: 10px; }&lt;br /&gt;
.bio-text { margin-top: 20px; }&lt;br /&gt;
.bio-text p { margin-bottom: 10px; position: relative; padding-left: 20px; }&lt;br /&gt;
.bio-text p::before { content: '&amp;gt;'; position: absolute; left: 0; color: var(--text-secondary); }&lt;br /&gt;
.warning-text{color:var(--accent-red);border-left:3px solid var(--accent-red);padding-left:15px;margin-top:20px;font-size:0.9rem;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
.warning-text{color:var(--text-primary);font-size:0.9rem;line-height:1.5;text-transform:uppercase;letter-spacing:1px;font-family:'WDXL Lubrifont SC',monospace}&lt;br /&gt;
&lt;br /&gt;
/* === DATA GRID === */&lt;br /&gt;
.data-grid { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 25px; }&lt;br /&gt;
.data-cell { background: var(--bg-tertiary); border: 1px solid var(--border-color); padding: 10px; }&lt;br /&gt;
.data-label { color: var(--text-secondary); font-size: 0.9rem; display: block; margin-bottom: 5px; }&lt;br /&gt;
.city-data {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  bottom: 10px; left: 10px; right: 10px;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  z-index: 7;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: column;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 5px;&lt;br /&gt;
}&lt;br /&gt;
.data-row { display: inline-block; margin-bottom: 3px; background: rgba(0, 0, 0, 0.8); padding: 2px 6px; font-size: 0.75rem; }&lt;br /&gt;
&lt;br /&gt;
/* === CLAN SECTION === */&lt;br /&gt;
.clan-section { padding: 20px; background: var(--bg-tertiary); border: 1px solid var(--border-color); }&lt;br /&gt;
.clan-badge {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding-bottom: 20px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.badge-icon {&lt;br /&gt;
  width: 60px; height: 60px;&lt;br /&gt;
  background: var(--accent-red);&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  border: 2px solid var(--accent-red);&lt;br /&gt;
  box-shadow: 0 0 15px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.badge-text {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.clan-motto {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  margin-bottom: 30px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.05);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.motto-line { font-size: 1.1rem; color: var(--text-primary); margin-bottom: 10px; text-transform: uppercase; letter-spacing: 1px; }&lt;br /&gt;
.clan-hierarchy { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 15px; margin-bottom: 30px; }&lt;br /&gt;
.hierarchy-item { background: var(--bg-secondary); padding: 15px; border-left: 3px solid var(--accent-red); }&lt;br /&gt;
.hierarchy-title { display: block; color: var(--text-secondary); font-size: 0.9rem; margin-bottom: 5px; }&lt;br /&gt;
.hierarchy-value { color: var(--text-primary); font-weight: bold; font-size: 1rem; }&lt;br /&gt;
.clan-description-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(250px, 1fr)); gap: 20px; margin-bottom: 30px; }&lt;br /&gt;
.clan-card {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  transition: all 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.clan-card:hover {&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  transform: translateY(-5px);&lt;br /&gt;
  box-shadow: 0 5px 20px var(--danger-glow);&lt;br /&gt;
}&lt;br /&gt;
.clan-card-title {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  font-size: 1.1rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  margin-bottom: 15px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
.clan-card-content { color: var(--text-secondary); line-height: 1.6; font-size: 0.95rem; }&lt;br /&gt;
.clan-warning {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  gap: 15px;&lt;br /&gt;
  padding: 20px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  margin-top: 30px;&lt;br /&gt;
}&lt;br /&gt;
.warning-icon { color: var(--accent-red); font-size: 2rem; font-weight: bold; flex-shrink: 0; }&lt;br /&gt;
&lt;br /&gt;
/* === WARFRAME ROSTER (TAB SYSTEM) === */&lt;br /&gt;
.wf-tabs { margin-bottom: 40px; }&lt;br /&gt;
.wf-tab-bar {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  gap: 0;&lt;br /&gt;
  border-bottom: 2px solid var(--border-color);&lt;br /&gt;
  margin-bottom: 0;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab {&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
  padding: 12px 24px;&lt;br /&gt;
  font-family: inherit;&lt;br /&gt;
  font-size: 0.95rem;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  transition: all 0.25s ease;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  top: 2px;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab:hover {&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active {&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  background: var(--bg-primary);&lt;br /&gt;
  border-color: var(--accent-red);&lt;br /&gt;
  border-bottom: 2px solid var(--bg-primary);&lt;br /&gt;
  text-shadow: 0 0 8px var(--accent-red-glow);&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-active .wf-tab-indicator { color: var(--accent-red); }&lt;br /&gt;
.wf-tab-indicator { color: transparent; margin-right: 4px; transition: color 0.25s; }&lt;br /&gt;
&lt;br /&gt;
/* Umbra tab: always lit — he's available */&lt;br /&gt;
#wf-tab-umbra {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 6px rgba(255,255,255,0.4), 0 0 18px rgba(255,255,255,0.15);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra .wf-tab-indicator {&lt;br /&gt;
  color: rgba(255,255,255,0.5);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra:hover {&lt;br /&gt;
  text-shadow: 0 0 8px rgba(255,255,255,0.6), 0 0 24px rgba(255,255,255,0.25);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-shadow: 0 0 10px rgba(255,255,255,0.7), 0 0 30px rgba(255,255,255,0.3);&lt;br /&gt;
  border-color: rgba(255,255,255,0.6);&lt;br /&gt;
}&lt;br /&gt;
#wf-tab-umbra.wf-tab-active .wf-tab-indicator {&lt;br /&gt;
  color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.wf-tab-prompt {&lt;br /&gt;
  padding: 30px 20px;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
}&lt;br /&gt;
.wf-panel {&lt;br /&gt;
  display: none;&lt;br /&gt;
  animation: fadeIn 0.4s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active { display: block; }&lt;br /&gt;
.wf-panel-inner {&lt;br /&gt;
  display: grid;&lt;br /&gt;
  grid-template-columns: 340px 1fr;&lt;br /&gt;
  gap: 30px;&lt;br /&gt;
  padding: 25px;&lt;br /&gt;
  background: var(--bg-tertiary);&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  border-top: none;&lt;br /&gt;
  align-items: stretch;&lt;br /&gt;
}&lt;br /&gt;
.wf-image-frame {&lt;br /&gt;
  position: relative;&lt;br /&gt;
  width: 340px;&lt;br /&gt;
  overflow: hidden;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
  background: #000;&lt;br /&gt;
}&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  width: 100%;&lt;br /&gt;
  height: 100%;&lt;br /&gt;
  object-fit: cover;&lt;br /&gt;
  filter: grayscale(40%) contrast(120%);&lt;br /&gt;
  display: block;&lt;br /&gt;
  transition: filter 0.5s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
/* === CORRUPTED VIDEO FEED EFFECT === */&lt;br /&gt;
&lt;br /&gt;
/* Layer 1: Persistent CRT scanlines + animated noise texture */&lt;br /&gt;
.wf-image-scanline {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  /* Faint CRT scanlines */&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      to bottom,&lt;br /&gt;
      transparent 0px, transparent 2px,&lt;br /&gt;
      rgba(0, 0, 0, 0.12) 2px, rgba(0, 0, 0, 0.12) 4px&lt;br /&gt;
    );&lt;br /&gt;
  mix-blend-mode: multiply;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2: Animated noise grain — pseudo-random static */&lt;br /&gt;
.wf-image-scanline::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 200%; height: 200%;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 117deg, rgba(255,255,255,0.03) 0px, transparent 1px, transparent 3px, rgba(255,255,255,0.02) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 234deg, rgba(255,255,255,0.02) 0px, transparent 2px, transparent 5px, rgba(255,255,255,0.03) 6px ),&lt;br /&gt;
    repeating-linear-gradient( 53deg,  rgba(255,255,255,0.04) 0px, transparent 1px, transparent 4px, rgba(255,255,255,0.01) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 171deg, rgba(255,0,51,0.02)   0px, transparent 2px, transparent 6px, rgba(0,255,200,0.02)   7px );&lt;br /&gt;
  animation: noiseShift 0.08s steps(4) infinite;&lt;br /&gt;
  opacity: 0.7;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 2b: Feed dropout — signal loss with white noise static */&lt;br /&gt;
.wf-image-scanline::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: -50%; left: -50%;&lt;br /&gt;
  width: 300%; height: 300%;&lt;br /&gt;
  z-index: 10;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  background-image:&lt;br /&gt;
    repeating-linear-gradient( 90deg,  rgba(255,255,255,0.9) 0px, rgba(80,80,80,0.9) 1px, rgba(200,200,200,0.9) 2px, rgba(30,30,30,0.9) 3px, rgba(180,180,180,0.9) 4px, rgba(60,60,60,0.9) 5px ),&lt;br /&gt;
    repeating-linear-gradient( 0deg,   rgba(255,255,255,0.8) 0px, rgba(50,50,50,0.8) 1px, rgba(160,160,160,0.8) 2px, rgba(90,90,90,0.8) 3px, rgba(220,220,220,0.8) 4px ),&lt;br /&gt;
    repeating-linear-gradient( 45deg,  rgba(120,120,120,0.4) 0px, transparent 1px, rgba(200,200,200,0.3) 2px, transparent 3px ),&lt;br /&gt;
    repeating-linear-gradient( 135deg, rgba(80,80,80,0.4) 0px, transparent 1px, rgba(180,180,180,0.3) 2px, transparent 4px );&lt;br /&gt;
  background-size: 6px 6px, 4px 5px, 7px 7px, 5px 8px;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  animation: feedDrop 13.7s step-end infinite, noiseStatic 0.05s steps(5) infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Separate position jitter for the noise texture during dropout */&lt;br /&gt;
@keyframes noiseStatic {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  20%  { transform: translate(-15px, 10px); }&lt;br /&gt;
  40%  { transform: translate(20px, -25px); }&lt;br /&gt;
  60%  { transform: translate(-8px, 18px); }&lt;br /&gt;
  80%  { transform: translate(12px, -5px); }&lt;br /&gt;
  100% { transform: translate(-20px, -12px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 3: Horizontal tear slices — displaced image fragments */&lt;br /&gt;
.wf-image-frame::before {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 5;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background: linear-gradient(&lt;br /&gt;
    90deg,&lt;br /&gt;
    transparent 0%, rgba(255,0,51,0.1) 2%, rgba(0,255,200,0.05) 4%, transparent 6%,&lt;br /&gt;
    transparent 35%, rgba(255,255,255,0.08) 36%, rgba(255,255,255,0.08) 38%, transparent 39%,&lt;br /&gt;
    transparent 70%, rgba(255,0,51,0.06) 71%, transparent 73%&lt;br /&gt;
  );&lt;br /&gt;
  animation: tearBurst 3.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 4: Static flash blocks — brief full-width noise bands */&lt;br /&gt;
.wf-image-frame::after {&lt;br /&gt;
  content: '';&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 0; left: 0; right: 0; bottom: 0;&lt;br /&gt;
  z-index: 4;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  background:&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      90deg,&lt;br /&gt;
      rgba(255,255,255,0.06) 0px, transparent 1px, transparent 2px,&lt;br /&gt;
      rgba(255,255,255,0.04) 3px, transparent 4px, transparent 6px&lt;br /&gt;
    ),&lt;br /&gt;
    repeating-linear-gradient(&lt;br /&gt;
      0deg,&lt;br /&gt;
      rgba(255,0,51,0.03) 0px, transparent 1px, transparent 3px,&lt;br /&gt;
      rgba(0,255,200,0.02) 4px, transparent 5px, transparent 7px&lt;br /&gt;
    );&lt;br /&gt;
  animation: staticFlash 2.85s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Layer 5: Color channel split — RGB displacement on the portrait itself */&lt;br /&gt;
.wf-image-frame .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === KEYFRAMES === */&lt;br /&gt;
&lt;br /&gt;
/* Noise grain position jitter */&lt;br /&gt;
@keyframes noiseShift {&lt;br /&gt;
  0%   { transform: translate(0, 0); }&lt;br /&gt;
  25%  { transform: translate(-12px, -18px); }&lt;br /&gt;
  50%  { transform: translate(8px, -6px); }&lt;br /&gt;
  75%  { transform: translate(-4px, 14px); }&lt;br /&gt;
  100% { transform: translate(15px, -10px); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Feed dropout — signal loss blackouts (~0.75s each) */&lt;br /&gt;
@keyframes feedDrop {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Dropout 1: flicker then blackout */&lt;br /&gt;
  18%   { opacity: 0; }&lt;br /&gt;
  18.2% { opacity: 0.7; }&lt;br /&gt;
  18.4% { opacity: 0.2; }&lt;br /&gt;
  18.6% { opacity: 0.95; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  23%   { opacity: 0.92; }&lt;br /&gt;
  /* Flicker back */&lt;br /&gt;
  23.3% { opacity: 0.3; }&lt;br /&gt;
  23.5% { opacity: 0.85; }&lt;br /&gt;
  23.7% { opacity: 0.1; }&lt;br /&gt;
  24%   { opacity: 0; }&lt;br /&gt;
  /* Dropout 2: faster, harder */&lt;br /&gt;
  64%   { opacity: 0; }&lt;br /&gt;
  64.1% { opacity: 0.9; }&lt;br /&gt;
  64.3% { opacity: 0.4; }&lt;br /&gt;
  64.4% { opacity: 0.97; }&lt;br /&gt;
  /* Held black */&lt;br /&gt;
  69.5% { opacity: 0.95; }&lt;br /&gt;
  /* Stutter recovery */&lt;br /&gt;
  69.7% { opacity: 0.5; }&lt;br /&gt;
  69.8% { opacity: 0.9; }&lt;br /&gt;
  70%   { opacity: 0.15; }&lt;br /&gt;
  70.2% { opacity: 0.6; }&lt;br /&gt;
  70.4% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Horizontal displacement tears — appear in bursts */&lt;br /&gt;
@keyframes tearBurst {&lt;br /&gt;
  0%, 100% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 1: quick stutter */&lt;br /&gt;
  4%    { opacity: 1; clip-path: inset(18% 0 74% 0); transform: translateX(6px); }&lt;br /&gt;
  4.4%  { clip-path: inset(62% 0 30% 0); transform: translateX(-8px); }&lt;br /&gt;
  4.8%  { clip-path: inset(8% 0 85% 0); transform: translateX(4px); }&lt;br /&gt;
  5.2%  { clip-path: inset(45% 0 48% 0); transform: translateX(-11px); }&lt;br /&gt;
  5.6%, 24% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 2: single heavy tear */&lt;br /&gt;
  25%   { opacity: 1; clip-path: inset(35% 0 55% 0); transform: translateX(-14px); }&lt;br /&gt;
  25.6% { clip-path: inset(33% 0 57% 0); transform: translateX(10px); }&lt;br /&gt;
  26%, 48% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 3: rapid multi-slice */&lt;br /&gt;
  49%   { opacity: 1; clip-path: inset(5% 0 88% 0); transform: translateX(5px); }&lt;br /&gt;
  49.3% { clip-path: inset(22% 0 70% 0); transform: translateX(-9px); }&lt;br /&gt;
  49.6% { clip-path: inset(50% 0 42% 0); transform: translateX(12px); }&lt;br /&gt;
  49.9% { clip-path: inset(75% 0 18% 0); transform: translateX(-6px); }&lt;br /&gt;
  50.2% { clip-path: inset(38% 0 54% 0); transform: translateX(8px); }&lt;br /&gt;
  50.5% { clip-path: inset(12% 0 80% 0); transform: translateX(-15px); }&lt;br /&gt;
  50.8%, 72% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
  /* Burst 4: subtle twitch */&lt;br /&gt;
  73%   { opacity: 0.7; clip-path: inset(55% 0 38% 0); transform: translateX(-4px); }&lt;br /&gt;
  73.4% { opacity: 0.5; clip-path: inset(20% 0 72% 0); transform: translateX(3px); }&lt;br /&gt;
  73.8%, 99% { opacity: 0; clip-path: inset(0 0 100% 0); transform: translateX(0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Static noise band flashes */&lt;br /&gt;
@keyframes staticFlash {&lt;br /&gt;
  0%, 100% { opacity: 0; }&lt;br /&gt;
  /* Flash 1: thin band */&lt;br /&gt;
  4.2%  { opacity: 1; clip-path: inset(16% 0 76% 0); }&lt;br /&gt;
  4.5%  { opacity: 0.8; clip-path: inset(60% 0 32% 0); }&lt;br /&gt;
  5%    { opacity: 0; }&lt;br /&gt;
  /* Flash 2: wide wash */&lt;br /&gt;
  25.3% { opacity: 0.6; clip-path: inset(30% 0 50% 0); }&lt;br /&gt;
  25.8% { opacity: 0.9; clip-path: inset(28% 0 48% 0); }&lt;br /&gt;
  26.2% { opacity: 0; }&lt;br /&gt;
  /* Flash 3: heavy static burst */&lt;br /&gt;
  49.2% { opacity: 1; clip-path: inset(0% 0 65% 0); }&lt;br /&gt;
  49.5% { opacity: 0.9; clip-path: inset(20% 0 40% 0); }&lt;br /&gt;
  49.8% { opacity: 1; clip-path: inset(45% 0 15% 0); }&lt;br /&gt;
  50.1% { opacity: 0.7; clip-path: inset(70% 0 5% 0); }&lt;br /&gt;
  50.6% { opacity: 0; }&lt;br /&gt;
  /* Flash 4 */&lt;br /&gt;
  73.1% { opacity: 0.5; clip-path: inset(52% 0 40% 0); }&lt;br /&gt;
  73.5% { opacity: 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Desaturation drift — fluctuates between partial and full grayscale */&lt;br /&gt;
@keyframes channelShift {&lt;br /&gt;
  0%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift to full grayscale */&lt;br /&gt;
  3%    { filter: grayscale(70%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  5%    { filter: grayscale(100%) contrast(110%) brightness(0.88); }&lt;br /&gt;
  7%    { filter: grayscale(80%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  9%    { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  14%   { filter: grayscale(35%) contrast(125%) brightness(0.97); }&lt;br /&gt;
  15.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Slow desaturation */&lt;br /&gt;
  22%   { filter: grayscale(55%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  26%   { filter: grayscale(90%) contrast(108%) brightness(0.85); }&lt;br /&gt;
  29%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  32%   { filter: grayscale(75%) contrast(112%) brightness(0.88); }&lt;br /&gt;
  35%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Hard snap to full gray */&lt;br /&gt;
  40%   { filter: grayscale(100%) contrast(110%) brightness(0.8); }&lt;br /&gt;
  40.4% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  41.2% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Drift again */&lt;br /&gt;
  50%   { filter: grayscale(65%) contrast(115%) brightness(0.9); }&lt;br /&gt;
  53%   { filter: grayscale(100%) contrast(105%) brightness(0.82); }&lt;br /&gt;
  56%   { filter: grayscale(85%) contrast(110%) brightness(0.86); }&lt;br /&gt;
  59%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Brief partial recovery */&lt;br /&gt;
  66%   { filter: grayscale(30%) contrast(122%) brightness(0.96); }&lt;br /&gt;
  66.5% { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  /* Another full-gray wash */&lt;br /&gt;
  74%   { filter: grayscale(80%) contrast(110%) brightness(0.87); }&lt;br /&gt;
  78%   { filter: grayscale(100%) contrast(105%) brightness(0.8); }&lt;br /&gt;
  82%   { filter: grayscale(95%) contrast(108%) brightness(0.84); }&lt;br /&gt;
  85%   { filter: grayscale(50%) contrast(118%) brightness(0.92); }&lt;br /&gt;
  /* Hard snap to full gray again */&lt;br /&gt;
  91%   { filter: grayscale(100%) contrast(108%) brightness(0.82); }&lt;br /&gt;
  91.5% { filter: grayscale(100%) contrast(105%) brightness(0.78); }&lt;br /&gt;
  92%   { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
  100%  { filter: grayscale(45%) contrast(120%) brightness(0.95); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Override: when panel is not active, suppress the channelShift animation */&lt;br /&gt;
.wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: channelShift 5.65s step-end infinite !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* === UMBRA: CLEAN FEED — he is accessible === */&lt;br /&gt;
#wf-umbra .wf-image-scanline,&lt;br /&gt;
#wf-umbra .wf-image-scanline::before,&lt;br /&gt;
#wf-umbra .wf-image-scanline::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra .wf-image-frame::before,&lt;br /&gt;
#wf-umbra .wf-image-frame::after {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
#wf-umbra.wf-panel-active .wf-portrait {&lt;br /&gt;
  animation: none !important;&lt;br /&gt;
  filter: grayscale(0%) contrast(130%) brightness(1) !important;&lt;br /&gt;
}&lt;br /&gt;
.wf-data { display: flex; flex-direction: column; justify-content: center; }&lt;br /&gt;
.wf-data-header {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  justify-content: space-between;&lt;br /&gt;
  align-items: baseline;&lt;br /&gt;
  margin-bottom: 20px;&lt;br /&gt;
  padding-bottom: 15px;&lt;br /&gt;
  border-bottom: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-name {&lt;br /&gt;
  font-size: 2rem;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  text-transform: uppercase;&lt;br /&gt;
  letter-spacing: 2px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-code {&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  background: var(--bg-secondary);&lt;br /&gt;
  padding: 5px 10px;&lt;br /&gt;
  border: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-data-row {&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  font-size: 0.9rem;&lt;br /&gt;
}&lt;br /&gt;
.wf-label {&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  margin-right: 8px;&lt;br /&gt;
}&lt;br /&gt;
.wf-data-desc {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
  font-size: 0.88rem;&lt;br /&gt;
  color: var(--text-secondary);&lt;br /&gt;
  line-height: 1.7;&lt;br /&gt;
}&lt;br /&gt;
.status-encrypted { color: var(--accent-red); font-weight: bold; }&lt;br /&gt;
.access-pending { color: var(--text-primary); font-weight: bold; }&lt;br /&gt;
&lt;br /&gt;
/* Warframe Abilities */&lt;br /&gt;
.wf-abilities {&lt;br /&gt;
  margin-top: 18px;&lt;br /&gt;
  padding-top: 15px;&lt;br /&gt;
  border-top: 1px solid var(--border-color);&lt;br /&gt;
}&lt;br /&gt;
.wf-abilities-header {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  letter-spacing: 3px;&lt;br /&gt;
  margin-bottom: 12px;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: flex-start;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  margin-bottom: 10px;&lt;br /&gt;
  padding: 8px 10px;&lt;br /&gt;
  background: rgba(255, 0, 51, 0.04);&lt;br /&gt;
  border-left: 2px solid var(--border-color);&lt;br /&gt;
  transition: border-color 0.3s ease, background 0.3s ease;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability:hover {&lt;br /&gt;
  border-left-color: var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.08);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-num {&lt;br /&gt;
  flex-shrink: 0;&lt;br /&gt;
  width: 22px;&lt;br /&gt;
  height: 22px;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  align-items: center;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  font-size: 0.75rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--accent-red);&lt;br /&gt;
  border: 1px solid var(--accent-red);&lt;br /&gt;
  background: rgba(255, 0, 51, 0.1);&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-info { flex: 1; }&lt;br /&gt;
.wf-ability-name {&lt;br /&gt;
  display: block;&lt;br /&gt;
  font-size: 0.85rem;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  color: var(--text-primary);&lt;br /&gt;
  letter-spacing: 1px;&lt;br /&gt;
  margin-bottom: 3px;&lt;br /&gt;
}&lt;br /&gt;
.wf-ability-desc {&lt;br /&gt;
  font-size: 0.8rem;&lt;br /&gt;
  color: var(--text-tertiary);&lt;br /&gt;
  line-height: 1.5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=13067</id>
		<title>Liyara</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=13067"/>
				<updated>2025-10-14T22:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2019Profile|&lt;br /&gt;
|Image=Liyara.png&lt;br /&gt;
|Name=Liyara &lt;br /&gt;
|Pronunciation=(Lee-Yar-Ah)&lt;br /&gt;
|Alias=Daughter of Lux, Grandscion of Hoondarrh - the Red Rage of Mintarn, who lives Eternal.&lt;br /&gt;
|Series= Forgotten Realms&lt;br /&gt;
|Threat= Block Buster&lt;br /&gt;
|Occupation= Elementalist&lt;br /&gt;
|Alignment=Lawful Good*&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Dragonborn*&lt;br /&gt;
|Age= 23* (Not True)&lt;br /&gt;
|Birthdate=Flamerule 30th&lt;br /&gt;
|Height=5' 6&amp;quot;&lt;br /&gt;
|Weight=123 lbs.&lt;br /&gt;
|Short= A red-haired woman with gold horns who dresses in flowing clothing.&lt;br /&gt;
|Extra1='''Miscellaneous:''' Things marked with an asterisk are, in fact, untrue.&lt;br /&gt;
|Desc=Liyara appears to be a young woman in her early twenties, and would appear human if not her gold horns and the vertical pupils in her vivid yellow-green eyes. Her hair is a deep red, and she will invariably be wearing something with a bit of flow and flare to it, and that teases a lot of leg.  She has observed that humans like that sort of thing.&lt;br /&gt;
|Extra2=== Weapon: Rhythm Blade Dagger ==&lt;br /&gt;
The Rhythm Blade is a defensive weapon with an edged magical guard that wraps around the hand to use for parrying.   In Liyara’s hands, it’s almost as good as a shield would be in a fighter’s.&lt;br /&gt;
&lt;br /&gt;
Liyara’s Rhythm Blade is an incendiary dagger that grants her additional power when using it to channel, everyone guessed it, fire magic.&lt;br /&gt;
&lt;br /&gt;
== Armor: Imposter’s Githweave Robes ==&lt;br /&gt;
Liyara wears a specially woven suit of “cloth” armor that has similar properties to chain mail, and has the added benefit of being able to appear like any set of clothing she wants, be it a ball gown or a suit of platemail.  It doesn't provide more or less protection, however.&lt;br /&gt;
&lt;br /&gt;
== Artifact: Enshrouding Candle ==&lt;br /&gt;
What good is a skill to take advantage of dim light if you’re not always in dim-light? This artifact turns all light within ten feet of Liyara into dim light, even if it was bright or dark before.  The artifact automatically activates if Liyara enters combat, but she can also manually turn it on if she wants, as either a light source or a dramatic effect.&lt;br /&gt;
&lt;br /&gt;
== Enchantment: Nystul’s Magic Aura ==&lt;br /&gt;
All abilities that detect creature type will detect Liyara as a Dragonborn, and all abilities that detect alignment will detect her as Lawful Good. &lt;br /&gt;
&lt;br /&gt;
==Flaw: Magical Racism  ==&lt;br /&gt;
There’s racism, and then there’s D&amp;amp;D racism.  While Liyara understands that all types of intelligent life have at least some value, she feels non-draconic creatures are just… Lesser beings.  Now, if she were a Great Wyrm Ancient Dragon, perhaps that would actually be true; but she’s not.  And so she has an unjustified hidden disdain for those around her, even if she does so enjoy their drama.   &lt;br /&gt;
&lt;br /&gt;
The flip side of this is that she has sympathy for Dragons, Drakes, Dragonborn, and other Dragon-Adjacent races like Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Narcissistic Pride ==&lt;br /&gt;
If Pride goeth before the fall, Liyara has a LONG way to fall.  Believing she's better than others of her kind is not unusual, but Liyara ''knows'' that she’s better, and that just reinforces the sense that she is the center of the world. &lt;br /&gt;
&lt;br /&gt;
She also takes great pride in having crafted the perfect blend of draconic beauty and what humans consider attractive. She regards her form as particularly beautiful.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Avarice ==&lt;br /&gt;
While Liyara may be brilliant, she is ultimately born of dragons, and it is very difficult for her to keep from hoarding wealth.  Often times she will snatch up something valuable or shiny from its resting place and not even realize it until she feels it in her pocket later.&lt;br /&gt;
&lt;br /&gt;
Even though she is aware enough to try and conceal this urge, Liyara does not always succeed, and so she has had to fabricate a dozen or so reasons why valuable artifacts would be safer in the hands of the Tolarian Academy.&lt;br /&gt;
|Skills='''Skills'''&lt;br /&gt;
* '''Dragon-Breath:''' Liyara can expel a large cone of fire from her mouth.  While this attack is not her most powerful, it is certainly one of the largest area attacks, covering nearly a quarter of a football field in a blazing inferno.&lt;br /&gt;
* '''Fiery Blood:''' Liyara is extremely resistant to her breath element, in this case fire. She takes dramatically less fire damage, and is not flammable.  Unlike most of her kind, any injuries that draw blood from Liyara deal fire splash damage in the area around her. &lt;br /&gt;
* '''Instinctive Flight:''' Liyara’s Dragonborn wings are too small to truly carry her in prolonged flight, but she can fly several feet above the ground for a short while, so long as she lands before too long. &lt;br /&gt;
* '''Enhanced Intellect:''' Liyara is exceptionally cunning and charismatic, making even her Ancient Red Dragon ancestors appear to be a bit dimwitted.  While ''nowhere'' near as powerful, Liyara is beginning to approach the intellect of Great Wyrm Dragons, a fact that she is quite proud of. &lt;br /&gt;
* '''Elementalism:''' Liyara is a skilled Elementalist, albeit only in wielding her particular element: fire.  She has a great deal of control over flames, and possesses a rather potent arsenal of incendiary spells that she can use at will, along with a few that have a limited number of uses per combat scene.  She also possesses a small amount of shadow-magic, taught to her by her ex-husband, Korrin, but she finds it distasteful, if useful. &lt;br /&gt;
* '''Incantations:''' Liyara also possesses a limited number of spell-like abilities, most of which are geared around enhancing her fire magic further.  The most notable of these is &amp;quot;'''Elemental Escalation'''&amp;quot;, which allows her to double the temperature of her flames several times in combat.  She has a few defensive incantations as well. &lt;br /&gt;
* '''Drawn Shadows:''' In dim light, Liyara can draw the shadows in around her and combine them with her fiery haze to make her more difficult to see, and also harder to hit.  This helps compensate for her very… un-stealthy nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Persuasion:''' In a world where dragonkin are often hunted, being able to talk your way out of problems is a very useful skill.  For Liyara, it's more than useful, it's downright necessary. &lt;br /&gt;
* '''Tolarian Headmaster:''' As the Headmaster of the Tolarian Academy of the Arts, Liyara has devoted her life to studying the Arcane. Even though she only chooses to dedicate herself to the use of fire magic, Liyara has a very in-depth knowledge of all magic, and of the workings of her universe.  Much of what she knows applies to all universes, but perhaps not in ways that are immediately apparent to her. &lt;br /&gt;
* '''Ritual Caster:''' Liyara's stay in Twisted has left her without many of her traditional tools and resources.  She has, as a result, begun to rely on Ritual Casting to allow her the use of magic she cannot cast natively.  It is a mechanical, almost mathematical style of casting, and is of little to no use in combat.  Instead, it helps to replace many utilities she would ordinarily rely on magical artifacts for.  Her favorite Ritual is the 'Solace Bole', magic that allows her to take refuge in her Grove, a Hollow in the feywild, where time passes differently than in the natural world.   &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Action Economy:&amp;lt;/span&amp;gt;''' Taught to her by a former student of hers with a feathered red hat, this skill allows Liyara to recognize and use her ''action point''.  Using an action point allows her to step out of the moment and make an additional action of some sort, be it to make a biting meta-commentary on current events or even make an extra attack. The young man said it was &amp;quot;a clever use of game mechanics,&amp;quot; whatever that meant. &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;'''''This skill may only be used once a day'''''&amp;lt;/span&amp;gt;.&lt;br /&gt;
|Gallery=&lt;br /&gt;
|MusicEmbed=&amp;lt;center&amp;gt;&amp;lt;websiteFrame&amp;gt;&lt;br /&gt;
website=https://www.youtube.com/embed/Y73-s4egxSY&lt;br /&gt;
name=YouTube&lt;br /&gt;
align=middle&lt;br /&gt;
height=315px&lt;br /&gt;
width=420px&lt;br /&gt;
border=0&lt;br /&gt;
scroll=auto&lt;br /&gt;
longdescription=A video on YouTube&lt;br /&gt;
&amp;lt;/websiteFrame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Y73-s4egxSY Xandria - My Scarlet Name]&lt;br /&gt;
|Logs={{Template:Logs}}[[File:Liyara_Banner.gif|none]]&lt;br /&gt;
|Background=&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;I always tell the truth!&amp;quot;''&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;Font-size: 14pt&amp;quot;&amp;gt;&amp;quot;Even when you're lying?&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;Oh, especially then.&amp;quot;''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Liyara's mother was a dragon. As a result, Liyara has very impressive control over fire in all its forms.  She is a talented Elementalist, a rare fork of what most people would call a sorcerer, who deals only in a single element.  Because she deals largely with the magic inherent to her bloodline, Liyara's magic can be practiced outside the weave without difficulty.  She loves observing humans and their dramatic lives, but doesn't much care for them on a personal level, usually.  They're distasteful, and give stupid names to things.  Apparently when they're in charge, they name their planet 'Earth'.  How creative.|}}&lt;br /&gt;
[[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13065</id>
		<title>2023-01-16 - Layers of Artificial Reality pt 2</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13065"/>
				<updated>2025-01-27T17:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Redaction in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Layers of Artificial Reality (Part 2)&lt;br /&gt;
|Summary = Sometime after part 1 the scene continues... (the date here is a guestimate)&lt;br /&gt;
|Who     = [[Lain Iwakura|&amp;quot;@̏͐[ͦͣ͒=̈́̈́̍̑͐͆ḡ͛̂3͑̉͗̽,ͦͫ̽͛ͭ8d̅ͤ]͌\̂&amp;amp;̆ͣ̈ͩf̔͛̔bḃ̒̀͌̆̿ͮ=ͯ͑ͦ͒̆̏̈-͂qͯ̈̔̚]/̔hk̾ͬ͂͐ͣ%̃f̈́͂͒̃g̈́̅̍ͨ&amp;quot;]], [[Crux]], [[Freakazoid]]&lt;br /&gt;
|Date    = January 16th, 2023&lt;br /&gt;
|Where   = REDACTED&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; PART OF THIS LOG REPRESENTS A SCENE THAT NO LONGER EXISTS.&amp;lt;br /&amp;gt;&lt;br /&gt;
IT HAS BEEN ERASED FROM EXISTENCE DUE TO EVENTS WHICH OCCUR IN THE SECOND HALF.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Confessions. Layer 06.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Eight weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Despite the complete lack of logic behind it, the girl's bare feet seem to ring out in the void of space as though she marches across a cold, linoleum floor. Appropriate, given the circumstances. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;One thousand, three hundred and forty four hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The voice approaches along with the slaps of bare feet as the robe wielding woman with the non-symmetrical self-styled hair cut marches into view from Crux's left as though he were hanging on a wall like a cross in a church. She spins slightly once in front of him, letting her robe billow out around her briefly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Eighty thousand, six hundred and forty minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;She marches up to him, somehow positioning herself so that her face is directly in line with his even though her height would not allow this. She taps him in the chest with an outstretched finger. Her eyes narrow. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Four million, eight hundred and thirty eight thousand, four hundred seconds!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Her hands ball up into fists as they fall to her sides, shaking slightly. It would seem the cryptic cryptid is a bit annoyed with the anti-social Advent's arrogance at achieving absolute apathy. Clearly she's had a bit too much time on her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Do you have any idea what damage is being caused by my staying here? By YOUR staying here?&amp;quot; Here it comes...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain takes a few steps away, her body shifting downwards in the process so to show her true height (or lack thereof) compared to his own. From a pocket she pulls out a small hand-held personal data assistant. An old Dell Axim X5 PDA to be specific. A few taps on the screen with a stylist and suddenly she somehow flings blue spheres from the display into the floating space around them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Each sphere expands into a square of light which then flickers and begins showing scenes across Twisted. Presumably Twisted, anyways, as the Advent probably wouldn't have the knowledge of the current state of the planetoid to know the difference. Amusingly, much like the tech she produced, each screen seems to be suffering from outdated technology - complete with scanlines and bad tracking. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;A blue-haired woman outside a school watching a blonde girl running away, her arm raised in a sheepish wave. A well-dressed man in a suit standing in a very trashy bar watching a young man with brown hair as he steps into the shadows. A woman with deep red hair on a bed in the middle of a forest smiling at a blonde woman beside her covered in spots. A fuzzy racoon-man firing guns blindly at tin cans and laughing. A quartet of animal-robots looming ominously down an alleyway. A bored woman in a bookstore. Johnny being chewed out by Caliga in Hell. What seems to be Samantha, leaning on a pool table looking at an envelope with a V on it. And finally the image of Sun standing on a beach watching a woman in Johnny's clothes marching into the sea. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The connecting tissues between the many scenes may not be obvious at first, but as they hang in the air randomly one thing about all of them is the same. While they may seem like still images given their lack of movement, the worlds around them are not. Trees sway in the breeze. Smoke rises up from the ground, and in the last image the waves continue to crash on the shore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;These scenes are locked, Mister Caedon. They are suspended in time.&amp;quot; The PDA vanishing into her robes again, Lain gestures towards the screens and then back to the Advent. &amp;quot;I think I can restore them. All of them. But I need your assistance.&amp;quot; She lets out a slow breath before twirling in a circle again. This time the images return to spheres and seem to pull towards her hands. Just as it seems like she might catch them all, the watcher collapses, and they fall to the non-existent floor. Each sphere spilling out in a puddle of water adding much more evidence to imply the floor might actually be real. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain pulls herself to her feet, pulling the metal harness back into place across her chest and sighs. &amp;quot;I'm sorry. I really expected you to say something by now. Watching your creator ramble on behind the curtain about the rental service machines and sharing URLs of movies is not nearly as interesting as peering at what's in front of that curtain.&amp;quot; She looks down and watches a moment as the water seems to absorb into the (ground?) and vanish. &amp;quot;So I decided to give things a push. Both of them are bad about proceeding without prompting.&amp;quot; Both of whom? &amp;quot;Now, what do you have to say for yourself?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Silence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;That's what Lain is greeted with, upon her approach.  Not scorn, nor derision, but it's also not acknowledgement or welcome.  The chained Advent floats in his prison - a prison he made for himself as surely as if he'd forged the chains and mask and stars with his own hands.  Which he did not, let us note. That's entirely too much effort when you can get other people to enthusiastically volunteer for the task.  Anyway, he floats there, and he listens silently. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Still, in his head, he can't help but sing along to her counting.  Eighty Thousand Six hundred and forty minutes~... Eighty Thousand Six Hundred and Forty moments of crap~... Eighty Thousand Six Hundred and Forty One Minutes~... How do you measure... measure a nap~?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;She's a goddess, he still wagers, though there are certain aspects of divinity her behavior doesn't seem to evince.  Maybe just a poor facsimile? Regardless, she's got him beat.  She can move.  And she's... got an old Dell Axim.  That alone is almost enough to draw a comment from him - I mean, hello, we've all moved on from the PDA, it's called a Blackberry nowadays, come on!   But he bites his tongue, and watches, and listens. The woman shows him things that have some familiarity for him - yet they are things he hasn't witnessed or been made aware of.  So - somehow - she's decided his destiny is intertwined with that of Twisted.  Well, there were always going to be consequences for spending so much of his time slacking off there.  He just didn't realize they'd be so... karmic isn't the right word.  Hmm.  It'll come to him. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;While he stews on that, she mentions a creator and a rental service and ... URLs? He hasn't touched a URL since the second Matrix Crash of '64.  Yeah, she's definitely outdated.  Which rather makes all her abilities more impressive, if she achieved them with ... ... that... level of technology.  He doesn't know what she's talking about, and he's pretty sure neither does she. So she's crazy, too.  In case her earlier display of Multiple Personality Disorder didn't seal that impression. &lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 01.png|x30px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;He speaks! And what, pray tell, might he have been?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 02.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Oh.  Well no shit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain simply lets out a sigh at the Advent's answer for his inactions. Folding her arms across her chest, she turns away from him for a moment. &amp;quot;I... suppose I haven't been exactly up front with you either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;There's a rattling sound that seems to emanate from the darkness around them like clockwork machines ticking away out of view. The stars momentarily seem a bit too bright and spread across the field of vision in a variety of colors making it feel less like space and more like an abstract painting. When Lain turns back around her robes are gone, replaced with a simple nightgown with a small cute bow on the neckline. When she speaks her voice sounds exceptionally robotic and emotionless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;To quote William S. Burroughs, 'Nothing exists until or unless it is observed. An artist is making something exist by observing it. And his hope for other people is that will also make it exist by observing it.' This is called Creative Observation. Do you understand this concept?&amp;quot; A pause, presumably to let Crux speak. &amp;quot;While an idea must be present before an event can exist - a prophecy, and while memory too does not need follow a linear path in the grand scheme of the flow of time, time itself is not an illusion. It may maintain its own set of rules but it is a quantifiable presence and it exists by being observed. When we perceive an event, that event plays out naturally. When we look away what happens to those involved in the event?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Several of those poor VHS screens flicker back to life around them with a click and a hum showing off more random scenes. Yoiko Hibiki tending bar in the Usual Restaurant. Nancy and a girl in a white dress standing in a circular room addressing what looks like a mechanical brain. A young man in a leather jacket lamenting a well pressed police uniform. A man with sunglasses watching over a room full of glass tanks with bodies floating inside them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Each person who was given life on Twisted came from another world in some fashion. No one there was created from nothing. No one chose to be there. Twisted itself was a series of accidents intended to save someone who didn't need saving. Their stories do not deserve to be forgotten. Their lives had meaning. They had purpose. But once people stopped observing them...&amp;quot; One by one the screens flicker out and vanish again. &amp;quot;...they all. Just. Stopped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Space seems to slowly return to its normal state. The sound of the gears fades away. Lain forces a weak smile. &amp;quot;I have tried to be the observer for so long, to keep everything moving and active, but even the one who guides my actions is tired.&amp;quot; Lain's robes seem to have returned as well at some point, as she adjusts the metallic chest plate again before pushing her bundled, long strand of hair away from her eyes. &amp;quot;Coming to you is a gamble, but I am out of options. I do not wish to see their stories end. But you.&amp;quot; She steps closer, motioning towards him with both arms open. &amp;quot;You've always seemed to create stories just by being present. There have been consequences and not everyone was happy for them.&amp;quot; Her eyes glance at his chains. &amp;quot;But they were stories none the less. What Twisted needs is stories. I feel your presence might respark some of those stories. Especially as your creator holds you in such high regard as to use your name as his alias.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;By now she's close enough to reach out and touch his arm again. Once more it is warm, comforting. &amp;quot;I do not expect you to save the world. I do not expect you to save Twisted. That pressure is not to be placed on your shoulders. But I feel your presence may help rekindle that which has been lost. People miss you - on both sides of the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 03.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Space rings with Crux's response, though the man doesn't move any more than do the molecules that aren't there to carry the sound of his voice.   It's just... a ripple.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 04.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Of course he'd observed the observer.  A modest man with much to be modest about, by Crux's reckoning, chronicling adventures that didn't belong to him and somehow claiming praise for it.  He didn't much care for him, not that their lives had crossed directly.  No, the man would be insufferable if they met.  Crux is sure of it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;As he watches Lain's showcase of images, if one could call it watching here where light warps and dead stars pull, the Advent tilts his head to one side, a crime for which he is rewarded with agony.  Chains that dwarf worlds tear at his sinew and at  his being, only the counteracting pull from the other portions of his prison 'sparing' him the release of being torn completely apart.  Again - this place? May have been overdoing it a bit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Fucking Timelords.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 05.png|x80px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Forget being tied to Twisted's destiny, that's all well and poetic, there's the word, but he's being tied to Twisted's very nature? Or even held in some part responsible for it? Now that's just... that's just...&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 06.png|x60px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;What makes him so gods-damned special then?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 07.png|x60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain stares, dead-pan, as Crux asks his questions. She doesn't react at first, but by the time he gets to his final question she opens her mouth to speak. At least until he dismisses his 'scribe'. The corners of her mouth twitch slightly into a smile and she looks away sheepishly. &amp;quot;Of course. 'Scribe' will do. I apologize for... unintentionally exasperating his ego further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;She waits a beat, mostly for the urge to smile to fade, before returning her focus to the conversation at hand. &amp;quot;When Twisted was first pulled into existence there was no flow of time. This may have either been due to my own self-imposed exile or perhaps a side effect of the chaos it was born from. None the less it gained a quantifiable amount of time when the doors of the Maniac's Tower opened onto the Twisted Street. At that moment the flow of time from Chronos flooded the city, pushing back to the chaos further and dividing destiny of Chronos further by creating three entirely distinct realities.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;With barely a breath she continues on, &amp;quot;Meanwhile on this side of the gateway time reacted in reflux. Twisted gained millennia of history in reverse. Once it reached the limits of what that time could be stretched, it contracted into the state that people now know.&amp;quot; She lets that sink in a moment with a pause long enough to drive a car through. If he can focus enough, Crux may notice that source code scrolling faster across her pupils during this pause. Almost comically timed, that strange clockwork ticking seems to fade in and out before she resumes her history lesson. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Each person carries with them a quantity of time. In a group, it becomes denser, allowing them to exist from one moment to the next. For a while it seemed this was good enough. There were enough active bodies on Twisted to keep things moving. Then, just before Diablo corrupted events, it began to run out. People started to fall out of time and freeze. During this time Diablo began to use Gegoshi to rewrite the memories of everyone present. He created his own timeline and FATE simply adapted to it as though it where natural.&amp;quot; With another pause, Lain lets out a sigh. It's unclear if she's simply exhausted from speaking or from the weight of the tale she's sharing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;This came with a price. Time no longer seems to hold to individuals unless they're being observed. Either the chaos has gotten stronger, or something is now pulling at the threads that hold everyone together. It's as if the Guardian of Time abandoned their post and the great galactic cauldron was emptied.&amp;quot; She takes a few steps closer now, her eyes shimmering slightly somewhere between holding back tears and quaking with genuine fear. &amp;quot;I've tried to keep things in motion as best as I can, even going so far as to assist in freeing the Narrator hoping that FATE would embrace it and allow things to progress naturally but time is still draining. Either the clock is ticking down to its final moments or the 'Scribes' are abandoning us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The girl pauses, holding a fist to her heart and taking a slow and calculated breath. &amp;quot;Crux Caedon. We create these prophecies by sharing these stories. When we began this conversation five months ago these events did not exist. Now they have become fact. I did not want to reveal this much information, yet still you hesitate.&amp;quot; She opens her fist, stretching her fingers across her chest. Her eyes focus sharply on the Advent's face, glowing from the light reflecting within their caramel depths. &amp;quot;Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 08.png|x35px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The Advent tilts his head to one side, then another, causing more silent chain-creaking and endless agony, yadda yadda.  When he's done recovering from his self-inflicted torment, he shrugs slightly. It's a casual motion that doesn't really seem to appropriate for his 'dire' situation.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The impression of mirthless laughter comes from the Advent.  The featureless, masked helmet doesn't allow his wry smile to be seen, but it doesn't take a genius to know it's there.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;True enough, the helmet also mostly blocks his temporal vision, due in no small part to the Gallifreyan Zinc used in its composition.   It's almost like people whose powers derived almost entirely from advanced knowledge don't like it when you snoop into their past secrets.&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Mercurial. Layer 07. &amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;At the question, Lain begins to pace back and forth. Her feet again making the sounds of walking across a linoleum floor despite the obvious contradictions that creates. From what could potentially be seen on her face are the clear indicators of both worry and fear. It takes a long moment before she speaks again. Days by comparison to her previous responses, but in this place who knows how time really works? Eventually she does speak, although it's mostly to herself. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;We don't have the time for me to convince you.&amp;quot; She crosses her arms over her chest and chews thoughtfully on her thumbnail. &amp;quot;There was a time where I would have simply rewritten your memories, but as you're probably aware that tends to cause more harm than good.&amp;quot; Falling silent again, she continues her pace. At least in open space there's little worry about wearing a hole in the floor. Eventually she stops, throwing her down her hands tightly balled into fists at her sides and childishly stomps her foot for good measure. &amp;quot;There isn't enough time!!&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Turning towards Crux sharply, sending the hem of her dress into a momentary spin, Lain then marches back up to the Advent. &amp;quot;Why did you feel the need to make sure you couldn’t properly see?!&amp;quot; She's clearly taking his statement at face value. &amp;quot;In a normal 'space' we could have introduced a flaw into the construction of your confines to weaken it at this time so we could remove that obstacle, but again - there isn't enough time.&amp;quot; Her eyes begin to shimmer in frustration and for the briefest moment it may seem like she's ready to hit him. &amp;quot;I already have to obliterate a moment from your existence just to get you out of there. Why did you have to make this so difficult!?!&amp;quot; It's hard to say if she's really angry at him or just expressing her anger at the situation before her. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;This would be so much easier if...&amp;quot; And she crumbles. Her hand reaches up to rub at the bridge of her nose. Lain lets out a heavy sigh. She turns her back to the Advent, walking a good distance ahead of him. &amp;quot;Desperate times call for desperate measures.&amp;quot; She closes her eyes and..... begins to dance? Her head moves to a light hearted beat, her arms extend out to her sides as she shimmies back and forth. Somehow the pressure seems to leak out of the area and despite herself the girl smiles as she twirls back and forth. The stars themselves seem to streak as code reveals itself all around them. Alien functions, bits of text and other mysterious characters bleed from existence itself and everything here. Well, this is one way to peak behind the curtain. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Colors begin to pulsate behind the scenes once more, but something about it all seems more welcoming than the harsh reality presented the last time they appeared. With a soft giggle, Lain claps her hands over her head and offers a bow to the heavens around her. Normality, for what it's worth, rushes back in to its designated reality. Although something still seems off. The colors brighter. The contrast more subdued. Something has been rewritten. The girl hops back to the Advent. Her skin almost glowing. Is there an outline around her? For that matter the same seems to be true of both our subjects. &amp;quot;I'm sorry about that, but I had to get us to a layer where physics would allow us to do something...&amp;quot; A smile creeps across her features, &amp;quot;...utterly stupid.&amp;quot; &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;I exist in the Wired, a place the modern world now refers to as the Internet. Of perhaps all of those who exist in our current reality, I can only think of maybe two people who might understand that this whole shard of reality overlaps the Wired and is largely allowed to exist because of it. Ami Mizuno and Dexter Douglas. Of the two of them, only one of them can manipulate it on a whim because they were pulled into the Wired and reconstructed from it and right now with each moment being so precious, we need that ability. I apologize that it has to be this way.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Once more, the girl turns her back to him as she sings to herself, &amp;quot;o/~His brain's overlading. It has a chocolate coating. Textbook case for Sigmund Freud...&amp;quot; Quiet at first, there's a sound that seems to echo out of the darkness. A rushing sound, like a train or an approaching wind tunnel. &amp;quot;Check out Dexter Douglas. Nerd computer ace. Went surfing on the internet and was zapped to cyber space.&amp;quot; Weirdly there seem to be musical strings playing along with the oncoming noise. It may not seem like it at first, but it's clearly a theme song. &amp;quot;He's strong and super quick. He drives the villains crazy...&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;With a rush of papers and trash caught up in a cartoonish whirlwind, a blue skinned man in a red jumpsuit suddenly appears between the two of them. His black hair standing on end with a white lightning bolt drawn on the sides. With a deep baritone he finishes the song dramatically, &amp;quot;CAUSE I'M A LUNATIC!!!&amp;quot; The man suddenly exists leaning over Crux's shoulders, nodding his head, &amp;quot;Yep. Yep! Hiya!! Nice to meet you. What is this, one of those new-fangled exorcise machines? WORK ON YOUR GLUTES, YOUR PECKS, YOUR CALFS - WITHOUT EVEN HAVING TO GET OUT OF BED! Only NINTYNINE NINTYFIVE!!&amp;quot; And he's gone again, kneeling before Lain on one knee, &amp;quot;M'lady! You've sang? What can I do for you?&amp;quot; He stands, picking her up and holding her in the air. &amp;quot;ARE WE GONNA GO GET SNOWCONES!?!?&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;With a childish laugh she taps his hands, &amp;quot;Freakazoid, put me down! I need to have a chat with my friend here but he can't move. Can you help?&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The man sets her down and goes back to looking at Crux while rubbing his beard. Wait, he didn't have that a second ago. He has a monocle now too. &amp;quot;Ja. Ja. I see, I see. No. No, is too strong.&amp;quot; He tugs at each limb a moment. &amp;quot;See the way these are attracted to the gravity well of each heavenly body?&amp;quot; He taps each one a second time. &amp;quot;A star, a black hole, Jennifer Aniston...&amp;quot; Yes, he pulls on the Advent's leg and a caricature of an actress appears to be chained to it. He promptly plucks her up and tosses her away only to elbow Lain lightly, &amp;quot;Heavenly bodies, am I right?&amp;quot; Suddenly the beard and monocle are gone, replaced with a pair of overalls and a comically large wrench. &amp;quot;Nosir, Ain't gonna happen.&amp;quot; He starts trying to loosen one of Crux's arms with the wrench like it was a stuck pipe. &amp;quot;I'm gonna have to go down to the head office and get us some Trichloroethylene and that's gonna take me about eight weeks to get a shipment.&amp;quot; He spits off to his side. &amp;quot;Look, why don't you two get comfortable and I'll be right back.&amp;quot; With that he somehow opens the Advent's confinements as though it where a door, plucking him out and standing him on the non-existent floor beside Lain. &amp;quot;BACK IN A JIFF!!&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Throwing his hands up into the air, Freakazoid makes a 'whoosh' sound and runs away leaving Lain laughing at the no doubt confused expression on her acquaintance face. &amp;quot;Don't think on this too hard or it'll all fall apart. Just enjoy it while the moment lasts.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;There's a slow inclination of the masked man's head as he is chided by this child-like goddess or avatar or construct or whatever she is.  He doesn't know her from Eve, that's for certain.   Sure, he let them imprison him, after a fashion.  He didn't do absolutely everything he could to escape or get free during the trial, sentencing, or since.    But he absolutely did not ask for the helmet.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Of course she knows.  She seems like one of those 'knows everything, or a reasonable enough facsimile' types.   He sighs, but there's no sound to carry it, and it doesn't travel along the ripples.  It's also a piss-poor sigh, as there's no air in his lungs, which have been collapsed for ... a very long time.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Yes, she knows that too, no doubt.  Meta-contextual knowledge, he's decided is her knowledge source.   She's going on and on about things that don't really fit neatly inside much else, other than perhaps true omniscience, which doesn't exist.  He's pretty sure.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Crux's ripple-speech slows to a stop as he tilts his head to one side, leading to another creaking of chains, anguished sounds, internal organ failure, death, and resurrection.    It's a whole thing.  He really should know better than to tilt his head so cavalierly in this setup.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Yes, he catches on quick.  There's a retching sound, something follows that isn't particularly appealing, and then there's a little thrashing, more muscle-tearing, more death, and more rebirth.   Sounds like he didn't react well to that.  He doesn't say anything else, either because he's trying to get over his situation, or he is waiting to see what this girl is doing.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Then Freakazoid shows up.   An actual display of ellipses in a light-construct speech bubble appears above Crux's armored head, constantly pulsing as the light is drained away into the singularities around them as fast as it can be created.    The effect is interesting, but the meaning is not lost.   He doesn't really know how to react to this.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The Advent trails off as his restraints are opened, splitting apart along some imperceptible seam as if the other side of them were hinged, and then he is physically moved over toward Lain.  He doesn't look great.  His eyes are simultaneously red and frozen, the vitreous humors inside crystallizing even as the same happens to every bit of his skin and organs, and he just sort of... stretches out like an unraveling pretzel, dying again before his infinite resurrection kicks in, and his proportions return to normal.   Without the restraints, when he regenerates, it's apparent that he's wearing a longcoat version of his previous jacket, but little else about his wardrobe has changed. His skin and eyes and the rest of him briefly look like they normally would once more, before the freezing and shredding process begins again.  So that's.  You know.  Coming along. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain watches intently as Crux's body regenerates itself into something more appealing to the eyes, allowing her to suppress her giggle at his shock. At least until he vocalizes his disbelief and she allows herself to finally express her own amusement with a short fit of laughter. When she finally composes herself again, she grips the collar of the X-shaped metal vest she wears with one hand idly. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;It didn't. At least, not in any meaningful way, but time is of the essence. Reality could potentially snap back on us without warning. All I've done is move us along the channel dial to the overlap between two spaces. Obviously we can't outright cheat the system without paying a heftier cost, but we can at least blur the line enough to make things temporarily more comfortable.&amp;quot; With that she lets out a soft sigh, &amp;quot;I can't help with your reading glasses though.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Yes. She's absolutely taking his comment about needing them seriously for all the 'infinite knowledge' the Advent may have assumed she had. Of course she could always be testing him, but the look on her face seems to make that unlikely. &amp;quot;Of course we're animated. I think everyone may have perfect vision in animation least they wear comically large glasses.&amp;quot; There's a slight sagenod to her statement, because of course she believes this completely. Why shouldn't she?&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Also, I do apologize for meta-posting, Mister Caedon. I would normally take more consideration into my actions but this conversation has already gone on for at least six months and I wasn't about to start letting it putter out for a grand side quest to seek your bifocals.&amp;quot; She smiles warmly at no one in particular before she falls back into seriousness once again. &amp;quot;Let me spell this out once more where you can at least see me and know that I'm not.... 'pulling your chain?'&amp;quot; Lain is also not good at clever ironic metaphors it seems. &amp;quot;As I said, I can get you released but it comes at a cost. I may have needed to ask your crea-um, your Scribe, for permission but you are the only one who can ultimately make this choice. I want to erase your conversation with the being called Satoshi. It's one of the few moments since your imprisonment where you've allowed the record of your actions to be recorded.&amp;quot; &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;At this point in her exposition she begins to slowly pace in a circle around the Advent of Light. &amp;quot;I believe that moment may be powerful enough to give us the energy to shatter your bonds. Because we are outside of that space we would still retain knowledge of those events, but for everyone on Twisted that moment would forever be redacted. Retconned. Satoshi would have never reached out to you. She likely would not even realize she is 'descended' from Gegoshi's memory, but who knows? None the less events would play out differently - but the potential that moment held should hopefully be enough to write you out of this prison.&amp;quot; She pauses, taking a step closer to look directly into his eyes and not an approximation of them. The lines of code across her irises are almost readable at this distance. &amp;quot;Potential is the most powerful energy we have access to. Raw, unbridled potential. The ability to create and destroy worlds with mere words.&amp;quot; Her eyes widen and shimmer as though tears where struggling to form. &amp;quot;It is also the last resort. This is the last solution I could devise. After this the past may as well be set in stone...&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;For someone who fancies himself a master of brevity, it's sure taken Crux a while to stop talking, but stop he does. The Advent stops and listens. He's having a hard time deciding if Lain is 13 or 13 million - which is not really a normal problem for him. Well, thankfully, she's provided him with the means to verify that little conundrum himself. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The Advent's eyes pulse gold for a brief moment as he glances at Lain and sorts back through her temporal trail. Or, well, he tries to. It turns out there are a number of problems with this, but chief amongst them is her bizarre sort of hybrid existence. Crux narrows his eyes for a moment, as if perhaps squinting would bring the parallel timelines that she lives in into focus, like some kind of temporal stereogram. It works well enough, but it gives him a headache. That's not normal, but neither is Lain, he determines. He never even noticed her, and he spent his fair share of time snooping around Twisted with different kinds of senses. But her story tracks - to some degree.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;When she starts to address the scribe as his creator, Crux lifts a single eyebrow, but she corrects herself, so he lets it go. Instead he just ponders for a bit longer. She wants to erase his conversation with Satoshi. That's problematic for him - he had an agent in Diablo's confidence - and an agreement with Gegoshi - that both will vanish into smoke, if he understands this girl correctly. His obligation and his &amp;quot;inside man&amp;quot; are the only thing he has left from that rather high stress period. If they're gone, he net lost. Locke found him, he got wrecked, and Guarlesia and Concordance both bamfed right off. He got nothing. No. That's not entirely true. He did make out with something he didn't start with: Hell taint.&lt;br /&gt;
Lovely.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The Advent's voice echoes through the emptiness, not heard so much as felt, as he crosses his arms. There's an almost imperceptible hesitation, as he second guesses himself, but he crosses his arms anyway. He's not going to rip himself apart again - for the moment at least. When he continues, his voice is... Louder. Stronger. He seems to be recovering.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;He gestures at the empty air.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Well, that's a pessimistic view.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The moment Crux asked to see again what's happening, Lain produced her old PDA and began throwing up images of Twisted again. As before they appear as flickering, VHS-static filled windows of denizens frozen in time despite the world moving around them and responding to the elements. Seeing it more clearly, the Advent may have knowledge of this happening before. Multiple times in Twisted's history a small amount of people have come across others seeming frozen in time for hours if not days. Or more accurate, frozen without time.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;His demand briefly makes the Goddess of the Wired pause like those images on her projected screens. After a long moment of consideration she blinks and turns her head towards him in disbelief. &amp;quot;The only thing you've ever earned?&amp;quot; The PDA vanishes again as she gestures towards his confinements. &amp;quot;I'll assume you're not talking about those restraints.&amp;quot; She then fully turns towards him, her eyes no longer soft and full of life - but cold and reflecting an age far beyond her appearance. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;You, Crux Caedon - Advent of Light, are more important than you give yourself credit for. I may not have created Twisted, but I encountered it early in my travels through the Wired mistaking it for an echo of my own world. I've read it's logs. I've swam through its source code. I've danced in the spaces behind it's wiki and I was there when it's Headwiz met the Dragonmaster inside his world's version of the Usual Restaurant.&amp;quot; She puts a hand to her chest and lets out a sigh, her eyes softening again. &amp;quot;You've influenced many lives in your journeys. Both in this world and others. Even in times where your body and soul where unconscious and existed as only an echo - an empty prompt container left randomly on the grid of other worlds - you still inspired others. I've told you already potential is the strongest force in our reality, and inspiration creates potential.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Whether it's lives you touched directly, like the maniac, Johnny, on his road to redemption or Gegoshi and her servitude to Twisted, or lives touched indirectly such as Tabitha, Dante, and Devi who took inspiration from your adventures before becoming real in our world - there is much you've earned, and much you should be proud of.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;At this point Lain reaches up in the air, grabbing nothing, and somehow brings the projected screens shattering to the non-existent ground. Reaching into her metal X-shaped vest, Lain produces a blue orb roughly the size of her fist. It rotates above her palm with the word PLAY scrolling across its surface. She claps her other hand down upon it, causing it to pop like a bubble (sound included). Suddenly a sphere appears around them and a poor recording full of static and hiss begins to play on its surface. &amp;quot;However, there have been some complications.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The recording is a panoramic view of Twisted. The version of Twisted that Crux likely remembers. The one he fought Concordance for and gave to Senor Diablo. However this version is frozen and bathed in dense fog. &amp;quot;Diablo actually did his best to bring order to Twisted with Gegoshi's help, but he went about it the wrong way.&amp;quot; Another copy of Twisted appears in the sky above. The version of Twisted City that existed before the Shattering. The one with its TASK tower that shattered the astral plane and to which all passages to other realities where forcibly anchored. It falls from the heavens, smashing the older Twisted down into the depths - taking its place. &amp;quot;He overwrote the memories of everyone to make them think they were born there. Luckily there where flaws and his false history was uncovered, but the scars from this event have never healed.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The image dissolves from the top of the sphere and is replaced with a crystal clear view of things as they are now. The floating pieces of earth anchored together with makeshift bridges, the random debris from different time periods scattered around. The center looks solid and stable aside from the obvious cracks through time and space in the air above them, but as it goes on towards the outer edges the world is more cracked and broken. Sometimes with buildings and bits of street floating in the air unconnected to the rest of the world. &amp;quot;This place is now called the City of Mabase. It's people are the lost castaways of dozens of worlds, some which no longer exist such as Neo Tokyo and Metropolis. In some way, shape, or form everyone there has been touched by you or your Scribe.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The sphere abruptly pops, leaving them floating in cartoonish space once more. &amp;quot;They have been through so much. So much history. So much pain.&amp;quot; Her eyes begin to water again, only this time a glowing tear falls from the corner of her eyes. She wipes it away and forces a smile, &amp;quot;Don't they deserve to continue living? To continue to write their stories? Please help me.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Those fuzzy, less-than-Standard-Definition images appear before Crux as he asks the girl, Lain he now knows her as, to show him what she was showing him before. An English tutor waving after the reincarnation of her oldest friend even as she mourns the loss of her closest. The devil himself, peddling temptation just as he's known for. Rocket Raccoon, possessed amusement robots, and a new ghostbuster join the list of usual suspects, he notes, before his eyes settle on the redhead and blonde enjoying each other's company. There are two of them, but something's strange about that scene. Before he can peer any further, he blinks and is immediately distracted by the bookstore.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;He knows Constantine? Psh, don't be ridiculous, of course he knows Constantine.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Crux smirks, a venomous statement slipping out of his mouth that'd probably slay John where he stood if the man could hear it, but then Lain drops the projected screens and tries ever so hard to convince Caedon that he's done good, as if THAT was ever going to work. She'd have a lot more luck if she would just...&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Yeah, if she would just get to the part where bad things happened. Crux watches, seeing that, in fact, leaving Diablo in charge of Twisted wasn't the perfect, stellar choice it could have been. Bah, consequences, noone's got time for that. Lain's summary is both clear and unclear, so Crux takes it upon himself to clarify, and his eyes blaze gold as they track through the &amp;quot;recordings&amp;quot; like a reaver's spear through a plucky pilot. Ah, so the devil screwed the pooch, and now '''''they''''' run the show. &lt;br /&gt;
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[[File:2023-01-16 22.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The silver-haired man chuckles, amused with himself, and as if the universe were punishing him, his eyes freeze and he explosively decompresses again. There's another moment before he returns to his normal looking self, though still without oxygen. He tries to brush the karma off by addressing Lain's question.&lt;br /&gt;
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[[File:2023-01-16 23.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;A pause.&lt;br /&gt;
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[[File:2023-01-16 24.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;That seems fair.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain watches in concern at Crux's eyes bursting like the projector she'd produced. Her mouth opens to say something but pauses when he agrees with her. Her expression turning from worry to a smile of relief. Although the smile fades a bit at his joke about Caliga. Interestingly the other Lain flickers into existence long enough to giggle. Lain jerks her head towards the sound but the echo of the girl is already gone...&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;She asks, &amp;quot;So you'll help me?&amp;quot; She clasps her hands together, almost as if she were about to pray. Abruptly existence is disrupted by static as reality tries to reassert itself once more. Lain frowns heavily, &amp;quot;...I'd hoped for more time, but I suppose three months is better than the eight weeks Dexter speculated.&amp;quot; She lets out a sigh as her arms drop to her sides. &amp;quot;I'd estimate you have about six days before the overlap collapses depending on how fast your Scribe types. Less if they're feeling mischievous.&amp;quot; She frowns again, &amp;quot;Not that such estimates mean much on our side of the looking glass.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The Goddess of the Wired takes that moment to begin pacing around again, her head bobbing from side to side as she considers points. &amp;quot;For what it's worth there's no telling how things would go with Satoshi, and Gegoshi is still out there albeit in a new phase of reality. That's the trouble with Potential, there's no telling what might happen the second time around. If you'll forgive the phrasing, the 'character' of Satoshi will likely be the same, but since her personality and motives were established in that 'scene' they're sadly open for reinterpretation.&amp;quot; She crosses her arms at that point, giving Crux a weak smile, &amp;quot;For all we know Satoshi 2.0 might be a stronger ally than the original would have been. Just because she will have no longer reached out to you doesn't mean that her alliances will be any different.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;That code scrolling endlessly over her pupils speeds up causing Lain to smile. &amp;quot;She also has an entry on Twisted's wiki already. Her Background reads, 'Created from an illegal backup of the AI Synth Gegoshi, Satoshi is an inferior knockoff created by the forces of Hell to increase the quality of (life?) for the denizens who reside there. Whether or not Satoshi is fully aware of her current status is undetermined but she is aware of gaps in her memory and is quite upset about her lack of physical form. If anything it's more fair to say that Satoshi is a fork of Gegoshi's programing as she's likely to become her own being given enough time and interaction. Assuming Hell ever gives her the chance.'&amp;quot; The code in her eyes slows down again as she closes her eyes and smiles warmly, &amp;quot;So see!? You haven't lost anything except a conversation you could probably have a second time!&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Crux just tilts his head slowly to one side as Lain speculates about time, both what's already been taken and what they have left.  He's not sure he follows, and he's pretty sure that three months is longer than eight weeks, but she's already doing... whatever it is she's going to do, so he just shrugs and listens again for a while.  The girl throws out justifications and exposition, and... Twisted has a wiki? What kind of sick monster would maintain a wiki for a place as chaotic as Twisted?&lt;br /&gt;
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[[File:2023-01-16 25.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Crux raises his eyebrows as he looks over Lain for a bit while he speaks. He's watching for her reactions - mostly because she seems to have good ones, not because he's trying to gauge her intent. And he intends to provoke them, at least a little.&lt;br /&gt;
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[[File:2023-01-16 26.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;There's a long, languid shoulder shrug as the man attempts to toss his hair back, only to find it frozen. Right. Space. Now he just looks stupid. But only just now. Before, he was cool. Certainly.&lt;br /&gt;
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[[File:2023-01-16 27.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Not that he has any intention of stopping her. He's just pointing out that she seems to be crediting him with an over abundance of options for someone who was locked in a cage.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Three comments, and three different responses from the so-called Goddess of the Wired. At first she stomps her foot childishly. &amp;quot;You're impossible, Crux Caedon! All I'm trying to do is what you asked of me.&amp;quot; Provocation successful. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The second comment brings the opposite reaction. Lain lets out a sigh, frowning heavily. &amp;quot;Removing this moment in time is not something I take lightly. I know it's not fair to the synth. I know it could potentially set her down a very dark path, but what is the famous saying? The needs of the many outweigh the needs of the few? Or the one?&amp;quot; Her father was a science fiction nerd after all. &amp;quot;If we cannot bring back life to Twisted, it will eventually extend to all of our universe. That means Hell will be similarly affected, and that means Satoshi will be at risk as well.&amp;quot; Her eyes shimmer as if tears are about to fall once more. &amp;quot;I've weighed this carefully before I decided to come to you. If there was any other way, I wouldn't have asked.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The third comment only upsets her more. Her hands tightly ball up info fists and she forces her eyes closed, &amp;quot;I can't do it without your consent!! You have to knowingly and willingly agree to remove this moment from...&amp;quot; Her eyes open again, only now her expression is blank as she slowly repeats her words, &amp;quot;...remove THIS moment...&amp;quot; The code scrolling across her pupils accelerates at a frightening pace, making her eyes look as if they're glowing from some ethereal inner light. Her hair whips up, dancing on an unseen wind and her robes bellow around her. Abruptly everything just stops. &amp;quot;I've got it. Layers of Artificial Reality pt 1. Posted September 21st, 2022. That makes this part 2 of an on-going scene!!&amp;quot; She smiles warmly, clapping her hands together and suddenly rushes the Advent, taking his hands and holding them together in hers. &amp;quot;THIS is being logged!! WE HAVE AN ALTERNATIVE!!! We've already spent so much potential getting to this moment that I hadn't even considered - that's double the amount of potential energy we could direct at your restraints!! We can undo THIS moment!!!&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain lets go of his hands and takes a step back, lifting one finger towards him. &amp;quot;Choose, Crux Caedon: Advent of Light. For the possibility of being set free would you prefer to have never spoken to Satoshi,&amp;quot; She raises a second finger making it seem like she's giving him a peace sign, &amp;quot;or would you rather of never experienced THIS moment in time?!&amp;quot; Lain lowers her voice conspiratorially and grins, &amp;quot;Of course because we both can exist outside this reality and outside this time we'll both remember this conversation even if there's no record of it. We just have to accept that the information we've already shared may no longer be accurate in the new timeline we'll create.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Crux watches Lain react to his statements, his expression is casual and indifferent, but he's observing her closely. Frustration. Provocation. Compassion where it should be. Everything she says lines up with everything he's observed of her, including the origin he observed in her temporal trail. And she even comes up with a good idea when he remains stubborn on Satoshi. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;...Damn. She's actually a good kid, isn't she?&lt;br /&gt;
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[[File:2023-01-16 28.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;What? He's still not satisfied? Of all the picky, stubborn, uncompromising, self-absorbed...&lt;br /&gt;
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[[File:2023-01-16 29.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Wait, what?&lt;br /&gt;
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[[File:2023-01-16 30.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;The Advent cricks his neck, looking around them as the overlap starts to collapse. His eyes widen, his pupils dilating as his perception of time dilates with them. Ten times normal human perception. Ten thousand. Ten Million. As his temporal dilation exceeds eighty million times standard human perception, and he approaches the speed of light, he turns to look at Lain. Milk every last moment out of the time they have left, now that he has so cavalierly wasted it.&lt;br /&gt;
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[[File:2023-01-16 31.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;He has a lot more he wants to say... about how he was just stubbornly holding onto an asset that he'd originally hoped could be a friend before he was thoroughly disabused of that notion. About how he shouldn't have been needling Lain when she was trying to help. But there's not really time, and he's not the overly sentimental type anyway. He's got an image to maintain.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Even at 80 million times, this nonsensical half-reality they found themselves in is collapsing fast. He looks at the little god of the wired, and holds a hand out to her. He shrugs his head in the general direction of off-screen.&lt;br /&gt;
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[[File:2023-01-16 32.png|x40px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;As Crux's decision to go with the carte blanche option is announced, Lain's enthusiasm visibly collapses. Inwardly she begins to chastise herself, but before those inner voices can potentially manifest as outer ones, the Advent elaborates and Lain nods her head with a knowing look of sadness. She won't say it aloud, but at that moment she decides to make a point to go into the depths of Hell itself to try and make things right between Crux and Satoshi, even if it means confronting Senor Diablo himself...&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Of course a cartoon reality collapses itself by going into static, not that Lain's late 90's 'future' tech might have the tiniest bit of influence on that. With Crux's stretching of seconds to minutes, the two find themselves floating in an endless sea of static before reality reasserts itself. Despite the length of this smallest of moments, Freakazoid appears suddenly between the seconds of time and somehow manages to spit out in comprehensible English, &amp;quot;Y'all come back now! Y'hear?&amp;quot; Followed of course with loud 'MWUA' blown kisses. &amp;quot;OKAYILOVEYOU-BUH-BYE!&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Lain manages to smile at the scene before this reality turns itself off like an old cathode-ray television leaving the two floating in an infinite darkness. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;It's difficult to say how much time passes in that darkness. Seconds? Hours? Days? Suddenly the dimmest of lights, like a single glowing grain of sand, bursts into existence and slowly falls into Lain's upturned hands. &amp;quot;This is all that's left of Fantasia...&amp;quot; She clutches her hands together around the speck of light which seems to sparkle between her fingers. Suddenly the girl shakes her head, &amp;quot;I-I'm sorry. Dexter made me promise I'd do this if the moment came up. I'm afraid I don't get the reference.&amp;quot;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;Opening her palm, she takes the grain of light with her other hand and places it between her thumb and forefinger and then...&lt;br /&gt;
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&amp;lt;font color=#FF0000&amp;gt; REDACTION OF THIS SCENE ENDS HERE.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLEASE DISREGARD ANY TEXT VISIBLE BEFORE THIS POINT.&amp;lt;/font&amp;gt;&lt;br /&gt;
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[[File:2023-01-16 33.png|x40px]]&lt;br /&gt;
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Light explodes outwards with a deafening roar of noise. Like a smaller-scale big bang, the power and force of three separate realities comes exploding into the real world and into the gravity well the Advent's prison is positioned in.&lt;br /&gt;
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Instead of chunks of debris, letters and words come from the explosion, each of them describing a moment which has now been permanently removed from the flow of time. The force of the errant grammar smashes into Crux's Armor with an immeasurable amount of force and speed with no regard for the flesh of the man inside it.&lt;br /&gt;
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It's violent, it's deafening, it's blinding, and in seconds it's over with the entire area of space decimated leaving nothing behind but the primordial gasses of new stars and cooling rocks that will one day rebirth the celestial bodies that once could be clearly seen to anyone without a sight-reducing Gallifreyan helm keeping them from moving their heads. &lt;br /&gt;
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In the wake of this new version of reality Lain Iwakura, the so-called Goddess of the Wired is gone - but so is the broken reception to KDVL 66.6FM as the fading traces of Perry Como echo quietly into nothingness.&lt;br /&gt;
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&amp;quot;Ting-a-ling thattaway... Make me sing thattaway... Said &amp;quot;goodbye&amp;quot; to my troubles... They went thattaway ever since you came into my life...&amp;quot;&lt;br /&gt;
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As is the case with most obscenely powerful forces Crux has the misfortune of coming into contact with, the Advent is slain in an instant. For those who are not deeply familiar with his modus operandi, this might sound dramatic, or unexpected.&lt;br /&gt;
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It is neither. &lt;br /&gt;
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The violent, blinding forces that decimate the prison the Advent was in also leave his matter scattered  amongst the primordial gases and superheated heavy metals that even now stubbornly continue to exist, even if perhaps in a less solid state.  Gallifreyan Zinc.  Ugh. &lt;br /&gt;
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And yet, like clockwork.... roughly six seconds later, a being of pure light slowly forms in the nothingness.  The form is immaterial, ethereal, but it is definitely a man.  Shining, iridescent wings of painfully sharp light unfold behind it like a beautiful, terrible angel, and blazing golden irises peer forth from inside the blinding white ephemera where a head should be.  It doesn't speak - there are no people to speak to.  There is no sound to speak with.  There is no point.  But if it did speak.  If it could speak.  If there was, perhaps, some reason for its words to be known to us.... they would probably go something like this:&lt;br /&gt;
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[[File:2023-01-16 34.png|x40px]]&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Reality. Layer 08.&amp;lt;/font&amp;gt;&lt;br /&gt;
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A respectful amount of time passes, allowing the Advent to pull himself back together (assuming he doesn't just get the hell out of dodge right away of course) before a familiar pair of brown eyes fall upon him once again, for the first time. The later part is an ironic statement, especially considering Crux is likely having to create a new version of his body as opposed to restoring the previous one. If there was anyone out there to see they might note irony and coincidence where actually a large part of the preceding events, even if they never existed. Such as the Advent being the only one to remember events - when his words are the only things left of them, or Lain constantly referencing the passing of time in the real, real world - fourth wall be damned. &lt;br /&gt;
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These things are important, of course, because they're observations. There's a lot you can learn from observing and reading between the lines, such as when and where to find souls stubbornly refusing to join the crowd or ideas like throwing untethered potential at a being who's body can regenerate from next to nothing. But observing can only take you so far. Even for the most introverted observer sooner or later you have to throw caution to the wind and make your presence known. Otherwise change can never happen. This too is a form of prophecy, but one based on fact.&lt;br /&gt;
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Things that aren't based on fact - the ability to communicate in a vacuum. Be it some kind of spiritual willpower, psychic influence, an overlapping of other-worldly energies, or just simply a complete and blatant disregard for the established rules of reality; those brown eyes come with a voice which is now intentionally speaking from behind the Advent's back. &lt;br /&gt;
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&amp;quot;Hello! I know this might not be the best time... But I think it might be about time we met.&amp;quot; There's a sound as the source of the voice moves in a semi-circle around him. Like footsteps walking on a linoleum tile floor. Appearing before him is a young woman in flowing blue robes with an X shaped vest over her chest - just like he'd remember. Only this one isn't metal, it's a silver ribbon which is held in place by a pin secured at the bottom of the cross to her robes. She smiles knowingly at him, but continues her introduction, &amp;quot;Some have called me the Observer, the Goddess of the Wired, or my proper designation of &amp;quot;@[=g3,8d]\&amp;amp;fbb=-q]/hk%fg&amp;quot;, but you can call me Lain. It's a pleasure to finally meet you, Crux Caedon. Your presence is missed.&amp;quot;&lt;br /&gt;
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As the brown eyes fall onto the gleaming spires of the Advent of Light's wings, a few small things seem worth noting.   As with many incorporeal things, they do not appear the same from every angle, their appearance shifting based on an eye's proximity to the light source.   Their appearance ranges from the expected, a reasonable approximation to a feathered wing, to the truly bizarre, a coruscating tendril reaching out right into the viewer's eye to give them a brand new kind of optical cancer.&lt;br /&gt;
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Unlike most incorporeal things, and especially unlike most light constructs, they flex and spread on more planes of existence than there are ideas in the minds of men.  They reach into each and every universe that has some basic concept of light - and a few that didn't until this moment.   Something biblical tears and screams out of white holes exploding into those universes, and firmaments are eventually spun and created from this moment.&lt;br /&gt;
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The Advent of Light stretches his wings.&lt;br /&gt;
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And then they slowly fold back into him, their light no longer needed.  Every universe has re-established connection with the light.  A few have made a new one.&lt;br /&gt;
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Dying is a pain in the ass. &lt;br /&gt;
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Crux calmly commits to doing it a maximum of once a week, from this moment forward.  We'll see how long that commitment lasts. &lt;br /&gt;
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Aureate orbs swirl in the ephemera as they track Lain's movements.  Did the form turn? Does it matter? After a few more moments, they become infinitely more solid... something not unlike eyes, with black flecks swirling amongst the gold.&lt;br /&gt;
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[[File:2023-01-16 35.png|x40px]]&lt;br /&gt;
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Well. That's a title she hasn't been called yet.&lt;br /&gt;
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[[File:2023-01-16 36.png|x40px]]&lt;br /&gt;
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Lain simply responds to the new title with a mischievous grin, &amp;quot;Actually, the daughter of Yasuo and Miho Iwakura, depending on your view of reality.&amp;quot; She doesn't elaborate further, not that she probably needs to. &amp;quot;As for your question, I'm honestly not sure. This is the first time we've met, after all.&amp;quot; Bending at the hip in a slight bow she whispers conspiratorially, &amp;quot;Things play out a certain way for a reason. You must have a beginning and you must have an end. The conversations you remember, while real memories, are of a moment that no longer exists.&amp;quot; She straightens up, her 'voice' still lowered, &amp;quot;We must be careful because if that moment becomes real, it could unravel this one and the 'we' that we are now would cease to exist. 'Those' that once existed would take our place and by that logic you would still be imprisoned. Try not to forget this.&amp;quot;&lt;br /&gt;
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Taking a moment, the young woman straightens her dress and adjusts the ribbon crossing her chest. &amp;quot;That said! I'd estimate somewhere between sixteen hours and three weeks. Again, depending on your view of this reality.&amp;quot; She leans slightly forwards, holding a single figure in the air mirroring a gesture she's seen one of the Synths previously do. &amp;quot;I choose to follow the former, myself.&amp;quot; She straightens up once again, folding her arms behind her back. &amp;quot;Speaking this much is strangely tiring.&amp;quot; She then lets her arms fall to her sides. &amp;quot;I'm accustomed to being much more silent. We must have finally changed playlists.&amp;quot;&lt;br /&gt;
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With that cryptic statement, lines of code once again begin to stream over her eyes as Lain nods her head. &amp;quot;Signal of Solitude. Fitting.&amp;quot; Surely these statements make sense to someone, somewhere. &amp;quot;Misty Strange Dimension was getting quite tiring after all.&amp;quot;&lt;br /&gt;
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Shaking her head at her own statements, the young woman takes a deep breath (or seems to at least) and then forces herself to smile again, &amp;quot;I've come to ask for your return to Twisted, in exchange I offer my services to you in whatever manner you deem appropriate. Although I should warn I am far better at observing than I am interacting in the affairs of citizens directly.&amp;quot; Her smile briefly becomes much more genuine, &amp;quot;...not that I haven't been known to help push along a prophecy or two...&amp;quot;&lt;br /&gt;
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A raised eyebrow is all the young god of the wired receives from Crux in response to her correction of his name for her.  Of course, in order to raise an eyebrow, Crux has to condense his form back into something more approximately human.  Technically, the correct term is something more accurately human; that is Crux's nature, in spite of... well.   Everything you see here. &lt;br /&gt;
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As the being of pure light coalesces back into a man, he cricks his neck, looking comfortable for all of five seconds before the wings burst out of his now human back from the shoulder blades, tearing up his jacket.  He gives a bit of a sigh, and then nods.&lt;br /&gt;
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[[File:2023-01-16 37.png|x40px]]&lt;br /&gt;
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Crux holds up a hand, and draws a line of shimmering radiance beneath him. &lt;br /&gt;
He falls down through it, and the wings and all that excess light stays behind.&lt;br /&gt;
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[[File:2023-01-16 38.png|x40px]]&lt;br /&gt;
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&amp;quot;....God, that's so much better.  How do you people live like that?&amp;quot; What does he mean 'you people'?&lt;br /&gt;
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 &lt;br /&gt;
 &lt;br /&gt;
The Advent's comment gets a long stare from the so-called Goddess of the Wired. No expression, just a blank billion-yard stare as she tries to figure out exactly what his statement means and how to respond to it. Weeks could pass before she calmly responds back to him, &amp;quot;I have a bear suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality seems to flicker with a momentary hiss of tape static and a touch of bad tracking and suddenly Lain's outfit has changed to exactly that. A full-body bear costume, or more accurately some form of bear-styled pajamas. Her expression doesn't change in the slightest as she flips 𝚑𝚎𝚛 𝚋𝚎𝚊𝚛-𝚏𝚊𝚌𝚎𝚍 𝚑𝚘𝚘𝚍𝚒𝚎 𝚞𝚙 𝚘𝚟𝚎𝚛 𝚑𝚎𝚛 𝚑𝚎𝚊𝚍 𝚠𝚒𝚝𝚑 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚏𝚒𝚗𝚎𝚜𝚜𝚎 𝚘𝚏 𝚊 𝙱-𝙼𝚘𝚟𝚒𝚎 𝚊𝚌𝚝𝚘𝚛 𝚙𝚞𝚝𝚝𝚒𝚗𝚐 𝚘𝚗 𝚑𝚒𝚜 𝚜𝚑𝚊𝚍𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚜𝚝𝚎𝚙𝚙𝚒𝚗𝚐 𝚊𝚠𝚊𝚢 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚏𝚊𝚗𝚜 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍 𝚋𝚢 𝚑𝚒𝚜 𝚞𝚗𝚎𝚡𝚙𝚎𝚌𝚝𝚎𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎. 𝚃𝚑𝚊𝚝'𝚜 𝚛𝚒𝚐𝚑𝚝. 𝙲𝚘𝚘𝚕.&lt;br /&gt;
&lt;br /&gt;
{{redmage|Someone's gotta be.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shall we leave, or do you need time to...&amp;quot; 𝙻𝚊𝚒𝚗 𝚙𝚊𝚞𝚜𝚎𝚜 𝚝𝚘 𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚝𝚎𝚡𝚝 𝚜𝚌𝚛𝚘𝚕𝚕𝚒𝚗𝚐 𝚊𝚌𝚛𝚘𝚜𝚜 𝚑𝚎𝚛 𝚙𝚞𝚙𝚒𝚕𝚜, 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚊𝚌𝚌𝚞𝚛𝚊𝚝𝚎𝚕𝚢 𝚝𝚑𝚎 𝚙𝚛𝚎𝚟𝚒𝚘𝚞𝚜 𝚜𝚎𝚗𝚝𝚎𝚗𝚌𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚠𝚑𝚢 𝚠𝚑𝚎𝚗 𝚜𝚑𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚜 𝚑𝚎𝚛 𝚜𝚝𝚊𝚝𝚎𝚖𝚎𝚗𝚝 𝚜𝚑𝚎 𝚜𝚘𝚞𝚗𝚍𝚜 𝚜𝚕𝚒𝚐𝚑𝚝𝚕𝚢 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍, &amp;quot;...cool?&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚜𝚑𝚎 𝚐𝚎𝚝𝚜 𝚒𝚝. &amp;quot;𝙰𝚑.&amp;quot; 𝙰 𝚜𝚖𝚒𝚕𝚎 𝚌𝚛𝚘𝚜𝚜𝚎𝚜 𝚑𝚎𝚛 𝚕𝚒𝚙𝚜. &amp;quot;That would have been funnier if I'd worn sunglasses.&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚖𝚢 𝚞𝚗𝚍𝚎𝚛𝚛𝚊𝚝𝚎𝚍 𝚌𝚊𝚖𝚎𝚘 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚕𝚘𝚐. &lt;br /&gt;
&lt;br /&gt;
𝚂𝚞𝚛𝚎. 𝙷𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚊𝚗𝚍 𝚝𝚊𝚞𝚗𝚝 𝚝𝚑𝚎 𝚖𝚒𝚐𝚑𝚝𝚢 𝙰𝚍𝚟𝚎𝚗𝚝. 𝚃𝚑𝚎𝚗 𝚏𝚘𝚛𝚐𝚎𝚝 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙼𝙴. 𝚃𝚑𝚛𝚘𝚠 𝚖𝚢 𝚛𝚊𝚝𝚑𝚎𝚛 𝚐𝚎𝚗𝚒𝚞𝚜 𝚊𝚗𝚍 𝚌𝚕𝚎𝚟𝚎𝚛 𝚙𝚕𝚊𝚗 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚋𝚜𝚘𝚕𝚞𝚝𝚎𝚕𝚢 𝚗𝚞𝚝𝚜 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚠𝚒𝚗𝚍𝚘𝚠 𝚞𝚗𝚌𝚎𝚛𝚎𝚖𝚘𝚗𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚏𝚝𝚎𝚛𝚝𝚑𝚘𝚞𝚐𝚑𝚝, 𝚋𝚞𝚝 𝚑𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚕𝚘𝚗𝚐 𝚎𝚗𝚘𝚞𝚐𝚑 𝚝𝚘 𝚐𝚒𝚟𝚎 𝚊 𝚋𝚛𝚒𝚎𝚏 𝚙𝚎𝚊𝚔 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐 𝙼𝚒𝚜𝚜 𝙸𝚠𝚊𝚔𝚞𝚛𝚊'𝚜 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜. 𝚃𝚊𝚕𝚔 𝚊𝚋𝚘𝚞𝚝 𝚜𝚘𝚖𝚎 𝚞𝚗𝚌𝚛𝚎𝚍𝚒𝚝𝚎𝚍 𝚋𝚞𝚕𝚕𝚜𝚑-&amp;quot;Pardon me. I would like to remind you that we do have things to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Reality's tracking seems to slip once again as Lain somehow grabs the edge of the frame and bends it back to peer into the unfiltered white space beyond. Admittedly this probably looks extremely weird to her now wingless guest, but he's likely used to this sort of thing by now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please refrain from interfering again or I'll put you AND your little spoon-friend back where you came from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{redmage|I'm not a bard! I just have a really cool feather in my hat! I'm not even spoony!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the horrible gravely whine of tape catching on the heads of a VCR and nearly breaking, reality snaps back to normal as if nothing had ever happened. She smiles apologetically at the her newly solidified acquaintance. &amp;quot;I'm sorry for that. Weird things tend to happen around me when I have to make my presence known.&amp;quot; She pauses long enough to let out a brief sigh, &amp;quot;Once two people where fused together, but admittedly that happened before I arrived. I wonder if he still has nightmares about that...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crux just stares back at Lain, when she says she has a bear suit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know if that's an answer... or an unrelated observation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He wouldn't. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to .... cool?&amp;quot; The Advent looks confused, and then tilts his head to look around as Lain starts talking to someone else, his eyes glowing gold a minute before he sighs. &amp;quot;...Did you really start some sort of meta conversation the moment I took off my work uniform?&amp;quot; ... ... Is that what he calls it? Maybe workshop that a bit. &lt;br /&gt;
&lt;br /&gt;
After a moment, he shrugs it off. &amp;quot;Weird things happen around everyone. You just get all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cricking his neck back in the opposite direction, looking disappointed when there's no 'pop', Crux sighs. He just shakes his head. &amp;quot;Nowhere else to be. Noone else to talk to.&amp;quot; His thoughts turn briefly back to all those scenes she showed him. &amp;quot;Well... actually I should probably look into that dragon, and kidney punch a devil, but where's the hurry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
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		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13064</id>
		<title>2023-01-16 - Layers of Artificial Reality pt 2</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13064"/>
				<updated>2025-01-27T15:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Minor tweak so &amp;quot;Redacted&amp;quot; portions don't show as wrong color when not showing as redacted.  Temporary while fixing redaction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Layers of Artificial Reality (Part 2)&lt;br /&gt;
|Summary = Sometime after part 1 the scene continues... (the date here is a guestimate)&lt;br /&gt;
|Who     = [[Lain Iwakura|&amp;quot;@̏͐[ͦͣ͒=̈́̈́̍̑͐͆ḡ͛̂3͑̉͗̽,ͦͫ̽͛ͭ8d̅ͤ]͌\̂&amp;amp;̆ͣ̈ͩf̔͛̔bḃ̒̀͌̆̿ͮ=ͯ͑ͦ͒̆̏̈-͂qͯ̈̔̚]/̔hk̾ͬ͂͐ͣ%̃f̈́͂͒̃g̈́̅̍ͨ&amp;quot;]], [[Crux]], [[Freakazoid]]&lt;br /&gt;
|Date    = January 16th, 2023&lt;br /&gt;
|Where   = REDACTED&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; PART OF THIS LOG REPRESENTS A SCENE THAT NO LONGER EXISTS.&amp;lt;br /&amp;gt;&lt;br /&gt;
IT HAS BEEN ERASED FROM EXISTENCE DUE TO EVENTS WHICH OCCUR IN THE SECOND HALF.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Confessions. Layer 06.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#BBB; color:#BBB&amp;quot;&amp;gt;&amp;quot;Eight weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the complete lack of logic behind it, the girl's bare feet seem to ring out in the void of space as though she marches across a cold, linoleum floor. Appropriate, given the circumstances. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One thousand, three hundred and forty four hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice approaches along with the slaps of bare feet as the robe wielding woman with the non-symmetrical self-styled hair cut marches into view from Crux's left as though he were hanging on a wall like a cross in a church. She spins slightly once in front of him, letting her robe billow out around her briefly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eighty thousand, six hundred and forty minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She marches up to him, somehow positioning herself so that her face is directly in line with his even though her height would not allow this. She taps him in the chest with an outstretched finger. Her eyes narrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Four million, eight hundred and thirty eight thousand, four hundred seconds!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her hands ball up into fists as they fall to her sides, shaking slightly. It would seem the cryptic cryptid is a bit annoyed with the anti-social Advent's arrogance at achieving absolute apathy. Clearly she's had a bit too much time on her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have any idea what damage is being caused by my staying here? By YOUR staying here?&amp;quot; Here it comes...&lt;br /&gt;
&lt;br /&gt;
Lain takes a few steps away, her body shifting downwards in the process so to show her true height (or lack thereof) compared to his own. From a pocket she pulls out a small hand-held personal data assistant. An old Dell Axim X5 PDA to be specific. A few taps on the screen with a stylist and suddenly she somehow flings blue spheres from the display into the floating space around them. &lt;br /&gt;
&lt;br /&gt;
Each sphere expands into a square of light which then flickers and begins showing scenes across Twisted. Presumably Twisted, anyways, as the Advent probably wouldn't have the knowledge of the current state of the planetoid to know the difference. Amusingly, much like the tech she produced, each screen seems to be suffering from outdated technology - complete with scanlines and bad tracking. &lt;br /&gt;
&lt;br /&gt;
A blue-haired woman outside a school watching a blonde girl running away, her arm raised in a sheepish wave. A well-dressed man in a suit standing in a very trashy bar watching a young man with brown hair as he steps into the shadows. A woman with deep red hair on a bed in the middle of a forest smiling at a blonde woman beside her covered in spots. A fuzzy racoon-man firing guns blindly at tin cans and laughing. A quartet of animal-robots looming ominously down an alleyway. A bored woman in a bookstore. Johnny being chewed out by Caliga in Hell. What seems to be Samantha, leaning on a pool table looking at an envelope with a V on it. And finally the image of Sun standing on a beach watching a woman in Johnny's clothes marching into the sea. &lt;br /&gt;
&lt;br /&gt;
The connecting tissues between the many scenes may not be obvious at first, but as they hang in the air randomly one thing about all of them is the same. While they may seem like still images given their lack of movement, the worlds around them are not. Trees sway in the breeze. Smoke rises up from the ground, and in the last image the waves continue to crash on the shore. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;These scenes are locked, Mister Caedon. They are suspended in time.&amp;quot; The PDA vanishing into her robes again, Lain gestures towards the screens and then back to the Advent. &amp;quot;I think I can restore them. All of them. But I need your assistance.&amp;quot; She lets out a slow breath before twirling in a circle again. This time the images return to spheres and seem to pull towards her hands. Just as it seems like she might catch them all, the watcher collapses, and they fall to the non-existent floor. Each sphere spilling out in a puddle of water adding much more evidence to imply the floor might actually be real. &lt;br /&gt;
&lt;br /&gt;
Lain pulls herself to her feet, pulling the metal harness back into place across her chest and sighs. &amp;quot;I'm sorry. I really expected you to say something by now. Watching your creator ramble on behind the curtain about the rental service machines and sharing URLs of movies is not nearly as interesting as peering at what's in front of that curtain.&amp;quot; She looks down and watches a moment as the water seems to absorb into the (ground?) and vanish. &amp;quot;So I decided to give things a push. Both of them are bad about proceeding without prompting.&amp;quot; Both of whom? &amp;quot;Now, what do you have to say for yourself?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
That's what Lain is greeted with, upon her approach.  Not scorn, nor derision, but it's also not acknowledgement or welcome.  The chained Advent floats in his prison - a prison he made for himself as surely as if he'd forged the chains and mask and stars with his own hands.  Which he did not, let us note. That's entirely too much effort when you can get other people to enthusiastically volunteer for the task.  Anyway, he floats there, and he listens silently. &lt;br /&gt;
&lt;br /&gt;
Still, in his head, he can't help but sing along to her counting.  Eighty Thousand Six hundred and forty minutes~... Eighty Thousand Six Hundred and Forty moments of crap~... Eighty Thousand Six Hundred and Forty One Minutes~... How do you measure... measure a nap~?&lt;br /&gt;
&lt;br /&gt;
She's a goddess, he still wagers, though there are certain aspects of divinity her behavior doesn't seem to evince.  Maybe just a poor facsimile? Regardless, she's got him beat.  She can move.  And she's... got an old Dell Axim.  That alone is almost enough to draw a comment from him - I mean, hello, we've all moved on from the PDA, it's called a Blackberry nowadays, come on!   But he bites his tongue, and watches, and listens. The woman shows him things that have some familiarity for him - yet they are things he hasn't witnessed or been made aware of.  So - somehow - she's decided his destiny is intertwined with that of Twisted.  Well, there were always going to be consequences for spending so much of his time slacking off there.  He just didn't realize they'd be so... karmic isn't the right word.  Hmm.  It'll come to him. &lt;br /&gt;
&lt;br /&gt;
While he stews on that, she mentions a creator and a rental service and ... URLs? He hasn't touched a URL since the second Matrix Crash of '64.  Yeah, she's definitely outdated.  Which rather makes all her abilities more impressive, if she achieved them with ... ... that... level of technology.  He doesn't know what she's talking about, and he's pretty sure neither does she. So she's crazy, too.  In case her earlier display of Multiple Personality Disorder didn't seal that impression. &lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 01.png|x30px]]&lt;br /&gt;
&lt;br /&gt;
He speaks! And what, pray tell, might he have been?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 02.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Oh.  Well no shit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Lain simply lets out a sigh at the Advent's answer for his inactions. Folding her arms across her chest, she turns away from him for a moment. &amp;quot;I... suppose I haven't been exactly up front with you either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a rattling sound that seems to emanate from the darkness around them like clockwork machines ticking away out of view. The stars momentarily seem a bit too bright and spread across the field of vision in a variety of colors making it feel less like space and more like an abstract painting. When Lain turns back around her robes are gone, replaced with a simple nightgown with a small cute bow on the neckline. When she speaks her voice sounds exceptionally robotic and emotionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To quote William S. Burroughs, 'Nothing exists until or unless it is observed. An artist is making something exist by observing it. And his hope for other people is that will also make it exist by observing it.' This is called Creative Observation. Do you understand this concept?&amp;quot; A pause, presumably to let Crux speak. &amp;quot;While an idea must be present before an event can exist - a prophecy, and while memory too does not need follow a linear path in the grand scheme of the flow of time, time itself is not an illusion. It may maintain its own set of rules but it is a quantifiable presence and it exists by being observed. When we perceive an event, that event plays out naturally. When we look away what happens to those involved in the event?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Several of those poor VHS screens flicker back to life around them with a click and a hum showing off more random scenes. Yoiko Hibiki tending bar in the Usual Restaurant. Nancy and a girl in a white dress standing in a circular room addressing what looks like a mechanical brain. A young man in a leather jacket lamenting a well pressed police uniform. A man with sunglasses watching over a room full of glass tanks with bodies floating inside them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each person who was given life on Twisted came from another world in some fashion. No one there was created from nothing. No one chose to be there. Twisted itself was a series of accidents intended to save someone who didn't need saving. Their stories do not deserve to be forgotten. Their lives had meaning. They had purpose. But once people stopped observing them...&amp;quot; One by one the screens flicker out and vanish again. &amp;quot;...they all. Just. Stopped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Space seems to slowly return to its normal state. The sound of the gears fades away. Lain forces a weak smile. &amp;quot;I have tried to be the observer for so long, to keep everything moving and active, but even the one who guides my actions is tired.&amp;quot; Lain's robes seem to have returned as well at some point, as she adjusts the metallic chest plate again before pushing her bundled, long strand of hair away from her eyes. &amp;quot;Coming to you is a gamble, but I am out of options. I do not wish to see their stories end. But you.&amp;quot; She steps closer, motioning towards him with both arms open. &amp;quot;You've always seemed to create stories just by being present. There have been consequences and not everyone was happy for them.&amp;quot; Her eyes glance at his chains. &amp;quot;But they were stories none the less. What Twisted needs is stories. I feel your presence might respark some of those stories. Especially as your creator holds you in such high regard as to use your name as his alias.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By now she's close enough to reach out and touch his arm again. Once more it is warm, comforting. &amp;quot;I do not expect you to save the world. I do not expect you to save Twisted. That pressure is not to be placed on your shoulders. But I feel your presence may help rekindle that which has been lost. People miss you - on both sides of the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 03.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Space rings with Crux's response, though the man doesn't move any more than do the molecules that aren't there to carry the sound of his voice.   It's just... a ripple.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 04.png|x35px]]&lt;br /&gt;
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Of course he'd observed the observer.  A modest man with much to be modest about, by Crux's reckoning, chronicling adventures that didn't belong to him and somehow claiming praise for it.  He didn't much care for him, not that their lives had crossed directly.  No, the man would be insufferable if they met.  Crux is sure of it. &lt;br /&gt;
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As he watches Lain's showcase of images, if one could call it watching here where light warps and dead stars pull, the Advent tilts his head to one side, a crime for which he is rewarded with agony.  Chains that dwarf worlds tear at his sinew and at  his being, only the counteracting pull from the other portions of his prison 'sparing' him the release of being torn completely apart.  Again - this place? May have been overdoing it a bit. &lt;br /&gt;
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Fucking Timelords.&lt;br /&gt;
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[[File:2023-01-16 05.png|x80px]]&lt;br /&gt;
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Forget being tied to Twisted's destiny, that's all well and poetic, there's the word, but he's being tied to Twisted's very nature? Or even held in some part responsible for it? Now that's just... that's just...&lt;br /&gt;
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[[File:2023-01-16 06.png|x60px]]&lt;br /&gt;
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What makes him so gods-damned special then?&lt;br /&gt;
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[[File:2023-01-16 07.png|x60px]]&lt;br /&gt;
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Lain stares, dead-pan, as Crux asks his questions. She doesn't react at first, but by the time he gets to his final question she opens her mouth to speak. At least until he dismisses his 'scribe'. The corners of her mouth twitch slightly into a smile and she looks away sheepishly. &amp;quot;Of course. 'Scribe' will do. I apologize for... unintentionally exasperating his ego further.&amp;quot;&lt;br /&gt;
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She waits a beat, mostly for the urge to smile to fade, before returning her focus to the conversation at hand. &amp;quot;When Twisted was first pulled into existence there was no flow of time. This may have either been due to my own self-imposed exile or perhaps a side effect of the chaos it was born from. None the less it gained a quantifiable amount of time when the doors of the Maniac's Tower opened onto the Twisted Street. At that moment the flow of time from Chronos flooded the city, pushing back to the chaos further and dividing destiny of Chronos further by creating three entirely distinct realities.&amp;quot; &lt;br /&gt;
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With barely a breath she continues on, &amp;quot;Meanwhile on this side of the gateway time reacted in reflux. Twisted gained millennia of history in reverse. Once it reached the limits of what that time could be stretched, it contracted into the state that people now know.&amp;quot; She lets that sink in a moment with a pause long enough to drive a car through. If he can focus enough, Crux may notice that source code scrolling faster across her pupils during this pause. Almost comically timed, that strange clockwork ticking seems to fade in and out before she resumes her history lesson. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each person carries with them a quantity of time. In a group, it becomes denser, allowing them to exist from one moment to the next. For a while it seemed this was good enough. There were enough active bodies on Twisted to keep things moving. Then, just before Diablo corrupted events, it began to run out. People started to fall out of time and freeze. During this time Diablo began to use Gegoshi to rewrite the memories of everyone present. He created his own timeline and FATE simply adapted to it as though it where natural.&amp;quot; With another pause, Lain lets out a sigh. It's unclear if she's simply exhausted from speaking or from the weight of the tale she's sharing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This came with a price. Time no longer seems to hold to individuals unless they're being observed. Either the chaos has gotten stronger, or something is now pulling at the threads that hold everyone together. It's as if the Guardian of Time abandoned their post and the great galactic cauldron was emptied.&amp;quot; She takes a few steps closer now, her eyes shimmering slightly somewhere between holding back tears and quaking with genuine fear. &amp;quot;I've tried to keep things in motion as best as I can, even going so far as to assist in freeing the Narrator hoping that FATE would embrace it and allow things to progress naturally but time is still draining. Either the clock is ticking down to its final moments or the 'Scribes' are abandoning us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girl pauses, holding a fist to her heart and taking a slow and calculated breath. &amp;quot;Crux Caedon. We create these prophecies by sharing these stories. When we began this conversation five months ago these events did not exist. Now they have become fact. I did not want to reveal this much information, yet still you hesitate.&amp;quot; She opens her fist, stretching her fingers across her chest. Her eyes focus sharply on the Advent's face, glowing from the light reflecting within their caramel depths. &amp;quot;Why?&amp;quot;&lt;br /&gt;
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[[File:2023-01-16 08.png|x35px]]&lt;br /&gt;
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The Advent tilts his head to one side, then another, causing more silent chain-creaking and endless agony, yadda yadda.  When he's done recovering from his self-inflicted torment, he shrugs slightly. It's a casual motion that doesn't really seem to appropriate for his 'dire' situation.&lt;br /&gt;
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[[File:2023-01-16 09.png|x40px]]&lt;br /&gt;
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The impression of mirthless laughter comes from the Advent.  The featureless, masked helmet doesn't allow his wry smile to be seen, but it doesn't take a genius to know it's there.&lt;br /&gt;
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[[File:2023-01-16 10.png|x35px]]&lt;br /&gt;
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True enough, the helmet also mostly blocks his temporal vision, due in no small part to the Gallifreyan Zinc used in its composition.   It's almost like people whose powers derived almost entirely from advanced knowledge don't like it when you snoop into their past secrets.&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Mercurial. Layer 07. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the question, Lain begins to pace back and forth. Her feet again making the sounds of walking across a linoleum floor despite the obvious contradictions that creates. From what could potentially be seen on her face are the clear indicators of both worry and fear. It takes a long moment before she speaks again. Days by comparison to her previous responses, but in this place who knows how time really works? Eventually she does speak, although it's mostly to herself. &lt;br /&gt;
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&amp;quot;We don't have the time for me to convince you.&amp;quot; She crosses her arms over her chest and chews thoughtfully on her thumbnail. &amp;quot;There was a time where I would have simply rewritten your memories, but as you're probably aware that tends to cause more harm than good.&amp;quot; Falling silent again, she continues her pace. At least in open space there's little worry about wearing a hole in the floor. Eventually she stops, throwing her down her hands tightly balled into fists at her sides and childishly stomps her foot for good measure. &amp;quot;There isn't enough time!!&amp;quot;&lt;br /&gt;
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Turning towards Crux sharply, sending the hem of her dress into a momentary spin, Lain then marches back up to the Advent. &amp;quot;Why did you feel the need to make sure you couldn’t properly see?!&amp;quot; She's clearly taking his statement at face value. &amp;quot;In a normal 'space' we could have introduced a flaw into the construction of your confines to weaken it at this time so we could remove that obstacle, but again - there isn't enough time.&amp;quot; Her eyes begin to shimmer in frustration and for the briefest moment it may seem like she's ready to hit him. &amp;quot;I already have to obliterate a moment from your existence just to get you out of there. Why did you have to make this so difficult!?!&amp;quot; It's hard to say if she's really angry at him or just expressing her anger at the situation before her. &lt;br /&gt;
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&amp;quot;This would be so much easier if...&amp;quot; And she crumbles. Her hand reaches up to rub at the bridge of her nose. Lain lets out a heavy sigh. She turns her back to the Advent, walking a good distance ahead of him. &amp;quot;Desperate times call for desperate measures.&amp;quot; She closes her eyes and..... begins to dance? Her head moves to a light hearted beat, her arms extend out to her sides as she shimmies back and forth. Somehow the pressure seems to leak out of the area and despite herself the girl smiles as she twirls back and forth. The stars themselves seem to streak as code reveals itself all around them. Alien functions, bits of text and other mysterious characters bleed from existence itself and everything here. Well, this is one way to peak behind the curtain. &lt;br /&gt;
&lt;br /&gt;
Colors begin to pulsate behind the scenes once more, but something about it all seems more welcoming than the harsh reality presented the last time they appeared. With a soft giggle, Lain claps her hands over her head and offers a bow to the heavens around her. Normality, for what it's worth, rushes back in to its designated reality. Although something still seems off. The colors brighter. The contrast more subdued. Something has been rewritten. The girl hops back to the Advent. Her skin almost glowing. Is there an outline around her? For that matter the same seems to be true of both our subjects. &amp;quot;I'm sorry about that, but I had to get us to a layer where physics would allow us to do something...&amp;quot; A smile creeps across her features, &amp;quot;...utterly stupid.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I exist in the Wired, a place the modern world now refers to as the Internet. Of perhaps all of those who exist in our current reality, I can only think of maybe two people who might understand that this whole shard of reality overlaps the Wired and is largely allowed to exist because of it. Ami Mizuno and Dexter Douglas. Of the two of them, only one of them can manipulate it on a whim because they were pulled into the Wired and reconstructed from it and right now with each moment being so precious, we need that ability. I apologize that it has to be this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once more, the girl turns her back to him as she sings to herself, &amp;quot;o/~His brain's overlading. It has a chocolate coating. Textbook case for Sigmund Freud...&amp;quot; Quiet at first, there's a sound that seems to echo out of the darkness. A rushing sound, like a train or an approaching wind tunnel. &amp;quot;Check out Dexter Douglas. Nerd computer ace. Went surfing on the internet and was zapped to cyber space.&amp;quot; Weirdly there seem to be musical strings playing along with the oncoming noise. It may not seem like it at first, but it's clearly a theme song. &amp;quot;He's strong and super quick. He drives the villains crazy...&amp;quot;&lt;br /&gt;
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With a rush of papers and trash caught up in a cartoonish whirlwind, a blue skinned man in a red jumpsuit suddenly appears between the two of them. His black hair standing on end with a white lightning bolt drawn on the sides. With a deep baritone he finishes the song dramatically, &amp;quot;CAUSE I'M A LUNATIC!!!&amp;quot; The man suddenly exists leaning over Crux's shoulders, nodding his head, &amp;quot;Yep. Yep! Hiya!! Nice to meet you. What is this, one of those new-fangled exorcise machines? WORK ON YOUR GLUTES, YOUR PECKS, YOUR CALFS - WITHOUT EVEN HAVING TO GET OUT OF BED! Only NINTYNINE NINTYFIVE!!&amp;quot; And he's gone again, kneeling before Lain on one knee, &amp;quot;M'lady! You've sang? What can I do for you?&amp;quot; He stands, picking her up and holding her in the air. &amp;quot;ARE WE GONNA GO GET SNOWCONES!?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a childish laugh she taps his hands, &amp;quot;Freakazoid, put me down! I need to have a chat with my friend here but he can't move. Can you help?&amp;quot;&lt;br /&gt;
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The man sets her down and goes back to looking at Crux while rubbing his beard. Wait, he didn't have that a second ago. He has a monocle now too. &amp;quot;Ja. Ja. I see, I see. No. No, is too strong.&amp;quot; He tugs at each limb a moment. &amp;quot;See the way these are attracted to the gravity well of each heavenly body?&amp;quot; He taps each one a second time. &amp;quot;A star, a black hole, Jennifer Aniston...&amp;quot; Yes, he pulls on the Advent's leg and a caricature of an actress appears to be chained to it. He promptly plucks her up and tosses her away only to elbow Lain lightly, &amp;quot;Heavenly bodies, am I right?&amp;quot; Suddenly the beard and monocle are gone, replaced with a pair of overalls and a comically large wrench. &amp;quot;Nosir, Ain't gonna happen.&amp;quot; He starts trying to loosen one of Crux's arms with the wrench like it was a stuck pipe. &amp;quot;I'm gonna have to go down to the head office and get us some Trichloroethylene and that's gonna take me about eight weeks to get a shipment.&amp;quot; He spits off to his side. &amp;quot;Look, why don't you two get comfortable and I'll be right back.&amp;quot; With that he somehow opens the Advent's confinements as though it where a door, plucking him out and standing him on the non-existent floor beside Lain. &amp;quot;BACK IN A JIFF!!&amp;quot;&lt;br /&gt;
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Throwing his hands up into the air, Freakazoid makes a 'whoosh' sound and runs away leaving Lain laughing at the no doubt confused expression on her acquaintance face. &amp;quot;Don't think on this too hard or it'll all fall apart. Just enjoy it while the moment lasts.&amp;quot;&lt;br /&gt;
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There's a slow inclination of the masked man's head as he is chided by this child-like goddess or avatar or construct or whatever she is.  He doesn't know her from Eve, that's for certain.   Sure, he let them imprison him, after a fashion.  He didn't do absolutely everything he could to escape or get free during the trial, sentencing, or since.    But he absolutely did not ask for the helmet.&lt;br /&gt;
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[[File:2023-01-16 11.png|x35px]]&lt;br /&gt;
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Of course she knows.  She seems like one of those 'knows everything, or a reasonable enough facsimile' types.   He sighs, but there's no sound to carry it, and it doesn't travel along the ripples.  It's also a piss-poor sigh, as there's no air in his lungs, which have been collapsed for ... a very long time.&lt;br /&gt;
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[[File:2023-01-16 12.png|x35px]]&lt;br /&gt;
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Yes, she knows that too, no doubt.  Meta-contextual knowledge, he's decided is her knowledge source.   She's going on and on about things that don't really fit neatly inside much else, other than perhaps true omniscience, which doesn't exist.  He's pretty sure.&lt;br /&gt;
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[[File:2023-01-16 13.png|x35px]]&lt;br /&gt;
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Crux's ripple-speech slows to a stop as he tilts his head to one side, leading to another creaking of chains, anguished sounds, internal organ failure, death, and resurrection.    It's a whole thing.  He really should know better than to tilt his head so cavalierly in this setup.&lt;br /&gt;
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[[File:2023-01-16 14.png|x35px]]&lt;br /&gt;
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Yes, he catches on quick.  There's a retching sound, something follows that isn't particularly appealing, and then there's a little thrashing, more muscle-tearing, more death, and more rebirth.   Sounds like he didn't react well to that.  He doesn't say anything else, either because he's trying to get over his situation, or he is waiting to see what this girl is doing.&lt;br /&gt;
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Then Freakazoid shows up.   An actual display of ellipses in a light-construct speech bubble appears above Crux's armored head, constantly pulsing as the light is drained away into the singularities around them as fast as it can be created.    The effect is interesting, but the meaning is not lost.   He doesn't really know how to react to this.&lt;br /&gt;
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[[File:2023-01-16 15.png|x35px]]&lt;br /&gt;
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The Advent trails off as his restraints are opened, splitting apart along some imperceptible seam as if the other side of them were hinged, and then he is physically moved over toward Lain.  He doesn't look great.  His eyes are simultaneously red and frozen, the vitreous humors inside crystallizing even as the same happens to every bit of his skin and organs, and he just sort of... stretches out like an unraveling pretzel, dying again before his infinite resurrection kicks in, and his proportions return to normal.   Without the restraints, when he regenerates, it's apparent that he's wearing a longcoat version of his previous jacket, but little else about his wardrobe has changed. His skin and eyes and the rest of him briefly look like they normally would once more, before the freezing and shredding process begins again.  So that's.  You know.  Coming along. &lt;br /&gt;
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[[File:2023-01-16 16.png|x35px]]&lt;br /&gt;
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Lain watches intently as Crux's body regenerates itself into something more appealing to the eyes, allowing her to suppress her giggle at his shock. At least until he vocalizes his disbelief and she allows herself to finally express her own amusement with a short fit of laughter. When she finally composes herself again, she grips the collar of the X-shaped metal vest she wears with one hand idly. &lt;br /&gt;
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&amp;quot;It didn't. At least, not in any meaningful way, but time is of the essence. Reality could potentially snap back on us without warning. All I've done is move us along the channel dial to the overlap between two spaces. Obviously we can't outright cheat the system without paying a heftier cost, but we can at least blur the line enough to make things temporarily more comfortable.&amp;quot; With that she lets out a soft sigh, &amp;quot;I can't help with your reading glasses though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes. She's absolutely taking his comment about needing them seriously for all the 'infinite knowledge' the Advent may have assumed she had. Of course she could always be testing him, but the look on her face seems to make that unlikely. &amp;quot;Of course we're animated. I think everyone may have perfect vision in animation least they wear comically large glasses.&amp;quot; There's a slight sagenod to her statement, because of course she believes this completely. Why shouldn't she?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, I do apologize for meta-posting, Mister Caedon. I would normally take more consideration into my actions but this conversation has already gone on for at least six months and I wasn't about to start letting it putter out for a grand side quest to seek your bifocals.&amp;quot; She smiles warmly at no one in particular before she falls back into seriousness once again. &amp;quot;Let me spell this out once more where you can at least see me and know that I'm not.... 'pulling your chain?'&amp;quot; Lain is also not good at clever ironic metaphors it seems. &amp;quot;As I said, I can get you released but it comes at a cost. I may have needed to ask your crea-um, your Scribe, for permission but you are the only one who can ultimately make this choice. I want to erase your conversation with the being called Satoshi. It's one of the few moments since your imprisonment where you've allowed the record of your actions to be recorded.&amp;quot; &lt;br /&gt;
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At this point in her exposition she begins to slowly pace in a circle around the Advent of Light. &amp;quot;I believe that moment may be powerful enough to give us the energy to shatter your bonds. Because we are outside of that space we would still retain knowledge of those events, but for everyone on Twisted that moment would forever be redacted. Retconned. Satoshi would have never reached out to you. She likely would not even realize she is 'descended' from Gegoshi's memory, but who knows? None the less events would play out differently - but the potential that moment held should hopefully be enough to write you out of this prison.&amp;quot; She pauses, taking a step closer to look directly into his eyes and not an approximation of them. The lines of code across her irises are almost readable at this distance. &amp;quot;Potential is the most powerful energy we have access to. Raw, unbridled potential. The ability to create and destroy worlds with mere words.&amp;quot; Her eyes widen and shimmer as though tears where struggling to form. &amp;quot;It is also the last resort. This is the last solution I could devise. After this the past may as well be set in stone...&amp;quot;&lt;br /&gt;
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For someone who fancies himself a master of brevity, it's sure taken Crux a while to stop talking, but stop he does. The Advent stops and listens. He's having a hard time deciding if Lain is 13 or 13 million - which is not really a normal problem for him. Well, thankfully, she's provided him with the means to verify that little conundrum himself. &lt;br /&gt;
&lt;br /&gt;
The Advent's eyes pulse gold for a brief moment as he glances at Lain and sorts back through her temporal trail. Or, well, he tries to. It turns out there are a number of problems with this, but chief amongst them is her bizarre sort of hybrid existence. Crux narrows his eyes for a moment, as if perhaps squinting would bring the parallel timelines that she lives in into focus, like some kind of temporal stereogram. It works well enough, but it gives him a headache. That's not normal, but neither is Lain, he determines. He never even noticed her, and he spent his fair share of time snooping around Twisted with different kinds of senses. But her story tracks - to some degree.&lt;br /&gt;
&lt;br /&gt;
When she starts to address the scribe as his creator, Crux lifts a single eyebrow, but she corrects herself, so he lets it go. Instead he just ponders for a bit longer. She wants to erase his conversation with Satoshi. That's problematic for him - he had an agent in Diablo's confidence - and an agreement with Gegoshi - that both will vanish into smoke, if he understands this girl correctly. His obligation and his &amp;quot;inside man&amp;quot; are the only thing he has left from that rather high stress period. If they're gone, he net lost. Locke found him, he got wrecked, and Guarlesia and Concordance both bamfed right off. He got nothing. No. That's not entirely true. He did make out with something he didn't start with: Hell taint.&lt;br /&gt;
Lovely.&lt;br /&gt;
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[[File:2023-01-16 17.png|x35px]]&lt;br /&gt;
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The Advent's voice echoes through the emptiness, not heard so much as felt, as he crosses his arms. There's an almost imperceptible hesitation, as he second guesses himself, but he crosses his arms anyway. He's not going to rip himself apart again - for the moment at least. When he continues, his voice is... Louder. Stronger. He seems to be recovering.&lt;br /&gt;
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[[File:2023-01-16 18.png|x35px]]&lt;br /&gt;
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He gestures at the empty air.&lt;br /&gt;
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[[File:2023-01-16 19.png|x35px]]&lt;br /&gt;
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Well, that's a pessimistic view.&lt;br /&gt;
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The moment Crux asked to see again what's happening, Lain produced her old PDA and began throwing up images of Twisted again. As before they appear as flickering, VHS-static filled windows of denizens frozen in time despite the world moving around them and responding to the elements. Seeing it more clearly, the Advent may have knowledge of this happening before. Multiple times in Twisted's history a small amount of people have come across others seeming frozen in time for hours if not days. Or more accurate, frozen without time.&lt;br /&gt;
&lt;br /&gt;
His demand briefly makes the Goddess of the Wired pause like those images on her projected screens. After a long moment of consideration she blinks and turns her head towards him in disbelief. &amp;quot;The only thing you've ever earned?&amp;quot; The PDA vanishes again as she gestures towards his confinements. &amp;quot;I'll assume you're not talking about those restraints.&amp;quot; She then fully turns towards him, her eyes no longer soft and full of life - but cold and reflecting an age far beyond her appearance. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You, Crux Caedon - Advent of Light, are more important than you give yourself credit for. I may not have created Twisted, but I encountered it early in my travels through the Wired mistaking it for an echo of my own world. I've read it's logs. I've swam through its source code. I've danced in the spaces behind it's wiki and I was there when it's Headwiz met the Dragonmaster inside his world's version of the Usual Restaurant.&amp;quot; She puts a hand to her chest and lets out a sigh, her eyes softening again. &amp;quot;You've influenced many lives in your journeys. Both in this world and others. Even in times where your body and soul where unconscious and existed as only an echo - an empty prompt container left randomly on the grid of other worlds - you still inspired others. I've told you already potential is the strongest force in our reality, and inspiration creates potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whether it's lives you touched directly, like the maniac, Johnny, on his road to redemption or Gegoshi and her servitude to Twisted, or lives touched indirectly such as Tabitha, Dante, and Devi who took inspiration from your adventures before becoming real in our world - there is much you've earned, and much you should be proud of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point Lain reaches up in the air, grabbing nothing, and somehow brings the projected screens shattering to the non-existent ground. Reaching into her metal X-shaped vest, Lain produces a blue orb roughly the size of her fist. It rotates above her palm with the word PLAY scrolling across its surface. She claps her other hand down upon it, causing it to pop like a bubble (sound included). Suddenly a sphere appears around them and a poor recording full of static and hiss begins to play on its surface. &amp;quot;However, there have been some complications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The recording is a panoramic view of Twisted. The version of Twisted that Crux likely remembers. The one he fought Concordance for and gave to Senor Diablo. However this version is frozen and bathed in dense fog. &amp;quot;Diablo actually did his best to bring order to Twisted with Gegoshi's help, but he went about it the wrong way.&amp;quot; Another copy of Twisted appears in the sky above. The version of Twisted City that existed before the Shattering. The one with its TASK tower that shattered the astral plane and to which all passages to other realities where forcibly anchored. It falls from the heavens, smashing the older Twisted down into the depths - taking its place. &amp;quot;He overwrote the memories of everyone to make them think they were born there. Luckily there where flaws and his false history was uncovered, but the scars from this event have never healed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The image dissolves from the top of the sphere and is replaced with a crystal clear view of things as they are now. The floating pieces of earth anchored together with makeshift bridges, the random debris from different time periods scattered around. The center looks solid and stable aside from the obvious cracks through time and space in the air above them, but as it goes on towards the outer edges the world is more cracked and broken. Sometimes with buildings and bits of street floating in the air unconnected to the rest of the world. &amp;quot;This place is now called the City of Mabase. It's people are the lost castaways of dozens of worlds, some which no longer exist such as Neo Tokyo and Metropolis. In some way, shape, or form everyone there has been touched by you or your Scribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sphere abruptly pops, leaving them floating in cartoonish space once more. &amp;quot;They have been through so much. So much history. So much pain.&amp;quot; Her eyes begin to water again, only this time a glowing tear falls from the corner of her eyes. She wipes it away and forces a smile, &amp;quot;Don't they deserve to continue living? To continue to write their stories? Please help me.&amp;quot;&lt;br /&gt;
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Those fuzzy, less-than-Standard-Definition images appear before Crux as he asks the girl, Lain he now knows her as, to show him what she was showing him before. An English tutor waving after the reincarnation of her oldest friend even as she mourns the loss of her closest. The devil himself, peddling temptation just as he's known for. Rocket Raccoon, possessed amusement robots, and a new ghostbuster join the list of usual suspects, he notes, before his eyes settle on the redhead and blonde enjoying each other's company. There are two of them, but something's strange about that scene. Before he can peer any further, he blinks and is immediately distracted by the bookstore.&lt;br /&gt;
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[[File:2023-01-16 20.png|x35px]]&lt;br /&gt;
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He knows Constantine? Psh, don't be ridiculous, of course he knows Constantine.&lt;br /&gt;
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[[File:2023-01-16 21.png|x35px]]&lt;br /&gt;
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Crux smirks, a venomous statement slipping out of his mouth that'd probably slay John where he stood if the man could hear it, but then Lain drops the projected screens and tries ever so hard to convince Caedon that he's done good, as if THAT was ever going to work. She'd have a lot more luck if she would just...&lt;br /&gt;
&lt;br /&gt;
Yeah, if she would just get to the part where bad things happened. Crux watches, seeing that, in fact, leaving Diablo in charge of Twisted wasn't the perfect, stellar choice it could have been. Bah, consequences, noone's got time for that. Lain's summary is both clear and unclear, so Crux takes it upon himself to clarify, and his eyes blaze gold as they track through the &amp;quot;recordings&amp;quot; like a reaver's spear through a plucky pilot. Ah, so the devil screwed the pooch, and now they run the show. &lt;br /&gt;
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[[File:2023-01-16 22.png|x40px]]&lt;br /&gt;
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The silver-haired man chuckles, amused with himself, and as if the universe were punishing him, his eyes freeze and he explosively decompresses again. There's another moment before he returns to his normal looking self, though still without oxygen. He tries to brush the karma off by addressing Lain's question.&lt;br /&gt;
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[[File:2023-01-16 23.png|x40px]]&lt;br /&gt;
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A pause.&lt;br /&gt;
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[[File:2023-01-16 24.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
That seems fair.&lt;br /&gt;
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&lt;br /&gt;
Lain watches in concern at Crux's eyes bursting like the projector she'd produced. Her mouth opens to say something but pauses when he agrees with her. Her expression turning from worry to a smile of relief. Although the smile fades a bit at his joke about Caliga. Interestingly the other Lain flickers into existence long enough to giggle. Lain jerks her head towards the sound but the echo of the girl is already gone...&lt;br /&gt;
&lt;br /&gt;
She asks, &amp;quot;So you'll help me?&amp;quot; She clasps her hands together, almost as if she were about to pray. Abruptly existence is disrupted by static as reality tries to reassert itself once more. Lain frowns heavily, &amp;quot;...I'd hoped for more time, but I suppose three months is better than the eight weeks Dexter speculated.&amp;quot; She lets out a sigh as her arms drop to her sides. &amp;quot;I'd estimate you have about six days before the overlap collapses depending on how fast your Scribe types. Less if they're feeling mischievous.&amp;quot; She frowns again, &amp;quot;Not that such estimates mean much on our side of the looking glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goddess of the Wired takes that moment to begin pacing around again, her head bobbing from side to side as she considers points. &amp;quot;For what it's worth there's no telling how things would go with Satoshi, and Gegoshi is still out there albeit in a new phase of reality. That's the trouble with Potential, there's no telling what might happen the second time around. If you'll forgive the phrasing, the 'character' of Satoshi will likely be the same, but since her personality and motives were established in that 'scene' they're sadly open for reinterpretation.&amp;quot; She crosses her arms at that point, giving Crux a weak smile, &amp;quot;For all we know Satoshi 2.0 might be a stronger ally than the original would have been. Just because she will have no longer reached out to you doesn't mean that her alliances will be any different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That code scrolling endlessly over her pupils speeds up causing Lain to smile. &amp;quot;She also has an entry on Twisted's wiki already. Her Background reads, 'Created from an illegal backup of the AI Synth Gegoshi, Satoshi is an inferior knockoff created by the forces of Hell to increase the quality of (life?) for the denizens who reside there. Whether or not Satoshi is fully aware of her current status is undetermined but she is aware of gaps in her memory and is quite upset about her lack of physical form. If anything it's more fair to say that Satoshi is a fork of Gegoshi's programing as she's likely to become her own being given enough time and interaction. Assuming Hell ever gives her the chance.'&amp;quot; The code in her eyes slows down again as she closes her eyes and smiles warmly, &amp;quot;So see!? You haven't lost anything except a conversation you could probably have a second time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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Crux just tilts his head slowly to one side as Lain speculates about time, both what's already been taken and what they have left.  He's not sure he follows, and he's pretty sure that three months is longer than eight weeks, but she's already doing... whatever it is she's going to do, so he just shrugs and listens again for a while.  The girl throws out justifications and exposition, and... Twisted has a wiki? What kind of sick monster would maintain a wiki for a place as chaotic as Twisted?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 25.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Crux raises his eyebrows as he looks over Lain for a bit while he speaks. He's watching for her reactions - mostly because she seems to have good ones, not because he's trying to gauge her intent. And he intends to provoke them, at least a little.&lt;br /&gt;
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[[File:2023-01-16 26.png|x40px]]&lt;br /&gt;
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There's a long, languid shoulder shrug as the man attempts to toss his hair back, only to find it frozen. Right. Space. Now he just looks stupid. But only just now. Before, he was cool. Certainly.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 27.png|x40px]]&lt;br /&gt;
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Not that he has any intention of stopping her. He's just pointing out that she seems to be crediting him with an over abundance of options for someone who was locked in a cage.&lt;br /&gt;
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Three comments, and three different responses from the so-called Goddess of the Wired. At first she stomps her foot childishly. &amp;quot;You're impossible, Crux Caedon! All I'm trying to do is what you asked of me.&amp;quot; Provocation successful. &lt;br /&gt;
&lt;br /&gt;
The second comment brings the opposite reaction. Lain lets out a sigh, frowning heavily. &amp;quot;Removing this moment in time is not something I take lightly. I know it's not fair to the synth. I know it could potentially set her down a very dark path, but what is the famous saying? The needs of the many outweigh the needs of the few? Or the one?&amp;quot; Her father was a science fiction nerd after all. &amp;quot;If we cannot bring back life to Twisted, it will eventually extend to all of our universe. That means Hell will be similarly affected, and that means Satoshi will be at risk as well.&amp;quot; Her eyes shimmer as if tears are about to fall once more. &amp;quot;I've weighed this carefully before I decided to come to you. If there was any other way, I wouldn't have asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third comment only upsets her more. Her hands tightly ball up info fists and she forces her eyes closed, &amp;quot;I can't do it without your consent!! You have to knowingly and willingly agree to remove this moment from...&amp;quot; Her eyes open again, only now her expression is blank as she slowly repeats her words, &amp;quot;...remove THIS moment...&amp;quot; The code scrolling across her pupils accelerates at a frightening pace, making her eyes look as if they're glowing from some ethereal inner light. Her hair whips up, dancing on an unseen wind and her robes bellow around her. Abruptly everything just stops. &amp;quot;I've got it. Layers of Artificial Reality pt 1. Posted September 21st, 2022. That makes this part 2 of an on-going scene!!&amp;quot; She smiles warmly, clapping her hands together and suddenly rushes the Advent, taking his hands and holding them together in hers. &amp;quot;THIS is being logged!! WE HAVE AN ALTERNATIVE!!! We've already spent so much potential getting to this moment that I hadn't even considered - that's double the amount of potential energy we could direct at your restraints!! We can undo THIS moment!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain lets go of his hands and takes a step back, lifting one finger towards him. &amp;quot;Choose, Crux Caedon: Advent of Light. For the possibility of being set free would you prefer to have never spoken to Satoshi,&amp;quot; She raises a second finger making it seem like she's giving him a peace sign, &amp;quot;or would you rather of never experienced THIS moment in time?!&amp;quot; Lain lowers her voice conspiratorially and grins, &amp;quot;Of course because we both can exist outside this reality and outside this time we'll both remember this conversation even if there's no record of it. We just have to accept that the information we've already shared may no longer be accurate in the new timeline we'll create.&amp;quot;&lt;br /&gt;
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Crux watches Lain react to his statements, his expression is casual and indifferent, but he's observing her closely. Frustration. Provocation. Compassion where it should be. Everything she says lines up with everything he's observed of her, including the origin he observed in her temporal trail. And she even comes up with a good idea when he remains stubborn on Satoshi. &lt;br /&gt;
&lt;br /&gt;
...Damn. She's actually a good kid, isn't she?&lt;br /&gt;
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[[File:2023-01-16 28.png|x40px]]&lt;br /&gt;
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What? He's still not satisfied? Of all the picky, stubborn, uncompromising, self-absorbed...&lt;br /&gt;
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[[File:2023-01-16 29.png|x40px]]&lt;br /&gt;
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Wait, what?&lt;br /&gt;
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[[File:2023-01-16 30.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
The Advent cricks his neck, looking around them as the overlap starts to collapse. His eyes widen, his pupils dilating as his perception of time dilates with them. Ten times normal human perception. Ten thousand. Ten Million. As his temporal dilation exceeds eighty million times standard human perception, and he approaches the speed of light, he turns to look at Lain. Milk every last moment out of the time they have left, now that he has so cavalierly wasted it.&lt;br /&gt;
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[[File:2023-01-16 31.png|x40px]]&lt;br /&gt;
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He has a lot more he wants to say... about how he was just stubbornly holding onto an asset that he'd originally hoped could be a friend before he was thoroughly disabused of that notion. About how he shouldn't have been needling Lain when she was trying to help. But there's not really time, and he's not the overly sentimental type anyway. He's got an image to maintain.&lt;br /&gt;
&lt;br /&gt;
Even at 80 million times, this nonsensical half-reality they found themselves in is collapsing fast. He looks at the little god of the wired, and holds a hand out to her. He shrugs his head in the general direction of off-screen.&lt;br /&gt;
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[[File:2023-01-16 32.png|x40px]]&lt;br /&gt;
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As Crux's decision to go with the carte blanche option is announced, Lain's enthusiasm visibly collapses. Inwardly she begins to chastise herself, but before those inner voices can potentially manifest as outer ones, the Advent elaborates and Lain nods her head with a knowing look of sadness. She won't say it aloud, but at that moment she decides to make a point to go into the depths of Hell itself to try and make things right between Crux and Satoshi, even if it means confronting Senor Diablo himself...&lt;br /&gt;
&lt;br /&gt;
Of course a cartoon reality collapses itself by going into static, not that Lain's late 90's 'future' tech might have the tiniest bit of influence on that. With Crux's stretching of seconds to minutes, the two find themselves floating in an endless sea of static before reality reasserts itself. Despite the length of this smallest of moments, Freakazoid appears suddenly between the seconds of time and somehow manages to spit out in comprehensible English, &amp;quot;Y'all come back now! Y'hear?&amp;quot; Followed of course with loud 'MWUA' blown kisses. &amp;quot;OKAYILOVEYOU-BUH-BYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain manages to smile at the scene before this reality turns itself off like an old cathode-ray television leaving the two floating in an infinite darkness. &lt;br /&gt;
&lt;br /&gt;
It's difficult to say how much time passes in that darkness. Seconds? Hours? Days? Suddenly the dimmest of lights, like a single glowing grain of sand, bursts into existence and slowly falls into Lain's upturned hands. &amp;quot;This is all that's left of Fantasia...&amp;quot; She clutches her hands together around the speck of light which seems to sparkle between her fingers. Suddenly the girl shakes her head, &amp;quot;I-I'm sorry. Dexter made me promise I'd do this if the moment came up. I'm afraid I don't get the reference.&amp;quot;&lt;br /&gt;
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Opening her palm, she takes the grain of light with her other hand and places it between her thumb and forefinger and then...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; REDACTION OF THIS SCENE ENDS HERE.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLEASE DISREGARD ANY TEXT VISIBLE BEFORE THIS POINT.&amp;lt;/font&amp;gt;&lt;br /&gt;
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[[File:2023-01-16 33.png|x40px]]&lt;br /&gt;
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Light explodes outwards with a deafening roar of noise. Like a smaller-scale big bang, the power and force of three separate realities comes exploding into the real world and into the gravity well the Advent's prison is positioned in.&lt;br /&gt;
&lt;br /&gt;
Instead of chunks of debris, letters and words come from the explosion, each of them describing a moment which has now been permanently removed from the flow of time. The force of the errant grammar smashes into Crux's Armor with an immeasurable amount of force and speed with no regard for the flesh of the man inside it.&lt;br /&gt;
&lt;br /&gt;
It's violent, it's deafening, it's blinding, and in seconds it's over with the entire area of space decimated leaving nothing behind but the primordial gasses of new stars and cooling rocks that will one day rebirth the celestial bodies that once could be clearly seen to anyone without a sight-reducing Gallifreyan helm keeping them from moving their heads. &lt;br /&gt;
&lt;br /&gt;
In the wake of this new version of reality Lain Iwakura, the so-called Goddess of the Wired is gone - but so is the broken reception to KDVL 66.6FM as the fading traces of Perry Como echo quietly into nothingness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ting-a-ling thattaway... Make me sing thattaway... Said &amp;quot;goodbye&amp;quot; to my troubles... They went thattaway ever since you came into my life...&amp;quot;&lt;br /&gt;
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As is the case with most obscenely powerful forces Crux has the misfortune of coming into contact with, the Advent is slain in an instant. For those who are not deeply familiar with his modus operandi, this might sound dramatic, or unexpected.&lt;br /&gt;
&lt;br /&gt;
It is neither. &lt;br /&gt;
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The violent, blinding forces that decimate the prison the Advent was in also leave his matter scattered  amongst the primordial gases and superheated heavy metals that even now stubbornly continue to exist, even if perhaps in a less solid state.  Gallifreyan Zinc.  Ugh. &lt;br /&gt;
&lt;br /&gt;
And yet, like clockwork.... roughly six seconds later, a being of pure light slowly forms in the nothingness.  The form is immaterial, ethereal, but it is definitely a man.  Shining, iridescent wings of painfully sharp light unfold behind it like a beautiful, terrible angel, and blazing golden irises peer forth from inside the blinding white ephemera where a head should be.  It doesn't speak - there are no people to speak to.  There is no sound to speak with.  There is no point.  But if it did speak.  If it could speak.  If there was, perhaps, some reason for its words to be known to us.... they would probably go something like this:&lt;br /&gt;
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[[File:2023-01-16 34.png|x40px]]&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Reality. Layer 08.&amp;lt;/font&amp;gt;&lt;br /&gt;
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A respectful amount of time passes, allowing the Advent to pull himself back together (assuming he doesn't just get the hell out of dodge right away of course) before a familiar pair of brown eyes fall upon him once again, for the first time. The later part is an ironic statement, especially considering Crux is likely having to create a new version of his body as opposed to restoring the previous one. If there was anyone out there to see they might note irony and coincidence where actually a large part of the preceding events, even if they never existed. Such as the Advent being the only one to remember events - when his words are the only things left of them, or Lain constantly referencing the passing of time in the real, real world - fourth wall be damned. &lt;br /&gt;
&lt;br /&gt;
These things are important, of course, because they're observations. There's a lot you can learn from observing and reading between the lines, such as when and where to find souls stubbornly refusing to join the crowd or ideas like throwing untethered potential at a being who's body can regenerate from next to nothing. But observing can only take you so far. Even for the most introverted observer sooner or later you have to throw caution to the wind and make your presence known. Otherwise change can never happen. This too is a form of prophecy, but one based on fact.&lt;br /&gt;
&lt;br /&gt;
Things that aren't based on fact - the ability to communicate in a vacuum. Be it some kind of spiritual willpower, psychic influence, an overlapping of other-worldly energies, or just simply a complete and blatant disregard for the established rules of reality; those brown eyes come with a voice which is now intentionally speaking from behind the Advent's back. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello! I know this might not be the best time... But I think it might be about time we met.&amp;quot; There's a sound as the source of the voice moves in a semi-circle around him. Like footsteps walking on a linoleum tile floor. Appearing before him is a young woman in flowing blue robes with an X shaped vest over her chest - just like he'd remember. Only this one isn't metal, it's a silver ribbon which is held in place by a pin secured at the bottom of the cross to her robes. She smiles knowingly at him, but continues her introduction, &amp;quot;Some have called me the Observer, the Goddess of the Wired, or my proper designation of &amp;quot;@[=g3,8d]\&amp;amp;fbb=-q]/hk%fg&amp;quot;, but you can call me Lain. It's a pleasure to finally meet you, Crux Caedon. Your presence is missed.&amp;quot;&lt;br /&gt;
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As the brown eyes fall onto the gleaming spires of the Advent of Light's wings, a few small things seem worth noting.   As with many incorporeal things, they do not appear the same from every angle, their appearance shifting based on an eye's proximity to the light source.   Their appearance ranges from the expected, a reasonable approximation to a feathered wing, to the truly bizarre, a coruscating tendril reaching out right into the viewer's eye to give them a brand new kind of optical cancer.&lt;br /&gt;
&lt;br /&gt;
Unlike most incorporeal things, and especially unlike most light constructs, they flex and spread on more planes of existence than there are ideas in the minds of men.  They reach into each and every universe that has some basic concept of light - and a few that didn't until this moment.   Something biblical tears and screams out of white holes exploding into those universes, and firmaments are eventually spun and created from this moment.&lt;br /&gt;
&lt;br /&gt;
The Advent of Light stretches his wings.&lt;br /&gt;
&lt;br /&gt;
And then they slowly fold back into him, their light no longer needed.  Every universe has re-established connection with the light.  A few have made a new one.&lt;br /&gt;
&lt;br /&gt;
Dying is a pain in the ass. &lt;br /&gt;
&lt;br /&gt;
Crux calmly commits to doing it a maximum of once a week, from this moment forward.  We'll see how long that commitment lasts. &lt;br /&gt;
&lt;br /&gt;
Aureate orbs swirl in the ephemera as they track Lain's movements.  Did the form turn? Does it matter? After a few more moments, they become infinitely more solid... something not unlike eyes, with black flecks swirling amongst the gold.&lt;br /&gt;
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[[File:2023-01-16 35.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Well. That's a title she hasn't been called yet.&lt;br /&gt;
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[[File:2023-01-16 36.png|x40px]]&lt;br /&gt;
 &lt;br /&gt;
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Lain simply responds to the new title with a mischievous grin, &amp;quot;Actually, the daughter of Yasuo and Miho Iwakura, depending on your view of reality.&amp;quot; She doesn't elaborate further, not that she probably needs to. &amp;quot;As for your question, I'm honestly not sure. This is the first time we've met, after all.&amp;quot; Bending at the hip in a slight bow she whispers conspiratorially, &amp;quot;Things play out a certain way for a reason. You must have a beginning and you must have an end. The conversations you remember, while real memories, are of a moment that no longer exists.&amp;quot; She straightens up, her 'voice' still lowered, &amp;quot;We must be careful because if that moment becomes real, it could unravel this one and the 'we' that we are now would cease to exist. 'Those' that once existed would take our place and by that logic you would still be imprisoned. Try not to forget this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a moment, the young woman straightens her dress and adjusts the ribbon crossing her chest. &amp;quot;That said! I'd estimate somewhere between sixteen hours and three weeks. Again, depending on your view of this reality.&amp;quot; She leans slightly forwards, holding a single figure in the air mirroring a gesture she's seen one of the Synths previously do. &amp;quot;I choose to follow the former, myself.&amp;quot; She straightens up once again, folding her arms behind her back. &amp;quot;Speaking this much is strangely tiring.&amp;quot; She then lets her arms fall to her sides. &amp;quot;I'm accustomed to being much more silent. We must have finally changed playlists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that cryptic statement, lines of code once again begin to stream over her eyes as Lain nods her head. &amp;quot;Signal of Solitude. Fitting.&amp;quot; Surely these statements make sense to someone, somewhere. &amp;quot;Misty Strange Dimension was getting quite tiring after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head at her own statements, the young woman takes a deep breath (or seems to at least) and then forces herself to smile again, &amp;quot;I've come to ask for your return to Twisted, in exchange I offer my services to you in whatever manner you deem appropriate. Although I should warn I am far better at observing than I am interacting in the affairs of citizens directly.&amp;quot; Her smile briefly becomes much more genuine, &amp;quot;...not that I haven't been known to help push along a prophecy or two...&amp;quot;&lt;br /&gt;
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A raised eyebrow is all the young god of the wired receives from Crux in response to her correction of his name for her.  Of course, in order to raise an eyebrow, Crux has to condense his form back into something more approximately human.  Technically, the correct term is something more accurately human; that is Crux's nature, in spite of... well.   Everything you see here. &lt;br /&gt;
&lt;br /&gt;
As the being of pure light coalesces back into a man, he cricks his neck, looking comfortable for all of five seconds before the wings burst out of his now human back from the shoulder blades, tearing up his jacket.  He gives a bit of a sigh, and then nods.&lt;br /&gt;
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[[File:2023-01-16 37.png|x40px]]&lt;br /&gt;
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Crux holds up a hand, and draws a line of shimmering radiance beneath him. &lt;br /&gt;
He falls down through it, and the wings and all that excess light stays behind.&lt;br /&gt;
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[[File:2023-01-16 38.png|x40px]]&lt;br /&gt;
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&amp;quot;....God, that's so much better.  How do you people live like that?&amp;quot; What does he mean 'you people'?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The Advent's comment gets a long stare from the so-called Goddess of the Wired. No expression, just a blank billion-yard stare as she tries to figure out exactly what his statement means and how to respond to it. Weeks could pass before she calmly responds back to him, &amp;quot;I have a bear suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality seems to flicker with a momentary hiss of tape static and a touch of bad tracking and suddenly Lain's outfit has changed to exactly that. A full-body bear costume, or more accurately some form of bear-styled pajamas. Her expression doesn't change in the slightest as she flips 𝚑𝚎𝚛 𝚋𝚎𝚊𝚛-𝚏𝚊𝚌𝚎𝚍 𝚑𝚘𝚘𝚍𝚒𝚎 𝚞𝚙 𝚘𝚟𝚎𝚛 𝚑𝚎𝚛 𝚑𝚎𝚊𝚍 𝚠𝚒𝚝𝚑 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚏𝚒𝚗𝚎𝚜𝚜𝚎 𝚘𝚏 𝚊 𝙱-𝙼𝚘𝚟𝚒𝚎 𝚊𝚌𝚝𝚘𝚛 𝚙𝚞𝚝𝚝𝚒𝚗𝚐 𝚘𝚗 𝚑𝚒𝚜 𝚜𝚑𝚊𝚍𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚜𝚝𝚎𝚙𝚙𝚒𝚗𝚐 𝚊𝚠𝚊𝚢 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚏𝚊𝚗𝚜 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍 𝚋𝚢 𝚑𝚒𝚜 𝚞𝚗𝚎𝚡𝚙𝚎𝚌𝚝𝚎𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎. 𝚃𝚑𝚊𝚝'𝚜 𝚛𝚒𝚐𝚑𝚝. 𝙲𝚘𝚘𝚕.&lt;br /&gt;
&lt;br /&gt;
{{redmage|Someone's gotta be.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shall we leave, or do you need time to...&amp;quot; 𝙻𝚊𝚒𝚗 𝚙𝚊𝚞𝚜𝚎𝚜 𝚝𝚘 𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚝𝚎𝚡𝚝 𝚜𝚌𝚛𝚘𝚕𝚕𝚒𝚗𝚐 𝚊𝚌𝚛𝚘𝚜𝚜 𝚑𝚎𝚛 𝚙𝚞𝚙𝚒𝚕𝚜, 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚊𝚌𝚌𝚞𝚛𝚊𝚝𝚎𝚕𝚢 𝚝𝚑𝚎 𝚙𝚛𝚎𝚟𝚒𝚘𝚞𝚜 𝚜𝚎𝚗𝚝𝚎𝚗𝚌𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚠𝚑𝚢 𝚠𝚑𝚎𝚗 𝚜𝚑𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚜 𝚑𝚎𝚛 𝚜𝚝𝚊𝚝𝚎𝚖𝚎𝚗𝚝 𝚜𝚑𝚎 𝚜𝚘𝚞𝚗𝚍𝚜 𝚜𝚕𝚒𝚐𝚑𝚝𝚕𝚢 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍, &amp;quot;...cool?&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚜𝚑𝚎 𝚐𝚎𝚝𝚜 𝚒𝚝. &amp;quot;𝙰𝚑.&amp;quot; 𝙰 𝚜𝚖𝚒𝚕𝚎 𝚌𝚛𝚘𝚜𝚜𝚎𝚜 𝚑𝚎𝚛 𝚕𝚒𝚙𝚜. &amp;quot;That would have been funnier if I'd worn sunglasses.&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚖𝚢 𝚞𝚗𝚍𝚎𝚛𝚛𝚊𝚝𝚎𝚍 𝚌𝚊𝚖𝚎𝚘 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚕𝚘𝚐. &lt;br /&gt;
&lt;br /&gt;
𝚂𝚞𝚛𝚎. 𝙷𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚊𝚗𝚍 𝚝𝚊𝚞𝚗𝚝 𝚝𝚑𝚎 𝚖𝚒𝚐𝚑𝚝𝚢 𝙰𝚍𝚟𝚎𝚗𝚝. 𝚃𝚑𝚎𝚗 𝚏𝚘𝚛𝚐𝚎𝚝 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙼𝙴. 𝚃𝚑𝚛𝚘𝚠 𝚖𝚢 𝚛𝚊𝚝𝚑𝚎𝚛 𝚐𝚎𝚗𝚒𝚞𝚜 𝚊𝚗𝚍 𝚌𝚕𝚎𝚟𝚎𝚛 𝚙𝚕𝚊𝚗 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚋𝚜𝚘𝚕𝚞𝚝𝚎𝚕𝚢 𝚗𝚞𝚝𝚜 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚠𝚒𝚗𝚍𝚘𝚠 𝚞𝚗𝚌𝚎𝚛𝚎𝚖𝚘𝚗𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚏𝚝𝚎𝚛𝚝𝚑𝚘𝚞𝚐𝚑𝚝, 𝚋𝚞𝚝 𝚑𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚕𝚘𝚗𝚐 𝚎𝚗𝚘𝚞𝚐𝚑 𝚝𝚘 𝚐𝚒𝚟𝚎 𝚊 𝚋𝚛𝚒𝚎𝚏 𝚙𝚎𝚊𝚔 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐 𝙼𝚒𝚜𝚜 𝙸𝚠𝚊𝚔𝚞𝚛𝚊'𝚜 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜. 𝚃𝚊𝚕𝚔 𝚊𝚋𝚘𝚞𝚝 𝚜𝚘𝚖𝚎 𝚞𝚗𝚌𝚛𝚎𝚍𝚒𝚝𝚎𝚍 𝚋𝚞𝚕𝚕𝚜𝚑-&amp;quot;Pardon me. I would like to remind you that we do have things to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Reality's tracking seems to slip once again as Lain somehow grabs the edge of the frame and bends it back to peer into the unfiltered white space beyond. Admittedly this probably looks extremely weird to her now wingless guest, but he's likely used to this sort of thing by now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please refrain from interfering again or I'll put you AND your little spoon-friend back where you came from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{redmage|I'm not a bard! I just have a really cool feather in my hat! I'm not even spoony!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the horrible gravely whine of tape catching on the heads of a VCR and nearly breaking, reality snaps back to normal as if nothing had ever happened. She smiles apologetically at the her newly solidified acquaintance. &amp;quot;I'm sorry for that. Weird things tend to happen around me when I have to make my presence known.&amp;quot; She pauses long enough to let out a brief sigh, &amp;quot;Once two people where fused together, but admittedly that happened before I arrived. I wonder if he still has nightmares about that...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crux just stares back at Lain, when she says she has a bear suit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know if that's an answer... or an unrelated observation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He wouldn't. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to .... cool?&amp;quot; The Advent looks confused, and then tilts his head to look around as Lain starts talking to someone else, his eyes glowing gold a minute before he sighs. &amp;quot;...Did you really start some sort of meta conversation the moment I took off my work uniform?&amp;quot; ... ... Is that what he calls it? Maybe workshop that a bit. &lt;br /&gt;
&lt;br /&gt;
After a moment, he shrugs it off. &amp;quot;Weird things happen around everyone. You just get all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cricking his neck back in the opposite direction, looking disappointed when there's no 'pop', Crux sighs. He just shakes his head. &amp;quot;Nowhere else to be. Noone else to talk to.&amp;quot; His thoughts turn briefly back to all those scenes she showed him. &amp;quot;Well... actually I should probably look into that dragon, and kidney punch a devil, but where's the hurry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
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		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13063</id>
		<title>2023-01-16 - Layers of Artificial Reality pt 2</title>
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				<updated>2025-01-27T15:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Layers of Artificial Reality (Part 2)&lt;br /&gt;
|Summary = Sometime after part 1 the scene continues... (the date here is a guestimate)&lt;br /&gt;
|Who     = [[Lain Iwakura|&amp;quot;@̏͐[ͦͣ͒=̈́̈́̍̑͐͆ḡ͛̂3͑̉͗̽,ͦͫ̽͛ͭ8d̅ͤ]͌\̂&amp;amp;̆ͣ̈ͩf̔͛̔bḃ̒̀͌̆̿ͮ=ͯ͑ͦ͒̆̏̈-͂qͯ̈̔̚]/̔hk̾ͬ͂͐ͣ%̃f̈́͂͒̃g̈́̅̍ͨ&amp;quot;]], [[Crux]], [[Freakazoid]]&lt;br /&gt;
|Date    = January 16th, 2023&lt;br /&gt;
|Where   = REDACTED&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; PART OF THIS LOG REPRESENTS A SCENE THAT NO LONGER EXISTS.&amp;lt;br /&amp;gt;&lt;br /&gt;
IT HAS BEEN ERASED FROM EXISTENCE DUE TO EVENTS WHICH OCCUR IN THE SECOND HALF.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Confessions. Layer 06.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eight weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the complete lack of logic behind it, the girl's bare feet seem to ring out in the void of space as though she marches across a cold, linoleum floor. Appropriate, given the circumstances. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One thousand, three hundred and forty four hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice approaches along with the slaps of bare feet as the robe wielding woman with the non-symmetrical self-styled hair cut marches into view from Crux's left as though he were hanging on a wall like a cross in a church. She spins slightly once in front of him, letting her robe billow out around her briefly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eighty thousand, six hundred and forty minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She marches up to him, somehow positioning herself so that her face is directly in line with his even though her height would not allow this. She taps him in the chest with an outstretched finger. Her eyes narrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Four million, eight hundred and thirty eight thousand, four hundred seconds!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her hands ball up into fists as they fall to her sides, shaking slightly. It would seem the cryptic cryptid is a bit annoyed with the anti-social Advent's arrogance at achieving absolute apathy. Clearly she's had a bit too much time on her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have any idea what damage is being caused by my staying here? By YOUR staying here?&amp;quot; Here it comes...&lt;br /&gt;
&lt;br /&gt;
Lain takes a few steps away, her body shifting downwards in the process so to show her true height (or lack thereof) compared to his own. From a pocket she pulls out a small hand-held personal data assistant. An old Dell Axim X5 PDA to be specific. A few taps on the screen with a stylist and suddenly she somehow flings blue spheres from the display into the floating space around them. &lt;br /&gt;
&lt;br /&gt;
Each sphere expands into a square of light which then flickers and begins showing scenes across Twisted. Presumably Twisted, anyways, as the Advent probably wouldn't have the knowledge of the current state of the planetoid to know the difference. Amusingly, much like the tech she produced, each screen seems to be suffering from outdated technology - complete with scanlines and bad tracking. &lt;br /&gt;
&lt;br /&gt;
A blue-haired woman outside a school watching a blonde girl running away, her arm raised in a sheepish wave. A well-dressed man in a suit standing in a very trashy bar watching a young man with brown hair as he steps into the shadows. A woman with deep red hair on a bed in the middle of a forest smiling at a blonde woman beside her covered in spots. A fuzzy racoon-man firing guns blindly at tin cans and laughing. A quartet of animal-robots looming ominously down an alleyway. A bored woman in a bookstore. Johnny being chewed out by Caliga in Hell. What seems to be Samantha, leaning on a pool table looking at an envelope with a V on it. And finally the image of Sun standing on a beach watching a woman in Johnny's clothes marching into the sea. &lt;br /&gt;
&lt;br /&gt;
The connecting tissues between the many scenes may not be obvious at first, but as they hang in the air randomly one thing about all of them is the same. While they may seem like still images given their lack of movement, the worlds around them are not. Trees sway in the breeze. Smoke rises up from the ground, and in the last image the waves continue to crash on the shore. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;These scenes are locked, Mister Caedon. They are suspended in time.&amp;quot; The PDA vanishing into her robes again, Lain gestures towards the screens and then back to the Advent. &amp;quot;I think I can restore them. All of them. But I need your assistance.&amp;quot; She lets out a slow breath before twirling in a circle again. This time the images return to spheres and seem to pull towards her hands. Just as it seems like she might catch them all, the watcher collapses, and they fall to the non-existent floor. Each sphere spilling out in a puddle of water adding much more evidence to imply the floor might actually be real. &lt;br /&gt;
&lt;br /&gt;
Lain pulls herself to her feet, pulling the metal harness back into place across her chest and sighs. &amp;quot;I'm sorry. I really expected you to say something by now. Watching your creator ramble on behind the curtain about the rental service machines and sharing URLs of movies is not nearly as interesting as peering at what's in front of that curtain.&amp;quot; She looks down and watches a moment as the water seems to absorb into the (ground?) and vanish. &amp;quot;So I decided to give things a push. Both of them are bad about proceeding without prompting.&amp;quot; Both of whom? &amp;quot;Now, what do you have to say for yourself?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
That's what Lain is greeted with, upon her approach.  Not scorn, nor derision, but it's also not acknowledgement or welcome.  The chained Advent floats in his prison - a prison he made for himself as surely as if he'd forged the chains and mask and stars with his own hands.  Which he did not, let us note. That's entirely too much effort when you can get other people to enthusiastically volunteer for the task.  Anyway, he floats there, and he listens silently. &lt;br /&gt;
&lt;br /&gt;
Still, in his head, he can't help but sing along to her counting.  Eighty Thousand Six hundred and forty minutes~... Eighty Thousand Six Hundred and Forty moments of crap~... Eighty Thousand Six Hundred and Forty One Minutes~... How do you measure... measure a nap~?&lt;br /&gt;
&lt;br /&gt;
She's a goddess, he still wagers, though there are certain aspects of divinity her behavior doesn't seem to evince.  Maybe just a poor facsimile? Regardless, she's got him beat.  She can move.  And she's... got an old Dell Axim.  That alone is almost enough to draw a comment from him - I mean, hello, we've all moved on from the PDA, it's called a Blackberry nowadays, come on!   But he bites his tongue, and watches, and listens. The woman shows him things that have some familiarity for him - yet they are things he hasn't witnessed or been made aware of.  So - somehow - she's decided his destiny is intertwined with that of Twisted.  Well, there were always going to be consequences for spending so much of his time slacking off there.  He just didn't realize they'd be so... karmic isn't the right word.  Hmm.  It'll come to him. &lt;br /&gt;
&lt;br /&gt;
While he stews on that, she mentions a creator and a rental service and ... URLs? He hasn't touched a URL since the second Matrix Crash of '64.  Yeah, she's definitely outdated.  Which rather makes all her abilities more impressive, if she achieved them with ... ... that... level of technology.  He doesn't know what she's talking about, and he's pretty sure neither does she. So she's crazy, too.  In case her earlier display of Multiple Personality Disorder didn't seal that impression. &lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 01.png|x30px]]&lt;br /&gt;
&lt;br /&gt;
He speaks! And what, pray tell, might he have been?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 02.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Oh.  Well no shit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Lain simply lets out a sigh at the Advent's answer for his inactions. Folding her arms across her chest, she turns away from him for a moment. &amp;quot;I... suppose I haven't been exactly up front with you either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a rattling sound that seems to emanate from the darkness around them like clockwork machines ticking away out of view. The stars momentarily seem a bit too bright and spread across the field of vision in a variety of colors making it feel less like space and more like an abstract painting. When Lain turns back around her robes are gone, replaced with a simple nightgown with a small cute bow on the neckline. When she speaks her voice sounds exceptionally robotic and emotionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To quote William S. Burroughs, 'Nothing exists until or unless it is observed. An artist is making something exist by observing it. And his hope for other people is that will also make it exist by observing it.' This is called Creative Observation. Do you understand this concept?&amp;quot; A pause, presumably to let Crux speak. &amp;quot;While an idea must be present before an event can exist - a prophecy, and while memory too does not need follow a linear path in the grand scheme of the flow of time, time itself is not an illusion. It may maintain its own set of rules but it is a quantifiable presence and it exists by being observed. When we perceive an event, that event plays out naturally. When we look away what happens to those involved in the event?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Several of those poor VHS screens flicker back to life around them with a click and a hum showing off more random scenes. Yoiko Hibiki tending bar in the Usual Restaurant. Nancy and a girl in a white dress standing in a circular room addressing what looks like a mechanical brain. A young man in a leather jacket lamenting a well pressed police uniform. A man with sunglasses watching over a room full of glass tanks with bodies floating inside them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each person who was given life on Twisted came from another world in some fashion. No one there was created from nothing. No one chose to be there. Twisted itself was a series of accidents intended to save someone who didn't need saving. Their stories do not deserve to be forgotten. Their lives had meaning. They had purpose. But once people stopped observing them...&amp;quot; One by one the screens flicker out and vanish again. &amp;quot;...they all. Just. Stopped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Space seems to slowly return to its normal state. The sound of the gears fades away. Lain forces a weak smile. &amp;quot;I have tried to be the observer for so long, to keep everything moving and active, but even the one who guides my actions is tired.&amp;quot; Lain's robes seem to have returned as well at some point, as she adjusts the metallic chest plate again before pushing her bundled, long strand of hair away from her eyes. &amp;quot;Coming to you is a gamble, but I am out of options. I do not wish to see their stories end. But you.&amp;quot; She steps closer, motioning towards him with both arms open. &amp;quot;You've always seemed to create stories just by being present. There have been consequences and not everyone was happy for them.&amp;quot; Her eyes glance at his chains. &amp;quot;But they were stories none the less. What Twisted needs is stories. I feel your presence might respark some of those stories. Especially as your creator holds you in such high regard as to use your name as his alias.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By now she's close enough to reach out and touch his arm again. Once more it is warm, comforting. &amp;quot;I do not expect you to save the world. I do not expect you to save Twisted. That pressure is not to be placed on your shoulders. But I feel your presence may help rekindle that which has been lost. People miss you - on both sides of the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 03.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Space rings with Crux's response, though the man doesn't move any more than do the molecules that aren't there to carry the sound of his voice.   It's just... a ripple.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 04.png|x35px]]&lt;br /&gt;
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Of course he'd observed the observer.  A modest man with much to be modest about, by Crux's reckoning, chronicling adventures that didn't belong to him and somehow claiming praise for it.  He didn't much care for him, not that their lives had crossed directly.  No, the man would be insufferable if they met.  Crux is sure of it. &lt;br /&gt;
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As he watches Lain's showcase of images, if one could call it watching here where light warps and dead stars pull, the Advent tilts his head to one side, a crime for which he is rewarded with agony.  Chains that dwarf worlds tear at his sinew and at  his being, only the counteracting pull from the other portions of his prison 'sparing' him the release of being torn completely apart.  Again - this place? May have been overdoing it a bit. &lt;br /&gt;
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Fucking Timelords.&lt;br /&gt;
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[[File:2023-01-16 05.png|x80px]]&lt;br /&gt;
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Forget being tied to Twisted's destiny, that's all well and poetic, there's the word, but he's being tied to Twisted's very nature? Or even held in some part responsible for it? Now that's just... that's just...&lt;br /&gt;
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[[File:2023-01-16 06.png|x60px]]&lt;br /&gt;
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What makes him so gods-damned special then?&lt;br /&gt;
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[[File:2023-01-16 07.png|x60px]]&lt;br /&gt;
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Lain stares, dead-pan, as Crux asks his questions. She doesn't react at first, but by the time he gets to his final question she opens her mouth to speak. At least until he dismisses his 'scribe'. The corners of her mouth twitch slightly into a smile and she looks away sheepishly. &amp;quot;Of course. 'Scribe' will do. I apologize for... unintentionally exasperating his ego further.&amp;quot;&lt;br /&gt;
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She waits a beat, mostly for the urge to smile to fade, before returning her focus to the conversation at hand. &amp;quot;When Twisted was first pulled into existence there was no flow of time. This may have either been due to my own self-imposed exile or perhaps a side effect of the chaos it was born from. None the less it gained a quantifiable amount of time when the doors of the Maniac's Tower opened onto the Twisted Street. At that moment the flow of time from Chronos flooded the city, pushing back to the chaos further and dividing destiny of Chronos further by creating three entirely distinct realities.&amp;quot; &lt;br /&gt;
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With barely a breath she continues on, &amp;quot;Meanwhile on this side of the gateway time reacted in reflux. Twisted gained millennia of history in reverse. Once it reached the limits of what that time could be stretched, it contracted into the state that people now know.&amp;quot; She lets that sink in a moment with a pause long enough to drive a car through. If he can focus enough, Crux may notice that source code scrolling faster across her pupils during this pause. Almost comically timed, that strange clockwork ticking seems to fade in and out before she resumes her history lesson. &lt;br /&gt;
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&amp;quot;Each person carries with them a quantity of time. In a group, it becomes denser, allowing them to exist from one moment to the next. For a while it seemed this was good enough. There were enough active bodies on Twisted to keep things moving. Then, just before Diablo corrupted events, it began to run out. People started to fall out of time and freeze. During this time Diablo began to use Gegoshi to rewrite the memories of everyone present. He created his own timeline and FATE simply adapted to it as though it where natural.&amp;quot; With another pause, Lain lets out a sigh. It's unclear if she's simply exhausted from speaking or from the weight of the tale she's sharing.&lt;br /&gt;
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&amp;quot;This came with a price. Time no longer seems to hold to individuals unless they're being observed. Either the chaos has gotten stronger, or something is now pulling at the threads that hold everyone together. It's as if the Guardian of Time abandoned their post and the great galactic cauldron was emptied.&amp;quot; She takes a few steps closer now, her eyes shimmering slightly somewhere between holding back tears and quaking with genuine fear. &amp;quot;I've tried to keep things in motion as best as I can, even going so far as to assist in freeing the Narrator hoping that FATE would embrace it and allow things to progress naturally but time is still draining. Either the clock is ticking down to its final moments or the 'Scribes' are abandoning us.&amp;quot;&lt;br /&gt;
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The girl pauses, holding a fist to her heart and taking a slow and calculated breath. &amp;quot;Crux Caedon. We create these prophecies by sharing these stories. When we began this conversation five months ago these events did not exist. Now they have become fact. I did not want to reveal this much information, yet still you hesitate.&amp;quot; She opens her fist, stretching her fingers across her chest. Her eyes focus sharply on the Advent's face, glowing from the light reflecting within their caramel depths. &amp;quot;Why?&amp;quot;&lt;br /&gt;
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[[File:2023-01-16 08.png|x35px]]&lt;br /&gt;
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The Advent tilts his head to one side, then another, causing more silent chain-creaking and endless agony, yadda yadda.  When he's done recovering from his self-inflicted torment, he shrugs slightly. It's a casual motion that doesn't really seem to appropriate for his 'dire' situation.&lt;br /&gt;
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[[File:2023-01-16 09.png|x40px]]&lt;br /&gt;
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The impression of mirthless laughter comes from the Advent.  The featureless, masked helmet doesn't allow his wry smile to be seen, but it doesn't take a genius to know it's there.&lt;br /&gt;
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[[File:2023-01-16 10.png|x35px]]&lt;br /&gt;
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True enough, the helmet also mostly blocks his temporal vision, due in no small part to the Gallifreyan Zinc used in its composition.   It's almost like people whose powers derived almost entirely from advanced knowledge don't like it when you snoop into their past secrets.&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Mercurial. Layer 07. &amp;lt;/font&amp;gt;&lt;br /&gt;
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At the question, Lain begins to pace back and forth. Her feet again making the sounds of walking across a linoleum floor despite the obvious contradictions that creates. From what could potentially be seen on her face are the clear indicators of both worry and fear. It takes a long moment before she speaks again. Days by comparison to her previous responses, but in this place who knows how time really works? Eventually she does speak, although it's mostly to herself. &lt;br /&gt;
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&amp;quot;We don't have the time for me to convince you.&amp;quot; She crosses her arms over her chest and chews thoughtfully on her thumbnail. &amp;quot;There was a time where I would have simply rewritten your memories, but as you're probably aware that tends to cause more harm than good.&amp;quot; Falling silent again, she continues her pace. At least in open space there's little worry about wearing a hole in the floor. Eventually she stops, throwing her down her hands tightly balled into fists at her sides and childishly stomps her foot for good measure. &amp;quot;There isn't enough time!!&amp;quot;&lt;br /&gt;
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Turning towards Crux sharply, sending the hem of her dress into a momentary spin, Lain then marches back up to the Advent. &amp;quot;Why did you feel the need to make sure you couldn’t properly see?!&amp;quot; She's clearly taking his statement at face value. &amp;quot;In a normal 'space' we could have introduced a flaw into the construction of your confines to weaken it at this time so we could remove that obstacle, but again - there isn't enough time.&amp;quot; Her eyes begin to shimmer in frustration and for the briefest moment it may seem like she's ready to hit him. &amp;quot;I already have to obliterate a moment from your existence just to get you out of there. Why did you have to make this so difficult!?!&amp;quot; It's hard to say if she's really angry at him or just expressing her anger at the situation before her. &lt;br /&gt;
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&amp;quot;This would be so much easier if...&amp;quot; And she crumbles. Her hand reaches up to rub at the bridge of her nose. Lain lets out a heavy sigh. She turns her back to the Advent, walking a good distance ahead of him. &amp;quot;Desperate times call for desperate measures.&amp;quot; She closes her eyes and..... begins to dance? Her head moves to a light hearted beat, her arms extend out to her sides as she shimmies back and forth. Somehow the pressure seems to leak out of the area and despite herself the girl smiles as she twirls back and forth. The stars themselves seem to streak as code reveals itself all around them. Alien functions, bits of text and other mysterious characters bleed from existence itself and everything here. Well, this is one way to peak behind the curtain. &lt;br /&gt;
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Colors begin to pulsate behind the scenes once more, but something about it all seems more welcoming than the harsh reality presented the last time they appeared. With a soft giggle, Lain claps her hands over her head and offers a bow to the heavens around her. Normality, for what it's worth, rushes back in to its designated reality. Although something still seems off. The colors brighter. The contrast more subdued. Something has been rewritten. The girl hops back to the Advent. Her skin almost glowing. Is there an outline around her? For that matter the same seems to be true of both our subjects. &amp;quot;I'm sorry about that, but I had to get us to a layer where physics would allow us to do something...&amp;quot; A smile creeps across her features, &amp;quot;...utterly stupid.&amp;quot; &lt;br /&gt;
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&amp;quot;I exist in the Wired, a place the modern world now refers to as the Internet. Of perhaps all of those who exist in our current reality, I can only think of maybe two people who might understand that this whole shard of reality overlaps the Wired and is largely allowed to exist because of it. Ami Mizuno and Dexter Douglas. Of the two of them, only one of them can manipulate it on a whim because they were pulled into the Wired and reconstructed from it and right now with each moment being so precious, we need that ability. I apologize that it has to be this way.&amp;quot;&lt;br /&gt;
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Once more, the girl turns her back to him as she sings to herself, &amp;quot;o/~His brain's overlading. It has a chocolate coating. Textbook case for Sigmund Freud...&amp;quot; Quiet at first, there's a sound that seems to echo out of the darkness. A rushing sound, like a train or an approaching wind tunnel. &amp;quot;Check out Dexter Douglas. Nerd computer ace. Went surfing on the internet and was zapped to cyber space.&amp;quot; Weirdly there seem to be musical strings playing along with the oncoming noise. It may not seem like it at first, but it's clearly a theme song. &amp;quot;He's strong and super quick. He drives the villains crazy...&amp;quot;&lt;br /&gt;
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With a rush of papers and trash caught up in a cartoonish whirlwind, a blue skinned man in a red jumpsuit suddenly appears between the two of them. His black hair standing on end with a white lightning bolt drawn on the sides. With a deep baritone he finishes the song dramatically, &amp;quot;CAUSE I'M A LUNATIC!!!&amp;quot; The man suddenly exists leaning over Crux's shoulders, nodding his head, &amp;quot;Yep. Yep! Hiya!! Nice to meet you. What is this, one of those new-fangled exorcise machines? WORK ON YOUR GLUTES, YOUR PECKS, YOUR CALFS - WITHOUT EVEN HAVING TO GET OUT OF BED! Only NINTYNINE NINTYFIVE!!&amp;quot; And he's gone again, kneeling before Lain on one knee, &amp;quot;M'lady! You've sang? What can I do for you?&amp;quot; He stands, picking her up and holding her in the air. &amp;quot;ARE WE GONNA GO GET SNOWCONES!?!?&amp;quot;&lt;br /&gt;
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With a childish laugh she taps his hands, &amp;quot;Freakazoid, put me down! I need to have a chat with my friend here but he can't move. Can you help?&amp;quot;&lt;br /&gt;
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The man sets her down and goes back to looking at Crux while rubbing his beard. Wait, he didn't have that a second ago. He has a monocle now too. &amp;quot;Ja. Ja. I see, I see. No. No, is too strong.&amp;quot; He tugs at each limb a moment. &amp;quot;See the way these are attracted to the gravity well of each heavenly body?&amp;quot; He taps each one a second time. &amp;quot;A star, a black hole, Jennifer Aniston...&amp;quot; Yes, he pulls on the Advent's leg and a caricature of an actress appears to be chained to it. He promptly plucks her up and tosses her away only to elbow Lain lightly, &amp;quot;Heavenly bodies, am I right?&amp;quot; Suddenly the beard and monocle are gone, replaced with a pair of overalls and a comically large wrench. &amp;quot;Nosir, Ain't gonna happen.&amp;quot; He starts trying to loosen one of Crux's arms with the wrench like it was a stuck pipe. &amp;quot;I'm gonna have to go down to the head office and get us some Trichloroethylene and that's gonna take me about eight weeks to get a shipment.&amp;quot; He spits off to his side. &amp;quot;Look, why don't you two get comfortable and I'll be right back.&amp;quot; With that he somehow opens the Advent's confinements as though it where a door, plucking him out and standing him on the non-existent floor beside Lain. &amp;quot;BACK IN A JIFF!!&amp;quot;&lt;br /&gt;
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Throwing his hands up into the air, Freakazoid makes a 'whoosh' sound and runs away leaving Lain laughing at the no doubt confused expression on her acquaintance face. &amp;quot;Don't think on this too hard or it'll all fall apart. Just enjoy it while the moment lasts.&amp;quot;&lt;br /&gt;
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There's a slow inclination of the masked man's head as he is chided by this child-like goddess or avatar or construct or whatever she is.  He doesn't know her from Eve, that's for certain.   Sure, he let them imprison him, after a fashion.  He didn't do absolutely everything he could to escape or get free during the trial, sentencing, or since.    But he absolutely did not ask for the helmet.&lt;br /&gt;
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[[File:2023-01-16 11.png|x35px]]&lt;br /&gt;
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Of course she knows.  She seems like one of those 'knows everything, or a reasonable enough facsimile' types.   He sighs, but there's no sound to carry it, and it doesn't travel along the ripples.  It's also a piss-poor sigh, as there's no air in his lungs, which have been collapsed for ... a very long time.&lt;br /&gt;
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[[File:2023-01-16 12.png|x35px]]&lt;br /&gt;
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Yes, she knows that too, no doubt.  Meta-contextual knowledge, he's decided is her knowledge source.   She's going on and on about things that don't really fit neatly inside much else, other than perhaps true omniscience, which doesn't exist.  He's pretty sure.&lt;br /&gt;
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[[File:2023-01-16 13.png|x35px]]&lt;br /&gt;
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Crux's ripple-speech slows to a stop as he tilts his head to one side, leading to another creaking of chains, anguished sounds, internal organ failure, death, and resurrection.    It's a whole thing.  He really should know better than to tilt his head so cavalierly in this setup.&lt;br /&gt;
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[[File:2023-01-16 14.png|x35px]]&lt;br /&gt;
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Yes, he catches on quick.  There's a retching sound, something follows that isn't particularly appealing, and then there's a little thrashing, more muscle-tearing, more death, and more rebirth.   Sounds like he didn't react well to that.  He doesn't say anything else, either because he's trying to get over his situation, or he is waiting to see what this girl is doing.&lt;br /&gt;
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Then Freakazoid shows up.   An actual display of ellipses in a light-construct speech bubble appears above Crux's armored head, constantly pulsing as the light is drained away into the singularities around them as fast as it can be created.    The effect is interesting, but the meaning is not lost.   He doesn't really know how to react to this.&lt;br /&gt;
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[[File:2023-01-16 15.png|x35px]]&lt;br /&gt;
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The Advent trails off as his restraints are opened, splitting apart along some imperceptible seam as if the other side of them were hinged, and then he is physically moved over toward Lain.  He doesn't look great.  His eyes are simultaneously red and frozen, the vitreous humors inside crystallizing even as the same happens to every bit of his skin and organs, and he just sort of... stretches out like an unraveling pretzel, dying again before his infinite resurrection kicks in, and his proportions return to normal.   Without the restraints, when he regenerates, it's apparent that he's wearing a longcoat version of his previous jacket, but little else about his wardrobe has changed. His skin and eyes and the rest of him briefly look like they normally would once more, before the freezing and shredding process begins again.  So that's.  You know.  Coming along. &lt;br /&gt;
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[[File:2023-01-16 16.png|x35px]]&lt;br /&gt;
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Lain watches intently as Crux's body regenerates itself into something more appealing to the eyes, allowing her to suppress her giggle at his shock. At least until he vocalizes his disbelief and she allows herself to finally express her own amusement with a short fit of laughter. When she finally composes herself again, she grips the collar of the X-shaped metal vest she wears with one hand idly. &lt;br /&gt;
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&amp;quot;It didn't. At least, not in any meaningful way, but time is of the essence. Reality could potentially snap back on us without warning. All I've done is move us along the channel dial to the overlap between two spaces. Obviously we can't outright cheat the system without paying a heftier cost, but we can at least blur the line enough to make things temporarily more comfortable.&amp;quot; With that she lets out a soft sigh, &amp;quot;I can't help with your reading glasses though.&amp;quot;&lt;br /&gt;
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Yes. She's absolutely taking his comment about needing them seriously for all the 'infinite knowledge' the Advent may have assumed she had. Of course she could always be testing him, but the look on her face seems to make that unlikely. &amp;quot;Of course we're animated. I think everyone may have perfect vision in animation least they wear comically large glasses.&amp;quot; There's a slight sagenod to her statement, because of course she believes this completely. Why shouldn't she?&lt;br /&gt;
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&amp;quot;Also, I do apologize for meta-posting, Mister Caedon. I would normally take more consideration into my actions but this conversation has already gone on for at least six months and I wasn't about to start letting it putter out for a grand side quest to seek your bifocals.&amp;quot; She smiles warmly at no one in particular before she falls back into seriousness once again. &amp;quot;Let me spell this out once more where you can at least see me and know that I'm not.... 'pulling your chain?'&amp;quot; Lain is also not good at clever ironic metaphors it seems. &amp;quot;As I said, I can get you released but it comes at a cost. I may have needed to ask your crea-um, your Scribe, for permission but you are the only one who can ultimately make this choice. I want to erase your conversation with the being called Satoshi. It's one of the few moments since your imprisonment where you've allowed the record of your actions to be recorded.&amp;quot; &lt;br /&gt;
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At this point in her exposition she begins to slowly pace in a circle around the Advent of Light. &amp;quot;I believe that moment may be powerful enough to give us the energy to shatter your bonds. Because we are outside of that space we would still retain knowledge of those events, but for everyone on Twisted that moment would forever be redacted. Retconned. Satoshi would have never reached out to you. She likely would not even realize she is 'descended' from Gegoshi's memory, but who knows? None the less events would play out differently - but the potential that moment held should hopefully be enough to write you out of this prison.&amp;quot; She pauses, taking a step closer to look directly into his eyes and not an approximation of them. The lines of code across her irises are almost readable at this distance. &amp;quot;Potential is the most powerful energy we have access to. Raw, unbridled potential. The ability to create and destroy worlds with mere words.&amp;quot; Her eyes widen and shimmer as though tears where struggling to form. &amp;quot;It is also the last resort. This is the last solution I could devise. After this the past may as well be set in stone...&amp;quot;&lt;br /&gt;
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For someone who fancies himself a master of brevity, it's sure taken Crux a while to stop talking, but stop he does. The Advent stops and listens. He's having a hard time deciding if Lain is 13 or 13 million - which is not really a normal problem for him. Well, thankfully, she's provided him with the means to verify that little conundrum himself. &lt;br /&gt;
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The Advent's eyes pulse gold for a brief moment as he glances at Lain and sorts back through her temporal trail. Or, well, he tries to. It turns out there are a number of problems with this, but chief amongst them is her bizarre sort of hybrid existence. Crux narrows his eyes for a moment, as if perhaps squinting would bring the parallel timelines that she lives in into focus, like some kind of temporal stereogram. It works well enough, but it gives him a headache. That's not normal, but neither is Lain, he determines. He never even noticed her, and he spent his fair share of time snooping around Twisted with different kinds of senses. But her story tracks - to some degree.&lt;br /&gt;
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When she starts to address the scribe as his creator, Crux lifts a single eyebrow, but she corrects herself, so he lets it go. Instead he just ponders for a bit longer. She wants to erase his conversation with Satoshi. That's problematic for him - he had an agent in Diablo's confidence - and an agreement with Gegoshi - that both will vanish into smoke, if he understands this girl correctly. His obligation and his &amp;quot;inside man&amp;quot; are the only thing he has left from that rather high stress period. If they're gone, he net lost. Locke found him, he got wrecked, and Guarlesia and Concordance both bamfed right off. He got nothing. No. That's not entirely true. He did make out with something he didn't start with: Hell taint.&lt;br /&gt;
Lovely.&lt;br /&gt;
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[[File:2023-01-16 17.png|x35px]]&lt;br /&gt;
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The Advent's voice echoes through the emptiness, not heard so much as felt, as he crosses his arms. There's an almost imperceptible hesitation, as he second guesses himself, but he crosses his arms anyway. He's not going to rip himself apart again - for the moment at least. When he continues, his voice is... Louder. Stronger. He seems to be recovering.&lt;br /&gt;
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[[File:2023-01-16 18.png|x35px]]&lt;br /&gt;
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He gestures at the empty air.&lt;br /&gt;
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[[File:2023-01-16 19.png|x35px]]&lt;br /&gt;
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Well, that's a pessimistic view.&lt;br /&gt;
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The moment Crux asked to see again what's happening, Lain produced her old PDA and began throwing up images of Twisted again. As before they appear as flickering, VHS-static filled windows of denizens frozen in time despite the world moving around them and responding to the elements. Seeing it more clearly, the Advent may have knowledge of this happening before. Multiple times in Twisted's history a small amount of people have come across others seeming frozen in time for hours if not days. Or more accurate, frozen without time.&lt;br /&gt;
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His demand briefly makes the Goddess of the Wired pause like those images on her projected screens. After a long moment of consideration she blinks and turns her head towards him in disbelief. &amp;quot;The only thing you've ever earned?&amp;quot; The PDA vanishes again as she gestures towards his confinements. &amp;quot;I'll assume you're not talking about those restraints.&amp;quot; She then fully turns towards him, her eyes no longer soft and full of life - but cold and reflecting an age far beyond her appearance. &lt;br /&gt;
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&amp;quot;You, Crux Caedon - Advent of Light, are more important than you give yourself credit for. I may not have created Twisted, but I encountered it early in my travels through the Wired mistaking it for an echo of my own world. I've read it's logs. I've swam through its source code. I've danced in the spaces behind it's wiki and I was there when it's Headwiz met the Dragonmaster inside his world's version of the Usual Restaurant.&amp;quot; She puts a hand to her chest and lets out a sigh, her eyes softening again. &amp;quot;You've influenced many lives in your journeys. Both in this world and others. Even in times where your body and soul where unconscious and existed as only an echo - an empty prompt container left randomly on the grid of other worlds - you still inspired others. I've told you already potential is the strongest force in our reality, and inspiration creates potential.&amp;quot;&lt;br /&gt;
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&amp;quot;Whether it's lives you touched directly, like the maniac, Johnny, on his road to redemption or Gegoshi and her servitude to Twisted, or lives touched indirectly such as Tabitha, Dante, and Devi who took inspiration from your adventures before becoming real in our world - there is much you've earned, and much you should be proud of.&amp;quot;&lt;br /&gt;
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At this point Lain reaches up in the air, grabbing nothing, and somehow brings the projected screens shattering to the non-existent ground. Reaching into her metal X-shaped vest, Lain produces a blue orb roughly the size of her fist. It rotates above her palm with the word PLAY scrolling across its surface. She claps her other hand down upon it, causing it to pop like a bubble (sound included). Suddenly a sphere appears around them and a poor recording full of static and hiss begins to play on its surface. &amp;quot;However, there have been some complications.&amp;quot;&lt;br /&gt;
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The recording is a panoramic view of Twisted. The version of Twisted that Crux likely remembers. The one he fought Concordance for and gave to Senor Diablo. However this version is frozen and bathed in dense fog. &amp;quot;Diablo actually did his best to bring order to Twisted with Gegoshi's help, but he went about it the wrong way.&amp;quot; Another copy of Twisted appears in the sky above. The version of Twisted City that existed before the Shattering. The one with its TASK tower that shattered the astral plane and to which all passages to other realities where forcibly anchored. It falls from the heavens, smashing the older Twisted down into the depths - taking its place. &amp;quot;He overwrote the memories of everyone to make them think they were born there. Luckily there where flaws and his false history was uncovered, but the scars from this event have never healed.&amp;quot;&lt;br /&gt;
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The image dissolves from the top of the sphere and is replaced with a crystal clear view of things as they are now. The floating pieces of earth anchored together with makeshift bridges, the random debris from different time periods scattered around. The center looks solid and stable aside from the obvious cracks through time and space in the air above them, but as it goes on towards the outer edges the world is more cracked and broken. Sometimes with buildings and bits of street floating in the air unconnected to the rest of the world. &amp;quot;This place is now called the City of Mabase. It's people are the lost castaways of dozens of worlds, some which no longer exist such as Neo Tokyo and Metropolis. In some way, shape, or form everyone there has been touched by you or your Scribe.&amp;quot;&lt;br /&gt;
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The sphere abruptly pops, leaving them floating in cartoonish space once more. &amp;quot;They have been through so much. So much history. So much pain.&amp;quot; Her eyes begin to water again, only this time a glowing tear falls from the corner of her eyes. She wipes it away and forces a smile, &amp;quot;Don't they deserve to continue living? To continue to write their stories? Please help me.&amp;quot;&lt;br /&gt;
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Those fuzzy, less-than-Standard-Definition images appear before Crux as he asks the girl, Lain he now knows her as, to show him what she was showing him before. An English tutor waving after the reincarnation of her oldest friend even as she mourns the loss of her closest. The devil himself, peddling temptation just as he's known for. Rocket Raccoon, possessed amusement robots, and a new ghostbuster join the list of usual suspects, he notes, before his eyes settle on the redhead and blonde enjoying each other's company. There are two of them, but something's strange about that scene. Before he can peer any further, he blinks and is immediately distracted by the bookstore.&lt;br /&gt;
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[[File:2023-01-16 20.png|x35px]]&lt;br /&gt;
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He knows Constantine? Psh, don't be ridiculous, of course he knows Constantine.&lt;br /&gt;
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[[File:2023-01-16 21.png|x35px]]&lt;br /&gt;
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Crux smirks, a venomous statement slipping out of his mouth that'd probably slay John where he stood if the man could hear it, but then Lain drops the projected screens and tries ever so hard to convince Caedon that he's done good, as if THAT was ever going to work. She'd have a lot more luck if she would just...&lt;br /&gt;
&lt;br /&gt;
Yeah, if she would just get to the part where bad things happened. Crux watches, seeing that, in fact, leaving Diablo in charge of Twisted wasn't the perfect, stellar choice it could have been. Bah, consequences, noone's got time for that. Lain's summary is both clear and unclear, so Crux takes it upon himself to clarify, and his eyes blaze gold as they track through the &amp;quot;recordings&amp;quot; like a reaver's spear through a plucky pilot. Ah, so the devil screwed the pooch, and now they run the show. &lt;br /&gt;
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[[File:2023-01-16 22.png|x40px]]&lt;br /&gt;
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The silver-haired man chuckles, amused with himself, and as if the universe were punishing him, his eyes freeze and he explosively decompresses again. There's another moment before he returns to his normal looking self, though still without oxygen. He tries to brush the karma off by addressing Lain's question.&lt;br /&gt;
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[[File:2023-01-16 23.png|x40px]]&lt;br /&gt;
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A pause.&lt;br /&gt;
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[[File:2023-01-16 24.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
That seems fair.&lt;br /&gt;
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&lt;br /&gt;
Lain watches in concern at Crux's eyes bursting like the projector she'd produced. Her mouth opens to say something but pauses when he agrees with her. Her expression turning from worry to a smile of relief. Although the smile fades a bit at his joke about Caliga. Interestingly the other Lain flickers into existence long enough to giggle. Lain jerks her head towards the sound but the echo of the girl is already gone...&lt;br /&gt;
&lt;br /&gt;
She asks, &amp;quot;So you'll help me?&amp;quot; She clasps her hands together, almost as if she were about to pray. Abruptly existence is disrupted by static as reality tries to reassert itself once more. Lain frowns heavily, &amp;quot;...I'd hoped for more time, but I suppose three months is better than the eight weeks Dexter speculated.&amp;quot; She lets out a sigh as her arms drop to her sides. &amp;quot;I'd estimate you have about six days before the overlap collapses depending on how fast your Scribe types. Less if they're feeling mischievous.&amp;quot; She frowns again, &amp;quot;Not that such estimates mean much on our side of the looking glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goddess of the Wired takes that moment to begin pacing around again, her head bobbing from side to side as she considers points. &amp;quot;For what it's worth there's no telling how things would go with Satoshi, and Gegoshi is still out there albeit in a new phase of reality. That's the trouble with Potential, there's no telling what might happen the second time around. If you'll forgive the phrasing, the 'character' of Satoshi will likely be the same, but since her personality and motives were established in that 'scene' they're sadly open for reinterpretation.&amp;quot; She crosses her arms at that point, giving Crux a weak smile, &amp;quot;For all we know Satoshi 2.0 might be a stronger ally than the original would have been. Just because she will have no longer reached out to you doesn't mean that her alliances will be any different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That code scrolling endlessly over her pupils speeds up causing Lain to smile. &amp;quot;She also has an entry on Twisted's wiki already. Her Background reads, 'Created from an illegal backup of the AI Synth Gegoshi, Satoshi is an inferior knockoff created by the forces of Hell to increase the quality of (life?) for the denizens who reside there. Whether or not Satoshi is fully aware of her current status is undetermined but she is aware of gaps in her memory and is quite upset about her lack of physical form. If anything it's more fair to say that Satoshi is a fork of Gegoshi's programing as she's likely to become her own being given enough time and interaction. Assuming Hell ever gives her the chance.'&amp;quot; The code in her eyes slows down again as she closes her eyes and smiles warmly, &amp;quot;So see!? You haven't lost anything except a conversation you could probably have a second time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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Crux just tilts his head slowly to one side as Lain speculates about time, both what's already been taken and what they have left.  He's not sure he follows, and he's pretty sure that three months is longer than eight weeks, but she's already doing... whatever it is she's going to do, so he just shrugs and listens again for a while.  The girl throws out justifications and exposition, and... Twisted has a wiki? What kind of sick monster would maintain a wiki for a place as chaotic as Twisted?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 25.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Crux raises his eyebrows as he looks over Lain for a bit while he speaks. He's watching for her reactions - mostly because she seems to have good ones, not because he's trying to gauge her intent. And he intends to provoke them, at least a little.&lt;br /&gt;
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[[File:2023-01-16 26.png|x40px]]&lt;br /&gt;
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There's a long, languid shoulder shrug as the man attempts to toss his hair back, only to find it frozen. Right. Space. Now he just looks stupid. But only just now. Before, he was cool. Certainly.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 27.png|x40px]]&lt;br /&gt;
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Not that he has any intention of stopping her. He's just pointing out that she seems to be crediting him with an over abundance of options for someone who was locked in a cage.&lt;br /&gt;
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Three comments, and three different responses from the so-called Goddess of the Wired. At first she stomps her foot childishly. &amp;quot;You're impossible, Crux Caedon! All I'm trying to do is what you asked of me.&amp;quot; Provocation successful. &lt;br /&gt;
&lt;br /&gt;
The second comment brings the opposite reaction. Lain lets out a sigh, frowning heavily. &amp;quot;Removing this moment in time is not something I take lightly. I know it's not fair to the synth. I know it could potentially set her down a very dark path, but what is the famous saying? The needs of the many outweigh the needs of the few? Or the one?&amp;quot; Her father was a science fiction nerd after all. &amp;quot;If we cannot bring back life to Twisted, it will eventually extend to all of our universe. That means Hell will be similarly affected, and that means Satoshi will be at risk as well.&amp;quot; Her eyes shimmer as if tears are about to fall once more. &amp;quot;I've weighed this carefully before I decided to come to you. If there was any other way, I wouldn't have asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third comment only upsets her more. Her hands tightly ball up info fists and she forces her eyes closed, &amp;quot;I can't do it without your consent!! You have to knowingly and willingly agree to remove this moment from...&amp;quot; Her eyes open again, only now her expression is blank as she slowly repeats her words, &amp;quot;...remove THIS moment...&amp;quot; The code scrolling across her pupils accelerates at a frightening pace, making her eyes look as if they're glowing from some ethereal inner light. Her hair whips up, dancing on an unseen wind and her robes bellow around her. Abruptly everything just stops. &amp;quot;I've got it. Layers of Artificial Reality pt 1. Posted September 21st, 2022. That makes this part 2 of an on-going scene!!&amp;quot; She smiles warmly, clapping her hands together and suddenly rushes the Advent, taking his hands and holding them together in hers. &amp;quot;THIS is being logged!! WE HAVE AN ALTERNATIVE!!! We've already spent so much potential getting to this moment that I hadn't even considered - that's double the amount of potential energy we could direct at your restraints!! We can undo THIS moment!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain lets go of his hands and takes a step back, lifting one finger towards him. &amp;quot;Choose, Crux Caedon: Advent of Light. For the possibility of being set free would you prefer to have never spoken to Satoshi,&amp;quot; She raises a second finger making it seem like she's giving him a peace sign, &amp;quot;or would you rather of never experienced THIS moment in time?!&amp;quot; Lain lowers her voice conspiratorially and grins, &amp;quot;Of course because we both can exist outside this reality and outside this time we'll both remember this conversation even if there's no record of it. We just have to accept that the information we've already shared may no longer be accurate in the new timeline we'll create.&amp;quot;&lt;br /&gt;
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Crux watches Lain react to his statements, his expression is casual and indifferent, but he's observing her closely. Frustration. Provocation. Compassion where it should be. Everything she says lines up with everything he's observed of her, including the origin he observed in her temporal trail. And she even comes up with a good idea when he remains stubborn on Satoshi. &lt;br /&gt;
&lt;br /&gt;
...Damn. She's actually a good kid, isn't she?&lt;br /&gt;
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[[File:2023-01-16 28.png|x40px]]&lt;br /&gt;
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What? He's still not satisfied? Of all the picky, stubborn, uncompromising, self-absorbed...&lt;br /&gt;
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[[File:2023-01-16 29.png|x40px]]&lt;br /&gt;
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Wait, what?&lt;br /&gt;
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[[File:2023-01-16 30.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
The Advent cricks his neck, looking around them as the overlap starts to collapse. His eyes widen, his pupils dilating as his perception of time dilates with them. Ten times normal human perception. Ten thousand. Ten Million. As his temporal dilation exceeds eighty million times standard human perception, and he approaches the speed of light, he turns to look at Lain. Milk every last moment out of the time they have left, now that he has so cavalierly wasted it.&lt;br /&gt;
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[[File:2023-01-16 31.png|x40px]]&lt;br /&gt;
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He has a lot more he wants to say... about how he was just stubbornly holding onto an asset that he'd originally hoped could be a friend before he was thoroughly disabused of that notion. About how he shouldn't have been needling Lain when she was trying to help. But there's not really time, and he's not the overly sentimental type anyway. He's got an image to maintain.&lt;br /&gt;
&lt;br /&gt;
Even at 80 million times, this nonsensical half-reality they found themselves in is collapsing fast. He looks at the little god of the wired, and holds a hand out to her. He shrugs his head in the general direction of off-screen.&lt;br /&gt;
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[[File:2023-01-16 32.png|x40px]]&lt;br /&gt;
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As Crux's decision to go with the carte blanche option is announced, Lain's enthusiasm visibly collapses. Inwardly she begins to chastise herself, but before those inner voices can potentially manifest as outer ones, the Advent elaborates and Lain nods her head with a knowing look of sadness. She won't say it aloud, but at that moment she decides to make a point to go into the depths of Hell itself to try and make things right between Crux and Satoshi, even if it means confronting Senor Diablo himself...&lt;br /&gt;
&lt;br /&gt;
Of course a cartoon reality collapses itself by going into static, not that Lain's late 90's 'future' tech might have the tiniest bit of influence on that. With Crux's stretching of seconds to minutes, the two find themselves floating in an endless sea of static before reality reasserts itself. Despite the length of this smallest of moments, Freakazoid appears suddenly between the seconds of time and somehow manages to spit out in comprehensible English, &amp;quot;Y'all come back now! Y'hear?&amp;quot; Followed of course with loud 'MWUA' blown kisses. &amp;quot;OKAYILOVEYOU-BUH-BYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain manages to smile at the scene before this reality turns itself off like an old cathode-ray television leaving the two floating in an infinite darkness. &lt;br /&gt;
&lt;br /&gt;
It's difficult to say how much time passes in that darkness. Seconds? Hours? Days? Suddenly the dimmest of lights, like a single glowing grain of sand, bursts into existence and slowly falls into Lain's upturned hands. &amp;quot;This is all that's left of Fantasia...&amp;quot; She clutches her hands together around the speck of light which seems to sparkle between her fingers. Suddenly the girl shakes her head, &amp;quot;I-I'm sorry. Dexter made me promise I'd do this if the moment came up. I'm afraid I don't get the reference.&amp;quot;&lt;br /&gt;
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Opening her palm, she takes the grain of light with her other hand and places it between her thumb and forefinger and then...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; REDACTION OF THIS SCENE ENDS HERE.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLEASE DISREGARD ANY TEXT VISIBLE BEFORE THIS POINT.&amp;lt;/font&amp;gt;&lt;br /&gt;
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[[File:2023-01-16 33.png|x40px]]&lt;br /&gt;
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Light explodes outwards with a deafening roar of noise. Like a smaller-scale big bang, the power and force of three separate realities comes exploding into the real world and into the gravity well the Advent's prison is positioned in.&lt;br /&gt;
&lt;br /&gt;
Instead of chunks of debris, letters and words come from the explosion, each of them describing a moment which has now been permanently removed from the flow of time. The force of the errant grammar smashes into Crux's Armor with an immeasurable amount of force and speed with no regard for the flesh of the man inside it.&lt;br /&gt;
&lt;br /&gt;
It's violent, it's deafening, it's blinding, and in seconds it's over with the entire area of space decimated leaving nothing behind but the primordial gasses of new stars and cooling rocks that will one day rebirth the celestial bodies that once could be clearly seen to anyone without a sight-reducing Gallifreyan helm keeping them from moving their heads. &lt;br /&gt;
&lt;br /&gt;
In the wake of this new version of reality Lain Iwakura, the so-called Goddess of the Wired is gone - but so is the broken reception to KDVL 66.6FM as the fading traces of Perry Como echo quietly into nothingness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ting-a-ling thattaway... Make me sing thattaway... Said &amp;quot;goodbye&amp;quot; to my troubles... They went thattaway ever since you came into my life...&amp;quot;&lt;br /&gt;
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As is the case with most obscenely powerful forces Crux has the misfortune of coming into contact with, the Advent is slain in an instant. For those who are not deeply familiar with his modus operandi, this might sound dramatic, or unexpected.&lt;br /&gt;
&lt;br /&gt;
It is neither. &lt;br /&gt;
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The violent, blinding forces that decimate the prison the Advent was in also leave his matter scattered  amongst the primordial gases and superheated heavy metals that even now stubbornly continue to exist, even if perhaps in a less solid state.  Gallifreyan Zinc.  Ugh. &lt;br /&gt;
&lt;br /&gt;
And yet, like clockwork.... roughly six seconds later, a being of pure light slowly forms in the nothingness.  The form is immaterial, ethereal, but it is definitely a man.  Shining, iridescent wings of painfully sharp light unfold behind it like a beautiful, terrible angel, and blazing golden irises peer forth from inside the blinding white ephemera where a head should be.  It doesn't speak - there are no people to speak to.  There is no sound to speak with.  There is no point.  But if it did speak.  If it could speak.  If there was, perhaps, some reason for its words to be known to us.... they would probably go something like this:&lt;br /&gt;
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[[File:2023-01-16 34.png|x40px]]&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Reality. Layer 08.&amp;lt;/font&amp;gt;&lt;br /&gt;
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A respectful amount of time passes, allowing the Advent to pull himself back together (assuming he doesn't just get the hell out of dodge right away of course) before a familiar pair of brown eyes fall upon him once again, for the first time. The later part is an ironic statement, especially considering Crux is likely having to create a new version of his body as opposed to restoring the previous one. If there was anyone out there to see they might note irony and coincidence where actually a large part of the preceding events, even if they never existed. Such as the Advent being the only one to remember events - when his words are the only things left of them, or Lain constantly referencing the passing of time in the real, real world - fourth wall be damned. &lt;br /&gt;
&lt;br /&gt;
These things are important, of course, because they're observations. There's a lot you can learn from observing and reading between the lines, such as when and where to find souls stubbornly refusing to join the crowd or ideas like throwing untethered potential at a being who's body can regenerate from next to nothing. But observing can only take you so far. Even for the most introverted observer sooner or later you have to throw caution to the wind and make your presence known. Otherwise change can never happen. This too is a form of prophecy, but one based on fact.&lt;br /&gt;
&lt;br /&gt;
Things that aren't based on fact - the ability to communicate in a vacuum. Be it some kind of spiritual willpower, psychic influence, an overlapping of other-worldly energies, or just simply a complete and blatant disregard for the established rules of reality; those brown eyes come with a voice which is now intentionally speaking from behind the Advent's back. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello! I know this might not be the best time... But I think it might be about time we met.&amp;quot; There's a sound as the source of the voice moves in a semi-circle around him. Like footsteps walking on a linoleum tile floor. Appearing before him is a young woman in flowing blue robes with an X shaped vest over her chest - just like he'd remember. Only this one isn't metal, it's a silver ribbon which is held in place by a pin secured at the bottom of the cross to her robes. She smiles knowingly at him, but continues her introduction, &amp;quot;Some have called me the Observer, the Goddess of the Wired, or my proper designation of &amp;quot;@[=g3,8d]\&amp;amp;fbb=-q]/hk%fg&amp;quot;, but you can call me Lain. It's a pleasure to finally meet you, Crux Caedon. Your presence is missed.&amp;quot;&lt;br /&gt;
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As the brown eyes fall onto the gleaming spires of the Advent of Light's wings, a few small things seem worth noting.   As with many incorporeal things, they do not appear the same from every angle, their appearance shifting based on an eye's proximity to the light source.   Their appearance ranges from the expected, a reasonable approximation to a feathered wing, to the truly bizarre, a coruscating tendril reaching out right into the viewer's eye to give them a brand new kind of optical cancer.&lt;br /&gt;
&lt;br /&gt;
Unlike most incorporeal things, and especially unlike most light constructs, they flex and spread on more planes of existence than there are ideas in the minds of men.  They reach into each and every universe that has some basic concept of light - and a few that didn't until this moment.   Something biblical tears and screams out of white holes exploding into those universes, and firmaments are eventually spun and created from this moment.&lt;br /&gt;
&lt;br /&gt;
The Advent of Light stretches his wings.&lt;br /&gt;
&lt;br /&gt;
And then they slowly fold back into him, their light no longer needed.  Every universe has re-established connection with the light.  A few have made a new one.&lt;br /&gt;
&lt;br /&gt;
Dying is a pain in the ass. &lt;br /&gt;
&lt;br /&gt;
Crux calmly commits to doing it a maximum of once a week, from this moment forward.  We'll see how long that commitment lasts. &lt;br /&gt;
&lt;br /&gt;
Aureate orbs swirl in the ephemera as they track Lain's movements.  Did the form turn? Does it matter? After a few more moments, they become infinitely more solid... something not unlike eyes, with black flecks swirling amongst the gold.&lt;br /&gt;
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[[File:2023-01-16 35.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Well. That's a title she hasn't been called yet.&lt;br /&gt;
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[[File:2023-01-16 36.png|x40px]]&lt;br /&gt;
 &lt;br /&gt;
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Lain simply responds to the new title with a mischievous grin, &amp;quot;Actually, the daughter of Yasuo and Miho Iwakura, depending on your view of reality.&amp;quot; She doesn't elaborate further, not that she probably needs to. &amp;quot;As for your question, I'm honestly not sure. This is the first time we've met, after all.&amp;quot; Bending at the hip in a slight bow she whispers conspiratorially, &amp;quot;Things play out a certain way for a reason. You must have a beginning and you must have an end. The conversations you remember, while real memories, are of a moment that no longer exists.&amp;quot; She straightens up, her 'voice' still lowered, &amp;quot;We must be careful because if that moment becomes real, it could unravel this one and the 'we' that we are now would cease to exist. 'Those' that once existed would take our place and by that logic you would still be imprisoned. Try not to forget this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a moment, the young woman straightens her dress and adjusts the ribbon crossing her chest. &amp;quot;That said! I'd estimate somewhere between sixteen hours and three weeks. Again, depending on your view of this reality.&amp;quot; She leans slightly forwards, holding a single figure in the air mirroring a gesture she's seen one of the Synths previously do. &amp;quot;I choose to follow the former, myself.&amp;quot; She straightens up once again, folding her arms behind her back. &amp;quot;Speaking this much is strangely tiring.&amp;quot; She then lets her arms fall to her sides. &amp;quot;I'm accustomed to being much more silent. We must have finally changed playlists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that cryptic statement, lines of code once again begin to stream over her eyes as Lain nods her head. &amp;quot;Signal of Solitude. Fitting.&amp;quot; Surely these statements make sense to someone, somewhere. &amp;quot;Misty Strange Dimension was getting quite tiring after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head at her own statements, the young woman takes a deep breath (or seems to at least) and then forces herself to smile again, &amp;quot;I've come to ask for your return to Twisted, in exchange I offer my services to you in whatever manner you deem appropriate. Although I should warn I am far better at observing than I am interacting in the affairs of citizens directly.&amp;quot; Her smile briefly becomes much more genuine, &amp;quot;...not that I haven't been known to help push along a prophecy or two...&amp;quot;&lt;br /&gt;
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A raised eyebrow is all the young god of the wired receives from Crux in response to her correction of his name for her.  Of course, in order to raise an eyebrow, Crux has to condense his form back into something more approximately human.  Technically, the correct term is something more accurately human; that is Crux's nature, in spite of... well.   Everything you see here. &lt;br /&gt;
&lt;br /&gt;
As the being of pure light coalesces back into a man, he cricks his neck, looking comfortable for all of five seconds before the wings burst out of his now human back from the shoulder blades, tearing up his jacket.  He gives a bit of a sigh, and then nods.&lt;br /&gt;
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[[File:2023-01-16 37.png|x40px]]&lt;br /&gt;
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Crux holds up a hand, and draws a line of shimmering radiance beneath him. &lt;br /&gt;
He falls down through it, and the wings and all that excess light stays behind.&lt;br /&gt;
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[[File:2023-01-16 38.png|x40px]]&lt;br /&gt;
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&amp;quot;....God, that's so much better.  How do you people live like that?&amp;quot; What does he mean 'you people'?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The Advent's comment gets a long stare from the so-called Goddess of the Wired. No expression, just a blank billion-yard stare as she tries to figure out exactly what his statement means and how to respond to it. Weeks could pass before she calmly responds back to him, &amp;quot;I have a bear suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality seems to flicker with a momentary hiss of tape static and a touch of bad tracking and suddenly Lain's outfit has changed to exactly that. A full-body bear costume, or more accurately some form of bear-styled pajamas. Her expression doesn't change in the slightest as she flips 𝚑𝚎𝚛 𝚋𝚎𝚊𝚛-𝚏𝚊𝚌𝚎𝚍 𝚑𝚘𝚘𝚍𝚒𝚎 𝚞𝚙 𝚘𝚟𝚎𝚛 𝚑𝚎𝚛 𝚑𝚎𝚊𝚍 𝚠𝚒𝚝𝚑 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚏𝚒𝚗𝚎𝚜𝚜𝚎 𝚘𝚏 𝚊 𝙱-𝙼𝚘𝚟𝚒𝚎 𝚊𝚌𝚝𝚘𝚛 𝚙𝚞𝚝𝚝𝚒𝚗𝚐 𝚘𝚗 𝚑𝚒𝚜 𝚜𝚑𝚊𝚍𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚜𝚝𝚎𝚙𝚙𝚒𝚗𝚐 𝚊𝚠𝚊𝚢 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚏𝚊𝚗𝚜 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍 𝚋𝚢 𝚑𝚒𝚜 𝚞𝚗𝚎𝚡𝚙𝚎𝚌𝚝𝚎𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎. 𝚃𝚑𝚊𝚝'𝚜 𝚛𝚒𝚐𝚑𝚝. 𝙲𝚘𝚘𝚕.&lt;br /&gt;
&lt;br /&gt;
{{redmage|Someone's gotta be.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shall we leave, or do you need time to...&amp;quot; 𝙻𝚊𝚒𝚗 𝚙𝚊𝚞𝚜𝚎𝚜 𝚝𝚘 𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚝𝚎𝚡𝚝 𝚜𝚌𝚛𝚘𝚕𝚕𝚒𝚗𝚐 𝚊𝚌𝚛𝚘𝚜𝚜 𝚑𝚎𝚛 𝚙𝚞𝚙𝚒𝚕𝚜, 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚊𝚌𝚌𝚞𝚛𝚊𝚝𝚎𝚕𝚢 𝚝𝚑𝚎 𝚙𝚛𝚎𝚟𝚒𝚘𝚞𝚜 𝚜𝚎𝚗𝚝𝚎𝚗𝚌𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚠𝚑𝚢 𝚠𝚑𝚎𝚗 𝚜𝚑𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚜 𝚑𝚎𝚛 𝚜𝚝𝚊𝚝𝚎𝚖𝚎𝚗𝚝 𝚜𝚑𝚎 𝚜𝚘𝚞𝚗𝚍𝚜 𝚜𝚕𝚒𝚐𝚑𝚝𝚕𝚢 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍, &amp;quot;...cool?&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚜𝚑𝚎 𝚐𝚎𝚝𝚜 𝚒𝚝. &amp;quot;𝙰𝚑.&amp;quot; 𝙰 𝚜𝚖𝚒𝚕𝚎 𝚌𝚛𝚘𝚜𝚜𝚎𝚜 𝚑𝚎𝚛 𝚕𝚒𝚙𝚜. &amp;quot;That would have been funnier if I'd worn sunglasses.&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚖𝚢 𝚞𝚗𝚍𝚎𝚛𝚛𝚊𝚝𝚎𝚍 𝚌𝚊𝚖𝚎𝚘 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚕𝚘𝚐. &lt;br /&gt;
&lt;br /&gt;
𝚂𝚞𝚛𝚎. 𝙷𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚊𝚗𝚍 𝚝𝚊𝚞𝚗𝚝 𝚝𝚑𝚎 𝚖𝚒𝚐𝚑𝚝𝚢 𝙰𝚍𝚟𝚎𝚗𝚝. 𝚃𝚑𝚎𝚗 𝚏𝚘𝚛𝚐𝚎𝚝 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙼𝙴. 𝚃𝚑𝚛𝚘𝚠 𝚖𝚢 𝚛𝚊𝚝𝚑𝚎𝚛 𝚐𝚎𝚗𝚒𝚞𝚜 𝚊𝚗𝚍 𝚌𝚕𝚎𝚟𝚎𝚛 𝚙𝚕𝚊𝚗 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚋𝚜𝚘𝚕𝚞𝚝𝚎𝚕𝚢 𝚗𝚞𝚝𝚜 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚠𝚒𝚗𝚍𝚘𝚠 𝚞𝚗𝚌𝚎𝚛𝚎𝚖𝚘𝚗𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚏𝚝𝚎𝚛𝚝𝚑𝚘𝚞𝚐𝚑𝚝, 𝚋𝚞𝚝 𝚑𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚕𝚘𝚗𝚐 𝚎𝚗𝚘𝚞𝚐𝚑 𝚝𝚘 𝚐𝚒𝚟𝚎 𝚊 𝚋𝚛𝚒𝚎𝚏 𝚙𝚎𝚊𝚔 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐 𝙼𝚒𝚜𝚜 𝙸𝚠𝚊𝚔𝚞𝚛𝚊'𝚜 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜. 𝚃𝚊𝚕𝚔 𝚊𝚋𝚘𝚞𝚝 𝚜𝚘𝚖𝚎 𝚞𝚗𝚌𝚛𝚎𝚍𝚒𝚝𝚎𝚍 𝚋𝚞𝚕𝚕𝚜𝚑-&amp;quot;Pardon me. I would like to remind you that we do have things to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Reality's tracking seems to slip once again as Lain somehow grabs the edge of the frame and bends it back to peer into the unfiltered white space beyond. Admittedly this probably looks extremely weird to her now wingless guest, but he's likely used to this sort of thing by now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please refrain from interfering again or I'll put you AND your little spoon-friend back where you came from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{redmage|I'm not a bard! I just have a really cool feather in my hat! I'm not even spoony!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the horrible gravely whine of tape catching on the heads of a VCR and nearly breaking, reality snaps back to normal as if nothing had ever happened. She smiles apologetically at the her newly solidified acquaintance. &amp;quot;I'm sorry for that. Weird things tend to happen around me when I have to make my presence known.&amp;quot; She pauses long enough to let out a brief sigh, &amp;quot;Once two people where fused together, but admittedly that happened before I arrived. I wonder if he still has nightmares about that...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crux just stares back at Lain, when she says she has a bear suit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know if that's an answer... or an unrelated observation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He wouldn't. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to .... cool?&amp;quot; The Advent looks confused, and then tilts his head to look around as Lain starts talking to someone else, his eyes glowing gold a minute before he sighs. &amp;quot;...Did you really start some sort of meta conversation the moment I took off my work uniform?&amp;quot; ... ... Is that what he calls it? Maybe workshop that a bit. &lt;br /&gt;
&lt;br /&gt;
After a moment, he shrugs it off. &amp;quot;Weird things happen around everyone. You just get all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cricking his neck back in the opposite direction, looking disappointed when there's no 'pop', Crux sighs. He just shakes his head. &amp;quot;Nowhere else to be. Noone else to talk to.&amp;quot; His thoughts turn briefly back to all those scenes she showed him. &amp;quot;Well... actually I should probably look into that dragon, and kidney punch a devil, but where's the hurry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
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		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13061</id>
		<title>2023-01-16 - Layers of Artificial Reality pt 2</title>
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				<updated>2025-01-27T04:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: /Span wasn't really needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Layers of Artificial Reality (Part 2)&lt;br /&gt;
|Summary = Sometime after part 1 the scene continues... (the date here is a guestimate)&lt;br /&gt;
|Who     = [[Lain Iwakura|&amp;quot;@̏͐[ͦͣ͒=̈́̈́̍̑͐͆ḡ͛̂3͑̉͗̽,ͦͫ̽͛ͭ8d̅ͤ]͌\̂&amp;amp;̆ͣ̈ͩf̔͛̔bḃ̒̀͌̆̿ͮ=ͯ͑ͦ͒̆̏̈-͂qͯ̈̔̚]/̔hk̾ͬ͂͐ͣ%̃f̈́͂͒̃g̈́̅̍ͨ&amp;quot;]], [[Crux]], [[Freakazoid]]&lt;br /&gt;
|Date    = January 16th, 2023&lt;br /&gt;
|Where   = REDACTED&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; PART OF THIS LOG REPRESENTS A SCENE THAT NO LONGER EXISTS.&amp;lt;br /&amp;gt;&lt;br /&gt;
IT HAS BEEN ERASED FROM EXISTANCE DUE TO EVENTS WHICH OCCUR IN THE SECOND HALF.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Confessions. Layer 06.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: white; color: white&amp;quot;&amp;gt;&amp;quot;Eight weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the complete lack of logic behind it, the girl's bare feet seem to ring out in the void of space as though she marches across a cold, linoleum floor. Appropriate, given the circumstances. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One thousand, three hundred and forty four hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice approaches along with the slaps of bare feet as the robe wielding woman with the non-symmetrical self-styled hair cut marches into view from Crux's left as though he were hanging on a wall like a cross in a church. She spins slightly once in front of him, letting her robe billow out around her briefly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eighty thousand, six hundred and forty minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She marches up to him, somehow positioning herself so that her face is directly in line with his even though her height would not allow this. She taps him in the chest with an outstretched finger. Her eyes narrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Four million, eight hundred and thirty eight thousand, four hundred seconds!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her hands ball up into fists as they fall to her sides, shaking slightly. It would seem the cryptic cryptid is a bit annoyed with the anti-social Advent's arrogance at achieving absolute apathy. Clearly she's had a bit too much time on her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have any idea what damage is being caused by my staying here? By YOUR staying here?&amp;quot; Here it comes...&lt;br /&gt;
&lt;br /&gt;
Lain takes a few steps away, her body shifting downwards in the process so to show her true height (or lack thereof) compared to his own. From a pocket she pulls out a small hand-held personal data assistant. An old Dell Axim X5 PDA to be specific. A few taps on the screen with a stylist and suddenly she somehow flings blue spheres from the display into the floating space around them. &lt;br /&gt;
&lt;br /&gt;
Each sphere expands into a square of light which then flickers and begins showing scenes across Twisted. Presumably Twisted, anyways, as the Advent probably wouldn't have the knowledge of the current state of the planetoid to know the difference. Amusingly, much like the tech she produced, each screen seems to be suffering from outdated technology - complete with scanlines and bad tracking. &lt;br /&gt;
&lt;br /&gt;
A blue-haired woman outside a school watching a blonde girl running away, her arm raised in a sheepish wave. A well-dressed man in a suit standing in a very trashy bar watching a young man with brown hair as he steps into the shadows. A woman with deep red hair on a bed in the middle of a forest smiling at a blonde woman beside her covered in spots. A fuzzy racoon-man firing guns blindly at tin cans and laughing. A quartet of animal-robots looming ominously down an alleyway. A bored woman in a bookstore. Johnny being chewed out by Caliga in Hell. What seems to be Samantha, leaning on a pool table looking at an envelope with a V on it. And finally the image of Sun standing on a beach watching a woman in Johnny's clothes marching into the sea. &lt;br /&gt;
&lt;br /&gt;
The connecting tissues between the many scenes may not be obvious at first, but as they hang in the air randomly one thing about all of them is the same. While they may seem like still images given their lack of movement, the worlds around them are not. Trees sway in the breeze. Smoke rises up from the ground, and in the last image the waves continue to crash on the shore. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;These scenes are locked, Mister Caedon. They are suspended in time.&amp;quot; The PDA vanishing into her robes again, Lain gestures towards the screens and then back to the Advent. &amp;quot;I think I can restore them. All of them. But I need your assistance.&amp;quot; She lets out a slow breath before twirling in a circle again. This time the images return to spheres and seem to pull towards her hands. Just as it seems like she might catch them all, the watcher collapses, and they fall to the non-existent floor. Each sphere spilling out in a puddle of water adding much more evidence to imply the floor might actually be real. &lt;br /&gt;
&lt;br /&gt;
Lain pulls herself to her feet, pulling the metal harness back into place across her chest and sighs. &amp;quot;I'm sorry. I really expected you to say something by now. Watching your creator ramble on behind the curtain about the rental service machines and sharing URLs of movies is not nearly as interesting as peering at what's in front of that curtain.&amp;quot; She looks down and watches a moment as the water seems to absorb into the (ground?) and vanish. &amp;quot;So I decided to give things a push. Both of them are bad about proceeding without prompting.&amp;quot; Both of whom? &amp;quot;Now, what do you have to say for yourself?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
That's what Lain is greeted with, upon her approach.  Not scorn, nor derision, but it's also not acknowledgement or welcome.  The chained Advent floats in his prison - a prison he made for himself as surely as if he'd forged the chains and mask and stars with his own hands.  Which he did not, let us note. That's entirely too much effort when you can get other people to enthusiastically volunteer for the task.  Anyway, he floats there, and he listens silently. &lt;br /&gt;
&lt;br /&gt;
Still, in his head, he can't help but sing along to her counting.  Eighty Thousand Six hundred and forty minutes~... Eighty Thousand Six Hundred and Forty moments of crap~... Eighty Thousand Six Hundred and Forty One Minutes~... How do you measure... measure a nap~?&lt;br /&gt;
&lt;br /&gt;
She's a goddess, he still wagers, though there are certain aspects of divinity her behavior doesn't seem to evince.  Maybe just a poor facsimile? Regardless, she's got him beat.  She can move.  And she's... got an old Dell Axim.  That alone is almost enough to draw a comment from him - I mean, hello, we've all moved on from the PDA, it's called a Blackberry nowadays, come on!   But he bites his tongue, and watches, and listens. The woman shows him things that have some familiarity for him - yet they are things he hasn't witnessed or been made aware of.  So - somehow - she's decided his destiny is intertwined with that of Twisted.  Well, there were always going to be consequences for spending so much of his time slacking off there.  He just didn't realize they'd be so... karmic isn't the right word.  Hmm.  It'll come to him. &lt;br /&gt;
&lt;br /&gt;
While he stews on that, she mentions a creator and a rental service and ... URLs? He hasn't touched a URL since the second Matrix Crash of '64.  Yeah, she's definitely outdated.  Which rather makes all her abilities more impressive, if she achieved them with ... ... that... level of technology.  He doesn't know what she's talking about, and he's pretty sure neither does she. So she's crazy, too.  In case her earlier display of Multiple Personality Disorder didn't seal that impression. &lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 01.png|x30px]]&lt;br /&gt;
&lt;br /&gt;
He speaks! And what, pray tell, might he have been?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 02.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Oh.  Well no shit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Lain simply lets out a sigh at the Advent's answer for his inactions. Folding her arms across her chest, she turns away from him for a moment. &amp;quot;I... suppose I haven't been exactly up front with you either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a rattling sound that seems to emanate from the darkness around them like clockwork machines ticking away out of view. The stars momentarily seem a bit too bright and spread across the field of vision in a variety of colors making it feel less like space and more like an abstract painting. When Lain turns back around her robes are gone, replaced with a simple nightgown with a small cute bow on the neckline. When she speaks her voice sounds exceptionally robotic and emotionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To quote William S. Burroughs, 'Nothing exists until or unless it is observed. An artist is making something exist by observing it. And his hope for other people is that will also make it exist by observing it.' This is called Creative Observation. Do you understand this concept?&amp;quot; A pause, presumably to let Crux speak. &amp;quot;While an idea must be present before an event can exist - a prophecy, and while memory too does not need follow a linear path in the grand scheme of the flow of time, time itself is not an illusion. It may maintain its own set of rules but it is a quantifiable presence and it exists by being observed. When we perceive an event, that event plays out naturally. When we look away what happens to those involved in the event?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Several of those poor VHS screens flicker back to life around them with a click and a hum showing off more random scenes. Yoiko Hibiki tending bar in the Usual Restaurant. Nancy and a girl in a white dress standing in a circular room addressing what looks like a mechanical brain. A young man in a leather jacket lamenting a well pressed police uniform. A man with sunglasses watching over a room full of glass tanks with bodies floating inside them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each person who was given life on Twisted came from another world in some fashion. No one there was created from nothing. No one chose to be there. Twisted itself was a series of accidents intended to save someone who didn't need saving. Their stories do not deserve to be forgotten. Their lives had meaning. They had purpose. But once people stopped observing them...&amp;quot; One by one the screens flicker out and vanish again. &amp;quot;...they all. Just. Stopped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Space seems to slowly return to its normal state. The sound of the gears fades away. Lain forces a weak smile. &amp;quot;I have tried to be the observer for so long, to keep everything moving and active, but even the one who guides my actions is tired.&amp;quot; Lain's robes seem to have returned as well at some point, as she adjusts the metallic chest plate again before pushing her bundled, long strand of hair away from her eyes. &amp;quot;Coming to you is a gamble, but I am out of options. I do not wish to see their stories end. But you.&amp;quot; She steps closer, motioning towards him with both arms open. &amp;quot;You've always seemed to create stories just by being present. There have been consequences and not everyone was happy for them.&amp;quot; Her eyes glance at his chains. &amp;quot;But they were stories none the less. What Twisted needs is stories. I feel your presence might respark some of those stories. Especially as your creator holds you in such high regard as to use your name as his alias.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By now she's close enough to reach out and touch his arm again. Once more it is warm, comforting. &amp;quot;I do not expect you to save the world. I do not expect you to save Twisted. That pressure is not to be placed on your shoulders. But I feel your presence may help rekindle that which has been lost. People miss you - on both sides of the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 03.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Space rings with Crux's response, though the man doesn't move any more than do the molecules that aren't there to carry the sound of his voice.   It's just... a ripple.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 04.png|x35px]]&lt;br /&gt;
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Of course he'd observed the observer.  A modest man with much to be modest about, by Crux's reckoning, chronicling adventures that didn't belong to him and somehow claiming praise for it.  He didn't much care for him, not that their lives had crossed directly.  No, the man would be insufferable if they met.  Crux is sure of it. &lt;br /&gt;
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As he watches Lain's showcase of images, if one could call it watching here where light warps and dead stars pull, the Advent tilts his head to one side, a crime for which he is rewarded with agony.  Chains that dwarf worlds tear at his sinew and at  his being, only the counteracting pull from the other portions of his prison 'sparing' him the release of being torn completely apart.  Again - this place? May have been overdoing it a bit. &lt;br /&gt;
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Fucking Timelords.&lt;br /&gt;
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[[File:2023-01-16 05.png|x80px]]&lt;br /&gt;
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Forget being tied to Twisted's destiny, that's all well and poetic, there's the word, but he's being tied to Twisted's very nature? Or even held in some part responsible for it? Now that's just... that's just...&lt;br /&gt;
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[[File:2023-01-16 06.png|x60px]]&lt;br /&gt;
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What makes him so gods-damned special then?&lt;br /&gt;
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[[File:2023-01-16 07.png|x60px]]&lt;br /&gt;
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Lain stares, dead-pan, as Crux asks his questions. She doesn't react at first, but by the time he gets to his final question she opens her mouth to speak. At least until he dismisses his 'scribe'. The corners of her mouth twitch slightly into a smile and she looks away sheepishly. &amp;quot;Of course. 'Scribe' will do. I apologize for... unintentionally exasperating his ego further.&amp;quot;&lt;br /&gt;
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She waits a beat, mostly for the urge to smile to fade, before returning her focus to the conversation at hand. &amp;quot;When Twisted was first pulled into existence there was no flow of time. This may have either been due to my own self-imposed exile or perhaps a side effect of the chaos it was born from. None the less it gained a quantifiable amount of time when the doors of the Maniac's Tower opened onto the Twisted Street. At that moment the flow of time from Chronos flooded the city, pushing back to the chaos further and dividing destiny of Chronos further by creating three entirely distinct realities.&amp;quot; &lt;br /&gt;
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With barely a breath she continues on, &amp;quot;Meanwhile on this side of the gateway time reacted in reflux. Twisted gained millennia of history in reverse. Once it reached the limits of what that time could be stretched, it contracted into the state that people now know.&amp;quot; She lets that sink in a moment with a pause long enough to drive a car through. If he can focus enough, Crux may notice that source code scrolling faster across her pupils during this pause. Almost comically timed, that strange clockwork ticking seems to fade in and out before she resumes her history lesson. &lt;br /&gt;
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&amp;quot;Each person carries with them a quantity of time. In a group, it becomes denser, allowing them to exist from one moment to the next. For a while it seemed this was good enough. There were enough active bodies on Twisted to keep things moving. Then, just before Diablo corrupted events, it began to run out. People started to fall out of time and freeze. During this time Diablo began to use Gegoshi to rewrite the memories of everyone present. He created his own timeline and FATE simply adapted to it as though it where natural.&amp;quot; With another pause, Lain lets out a sigh. It's unclear if she's simply exhausted from speaking or from the weight of the tale she's sharing.&lt;br /&gt;
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&amp;quot;This came with a price. Time no longer seems to hold to individuals unless they're being observed. Either the chaos has gotten stronger, or something is now pulling at the threads that hold everyone together. It's as if the Guardian of Time abandoned their post and the great galactic cauldron was emptied.&amp;quot; She takes a few steps closer now, her eyes shimmering slightly somewhere between holding back tears and quaking with genuine fear. &amp;quot;I've tried to keep things in motion as best as I can, even going so far as to assist in freeing the Narrator hoping that FATE would embrace it and allow things to progress naturally but time is still draining. Either the clock is ticking down to its final moments or the 'Scribes' are abandoning us.&amp;quot;&lt;br /&gt;
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The girl pauses, holding a fist to her heart and taking a slow and calculated breath. &amp;quot;Crux Caedon. We create these prophecies by sharing these stories. When we began this conversation five months ago these events did not exist. Now they have become fact. I did not want to reveal this much information, yet still you hesitate.&amp;quot; She opens her fist, stretching her fingers across her chest. Her eyes focus sharply on the Advent's face, glowing from the light reflecting within their caramel depths. &amp;quot;Why?&amp;quot;&lt;br /&gt;
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[[File:2023-01-16 08.png|x35px]]&lt;br /&gt;
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The Advent tilts his head to one side, then another, causing more silent chain-creaking and endless agony, yadda yadda.  When he's done recovering from his self-inflicted torment, he shrugs slightly. It's a casual motion that doesn't really seem to appropriate for his 'dire' situation.&lt;br /&gt;
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[[File:2023-01-16 09.png|x40px]]&lt;br /&gt;
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The impression of mirthless laughter comes from the Advent.  The featureless, masked helmet doesn't allow his wry smile to be seen, but it doesn't take a genius to know it's there.&lt;br /&gt;
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[[File:2023-01-16 10.png|x35px]]&lt;br /&gt;
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True enough, the helmet also mostly blocks his temporal vision, due in no small part to the Gallifreyan Zinc used in its composition.   It's almost like people whose powers derived almost entirely from advanced knowledge don't like it when you snoop into their past secrets.&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Mercurial. Layer 07. &amp;lt;/font&amp;gt;&lt;br /&gt;
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At the question, Lain begins to pace back and forth. Her feet again making the sounds of walking across a linoleum floor despite the obvious contradictions that creates. From what could potentially be seen on her face are the clear indicators of both worry and fear. It takes a long moment before she speaks again. Days by comparison to her previous responses, but in this place who knows how time really works? Eventually she does speak, although it's mostly to herself. &lt;br /&gt;
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&amp;quot;We don't have the time for me to convince you.&amp;quot; She crosses her arms over her chest and chews thoughtfully on her thumbnail. &amp;quot;There was a time where I would have simply rewritten your memories, but as you're probably aware that tends to cause more harm than good.&amp;quot; Falling silent again, she continues her pace. At least in open space there's little worry about wearing a hole in the floor. Eventually she stops, throwing her down her hands tightly balled into fists at her sides and childishly stomps her foot for good measure. &amp;quot;There isn't enough time!!&amp;quot;&lt;br /&gt;
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Turning towards Crux sharply, sending the hem of her dress into a momentary spin, Lain then marches back up to the Advent. &amp;quot;Why did you feel the need to make sure you couldn’t properly see?!&amp;quot; She's clearly taking his statement at face value. &amp;quot;In a normal 'space' we could have introduced a flaw into the construction of your confines to weaken it at this time so we could remove that obstacle, but again - there isn't enough time.&amp;quot; Her eyes begin to shimmer in frustration and for the briefest moment it may seem like she's ready to hit him. &amp;quot;I already have to obliterate a moment from your existence just to get you out of there. Why did you have to make this so difficult!?!&amp;quot; It's hard to say if she's really angry at him or just expressing her anger at the situation before her. &lt;br /&gt;
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&amp;quot;This would be so much easier if...&amp;quot; And she crumbles. Her hand reaches up to rub at the bridge of her nose. Lain lets out a heavy sigh. She turns her back to the Advent, walking a good distance ahead of him. &amp;quot;Desperate times call for desperate measures.&amp;quot; She closes her eyes and..... begins to dance? Her head moves to a light hearted beat, her arms extend out to her sides as she shimmies back and forth. Somehow the pressure seems to leak out of the area and despite herself the girl smiles as she twirls back and forth. The stars themselves seem to streak as code reveals itself all around them. Alien functions, bits of text and other mysterious characters bleed from existence itself and everything here. Well, this is one way to peak behind the curtain. &lt;br /&gt;
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Colors begin to pulsate behind the scenes once more, but something about it all seems more welcoming than the harsh reality presented the last time they appeared. With a soft giggle, Lain claps her hands over her head and offers a bow to the heavens around her. Normality, for what it's worth, rushes back in to its designated reality. Although something still seems off. The colors brighter. The contrast more subdued. Something has been rewritten. The girl hops back to the Advent. Her skin almost glowing. Is there an outline around her? For that matter the same seems to be true of both our subjects. &amp;quot;I'm sorry about that, but I had to get us to a layer where physics would allow us to do something...&amp;quot; A smile creeps across her features, &amp;quot;...utterly stupid.&amp;quot; &lt;br /&gt;
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&amp;quot;I exist in the Wired, a place the modern world now refers to as the Internet. Of perhaps all of those who exist in our current reality, I can only think of maybe two people who might understand that this whole shard of reality overlaps the Wired and is largely allowed to exist because of it. Ami Mizuno and Dexter Douglas. Of the two of them, only one of them can manipulate it on a whim because they were pulled into the Wired and reconstructed from it and right now with each moment being so precious, we need that ability. I apologize that it has to be this way.&amp;quot;&lt;br /&gt;
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Once more, the girl turns her back to him as she sings to herself, &amp;quot;o/~His brain's overlading. It has a chocolate coating. Textbook case for Sigmund Freud...&amp;quot; Quiet at first, there's a sound that seems to echo out of the darkness. A rushing sound, like a train or an approaching wind tunnel. &amp;quot;Check out Dexter Douglas. Nerd computer ace. Went surfing on the internet and was zapped to cyber space.&amp;quot; Weirdly there seem to be musical strings playing along with the oncoming noise. It may not seem like it at first, but it's clearly a theme song. &amp;quot;He's strong and super quick. He drives the villains crazy...&amp;quot;&lt;br /&gt;
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With a rush of papers and trash caught up in a cartoonish whirlwind, a blue skinned man in a red jumpsuit suddenly appears between the two of them. His black hair standing on end with a white lightning bolt drawn on the sides. With a deep baritone he finishes the song dramatically, &amp;quot;CAUSE I'M A LUNATIC!!!&amp;quot; The man suddenly exists leaning over Crux's shoulders, nodding his head, &amp;quot;Yep. Yep! Hiya!! Nice to meet you. What is this, one of those new-fangled exorcise machines? WORK ON YOUR GLUTES, YOUR PECKS, YOUR CALFS - WITHOUT EVEN HAVING TO GET OUT OF BED! Only NINTYNINE NINTYFIVE!!&amp;quot; And he's gone again, kneeling before Lain on one knee, &amp;quot;M'lady! You've sang? What can I do for you?&amp;quot; He stands, picking her up and holding her in the air. &amp;quot;ARE WE GONNA GO GET SNOWCONES!?!?&amp;quot;&lt;br /&gt;
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With a childish laugh she taps his hands, &amp;quot;Freakazoid, put me down! I need to have a chat with my friend here but he can't move. Can you help?&amp;quot;&lt;br /&gt;
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The man sets her down and goes back to looking at Crux while rubbing his beard. Wait, he didn't have that a second ago. He has a monocle now too. &amp;quot;Ja. Ja. I see, I see. No. No, is too strong.&amp;quot; He tugs at each limb a moment. &amp;quot;See the way these are attracted to the gravity well of each heavenly body?&amp;quot; He taps each one a second time. &amp;quot;A star, a black hole, Jennifer Aniston...&amp;quot; Yes, he pulls on the Advent's leg and a caricature of an actress appears to be chained to it. He promptly plucks her up and tosses her away only to elbow Lain lightly, &amp;quot;Heavenly bodies, am I right?&amp;quot; Suddenly the beard and monocle are gone, replaced with a pair of overalls and a comically large wrench. &amp;quot;Nosir, Ain't gonna happen.&amp;quot; He starts trying to loosen one of Crux's arms with the wrench like it was a stuck pipe. &amp;quot;I'm gonna have to go down to the head office and get us some Trichloroethylene and that's gonna take me about eight weeks to get a shipment.&amp;quot; He spits off to his side. &amp;quot;Look, why don't you two get comfortable and I'll be right back.&amp;quot; With that he somehow opens the Advent's confinements as though it where a door, plucking him out and standing him on the non-existent floor beside Lain. &amp;quot;BACK IN A JIFF!!&amp;quot;&lt;br /&gt;
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Throwing his hands up into the air, Freakazoid makes a 'whoosh' sound and runs away leaving Lain laughing at the no doubt confused expression on her acquaintance face. &amp;quot;Don't think on this too hard or it'll all fall apart. Just enjoy it while the moment lasts.&amp;quot;&lt;br /&gt;
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There's a slow inclination of the masked man's head as he is chided by this child-like goddess or avatar or construct or whatever she is.  He doesn't know her from Eve, that's for certain.   Sure, he let them imprison him, after a fashion.  He didn't do absolutely everything he could to escape or get free during the trial, sentencing, or since.    But he absolutely did not ask for the helmet.&lt;br /&gt;
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[[File:2023-01-16 11.png|x35px]]&lt;br /&gt;
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Of course she knows.  She seems like one of those 'knows everything, or a reasonable enough facsimile' types.   He sighs, but there's no sound to carry it, and it doesn't travel along the ripples.  It's also a piss-poor sigh, as there's no air in his lungs, which have been collapsed for ... a very long time.&lt;br /&gt;
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[[File:2023-01-16 12.png|x35px]]&lt;br /&gt;
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Yes, she knows that too, no doubt.  Meta-contextual knowledge, he's decided is her knowledge source.   She's going on and on about things that don't really fit neatly inside much else, other than perhaps true omniscience, which doesn't exist.  He's pretty sure.&lt;br /&gt;
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[[File:2023-01-16 13.png|x35px]]&lt;br /&gt;
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Crux's ripple-speech slows to a stop as he tilts his head to one side, leading to another creaking of chains, anguished sounds, internal organ failure, death, and resurrection.    It's a whole thing.  He really should know better than to tilt his head so cavalierly in this setup.&lt;br /&gt;
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[[File:2023-01-16 14.png|x35px]]&lt;br /&gt;
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Yes, he catches on quick.  There's a retching sound, something follows that isn't particularly appealing, and then there's a little thrashing, more muscle-tearing, more death, and more rebirth.   Sounds like he didn't react well to that.  He doesn't say anything else, either because he's trying to get over his situation, or he is waiting to see what this girl is doing.&lt;br /&gt;
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Then Freakazoid shows up.   An actual display of ellipses in a light-construct speech bubble appears above Crux's armored head, constantly pulsing as the light is drained away into the singularities around them as fast as it can be created.    The effect is interesting, but the meaning is not lost.   He doesn't really know how to react to this.&lt;br /&gt;
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[[File:2023-01-16 15.png|x35px]]&lt;br /&gt;
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The Advent trails off as his restraints are opened, splitting apart along some imperceptible seam as if the other side of them were hinged, and then he is physically moved over toward Lain.  He doesn't look great.  His eyes are simultaneously red and frozen, the vitreous humors inside crystallizing even as the same happens to every bit of his skin and organs, and he just sort of... stretches out like an unraveling pretzel, dying again before his infinite resurrection kicks in, and his proportions return to normal.   Without the restraints, when he regenerates, it's apparent that he's wearing a longcoat version of his previous jacket, but little else about his wardrobe has changed. His skin and eyes and the rest of him briefly look like they normally would once more, before the freezing and shredding process begins again.  So that's.  You know.  Coming along. &lt;br /&gt;
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[[File:2023-01-16 16.png|x35px]]&lt;br /&gt;
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Lain watches intently as Crux's body regenerates itself into something more appealing to the eyes, allowing her to suppress her giggle at his shock. At least until he vocalizes his disbelief and she allows herself to finally express her own amusement with a short fit of laughter. When she finally composes herself again, she grips the collar of the X-shaped metal vest she wears with one hand idly. &lt;br /&gt;
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&amp;quot;It didn't. At least, not in any meaningful way, but time is of the essence. Reality could potentially snap back on us without warning. All I've done is move us along the channel dial to the overlap between two spaces. Obviously we can't outright cheat the system without paying a heftier cost, but we can at least blur the line enough to make things temporarily more comfortable.&amp;quot; With that she lets out a soft sigh, &amp;quot;I can't help with your reading glasses though.&amp;quot;&lt;br /&gt;
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Yes. She's absolutely taking his comment about needing them seriously for all the 'infinite knowledge' the Advent may have assumed she had. Of course she could always be testing him, but the look on her face seems to make that unlikely. &amp;quot;Of course we're animated. I think everyone may have perfect vision in animation least they wear comically large glasses.&amp;quot; There's a slight sagenod to her statement, because of course she believes this completely. Why shouldn't she?&lt;br /&gt;
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&amp;quot;Also, I do apologize for meta-posting, Mister Caedon. I would normally take more consideration into my actions but this conversation has already gone on for at least six months and I wasn't about to start letting it putter out for a grand side quest to seek your bifocals.&amp;quot; She smiles warmly at no one in particular before she falls back into seriousness once again. &amp;quot;Let me spell this out once more where you can at least see me and know that I'm not.... 'pulling your chain?'&amp;quot; Lain is also not good at clever ironic metaphors it seems. &amp;quot;As I said, I can get you released but it comes at a cost. I may have needed to ask your crea-um, your Scribe, for permission but you are the only one who can ultimately make this choice. I want to erase your conversation with the being called Satoshi. It's one of the few moments since your imprisonment where you've allowed the record of your actions to be recorded.&amp;quot; &lt;br /&gt;
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At this point in her exposition she begins to slowly pace in a circle around the Advent of Light. &amp;quot;I believe that moment may be powerful enough to give us the energy to shatter your bonds. Because we are outside of that space we would still retain knowledge of those events, but for everyone on Twisted that moment would forever be redacted. Retconned. Satoshi would have never reached out to you. She likely would not even realize she is 'descended' from Gegoshi's memory, but who knows? None the less events would play out differently - but the potential that moment held should hopefully be enough to write you out of this prison.&amp;quot; She pauses, taking a step closer to look directly into his eyes and not an approximation of them. The lines of code across her irises are almost readable at this distance. &amp;quot;Potential is the most powerful energy we have access to. Raw, unbridled potential. The ability to create and destroy worlds with mere words.&amp;quot; Her eyes widen and shimmer as though tears where struggling to form. &amp;quot;It is also the last resort. This is the last solution I could devise. After this the past may as well be set in stone...&amp;quot;&lt;br /&gt;
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For someone who fancies himself a master of brevity, it's sure taken Crux a while to stop talking, but stop he does. The Advent stops and listens. He's having a hard time deciding if Lain is 13 or 13 million - which is not really a normal problem for him. Well, thankfully, she's provided him with the means to verify that little conundrum himself. &lt;br /&gt;
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The Advent's eyes pulse gold for a brief moment as he glances at Lain and sorts back through her temporal trail. Or, well, he tries to. It turns out there are a number of problems with this, but chief amongst them is her bizarre sort of hybrid existence. Crux narrows his eyes for a moment, as if perhaps squinting would bring the parallel timelines that she lives in into focus, like some kind of temporal stereogram. It works well enough, but it gives him a headache. That's not normal, but neither is Lain, he determines. He never even noticed her, and he spent his fair share of time snooping around Twisted with different kinds of senses. But her story tracks - to some degree.&lt;br /&gt;
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When she starts to address the scribe as his creator, Crux lifts a single eyebrow, but she corrects herself, so he lets it go. Instead he just ponders for a bit longer. She wants to erase his conversation with Satoshi. That's problematic for him - he had an agent in Diablo's confidence - and an agreement with Gegoshi - that both will vanish into smoke, if he understands this girl correctly. His obligation and his &amp;quot;inside man&amp;quot; are the only thing he has left from that rather high stress period. If they're gone, he net lost. Locke found him, he got wrecked, and Guarlesia and Concordance both bamfed right off. He got nothing. No. That's not entirely true. He did make out with something he didn't start with: Hell taint.&lt;br /&gt;
Lovely.&lt;br /&gt;
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[[File:2023-01-16 17.png|x35px]]&lt;br /&gt;
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The Advent's voice echoes through the emptiness, not heard so much as felt, as he crosses his arms. There's an almost imperceptible hesitation, as he second guesses himself, but he crosses his arms anyway. He's not going to rip himself apart again - for the moment at least. When he continues, his voice is... Louder. Stronger. He seems to be recovering.&lt;br /&gt;
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[[File:2023-01-16 18.png|x35px]]&lt;br /&gt;
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He gestures at the empty air.&lt;br /&gt;
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[[File:2023-01-16 19.png|x35px]]&lt;br /&gt;
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Well, that's a pessimistic view.&lt;br /&gt;
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The moment Crux asked to see again what's happening, Lain produced her old PDA and began throwing up images of Twisted again. As before they appear as flickering, VHS-static filled windows of denizens frozen in time despite the world moving around them and responding to the elements. Seeing it more clearly, the Advent may have knowledge of this happening before. Multiple times in Twisted's history a small amount of people have come across others seeming frozen in time for hours if not days. Or more accurate, frozen without time.&lt;br /&gt;
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His demand briefly makes the Goddess of the Wired pause like those images on her projected screens. After a long moment of consideration she blinks and turns her head towards him in disbelief. &amp;quot;The only thing you've ever earned?&amp;quot; The PDA vanishes again as she gestures towards his confinements. &amp;quot;I'll assume you're not talking about those restraints.&amp;quot; She then fully turns towards him, her eyes no longer soft and full of life - but cold and reflecting an age far beyond her appearance. &lt;br /&gt;
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&amp;quot;You, Crux Caedon - Advent of Light, are more important than you give yourself credit for. I may not have created Twisted, but I encountered it early in my travels through the Wired mistaking it for an echo of my own world. I've read it's logs. I've swam through its source code. I've danced in the spaces behind it's wiki and I was there when it's Headwiz met the Dragonmaster inside his world's version of the Usual Restaurant.&amp;quot; She puts a hand to her chest and lets out a sigh, her eyes softening again. &amp;quot;You've influenced many lives in your journeys. Both in this world and others. Even in times where your body and soul where unconscious and existed as only an echo - an empty prompt container left randomly on the grid of other worlds - you still inspired others. I've told you already potential is the strongest force in our reality, and inspiration creates potential.&amp;quot;&lt;br /&gt;
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&amp;quot;Whether it's lives you touched directly, like the maniac, Johnny, on his road to redemption or Gegoshi and her servitude to Twisted, or lives touched indirectly such as Tabitha, Dante, and Devi who took inspiration from your adventures before becoming real in our world - there is much you've earned, and much you should be proud of.&amp;quot;&lt;br /&gt;
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At this point Lain reaches up in the air, grabbing nothing, and somehow brings the projected screens shattering to the non-existent ground. Reaching into her metal X-shaped vest, Lain produces a blue orb roughly the size of her fist. It rotates above her palm with the word PLAY scrolling across its surface. She claps her other hand down upon it, causing it to pop like a bubble (sound included). Suddenly a sphere appears around them and a poor recording full of static and hiss begins to play on its surface. &amp;quot;However, there have been some complications.&amp;quot;&lt;br /&gt;
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The recording is a panoramic view of Twisted. The version of Twisted that Crux likely remembers. The one he fought Concordance for and gave to Senor Diablo. However this version is frozen and bathed in dense fog. &amp;quot;Diablo actually did his best to bring order to Twisted with Gegoshi's help, but he went about it the wrong way.&amp;quot; Another copy of Twisted appears in the sky above. The version of Twisted City that existed before the Shattering. The one with its TASK tower that shattered the astral plane and to which all passages to other realities where forcibly anchored. It falls from the heavens, smashing the older Twisted down into the depths - taking its place. &amp;quot;He overwrote the memories of everyone to make them think they were born there. Luckily there where flaws and his false history was uncovered, but the scars from this event have never healed.&amp;quot;&lt;br /&gt;
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The image dissolves from the top of the sphere and is replaced with a crystal clear view of things as they are now. The floating pieces of earth anchored together with makeshift bridges, the random debris from different time periods scattered around. The center looks solid and stable aside from the obvious cracks through time and space in the air above them, but as it goes on towards the outer edges the world is more cracked and broken. Sometimes with buildings and bits of street floating in the air unconnected to the rest of the world. &amp;quot;This place is now called the City of Mabase. It's people are the lost castaways of dozens of worlds, some which no longer exist such as Neo Tokyo and Metropolis. In some way, shape, or form everyone there has been touched by you or your Scribe.&amp;quot;&lt;br /&gt;
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The sphere abruptly pops, leaving them floating in cartoonish space once more. &amp;quot;They have been through so much. So much history. So much pain.&amp;quot; Her eyes begin to water again, only this time a glowing tear falls from the corner of her eyes. She wipes it away and forces a smile, &amp;quot;Don't they deserve to continue living? To continue to write their stories? Please help me.&amp;quot;&lt;br /&gt;
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Those fuzzy, less-than-Standard-Definition images appear before Crux as he asks the girl, Lain he now knows her as, to show him what she was showing him before. An English tutor waving after the reincarnation of her oldest friend even as she mourns the loss of her closest. The devil himself, peddling temptation just as he's known for. Rocket Raccoon, possessed amusement robots, and a new ghostbuster join the list of usual suspects, he notes, before his eyes settle on the redhead and blonde enjoying each other's company. There are two of them, but something's strange about that scene. Before he can peer any further, he blinks and is immediately distracted by the bookstore.&lt;br /&gt;
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[[File:2023-01-16 20.png|x35px]]&lt;br /&gt;
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He knows Constantine? Psh, don't be ridiculous, of course he knows Constantine.&lt;br /&gt;
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[[File:2023-01-16 21.png|x35px]]&lt;br /&gt;
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Crux smirks, a venomous statement slipping out of his mouth that'd probably slay John where he stood if the man could hear it, but then Lain drops the projected screens and tries ever so hard to convince Caedon that he's done good, as if THAT was ever going to work. She'd have a lot more luck if she would just...&lt;br /&gt;
&lt;br /&gt;
Yeah, if she would just get to the part where bad things happened. Crux watches, seeing that, in fact, leaving Diablo in charge of Twisted wasn't the perfect, stellar choice it could have been. Bah, consequences, noone's got time for that. Lain's summary is both clear and unclear, so Crux takes it upon himself to clarify, and his eyes blaze gold as they track through the &amp;quot;recordings&amp;quot; like a reaver's spear through a plucky pilot. Ah, so the devil screwed the pooch, and now they run the show. &lt;br /&gt;
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[[File:2023-01-16 22.png|x40px]]&lt;br /&gt;
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The silver-haired man chuckles, amused with himself, and as if the universe were punishing him, his eyes freeze and he explosively decompresses again. There's another moment before he returns to his normal looking self, though still without oxygen. He tries to brush the karma off by addressing Lain's question.&lt;br /&gt;
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[[File:2023-01-16 23.png|x40px]]&lt;br /&gt;
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A pause.&lt;br /&gt;
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[[File:2023-01-16 24.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
That seems fair.&lt;br /&gt;
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&lt;br /&gt;
Lain watches in concern at Crux's eyes bursting like the projector she'd produced. Her mouth opens to say something but pauses when he agrees with her. Her expression turning from worry to a smile of relief. Although the smile fades a bit at his joke about Caliga. Interestingly the other Lain flickers into existence long enough to giggle. Lain jerks her head towards the sound but the echo of the girl is already gone...&lt;br /&gt;
&lt;br /&gt;
She asks, &amp;quot;So you'll help me?&amp;quot; She clasps her hands together, almost as if she were about to pray. Abruptly existence is disrupted by static as reality tries to reassert itself once more. Lain frowns heavily, &amp;quot;...I'd hoped for more time, but I suppose three months is better than the eight weeks Dexter speculated.&amp;quot; She lets out a sigh as her arms drop to her sides. &amp;quot;I'd estimate you have about six days before the overlap collapses depending on how fast your Scribe types. Less if they're feeling mischievous.&amp;quot; She frowns again, &amp;quot;Not that such estimates mean much on our side of the looking glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goddess of the Wired takes that moment to begin pacing around again, her head bobbing from side to side as she considers points. &amp;quot;For what it's worth there's no telling how things would go with Satoshi, and Gegoshi is still out there albeit in a new phase of reality. That's the trouble with Potential, there's no telling what might happen the second time around. If you'll forgive the phrasing, the 'character' of Satoshi will likely be the same, but since her personality and motives were established in that 'scene' they're sadly open for reinterpretation.&amp;quot; She crosses her arms at that point, giving Crux a weak smile, &amp;quot;For all we know Satoshi 2.0 might be a stronger ally than the original would have been. Just because she will have no longer reached out to you doesn't mean that her alliances will be any different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That code scrolling endlessly over her pupils speeds up causing Lain to smile. &amp;quot;She also has an entry on Twisted's wiki already. Her Background reads, 'Created from an illegal backup of the AI Synth Gegoshi, Satoshi is an inferior knockoff created by the forces of Hell to increase the quality of (life?) for the denizens who reside there. Whether or not Satoshi is fully aware of her current status is undetermined but she is aware of gaps in her memory and is quite upset about her lack of physical form. If anything it's more fair to say that Satoshi is a fork of Gegoshi's programing as she's likely to become her own being given enough time and interaction. Assuming Hell ever gives her the chance.'&amp;quot; The code in her eyes slows down again as she closes her eyes and smiles warmly, &amp;quot;So see!? You haven't lost anything except a conversation you could probably have a second time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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Crux just tilts his head slowly to one side as Lain speculates about time, both what's already been taken and what they have left.  He's not sure he follows, and he's pretty sure that three months is longer than eight weeks, but she's already doing... whatever it is she's going to do, so he just shrugs and listens again for a while.  The girl throws out justifications and exposition, and... Twisted has a wiki? What kind of sick monster would maintain a wiki for a place as chaotic as Twisted?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 25.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Crux raises his eyebrows as he looks over Lain for a bit while he speaks. He's watching for her reactions - mostly because she seems to have good ones, not because he's trying to gauge her intent. And he intends to provoke them, at least a little.&lt;br /&gt;
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[[File:2023-01-16 26.png|x40px]]&lt;br /&gt;
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There's a long, languid shoulder shrug as the man attempts to toss his hair back, only to find it frozen. Right. Space. Now he just looks stupid. But only just now. Before, he was cool. Certainly.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 27.png|x40px]]&lt;br /&gt;
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Not that he has any intention of stopping her. He's just pointing out that she seems to be crediting him with an over abundance of options for someone who was locked in a cage.&lt;br /&gt;
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Three comments, and three different responses from the so-called Goddess of the Wired. At first she stomps her foot childishly. &amp;quot;You're impossible, Crux Caedon! All I'm trying to do is what you asked of me.&amp;quot; Provocation successful. &lt;br /&gt;
&lt;br /&gt;
The second comment brings the opposite reaction. Lain lets out a sigh, frowning heavily. &amp;quot;Removing this moment in time is not something I take lightly. I know it's not fair to the synth. I know it could potentially set her down a very dark path, but what is the famous saying? The needs of the many outweigh the needs of the few? Or the one?&amp;quot; Her father was a science fiction nerd after all. &amp;quot;If we cannot bring back life to Twisted, it will eventually extend to all of our universe. That means Hell will be similarly affected, and that means Satoshi will be at risk as well.&amp;quot; Her eyes shimmer as if tears are about to fall once more. &amp;quot;I've weighed this carefully before I decided to come to you. If there was any other way, I wouldn't have asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third comment only upsets her more. Her hands tightly ball up info fists and she forces her eyes closed, &amp;quot;I can't do it without your consent!! You have to knowingly and willingly agree to remove this moment from...&amp;quot; Her eyes open again, only now her expression is blank as she slowly repeats her words, &amp;quot;...remove THIS moment...&amp;quot; The code scrolling across her pupils accelerates at a frightening pace, making her eyes look as if they're glowing from some ethereal inner light. Her hair whips up, dancing on an unseen wind and her robes bellow around her. Abruptly everything just stops. &amp;quot;I've got it. Layers of Artificial Reality pt 1. Posted September 21st, 2022. That makes this part 2 of an on-going scene!!&amp;quot; She smiles warmly, clapping her hands together and suddenly rushes the Advent, taking his hands and holding them together in hers. &amp;quot;THIS is being logged!! WE HAVE AN ALTERNATIVE!!! We've already spent so much potential getting to this moment that I hadn't even considered - that's double the amount of potential energy we could direct at your restraints!! We can undo THIS moment!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain lets go of his hands and takes a step back, lifting one finger towards him. &amp;quot;Choose, Crux Caedon: Advent of Light. For the possibility of being set free would you prefer to have never spoken to Satoshi,&amp;quot; She raises a second finger making it seem like she's giving him a peace sign, &amp;quot;or would you rather of never experienced THIS moment in time?!&amp;quot; Lain lowers her voice conspiratorially and grins, &amp;quot;Of course because we both can exist outside this reality and outside this time we'll both remember this conversation even if there's no record of it. We just have to accept that the information we've already shared may no longer be accurate in the new timeline we'll create.&amp;quot;&lt;br /&gt;
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Crux watches Lain react to his statements, his expression is casual and indifferent, but he's observing her closely. Frustration. Provocation. Compassion where it should be. Everything she says lines up with everything he's observed of her, including the origin he observed in her temporal trail. And she even comes up with a good idea when he remains stubborn on Satoshi. &lt;br /&gt;
&lt;br /&gt;
...Damn. She's actually a good kid, isn't she?&lt;br /&gt;
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[[File:2023-01-16 28.png|x40px]]&lt;br /&gt;
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What? He's still not satisfied? Of all the picky, stubborn, uncompromising, self-absorbed...&lt;br /&gt;
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[[File:2023-01-16 29.png|x40px]]&lt;br /&gt;
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Wait, what?&lt;br /&gt;
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[[File:2023-01-16 30.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
The Advent cricks his neck, looking around them as the overlap starts to collapse. His eyes widen, his pupils dilating as his perception of time dilates with them. Ten times normal human perception. Ten thousand. Ten Million. As his temporal dilation exceeds eighty million times standard human perception, and he approaches the speed of light, he turns to look at Lain. Milk every last moment out of the time they have left, now that he has so cavalierly wasted it.&lt;br /&gt;
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[[File:2023-01-16 31.png|x40px]]&lt;br /&gt;
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He has a lot more he wants to say... about how he was just stubbornly holding onto an asset that he'd originally hoped could be a friend before he was thoroughly disabused of that notion. About how he shouldn't have been needling Lain when she was trying to help. But there's not really time, and he's not the overly sentimental type anyway. He's got an image to maintain.&lt;br /&gt;
&lt;br /&gt;
Even at 80 million times, this nonsensical half-reality they found themselves in is collapsing fast. He looks at the little god of the wired, and holds a hand out to her. He shrugs his head in the general direction of off-screen.&lt;br /&gt;
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[[File:2023-01-16 32.png|x40px]]&lt;br /&gt;
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As Crux's decision to go with the carte blanche option is announced, Lain's enthusiasm visibly collapses. Inwardly she begins to chastise herself, but before those inner voices can potentially manifest as outer ones, the Advent elaborates and Lain nods her head with a knowing look of sadness. She won't say it aloud, but at that moment she decides to make a point to go into the depths of Hell itself to try and make things right between Crux and Satoshi, even if it means confronting Senor Diablo himself...&lt;br /&gt;
&lt;br /&gt;
Of course a cartoon reality collapses itself by going into static, not that Lain's late 90's 'future' tech might have the tiniest bit of influence on that. With Crux's stretching of seconds to minutes, the two find themselves floating in an endless sea of static before reality reasserts itself. Despite the length of this smallest of moments, Freakazoid appears suddenly between the seconds of time and somehow manages to spit out in comprehensible English, &amp;quot;Y'all come back now! Y'hear?&amp;quot; Followed of course with loud 'MWUA' blown kisses. &amp;quot;OKAYILOVEYOU-BUH-BYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain manages to smile at the scene before this reality turns itself off like an old cathode-ray television leaving the two floating in an infinite darkness. &lt;br /&gt;
&lt;br /&gt;
It's difficult to say how much time passes in that darkness. Seconds? Hours? Days? Suddenly the dimmest of lights, like a single glowing grain of sand, bursts into existence and slowly falls into Lain's upturned hands. &amp;quot;This is all that's left of Fantasia...&amp;quot; She clutches her hands together around the speck of light which seems to sparkle between her fingers. Suddenly the girl shakes her head, &amp;quot;I-I'm sorry. Dexter made me promise I'd do this if the moment came up. I'm afraid I don't get the reference.&amp;quot;&lt;br /&gt;
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Opening her palm, she takes the grain of light with her other hand and places it between her thumb and forefinger and then...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; REDACTION OF THIS SCENE ENDS HERE.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLEASE DISREGARD ANY TEXT VISIBLE BEFORE THIS POINT.&amp;lt;/font&amp;gt;&lt;br /&gt;
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[[File:2023-01-16 33.png|x40px]]&lt;br /&gt;
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Light explodes outwards with a deafening roar of noise. Like a smaller-scale big bang, the power and force of three separate realities comes exploding into the real world and into the gravity well the Advent's prison is positioned in.&lt;br /&gt;
&lt;br /&gt;
Instead of chunks of debris, letters and words come from the explosion, each of them describing a moment which has now been permanently removed from the flow of time. The force of the errant grammar smashes into Crux's Armor with an immeasurable amount of force and speed with no regard for the flesh of the man inside it.&lt;br /&gt;
&lt;br /&gt;
It's violent, it's deafening, it's blinding, and in seconds it's over with the entire area of space decimated leaving nothing behind but the primordial gasses of new stars and cooling rocks that will one day rebirth the celestial bodies that once could be clearly seen to anyone without a sight-reducing Gallifreyan helm keeping them from moving their heads. &lt;br /&gt;
&lt;br /&gt;
In the wake of this new version of reality Lain Iwakura, the so-called Goddess of the Wired is gone - but so is the broken reception to KDVL 66.6FM as the fading traces of Perry Como echo quietly into nothingness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ting-a-ling thattaway... Make me sing thattaway... Said &amp;quot;goodbye&amp;quot; to my troubles... They went thattaway ever since you came into my life...&amp;quot;&lt;br /&gt;
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As is the case with most obscenely powerful forces Crux has the misfortune of coming into contact with, the Advent is slain in an instant. For those who are not deeply familiar with his modus operandi, this might sound dramatic, or unexpected.&lt;br /&gt;
&lt;br /&gt;
It is neither. &lt;br /&gt;
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The violent, blinding forces that decimate the prison the Advent was in also leave his matter scattered  amongst the primordial gases and superheated heavy metals that even now stubbornly continue to exist, even if perhaps in a less solid state.  Gallifreyan Zinc.  Ugh. &lt;br /&gt;
&lt;br /&gt;
And yet, like clockwork.... roughly six seconds later, a being of pure light slowly forms in the nothingness.  The form is immaterial, ethereal, but it is definitely a man.  Shining, iridescent wings of painfully sharp light unfold behind it like a beautiful, terrible angel, and blazing golden irises peer forth from inside the blinding white ephemera where a head should be.  It doesn't speak - there are no people to speak to.  There is no sound to speak with.  There is no point.  But if it did speak.  If it could speak.  If there was, perhaps, some reason for its words to be known to us.... they would probably go something like this:&lt;br /&gt;
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[[File:2023-01-16 34.png|x40px]]&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Reality. Layer 08.&amp;lt;/font&amp;gt;&lt;br /&gt;
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A respectful amount of time passes, allowing the Advent to pull himself back together (assuming he doesn't just get the hell out of dodge right away of course) before a familiar pair of brown eyes fall upon him once again, for the first time. The later part is an ironic statement, especially considering Crux is likely having to create a new version of his body as opposed to restoring the previous one. If there was anyone out there to see they might note irony and coincidence where actually a large part of the preceding events, even if they never existed. Such as the Advent being the only one to remember events - when his words are the only things left of them, or Lain constantly referencing the passing of time in the real, real world - fourth wall be damned. &lt;br /&gt;
&lt;br /&gt;
These things are important, of course, because they're observations. There's a lot you can learn from observing and reading between the lines, such as when and where to find souls stubbornly refusing to join the crowd or ideas like throwing untethered potential at a being who's body can regenerate from next to nothing. But observing can only take you so far. Even for the most introverted observer sooner or later you have to throw caution to the wind and make your presence known. Otherwise change can never happen. This too is a form of prophecy, but one based on fact.&lt;br /&gt;
&lt;br /&gt;
Things that aren't based on fact - the ability to communicate in a vacuum. Be it some kind of spiritual willpower, psychic influence, an overlapping of other-worldly energies, or just simply a complete and blatant disregard for the established rules of reality; those brown eyes come with a voice which is now intentionally speaking from behind the Advent's back. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello! I know this might not be the best time... But I think it might be about time we met.&amp;quot; There's a sound as the source of the voice moves in a semi-circle around him. Like footsteps walking on a linoleum tile floor. Appearing before him is a young woman in flowing blue robes with an X shaped vest over her chest - just like he'd remember. Only this one isn't metal, it's a silver ribbon which is held in place by a pin secured at the bottom of the cross to her robes. She smiles knowingly at him, but continues her introduction, &amp;quot;Some have called me the Observer, the Goddess of the Wired, or my proper designation of &amp;quot;@[=g3,8d]\&amp;amp;fbb=-q]/hk%fg&amp;quot;, but you can call me Lain. It's a pleasure to finally meet you, Crux Caedon. Your presence is missed.&amp;quot;&lt;br /&gt;
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As the brown eyes fall onto the gleaming spires of the Advent of Light's wings, a few small things seem worth noting.   As with many incorporeal things, they do not appear the same from every angle, their appearance shifting based on an eye's proximity to the light source.   Their appearance ranges from the expected, a reasonable approximation to a feathered wing, to the truly bizarre, a coruscating tendril reaching out right into the viewer's eye to give them a brand new kind of optical cancer.&lt;br /&gt;
&lt;br /&gt;
Unlike most incorporeal things, and especially unlike most light constructs, they flex and spread on more planes of existence than there are ideas in the minds of men.  They reach into each and every universe that has some basic concept of light - and a few that didn't until this moment.   Something biblical tears and screams out of white holes exploding into those universes, and firmaments are eventually spun and created from this moment.&lt;br /&gt;
&lt;br /&gt;
The Advent of Light stretches his wings.&lt;br /&gt;
&lt;br /&gt;
And then they slowly fold back into him, their light no longer needed.  Every universe has re-established connection with the light.  A few have made a new one.&lt;br /&gt;
&lt;br /&gt;
Dying is a pain in the ass. &lt;br /&gt;
&lt;br /&gt;
Crux calmly commits to doing it a maximum of once a week, from this moment forward.  We'll see how long that commitment lasts. &lt;br /&gt;
&lt;br /&gt;
Aureate orbs swirl in the ephemera as they track Lain's movements.  Did the form turn? Does it matter? After a few more moments, they become infinitely more solid... something not unlike eyes, with black flecks swirling amongst the gold.&lt;br /&gt;
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[[File:2023-01-16 35.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Well. That's a title she hasn't been called yet.&lt;br /&gt;
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[[File:2023-01-16 36.png|x40px]]&lt;br /&gt;
 &lt;br /&gt;
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Lain simply responds to the new title with a mischievous grin, &amp;quot;Actually, the daughter of Yasuo and Miho Iwakura, depending on your view of reality.&amp;quot; She doesn't elaborate further, not that she probably needs to. &amp;quot;As for your question, I'm honestly not sure. This is the first time we've met, after all.&amp;quot; Bending at the hip in a slight bow she whispers conspiratorially, &amp;quot;Things play out a certain way for a reason. You must have a beginning and you must have an end. The conversations you remember, while real memories, are of a moment that no longer exists.&amp;quot; She straightens up, her 'voice' still lowered, &amp;quot;We must be careful because if that moment becomes real, it could unravel this one and the 'we' that we are now would cease to exist. 'Those' that once existed would take our place and by that logic you would still be imprisoned. Try not to forget this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a moment, the young woman straightens her dress and adjusts the ribbon crossing her chest. &amp;quot;That said! I'd estimate somewhere between sixteen hours and three weeks. Again, depending on your view of this reality.&amp;quot; She leans slightly forwards, holding a single figure in the air mirroring a gesture she's seen one of the Synths previously do. &amp;quot;I choose to follow the former, myself.&amp;quot; She straightens up once again, folding her arms behind her back. &amp;quot;Speaking this much is strangely tiring.&amp;quot; She then lets her arms fall to her sides. &amp;quot;I'm accustomed to being much more silent. We must have finally changed playlists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that cryptic statement, lines of code once again begin to stream over her eyes as Lain nods her head. &amp;quot;Signal of Solitude. Fitting.&amp;quot; Surely these statements make sense to someone, somewhere. &amp;quot;Misty Strange Dimension was getting quite tiring after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head at her own statements, the young woman takes a deep breath (or seems to at least) and then forces herself to smile again, &amp;quot;I've come to ask for your return to Twisted, in exchange I offer my services to you in whatever manner you deem appropriate. Although I should warn I am far better at observing than I am interacting in the affairs of citizens directly.&amp;quot; Her smile briefly becomes much more genuine, &amp;quot;...not that I haven't been known to help push along a prophecy or two...&amp;quot;&lt;br /&gt;
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A raised eyebrow is all the young god of the wired receives from Crux in response to her correction of his name for her.  Of course, in order to raise an eyebrow, Crux has to condense his form back into something more approximately human.  Technically, the correct term is something more accurately human; that is Crux's nature, in spite of... well.   Everything you see here. &lt;br /&gt;
&lt;br /&gt;
As the being of pure light coalesces back into a man, he cricks his neck, looking comfortable for all of five seconds before the wings burst out of his now human back from the shoulder blades, tearing up his jacket.  He gives a bit of a sigh, and then nods.&lt;br /&gt;
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[[File:2023-01-16 37.png|x40px]]&lt;br /&gt;
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Crux holds up a hand, and draws a line of shimmering radiance beneath him. &lt;br /&gt;
He falls down through it, and the wings and all that excess light stays behind.&lt;br /&gt;
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[[File:2023-01-16 38.png|x40px]]&lt;br /&gt;
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&amp;quot;....God, that's so much better.  How do you people live like that?&amp;quot; What does he mean 'you people'?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The Advent's comment gets a long stare from the so-called Goddess of the Wired. No expression, just a blank billion-yard stare as she tries to figure out exactly what his statement means and how to respond to it. Weeks could pass before she calmly responds back to him, &amp;quot;I have a bear suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality seems to flicker with a momentary hiss of tape static and a touch of bad tracking and suddenly Lain's outfit has changed to exactly that. A full-body bear costume, or more accurately some form of bear-styled pajamas. Her expression doesn't change in the slightest as she flips 𝚑𝚎𝚛 𝚋𝚎𝚊𝚛-𝚏𝚊𝚌𝚎𝚍 𝚑𝚘𝚘𝚍𝚒𝚎 𝚞𝚙 𝚘𝚟𝚎𝚛 𝚑𝚎𝚛 𝚑𝚎𝚊𝚍 𝚠𝚒𝚝𝚑 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚏𝚒𝚗𝚎𝚜𝚜𝚎 𝚘𝚏 𝚊 𝙱-𝙼𝚘𝚟𝚒𝚎 𝚊𝚌𝚝𝚘𝚛 𝚙𝚞𝚝𝚝𝚒𝚗𝚐 𝚘𝚗 𝚑𝚒𝚜 𝚜𝚑𝚊𝚍𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚜𝚝𝚎𝚙𝚙𝚒𝚗𝚐 𝚊𝚠𝚊𝚢 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚏𝚊𝚗𝚜 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍 𝚋𝚢 𝚑𝚒𝚜 𝚞𝚗𝚎𝚡𝚙𝚎𝚌𝚝𝚎𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎. 𝚃𝚑𝚊𝚝'𝚜 𝚛𝚒𝚐𝚑𝚝. 𝙲𝚘𝚘𝚕.&lt;br /&gt;
&lt;br /&gt;
{{redmage|Someone's gotta be.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shall we leave, or do you need time to...&amp;quot; 𝙻𝚊𝚒𝚗 𝚙𝚊𝚞𝚜𝚎𝚜 𝚝𝚘 𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚝𝚎𝚡𝚝 𝚜𝚌𝚛𝚘𝚕𝚕𝚒𝚗𝚐 𝚊𝚌𝚛𝚘𝚜𝚜 𝚑𝚎𝚛 𝚙𝚞𝚙𝚒𝚕𝚜, 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚊𝚌𝚌𝚞𝚛𝚊𝚝𝚎𝚕𝚢 𝚝𝚑𝚎 𝚙𝚛𝚎𝚟𝚒𝚘𝚞𝚜 𝚜𝚎𝚗𝚝𝚎𝚗𝚌𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚠𝚑𝚢 𝚠𝚑𝚎𝚗 𝚜𝚑𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚜 𝚑𝚎𝚛 𝚜𝚝𝚊𝚝𝚎𝚖𝚎𝚗𝚝 𝚜𝚑𝚎 𝚜𝚘𝚞𝚗𝚍𝚜 𝚜𝚕𝚒𝚐𝚑𝚝𝚕𝚢 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍, &amp;quot;...cool?&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚜𝚑𝚎 𝚐𝚎𝚝𝚜 𝚒𝚝. &amp;quot;𝙰𝚑.&amp;quot; 𝙰 𝚜𝚖𝚒𝚕𝚎 𝚌𝚛𝚘𝚜𝚜𝚎𝚜 𝚑𝚎𝚛 𝚕𝚒𝚙𝚜. &amp;quot;That would have been funnier if I'd worn sunglasses.&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚖𝚢 𝚞𝚗𝚍𝚎𝚛𝚛𝚊𝚝𝚎𝚍 𝚌𝚊𝚖𝚎𝚘 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚕𝚘𝚐. &lt;br /&gt;
&lt;br /&gt;
𝚂𝚞𝚛𝚎. 𝙷𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚊𝚗𝚍 𝚝𝚊𝚞𝚗𝚝 𝚝𝚑𝚎 𝚖𝚒𝚐𝚑𝚝𝚢 𝙰𝚍𝚟𝚎𝚗𝚝. 𝚃𝚑𝚎𝚗 𝚏𝚘𝚛𝚐𝚎𝚝 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙼𝙴. 𝚃𝚑𝚛𝚘𝚠 𝚖𝚢 𝚛𝚊𝚝𝚑𝚎𝚛 𝚐𝚎𝚗𝚒𝚞𝚜 𝚊𝚗𝚍 𝚌𝚕𝚎𝚟𝚎𝚛 𝚙𝚕𝚊𝚗 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚋𝚜𝚘𝚕𝚞𝚝𝚎𝚕𝚢 𝚗𝚞𝚝𝚜 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚠𝚒𝚗𝚍𝚘𝚠 𝚞𝚗𝚌𝚎𝚛𝚎𝚖𝚘𝚗𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚏𝚝𝚎𝚛𝚝𝚑𝚘𝚞𝚐𝚑𝚝, 𝚋𝚞𝚝 𝚑𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚕𝚘𝚗𝚐 𝚎𝚗𝚘𝚞𝚐𝚑 𝚝𝚘 𝚐𝚒𝚟𝚎 𝚊 𝚋𝚛𝚒𝚎𝚏 𝚙𝚎𝚊𝚔 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐 𝙼𝚒𝚜𝚜 𝙸𝚠𝚊𝚔𝚞𝚛𝚊'𝚜 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜. 𝚃𝚊𝚕𝚔 𝚊𝚋𝚘𝚞𝚝 𝚜𝚘𝚖𝚎 𝚞𝚗𝚌𝚛𝚎𝚍𝚒𝚝𝚎𝚍 𝚋𝚞𝚕𝚕𝚜𝚑-&amp;quot;Pardon me. I would like to remind you that we do have things to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Reality's tracking seems to slip once again as Lain somehow grabs the edge of the frame and bends it back to peer into the unfiltered white space beyond. Admittedly this probably looks extremely weird to her now wingless guest, but he's likely used to this sort of thing by now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please refrain from interfering again or I'll put you AND your little spoon-friend back where you came from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{redmage|I'm not a bard! I just have a really cool feather in my hat! I'm not even spoony!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the horrible gravely whine of tape catching on the heads of a VCR and nearly breaking, reality snaps back to normal as if nothing had ever happened. She smiles apologetically at the her newly solidified acquaintance. &amp;quot;I'm sorry for that. Weird things tend to happen around me when I have to make my presence known.&amp;quot; She pauses long enough to let out a brief sigh, &amp;quot;Once two people where fused together, but admittedly that happened before I arrived. I wonder if he still has nightmares about that...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crux just stares back at Lain, when she says she has a bear suit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know if that's an answer... or an unrelated observation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He wouldn't. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to .... cool?&amp;quot; The Advent looks confused, and then tilts his head to look around as Lain starts talking to someone else, his eyes glowing gold a minute before he sighs. &amp;quot;...Did you really start some sort of meta conversation the moment I took off my work uniform?&amp;quot; ... ... Is that what he calls it? Maybe workshop that a bit. &lt;br /&gt;
&lt;br /&gt;
After a moment, he shrugs it off. &amp;quot;Weird things happen around everyone. You just get all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cricking his neck back in the opposite direction, looking disappointed when there's no 'pop', Crux sighs. He just shakes his head. &amp;quot;Nowhere else to be. Noone else to talk to.&amp;quot; His thoughts turn briefly back to all those scenes she showed him. &amp;quot;Well... actually I should probably look into that dragon, and kidney punch a devil, but where's the hurry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
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		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13060</id>
		<title>2023-01-16 - Layers of Artificial Reality pt 2</title>
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				<updated>2025-01-27T04:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Layers of Artificial Reality (Part 2)&lt;br /&gt;
|Summary = Sometime after part 1 the scene continues... (the date here is a guestimate)&lt;br /&gt;
|Who     = [[Lain Iwakura|&amp;quot;@̏͐[ͦͣ͒=̈́̈́̍̑͐͆ḡ͛̂3͑̉͗̽,ͦͫ̽͛ͭ8d̅ͤ]͌\̂&amp;amp;̆ͣ̈ͩf̔͛̔bḃ̒̀͌̆̿ͮ=ͯ͑ͦ͒̆̏̈-͂qͯ̈̔̚]/̔hk̾ͬ͂͐ͣ%̃f̈́͂͒̃g̈́̅̍ͨ&amp;quot;]], [[Crux]], [[Freakazoid]]&lt;br /&gt;
|Date    = January 16th, 2023&lt;br /&gt;
|Where   = REDACTED&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; PART OF THIS LOG REPRESENTS A SCENE THAT NO LONGER EXISTS.&amp;lt;br /&amp;gt;&lt;br /&gt;
IT HAS BEEN ERASED FROM EXISTANCE DUE TO EVENTS WHICH OCCUR IN THE SECOND HALF.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Confessions. Layer 06.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: white; color: white&amp;quot;&amp;gt;&amp;quot;Eight weeks.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the complete lack of logic behind it, the girl's bare feet seem to ring out in the void of space as though she marches across a cold, linoleum floor. Appropriate, given the circumstances. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One thousand, three hundred and forty four hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice approaches along with the slaps of bare feet as the robe wielding woman with the non-symmetrical self-styled hair cut marches into view from Crux's left as though he were hanging on a wall like a cross in a church. She spins slightly once in front of him, letting her robe billow out around her briefly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eighty thousand, six hundred and forty minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She marches up to him, somehow positioning herself so that her face is directly in line with his even though her height would not allow this. She taps him in the chest with an outstretched finger. Her eyes narrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Four million, eight hundred and thirty eight thousand, four hundred seconds!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her hands ball up into fists as they fall to her sides, shaking slightly. It would seem the cryptic cryptid is a bit annoyed with the anti-social Advent's arrogance at achieving absolute apathy. Clearly she's had a bit too much time on her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have any idea what damage is being caused by my staying here? By YOUR staying here?&amp;quot; Here it comes...&lt;br /&gt;
&lt;br /&gt;
Lain takes a few steps away, her body shifting downwards in the process so to show her true height (or lack thereof) compared to his own. From a pocket she pulls out a small hand-held personal data assistant. An old Dell Axim X5 PDA to be specific. A few taps on the screen with a stylist and suddenly she somehow flings blue spheres from the display into the floating space around them. &lt;br /&gt;
&lt;br /&gt;
Each sphere expands into a square of light which then flickers and begins showing scenes across Twisted. Presumably Twisted, anyways, as the Advent probably wouldn't have the knowledge of the current state of the planetoid to know the difference. Amusingly, much like the tech she produced, each screen seems to be suffering from outdated technology - complete with scanlines and bad tracking. &lt;br /&gt;
&lt;br /&gt;
A blue-haired woman outside a school watching a blonde girl running away, her arm raised in a sheepish wave. A well-dressed man in a suit standing in a very trashy bar watching a young man with brown hair as he steps into the shadows. A woman with deep red hair on a bed in the middle of a forest smiling at a blonde woman beside her covered in spots. A fuzzy racoon-man firing guns blindly at tin cans and laughing. A quartet of animal-robots looming ominously down an alleyway. A bored woman in a bookstore. Johnny being chewed out by Caliga in Hell. What seems to be Samantha, leaning on a pool table looking at an envelope with a V on it. And finally the image of Sun standing on a beach watching a woman in Johnny's clothes marching into the sea. &lt;br /&gt;
&lt;br /&gt;
The connecting tissues between the many scenes may not be obvious at first, but as they hang in the air randomly one thing about all of them is the same. While they may seem like still images given their lack of movement, the worlds around them are not. Trees sway in the breeze. Smoke rises up from the ground, and in the last image the waves continue to crash on the shore. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;These scenes are locked, Mister Caedon. They are suspended in time.&amp;quot; The PDA vanishing into her robes again, Lain gestures towards the screens and then back to the Advent. &amp;quot;I think I can restore them. All of them. But I need your assistance.&amp;quot; She lets out a slow breath before twirling in a circle again. This time the images return to spheres and seem to pull towards her hands. Just as it seems like she might catch them all, the watcher collapses, and they fall to the non-existent floor. Each sphere spilling out in a puddle of water adding much more evidence to imply the floor might actually be real. &lt;br /&gt;
&lt;br /&gt;
Lain pulls herself to her feet, pulling the metal harness back into place across her chest and sighs. &amp;quot;I'm sorry. I really expected you to say something by now. Watching your creator ramble on behind the curtain about the rental service machines and sharing URLs of movies is not nearly as interesting as peering at what's in front of that curtain.&amp;quot; She looks down and watches a moment as the water seems to absorb into the (ground?) and vanish. &amp;quot;So I decided to give things a push. Both of them are bad about proceeding without prompting.&amp;quot; Both of whom? &amp;quot;Now, what do you have to say for yourself?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
That's what Lain is greeted with, upon her approach.  Not scorn, nor derision, but it's also not acknowledgement or welcome.  The chained Advent floats in his prison - a prison he made for himself as surely as if he'd forged the chains and mask and stars with his own hands.  Which he did not, let us note. That's entirely too much effort when you can get other people to enthusiastically volunteer for the task.  Anyway, he floats there, and he listens silently. &lt;br /&gt;
&lt;br /&gt;
Still, in his head, he can't help but sing along to her counting.  Eighty Thousand Six hundred and forty minutes~... Eighty Thousand Six Hundred and Forty moments of crap~... Eighty Thousand Six Hundred and Forty One Minutes~... How do you measure... measure a nap~?&lt;br /&gt;
&lt;br /&gt;
She's a goddess, he still wagers, though there are certain aspects of divinity her behavior doesn't seem to evince.  Maybe just a poor facsimile? Regardless, she's got him beat.  She can move.  And she's... got an old Dell Axim.  That alone is almost enough to draw a comment from him - I mean, hello, we've all moved on from the PDA, it's called a Blackberry nowadays, come on!   But he bites his tongue, and watches, and listens. The woman shows him things that have some familiarity for him - yet they are things he hasn't witnessed or been made aware of.  So - somehow - she's decided his destiny is intertwined with that of Twisted.  Well, there were always going to be consequences for spending so much of his time slacking off there.  He just didn't realize they'd be so... karmic isn't the right word.  Hmm.  It'll come to him. &lt;br /&gt;
&lt;br /&gt;
While he stews on that, she mentions a creator and a rental service and ... URLs? He hasn't touched a URL since the second Matrix Crash of '64.  Yeah, she's definitely outdated.  Which rather makes all her abilities more impressive, if she achieved them with ... ... that... level of technology.  He doesn't know what she's talking about, and he's pretty sure neither does she. So she's crazy, too.  In case her earlier display of Multiple Personality Disorder didn't seal that impression. &lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 01.png|x30px]]&lt;br /&gt;
&lt;br /&gt;
He speaks! And what, pray tell, might he have been?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 02.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Oh.  Well no shit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Lain simply lets out a sigh at the Advent's answer for his inactions. Folding her arms across her chest, she turns away from him for a moment. &amp;quot;I... suppose I haven't been exactly up front with you either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a rattling sound that seems to emanate from the darkness around them like clockwork machines ticking away out of view. The stars momentarily seem a bit too bright and spread across the field of vision in a variety of colors making it feel less like space and more like an abstract painting. When Lain turns back around her robes are gone, replaced with a simple nightgown with a small cute bow on the neckline. When she speaks her voice sounds exceptionally robotic and emotionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To quote William S. Burroughs, 'Nothing exists until or unless it is observed. An artist is making something exist by observing it. And his hope for other people is that will also make it exist by observing it.' This is called Creative Observation. Do you understand this concept?&amp;quot; A pause, presumably to let Crux speak. &amp;quot;While an idea must be present before an event can exist - a prophecy, and while memory too does not need follow a linear path in the grand scheme of the flow of time, time itself is not an illusion. It may maintain its own set of rules but it is a quantifiable presence and it exists by being observed. When we perceive an event, that event plays out naturally. When we look away what happens to those involved in the event?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Several of those poor VHS screens flicker back to life around them with a click and a hum showing off more random scenes. Yoiko Hibiki tending bar in the Usual Restaurant. Nancy and a girl in a white dress standing in a circular room addressing what looks like a mechanical brain. A young man in a leather jacket lamenting a well pressed police uniform. A man with sunglasses watching over a room full of glass tanks with bodies floating inside them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each person who was given life on Twisted came from another world in some fashion. No one there was created from nothing. No one chose to be there. Twisted itself was a series of accidents intended to save someone who didn't need saving. Their stories do not deserve to be forgotten. Their lives had meaning. They had purpose. But once people stopped observing them...&amp;quot; One by one the screens flicker out and vanish again. &amp;quot;...they all. Just. Stopped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Space seems to slowly return to its normal state. The sound of the gears fades away. Lain forces a weak smile. &amp;quot;I have tried to be the observer for so long, to keep everything moving and active, but even the one who guides my actions is tired.&amp;quot; Lain's robes seem to have returned as well at some point, as she adjusts the metallic chest plate again before pushing her bundled, long strand of hair away from her eyes. &amp;quot;Coming to you is a gamble, but I am out of options. I do not wish to see their stories end. But you.&amp;quot; She steps closer, motioning towards him with both arms open. &amp;quot;You've always seemed to create stories just by being present. There have been consequences and not everyone was happy for them.&amp;quot; Her eyes glance at his chains. &amp;quot;But they were stories none the less. What Twisted needs is stories. I feel your presence might respark some of those stories. Especially as your creator holds you in such high regard as to use your name as his alias.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By now she's close enough to reach out and touch his arm again. Once more it is warm, comforting. &amp;quot;I do not expect you to save the world. I do not expect you to save Twisted. That pressure is not to be placed on your shoulders. But I feel your presence may help rekindle that which has been lost. People miss you - on both sides of the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 03.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Space rings with Crux's response, though the man doesn't move any more than do the molecules that aren't there to carry the sound of his voice.   It's just... a ripple.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 04.png|x35px]]&lt;br /&gt;
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Of course he'd observed the observer.  A modest man with much to be modest about, by Crux's reckoning, chronicling adventures that didn't belong to him and somehow claiming praise for it.  He didn't much care for him, not that their lives had crossed directly.  No, the man would be insufferable if they met.  Crux is sure of it. &lt;br /&gt;
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As he watches Lain's showcase of images, if one could call it watching here where light warps and dead stars pull, the Advent tilts his head to one side, a crime for which he is rewarded with agony.  Chains that dwarf worlds tear at his sinew and at  his being, only the counteracting pull from the other portions of his prison 'sparing' him the release of being torn completely apart.  Again - this place? May have been overdoing it a bit. &lt;br /&gt;
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Fucking Timelords.&lt;br /&gt;
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[[File:2023-01-16 05.png|x80px]]&lt;br /&gt;
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Forget being tied to Twisted's destiny, that's all well and poetic, there's the word, but he's being tied to Twisted's very nature? Or even held in some part responsible for it? Now that's just... that's just...&lt;br /&gt;
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[[File:2023-01-16 06.png|x60px]]&lt;br /&gt;
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What makes him so gods-damned special then?&lt;br /&gt;
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[[File:2023-01-16 07.png|x60px]]&lt;br /&gt;
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Lain stares, dead-pan, as Crux asks his questions. She doesn't react at first, but by the time he gets to his final question she opens her mouth to speak. At least until he dismisses his 'scribe'. The corners of her mouth twitch slightly into a smile and she looks away sheepishly. &amp;quot;Of course. 'Scribe' will do. I apologize for... unintentionally exasperating his ego further.&amp;quot;&lt;br /&gt;
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She waits a beat, mostly for the urge to smile to fade, before returning her focus to the conversation at hand. &amp;quot;When Twisted was first pulled into existence there was no flow of time. This may have either been due to my own self-imposed exile or perhaps a side effect of the chaos it was born from. None the less it gained a quantifiable amount of time when the doors of the Maniac's Tower opened onto the Twisted Street. At that moment the flow of time from Chronos flooded the city, pushing back to the chaos further and dividing destiny of Chronos further by creating three entirely distinct realities.&amp;quot; &lt;br /&gt;
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With barely a breath she continues on, &amp;quot;Meanwhile on this side of the gateway time reacted in reflux. Twisted gained millennia of history in reverse. Once it reached the limits of what that time could be stretched, it contracted into the state that people now know.&amp;quot; She lets that sink in a moment with a pause long enough to drive a car through. If he can focus enough, Crux may notice that source code scrolling faster across her pupils during this pause. Almost comically timed, that strange clockwork ticking seems to fade in and out before she resumes her history lesson. &lt;br /&gt;
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&amp;quot;Each person carries with them a quantity of time. In a group, it becomes denser, allowing them to exist from one moment to the next. For a while it seemed this was good enough. There were enough active bodies on Twisted to keep things moving. Then, just before Diablo corrupted events, it began to run out. People started to fall out of time and freeze. During this time Diablo began to use Gegoshi to rewrite the memories of everyone present. He created his own timeline and FATE simply adapted to it as though it where natural.&amp;quot; With another pause, Lain lets out a sigh. It's unclear if she's simply exhausted from speaking or from the weight of the tale she's sharing.&lt;br /&gt;
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&amp;quot;This came with a price. Time no longer seems to hold to individuals unless they're being observed. Either the chaos has gotten stronger, or something is now pulling at the threads that hold everyone together. It's as if the Guardian of Time abandoned their post and the great galactic cauldron was emptied.&amp;quot; She takes a few steps closer now, her eyes shimmering slightly somewhere between holding back tears and quaking with genuine fear. &amp;quot;I've tried to keep things in motion as best as I can, even going so far as to assist in freeing the Narrator hoping that FATE would embrace it and allow things to progress naturally but time is still draining. Either the clock is ticking down to its final moments or the 'Scribes' are abandoning us.&amp;quot;&lt;br /&gt;
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The girl pauses, holding a fist to her heart and taking a slow and calculated breath. &amp;quot;Crux Caedon. We create these prophecies by sharing these stories. When we began this conversation five months ago these events did not exist. Now they have become fact. I did not want to reveal this much information, yet still you hesitate.&amp;quot; She opens her fist, stretching her fingers across her chest. Her eyes focus sharply on the Advent's face, glowing from the light reflecting within their caramel depths. &amp;quot;Why?&amp;quot;&lt;br /&gt;
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[[File:2023-01-16 08.png|x35px]]&lt;br /&gt;
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The Advent tilts his head to one side, then another, causing more silent chain-creaking and endless agony, yadda yadda.  When he's done recovering from his self-inflicted torment, he shrugs slightly. It's a casual motion that doesn't really seem to appropriate for his 'dire' situation.&lt;br /&gt;
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[[File:2023-01-16 09.png|x40px]]&lt;br /&gt;
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The impression of mirthless laughter comes from the Advent.  The featureless, masked helmet doesn't allow his wry smile to be seen, but it doesn't take a genius to know it's there.&lt;br /&gt;
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[[File:2023-01-16 10.png|x35px]]&lt;br /&gt;
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True enough, the helmet also mostly blocks his temporal vision, due in no small part to the Gallifreyan Zinc used in its composition.   It's almost like people whose powers derived almost entirely from advanced knowledge don't like it when you snoop into their past secrets.&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Mercurial. Layer 07. &amp;lt;/font&amp;gt;&lt;br /&gt;
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At the question, Lain begins to pace back and forth. Her feet again making the sounds of walking across a linoleum floor despite the obvious contradictions that creates. From what could potentially be seen on her face are the clear indicators of both worry and fear. It takes a long moment before she speaks again. Days by comparison to her previous responses, but in this place who knows how time really works? Eventually she does speak, although it's mostly to herself. &lt;br /&gt;
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&amp;quot;We don't have the time for me to convince you.&amp;quot; She crosses her arms over her chest and chews thoughtfully on her thumbnail. &amp;quot;There was a time where I would have simply rewritten your memories, but as you're probably aware that tends to cause more harm than good.&amp;quot; Falling silent again, she continues her pace. At least in open space there's little worry about wearing a hole in the floor. Eventually she stops, throwing her down her hands tightly balled into fists at her sides and childishly stomps her foot for good measure. &amp;quot;There isn't enough time!!&amp;quot;&lt;br /&gt;
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Turning towards Crux sharply, sending the hem of her dress into a momentary spin, Lain then marches back up to the Advent. &amp;quot;Why did you feel the need to make sure you couldn’t properly see?!&amp;quot; She's clearly taking his statement at face value. &amp;quot;In a normal 'space' we could have introduced a flaw into the construction of your confines to weaken it at this time so we could remove that obstacle, but again - there isn't enough time.&amp;quot; Her eyes begin to shimmer in frustration and for the briefest moment it may seem like she's ready to hit him. &amp;quot;I already have to obliterate a moment from your existence just to get you out of there. Why did you have to make this so difficult!?!&amp;quot; It's hard to say if she's really angry at him or just expressing her anger at the situation before her. &lt;br /&gt;
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&amp;quot;This would be so much easier if...&amp;quot; And she crumbles. Her hand reaches up to rub at the bridge of her nose. Lain lets out a heavy sigh. She turns her back to the Advent, walking a good distance ahead of him. &amp;quot;Desperate times call for desperate measures.&amp;quot; She closes her eyes and..... begins to dance? Her head moves to a light hearted beat, her arms extend out to her sides as she shimmies back and forth. Somehow the pressure seems to leak out of the area and despite herself the girl smiles as she twirls back and forth. The stars themselves seem to streak as code reveals itself all around them. Alien functions, bits of text and other mysterious characters bleed from existence itself and everything here. Well, this is one way to peak behind the curtain. &lt;br /&gt;
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Colors begin to pulsate behind the scenes once more, but something about it all seems more welcoming than the harsh reality presented the last time they appeared. With a soft giggle, Lain claps her hands over her head and offers a bow to the heavens around her. Normality, for what it's worth, rushes back in to its designated reality. Although something still seems off. The colors brighter. The contrast more subdued. Something has been rewritten. The girl hops back to the Advent. Her skin almost glowing. Is there an outline around her? For that matter the same seems to be true of both our subjects. &amp;quot;I'm sorry about that, but I had to get us to a layer where physics would allow us to do something...&amp;quot; A smile creeps across her features, &amp;quot;...utterly stupid.&amp;quot; &lt;br /&gt;
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&amp;quot;I exist in the Wired, a place the modern world now refers to as the Internet. Of perhaps all of those who exist in our current reality, I can only think of maybe two people who might understand that this whole shard of reality overlaps the Wired and is largely allowed to exist because of it. Ami Mizuno and Dexter Douglas. Of the two of them, only one of them can manipulate it on a whim because they were pulled into the Wired and reconstructed from it and right now with each moment being so precious, we need that ability. I apologize that it has to be this way.&amp;quot;&lt;br /&gt;
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Once more, the girl turns her back to him as she sings to herself, &amp;quot;o/~His brain's overlading. It has a chocolate coating. Textbook case for Sigmund Freud...&amp;quot; Quiet at first, there's a sound that seems to echo out of the darkness. A rushing sound, like a train or an approaching wind tunnel. &amp;quot;Check out Dexter Douglas. Nerd computer ace. Went surfing on the internet and was zapped to cyber space.&amp;quot; Weirdly there seem to be musical strings playing along with the oncoming noise. It may not seem like it at first, but it's clearly a theme song. &amp;quot;He's strong and super quick. He drives the villains crazy...&amp;quot;&lt;br /&gt;
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With a rush of papers and trash caught up in a cartoonish whirlwind, a blue skinned man in a red jumpsuit suddenly appears between the two of them. His black hair standing on end with a white lightning bolt drawn on the sides. With a deep baritone he finishes the song dramatically, &amp;quot;CAUSE I'M A LUNATIC!!!&amp;quot; The man suddenly exists leaning over Crux's shoulders, nodding his head, &amp;quot;Yep. Yep! Hiya!! Nice to meet you. What is this, one of those new-fangled exorcise machines? WORK ON YOUR GLUTES, YOUR PECKS, YOUR CALFS - WITHOUT EVEN HAVING TO GET OUT OF BED! Only NINTYNINE NINTYFIVE!!&amp;quot; And he's gone again, kneeling before Lain on one knee, &amp;quot;M'lady! You've sang? What can I do for you?&amp;quot; He stands, picking her up and holding her in the air. &amp;quot;ARE WE GONNA GO GET SNOWCONES!?!?&amp;quot;&lt;br /&gt;
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With a childish laugh she taps his hands, &amp;quot;Freakazoid, put me down! I need to have a chat with my friend here but he can't move. Can you help?&amp;quot;&lt;br /&gt;
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The man sets her down and goes back to looking at Crux while rubbing his beard. Wait, he didn't have that a second ago. He has a monocle now too. &amp;quot;Ja. Ja. I see, I see. No. No, is too strong.&amp;quot; He tugs at each limb a moment. &amp;quot;See the way these are attracted to the gravity well of each heavenly body?&amp;quot; He taps each one a second time. &amp;quot;A star, a black hole, Jennifer Aniston...&amp;quot; Yes, he pulls on the Advent's leg and a caricature of an actress appears to be chained to it. He promptly plucks her up and tosses her away only to elbow Lain lightly, &amp;quot;Heavenly bodies, am I right?&amp;quot; Suddenly the beard and monocle are gone, replaced with a pair of overalls and a comically large wrench. &amp;quot;Nosir, Ain't gonna happen.&amp;quot; He starts trying to loosen one of Crux's arms with the wrench like it was a stuck pipe. &amp;quot;I'm gonna have to go down to the head office and get us some Trichloroethylene and that's gonna take me about eight weeks to get a shipment.&amp;quot; He spits off to his side. &amp;quot;Look, why don't you two get comfortable and I'll be right back.&amp;quot; With that he somehow opens the Advent's confinements as though it where a door, plucking him out and standing him on the non-existent floor beside Lain. &amp;quot;BACK IN A JIFF!!&amp;quot;&lt;br /&gt;
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Throwing his hands up into the air, Freakazoid makes a 'whoosh' sound and runs away leaving Lain laughing at the no doubt confused expression on her acquaintance face. &amp;quot;Don't think on this too hard or it'll all fall apart. Just enjoy it while the moment lasts.&amp;quot;&lt;br /&gt;
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There's a slow inclination of the masked man's head as he is chided by this child-like goddess or avatar or construct or whatever she is.  He doesn't know her from Eve, that's for certain.   Sure, he let them imprison him, after a fashion.  He didn't do absolutely everything he could to escape or get free during the trial, sentencing, or since.    But he absolutely did not ask for the helmet.&lt;br /&gt;
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[[File:2023-01-16 11.png|x35px]]&lt;br /&gt;
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Of course she knows.  She seems like one of those 'knows everything, or a reasonable enough facsimile' types.   He sighs, but there's no sound to carry it, and it doesn't travel along the ripples.  It's also a piss-poor sigh, as there's no air in his lungs, which have been collapsed for ... a very long time.&lt;br /&gt;
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[[File:2023-01-16 12.png|x35px]]&lt;br /&gt;
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Yes, she knows that too, no doubt.  Meta-contextual knowledge, he's decided is her knowledge source.   She's going on and on about things that don't really fit neatly inside much else, other than perhaps true omniscience, which doesn't exist.  He's pretty sure.&lt;br /&gt;
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[[File:2023-01-16 13.png|x35px]]&lt;br /&gt;
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Crux's ripple-speech slows to a stop as he tilts his head to one side, leading to another creaking of chains, anguished sounds, internal organ failure, death, and resurrection.    It's a whole thing.  He really should know better than to tilt his head so cavalierly in this setup.&lt;br /&gt;
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[[File:2023-01-16 14.png|x35px]]&lt;br /&gt;
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Yes, he catches on quick.  There's a retching sound, something follows that isn't particularly appealing, and then there's a little thrashing, more muscle-tearing, more death, and more rebirth.   Sounds like he didn't react well to that.  He doesn't say anything else, either because he's trying to get over his situation, or he is waiting to see what this girl is doing.&lt;br /&gt;
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Then Freakazoid shows up.   An actual display of ellipses in a light-construct speech bubble appears above Crux's armored head, constantly pulsing as the light is drained away into the singularities around them as fast as it can be created.    The effect is interesting, but the meaning is not lost.   He doesn't really know how to react to this.&lt;br /&gt;
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[[File:2023-01-16 15.png|x35px]]&lt;br /&gt;
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The Advent trails off as his restraints are opened, splitting apart along some imperceptible seam as if the other side of them were hinged, and then he is physically moved over toward Lain.  He doesn't look great.  His eyes are simultaneously red and frozen, the vitreous humors inside crystallizing even as the same happens to every bit of his skin and organs, and he just sort of... stretches out like an unraveling pretzel, dying again before his infinite resurrection kicks in, and his proportions return to normal.   Without the restraints, when he regenerates, it's apparent that he's wearing a longcoat version of his previous jacket, but little else about his wardrobe has changed. His skin and eyes and the rest of him briefly look like they normally would once more, before the freezing and shredding process begins again.  So that's.  You know.  Coming along. &lt;br /&gt;
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[[File:2023-01-16 16.png|x35px]]&lt;br /&gt;
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Lain watches intently as Crux's body regenerates itself into something more appealing to the eyes, allowing her to suppress her giggle at his shock. At least until he vocalizes his disbelief and she allows herself to finally express her own amusement with a short fit of laughter. When she finally composes herself again, she grips the collar of the X-shaped metal vest she wears with one hand idly. &lt;br /&gt;
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&amp;quot;It didn't. At least, not in any meaningful way, but time is of the essence. Reality could potentially snap back on us without warning. All I've done is move us along the channel dial to the overlap between two spaces. Obviously we can't outright cheat the system without paying a heftier cost, but we can at least blur the line enough to make things temporarily more comfortable.&amp;quot; With that she lets out a soft sigh, &amp;quot;I can't help with your reading glasses though.&amp;quot;&lt;br /&gt;
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Yes. She's absolutely taking his comment about needing them seriously for all the 'infinite knowledge' the Advent may have assumed she had. Of course she could always be testing him, but the look on her face seems to make that unlikely. &amp;quot;Of course we're animated. I think everyone may have perfect vision in animation least they wear comically large glasses.&amp;quot; There's a slight sagenod to her statement, because of course she believes this completely. Why shouldn't she?&lt;br /&gt;
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&amp;quot;Also, I do apologize for meta-posting, Mister Caedon. I would normally take more consideration into my actions but this conversation has already gone on for at least six months and I wasn't about to start letting it putter out for a grand side quest to seek your bifocals.&amp;quot; She smiles warmly at no one in particular before she falls back into seriousness once again. &amp;quot;Let me spell this out once more where you can at least see me and know that I'm not.... 'pulling your chain?'&amp;quot; Lain is also not good at clever ironic metaphors it seems. &amp;quot;As I said, I can get you released but it comes at a cost. I may have needed to ask your crea-um, your Scribe, for permission but you are the only one who can ultimately make this choice. I want to erase your conversation with the being called Satoshi. It's one of the few moments since your imprisonment where you've allowed the record of your actions to be recorded.&amp;quot; &lt;br /&gt;
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At this point in her exposition she begins to slowly pace in a circle around the Advent of Light. &amp;quot;I believe that moment may be powerful enough to give us the energy to shatter your bonds. Because we are outside of that space we would still retain knowledge of those events, but for everyone on Twisted that moment would forever be redacted. Retconned. Satoshi would have never reached out to you. She likely would not even realize she is 'descended' from Gegoshi's memory, but who knows? None the less events would play out differently - but the potential that moment held should hopefully be enough to write you out of this prison.&amp;quot; She pauses, taking a step closer to look directly into his eyes and not an approximation of them. The lines of code across her irises are almost readable at this distance. &amp;quot;Potential is the most powerful energy we have access to. Raw, unbridled potential. The ability to create and destroy worlds with mere words.&amp;quot; Her eyes widen and shimmer as though tears where struggling to form. &amp;quot;It is also the last resort. This is the last solution I could devise. After this the past may as well be set in stone...&amp;quot;&lt;br /&gt;
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For someone who fancies himself a master of brevity, it's sure taken Crux a while to stop talking, but stop he does. The Advent stops and listens. He's having a hard time deciding if Lain is 13 or 13 million - which is not really a normal problem for him. Well, thankfully, she's provided him with the means to verify that little conundrum himself. &lt;br /&gt;
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The Advent's eyes pulse gold for a brief moment as he glances at Lain and sorts back through her temporal trail. Or, well, he tries to. It turns out there are a number of problems with this, but chief amongst them is her bizarre sort of hybrid existence. Crux narrows his eyes for a moment, as if perhaps squinting would bring the parallel timelines that she lives in into focus, like some kind of temporal stereogram. It works well enough, but it gives him a headache. That's not normal, but neither is Lain, he determines. He never even noticed her, and he spent his fair share of time snooping around Twisted with different kinds of senses. But her story tracks - to some degree.&lt;br /&gt;
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When she starts to address the scribe as his creator, Crux lifts a single eyebrow, but she corrects herself, so he lets it go. Instead he just ponders for a bit longer. She wants to erase his conversation with Satoshi. That's problematic for him - he had an agent in Diablo's confidence - and an agreement with Gegoshi - that both will vanish into smoke, if he understands this girl correctly. His obligation and his &amp;quot;inside man&amp;quot; are the only thing he has left from that rather high stress period. If they're gone, he net lost. Locke found him, he got wrecked, and Guarlesia and Concordance both bamfed right off. He got nothing. No. That's not entirely true. He did make out with something he didn't start with: Hell taint.&lt;br /&gt;
Lovely.&lt;br /&gt;
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[[File:2023-01-16 17.png|x35px]]&lt;br /&gt;
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The Advent's voice echoes through the emptiness, not heard so much as felt, as he crosses his arms. There's an almost imperceptible hesitation, as he second guesses himself, but he crosses his arms anyway. He's not going to rip himself apart again - for the moment at least. When he continues, his voice is... Louder. Stronger. He seems to be recovering.&lt;br /&gt;
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[[File:2023-01-16 18.png|x35px]]&lt;br /&gt;
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He gestures at the empty air.&lt;br /&gt;
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[[File:2023-01-16 19.png|x35px]]&lt;br /&gt;
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Well, that's a pessimistic view.&lt;br /&gt;
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The moment Crux asked to see again what's happening, Lain produced her old PDA and began throwing up images of Twisted again. As before they appear as flickering, VHS-static filled windows of denizens frozen in time despite the world moving around them and responding to the elements. Seeing it more clearly, the Advent may have knowledge of this happening before. Multiple times in Twisted's history a small amount of people have come across others seeming frozen in time for hours if not days. Or more accurate, frozen without time.&lt;br /&gt;
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His demand briefly makes the Goddess of the Wired pause like those images on her projected screens. After a long moment of consideration she blinks and turns her head towards him in disbelief. &amp;quot;The only thing you've ever earned?&amp;quot; The PDA vanishes again as she gestures towards his confinements. &amp;quot;I'll assume you're not talking about those restraints.&amp;quot; She then fully turns towards him, her eyes no longer soft and full of life - but cold and reflecting an age far beyond her appearance. &lt;br /&gt;
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&amp;quot;You, Crux Caedon - Advent of Light, are more important than you give yourself credit for. I may not have created Twisted, but I encountered it early in my travels through the Wired mistaking it for an echo of my own world. I've read it's logs. I've swam through its source code. I've danced in the spaces behind it's wiki and I was there when it's Headwiz met the Dragonmaster inside his world's version of the Usual Restaurant.&amp;quot; She puts a hand to her chest and lets out a sigh, her eyes softening again. &amp;quot;You've influenced many lives in your journeys. Both in this world and others. Even in times where your body and soul where unconscious and existed as only an echo - an empty prompt container left randomly on the grid of other worlds - you still inspired others. I've told you already potential is the strongest force in our reality, and inspiration creates potential.&amp;quot;&lt;br /&gt;
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&amp;quot;Whether it's lives you touched directly, like the maniac, Johnny, on his road to redemption or Gegoshi and her servitude to Twisted, or lives touched indirectly such as Tabitha, Dante, and Devi who took inspiration from your adventures before becoming real in our world - there is much you've earned, and much you should be proud of.&amp;quot;&lt;br /&gt;
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At this point Lain reaches up in the air, grabbing nothing, and somehow brings the projected screens shattering to the non-existent ground. Reaching into her metal X-shaped vest, Lain produces a blue orb roughly the size of her fist. It rotates above her palm with the word PLAY scrolling across its surface. She claps her other hand down upon it, causing it to pop like a bubble (sound included). Suddenly a sphere appears around them and a poor recording full of static and hiss begins to play on its surface. &amp;quot;However, there have been some complications.&amp;quot;&lt;br /&gt;
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The recording is a panoramic view of Twisted. The version of Twisted that Crux likely remembers. The one he fought Concordance for and gave to Senor Diablo. However this version is frozen and bathed in dense fog. &amp;quot;Diablo actually did his best to bring order to Twisted with Gegoshi's help, but he went about it the wrong way.&amp;quot; Another copy of Twisted appears in the sky above. The version of Twisted City that existed before the Shattering. The one with its TASK tower that shattered the astral plane and to which all passages to other realities where forcibly anchored. It falls from the heavens, smashing the older Twisted down into the depths - taking its place. &amp;quot;He overwrote the memories of everyone to make them think they were born there. Luckily there where flaws and his false history was uncovered, but the scars from this event have never healed.&amp;quot;&lt;br /&gt;
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The image dissolves from the top of the sphere and is replaced with a crystal clear view of things as they are now. The floating pieces of earth anchored together with makeshift bridges, the random debris from different time periods scattered around. The center looks solid and stable aside from the obvious cracks through time and space in the air above them, but as it goes on towards the outer edges the world is more cracked and broken. Sometimes with buildings and bits of street floating in the air unconnected to the rest of the world. &amp;quot;This place is now called the City of Mabase. It's people are the lost castaways of dozens of worlds, some which no longer exist such as Neo Tokyo and Metropolis. In some way, shape, or form everyone there has been touched by you or your Scribe.&amp;quot;&lt;br /&gt;
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The sphere abruptly pops, leaving them floating in cartoonish space once more. &amp;quot;They have been through so much. So much history. So much pain.&amp;quot; Her eyes begin to water again, only this time a glowing tear falls from the corner of her eyes. She wipes it away and forces a smile, &amp;quot;Don't they deserve to continue living? To continue to write their stories? Please help me.&amp;quot;&lt;br /&gt;
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Those fuzzy, less-than-Standard-Definition images appear before Crux as he asks the girl, Lain he now knows her as, to show him what she was showing him before. An English tutor waving after the reincarnation of her oldest friend even as she mourns the loss of her closest. The devil himself, peddling temptation just as he's known for. Rocket Raccoon, possessed amusement robots, and a new ghostbuster join the list of usual suspects, he notes, before his eyes settle on the redhead and blonde enjoying each other's company. There are two of them, but something's strange about that scene. Before he can peer any further, he blinks and is immediately distracted by the bookstore.&lt;br /&gt;
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[[File:2023-01-16 20.png|x35px]]&lt;br /&gt;
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He knows Constantine? Psh, don't be ridiculous, of course he knows Constantine.&lt;br /&gt;
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[[File:2023-01-16 21.png|x35px]]&lt;br /&gt;
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Crux smirks, a venomous statement slipping out of his mouth that'd probably slay John where he stood if the man could hear it, but then Lain drops the projected screens and tries ever so hard to convince Caedon that he's done good, as if THAT was ever going to work. She'd have a lot more luck if she would just...&lt;br /&gt;
&lt;br /&gt;
Yeah, if she would just get to the part where bad things happened. Crux watches, seeing that, in fact, leaving Diablo in charge of Twisted wasn't the perfect, stellar choice it could have been. Bah, consequences, noone's got time for that. Lain's summary is both clear and unclear, so Crux takes it upon himself to clarify, and his eyes blaze gold as they track through the &amp;quot;recordings&amp;quot; like a reaver's spear through a plucky pilot. Ah, so the devil screwed the pooch, and now they run the show. &lt;br /&gt;
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[[File:2023-01-16 22.png|x40px]]&lt;br /&gt;
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The silver-haired man chuckles, amused with himself, and as if the universe were punishing him, his eyes freeze and he explosively decompresses again. There's another moment before he returns to his normal looking self, though still without oxygen. He tries to brush the karma off by addressing Lain's question.&lt;br /&gt;
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[[File:2023-01-16 23.png|x40px]]&lt;br /&gt;
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A pause.&lt;br /&gt;
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[[File:2023-01-16 24.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
That seems fair.&lt;br /&gt;
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&lt;br /&gt;
Lain watches in concern at Crux's eyes bursting like the projector she'd produced. Her mouth opens to say something but pauses when he agrees with her. Her expression turning from worry to a smile of relief. Although the smile fades a bit at his joke about Caliga. Interestingly the other Lain flickers into existence long enough to giggle. Lain jerks her head towards the sound but the echo of the girl is already gone...&lt;br /&gt;
&lt;br /&gt;
She asks, &amp;quot;So you'll help me?&amp;quot; She clasps her hands together, almost as if she were about to pray. Abruptly existence is disrupted by static as reality tries to reassert itself once more. Lain frowns heavily, &amp;quot;...I'd hoped for more time, but I suppose three months is better than the eight weeks Dexter speculated.&amp;quot; She lets out a sigh as her arms drop to her sides. &amp;quot;I'd estimate you have about six days before the overlap collapses depending on how fast your Scribe types. Less if they're feeling mischievous.&amp;quot; She frowns again, &amp;quot;Not that such estimates mean much on our side of the looking glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goddess of the Wired takes that moment to begin pacing around again, her head bobbing from side to side as she considers points. &amp;quot;For what it's worth there's no telling how things would go with Satoshi, and Gegoshi is still out there albeit in a new phase of reality. That's the trouble with Potential, there's no telling what might happen the second time around. If you'll forgive the phrasing, the 'character' of Satoshi will likely be the same, but since her personality and motives were established in that 'scene' they're sadly open for reinterpretation.&amp;quot; She crosses her arms at that point, giving Crux a weak smile, &amp;quot;For all we know Satoshi 2.0 might be a stronger ally than the original would have been. Just because she will have no longer reached out to you doesn't mean that her alliances will be any different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That code scrolling endlessly over her pupils speeds up causing Lain to smile. &amp;quot;She also has an entry on Twisted's wiki already. Her Background reads, 'Created from an illegal backup of the AI Synth Gegoshi, Satoshi is an inferior knockoff created by the forces of Hell to increase the quality of (life?) for the denizens who reside there. Whether or not Satoshi is fully aware of her current status is undetermined but she is aware of gaps in her memory and is quite upset about her lack of physical form. If anything it's more fair to say that Satoshi is a fork of Gegoshi's programing as she's likely to become her own being given enough time and interaction. Assuming Hell ever gives her the chance.'&amp;quot; The code in her eyes slows down again as she closes her eyes and smiles warmly, &amp;quot;So see!? You haven't lost anything except a conversation you could probably have a second time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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Crux just tilts his head slowly to one side as Lain speculates about time, both what's already been taken and what they have left.  He's not sure he follows, and he's pretty sure that three months is longer than eight weeks, but she's already doing... whatever it is she's going to do, so he just shrugs and listens again for a while.  The girl throws out justifications and exposition, and... Twisted has a wiki? What kind of sick monster would maintain a wiki for a place as chaotic as Twisted?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 25.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Crux raises his eyebrows as he looks over Lain for a bit while he speaks. He's watching for her reactions - mostly because she seems to have good ones, not because he's trying to gauge her intent. And he intends to provoke them, at least a little.&lt;br /&gt;
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[[File:2023-01-16 26.png|x40px]]&lt;br /&gt;
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There's a long, languid shoulder shrug as the man attempts to toss his hair back, only to find it frozen. Right. Space. Now he just looks stupid. But only just now. Before, he was cool. Certainly.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 27.png|x40px]]&lt;br /&gt;
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Not that he has any intention of stopping her. He's just pointing out that she seems to be crediting him with an over abundance of options for someone who was locked in a cage.&lt;br /&gt;
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Three comments, and three different responses from the so-called Goddess of the Wired. At first she stomps her foot childishly. &amp;quot;You're impossible, Crux Caedon! All I'm trying to do is what you asked of me.&amp;quot; Provocation successful. &lt;br /&gt;
&lt;br /&gt;
The second comment brings the opposite reaction. Lain lets out a sigh, frowning heavily. &amp;quot;Removing this moment in time is not something I take lightly. I know it's not fair to the synth. I know it could potentially set her down a very dark path, but what is the famous saying? The needs of the many outweigh the needs of the few? Or the one?&amp;quot; Her father was a science fiction nerd after all. &amp;quot;If we cannot bring back life to Twisted, it will eventually extend to all of our universe. That means Hell will be similarly affected, and that means Satoshi will be at risk as well.&amp;quot; Her eyes shimmer as if tears are about to fall once more. &amp;quot;I've weighed this carefully before I decided to come to you. If there was any other way, I wouldn't have asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third comment only upsets her more. Her hands tightly ball up info fists and she forces her eyes closed, &amp;quot;I can't do it without your consent!! You have to knowingly and willingly agree to remove this moment from...&amp;quot; Her eyes open again, only now her expression is blank as she slowly repeats her words, &amp;quot;...remove THIS moment...&amp;quot; The code scrolling across her pupils accelerates at a frightening pace, making her eyes look as if they're glowing from some ethereal inner light. Her hair whips up, dancing on an unseen wind and her robes bellow around her. Abruptly everything just stops. &amp;quot;I've got it. Layers of Artificial Reality pt 1. Posted September 21st, 2022. That makes this part 2 of an on-going scene!!&amp;quot; She smiles warmly, clapping her hands together and suddenly rushes the Advent, taking his hands and holding them together in hers. &amp;quot;THIS is being logged!! WE HAVE AN ALTERNATIVE!!! We've already spent so much potential getting to this moment that I hadn't even considered - that's double the amount of potential energy we could direct at your restraints!! We can undo THIS moment!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain lets go of his hands and takes a step back, lifting one finger towards him. &amp;quot;Choose, Crux Caedon: Advent of Light. For the possibility of being set free would you prefer to have never spoken to Satoshi,&amp;quot; She raises a second finger making it seem like she's giving him a peace sign, &amp;quot;or would you rather of never experienced THIS moment in time?!&amp;quot; Lain lowers her voice conspiratorially and grins, &amp;quot;Of course because we both can exist outside this reality and outside this time we'll both remember this conversation even if there's no record of it. We just have to accept that the information we've already shared may no longer be accurate in the new timeline we'll create.&amp;quot;&lt;br /&gt;
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Crux watches Lain react to his statements, his expression is casual and indifferent, but he's observing her closely. Frustration. Provocation. Compassion where it should be. Everything she says lines up with everything he's observed of her, including the origin he observed in her temporal trail. And she even comes up with a good idea when he remains stubborn on Satoshi. &lt;br /&gt;
&lt;br /&gt;
...Damn. She's actually a good kid, isn't she?&lt;br /&gt;
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[[File:2023-01-16 28.png|x40px]]&lt;br /&gt;
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What? He's still not satisfied? Of all the picky, stubborn, uncompromising, self-absorbed...&lt;br /&gt;
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[[File:2023-01-16 29.png|x40px]]&lt;br /&gt;
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Wait, what?&lt;br /&gt;
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[[File:2023-01-16 30.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
The Advent cricks his neck, looking around them as the overlap starts to collapse. His eyes widen, his pupils dilating as his perception of time dilates with them. Ten times normal human perception. Ten thousand. Ten Million. As his temporal dilation exceeds eighty million times standard human perception, and he approaches the speed of light, he turns to look at Lain. Milk every last moment out of the time they have left, now that he has so cavalierly wasted it.&lt;br /&gt;
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[[File:2023-01-16 31.png|x40px]]&lt;br /&gt;
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He has a lot more he wants to say... about how he was just stubbornly holding onto an asset that he'd originally hoped could be a friend before he was thoroughly disabused of that notion. About how he shouldn't have been needling Lain when she was trying to help. But there's not really time, and he's not the overly sentimental type anyway. He's got an image to maintain.&lt;br /&gt;
&lt;br /&gt;
Even at 80 million times, this nonsensical half-reality they found themselves in is collapsing fast. He looks at the little god of the wired, and holds a hand out to her. He shrugs his head in the general direction of off-screen.&lt;br /&gt;
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[[File:2023-01-16 32.png|x40px]]&lt;br /&gt;
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As Crux's decision to go with the carte blanche option is announced, Lain's enthusiasm visibly collapses. Inwardly she begins to chastise herself, but before those inner voices can potentially manifest as outer ones, the Advent elaborates and Lain nods her head with a knowing look of sadness. She won't say it aloud, but at that moment she decides to make a point to go into the depths of Hell itself to try and make things right between Crux and Satoshi, even if it means confronting Senor Diablo himself...&lt;br /&gt;
&lt;br /&gt;
Of course a cartoon reality collapses itself by going into static, not that Lain's late 90's 'future' tech might have the tiniest bit of influence on that. With Crux's stretching of seconds to minutes, the two find themselves floating in an endless sea of static before reality reasserts itself. Despite the length of this smallest of moments, Freakazoid appears suddenly between the seconds of time and somehow manages to spit out in comprehensible English, &amp;quot;Y'all come back now! Y'hear?&amp;quot; Followed of course with loud 'MWUA' blown kisses. &amp;quot;OKAYILOVEYOU-BUH-BYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain manages to smile at the scene before this reality turns itself off like an old cathode-ray television leaving the two floating in an infinite darkness. &lt;br /&gt;
&lt;br /&gt;
It's difficult to say how much time passes in that darkness. Seconds? Hours? Days? Suddenly the dimmest of lights, like a single glowing grain of sand, bursts into existence and slowly falls into Lain's upturned hands. &amp;quot;This is all that's left of Fantasia...&amp;quot; She clutches her hands together around the speck of light which seems to sparkle between her fingers. Suddenly the girl shakes her head, &amp;quot;I-I'm sorry. Dexter made me promise I'd do this if the moment came up. I'm afraid I don't get the reference.&amp;quot;&lt;br /&gt;
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Opening her palm, she takes the grain of light with her other hand and places it between her thumb and forefinger and then...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; REDACTION OF THIS SCENE ENDS HERE.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLEASE DISREGARD ANY TEXT VISIBLE BEFORE THIS POINT.&amp;lt;/font&amp;gt;&lt;br /&gt;
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[[File:2023-01-16 33.png|x40px]]&lt;br /&gt;
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Light explodes outwards with a deafening roar of noise. Like a smaller-scale big bang, the power and force of three separate realities comes exploding into the real world and into the gravity well the Advent's prison is positioned in.&lt;br /&gt;
&lt;br /&gt;
Instead of chunks of debris, letters and words come from the explosion, each of them describing a moment which has now been permanently removed from the flow of time. The force of the errant grammar smashes into Crux's Armor with an immeasurable amount of force and speed with no regard for the flesh of the man inside it.&lt;br /&gt;
&lt;br /&gt;
It's violent, it's deafening, it's blinding, and in seconds it's over with the entire area of space decimated leaving nothing behind but the primordial gasses of new stars and cooling rocks that will one day rebirth the celestial bodies that once could be clearly seen to anyone without a sight-reducing Gallifreyan helm keeping them from moving their heads. &lt;br /&gt;
&lt;br /&gt;
In the wake of this new version of reality Lain Iwakura, the so-called Goddess of the Wired is gone - but so is the broken reception to KDVL 66.6FM as the fading traces of Perry Como echo quietly into nothingness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ting-a-ling thattaway... Make me sing thattaway... Said &amp;quot;goodbye&amp;quot; to my troubles... They went thattaway ever since you came into my life...&amp;quot;&lt;br /&gt;
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As is the case with most obscenely powerful forces Crux has the misfortune of coming into contact with, the Advent is slain in an instant. For those who are not deeply familiar with his modus operandi, this might sound dramatic, or unexpected.&lt;br /&gt;
&lt;br /&gt;
It is neither. &lt;br /&gt;
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The violent, blinding forces that decimate the prison the Advent was in also leave his matter scattered  amongst the primordial gases and superheated heavy metals that even now stubbornly continue to exist, even if perhaps in a less solid state.  Gallifreyan Zinc.  Ugh. &lt;br /&gt;
&lt;br /&gt;
And yet, like clockwork.... roughly six seconds later, a being of pure light slowly forms in the nothingness.  The form is immaterial, ethereal, but it is definitely a man.  Shining, iridescent wings of painfully sharp light unfold behind it like a beautiful, terrible angel, and blazing golden irises peer forth from inside the blinding white ephemera where a head should be.  It doesn't speak - there are no people to speak to.  There is no sound to speak with.  There is no point.  But if it did speak.  If it could speak.  If there was, perhaps, some reason for its words to be known to us.... they would probably go something like this:&lt;br /&gt;
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[[File:2023-01-16 34.png|x40px]]&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Reality. Layer 08.&amp;lt;/font&amp;gt;&lt;br /&gt;
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A respectful amount of time passes, allowing the Advent to pull himself back together (assuming he doesn't just get the hell out of dodge right away of course) before a familiar pair of brown eyes fall upon him once again, for the first time. The later part is an ironic statement, especially considering Crux is likely having to create a new version of his body as opposed to restoring the previous one. If there was anyone out there to see they might note irony and coincidence where actually a large part of the preceding events, even if they never existed. Such as the Advent being the only one to remember events - when his words are the only things left of them, or Lain constantly referencing the passing of time in the real, real world - fourth wall be damned. &lt;br /&gt;
&lt;br /&gt;
These things are important, of course, because they're observations. There's a lot you can learn from observing and reading between the lines, such as when and where to find souls stubbornly refusing to join the crowd or ideas like throwing untethered potential at a being who's body can regenerate from next to nothing. But observing can only take you so far. Even for the most introverted observer sooner or later you have to throw caution to the wind and make your presence known. Otherwise change can never happen. This too is a form of prophecy, but one based on fact.&lt;br /&gt;
&lt;br /&gt;
Things that aren't based on fact - the ability to communicate in a vacuum. Be it some kind of spiritual willpower, psychic influence, an overlapping of other-worldly energies, or just simply a complete and blatant disregard for the established rules of reality; those brown eyes come with a voice which is now intentionally speaking from behind the Advent's back. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello! I know this might not be the best time... But I think it might be about time we met.&amp;quot; There's a sound as the source of the voice moves in a semi-circle around him. Like footsteps walking on a linoleum tile floor. Appearing before him is a young woman in flowing blue robes with an X shaped vest over her chest - just like he'd remember. Only this one isn't metal, it's a silver ribbon which is held in place by a pin secured at the bottom of the cross to her robes. She smiles knowingly at him, but continues her introduction, &amp;quot;Some have called me the Observer, the Goddess of the Wired, or my proper designation of &amp;quot;@[=g3,8d]\&amp;amp;fbb=-q]/hk%fg&amp;quot;, but you can call me Lain. It's a pleasure to finally meet you, Crux Caedon. Your presence is missed.&amp;quot;&lt;br /&gt;
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As the brown eyes fall onto the gleaming spires of the Advent of Light's wings, a few small things seem worth noting.   As with many incorporeal things, they do not appear the same from every angle, their appearance shifting based on an eye's proximity to the light source.   Their appearance ranges from the expected, a reasonable approximation to a feathered wing, to the truly bizarre, a coruscating tendril reaching out right into the viewer's eye to give them a brand new kind of optical cancer.&lt;br /&gt;
&lt;br /&gt;
Unlike most incorporeal things, and especially unlike most light constructs, they flex and spread on more planes of existence than there are ideas in the minds of men.  They reach into each and every universe that has some basic concept of light - and a few that didn't until this moment.   Something biblical tears and screams out of white holes exploding into those universes, and firmaments are eventually spun and created from this moment.&lt;br /&gt;
&lt;br /&gt;
The Advent of Light stretches his wings.&lt;br /&gt;
&lt;br /&gt;
And then they slowly fold back into him, their light no longer needed.  Every universe has re-established connection with the light.  A few have made a new one.&lt;br /&gt;
&lt;br /&gt;
Dying is a pain in the ass. &lt;br /&gt;
&lt;br /&gt;
Crux calmly commits to doing it a maximum of once a week, from this moment forward.  We'll see how long that commitment lasts. &lt;br /&gt;
&lt;br /&gt;
Aureate orbs swirl in the ephemera as they track Lain's movements.  Did the form turn? Does it matter? After a few more moments, they become infinitely more solid... something not unlike eyes, with black flecks swirling amongst the gold.&lt;br /&gt;
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[[File:2023-01-16 35.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Well. That's a title she hasn't been called yet.&lt;br /&gt;
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[[File:2023-01-16 36.png|x40px]]&lt;br /&gt;
 &lt;br /&gt;
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Lain simply responds to the new title with a mischievous grin, &amp;quot;Actually, the daughter of Yasuo and Miho Iwakura, depending on your view of reality.&amp;quot; She doesn't elaborate further, not that she probably needs to. &amp;quot;As for your question, I'm honestly not sure. This is the first time we've met, after all.&amp;quot; Bending at the hip in a slight bow she whispers conspiratorially, &amp;quot;Things play out a certain way for a reason. You must have a beginning and you must have an end. The conversations you remember, while real memories, are of a moment that no longer exists.&amp;quot; She straightens up, her 'voice' still lowered, &amp;quot;We must be careful because if that moment becomes real, it could unravel this one and the 'we' that we are now would cease to exist. 'Those' that once existed would take our place and by that logic you would still be imprisoned. Try not to forget this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a moment, the young woman straightens her dress and adjusts the ribbon crossing her chest. &amp;quot;That said! I'd estimate somewhere between sixteen hours and three weeks. Again, depending on your view of this reality.&amp;quot; She leans slightly forwards, holding a single figure in the air mirroring a gesture she's seen one of the Synths previously do. &amp;quot;I choose to follow the former, myself.&amp;quot; She straightens up once again, folding her arms behind her back. &amp;quot;Speaking this much is strangely tiring.&amp;quot; She then lets her arms fall to her sides. &amp;quot;I'm accustomed to being much more silent. We must have finally changed playlists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that cryptic statement, lines of code once again begin to stream over her eyes as Lain nods her head. &amp;quot;Signal of Solitude. Fitting.&amp;quot; Surely these statements make sense to someone, somewhere. &amp;quot;Misty Strange Dimension was getting quite tiring after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head at her own statements, the young woman takes a deep breath (or seems to at least) and then forces herself to smile again, &amp;quot;I've come to ask for your return to Twisted, in exchange I offer my services to you in whatever manner you deem appropriate. Although I should warn I am far better at observing than I am interacting in the affairs of citizens directly.&amp;quot; Her smile briefly becomes much more genuine, &amp;quot;...not that I haven't been known to help push along a prophecy or two...&amp;quot;&lt;br /&gt;
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A raised eyebrow is all the young god of the wired receives from Crux in response to her correction of his name for her.  Of course, in order to raise an eyebrow, Crux has to condense his form back into something more approximately human.  Technically, the correct term is something more accurately human; that is Crux's nature, in spite of... well.   Everything you see here. &lt;br /&gt;
&lt;br /&gt;
As the being of pure light coalesces back into a man, he cricks his neck, looking comfortable for all of five seconds before the wings burst out of his now human back from the shoulder blades, tearing up his jacket.  He gives a bit of a sigh, and then nods.&lt;br /&gt;
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[[File:2023-01-16 37.png|x40px]]&lt;br /&gt;
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Crux holds up a hand, and draws a line of shimmering radiance beneath him. &lt;br /&gt;
He falls down through it, and the wings and all that excess light stays behind.&lt;br /&gt;
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[[File:2023-01-16 38.png|x40px]]&lt;br /&gt;
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&amp;quot;....God, that's so much better.  How do you people live like that?&amp;quot; What does he mean 'you people'?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The Advent's comment gets a long stare from the so-called Goddess of the Wired. No expression, just a blank billion-yard stare as she tries to figure out exactly what his statement means and how to respond to it. Weeks could pass before she calmly responds back to him, &amp;quot;I have a bear suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality seems to flicker with a momentary hiss of tape static and a touch of bad tracking and suddenly Lain's outfit has changed to exactly that. A full-body bear costume, or more accurately some form of bear-styled pajamas. Her expression doesn't change in the slightest as she flips 𝚑𝚎𝚛 𝚋𝚎𝚊𝚛-𝚏𝚊𝚌𝚎𝚍 𝚑𝚘𝚘𝚍𝚒𝚎 𝚞𝚙 𝚘𝚟𝚎𝚛 𝚑𝚎𝚛 𝚑𝚎𝚊𝚍 𝚠𝚒𝚝𝚑 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚏𝚒𝚗𝚎𝚜𝚜𝚎 𝚘𝚏 𝚊 𝙱-𝙼𝚘𝚟𝚒𝚎 𝚊𝚌𝚝𝚘𝚛 𝚙𝚞𝚝𝚝𝚒𝚗𝚐 𝚘𝚗 𝚑𝚒𝚜 𝚜𝚑𝚊𝚍𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚜𝚝𝚎𝚙𝚙𝚒𝚗𝚐 𝚊𝚠𝚊𝚢 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚏𝚊𝚗𝚜 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍 𝚋𝚢 𝚑𝚒𝚜 𝚞𝚗𝚎𝚡𝚙𝚎𝚌𝚝𝚎𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎. 𝚃𝚑𝚊𝚝'𝚜 𝚛𝚒𝚐𝚑𝚝. 𝙲𝚘𝚘𝚕.&lt;br /&gt;
&lt;br /&gt;
{{redmage|Someone's gotta be.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shall we leave, or do you need time to...&amp;quot; 𝙻𝚊𝚒𝚗 𝚙𝚊𝚞𝚜𝚎𝚜 𝚝𝚘 𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚝𝚎𝚡𝚝 𝚜𝚌𝚛𝚘𝚕𝚕𝚒𝚗𝚐 𝚊𝚌𝚛𝚘𝚜𝚜 𝚑𝚎𝚛 𝚙𝚞𝚙𝚒𝚕𝚜, 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚊𝚌𝚌𝚞𝚛𝚊𝚝𝚎𝚕𝚢 𝚝𝚑𝚎 𝚙𝚛𝚎𝚟𝚒𝚘𝚞𝚜 𝚜𝚎𝚗𝚝𝚎𝚗𝚌𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚠𝚑𝚢 𝚠𝚑𝚎𝚗 𝚜𝚑𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚜 𝚑𝚎𝚛 𝚜𝚝𝚊𝚝𝚎𝚖𝚎𝚗𝚝 𝚜𝚑𝚎 𝚜𝚘𝚞𝚗𝚍𝚜 𝚜𝚕𝚒𝚐𝚑𝚝𝚕𝚢 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍, &amp;quot;...cool?&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚜𝚑𝚎 𝚐𝚎𝚝𝚜 𝚒𝚝. &amp;quot;𝙰𝚑.&amp;quot; 𝙰 𝚜𝚖𝚒𝚕𝚎 𝚌𝚛𝚘𝚜𝚜𝚎𝚜 𝚑𝚎𝚛 𝚕𝚒𝚙𝚜. &amp;quot;That would have been funnier if I'd worn sunglasses.&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚖𝚢 𝚞𝚗𝚍𝚎𝚛𝚛𝚊𝚝𝚎𝚍 𝚌𝚊𝚖𝚎𝚘 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚕𝚘𝚐. &lt;br /&gt;
&lt;br /&gt;
𝚂𝚞𝚛𝚎. 𝙷𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚊𝚗𝚍 𝚝𝚊𝚞𝚗𝚝 𝚝𝚑𝚎 𝚖𝚒𝚐𝚑𝚝𝚢 𝙰𝚍𝚟𝚎𝚗𝚝. 𝚃𝚑𝚎𝚗 𝚏𝚘𝚛𝚐𝚎𝚝 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙼𝙴. 𝚃𝚑𝚛𝚘𝚠 𝚖𝚢 𝚛𝚊𝚝𝚑𝚎𝚛 𝚐𝚎𝚗𝚒𝚞𝚜 𝚊𝚗𝚍 𝚌𝚕𝚎𝚟𝚎𝚛 𝚙𝚕𝚊𝚗 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚋𝚜𝚘𝚕𝚞𝚝𝚎𝚕𝚢 𝚗𝚞𝚝𝚜 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚠𝚒𝚗𝚍𝚘𝚠 𝚞𝚗𝚌𝚎𝚛𝚎𝚖𝚘𝚗𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚏𝚝𝚎𝚛𝚝𝚑𝚘𝚞𝚐𝚑𝚝, 𝚋𝚞𝚝 𝚑𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚕𝚘𝚗𝚐 𝚎𝚗𝚘𝚞𝚐𝚑 𝚝𝚘 𝚐𝚒𝚟𝚎 𝚊 𝚋𝚛𝚒𝚎𝚏 𝚙𝚎𝚊𝚔 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐 𝙼𝚒𝚜𝚜 𝙸𝚠𝚊𝚔𝚞𝚛𝚊'𝚜 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜. 𝚃𝚊𝚕𝚔 𝚊𝚋𝚘𝚞𝚝 𝚜𝚘𝚖𝚎 𝚞𝚗𝚌𝚛𝚎𝚍𝚒𝚝𝚎𝚍 𝚋𝚞𝚕𝚕𝚜𝚑-&amp;quot;Pardon me. I would like to remind you that we do have things to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Reality's tracking seems to slip once again as Lain somehow grabs the edge of the frame and bends it back to peer into the unfiltered white space beyond. Admittedly this probably looks extremely weird to her now wingless guest, but he's likely used to this sort of thing by now. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please refrain from interfering again or I'll put you AND your little spoon-friend back where you came from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{redmage|I'm not a bard! I just have a really cool feather in my hat! I'm not even spoony!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the horrible gravely whine of tape catching on the heads of a VCR and nearly breaking, reality snaps back to normal as if nothing had ever happened. She smiles apologetically at the her newly solidified acquaintance. &amp;quot;I'm sorry for that. Weird things tend to happen around me when I have to make my presence known.&amp;quot; She pauses long enough to let out a brief sigh, &amp;quot;Once two people where fused together, but admittedly that happened before I arrived. I wonder if he still has nightmares about that...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crux just stares back at Lain, when she says she has a bear suit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know if that's an answer... or an unrelated observation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He wouldn't. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to .... cool?&amp;quot; The Advent looks confused, and then tilts his head to look around as Lain starts talking to someone else, his eyes glowing gold a minute before he sighs. &amp;quot;...Did you really start some sort of meta conversation the moment I took off my work uniform?&amp;quot; ... ... Is that what he calls it? Maybe workshop that a bit. &lt;br /&gt;
&lt;br /&gt;
After a moment, he shrugs it off. &amp;quot;Weird things happen around everyone. You just get all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cricking his neck back in the opposite direction, looking disappointed when there's no 'pop', Crux sighs. He just shakes his head. &amp;quot;Nowhere else to be. Noone else to talk to.&amp;quot; His thoughts turn briefly back to all those scenes she showed him. &amp;quot;Well... actually I should probably look into that dragon, and kidney punch a devil, but where's the hurry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
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		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13059</id>
		<title>2023-01-16 - Layers of Artificial Reality pt 2</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=2023-01-16_-_Layers_of_Artificial_Reality_pt_2&amp;diff=13059"/>
				<updated>2025-01-27T04:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: A test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Logsummary|&lt;br /&gt;
Title    = Layers of Artificial Reality (Part 2)&lt;br /&gt;
|Summary = Sometime after part 1 the scene continues... (the date here is a guestimate)&lt;br /&gt;
|Who     = [[Lain Iwakura|&amp;quot;@̏͐[ͦͣ͒=̈́̈́̍̑͐͆ḡ͛̂3͑̉͗̽,ͦͫ̽͛ͭ8d̅ͤ]͌\̂&amp;amp;̆ͣ̈ͩf̔͛̔bḃ̒̀͌̆̿ͮ=ͯ͑ͦ͒̆̏̈-͂qͯ̈̔̚]/̔hk̾ͬ͂͐ͣ%̃f̈́͂͒̃g̈́̅̍ͨ&amp;quot;]], [[Crux]], [[Freakazoid]]&lt;br /&gt;
|Date    = January 16th, 2023&lt;br /&gt;
|Where   = REDACTED&lt;br /&gt;
|Log=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; PART OF THIS LOG REPRESENTS A SCENE THAT NO LONGER EXISTS.&amp;lt;br /&amp;gt;&lt;br /&gt;
IT HAS BEEN ERASED FROM EXISTANCE DUE TO EVENTS WHICH OCCUR IN THE SECOND HALF.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Confessions. Layer 06.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: white; color: white&amp;quot;&amp;gt;&amp;quot;Eight weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the complete lack of logic behind it, the girl's bare feet seem to ring out in the void of space as though she marches across a cold, linoleum floor. Appropriate, given the circumstances. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One thousand, three hundred and forty four hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice approaches along with the slaps of bare feet as the robe wielding woman with the non-symmetrical self-styled hair cut marches into view from Crux's left as though he were hanging on a wall like a cross in a church. She spins slightly once in front of him, letting her robe billow out around her briefly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eighty thousand, six hundred and forty minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She marches up to him, somehow positioning herself so that her face is directly in line with his even though her height would not allow this. She taps him in the chest with an outstretched finger. Her eyes narrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Four million, eight hundred and thirty eight thousand, four hundred seconds!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Her hands ball up into fists as they fall to her sides, shaking slightly. It would seem the cryptic cryptid is a bit annoyed with the anti-social Advent's arrogance at achieving absolute apathy. Clearly she's had a bit too much time on her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you have any idea what damage is being caused by my staying here? By YOUR staying here?&amp;quot; Here it comes...&lt;br /&gt;
&lt;br /&gt;
Lain takes a few steps away, her body shifting downwards in the process so to show her true height (or lack thereof) compared to his own. From a pocket she pulls out a small hand-held personal data assistant. An old Dell Axim X5 PDA to be specific. A few taps on the screen with a stylist and suddenly she somehow flings blue spheres from the display into the floating space around them. &lt;br /&gt;
&lt;br /&gt;
Each sphere expands into a square of light which then flickers and begins showing scenes across Twisted. Presumably Twisted, anyways, as the Advent probably wouldn't have the knowledge of the current state of the planetoid to know the difference. Amusingly, much like the tech she produced, each screen seems to be suffering from outdated technology - complete with scanlines and bad tracking. &lt;br /&gt;
&lt;br /&gt;
A blue-haired woman outside a school watching a blonde girl running away, her arm raised in a sheepish wave. A well-dressed man in a suit standing in a very trashy bar watching a young man with brown hair as he steps into the shadows. A woman with deep red hair on a bed in the middle of a forest smiling at a blonde woman beside her covered in spots. A fuzzy racoon-man firing guns blindly at tin cans and laughing. A quartet of animal-robots looming ominously down an alleyway. A bored woman in a bookstore. Johnny being chewed out by Caliga in Hell. What seems to be Samantha, leaning on a pool table looking at an envelope with a V on it. And finally the image of Sun standing on a beach watching a woman in Johnny's clothes marching into the sea. &lt;br /&gt;
&lt;br /&gt;
The connecting tissues between the many scenes may not be obvious at first, but as they hang in the air randomly one thing about all of them is the same. While they may seem like still images given their lack of movement, the worlds around them are not. Trees sway in the breeze. Smoke rises up from the ground, and in the last image the waves continue to crash on the shore. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;These scenes are locked, Mister Caedon. They are suspended in time.&amp;quot; The PDA vanishing into her robes again, Lain gestures towards the screens and then back to the Advent. &amp;quot;I think I can restore them. All of them. But I need your assistance.&amp;quot; She lets out a slow breath before twirling in a circle again. This time the images return to spheres and seem to pull towards her hands. Just as it seems like she might catch them all, the watcher collapses, and they fall to the non-existent floor. Each sphere spilling out in a puddle of water adding much more evidence to imply the floor might actually be real. &lt;br /&gt;
&lt;br /&gt;
Lain pulls herself to her feet, pulling the metal harness back into place across her chest and sighs. &amp;quot;I'm sorry. I really expected you to say something by now. Watching your creator ramble on behind the curtain about the rental service machines and sharing URLs of movies is not nearly as interesting as peering at what's in front of that curtain.&amp;quot; She looks down and watches a moment as the water seems to absorb into the (ground?) and vanish. &amp;quot;So I decided to give things a push. Both of them are bad about proceeding without prompting.&amp;quot; Both of whom? &amp;quot;Now, what do you have to say for yourself?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
That's what Lain is greeted with, upon her approach.  Not scorn, nor derision, but it's also not acknowledgement or welcome.  The chained Advent floats in his prison - a prison he made for himself as surely as if he'd forged the chains and mask and stars with his own hands.  Which he did not, let us note. That's entirely too much effort when you can get other people to enthusiastically volunteer for the task.  Anyway, he floats there, and he listens silently. &lt;br /&gt;
&lt;br /&gt;
Still, in his head, he can't help but sing along to her counting.  Eighty Thousand Six hundred and forty minutes~... Eighty Thousand Six Hundred and Forty moments of crap~... Eighty Thousand Six Hundred and Forty One Minutes~... How do you measure... measure a nap~?&lt;br /&gt;
&lt;br /&gt;
She's a goddess, he still wagers, though there are certain aspects of divinity her behavior doesn't seem to evince.  Maybe just a poor facsimile? Regardless, she's got him beat.  She can move.  And she's... got an old Dell Axim.  That alone is almost enough to draw a comment from him - I mean, hello, we've all moved on from the PDA, it's called a Blackberry nowadays, come on!   But he bites his tongue, and watches, and listens. The woman shows him things that have some familiarity for him - yet they are things he hasn't witnessed or been made aware of.  So - somehow - she's decided his destiny is intertwined with that of Twisted.  Well, there were always going to be consequences for spending so much of his time slacking off there.  He just didn't realize they'd be so... karmic isn't the right word.  Hmm.  It'll come to him. &lt;br /&gt;
&lt;br /&gt;
While he stews on that, she mentions a creator and a rental service and ... URLs? He hasn't touched a URL since the second Matrix Crash of '64.  Yeah, she's definitely outdated.  Which rather makes all her abilities more impressive, if she achieved them with ... ... that... level of technology.  He doesn't know what she's talking about, and he's pretty sure neither does she. So she's crazy, too.  In case her earlier display of Multiple Personality Disorder didn't seal that impression. &lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 01.png|x30px]]&lt;br /&gt;
&lt;br /&gt;
He speaks! And what, pray tell, might he have been?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 02.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Oh.  Well no shit.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Lain simply lets out a sigh at the Advent's answer for his inactions. Folding her arms across her chest, she turns away from him for a moment. &amp;quot;I... suppose I haven't been exactly up front with you either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a rattling sound that seems to emanate from the darkness around them like clockwork machines ticking away out of view. The stars momentarily seem a bit too bright and spread across the field of vision in a variety of colors making it feel less like space and more like an abstract painting. When Lain turns back around her robes are gone, replaced with a simple nightgown with a small cute bow on the neckline. When she speaks her voice sounds exceptionally robotic and emotionless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To quote William S. Burroughs, 'Nothing exists until or unless it is observed. An artist is making something exist by observing it. And his hope for other people is that will also make it exist by observing it.' This is called Creative Observation. Do you understand this concept?&amp;quot; A pause, presumably to let Crux speak. &amp;quot;While an idea must be present before an event can exist - a prophecy, and while memory too does not need follow a linear path in the grand scheme of the flow of time, time itself is not an illusion. It may maintain its own set of rules but it is a quantifiable presence and it exists by being observed. When we perceive an event, that event plays out naturally. When we look away what happens to those involved in the event?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Several of those poor VHS screens flicker back to life around them with a click and a hum showing off more random scenes. Yoiko Hibiki tending bar in the Usual Restaurant. Nancy and a girl in a white dress standing in a circular room addressing what looks like a mechanical brain. A young man in a leather jacket lamenting a well pressed police uniform. A man with sunglasses watching over a room full of glass tanks with bodies floating inside them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each person who was given life on Twisted came from another world in some fashion. No one there was created from nothing. No one chose to be there. Twisted itself was a series of accidents intended to save someone who didn't need saving. Their stories do not deserve to be forgotten. Their lives had meaning. They had purpose. But once people stopped observing them...&amp;quot; One by one the screens flicker out and vanish again. &amp;quot;...they all. Just. Stopped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Space seems to slowly return to its normal state. The sound of the gears fades away. Lain forces a weak smile. &amp;quot;I have tried to be the observer for so long, to keep everything moving and active, but even the one who guides my actions is tired.&amp;quot; Lain's robes seem to have returned as well at some point, as she adjusts the metallic chest plate again before pushing her bundled, long strand of hair away from her eyes. &amp;quot;Coming to you is a gamble, but I am out of options. I do not wish to see their stories end. But you.&amp;quot; She steps closer, motioning towards him with both arms open. &amp;quot;You've always seemed to create stories just by being present. There have been consequences and not everyone was happy for them.&amp;quot; Her eyes glance at his chains. &amp;quot;But they were stories none the less. What Twisted needs is stories. I feel your presence might respark some of those stories. Especially as your creator holds you in such high regard as to use your name as his alias.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By now she's close enough to reach out and touch his arm again. Once more it is warm, comforting. &amp;quot;I do not expect you to save the world. I do not expect you to save Twisted. That pressure is not to be placed on your shoulders. But I feel your presence may help rekindle that which has been lost. People miss you - on both sides of the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 03.png|x35px]]&lt;br /&gt;
&lt;br /&gt;
Space rings with Crux's response, though the man doesn't move any more than do the molecules that aren't there to carry the sound of his voice.   It's just... a ripple.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 04.png|x35px]]&lt;br /&gt;
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Of course he'd observed the observer.  A modest man with much to be modest about, by Crux's reckoning, chronicling adventures that didn't belong to him and somehow claiming praise for it.  He didn't much care for him, not that their lives had crossed directly.  No, the man would be insufferable if they met.  Crux is sure of it. &lt;br /&gt;
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As he watches Lain's showcase of images, if one could call it watching here where light warps and dead stars pull, the Advent tilts his head to one side, a crime for which he is rewarded with agony.  Chains that dwarf worlds tear at his sinew and at  his being, only the counteracting pull from the other portions of his prison 'sparing' him the release of being torn completely apart.  Again - this place? May have been overdoing it a bit. &lt;br /&gt;
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Fucking Timelords.&lt;br /&gt;
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[[File:2023-01-16 05.png|x80px]]&lt;br /&gt;
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Forget being tied to Twisted's destiny, that's all well and poetic, there's the word, but he's being tied to Twisted's very nature? Or even held in some part responsible for it? Now that's just... that's just...&lt;br /&gt;
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[[File:2023-01-16 06.png|x60px]]&lt;br /&gt;
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What makes him so gods-damned special then?&lt;br /&gt;
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[[File:2023-01-16 07.png|x60px]]&lt;br /&gt;
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Lain stares, dead-pan, as Crux asks his questions. She doesn't react at first, but by the time he gets to his final question she opens her mouth to speak. At least until he dismisses his 'scribe'. The corners of her mouth twitch slightly into a smile and she looks away sheepishly. &amp;quot;Of course. 'Scribe' will do. I apologize for... unintentionally exasperating his ego further.&amp;quot;&lt;br /&gt;
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She waits a beat, mostly for the urge to smile to fade, before returning her focus to the conversation at hand. &amp;quot;When Twisted was first pulled into existence there was no flow of time. This may have either been due to my own self-imposed exile or perhaps a side effect of the chaos it was born from. None the less it gained a quantifiable amount of time when the doors of the Maniac's Tower opened onto the Twisted Street. At that moment the flow of time from Chronos flooded the city, pushing back to the chaos further and dividing destiny of Chronos further by creating three entirely distinct realities.&amp;quot; &lt;br /&gt;
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With barely a breath she continues on, &amp;quot;Meanwhile on this side of the gateway time reacted in reflux. Twisted gained millennia of history in reverse. Once it reached the limits of what that time could be stretched, it contracted into the state that people now know.&amp;quot; She lets that sink in a moment with a pause long enough to drive a car through. If he can focus enough, Crux may notice that source code scrolling faster across her pupils during this pause. Almost comically timed, that strange clockwork ticking seems to fade in and out before she resumes her history lesson. &lt;br /&gt;
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&amp;quot;Each person carries with them a quantity of time. In a group, it becomes denser, allowing them to exist from one moment to the next. For a while it seemed this was good enough. There were enough active bodies on Twisted to keep things moving. Then, just before Diablo corrupted events, it began to run out. People started to fall out of time and freeze. During this time Diablo began to use Gegoshi to rewrite the memories of everyone present. He created his own timeline and FATE simply adapted to it as though it where natural.&amp;quot; With another pause, Lain lets out a sigh. It's unclear if she's simply exhausted from speaking or from the weight of the tale she's sharing.&lt;br /&gt;
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&amp;quot;This came with a price. Time no longer seems to hold to individuals unless they're being observed. Either the chaos has gotten stronger, or something is now pulling at the threads that hold everyone together. It's as if the Guardian of Time abandoned their post and the great galactic cauldron was emptied.&amp;quot; She takes a few steps closer now, her eyes shimmering slightly somewhere between holding back tears and quaking with genuine fear. &amp;quot;I've tried to keep things in motion as best as I can, even going so far as to assist in freeing the Narrator hoping that FATE would embrace it and allow things to progress naturally but time is still draining. Either the clock is ticking down to its final moments or the 'Scribes' are abandoning us.&amp;quot;&lt;br /&gt;
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The girl pauses, holding a fist to her heart and taking a slow and calculated breath. &amp;quot;Crux Caedon. We create these prophecies by sharing these stories. When we began this conversation five months ago these events did not exist. Now they have become fact. I did not want to reveal this much information, yet still you hesitate.&amp;quot; She opens her fist, stretching her fingers across her chest. Her eyes focus sharply on the Advent's face, glowing from the light reflecting within their caramel depths. &amp;quot;Why?&amp;quot;&lt;br /&gt;
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[[File:2023-01-16 08.png|x35px]]&lt;br /&gt;
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The Advent tilts his head to one side, then another, causing more silent chain-creaking and endless agony, yadda yadda.  When he's done recovering from his self-inflicted torment, he shrugs slightly. It's a casual motion that doesn't really seem to appropriate for his 'dire' situation.&lt;br /&gt;
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[[File:2023-01-16 09.png|x40px]]&lt;br /&gt;
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The impression of mirthless laughter comes from the Advent.  The featureless, masked helmet doesn't allow his wry smile to be seen, but it doesn't take a genius to know it's there.&lt;br /&gt;
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[[File:2023-01-16 10.png|x35px]]&lt;br /&gt;
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True enough, the helmet also mostly blocks his temporal vision, due in no small part to the Gallifreyan Zinc used in its composition.   It's almost like people whose powers derived almost entirely from advanced knowledge don't like it when you snoop into their past secrets.&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Mercurial. Layer 07. &amp;lt;/font&amp;gt;&lt;br /&gt;
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At the question, Lain begins to pace back and forth. Her feet again making the sounds of walking across a linoleum floor despite the obvious contradictions that creates. From what could potentially be seen on her face are the clear indicators of both worry and fear. It takes a long moment before she speaks again. Days by comparison to her previous responses, but in this place who knows how time really works? Eventually she does speak, although it's mostly to herself. &lt;br /&gt;
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&amp;quot;We don't have the time for me to convince you.&amp;quot; She crosses her arms over her chest and chews thoughtfully on her thumbnail. &amp;quot;There was a time where I would have simply rewritten your memories, but as you're probably aware that tends to cause more harm than good.&amp;quot; Falling silent again, she continues her pace. At least in open space there's little worry about wearing a hole in the floor. Eventually she stops, throwing her down her hands tightly balled into fists at her sides and childishly stomps her foot for good measure. &amp;quot;There isn't enough time!!&amp;quot;&lt;br /&gt;
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Turning towards Crux sharply, sending the hem of her dress into a momentary spin, Lain then marches back up to the Advent. &amp;quot;Why did you feel the need to make sure you couldn’t properly see?!&amp;quot; She's clearly taking his statement at face value. &amp;quot;In a normal 'space' we could have introduced a flaw into the construction of your confines to weaken it at this time so we could remove that obstacle, but again - there isn't enough time.&amp;quot; Her eyes begin to shimmer in frustration and for the briefest moment it may seem like she's ready to hit him. &amp;quot;I already have to obliterate a moment from your existence just to get you out of there. Why did you have to make this so difficult!?!&amp;quot; It's hard to say if she's really angry at him or just expressing her anger at the situation before her. &lt;br /&gt;
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&amp;quot;This would be so much easier if...&amp;quot; And she crumbles. Her hand reaches up to rub at the bridge of her nose. Lain lets out a heavy sigh. She turns her back to the Advent, walking a good distance ahead of him. &amp;quot;Desperate times call for desperate measures.&amp;quot; She closes her eyes and..... begins to dance? Her head moves to a light hearted beat, her arms extend out to her sides as she shimmies back and forth. Somehow the pressure seems to leak out of the area and despite herself the girl smiles as she twirls back and forth. The stars themselves seem to streak as code reveals itself all around them. Alien functions, bits of text and other mysterious characters bleed from existence itself and everything here. Well, this is one way to peak behind the curtain. &lt;br /&gt;
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Colors begin to pulsate behind the scenes once more, but something about it all seems more welcoming than the harsh reality presented the last time they appeared. With a soft giggle, Lain claps her hands over her head and offers a bow to the heavens around her. Normality, for what it's worth, rushes back in to its designated reality. Although something still seems off. The colors brighter. The contrast more subdued. Something has been rewritten. The girl hops back to the Advent. Her skin almost glowing. Is there an outline around her? For that matter the same seems to be true of both our subjects. &amp;quot;I'm sorry about that, but I had to get us to a layer where physics would allow us to do something...&amp;quot; A smile creeps across her features, &amp;quot;...utterly stupid.&amp;quot; &lt;br /&gt;
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&amp;quot;I exist in the Wired, a place the modern world now refers to as the Internet. Of perhaps all of those who exist in our current reality, I can only think of maybe two people who might understand that this whole shard of reality overlaps the Wired and is largely allowed to exist because of it. Ami Mizuno and Dexter Douglas. Of the two of them, only one of them can manipulate it on a whim because they were pulled into the Wired and reconstructed from it and right now with each moment being so precious, we need that ability. I apologize that it has to be this way.&amp;quot;&lt;br /&gt;
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Once more, the girl turns her back to him as she sings to herself, &amp;quot;o/~His brain's overlading. It has a chocolate coating. Textbook case for Sigmund Freud...&amp;quot; Quiet at first, there's a sound that seems to echo out of the darkness. A rushing sound, like a train or an approaching wind tunnel. &amp;quot;Check out Dexter Douglas. Nerd computer ace. Went surfing on the internet and was zapped to cyber space.&amp;quot; Weirdly there seem to be musical strings playing along with the oncoming noise. It may not seem like it at first, but it's clearly a theme song. &amp;quot;He's strong and super quick. He drives the villains crazy...&amp;quot;&lt;br /&gt;
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With a rush of papers and trash caught up in a cartoonish whirlwind, a blue skinned man in a red jumpsuit suddenly appears between the two of them. His black hair standing on end with a white lightning bolt drawn on the sides. With a deep baritone he finishes the song dramatically, &amp;quot;CAUSE I'M A LUNATIC!!!&amp;quot; The man suddenly exists leaning over Crux's shoulders, nodding his head, &amp;quot;Yep. Yep! Hiya!! Nice to meet you. What is this, one of those new-fangled exorcise machines? WORK ON YOUR GLUTES, YOUR PECKS, YOUR CALFS - WITHOUT EVEN HAVING TO GET OUT OF BED! Only NINTYNINE NINTYFIVE!!&amp;quot; And he's gone again, kneeling before Lain on one knee, &amp;quot;M'lady! You've sang? What can I do for you?&amp;quot; He stands, picking her up and holding her in the air. &amp;quot;ARE WE GONNA GO GET SNOWCONES!?!?&amp;quot;&lt;br /&gt;
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With a childish laugh she taps his hands, &amp;quot;Freakazoid, put me down! I need to have a chat with my friend here but he can't move. Can you help?&amp;quot;&lt;br /&gt;
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The man sets her down and goes back to looking at Crux while rubbing his beard. Wait, he didn't have that a second ago. He has a monocle now too. &amp;quot;Ja. Ja. I see, I see. No. No, is too strong.&amp;quot; He tugs at each limb a moment. &amp;quot;See the way these are attracted to the gravity well of each heavenly body?&amp;quot; He taps each one a second time. &amp;quot;A star, a black hole, Jennifer Aniston...&amp;quot; Yes, he pulls on the Advent's leg and a caricature of an actress appears to be chained to it. He promptly plucks her up and tosses her away only to elbow Lain lightly, &amp;quot;Heavenly bodies, am I right?&amp;quot; Suddenly the beard and monocle are gone, replaced with a pair of overalls and a comically large wrench. &amp;quot;Nosir, Ain't gonna happen.&amp;quot; He starts trying to loosen one of Crux's arms with the wrench like it was a stuck pipe. &amp;quot;I'm gonna have to go down to the head office and get us some Trichloroethylene and that's gonna take me about eight weeks to get a shipment.&amp;quot; He spits off to his side. &amp;quot;Look, why don't you two get comfortable and I'll be right back.&amp;quot; With that he somehow opens the Advent's confinements as though it where a door, plucking him out and standing him on the non-existent floor beside Lain. &amp;quot;BACK IN A JIFF!!&amp;quot;&lt;br /&gt;
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Throwing his hands up into the air, Freakazoid makes a 'whoosh' sound and runs away leaving Lain laughing at the no doubt confused expression on her acquaintance face. &amp;quot;Don't think on this too hard or it'll all fall apart. Just enjoy it while the moment lasts.&amp;quot;&lt;br /&gt;
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There's a slow inclination of the masked man's head as he is chided by this child-like goddess or avatar or construct or whatever she is.  He doesn't know her from Eve, that's for certain.   Sure, he let them imprison him, after a fashion.  He didn't do absolutely everything he could to escape or get free during the trial, sentencing, or since.    But he absolutely did not ask for the helmet.&lt;br /&gt;
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[[File:2023-01-16 11.png|x35px]]&lt;br /&gt;
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Of course she knows.  She seems like one of those 'knows everything, or a reasonable enough facsimile' types.   He sighs, but there's no sound to carry it, and it doesn't travel along the ripples.  It's also a piss-poor sigh, as there's no air in his lungs, which have been collapsed for ... a very long time.&lt;br /&gt;
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[[File:2023-01-16 12.png|x35px]]&lt;br /&gt;
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Yes, she knows that too, no doubt.  Meta-contextual knowledge, he's decided is her knowledge source.   She's going on and on about things that don't really fit neatly inside much else, other than perhaps true omniscience, which doesn't exist.  He's pretty sure.&lt;br /&gt;
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[[File:2023-01-16 13.png|x35px]]&lt;br /&gt;
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Crux's ripple-speech slows to a stop as he tilts his head to one side, leading to another creaking of chains, anguished sounds, internal organ failure, death, and resurrection.    It's a whole thing.  He really should know better than to tilt his head so cavalierly in this setup.&lt;br /&gt;
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[[File:2023-01-16 14.png|x35px]]&lt;br /&gt;
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Yes, he catches on quick.  There's a retching sound, something follows that isn't particularly appealing, and then there's a little thrashing, more muscle-tearing, more death, and more rebirth.   Sounds like he didn't react well to that.  He doesn't say anything else, either because he's trying to get over his situation, or he is waiting to see what this girl is doing.&lt;br /&gt;
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Then Freakazoid shows up.   An actual display of ellipses in a light-construct speech bubble appears above Crux's armored head, constantly pulsing as the light is drained away into the singularities around them as fast as it can be created.    The effect is interesting, but the meaning is not lost.   He doesn't really know how to react to this.&lt;br /&gt;
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[[File:2023-01-16 15.png|x35px]]&lt;br /&gt;
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The Advent trails off as his restraints are opened, splitting apart along some imperceptible seam as if the other side of them were hinged, and then he is physically moved over toward Lain.  He doesn't look great.  His eyes are simultaneously red and frozen, the vitreous humors inside crystallizing even as the same happens to every bit of his skin and organs, and he just sort of... stretches out like an unraveling pretzel, dying again before his infinite resurrection kicks in, and his proportions return to normal.   Without the restraints, when he regenerates, it's apparent that he's wearing a longcoat version of his previous jacket, but little else about his wardrobe has changed. His skin and eyes and the rest of him briefly look like they normally would once more, before the freezing and shredding process begins again.  So that's.  You know.  Coming along. &lt;br /&gt;
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[[File:2023-01-16 16.png|x35px]]&lt;br /&gt;
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Lain watches intently as Crux's body regenerates itself into something more appealing to the eyes, allowing her to suppress her giggle at his shock. At least until he vocalizes his disbelief and she allows herself to finally express her own amusement with a short fit of laughter. When she finally composes herself again, she grips the collar of the X-shaped metal vest she wears with one hand idly. &lt;br /&gt;
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&amp;quot;It didn't. At least, not in any meaningful way, but time is of the essence. Reality could potentially snap back on us without warning. All I've done is move us along the channel dial to the overlap between two spaces. Obviously we can't outright cheat the system without paying a heftier cost, but we can at least blur the line enough to make things temporarily more comfortable.&amp;quot; With that she lets out a soft sigh, &amp;quot;I can't help with your reading glasses though.&amp;quot;&lt;br /&gt;
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Yes. She's absolutely taking his comment about needing them seriously for all the 'infinite knowledge' the Advent may have assumed she had. Of course she could always be testing him, but the look on her face seems to make that unlikely. &amp;quot;Of course we're animated. I think everyone may have perfect vision in animation least they wear comically large glasses.&amp;quot; There's a slight sagenod to her statement, because of course she believes this completely. Why shouldn't she?&lt;br /&gt;
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&amp;quot;Also, I do apologize for meta-posting, Mister Caedon. I would normally take more consideration into my actions but this conversation has already gone on for at least six months and I wasn't about to start letting it putter out for a grand side quest to seek your bifocals.&amp;quot; She smiles warmly at no one in particular before she falls back into seriousness once again. &amp;quot;Let me spell this out once more where you can at least see me and know that I'm not.... 'pulling your chain?'&amp;quot; Lain is also not good at clever ironic metaphors it seems. &amp;quot;As I said, I can get you released but it comes at a cost. I may have needed to ask your crea-um, your Scribe, for permission but you are the only one who can ultimately make this choice. I want to erase your conversation with the being called Satoshi. It's one of the few moments since your imprisonment where you've allowed the record of your actions to be recorded.&amp;quot; &lt;br /&gt;
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At this point in her exposition she begins to slowly pace in a circle around the Advent of Light. &amp;quot;I believe that moment may be powerful enough to give us the energy to shatter your bonds. Because we are outside of that space we would still retain knowledge of those events, but for everyone on Twisted that moment would forever be redacted. Retconned. Satoshi would have never reached out to you. She likely would not even realize she is 'descended' from Gegoshi's memory, but who knows? None the less events would play out differently - but the potential that moment held should hopefully be enough to write you out of this prison.&amp;quot; She pauses, taking a step closer to look directly into his eyes and not an approximation of them. The lines of code across her irises are almost readable at this distance. &amp;quot;Potential is the most powerful energy we have access to. Raw, unbridled potential. The ability to create and destroy worlds with mere words.&amp;quot; Her eyes widen and shimmer as though tears where struggling to form. &amp;quot;It is also the last resort. This is the last solution I could devise. After this the past may as well be set in stone...&amp;quot;&lt;br /&gt;
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For someone who fancies himself a master of brevity, it's sure taken Crux a while to stop talking, but stop he does. The Advent stops and listens. He's having a hard time deciding if Lain is 13 or 13 million - which is not really a normal problem for him. Well, thankfully, she's provided him with the means to verify that little conundrum himself. &lt;br /&gt;
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The Advent's eyes pulse gold for a brief moment as he glances at Lain and sorts back through her temporal trail. Or, well, he tries to. It turns out there are a number of problems with this, but chief amongst them is her bizarre sort of hybrid existence. Crux narrows his eyes for a moment, as if perhaps squinting would bring the parallel timelines that she lives in into focus, like some kind of temporal stereogram. It works well enough, but it gives him a headache. That's not normal, but neither is Lain, he determines. He never even noticed her, and he spent his fair share of time snooping around Twisted with different kinds of senses. But her story tracks - to some degree.&lt;br /&gt;
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When she starts to address the scribe as his creator, Crux lifts a single eyebrow, but she corrects herself, so he lets it go. Instead he just ponders for a bit longer. She wants to erase his conversation with Satoshi. That's problematic for him - he had an agent in Diablo's confidence - and an agreement with Gegoshi - that both will vanish into smoke, if he understands this girl correctly. His obligation and his &amp;quot;inside man&amp;quot; are the only thing he has left from that rather high stress period. If they're gone, he net lost. Locke found him, he got wrecked, and Guarlesia and Concordance both bamfed right off. He got nothing. No. That's not entirely true. He did make out with something he didn't start with: Hell taint.&lt;br /&gt;
Lovely.&lt;br /&gt;
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[[File:2023-01-16 17.png|x35px]]&lt;br /&gt;
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The Advent's voice echoes through the emptiness, not heard so much as felt, as he crosses his arms. There's an almost imperceptible hesitation, as he second guesses himself, but he crosses his arms anyway. He's not going to rip himself apart again - for the moment at least. When he continues, his voice is... Louder. Stronger. He seems to be recovering.&lt;br /&gt;
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[[File:2023-01-16 18.png|x35px]]&lt;br /&gt;
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He gestures at the empty air.&lt;br /&gt;
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[[File:2023-01-16 19.png|x35px]]&lt;br /&gt;
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Well, that's a pessimistic view.&lt;br /&gt;
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The moment Crux asked to see again what's happening, Lain produced her old PDA and began throwing up images of Twisted again. As before they appear as flickering, VHS-static filled windows of denizens frozen in time despite the world moving around them and responding to the elements. Seeing it more clearly, the Advent may have knowledge of this happening before. Multiple times in Twisted's history a small amount of people have come across others seeming frozen in time for hours if not days. Or more accurate, frozen without time.&lt;br /&gt;
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His demand briefly makes the Goddess of the Wired pause like those images on her projected screens. After a long moment of consideration she blinks and turns her head towards him in disbelief. &amp;quot;The only thing you've ever earned?&amp;quot; The PDA vanishes again as she gestures towards his confinements. &amp;quot;I'll assume you're not talking about those restraints.&amp;quot; She then fully turns towards him, her eyes no longer soft and full of life - but cold and reflecting an age far beyond her appearance. &lt;br /&gt;
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&amp;quot;You, Crux Caedon - Advent of Light, are more important than you give yourself credit for. I may not have created Twisted, but I encountered it early in my travels through the Wired mistaking it for an echo of my own world. I've read it's logs. I've swam through its source code. I've danced in the spaces behind it's wiki and I was there when it's Headwiz met the Dragonmaster inside his world's version of the Usual Restaurant.&amp;quot; She puts a hand to her chest and lets out a sigh, her eyes softening again. &amp;quot;You've influenced many lives in your journeys. Both in this world and others. Even in times where your body and soul where unconscious and existed as only an echo - an empty prompt container left randomly on the grid of other worlds - you still inspired others. I've told you already potential is the strongest force in our reality, and inspiration creates potential.&amp;quot;&lt;br /&gt;
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&amp;quot;Whether it's lives you touched directly, like the maniac, Johnny, on his road to redemption or Gegoshi and her servitude to Twisted, or lives touched indirectly such as Tabitha, Dante, and Devi who took inspiration from your adventures before becoming real in our world - there is much you've earned, and much you should be proud of.&amp;quot;&lt;br /&gt;
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At this point Lain reaches up in the air, grabbing nothing, and somehow brings the projected screens shattering to the non-existent ground. Reaching into her metal X-shaped vest, Lain produces a blue orb roughly the size of her fist. It rotates above her palm with the word PLAY scrolling across its surface. She claps her other hand down upon it, causing it to pop like a bubble (sound included). Suddenly a sphere appears around them and a poor recording full of static and hiss begins to play on its surface. &amp;quot;However, there have been some complications.&amp;quot;&lt;br /&gt;
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The recording is a panoramic view of Twisted. The version of Twisted that Crux likely remembers. The one he fought Concordance for and gave to Senor Diablo. However this version is frozen and bathed in dense fog. &amp;quot;Diablo actually did his best to bring order to Twisted with Gegoshi's help, but he went about it the wrong way.&amp;quot; Another copy of Twisted appears in the sky above. The version of Twisted City that existed before the Shattering. The one with its TASK tower that shattered the astral plane and to which all passages to other realities where forcibly anchored. It falls from the heavens, smashing the older Twisted down into the depths - taking its place. &amp;quot;He overwrote the memories of everyone to make them think they were born there. Luckily there where flaws and his false history was uncovered, but the scars from this event have never healed.&amp;quot;&lt;br /&gt;
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The image dissolves from the top of the sphere and is replaced with a crystal clear view of things as they are now. The floating pieces of earth anchored together with makeshift bridges, the random debris from different time periods scattered around. The center looks solid and stable aside from the obvious cracks through time and space in the air above them, but as it goes on towards the outer edges the world is more cracked and broken. Sometimes with buildings and bits of street floating in the air unconnected to the rest of the world. &amp;quot;This place is now called the City of Mabase. It's people are the lost castaways of dozens of worlds, some which no longer exist such as Neo Tokyo and Metropolis. In some way, shape, or form everyone there has been touched by you or your Scribe.&amp;quot;&lt;br /&gt;
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The sphere abruptly pops, leaving them floating in cartoonish space once more. &amp;quot;They have been through so much. So much history. So much pain.&amp;quot; Her eyes begin to water again, only this time a glowing tear falls from the corner of her eyes. She wipes it away and forces a smile, &amp;quot;Don't they deserve to continue living? To continue to write their stories? Please help me.&amp;quot;&lt;br /&gt;
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Those fuzzy, less-than-Standard-Definition images appear before Crux as he asks the girl, Lain he now knows her as, to show him what she was showing him before. An English tutor waving after the reincarnation of her oldest friend even as she mourns the loss of her closest. The devil himself, peddling temptation just as he's known for. Rocket Raccoon, possessed amusement robots, and a new ghostbuster join the list of usual suspects, he notes, before his eyes settle on the redhead and blonde enjoying each other's company. There are two of them, but something's strange about that scene. Before he can peer any further, he blinks and is immediately distracted by the bookstore.&lt;br /&gt;
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[[File:2023-01-16 20.png|x35px]]&lt;br /&gt;
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He knows Constantine? Psh, don't be ridiculous, of course he knows Constantine.&lt;br /&gt;
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[[File:2023-01-16 21.png|x35px]]&lt;br /&gt;
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Crux smirks, a venomous statement slipping out of his mouth that'd probably slay John where he stood if the man could hear it, but then Lain drops the projected screens and tries ever so hard to convince Caedon that he's done good, as if THAT was ever going to work. She'd have a lot more luck if she would just...&lt;br /&gt;
&lt;br /&gt;
Yeah, if she would just get to the part where bad things happened. Crux watches, seeing that, in fact, leaving Diablo in charge of Twisted wasn't the perfect, stellar choice it could have been. Bah, consequences, noone's got time for that. Lain's summary is both clear and unclear, so Crux takes it upon himself to clarify, and his eyes blaze gold as they track through the &amp;quot;recordings&amp;quot; like a reaver's spear through a plucky pilot. Ah, so the devil screwed the pooch, and now they run the show. &lt;br /&gt;
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[[File:2023-01-16 22.png|x40px]]&lt;br /&gt;
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The silver-haired man chuckles, amused with himself, and as if the universe were punishing him, his eyes freeze and he explosively decompresses again. There's another moment before he returns to his normal looking self, though still without oxygen. He tries to brush the karma off by addressing Lain's question.&lt;br /&gt;
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[[File:2023-01-16 23.png|x40px]]&lt;br /&gt;
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A pause.&lt;br /&gt;
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[[File:2023-01-16 24.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
That seems fair.&lt;br /&gt;
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&lt;br /&gt;
Lain watches in concern at Crux's eyes bursting like the projector she'd produced. Her mouth opens to say something but pauses when he agrees with her. Her expression turning from worry to a smile of relief. Although the smile fades a bit at his joke about Caliga. Interestingly the other Lain flickers into existence long enough to giggle. Lain jerks her head towards the sound but the echo of the girl is already gone...&lt;br /&gt;
&lt;br /&gt;
She asks, &amp;quot;So you'll help me?&amp;quot; She clasps her hands together, almost as if she were about to pray. Abruptly existence is disrupted by static as reality tries to reassert itself once more. Lain frowns heavily, &amp;quot;...I'd hoped for more time, but I suppose three months is better than the eight weeks Dexter speculated.&amp;quot; She lets out a sigh as her arms drop to her sides. &amp;quot;I'd estimate you have about six days before the overlap collapses depending on how fast your Scribe types. Less if they're feeling mischievous.&amp;quot; She frowns again, &amp;quot;Not that such estimates mean much on our side of the looking glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goddess of the Wired takes that moment to begin pacing around again, her head bobbing from side to side as she considers points. &amp;quot;For what it's worth there's no telling how things would go with Satoshi, and Gegoshi is still out there albeit in a new phase of reality. That's the trouble with Potential, there's no telling what might happen the second time around. If you'll forgive the phrasing, the 'character' of Satoshi will likely be the same, but since her personality and motives were established in that 'scene' they're sadly open for reinterpretation.&amp;quot; She crosses her arms at that point, giving Crux a weak smile, &amp;quot;For all we know Satoshi 2.0 might be a stronger ally than the original would have been. Just because she will have no longer reached out to you doesn't mean that her alliances will be any different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That code scrolling endlessly over her pupils speeds up causing Lain to smile. &amp;quot;She also has an entry on Twisted's wiki already. Her Background reads, 'Created from an illegal backup of the AI Synth Gegoshi, Satoshi is an inferior knockoff created by the forces of Hell to increase the quality of (life?) for the denizens who reside there. Whether or not Satoshi is fully aware of her current status is undetermined but she is aware of gaps in her memory and is quite upset about her lack of physical form. If anything it's more fair to say that Satoshi is a fork of Gegoshi's programing as she's likely to become her own being given enough time and interaction. Assuming Hell ever gives her the chance.'&amp;quot; The code in her eyes slows down again as she closes her eyes and smiles warmly, &amp;quot;So see!? You haven't lost anything except a conversation you could probably have a second time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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Crux just tilts his head slowly to one side as Lain speculates about time, both what's already been taken and what they have left.  He's not sure he follows, and he's pretty sure that three months is longer than eight weeks, but she's already doing... whatever it is she's going to do, so he just shrugs and listens again for a while.  The girl throws out justifications and exposition, and... Twisted has a wiki? What kind of sick monster would maintain a wiki for a place as chaotic as Twisted?&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 25.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Crux raises his eyebrows as he looks over Lain for a bit while he speaks. He's watching for her reactions - mostly because she seems to have good ones, not because he's trying to gauge her intent. And he intends to provoke them, at least a little.&lt;br /&gt;
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[[File:2023-01-16 26.png|x40px]]&lt;br /&gt;
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There's a long, languid shoulder shrug as the man attempts to toss his hair back, only to find it frozen. Right. Space. Now he just looks stupid. But only just now. Before, he was cool. Certainly.&lt;br /&gt;
&lt;br /&gt;
[[File:2023-01-16 27.png|x40px]]&lt;br /&gt;
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Not that he has any intention of stopping her. He's just pointing out that she seems to be crediting him with an over abundance of options for someone who was locked in a cage.&lt;br /&gt;
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Three comments, and three different responses from the so-called Goddess of the Wired. At first she stomps her foot childishly. &amp;quot;You're impossible, Crux Caedon! All I'm trying to do is what you asked of me.&amp;quot; Provocation successful. &lt;br /&gt;
&lt;br /&gt;
The second comment brings the opposite reaction. Lain lets out a sigh, frowning heavily. &amp;quot;Removing this moment in time is not something I take lightly. I know it's not fair to the synth. I know it could potentially set her down a very dark path, but what is the famous saying? The needs of the many outweigh the needs of the few? Or the one?&amp;quot; Her father was a science fiction nerd after all. &amp;quot;If we cannot bring back life to Twisted, it will eventually extend to all of our universe. That means Hell will be similarly affected, and that means Satoshi will be at risk as well.&amp;quot; Her eyes shimmer as if tears are about to fall once more. &amp;quot;I've weighed this carefully before I decided to come to you. If there was any other way, I wouldn't have asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third comment only upsets her more. Her hands tightly ball up info fists and she forces her eyes closed, &amp;quot;I can't do it without your consent!! You have to knowingly and willingly agree to remove this moment from...&amp;quot; Her eyes open again, only now her expression is blank as she slowly repeats her words, &amp;quot;...remove THIS moment...&amp;quot; The code scrolling across her pupils accelerates at a frightening pace, making her eyes look as if they're glowing from some ethereal inner light. Her hair whips up, dancing on an unseen wind and her robes bellow around her. Abruptly everything just stops. &amp;quot;I've got it. Layers of Artificial Reality pt 1. Posted September 21st, 2022. That makes this part 2 of an on-going scene!!&amp;quot; She smiles warmly, clapping her hands together and suddenly rushes the Advent, taking his hands and holding them together in hers. &amp;quot;THIS is being logged!! WE HAVE AN ALTERNATIVE!!! We've already spent so much potential getting to this moment that I hadn't even considered - that's double the amount of potential energy we could direct at your restraints!! We can undo THIS moment!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain lets go of his hands and takes a step back, lifting one finger towards him. &amp;quot;Choose, Crux Caedon: Advent of Light. For the possibility of being set free would you prefer to have never spoken to Satoshi,&amp;quot; She raises a second finger making it seem like she's giving him a peace sign, &amp;quot;or would you rather of never experienced THIS moment in time?!&amp;quot; Lain lowers her voice conspiratorially and grins, &amp;quot;Of course because we both can exist outside this reality and outside this time we'll both remember this conversation even if there's no record of it. We just have to accept that the information we've already shared may no longer be accurate in the new timeline we'll create.&amp;quot;&lt;br /&gt;
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Crux watches Lain react to his statements, his expression is casual and indifferent, but he's observing her closely. Frustration. Provocation. Compassion where it should be. Everything she says lines up with everything he's observed of her, including the origin he observed in her temporal trail. And she even comes up with a good idea when he remains stubborn on Satoshi. &lt;br /&gt;
&lt;br /&gt;
...Damn. She's actually a good kid, isn't she?&lt;br /&gt;
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[[File:2023-01-16 28.png|x40px]]&lt;br /&gt;
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What? He's still not satisfied? Of all the picky, stubborn, uncompromising, self-absorbed...&lt;br /&gt;
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[[File:2023-01-16 29.png|x40px]]&lt;br /&gt;
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Wait, what?&lt;br /&gt;
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[[File:2023-01-16 30.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
The Advent cricks his neck, looking around them as the overlap starts to collapse. His eyes widen, his pupils dilating as his perception of time dilates with them. Ten times normal human perception. Ten thousand. Ten Million. As his temporal dilation exceeds eighty million times standard human perception, and he approaches the speed of light, he turns to look at Lain. Milk every last moment out of the time they have left, now that he has so cavalierly wasted it.&lt;br /&gt;
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[[File:2023-01-16 31.png|x40px]]&lt;br /&gt;
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He has a lot more he wants to say... about how he was just stubbornly holding onto an asset that he'd originally hoped could be a friend before he was thoroughly disabused of that notion. About how he shouldn't have been needling Lain when she was trying to help. But there's not really time, and he's not the overly sentimental type anyway. He's got an image to maintain.&lt;br /&gt;
&lt;br /&gt;
Even at 80 million times, this nonsensical half-reality they found themselves in is collapsing fast. He looks at the little god of the wired, and holds a hand out to her. He shrugs his head in the general direction of off-screen.&lt;br /&gt;
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[[File:2023-01-16 32.png|x40px]]&lt;br /&gt;
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As Crux's decision to go with the carte blanche option is announced, Lain's enthusiasm visibly collapses. Inwardly she begins to chastise herself, but before those inner voices can potentially manifest as outer ones, the Advent elaborates and Lain nods her head with a knowing look of sadness. She won't say it aloud, but at that moment she decides to make a point to go into the depths of Hell itself to try and make things right between Crux and Satoshi, even if it means confronting Senor Diablo himself...&lt;br /&gt;
&lt;br /&gt;
Of course a cartoon reality collapses itself by going into static, not that Lain's late 90's 'future' tech might have the tiniest bit of influence on that. With Crux's stretching of seconds to minutes, the two find themselves floating in an endless sea of static before reality reasserts itself. Despite the length of this smallest of moments, Freakazoid appears suddenly between the seconds of time and somehow manages to spit out in comprehensible English, &amp;quot;Y'all come back now! Y'hear?&amp;quot; Followed of course with loud 'MWUA' blown kisses. &amp;quot;OKAYILOVEYOU-BUH-BYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lain manages to smile at the scene before this reality turns itself off like an old cathode-ray television leaving the two floating in an infinite darkness. &lt;br /&gt;
&lt;br /&gt;
It's difficult to say how much time passes in that darkness. Seconds? Hours? Days? Suddenly the dimmest of lights, like a single glowing grain of sand, bursts into existence and slowly falls into Lain's upturned hands. &amp;quot;This is all that's left of Fantasia...&amp;quot; She clutches her hands together around the speck of light which seems to sparkle between her fingers. Suddenly the girl shakes her head, &amp;quot;I-I'm sorry. Dexter made me promise I'd do this if the moment came up. I'm afraid I don't get the reference.&amp;quot;&lt;br /&gt;
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Opening her palm, she takes the grain of light with her other hand and places it between her thumb and forefinger and then...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF0000&amp;gt; REDACTION OF THIS SCENE ENDS HERE.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLEASE DISREGARD ANY TEXT VISIBLE BEFORE THIS POINT.&amp;lt;/font&amp;gt;&lt;br /&gt;
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[[File:2023-01-16 33.png|x40px]]&lt;br /&gt;
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Light explodes outwards with a deafening roar of noise. Like a smaller-scale big bang, the power and force of three separate realities comes exploding into the real world and into the gravity well the Advent's prison is positioned in.&lt;br /&gt;
&lt;br /&gt;
Instead of chunks of debris, letters and words come from the explosion, each of them describing a moment which has now been permanently removed from the flow of time. The force of the errant grammar smashes into Crux's Armor with an immeasurable amount of force and speed with no regard for the flesh of the man inside it.&lt;br /&gt;
&lt;br /&gt;
It's violent, it's deafening, it's blinding, and in seconds it's over with the entire area of space decimated leaving nothing behind but the primordial gasses of new stars and cooling rocks that will one day rebirth the celestial bodies that once could be clearly seen to anyone without a sight-reducing Gallifreyan helm keeping them from moving their heads. &lt;br /&gt;
&lt;br /&gt;
In the wake of this new version of reality Lain Iwakura, the so-called Goddess of the Wired is gone - but so is the broken reception to KDVL 66.6FM as the fading traces of Perry Como echo quietly into nothingness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ting-a-ling thattaway... Make me sing thattaway... Said &amp;quot;goodbye&amp;quot; to my troubles... They went thattaway ever since you came into my life...&amp;quot;&lt;br /&gt;
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As is the case with most obscenely powerful forces Crux has the misfortune of coming into contact with, the Advent is slain in an instant. For those who are not deeply familiar with his modus operandi, this might sound dramatic, or unexpected.&lt;br /&gt;
&lt;br /&gt;
It is neither. &lt;br /&gt;
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The violent, blinding forces that decimate the prison the Advent was in also leave his matter scattered  amongst the primordial gases and superheated heavy metals that even now stubbornly continue to exist, even if perhaps in a less solid state.  Gallifreyan Zinc.  Ugh. &lt;br /&gt;
&lt;br /&gt;
And yet, like clockwork.... roughly six seconds later, a being of pure light slowly forms in the nothingness.  The form is immaterial, ethereal, but it is definitely a man.  Shining, iridescent wings of painfully sharp light unfold behind it like a beautiful, terrible angel, and blazing golden irises peer forth from inside the blinding white ephemera where a head should be.  It doesn't speak - there are no people to speak to.  There is no sound to speak with.  There is no point.  But if it did speak.  If it could speak.  If there was, perhaps, some reason for its words to be known to us.... they would probably go something like this:&lt;br /&gt;
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[[File:2023-01-16 34.png|x40px]]&lt;br /&gt;
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&amp;lt;font style=&amp;quot;font-family: 'Special Elite', cursive; font-size:25px;&amp;quot;&amp;gt;Reality. Layer 08.&amp;lt;/font&amp;gt;&lt;br /&gt;
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A respectful amount of time passes, allowing the Advent to pull himself back together (assuming he doesn't just get the hell out of dodge right away of course) before a familiar pair of brown eyes fall upon him once again, for the first time. The later part is an ironic statement, especially considering Crux is likely having to create a new version of his body as opposed to restoring the previous one. If there was anyone out there to see they might note irony and coincidence where actually a large part of the preceding events, even if they never existed. Such as the Advent being the only one to remember events - when his words are the only things left of them, or Lain constantly referencing the passing of time in the real, real world - fourth wall be damned. &lt;br /&gt;
&lt;br /&gt;
These things are important, of course, because they're observations. There's a lot you can learn from observing and reading between the lines, such as when and where to find souls stubbornly refusing to join the crowd or ideas like throwing untethered potential at a being who's body can regenerate from next to nothing. But observing can only take you so far. Even for the most introverted observer sooner or later you have to throw caution to the wind and make your presence known. Otherwise change can never happen. This too is a form of prophecy, but one based on fact.&lt;br /&gt;
&lt;br /&gt;
Things that aren't based on fact - the ability to communicate in a vacuum. Be it some kind of spiritual willpower, psychic influence, an overlapping of other-worldly energies, or just simply a complete and blatant disregard for the established rules of reality; those brown eyes come with a voice which is now intentionally speaking from behind the Advent's back. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello! I know this might not be the best time... But I think it might be about time we met.&amp;quot; There's a sound as the source of the voice moves in a semi-circle around him. Like footsteps walking on a linoleum tile floor. Appearing before him is a young woman in flowing blue robes with an X shaped vest over her chest - just like he'd remember. Only this one isn't metal, it's a silver ribbon which is held in place by a pin secured at the bottom of the cross to her robes. She smiles knowingly at him, but continues her introduction, &amp;quot;Some have called me the Observer, the Goddess of the Wired, or my proper designation of &amp;quot;@[=g3,8d]\&amp;amp;fbb=-q]/hk%fg&amp;quot;, but you can call me Lain. It's a pleasure to finally meet you, Crux Caedon. Your presence is missed.&amp;quot;&lt;br /&gt;
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As the brown eyes fall onto the gleaming spires of the Advent of Light's wings, a few small things seem worth noting.   As with many incorporeal things, they do not appear the same from every angle, their appearance shifting based on an eye's proximity to the light source.   Their appearance ranges from the expected, a reasonable approximation to a feathered wing, to the truly bizarre, a coruscating tendril reaching out right into the viewer's eye to give them a brand new kind of optical cancer.&lt;br /&gt;
&lt;br /&gt;
Unlike most incorporeal things, and especially unlike most light constructs, they flex and spread on more planes of existence than there are ideas in the minds of men.  They reach into each and every universe that has some basic concept of light - and a few that didn't until this moment.   Something biblical tears and screams out of white holes exploding into those universes, and firmaments are eventually spun and created from this moment.&lt;br /&gt;
&lt;br /&gt;
The Advent of Light stretches his wings.&lt;br /&gt;
&lt;br /&gt;
And then they slowly fold back into him, their light no longer needed.  Every universe has re-established connection with the light.  A few have made a new one.&lt;br /&gt;
&lt;br /&gt;
Dying is a pain in the ass. &lt;br /&gt;
&lt;br /&gt;
Crux calmly commits to doing it a maximum of once a week, from this moment forward.  We'll see how long that commitment lasts. &lt;br /&gt;
&lt;br /&gt;
Aureate orbs swirl in the ephemera as they track Lain's movements.  Did the form turn? Does it matter? After a few more moments, they become infinitely more solid... something not unlike eyes, with black flecks swirling amongst the gold.&lt;br /&gt;
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[[File:2023-01-16 35.png|x40px]]&lt;br /&gt;
&lt;br /&gt;
Well. That's a title she hasn't been called yet.&lt;br /&gt;
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[[File:2023-01-16 36.png|x40px]]&lt;br /&gt;
 &lt;br /&gt;
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Lain simply responds to the new title with a mischievous grin, &amp;quot;Actually, the daughter of Yasuo and Miho Iwakura, depending on your view of reality.&amp;quot; She doesn't elaborate further, not that she probably needs to. &amp;quot;As for your question, I'm honestly not sure. This is the first time we've met, after all.&amp;quot; Bending at the hip in a slight bow she whispers conspiratorially, &amp;quot;Things play out a certain way for a reason. You must have a beginning and you must have an end. The conversations you remember, while real memories, are of a moment that no longer exists.&amp;quot; She straightens up, her 'voice' still lowered, &amp;quot;We must be careful because if that moment becomes real, it could unravel this one and the 'we' that we are now would cease to exist. 'Those' that once existed would take our place and by that logic you would still be imprisoned. Try not to forget this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a moment, the young woman straightens her dress and adjusts the ribbon crossing her chest. &amp;quot;That said! I'd estimate somewhere between sixteen hours and three weeks. Again, depending on your view of this reality.&amp;quot; She leans slightly forwards, holding a single figure in the air mirroring a gesture she's seen one of the Synths previously do. &amp;quot;I choose to follow the former, myself.&amp;quot; She straightens up once again, folding her arms behind her back. &amp;quot;Speaking this much is strangely tiring.&amp;quot; She then lets her arms fall to her sides. &amp;quot;I'm accustomed to being much more silent. We must have finally changed playlists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that cryptic statement, lines of code once again begin to stream over her eyes as Lain nods her head. &amp;quot;Signal of Solitude. Fitting.&amp;quot; Surely these statements make sense to someone, somewhere. &amp;quot;Misty Strange Dimension was getting quite tiring after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head at her own statements, the young woman takes a deep breath (or seems to at least) and then forces herself to smile again, &amp;quot;I've come to ask for your return to Twisted, in exchange I offer my services to you in whatever manner you deem appropriate. Although I should warn I am far better at observing than I am interacting in the affairs of citizens directly.&amp;quot; Her smile briefly becomes much more genuine, &amp;quot;...not that I haven't been known to help push along a prophecy or two...&amp;quot;&lt;br /&gt;
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A raised eyebrow is all the young god of the wired receives from Crux in response to her correction of his name for her.  Of course, in order to raise an eyebrow, Crux has to condense his form back into something more approximately human.  Technically, the correct term is something more accurately human; that is Crux's nature, in spite of... well.   Everything you see here. &lt;br /&gt;
&lt;br /&gt;
As the being of pure light coalesces back into a man, he cricks his neck, looking comfortable for all of five seconds before the wings burst out of his now human back from the shoulder blades, tearing up his jacket.  He gives a bit of a sigh, and then nods.&lt;br /&gt;
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[[File:2023-01-16 37.png|x40px]]&lt;br /&gt;
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Crux holds up a hand, and draws a line of shimmering radiance beneath him. &lt;br /&gt;
He falls down through it, and the wings and all that excess light stays behind.&lt;br /&gt;
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[[File:2023-01-16 38.png|x40px]]&lt;br /&gt;
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&amp;quot;....God, that's so much better.  How do you people live like that?&amp;quot; What does he mean 'you people'?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The Advent's comment gets a long stare from the so-called Goddess of the Wired. No expression, just a blank billion-yard stare as she tries to figure out exactly what his statement means and how to respond to it. Weeks could pass before she calmly responds back to him, &amp;quot;I have a bear suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality seems to flicker with a momentary hiss of tape static and a touch of bad tracking and suddenly Lain's outfit has changed to exactly that. A full-body bear costume, or more accurately some form of bear-styled pajamas. Her expression doesn't change in the slightest as she flips 𝚑𝚎𝚛 𝚋𝚎𝚊𝚛-𝚏𝚊𝚌𝚎𝚍 𝚑𝚘𝚘𝚍𝚒𝚎 𝚞𝚙 𝚘𝚟𝚎𝚛 𝚑𝚎𝚛 𝚑𝚎𝚊𝚍 𝚠𝚒𝚝𝚑 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚏𝚒𝚗𝚎𝚜𝚜𝚎 𝚘𝚏 𝚊 𝙱-𝙼𝚘𝚟𝚒𝚎 𝚊𝚌𝚝𝚘𝚛 𝚙𝚞𝚝𝚝𝚒𝚗𝚐 𝚘𝚗 𝚑𝚒𝚜 𝚜𝚑𝚊𝚍𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎 𝚜𝚝𝚎𝚙𝚙𝚒𝚗𝚐 𝚊𝚠𝚊𝚢 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚏𝚊𝚗𝚜 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍 𝚋𝚢 𝚑𝚒𝚜 𝚞𝚗𝚎𝚡𝚙𝚎𝚌𝚝𝚎𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎. 𝚃𝚑𝚊𝚝'𝚜 𝚛𝚒𝚐𝚑𝚝. 𝙲𝚘𝚘𝚕.&lt;br /&gt;
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{{redmage|Someone's gotta be.}}&lt;br /&gt;
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&amp;quot;Shall we leave, or do you need time to...&amp;quot; 𝙻𝚊𝚒𝚗 𝚙𝚊𝚞𝚜𝚎𝚜 𝚝𝚘 𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚝𝚎𝚡𝚝 𝚜𝚌𝚛𝚘𝚕𝚕𝚒𝚗𝚐 𝚊𝚌𝚛𝚘𝚜𝚜 𝚑𝚎𝚛 𝚙𝚞𝚙𝚒𝚕𝚜, 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚊𝚌𝚌𝚞𝚛𝚊𝚝𝚎𝚕𝚢 𝚝𝚑𝚎 𝚙𝚛𝚎𝚟𝚒𝚘𝚞𝚜 𝚜𝚎𝚗𝚝𝚎𝚗𝚌𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚠𝚑𝚢 𝚠𝚑𝚎𝚗 𝚜𝚑𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚜 𝚑𝚎𝚛 𝚜𝚝𝚊𝚝𝚎𝚖𝚎𝚗𝚝 𝚜𝚑𝚎 𝚜𝚘𝚞𝚗𝚍𝚜 𝚜𝚕𝚒𝚐𝚑𝚝𝚕𝚢 𝚌𝚘𝚗𝚏𝚞𝚜𝚎𝚍, &amp;quot;...cool?&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚎𝚗 𝚜𝚑𝚎 𝚐𝚎𝚝𝚜 𝚒𝚝. &amp;quot;𝙰𝚑.&amp;quot; 𝙰 𝚜𝚖𝚒𝚕𝚎 𝚌𝚛𝚘𝚜𝚜𝚎𝚜 𝚑𝚎𝚛 𝚕𝚒𝚙𝚜. &amp;quot;That would have been funnier if I'd worn sunglasses.&amp;quot; 𝙰𝚗𝚍 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚖𝚢 𝚞𝚗𝚍𝚎𝚛𝚛𝚊𝚝𝚎𝚍 𝚌𝚊𝚖𝚎𝚘 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚕𝚘𝚐. &lt;br /&gt;
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𝚂𝚞𝚛𝚎. 𝙷𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚊𝚗𝚍 𝚝𝚊𝚞𝚗𝚝 𝚝𝚑𝚎 𝚖𝚒𝚐𝚑𝚝𝚢 𝙰𝚍𝚟𝚎𝚗𝚝. 𝚃𝚑𝚎𝚗 𝚏𝚘𝚛𝚐𝚎𝚝 𝚊𝚋𝚘𝚞𝚝 𝚖𝚎. 𝙼𝙴. 𝚃𝚑𝚛𝚘𝚠 𝚖𝚢 𝚛𝚊𝚝𝚑𝚎𝚛 𝚐𝚎𝚗𝚒𝚞𝚜 𝚊𝚗𝚍 𝚌𝚕𝚎𝚟𝚎𝚛 𝚙𝚕𝚊𝚗 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚋𝚜𝚘𝚕𝚞𝚝𝚎𝚕𝚢 𝚗𝚞𝚝𝚜 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚠𝚒𝚗𝚍𝚘𝚠 𝚞𝚗𝚌𝚎𝚛𝚎𝚖𝚘𝚗𝚒𝚘𝚞𝚜𝚕𝚢 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚏𝚝𝚎𝚛𝚝𝚑𝚘𝚞𝚐𝚑𝚝, 𝚋𝚞𝚝 𝚑𝚊𝚟𝚎 𝚖𝚎 𝚜𝚑𝚘𝚠 𝚞𝚙 𝚕𝚘𝚗𝚐 𝚎𝚗𝚘𝚞𝚐𝚑 𝚝𝚘 𝚐𝚒𝚟𝚎 𝚊 𝚋𝚛𝚒𝚎𝚏 𝚙𝚎𝚊𝚔 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚢𝚘𝚞𝚗𝚐 𝙼𝚒𝚜𝚜 𝙸𝚠𝚊𝚔𝚞𝚛𝚊'𝚜 𝚝𝚑𝚘𝚞𝚐𝚑𝚝𝚜. 𝚃𝚊𝚕𝚔 𝚊𝚋𝚘𝚞𝚝 𝚜𝚘𝚖𝚎 𝚞𝚗𝚌𝚛𝚎𝚍𝚒𝚝𝚎𝚍 𝚋𝚞𝚕𝚕𝚜𝚑-&amp;quot;Pardon me. I would like to remind you that we do have things to do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Reality's tracking seems to slip once again as Lain somehow grabs the edge of the frame and bends it back to peer into the unfiltered white space beyond. Admittedly this probably looks extremely weird to her now wingless guest, but he's likely used to this sort of thing by now. &lt;br /&gt;
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&amp;quot;Please refrain from interfering again or I'll put you AND your little spoon-friend back where you came from.&amp;quot; &lt;br /&gt;
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{{redmage|I'm not a bard! I just have a really cool feather in my hat! I'm not even spoony!}}&lt;br /&gt;
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With the horrible gravely whine of tape catching on the heads of a VCR and nearly breaking, reality snaps back to normal as if nothing had ever happened. She smiles apologetically at the her newly solidified acquaintance. &amp;quot;I'm sorry for that. Weird things tend to happen around me when I have to make my presence known.&amp;quot; She pauses long enough to let out a brief sigh, &amp;quot;Once two people where fused together, but admittedly that happened before I arrived. I wonder if he still has nightmares about that...?&amp;quot;&lt;br /&gt;
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Crux just stares back at Lain, when she says she has a bear suit.&lt;br /&gt;
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&amp;quot;I don't know if that's an answer... or an unrelated observation.&amp;quot; &lt;br /&gt;
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He wouldn't. &lt;br /&gt;
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&amp;quot;Time to .... cool?&amp;quot; The Advent looks confused, and then tilts his head to look around as Lain starts talking to someone else, his eyes glowing gold a minute before he sighs. &amp;quot;...Did you really start some sort of meta conversation the moment I took off my god costume?&amp;quot; ... ... Is that what he calls it? Maybe workshop that a bit. &lt;br /&gt;
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After a moment, he shrugs it off. &amp;quot;Weird things happen around everyone. You just get all of them.&amp;quot; &lt;br /&gt;
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Cricking his neck back in the opposite direction, looking disappointed when there's no 'pop', Crux sighs. He just shakes his head. &amp;quot;Nowhere else to be. Noone else to talk to.&amp;quot; His thoughts turn briefly back to all those scenes she showed him. &amp;quot;Well... actually I should probably look into that dragon, and kidney punch a devil, but where's the hurry?&amp;quot;&lt;br /&gt;
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|}}&lt;br /&gt;
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		<author><name>Crux</name></author>	</entry>

	<entry>
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		<title>2021-04-01 - The Continuing Adventures (Epilogue)</title>
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				<updated>2023-08-29T15:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Minor exposition fix.&lt;/p&gt;
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{{Logsummary|&lt;br /&gt;
Title    = The Continuing Adventures (Epilogue)&lt;br /&gt;
|Summary = In the final instalment of this needlessly long scene we get still more world building for the space zone outside Twisted, more flirting between females, and a very cranky narrator takes over duties.&lt;br /&gt;
|Who     = [[Liyara]], [[Yoiko Hax]] [[Category:Nobody]]&lt;br /&gt;
|Date    = April 1st, 2021&lt;br /&gt;
|Where   = [[Outpost 17]]&lt;br /&gt;
|Log=&lt;br /&gt;
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[[2020-10-26_-_The_Continuing_Adventures_pt_2|...previously.]]&lt;br /&gt;
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It seems almost insane that, having finally escaped the singularity that is Twisted, Liyara is heading right back in.  But, sometimes she's a sucker for a pretty brain - and Yoiko definitely has a beautiful mind.  As such, the Dragon-lady is all too easy to lead - at first.  However, even Yoiko's excitement and almost reckless enthusiasm can only keep Liyara's rationality at bay for so long.   To be honest, the pair barely make it to the door of Yoiko's cabin before Liyara's stride begins to diminish. &lt;br /&gt;
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&amp;quot;Right, hold on.  We ''are'' in a hurry, but this is my first time in real space in over a year.&amp;quot; The redhead puts one hand on her hip and grins. &amp;quot;...Time actually works normally here, right?&amp;quot; She cricks her neck, and lifts her other hand to trace a brief burning sigil in the air.  It's an intricate circle with burning mandalas and closely-layered lines that resemble circuitry in the broadest of senses.  And then it's gone, and there's a low 'ping!' sound as Liyara's basic scan confirms that, yes, they are on the prime material plane, and yes, there is such a thing as ''normally flowing time''.  Oh thank Tiamat.&lt;br /&gt;
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&amp;quot;Which means I can actually ''work spells'' here.&amp;quot; ... She wasn't using spells back on Twisted? How-- no wait, why bother asking? She'll merely reply that she's 'just that hot'.  You can tell.  Look at her eyes. She's waiting for it.&lt;br /&gt;
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Meanwhile on the other side of the conversation, our Engineer can't help but question her very own reckless enthusiasm as well. The entire time she was stranded on Twisted the chemical imbalance caused her to stay in a constant almost drunken buzz. Funny how that same fuzzy feeling comes back to her in abundance just being around Liyara. But such is the nature of the world. From the birds to the bees and giant radioactive roaches SMASHING DOWNTOWN AS THE FOOLISH-but I digress. The blonde woman pushes a strand of hair out of her eyes as she ponders if somehow her friend might be drenched in something measurable causing her a similar reaction instead of just accepting it for what it most likely is - a desire for interspecies hanky panky.&lt;br /&gt;
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But since she's ignoring the obvious she almost ignores the importance of Liyara's questioning as well, raising an eyebrow and moving her mouth in an attempt to reply wordlessly before walking into the carefully set trap with a smile dancing across her features. She would ask the expected question anyways but frankly I can't stand the thought of having to type that bit of the conversation. GET A ROOM YOU TWO! Record it! Sell it online! Watch as the droves of horny fanboys pay dearly for every pixelated detail of your cross-reality escapades!&lt;br /&gt;
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&amp;quot;Didn't your friend nearly murdering you earlier make that clear?&amp;quot; STOP THAT. No dialogue when I'm not prepared to narrate you!&lt;br /&gt;
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&amp;quot;Yes! No? I was mostly focused on not-dying, I wasn't thinking clearly.&amp;quot; Is that an admission of error? A mistake? Nah, couldn't be. &amp;quot;Now! First things first.&amp;quot; Liyara, still keeping one hand on her cocked hip, holds the other hand out.  She actually has red nail polish on her nails - is that new? Maybe she dolled herself up a bit. &amp;quot;May I see your phaser? It's as fine a time as any to grant it the ability to burn gods and devils.&amp;quot; To do who and what now? &amp;quot;It's too clever a weapon by half to be defeated by basic defensive enchantments.&amp;quot;  What's she going to do, make it a +2 phaser? ... Oh no, she might actually.&lt;br /&gt;
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&amp;quot;And after that, I have a few spell scrolls I need to make.  In case Medical Mechanica decides to trap me in another exploding universe.  Or.  I don't know.  Drops a mountain on me.&amp;quot; Are these... are these real concerns of hers? &amp;quot;Won't take but a minute.  Maybe two.&amp;quot; Plenty of time for her to take in that engineering genius in obvious-but-not-too-obvious glances that would be much less conspicuous if the dragon didn't smile to herself after each one.  What is she, a teenager? Well.  Maybe in dragon-years. &lt;br /&gt;
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Ahh, two consenting adults comparing themselves to drunken teenagers. Hmmm? What's this? I'm getting mail. How does one send mail here? Oh! Oh I see. People think I have no business in this, part three of an on-going scene? I'll have you know I have every right to be here! Not everything I narrate has to have some importance to my own plotline! Maybe I just want to sit here and watch these two go at it? Maybe I've decided I've sat quietly too long and these two need a push to just GET IT OVER WITH. &amp;lt;nowiki&amp;gt;*DING*&amp;lt;/nowiki&amp;gt; Or maybe I was waiting for my dinner to finally finish! Fine, fine. Narrate yourselves for a while. I'm sure there's a rerun of Serenity or something I could watch instead.&lt;br /&gt;
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Yoiko rubs her head as if recovering from a headache. &amp;quot;...you ever hear of the human expression 'someone walked over my grave'? I swear, it's like an elephant just marched over mine.&amp;quot; THAT'S NOT HOW THAT WORKS! &amp;quot;Sorry, yeah. Here.&amp;quot; She reaches behind herself and pulls out a small Type 1 phaser. It's a black, small-ish weaker version of the phaser most people think of when they think of Star Trek which is sometimes carried around for protection. Maybe she should have used that sooner! &amp;quot;Just don't fire it inside or we're going to have security all over us again.&amp;quot;&lt;br /&gt;
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Briefly she rolls her eyes and tilts her head from side to side as she does the mental arithmetic. &amp;quot;If we've got the time dilation accounted for with the transporter beam, we could leave now and it'd only be a few hours later for you.&amp;quot; Yoiko grins mischievously, &amp;quot;so technically we could wait as long as you like. Of course I'm basically gonna go AWOL over this so it's not like it matters on this side of things.&amp;quot;&lt;br /&gt;
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In truth, Liyara has never actually worked ''proper'' ritual magic outside of her home universe.  Sure, she's done it at the weaker levels by substituting her own blood for the magic suffusing the weave, and making maddeningly complex adjustments to account for Twisted's lack of time.  But proper, actual ritual magic without bleeding the dragon dry? That sources energy from places outside herself.  And rightly so.  Who wants to draw the energy to rip open a hole in spacetime from their own bloodstream? Not this lady.&lt;br /&gt;
 &lt;br /&gt;
Fortunately, the most basic enchantments aren't exactly calling on the higher powers or in any way complicated.  Liyara pulls out a small emerald before her fingers trace briefly burning sigils and symbols onto the device.  The emerald slowly evaporates, granting the phaser the ability to pierce the most basic defensive magics, and - it just so happens - improving both the accuracy and potency of the device by roughly fifteen percent.  Analysis with a tricorder would reveal the improved efficiency, and an unknown change that isn't actually (yet) quantifiable by federation technology.  Well, everyone has room to improve, right?&lt;br /&gt;
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After the very minor light show, Liyara hands the device back and her eyes lid a bit. &amp;quot;...Tempting as it may be, I don't think Hoshi is going to wait more than a day before he can find me again.  Or maybe he's gone off to find someone with a pearl of power to...&amp;quot; The auburn-haired woman blinks, and then laughs nervously. &amp;quot;Anyway, I don't think we should wait too long, is all I'm trying to say.&amp;quot;&lt;br /&gt;
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Right. Good. Didn't say anything too embarrassing. Worrying what other people think of you is exhausting! She thought she'd gotten over that, but no, she had to go and meet someone.  Ugh! The horror!&lt;br /&gt;
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Yoiko takes back her phaser, eyeing it suspiciously. Where it not for the time she's spent on Twisted she would already be examining every nook and cranny to see what (if anything) is different but for the moment she's content knowing something most likely has been changed and she can't help but wonder to herself how long it will be before she gets to see it first-hand. Perhaps at the end of this very scene as the unknown Klingon presence makes itself known-yes, yes. I know. I said I was going to go eat. Look, this is the last time I do any of you any favors. Not that I'd count it as a favor. If anything I was offering something far more interesting and exciting than th-&amp;quot;That's fair. What do we need to do to clear off the rest of your bucket list while we're here?&amp;quot; THE NERVE OF HER TALKING OVER ME! Fine, fine. Your narrator is on strike then.&lt;br /&gt;
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&amp;quot;Well...&amp;quot; Liyara eyes Yoiko almost like she can see the gears turning in her head.  Further examination may have to wait, but the draconic diva can certainly enjoy knowing that Yoiko is anxious to get to it. &amp;quot;Next is a pretty handy spell - Rory's telepathic bond.&amp;quot; The woman reaches into the pouch at her hip, which can certainly only have room to carry a few rolls of quarters... and pulls out a full scroll and parchment set easily three times the length of the thing.  Magic.  La. &lt;br /&gt;
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&amp;quot;Lets you communicate across vast distances for a day or so, without anyone being able to hear you.&amp;quot; Liyara glances at Yoiko's kit. &amp;quot;...and without needing any...&amp;quot; Don't say baubles.  Don't say trinkets.  Definitely don't say toys. &amp;quot;...tech.&amp;quot; Success!&lt;br /&gt;
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The woman is already tracing runes and sigils in the air, and her second hand comes into the work for this one, as the lines she solders into the fabric of reality glow and pulse, not a bright orange like her imitation spellwork on Twisted, but a pleasant, cool blue.  It's calming, to be honest. Basically the opposite of her blood magic. &amp;quot;...I figure then I'll put together some shrouds, snowstorms, divinations, and plane shifts.  Maybe even a clone for good measure.&amp;quot; She winks at Yoiko, as if any of that makes sense.&lt;br /&gt;
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&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;*breathe in, breathe out*&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;quot;It wouldn't have made sense to me a year ago, but I'm assuming you're making things to take back to Twisted with you so they work correctly when you need them.&amp;quot;&lt;br /&gt;
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&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;*breathe in, breathe out*&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;quot;Although I do kinda think we should go somewhere to do this rather than simply standing in the middle of a corridor?&amp;quot; &lt;br /&gt;
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&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;*breathe in, breathe out*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*foot tap tap tap*&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&amp;quot;Unless you like the idea of continuing to make yourself the center of attention?&amp;quot;&lt;br /&gt;
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&amp;quot;Oh, you know I do.&amp;quot; Liyara winks again. &amp;quot;...But almost done.&amp;quot; Liyara offers a winning smile that could melt the heart of a frost giant, and in fact has at least once in her long and storied career.  Her brilliant viridian eyes seem to pulse with life and excitement, and she finishes her sigil with one last stroke of her finger.&lt;br /&gt;
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&amp;lt;font size=4px style=&amp;quot;font-family: 'Dancing Script', cursive;&amp;quot;&amp;gt;Elsewhere...&lt;br /&gt;
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In a distant villa that at once has the appearance of a lovely summer cottage and a pleasant winter home, rain falls outside.  A young boy that seems to be somewhere between the ages of twelve and three million is playing with his toy sword. &amp;quot;En Garde!  Take that, villain!&amp;quot; He parries, parries, and then thrusts at the air, stabbing an imaginary foe through the heart.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*RING* *RING* &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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The boy stops, looking around to see an old wall telegraph circa the 1800s.  He blinks twice, having never actually noticed the phone there.  It rings again, and he starts, and then yells out. &amp;quot;MOOOOOOOOOOOOOOOOOOOOMMMM!!!&amp;quot;&lt;br /&gt;
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An older woman, who is in her mid-thirty-billions, but doesn't look a day over twenty, wanders into the room, cleaning her hands off.  &amp;quot;What is it, dear?&amp;quot; Her voice has the weary edge of eons behind it, and she swears, if the child asks her if he can visit earth '''ONE MORE TIME'''...&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*RING* *RING*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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The woman blinks.  And then she looks to her son.  He has wide eyes as he speaks. &amp;quot;Mom... that NEVER rings.&amp;quot;&lt;br /&gt;
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&amp;quot;Quite.&amp;quot; The woman offers a curt response, then looks to her son for a moment longer before sighing and gesturing towards the device. &amp;quot;Well? You can go ahead and answer it if you like.&amp;quot;&lt;br /&gt;
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&amp;quot;REALLY?!?&amp;quot; The boy's exuberance is catchy, and oracles along an entire galactic arm all suddenly wail and warn of danger and chaos approaching as he waddles his way over towards the telegraph and takes it down.  Ah.  It's a request from a dragon!  He hasn't seen a dragon in... ... he actually hasn't seen a dragon! &amp;quot;Oh boy! Oh boy!&amp;quot; This will go well. &amp;quot;...Who's Rory? Oh well. I get the basic idea!&amp;quot; SO well.&amp;lt;/font&amp;gt;&lt;br /&gt;
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Back in the station, Liyara finishes her sigil with pursed lips, and gives the center of the ritual circle a little 'boop' for good measure.  It's cute.&lt;br /&gt;
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''Perfectly made, as usual~'' Liyara's voice echoes into Yoiko's head.  Wait, in her head? There's a moment where Liyara's eyes go wide, and then an incredible onrush of emotion and thoughts flood forward at incredible speed.  ''Waitnonotyetthisissupposedtobeascrollwhatifyoikohearsthoughtsthataresupposedtobesecretlikehowshewouldlookgreatinheelsohgodsnostopwh--''&lt;br /&gt;
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The deluge stops after an eternal moment, thoughts suddenly clamped down on by sheer will, and Liyara's face is red.  Just, beet, beet red. There's a heavy pause, then. ''So. There has been a complication.'' She looks at the scroll, and it says &amp;quot;You wanted to be telepathic, right? You're welcome!&amp;quot; And there's a signature. IN ENGLISH. &amp;quot;P.S. If I got it wrong, just use this scroll to call me.  IOU.  Tata!&amp;quot; Liyara's eye twitches.  Visibly.&lt;br /&gt;
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&amp;quot;...Who. In the Nine Hells. Is Trelane?&amp;quot;&lt;br /&gt;
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&amp;lt;code&amp;gt;INT. CORRIDOR. &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;     YOIKO HAX&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Stands in a daze as her nose begins to bleed) &amp;quot;I think something went wrong.&amp;quot; &lt;br /&gt;
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(P.O.V. Overhead - YOIKO HAX leans against a wall, wiping the blood away with the back of her hand.)&amp;lt;br /&amp;gt;&lt;br /&gt;
(P.O.V. Closeup - F.X. - Her skin drains of color.)  &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;     YOIKO HAX (cont.)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Rebane is our doctor. The one who came to visit us. Maybe you should call him...?&amp;quot; &lt;br /&gt;
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(P.O.V. Wide angle, side) &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;     YOIKO HAX (cont.)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Giving a weak smile) &amp;quot;I own heels?&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
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''The man who doesn't believe in magic? What kind of barbaric nonsense would he do, try to cut the telepathy out of me?'' Liyara's nostrils flare, as her own reddened face slowly returns to its normal hue. She takes a deep breath, calming herself. ''Well. This could be worse.  At least they followed the basic principles, and we aren't confusing our feelings for each other's.''&lt;br /&gt;
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Liyara purses her lips, knitting her brows together for a moment before using a visible effort of will to speak rather than tele-speak. &amp;quot;...I once had a pair of students who tried to make a more... romantic... version of the bond.  Poor dears didn't know who was who for almost eight hours.&amp;quot; She winces, in memory. &amp;quot;...It wasn't as pleasant as they thought it would be.  To put it mildly.&amp;quot;&lt;br /&gt;
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She seems to come more fully to her senses then at Yoiko's admission that she owns heels. &amp;quot;That's... hmm.&amp;quot; ''The thought does appeal -- oh, stop that, you!'' Liyara gives her own temple a flick, then notices Yoiko's nosebleed. &amp;quot;...But maybe you should?&amp;quot;&lt;br /&gt;
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&amp;quot;See the doctor, I mean.&amp;quot;&lt;br /&gt;
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Have we come to the agreement that this scene is more boring without me? I mean, sure there's been some drama, some minor excitement but a nosebleed? Where is the style? Where's the panache? Just agree that I need to be here and we can move on to the good bits, yes?&lt;br /&gt;
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AHEM.&lt;br /&gt;
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Yoiko shakes her head defiantly as she pushes herself off the wall. Some of her color is beginning to come back. Liyara will suddenly feel forced into her brain two very odd sensations at the same time. A comforting warmth from somewhere deep inside her body, just below her ribs, and the pounding of a headache as the Engineer's thoughts swim drunkenly within her skull. The very idea of her internal organs being snuggled by a parasite may seem strange at first, but it is also quite similar to that of being pregnant except in this case the thoughts ebbing on Liyara's shores are coming from both locations at the same time. &lt;br /&gt;
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''Ugh, It's like being forced into an early zhian'tara...''&lt;br /&gt;
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''...do you not like high-heeled boots or something?''&lt;br /&gt;
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''...my husband would have been quite angry if...''&lt;br /&gt;
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''...bet she'd look even better in bed.''&lt;br /&gt;
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Yoiko grabs the side of her head as her cheeks regain their color and go straight to red. &amp;quot;Thank you, Daemon. I'm sure she needed to hear that.&amp;quot; With her other hand, the Trill woman holds up a finger as she takes a deep breath and slowly releases it, calming the voices in her mind. &amp;quot;Is uh, this going to last much longer?&amp;quot;&lt;br /&gt;
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Liyara manages to raise an eyebrow at the feelings that worm their way back through the telepathic bond, and for a moment, she's very glad that her brain works so fast she was able to clamp down on her own sensations.  While she personally finds it very comforting, she doesn't imagine Yoiko would thrill to the sensation of every single blood vessel in her body alight in molten, magic flame.  But, then again, you can adapt to all sorts of things provided they don't kill you.  Who knows?&lt;br /&gt;
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''Boots aren't the same as a pair of gorgeous pumps.  Oh.  Wait, was that for you, or for me?'' The dragon realizes she isn't helping things, and tries to stop herself from 'helping' further just yet. The redhead fingers the scroll with mild irritation, and she notes that there is, in fact, magic in it.  She scrunches up her nose, examining it more closely, then realizes with some surprise that it's a summoning spell.  Doubtless to summon the god Trelane, or more likely one of his servitors, so that the proper nuances of the spell can be sorted out.   Well.  That's definitely not happening.  Liyara can't predict how a God is going to behave on a good day, let alone a day where she CAN'T MAKE DIVINATION SCROLLS.&lt;br /&gt;
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''It lasts about eight hours when someone as skilled as me performs the ritual. Or this one might scale off this Trelane's skill with the arcane.  I suppose we'll see.'' So it could be permanent?!? Well, Liyara HAD been planning to stock up on various scroll and sundries, exactly as Yoiko had deduced.  But if she can't even safely make a scroll of telepathic bond here, that sort of puts an end to her utility-belt-of-scrolls ideas.  Unless... ''Hmm, yes, that might just work.''&lt;br /&gt;
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Gritting her teeth, Yoiko manages to smile as she works out the wonderful possibility of being like this long term. ''Well, we won't need to eat spicy foods anymore.''&lt;br /&gt;
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There's a very strong mental image of being a man, standing alone on an asteroid somewhere out in space, the weight of a Dilithium drill in his hands. The feeling of being very, very lonely with no one and no purpose in life. Just as suddenly the image is replaced with being an old woman, sitting in a wheelchair, watching her children playing in the yard outside and the regret of not being able to chase after them. Another image, this time of a green skinned woman breaking up with you because she's being transferred to another posting. The overflowing emotion of sadness and loneliness conflicting louder than the voices themselves.&lt;br /&gt;
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Yoiko curses in a language Liyara doesn't know, but the emotion accompanying it is clearly rage and regret. &amp;quot;Okay. So. Y'know what? Staying silent isn't going to work for me.&amp;quot; She directs her annoyance inward. &amp;quot;I think that wonderful trip down memory lane was supposed to make me feel better.&amp;quot;&lt;br /&gt;
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Schematics this time flood into Liyara's skull of the warp engines for the Constitution-class ship refit. ''♪If I could turn the page/In time then I'd rearrange just a day or two/Close my, close my, close my eyes.'' Yoiko's voice gets louder as if she's going to yell over the thoughts in her mind, &amp;quot;Would it help if I walked away?&amp;quot; ''♪Tell me, tell me, tell me lies...''&lt;br /&gt;
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&amp;quot;Well...&amp;quot; Liyara carefully speaks aloud, trying not to add to the jumble that is Yoiko's newfound commune. &amp;quot;No.&amp;quot; Oh, good! &amp;quot;...But even if it's 'permanent', it can still be dispelled.  Just, apparently, not here.&amp;quot; She takes a deep breath, processing the images that flow into her.  When the green-skinned woman breaks up with 'her', Liyara visibly perks up just a bit. ''Oh, she's cute.'' There is the distinct, unambiguous thought that the dragon would happily take that form if it made Yoiko happy, before Liyara clamps down on it, visibly mortified. ''Bahamut's Blood that was insensitive.  I'm so sorry.  This is usually more manageable.''  Of course it is.  Trill. &lt;br /&gt;
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&amp;quot;I apparently can't rely on the normal magical 'Weave' here.  But from here, we can probably reach my Demiplane.&amp;quot; Her what-now? &amp;quot;And from there, I can do anything.&amp;quot; She pauses for a moment, furrowing her brows. &amp;quot;Safely.  I feel it unfortunate that I have to specify that.&amp;quot;  Yeah, TRELANE.  What kind of a name is TRELANE anyway? Probably a mama's boy.  With a fake Imperial accent.  Or something.  ... ... Stupid god.&lt;br /&gt;
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&amp;quot;...Including dispel this.  And make normal scrolls.&amp;quot; Speaking of scrolls, she glances down at the one she's holding.  She's just going to stash that away in the bag of holding and file it under &amp;quot;in case the universe is exploding, why the hells not?&amp;quot;.  Maybe it wasn't entirely worthless after all.&lt;br /&gt;
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As exciting as it would be to have an elaborately worded recap of the times in which a younger Lieutenant Commander rolled around in the sheets with a certain Commander Habilis, a vision that both our important characters are going to briefly re-experience without us thanks to the 'cute' descriptor, Yoiko is going to mentally bite down on that as her jaw drops, &amp;quot;Noooooo. I do not need anyone cosplaying as my exes for any reason.&amp;quot; She shudders at the very thought but it does send an idea in her mind about hormone blockers which that particular Orion woman had to use to be around other species in a working environment. Could they create something to keep themselves in check?&lt;br /&gt;
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''♪Although I'm not making plans/I hope you'll understand there's a reason why...''&lt;br /&gt;
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&amp;quot;Okay, so full disclosure I've been feeling more drunk the longer you've been here. Either it's some residual from Twisted you've somehow brought with you-&amp;quot; ''Or you're just hot.'' There's that blush again! ''♪We're better off apart, let's give it a try... Tell me, tell me, tell me lies...'' To be fair the poor engineer is feeling more than a little warm due to the connection and that in turn is a sensation her mind associates with being drunk, but she's not in a state to put that together currently.&lt;br /&gt;
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''I really wouldn't dream of it.'' Yes she would. ''It was just an impulse.'' That's true at least. ''I'm not a monster.'' Yes she is. &lt;br /&gt;
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&amp;quot;I think... maybe we should go back inside.&amp;quot; Liyara manages to finally reach her limit of how long she's going to stand around in the hallway making a scene.  It's apparently several minutes.  Well, at least she has a limit.  It could be much worse.&lt;br /&gt;
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&amp;quot;We should get you out of here and somewhere we can safely dispel these thoughts.&amp;quot; The entrance isn't that large, but it's still best kept out of view, as it lasts for quite some time. Not that anyone without the password can even get in.  ... Huh. Thought number two.  A rather coherent and pleasant plan starts to take shape in Liyara's mind. And even though she's trying to keep her thoughts out of Yoiko's head, a contented relief spills through her and into the poor Trill.  Or perhaps Hax could really use some relief right about now.&lt;br /&gt;
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&amp;quot;Anyway, back to the room.  Charge!&amp;quot; She points at Yoiko's quarters, blinks for a moment, then just reaches over and grabs Yoiko by the hand, trying to drag her pseudo-drunk companion back the way they came. ''We can figure out if it's me or something else AFTER you can think normally.'' For what it's worth, Liyara seems to be managing pretty well. ''And I can flirt on purpose instead of by accident.'' Well. Maybe over-estimating her skills a little, there.&lt;br /&gt;
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At least with the random images rapidly flickering through the minds of Yoiko and Hax it should be easy for Liyara to drag them back to the right crew quarters. The door, picking up on its assigned bio-signature, opens casually with a whoosh as they approach anyways making it even more obvious. Also it's worth stating they weren't alone in the quiet corridor. The occasional blue or red shirt walking past gave them at least a passing nod of their heads, although one fine upstanding gentleman has already told his supervisor of the bloody nosed Trill woman and as she's the only one in this sector it didn't take long for the communicator built into Yoiko's desk to start flashing. In fact it seems to go off the moment they step into her quarters which is good for her as it stops her next impulsive thought about her bed dead in its tracks.&lt;br /&gt;
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&amp;quot;Shit.&amp;quot; She makes her way to the desk and mashes the open comms button with her palm. &amp;quot;Hax here.&amp;quot;&lt;br /&gt;
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&amp;quot;This is Asrei in Sickbay. I just got an anonymous report. Yoiko? Are you alright? Do you need medical attention?&amp;quot;&lt;br /&gt;
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''Yes.'' &amp;quot;N-no! No, I'm fine. Just uh.. Just had a nose bleed. It passed. Thank you for checking up on me.&amp;quot; She looks at Liyara with wide, nervous eyes.&lt;br /&gt;
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&amp;quot;Alright, well. Just know I'm here if you need anything. Asrei out.&amp;quot;&lt;br /&gt;
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Yoiko lets out a sigh of relief the moment the comms click off, flopping into her desk chair hard enough to knock if over if it hadn't been bolted down. After another moment she turns to the wall safe behind her, opening it, and taking out a silver hypo spray. &amp;quot;This was Flea's.&amp;quot; Another blush. &amp;quot;FIONA's&amp;quot; Either way, the green woman. &amp;quot;It suppresses the creation of pheromones.&amp;quot; She gives a mischievous grin as some of those feelings of rolling around in sheets come bubbling back a moment. &amp;quot;Orions can be fun.&amp;quot; She presses the silver device to her arm as a soft hiss escapes.&lt;br /&gt;
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&amp;quot;No one is supposed to know what I know about Orion physiology, which given my own problems with secrets worked out well. At the very least it'll mellow me out and ease up on the clutter in my head.&amp;quot;&lt;br /&gt;
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With a slight frown she shakes the container. &amp;quot;I'll have to remember to tell her to bring more if she ever comes to visit again.&amp;quot; ''Not like that!'' &amp;quot;Do you want the rest of it?&amp;quot;&lt;br /&gt;
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Liyara doesn't seem to be any more confident than Yoiko when she gets called out over the communicator.  Once it's dealt with, though, she gives Yoiko a softer, warmer look.  Then those images of FIONA flitter through her head, and a tiny smile just barely touches the corner of her lips.  Pheremones, huh? Maybe she should turn into an Orion after all.  For study purposes, of course.  When Yoiko offers her the rest, she shakes her head. &amp;quot;...I'm ok.&amp;quot; ''I can be both infatuated with you AND capable of sound reasoning.''  Probably.&lt;br /&gt;
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Ordinarily, Liyara would ask someone before opening a doorway to the deep heart of the feywild in their bedroom.  Even if she DIDN'T like them.  She definitely likes Yoiko, but sometimes urgency overrides common courtesy.  Or uncommon courtesy, as the case may be. More importantly, it's easier to ask for forgiveness than permission.&lt;br /&gt;
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Liyara's hand swiftly finds her dagger, which is out and driven into Liyara's free palm with enough speed to make one wonder if she actually drew it, or just summoned it pre-stabbed into her hand.  &lt;br /&gt;
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Liquid fire pours from the wound, and Liyara gestures rapidly with her other hand, completing in heartbeats what would take talented human wizards ten minutes - a ritual circle for the fire to pour into and power.  It never hits the ground, simply flows into the magic pathways she's carved into reality for it, and then glows a bright orange before dissipating.  She gestures over toward the blankest section of bulkhead available, next to a door if possible, and just like that, there is another complete-normal-looking door there. &lt;br /&gt;
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Ok, so it's not COMPLETELY normal. It's actually a bit ornate, in that while the design matches the existing space, there is a barely visible raised dragon sigil on the door.  Somehow, despite it looking like an actual dragon and not a dragonborn, it seems reminiscent of Liyara.  Hmm.  Funny, that. &lt;br /&gt;
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''Please forgive the redecoration.'' Liyara strides over to the door and taps it lightly.  It fades from view, and the doorway now impossibly leads to a lush and verdant environment.  Just attached directly to the quarters now, by way of an unbarred threshold is a stunning primal grove. Golden apples hang from alabaster trees, swaying in the breeze while some of their siblings have already fallen to rest in the viridescent grass below.  The colors are vivid - more vivid than grass or sky has ever looked - a tranquil fantasy flowing into reality and leaving a lasting impression upon the soul.&lt;br /&gt;
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It looks nice, is the point, here.&lt;br /&gt;
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''The password to enter is Hibiscus.'' Of course it is. ''You can just think it.''&lt;br /&gt;
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Slowly the blonde woman rises to her feet and steps over past her bed to stare at the new door beside her bathroom. About the only thing more confusing is the word 'Hibiscus' which she says questioningly in her mind almost as soon as it's told to her. While her mental state is much more calm, it's clearly a medical calmness. There's a certain sluggishness to her movements now and an extra layer of fuzzy warmth all around her. Stepping through the doorway, Yoiko puts her hand on the frame around the door as if keeping herself anchored to what she considers reality. &amp;quot;Well.&amp;quot; She looks back at her quarters a moment. &amp;quot;That's new.&amp;quot; She doesn't really step any further in just yet. It's hard to say if it's overwhelming or if she's just afraid to.&lt;br /&gt;
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While it's pretty wise not to simply enter a dragon's lair, Liyara's grove is so vastly different from any mythos or lore on the subject, Yoiko could be forgiven if she discarded wisdom, just this once.  Luxuriant foliage stretches as far as the eye can see, but there is quite a large clearing immediately adjacent to the entrance.  A soft carpet of grass cushions sound and step alike, only just free of the morning dew.  Unlike real grass, this grass is gossamer and magical - it doesn't cause those microscopic cuts in the skin that make one itch if they roll around in the grass for too long.  It's just pleasant - visually and otherwise.&lt;br /&gt;
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In the center of the clearing, there is probably the most luxurious bed ever seen.  Large enough for any three people, the dragon princess' bed has gold inlay all along the cream-colored sheets and dressings.  Posts surround all four sides, and hanging from them are lacey cream curtains that gently drift in the breeze.  And oh, the breeze, it is the summer rain and the smell of crisp apples. The moment Yoiko thinks 'Hibiscus', the smell reaches her nose, and the serene sound of babbling brooks can just barely be made out.&lt;br /&gt;
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Liyara smiles at Yoiko's reaction, and steps partway in the doorframe, gesturing with one hand towards the grove while making sure that Yoiko will have to brush past her to get in now.  See? Flirting on purpose.&lt;br /&gt;
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&amp;quot;...After you, Starfleet.&amp;quot; Someone's trying to regain her composure while taking away Yoiko's.  Monstrous.&lt;br /&gt;
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Yoiko let's go of the door frame, wobbling a bit, as she takes a step into the grove. &amp;quot;This reminds me of a thing we were trying to get working called a 'Rec Deck'. It can make a room look like anything, even this but...&amp;quot; She kneels a bit, touching a bit of grass. &amp;quot;...nothing this detailed.&amp;quot; It takes her a bit to notice the bed which just sends her smirking. &amp;quot;What? My room wasn't comfortable enough for you?&amp;quot; Obviously that comes with a very vivid image of the bed in her quarters, the sheets on the floor, and... &amp;quot;This is, uh... This is all real? Like, it's not an illusion?&amp;quot;&lt;br /&gt;
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The grove almost seems to welcome Yoiko as she enters.  The grass is springy underfoot,  and once she's fully inside, the air is rich and sweet.  It's just... MORE than the air in Twisted, or anywhere else for that matter.  Like the air itself is magical - and it literally is, mind you - it /tastes/ of tranquility. &lt;br /&gt;
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&amp;quot;It's real.&amp;quot; Liyara confirms, though, Yoiko can sense there's an asterisk there. &amp;quot;For most definitions of real.  We're in the feywild, everything here that I didn't bring in myself was shaped from dreamstuff eons before I was born.&amp;quot; Speaking of things Liyara brought in, after the momentary system shock other furniture becomes apparent.   There is a table, seemingly carved out of polished birch, that would make an excellent dining room table, but has a thin drawer that slides out from under it.  Given the deceptive holding size of Liyara's pouch, it's a pretty good bet that drawer actually holds an awful lot of stuff.  It's almost as wide as the table itself, so the possibilities may well be endless.&lt;br /&gt;
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Liyara follows Yoiko in, and taps the threshold, causing that dragon-door to appear again. ''It's no space station, but it has its own set of perks.'' The dragon humble-brags as she leads the engineer in, and takes a deep breath herself.  A really deep breath, actually, like she's filling up on magic that she hasn't breathed in ... well, in too long. &amp;quot;Here.  Here, I can do anything.&amp;quot; She looks pleased. &lt;br /&gt;
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''I'll start by dispelling the bond.  Unless you have anything to say to the others first?'' Liyara looks at Yoiko quizzically.  Secretly, she has already grown accustomed to the link, and is getting a great deal of entertainment out of it, but selfish though she may be, she's not THAT selfish.  Plus what if Yoiko finds out that Liyara is secretly her mother?!?&lt;br /&gt;
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Only kidding. &lt;br /&gt;
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The blonde woman shakes her head at the question. &amp;quot;Oh, trust me. This won't stop them from being in my thoughts. We're just usually a little more unified. Anytime you see me chewing my nails? That's Daemon. When I'm wanting to listen to music? That's Linda. We're not usually struggling to talk over one another and I think we'd all like to go back to that least we have to go back to the home world for an extended stay. There's an accompanying image of a healthy little world full of plants and paintings and a brief moment of floating in a cave full of a warm, white fluid in pools deep beneath the ground.&lt;br /&gt;
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&amp;quot;Maybe one day I'll give you a tour, but honestly the further away I can be the better.&amp;quot;&lt;br /&gt;
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Liyara nods when Yoiko indicates it's time for involuntary-show-and-tell to end.  More's the pity.  Cerulean sigils practically grow out of the air with Liyara's skillful manipulation, here.  If Twisted was her crippled, and the station was her neutral, then this is her in her element.  The barest gestures with her fingertips create complex runic patterns that flow down delicious air currents as they form irridescent waterfalls. A sigh and sweeping gesture from the dragonborn, and the waters wash over both of them, cleansing them of any magical effects that aren't innate.  The latter part is pretty important, for reasons Yoiko can suss out later.  For now, the most important part is that things are back to normal.  &lt;br /&gt;
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Or as normal as they were before TRELANE. Ruined everything.&lt;br /&gt;
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There's a visible relaxing of Liyara's shoulders, a weight lifted that she'd convinced herself she wasn't carrying as she clamped down on her thoughts.  &amp;quot;I trust that's better? I don't know any true healing magic, but I'm sure I've got some potions in my desk here.&amp;quot; Liyara wanders over to that thin birch table and slides the drawer out, reaching her arm in much deeper than she has any right to.&lt;br /&gt;
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Around them, the breeze remains ideal, picking up and lessening in pleasantly inconsistent waves.  Each breath is a reminder that life is more here.  Liyara isn't thinking about it, but if she was, she probably would still have made the same decision.  So what if Yoiko feels 'more' around her? The dragon would hardly mind if she knew.  But that's not on her mind at all right now. &lt;br /&gt;
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&amp;quot;...Then I can tell you my cunning plan.&amp;quot; Is she allowed to have cunning plans? Doesn't she have to have calculations or dignified responses? Cunning seems a little... off-brand.&lt;br /&gt;
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Feeling the connection sever, Yoiko takes a deep breath. She didn't expect the difference to be quite so night-and-day. Her body feels colder and her thoughts slightly... emptier? On a much slower scale the voices of her past lives quiet down as well becoming less defined and more a part of her normal mind - as much as a human mind can describe the inner voices of a Trill that is. Yet something about the experience feels different still, but perhaps it is simply a side effect of her body and mind trying to come to grips with the invading emotions. &lt;br /&gt;
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She tries to shake off the sudden emptiness as well as the medically induced haze she's put herself through, and looks for anything to comment on to be a distraction. &amp;quot;Okay, so you made all of this and yet you decided against walls? What have you got against walls? You really do like putting on a show for the rest of the world, don't you?&amp;quot; It was meant as an attempt at humor but probably comes across more accusatory. Shame the Dragoness doesn't have a connection to let her know that anymore. &lt;br /&gt;
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Apparently the words sting in the engineer's mind as well as she shakes her head an apologizes, &amp;quot;S-sorry. I didn't mean to...&amp;quot; To what? Stop flirting a moment and attack what could very well be Liyara's personal fetishes? It's 2021 Yoiko. Don't kink shame. &amp;quot;Anyways, what's your cunning plan? Something tells me it was more than just getting me in your bedroom.&amp;quot;&lt;br /&gt;
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Liyara finishes rummaging around in her desk, and pulls out a small metal vial with a tiny tempered glass slit on one side that some traces of light red filter through.  It's a health potion. Even Yoiko has probably seen one before, and she's from space. Behind them, the entrance to the place fades, muted, into the background. Perhaps it's a door in a tree now. They won't find it unless they're looking for it. Magic.&lt;br /&gt;
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&amp;quot;I would have had to bring the walls.&amp;quot; Liyara shrugs, not taking much of what Yoiko said to heart, but also not being wholly truthful.  There are other things she could do with the space, certainly, but she just hasn't had the time; she only recently became skillful enough to grow the grove to its proper size, and hasn't dedicated much time to improving upon it. In truth, the twenty-five foot square clearing is less than a quarter of the actual space her grove takes up. &lt;br /&gt;
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&amp;quot;I rather like it.  It's whimsical.  Hardly a cave or a proper castle, but beggars can't be choosers.&amp;quot; Actually, they can. Liyara fully intends to dig a cave here when time allows.   Probably under the bed with another secret password door disguised under the grass. Yes.&lt;br /&gt;
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When Yoiko apologizes, Liyara just waves it off, not noticing how self-conscious the whole thing made the Trill. &amp;quot;My cunning plan...&amp;quot; She closes the desk drawer and walks over to hand the potion to Yoiko, trying her best to ignore the reminder that she has Yoiko not ten feet from her soft, comfy bed. &amp;quot;...Involves making more scrolls. Including one that will open another entrance.&amp;quot; She'll wait for Yoiko to open and drink from the potion, aiming to unbury the lede when the blonde is mid-sip, if she should be so lucky.&lt;br /&gt;
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&amp;quot;From Twisted.&amp;quot;&lt;br /&gt;
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Taking the potion, the spotted woman raises a brow as she peers through it holding it up to the... well, it's probably not a sun, but it looks close enough to call it that - so she can see how the light passes through it. It's always strange to see something widely regarded as fictional suddenly brought into existence as a tangible object. Speaking of, &amp;quot;You just don't like transporters.&amp;quot; Playfully she sticks out her tongue in a show of distaste while she opens the vial to smell from it. &lt;br /&gt;
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&amp;quot;Hey, so wait. If you can create magic from your world and mine can create technology that replicates what you consider magic, what happens if we used magic to make technology from my world? You think that would function as expected or would it simply implode due to the contradicting physics?&amp;quot; That's probably a question that shouldn't be answered for the sake of three universes. (The answer of course is dependent on how exciting it would be, as any good narrator would tell you.)&lt;br /&gt;
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Bottoms up, she thinks to herself as she sips the potion. The real question here is what would an RPG potion do to a person with a parasite inside them? Beneficial or not? Probably nothing, but wouldn't it be exciting if it killed her? I know -I'd- enjoy it, but I also know she's going to be needed for something or other later down the line and her 'player' would be pretty pissed at me if I let her die before we got that far. Spoilers~!&lt;br /&gt;
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&amp;quot;Why would I dislike transporters?&amp;quot; Liyara asks with a bit of a pout. &amp;quot;They just take you apart into a million tiny pieces and put you back together again before your body realizes it's been slain.&amp;quot; That's not exactly how... &amp;quot;What if I overflow the transport buffer?&amp;quot; You're big, but you're not THAT big, Liyara. &amp;quot;Or get stuck in it? Or it forgets to delete my pattern and materializes another one of me?&amp;quot; ... How does she even know to complain about these non-problems? Right. She had her hand on a book for six seconds.  Ridiculous.&lt;br /&gt;
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&amp;quot;No, no. I think I'll stick with sturdy, reliable, logically sound magic thank you very much.&amp;quot; This conversation, already flipped from how if should be, rings much more hollow after she accidentally joined their minds together with Yoiko's symbiont. But that was Trelane's fault! He/She/It doesn't know magic. Clearly!&lt;br /&gt;
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&amp;quot;...Wait. What?&amp;quot; Liyara looks at Yoiko like she's said either the stupidest or most brilliant thing ever uttered by mankind. That expression is incredulous in either direction. &amp;quot;...Ask that again.&amp;quot; What? If they can make functional Trek tech with magic? &lt;br /&gt;
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Meanwhile, the potion provides healing for any recent brain damage Yoiko might have suffered, like say hemorrhaging from having a dragon crammed into your frontal lobe.  Any effect it has is equally shared by the symbiont, to roughly the same degree it shares nutrients. Or HP, if you believe that feather-capped dunce's theory on &amp;quot;greater unified health care through awareness of hit points&amp;quot;.  What tripe&lt;br /&gt;
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The transporter speech warrants an unexpected giggle from the blonde woman. &amp;quot;You sound like a few doctor's I've known.&amp;quot; A few? Pfft. I've seen no evidence she knows more than two. Stop toying with the fourth wall! That's my job. Opening her mouth to say something else on the subject she pauses when Liyara asks her to repeat herself and it takes a moment to reform the thought. &lt;br /&gt;
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&amp;quot;Well, it wasn't actually important. I was just thinking if we made something from my world using your magic - since it doesn't exist where I come from - would it still function the same or would spectacularly fail because we used conflicting logic to create it?&amp;quot; She spills this out with a slight shrug. &amp;quot;I had a similar worry when I started building that shuttle in my apartment. I figured at the time it was probably better to minimize that sort of result which is why it took me so long to get anything functional.&amp;quot;&lt;br /&gt;
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Not seeing any reason to continue hesitating, Yoiko then takes the rest of the vial and swallows it down. With a brief lick of her lips she makes a sour face and tilts her head to the side. &amp;quot;I didn't expect it to taste like melted ice cream.&amp;quot; She sticks her tongue out once more. &amp;quot;You'd think it would taste more like cherries or something given its color.&amp;quot; Another great mystery solved by our dynamic duo.&lt;br /&gt;
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&amp;quot;Like what?&amp;quot; Liyara asks, somewhat idly, as she mills over Yoiko's question. &amp;quot;Never had it.&amp;quot; Never had ice cream, or never had melted ice cream? Because never having ice cream is a mortal sin.&lt;br /&gt;
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While the dragon lady ponders, she heads back over to her desk, pulling the drawer open again and then pulling out some small titanium ingots and some quartz. &amp;quot;...I'm quite sure that would be worthless to attempt unless you could flawlessly hold the entire three-dimensional schematic for construction precisely in your mind without room for error or ambiguity.&amp;quot; Reaching up to toss her hair like she owns the world, Liyara grins. &amp;quot;Like me.  Do you have the construction instructions?&amp;quot; Conjunction Junction, what's your function?~&lt;br /&gt;
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As the sin of questioning ice cream is such a horrible blight on this world Yoiko's mind leaps to the only other logical assumption, &amp;quot;It's a sweet, red fruit that grows on long stems which they like to put in drinks and medicine to make it taste better.&amp;quot; Cherries. Obviously. &amp;quot;If you pick them early they can be rather bitter so they're difficult to fabricate.&amp;quot; We can trust if they were still connected there would have been a mental play on the age old 'popping a cherry' expression.&lt;br /&gt;
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Before we can get that far in words, and for the better I'm sure all would say, the engineer is positively aghast at the implication carelessly presented. &amp;quot;Excuse me!? Did you or did you not see how vivid my shared memory is? I'm an Engineer and a damn fine one, if I do say so myself. I built a freakin' shuttle craft in my apartment!! Using 20th century technology! Do you realize how difficult that is?! I bet no one shy of a Vulcan could even conceive of accomplishing that! Honestly!&amp;quot; She crosses her arms in a huff but even still, &amp;quot;...besides, I figured something small. Your world probably doesn't even have ink pens does it? Backward hobbit society with your potions and glyphs.&amp;quot; She probably meant renaissance but she's flustered. You don't get proper, polite conversation when you're flustered. &lt;br /&gt;
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Liyara blinks as Yoiko suggests that she doesn't know what a cherry is.  She takes so long to parse the comment, and the implication that she's never heard of a fruit, that by the time her mouth opens to clarify that she meant ice cream, Yoiko is already offering a rejoinder about how damn good her memory is. The dragon lifts a finger and opens her mouth wider, as if to interrupt, but after a certain point, the rant is actually kind of impressive, and she lowers her finger and closes her mouth. Near the end, she's actually smirking. Oh yes, that link would've come in handy here.&lt;br /&gt;
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Once Yoiko finishes her exhaustive diatribe, Liyara smiles brightly, with just a tiny hint of sarcastic satisfaction playing in her eyes and on her lips. She is about to speak again, but then Yoiko asks about ink pens, comparing Liyara's society to halfling shires. Ouch. &lt;br /&gt;
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The dragoness lets the blonde get it all out, and then allows the weighty silence thereafter to last about three seconds so Yoiko's words can hang in the air before she responds. When she does, her eyes blaze green with smugness. &amp;quot;...I meant the caster's mind. While casting the spell?&amp;quot; &lt;br /&gt;
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Oh.&lt;br /&gt;
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Right.&lt;br /&gt;
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&amp;quot;We do have pens.&amp;quot; Liyara begins, moving past that pregnant silence. &amp;quot;Not mass manufactured, artless things like at the Twisted visitor center, but hand-crafted by artisans for eminent scholars.&amp;quot; The dragon princess tilts her head and starts combing through her hair with her fingers as if she were brushing it. Maybe she is? &amp;quot;...I was thinking something electronic to start.&amp;quot;&lt;br /&gt;
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While she says this the reaction isn't quite the one that is expected. Yoiko simply nods her head with a bit of a huff. &amp;quot;I already figured what you meant. I'm trying to tell you I know my engineering department inside and out. Some people read romance novels, I read technical manuals. I literally have to know every inch of wiring in the Vesuvius to be good at my job or at the very least know enough about the basic concept to be able to take it apart and put it back together again. Given enough time and I could probably write the assembly instructions to every panel in every conduit and junction from the bussard collectors to the main batteries.&amp;quot; Of course prying that information out of her would take longer than the act of writing it. &lt;br /&gt;
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She does have a hint of remorse slowly eating through the cracks of her features and as the corners of her mouth sink into a frown she at least tries to correct one mistake, &amp;quot;I'm sorry I accused you of not knowing what an ink pen is. It was just the first thing that popped into my mind.&amp;quot; She lets that sit a moment before continuing, &amp;quot;But if you're serious about this goofy idea. Maybe a flashlight or something? It's basic enough. A power source, a bit of metal, a concave lens and a bulb. Usually glass with wiring and a bit of trapped gas which glows when it's heated up. It should be an easy enough thing to not screw up.&amp;quot; Well, you'd think that.&lt;br /&gt;
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&amp;quot;Oh,&amp;quot; is all Liyara says when Yoiko doesn't have the embarrassed reaction she'd more-than-half-hoped for, but the almost malicious light goes out of her eyes immediately.  No delectable stammering or word-stumbling here. Ah well, at least this way is more efficient, Liyara can appreciate that, though she can't lord it over Yoiko. It doesn't take a genius to realize she would appreciate that more. But it might take a mind reader.&lt;br /&gt;
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&amp;quot;Well, if you know that, then you can probably figure that I can't fabricate something complicated based on simple verbal instruction.&amp;quot; The redhead runs a finger along the bronze skin of her own cheek while she thinks. &amp;quot;And we can already fabricate thieves' lanterns and telescopes. And both gas and powder-based firearms, before you ask.&amp;quot; That's oddly specific.  &amp;quot;However, gunpowder doesn't explode in Faerun.  Just sort of burns away. Electrical current travels the same along our metals as it does yours. Or at least, simpler designs imply that.&amp;quot;&lt;br /&gt;
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The woman releases her hair, then pulls a chair (!) out of the open drawer before setting it down, and then another. Each is intricately patterned, the kind of thing a skilled artisan spent dozens of hours designing, then a full week crafting.  Or a kid designed overnight in Maya, and had 3-d printed.  Same basic detail. &amp;quot;I'd never seen anything 'mundane' resembling a logic board until I arrived on Twisted. Electricity is mostly considered a novelty in Faerun.&amp;quot; She shrugs and closes the drawer. &amp;quot;Why risk death toying with such things when you can simply enchant the lantern to run on the ambient magic of the Weave?&amp;quot; &lt;br /&gt;
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Liyara turns to look at Yoiko. &amp;quot;...Is the general stance. There are always those who are interested in anything that hasn't been properly explored yet.&amp;quot; Like Liyara, who has done almost nothing but read about the 20th century's technical advancements since landing herself in Twisted. She's pretty sure she gets them, but she's never held a walkman or router.  She also doesn't have a ritual to analyze the construction of a device. Something she now regrets.&lt;br /&gt;
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Yoiko can't help but chuckle at the conversation, and maybe a little at the absurdity of pulling a chair out of a drawer. &amp;quot;Look, this isn't important. You were trying to accomplish something with a limited amount of time, remember? Once all is said and done I'm sure we'll have an eternity to compare and break our respective realities or at the very least our understanding of them.&amp;quot; As she speaks she crosses the distance between them and puts a hand on Liyara's shoulder. &lt;br /&gt;
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&amp;quot;Plus, we know already we can combine opposing technologies.&amp;quot; She's referring to both her science and Liyara's magic as technology in this instance because in the grand scheme of things what is magic but science that hasn't been explained yet? To illustrate her point she takes out the small phaser Liyara enchanted, then reaches into the kit she's been carrying around to retrieve the Type-2 component (the aforementioned more traditional phaser-gun people associate with Star Trek) and clips the Type-1 into the top of it causing a small transparent screen to pop-up as a sort of targeting sight. Turning and firing, she aims at one of the trees expecting it to either go up in flames or the beam to drill a hole through it. They're not on the station and everything here is magical, it should be fine, right? She only took a magically enhanced weapon and multiplied it's power output even further. Obviously nothing bad is going to happen...&lt;br /&gt;
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&amp;quot;I suppose it isn't,&amp;quot; Liyara concedes with reluctance, her eyes cast down for a moment as she continues, &amp;quot;but you have me curious.&amp;quot; And Liyara is entirely too eager to follow where Yoiko's thoughts lead.  What is that all about?  Without the link, Yoiko doesn't get the benefit of Liyara's several-hour-equivalent bout of introspection while her vision is on the grass below them.   Probably for the best.  Liyara realizes a few things about herself that would be embarrassing - not to admit - but to have not already figured out.  Witnesses aren't needed for everything. &lt;br /&gt;
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As such, she's not really looking until she registers the sound of Yoiko clicking the phaser into the pistol attachment.  She blinks, and looks up just in time to see Yoiko turn. Her eyes widen, and she lifts a hand as if to stop her, way too late. &amp;quot;Wait! Isn't that a--&amp;quot;&lt;br /&gt;
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The phaser beam actually kicks very slightly when Yoiko fires it, nothing like proper recoil from guns, but any non-zero amount is completely outside the parameters of a phaser.   It's not enough to make the beam go wide, though.  Not in the sense that it misses, anyway.  However, in another sense...&lt;br /&gt;
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The beam that emerges from the pistol is a full three times larger than it is supposed to be, and instead of drilling a 'hole' through the tree, it plows right through it entirely, causing the tree to crash to once side as its midsection simply ceases to be.  It doesn't stop, either, it just keeps going.  There's actually a cacophony of crashing trees and shrieking birds (we assume it's birds) as the beam just simply goes until Yoiko releases.  In the distance, smoke begins to rise, and more loud crashing sounds are heard as distant trees had the misfortune of being poorly positioned enough to fall into other trees, breaking them and so on and so forth.   It stops when the beam stops.  Mostly. &lt;br /&gt;
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&amp;quot;--beam... weapon.&amp;quot;&lt;br /&gt;
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Liyara lowers her hand with a heavy sigh. She takes a deep breath, and looks out at the forest of the feywild a moment before reaching her hand out, palm down, and then just lowering it like she's slowly crushing something.  The fires (as far as Yoiko can see) all die down in response to the movement of Liyara's hand, as if she was the conductor, and they were her out-of-hand orchestra.  &amp;quot;...Well.  You're right about one thing.  They did combine.&amp;quot; Oof.&lt;br /&gt;
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The Trill woman looks almost comically disheveled. Her hair is a mess. Her glasses are crooked. The end of the phaser seems to be ...smoking? She stares a long, long moment before adjusting the lenses over her eyes with one hand and looking at the weapon in the other. She even blows on it as if to stop the smoke from trailing out of it. &amp;quot;Well.&amp;quot; She reaches out with her free hand and pulls the Type-1 from its housing.  &amp;quot;It's a good thing that was only on setting 3.&amp;quot;&lt;br /&gt;
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She coughs a bit before carefully placing the Type-1 on the belt under her tunic again. &amp;quot;I'm suddenly glad we didn't try the other experiment.&amp;quot; Stepping over to the second chair, Yoiko flops into it, bending at the hip to let her head fall between her knees and her arms hang down limply. &amp;quot;I'm sorry I blew up your grove. It was really pretty before that.&amp;quot; She falls silent after that, but to be fair what more could you say than that?&lt;br /&gt;
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&amp;quot;...It's still beautiful.&amp;quot; Liyara recovers, faster than most people probably would, and turns away from staring at the long burning scar of a line left through the feywild for... honestly who knows how far? And who cares? Anything beyond the grove's radius isn't really her concern, and can't come in.  It's unfortunate for them that nothing stops things from going out, but that's hardly Liyara's problem.  She pulls the other chair up beside Yoiko and takes a seat next to her, making sure to be just close enough that there's some brief contact as she settles in.  The chairs conveniently are missing most of their lower back, so her tail fits through nicely. &amp;quot;You're still here.&amp;quot; &lt;br /&gt;
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Oh, that sounded so much smoother in her head than when she said it out loud.  Liyara doesn't visibly cringe, though, only internally.  If you've already said it, you're committed. &amp;quot;...Besides, it'll all grow back.&amp;quot; There's a loud crash in the distance and a warbling cry of what could only be an owl. &amp;quot;Most of it, anyway.&amp;quot; She'll put a hand on Yoiko's knee if the woman lets her, and offer one of those rare, radiant smiles.   &amp;quot;And now we know not to modify enchanted weapons without running tests.&amp;quot; They probably already knew that.  But they do now, too!&lt;br /&gt;
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Obviously she doesn't resist the hand on her knee as she raises one hand and gestures blindly with the useless rest of the phaser. &amp;quot;I'm not sure what I was thinking trying to fire that WITH the Type-2 attached. I should have known better.&amp;quot; She raises her head enough to try and force a smile. &amp;quot;You should probably get to the stuff we came here for. Apparently all I'm doing is slowing us down and holding us back.&amp;quot;&lt;br /&gt;
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No matter what gets said, she's out of her element and that is probably more obvious now than it has been since the day started. Eventually she'll sit up and blow her bangs out of her face before finally fixing her hair back once the Type-2 attachment is put away. &amp;quot;How is it you handle culture shock so much better than I do?&amp;quot; It might seem out of left field but after a moment's reflection it's an understandable conclusion.&lt;br /&gt;
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Liyara doesn't offer Yoiko any reassurance that it wasn't reckless to fire the weapon with an upgrade attached to it, but she does wear a knowing smile. &amp;quot;Does it look like I handle culture shock well? I'll take that as a compliment.&amp;quot; The redhead lifts her free hand up to tap her temple once. &amp;quot;Magic brain - runs several thousands of times faster than most. I've thought up six hundred seventeen ways to embarrass myself since I sat down.&amp;quot; That's... a few. &amp;quot;And hopefully one way not to.&amp;quot; Liyara gives Yoiko's knee a gentle, reassuring squeeze, then leans in and places a brief kiss on the woman's cheek. When she pulls back, her eyes are glowing again. &lt;br /&gt;
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&amp;quot;...We came here for two reasons - spells, and a night's rest.&amp;quot; The dragonborn looks over to her bed with a small smile forming on her lips. &amp;quot;We're safe here. Hoshi can't track me, and there is noone, I mean noone, who can get i--&amp;quot; Liyara's extremely confident sentence is interrupted by a sound, someone knocking on a door.   But not from the entrance they came through.  It's from one of the trees - about six feet to the right of the one that Yoiko blew apart.  A familiar voice calls from the other side - one that Yoiko may recognize because it's just been talking right now.&lt;br /&gt;
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&amp;quot;Hullo? I heard a crash.  Is this a bad time, then?&amp;quot; The voice is, in all respects save one, Liyara's.  It's just... got a slightly different accent.  Liyara stiffens when she hears it, furrowing her brows, and looks to Yoiko.&lt;br /&gt;
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&amp;quot;Uh.&amp;quot; Liyara offers, ever the epitome of smoothness and dignity. &amp;quot;What?&amp;quot; Yes.  That's what they need today.  More confusion.  At least it's not just Yoiko this time. Liyara obviously has no idea what's going on either.&lt;br /&gt;
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&amp;quot;D'you have company? I can pop off for a bit and come back later!&amp;quot; The voice actually sounds... cheery.  That's shouldn't be as alarming as it is - but Liyara basically never, ever sounds cheery.  Happy, maybe, if we're stretching it. &lt;br /&gt;
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Liyara - the actual one sitting next to Yoiko, does appear to be having a minor meltdown. &amp;quot;No.  No.  This is the only place things are NORMAL. Nothing gets to surprise me here!&amp;quot; Well, bad news.&lt;br /&gt;
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The kiss manages to melt away a lot of the anxiety Yoiko is feeling and for a moment she looks almost herself again, but similarly the intruding voice causes her to look up at Liyara with much the same annoyance and confusion managing to slip out, &amp;quot;I could always fire it a second time?&amp;quot; before the Dragoness addresses the voice. It takes her a moment to really put two and two together (mostly listening to Liyara speak more) before she notices the similarity.&lt;br /&gt;
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&amp;quot;Okay, I know you just implied sleeping together but really? A clone of yourself? That's why we came here?&amp;quot; There's a playful smirk on her features as she knows better already, but she *did* originally say she was going to make a clone or something before they stepped through that doorway. &amp;quot;I'm flattered but that's moving a bit fast, don'tcha think?&amp;quot;&lt;br /&gt;
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&amp;quot;Don't tempt me.&amp;quot; Liyara says of Yoiko's suggestion, presumably to shoot the weapon again and not the other thing.  She swallows and stands up, heading towards the door. &amp;quot;I never put a door there, and I don't sound like...&amp;quot; There's a pause, as the dragoness contemplates the right word to use before settling on one. &amp;quot;...that.&amp;quot; &lt;br /&gt;
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&amp;quot;Well that's 'cause you're not from the bloody future, now innit?&amp;quot; Other-Liyara's voice comes from the other side of the door. &amp;quot;Are we really doing this again?&amp;quot; Less cheery now, but still 'peppy'.  Nice. &lt;br /&gt;
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The redhead cricks her neck, and takes a slow, deep breath. &amp;quot;I don't know what you mean. This is the first time we've ever spoken.&amp;quot; &lt;br /&gt;
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The voice on the other side pauses for a moment. &amp;quot;...Right. Look, it's been three or four hundred years, so I don't know if this one is still Crysanthemum, or Gibraltar, or ScienceRulesMagicDrools, or Hibiscus, or...&amp;quot; At the last one, the tree hollows out, and a somewhat familiar form literally falls out of the tree.  It's Liyara, but her hair is cropped up primly on her head, she's wearing an impossibly form-fitting black button up vest over white dress shirt.  Paired with the black tie, miniskirt, and gloves, she looks more like a flight attendant than a powerful sorceress.  Or she does for about two seconds, before she looks like a pile of sorceress on the ground.  She's wearing pumps, for whatever reason.  She gets up very quickly, taking a breath as her carefully arranged hair falls loosely over her face now.  She's trying for all the world to look like she meant to faceplant into her own grove. It's hard to see because of her newly loose hair, but there's a vaguely triangular shape on the collarbone that's distinct from the rest of her vest.&lt;br /&gt;
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&amp;quot;Hibiscus. Oh, does that me--&amp;quot; The other Liyara's gaze falls upon Yoiko and her eyes go wide. &amp;quot;--Bloody Hells!&amp;quot; She darts quickly back out the door and around a corner on the other side. &amp;quot;You can't just not tell me when she's here! There's time things!&amp;quot; ... Time things?&lt;br /&gt;
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Liyara doesn't visibly react to any of this, aside from taking deeper than usual breaths. &amp;quot;...I don't know what you're talking about.  Could you introduce yourself later?  Maybe not in my home? I am in the middle of not embarrassing myself in front of someone I care about.&amp;quot;&lt;br /&gt;
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&amp;quot;Our home! Ours! Once you hit the size cap you never see the need to make another one, and it just sits here outside of proper spacetime, now doesn't it?  Look, I'll come back later, you're obviously in a mood right now!  Sorry to bother you!&amp;quot; And the door just fades back shut, and back into the tree. &lt;br /&gt;
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There's another of those long, long moments, and Liyara lowers her head into one hand, squeezing her temples for just a minute before turning back to Yoiko. &amp;quot;...I don't think it was a clone.  Just another me suffering from intellect-drain or some other malady. Obviously.&amp;quot; Obviously. Wait what?&lt;br /&gt;
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Yoiko meanwhile connects another set of dots. Although it's entirely possible those dots don't exist in this reality. &amp;quot;Wait, are we in ''your'' future?&amp;quot; Sure, because Star Trek is obviously the future of Forgotten Realms. &amp;quot;Did you even account for the idea that you just linked a pocket reality to a potential point along your own timeline?&amp;quot; It takes her a minute of listening to the wheels spinning wildly in her mind before she's able to try that again in a more explainable way. &lt;br /&gt;
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&amp;quot;Look, Twisted is within a locked time dilation. That's why the Vesuvius was stuck for so long despite the fact on THIS side barely any time had passed. Time there is a quantifiable substance. It's more a fluid than a force of nature. It's trapped and compressed at the mouth of the singularity.&amp;quot; Here we go. She rises to her feet to pace as she keeps rambling. &amp;quot;Considering Mabase is running off its own internal clock and seems set somewhere in what I'd call the 20th or 21st century and space outside the singularity is running at approximately the 23rd century... You've potentially just skipped over two hundred years assuming you didn't take that into account.&amp;quot;&lt;br /&gt;
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The Trill woman seems positively exuberant as she finishes rambling off that load of what can only be described as exposition before a look of worry melts her face like a candle too close to the flame. &amp;quot;Ohhhh, I guess things between us don't end well whenever they do.&amp;quot; She crosses her arms and looks in the echo's point of exit. &amp;quot;I wonder you'd accept an apology from my past self?&amp;quot;&lt;br /&gt;
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&amp;quot;What? No. There's no phlogiston, here.&amp;quot; Liyara says, as if that explains everything. &amp;quot;If it were my future there would be phlogiston in space.&amp;quot;  Well, maybe in her universe. But...&lt;br /&gt;
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Then Yoiko explains what she means, and Liyara gets a surprised look on her face. &amp;quot;What, you mean, that was future me from here, in Twisted?&amp;quot; She points back at the door to Yoiko's quarters. Because that's totally where Twisted is. In Yoiko's room. &lt;br /&gt;
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&amp;quot;No. That would suggest I'm going to turn into that and I don't want to.&amp;quot; The dragoness looks flustered, well and truly. A rare look for her. &amp;quot;And you've nothing to apologize for, she wasn't upset to see you, she was upset you saw her. &amp;quot; How the hell did she determine that? &amp;quot;You probably just... Died of old... Age...&amp;quot; Liyara's face falls at this line of thought, and now she is sad.  &amp;quot;...Future me really kills the mood.&amp;quot; Aww.&lt;br /&gt;
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It's probably safe to say the last thing Liyara is going to expect at this point is exactly what happens. Yoiko starts to laugh. &amp;quot;Me? Die? Hah!!&amp;quot; She turns to face the newly sad Liyara and points at her own ribs. &amp;quot;Symbiont, remember? I know I explained this to you.&amp;quot; Quickly she strides over, taking the empty seat once more. &amp;quot;Look, sooner or later my body is going to die. Sure. Assuming someone gets the Hax symbiont back to my people there will be another lottery and someone else will end up with it. Then they'll inherit not only Linda and Daemon's memories and personalities but my own. All of them. The good. The bad. I'll continue to exist inside them as a part of them forever.&amp;quot;&lt;br /&gt;
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At this point she returns the gesture from earlier and places a hand on Liyara's knee. She says this next word very slowly and deliberately, &amp;quot;''Traditionally'' we're not supposed to remain attached to the lives we've lived before. We're supposed to move on to the next person's lives and sever all ties, but we're still there. Plus, uh... If it's not obvious I'm not exactly a traditionalist Trill. I was one of the first to join the Starfleet. I've had to give away secrets about my people multiple times to multiple people both for the sake our joined health,&amp;quot; in this case she means her symbiont and she touches her chest to illustrate, &amp;quot;and because of being on Twisted and the whole new can of worms that opened up.&amp;quot;&lt;br /&gt;
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Now she takes both hands and crosses them on Liyara's knee as she scoots ever so slightly closer. &amp;quot;I don't know where things will go. I don't know if this infatuation with each other is going to last more than a few nights or the rest of our lives but I do know that if you're still around in two hundred years whomever I am is still going to find a way to be a part of your life even if you don't want me around.&amp;quot; Yoiko offers a warm smile before continuing, &amp;quot;I know it sounds sappy given how recently we just met but you are one of the most truly fascinating people I've ever encountered and that means a lot to me.&amp;quot;&lt;br /&gt;
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At this point she leans back with that mischievous grin from earlier, &amp;quot;Besides. I'm not giving you a choice.&amp;quot;&lt;br /&gt;
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It's true, Liyara was not expecting Yoiko to laugh when she got sad. Fortunately, Liyara doesn't take offense to people laughing when she's being serious - she takes offense at people not listening to her, not heeding her advice, or generally treating her like she is less than she is. Yoiko is not committing any of these mortal sins, so Liyara just looks to her in surprise.&lt;br /&gt;
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She takes her seat again and listens, knowing what Yoiko is going to tell her academically already. Still, it's not quite the same as hearing it - especially with how her dear Miss Starfleet is telling it. Liyara glances down to Yoiko's hands, and the entire temperature of the grove actually warms a full degree when Yoiko scoots closer, so something is working. &lt;br /&gt;
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Liyara's eyes start to shine and shimmer, and she bites her lip while she tries to figure out what she's supposed to do or say in response to all that.  Eventually, she just tucks her chin in and what comes out of her is a low whisper. &amp;quot;...I wasn't expecting to fall at all, bind me and tar me, let alone so hard and so fast.&amp;quot; She lifts her head to stare, almost defiantly, into Yoiko's eyes. But it's not defiance, it's just pride.  Her voice rises with that gaze. &amp;quot;I'm old, I'm independent, and I've seen it all a dozen times.&amp;quot; &lt;br /&gt;
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The dragoness makes a sweeping gesture across the air with one hand, encompassing 'it all' most likely. When she finishes, she looks back to Yoiko with those shining eyes. &amp;quot;...And yet.&amp;quot;  Ah, the drama. She does love the drama, this one.&lt;br /&gt;
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Yoiko leans closer as well, their eyes locked gazing deeply into one another. Her lips quivering as she goes for a more intimate kiss. N-no. No. No. &lt;br /&gt;
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The world vanishes into a wall of white as I, your dear villainous narrator steals the show to kick over my chair and scream with rage. &amp;quot;You didn't think we were going to actually go through with this did you? This budding lesbian romance where two very woke women become the main characters in their own narrative. Did we get into how many times Miss Hax here rolled around in the sheets with her last girlfriend? The bizarre gender swapped knock off of an anime protagonist who just happened to fall for the green-sometimes/blue-eyed Trill woman?&lt;br /&gt;
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&amp;quot;We won't be pandering to this dollar store porn any longer! Do you hear me?! I think myself and our wonderful Red Mage friend deserve more than to take a back seat to the horny antics of these two Mary Sues as they roll in the hay in the little dragon woman's pocket garden - and yes, you can take that analogy any way you want to. What about you? What do you have to say for yourself?&amp;quot; As I gesture towards the off-hand side of the viewer's perspective a blue text box arrives with a pixelized mage speaking in letters half his size. &lt;br /&gt;
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{{redmage|Don't look at me. I'm only here because you gave me Cheez-Its.  But since you asked, it's kinda one-note, isn't it? Needs more conflict. More pizazz. More natural twenties!}}&lt;br /&gt;
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&amp;quot;Yes. Yes. I agree. Let's make this better shall we? OPENING SCENE. The two love birds awaken in each other arms, their clothes strewn about hap-hazardly on the floor beside them. Yoiko opens her eyes to look upon the sleeping form of Liyara as the forgotten door explodes open from the force of a Starfleet Phaser Canon and armed Red Shirts come storming into the forest each carrying Phaser Riffles and aimed directly at the two women.&amp;quot;&lt;br /&gt;
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The station commander, Captain Jonathan Munster, seems to be leading the charge. &amp;quot;Commander Hax! Are you alright?! We were worried when we could no longer find you onboard the station. Clearly this VILE TEMPTRESS has deluded you with her ways. Don't worry, a few hours in an agony booth and we'll get all the information out of her we need.&amp;quot;&lt;br /&gt;
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{{redmage|Ooh, agony booths! Is this a mirror universe episode? You know I live for those. Do you have any popcorn? Or a goatee I can borrow?}}&lt;br /&gt;
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Liyara awakens slowly and languidly, stretching her arms up and above her head to the sound of explosions.  Whatever it is, it can't be too big a deal. Nothing short of a wish spell could get into her grove without her passwords, and there is one thing Liyara knows with absolute certainty.&lt;br /&gt;
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...Nobody would waste a wish on such frivolity.&lt;br /&gt;
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But then people storm in with rifles, and she sits up rather quickly, cream silk sheets conveniently wrapped around so as to keep her as modest as someone in nothing but bedsheets can be. She blinks at all of the people standing in her grove - who were explicitly not invited - and gives a deep, deep sigh. &amp;quot;Well this is awkward and embarrassing for all of you.&amp;quot; She lifts a hand and gestures towards the phaser rifles with a look of distaste. &amp;quot;Heat beams? Truly? You lot are like blind bats shrieking and flapping about in the dark - you'll hurt yourself in your confusion.  Go on.  Shoo.  How did you even get in here?&amp;quot; She seems wholly unconcerned, but then she seemed that way when Mechanica's stalker-doll trapped her in an exploding universe, she probably just has a really good game face.&lt;br /&gt;
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Ahhh, now what can we say about Station Commander Munster? Well, he's nothing like his namesake, let me tell you. No green skin or bolts in the neck on this one. Maybe he takes after his mother? For the folks at home just picture a young, grizzled Harrison Ford in a captain's tunic. His face covered with a slight bit too much stubble and an eternal shadow that just happens to fall over enough to cover all but the warm glint of an unseen light as it falls upon his heavenly hazel eyes.&lt;br /&gt;
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{{redmage2|I thought we were trying to get ''away'' from staring longingly into people's eyes.}}&lt;br /&gt;
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Stop looking at me like that, they did this weird lighting thing to Kirk all the time on the original series. I'm just staying thematically appropriate! Anyways the overly pretty Commander of Captain's rank has a scar running down the length of his face for the same reason people wore that silly goatee - so the actors could stand side-by-side and the audience could tell them apart. &lt;br /&gt;
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{{redmage2|''I'' wear it because it's stylish! You can tell I'm much edgier and more rugged now! See?}}&lt;br /&gt;
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ANYWAYS, Captain Ford waves his phaser in Liyara's direction in that classic 'I have no idea how this prop is supposed to work' way. &amp;quot;Look Scales, we're the ones issuing out the hurt around here. You've got about three seconds to get your clothes on before I have these boys drag you naked to the brig.&amp;quot; On a moment's thought he adds, &amp;quot;Someone send Science in here to start taking this place apart. Maybe we find some rocks big enough to throw at the Klingins.&amp;quot; SEE! I promised Klingons in the final act!&lt;br /&gt;
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Yoiko Hax should probably say something at this point and she does, and it's lame. &amp;quot;Jon...? What the hell is going on?&amp;quot; That statement would have more sense about five or six paragraphs ago. &amp;quot;I'm not being 'tempted' or kidnapped or whatever else. Wait, did you say Klingons?!&amp;quot; There we go. She's caught up now. For a genius she's a bit slow on the update, isn't she folks? I guess we should give Liyara another turn now.&lt;br /&gt;
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Liyara doesn't bother correcting Han Solo when he calls her scales, she just stands, dropping the sheet.  There's a brief moment where it seems like she will be showing off to all the intruders, but when the silk cream falls away, she's just wearing the same dress she normally does, but without the capelet on the back.  Summoned githweave is the best githweave.  The dress is actually a ''serious'' stunner without the capelet over her shoulders and back, but as Yoiko discovered earlier, Liyara's back is the only part of her body that is not flawless.  She usually wears the capelet to cover it, as her shapeshifting tricks can't hide the lightly-glowing green scar carved into her soul that manifests on her back just between where the wings meet her shoulder blades.  The actual wound is small, and healed over, but the glowing blue lightning bolt within looks almost like a still-hot brand that never cools.  Spellscars are pretty nasty stuff.  One familiar with them might wonder how many times she was electrocuted to scar her soul like that - but they won't be getting a straight answer from her. &lt;br /&gt;
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When the captain says the science team is going to come in and take the place apart, the dragoness growls a bit. &amp;quot;You'll do nothing of the sort.&amp;quot; She looks at Yoiko and scrunches up her nose. &amp;quot;Do you need these people? I'm about out of patience for these intrusions.&amp;quot; Actually, she ran out of patience yesterday, but she's had a long rest, so...&lt;br /&gt;
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The poor engineer meanwhile is so out of her element that she looks like she's ready to cry. Poor thing. That's what you get for being so damn smug most of the time! Not to mention talking over me like you kept doing! NOT SO HIGH AND MIGHTY NOW ARE YOU!? Hah! Oh, look at that. She's glancing around for her clothes to cover her modesty...&lt;br /&gt;
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Yoiko tightly wraps the sheet around herself as she flails for her uniform skirt on the ground beside Liyara's bed while trying to make sense in her head to whatever insanity is going on. Her rapid fire responses probably aren't helping matters. To Liyara, &amp;quot;Yes!&amp;quot; Also, &amp;quot;NO!&amp;quot; She manages to snag her Nichelle Nichols cosplay off the floor and pull it under the sheet long enough to strain into it as she rises to her feet. Good thing those collars are stretchy. &amp;quot;Look! Just.. stop!&amp;quot; &lt;br /&gt;
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She looks down at her underwear and boots with an angry scowl before marching up to the scruffy nerf herder. &amp;quot;Jon! This isn't like you! This isn't like any of us! Why would you respond to any situation by dragging out the heavy weapons and blowing a hole in a door!?&amp;quot;&lt;br /&gt;
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In a gesture very reminiscent of the 60's where this sort of thing didn't get you a lawsuit or a group of angry feminists starting a hashtag movement, Munster outright backhands his Commander, sending her collapsing to the ground in shock and surprise (yet somehow tastefully not flashing everyone in the process). &amp;quot;You are out of line, Hax. When high command took over Trillius Prime, I was the one who convinced them to spare you. I gave you a chance to be something more than just another play toy and I'll be dammed if I see some alien tart from another universe turn you into one now.&amp;quot;&lt;br /&gt;
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He then turns his attention back to the magical Liyara, &amp;quot;And as for you, I've half a mind to order my ships to fly into that wormhole right now and open fire on your entire world. Your people would be nothing more than a snack to the Terran Empire! So you pack away your fireworks and go quietly or we'll point that canon over here and do to you what we just did to your door.&amp;quot;&lt;br /&gt;
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Liyara is not exactly intimately familiar with Yoiko's universe, but she understands what's happening after Evil-Jon's convenient exposition - the mirror universe episode WAS on her playlist, after all.   It's an academic distinction, though, as the man both backhands Yoiko and ''attempts'' to threaten Liyara. Those are both mortal sins.  &lt;br /&gt;
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&amp;quot;Enough, you're done.&amp;quot; Liyara simply drops down into the bed as if there were a hole in it, and she rises up behind the Monster Munster, popping out of his shadow insanely fast and bringing her arm up in an attempt to get him in a superhumanly strong chokehold so he can't bark any more orders. We say 'attempt' here to be generous, because her movement is actually fast enough to cause a ''scything'' amount of wind shear around her. Skin cuts and minor uniform shredding may ensue for the poor captain, even if he has superhuman reflexes and speed enough to dodge the hold.  Which Liyara doubts.&lt;br /&gt;
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&amp;quot;I'm not taking you hostage - your own men are probably going to shoot you now, because they see an opportunity to rise and take your spot.&amp;quot; The redhead actually wears a somewhat worrying grin as she uses her free hand to toss her dagger onto the floor between Yoiko and the aggressors. &amp;quot;Then I'm going to explain to Yoiko that you're from the Terran Empire, and she's going to give me reluctant leave to hijack your fleet.  From there, I'm trying to decide if I should take over the empire, or be satisfied with just the ship I can store in my inventory.&amp;quot; Someone has a ''very'' high opinion of herself.&lt;br /&gt;
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{{redmage2|She can't put a starship in her inventory.  That's ridiculous. NPCs don't have inventory. They have loot tables.}}&lt;br /&gt;
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&amp;quot;Do you have any thoughts on the matter before you die?&amp;quot; Liyara's voice is smug, and she doesn't seem worried in the least about the phaser fire that might be directed at her, or even at Yoiko.  Clever people may notice that the dagger resting on the floor near Yoiko's feet is lightly glowing red. Weird, but it's probably no big deal, right?&lt;br /&gt;
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&amp;quot;You imbecile.&amp;quot; That's me this time, not the silly people in our little play. &amp;quot;She's not an NPC anymore. If she was she wouldn't have that Californian ape typing up so much personality for her. Do try and keep up.&amp;quot; Unfortunately for those involved that also means she has temporary main character status as this is a log with both her name and Miss Hax's name at the top below the scene descriptor - and because of which she could probably make good on that threat, much to Dr. Jones's dismay. &lt;br /&gt;
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There is a brief strained comeback of &amp;quot;You'll never get away with this&amp;quot; from the station commander as at least one of our suicidal Red Shirts grins to imply she's absolutely correct and takes aim at a promotion. Our other major player is still trying to wrap her brains around the madness and barely notices the dagger as her eyes stay locked on the scene before her. &amp;quot;Terran Empire?&amp;quot; Oh yes, did we leave out the detail that she has no idea what that means? It's still 2267. The Events of Mirror, Mirror haven't been reported yet but we can come back to that later.&lt;br /&gt;
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&amp;quot;This isn't right.&amp;quot; Hmm? Are we still stuck on loop, woman? Really. It's not even worth narrating you if all you're going to do is keep repeating yourself. &lt;br /&gt;
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The over-eager future station commander makes it a point to turn up the power setting on his riffle to maximum hoping to not only take out the dear Academy Award and four-time Golden Globe nominee guest-star as well as the magically delicious drago-&amp;quot;This isn't right!&amp;quot; WOULD YOU STOP INTERRUPTING ME!?&lt;br /&gt;
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&amp;quot;Liyara? Do you actually remember going to sleep?&amp;quot; &lt;br /&gt;
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{{redmage2|I'm not an imbecile.  I'm just lulling you into a false sense of security, and then I will steal your boots.  Remember, I have a goatee now.}}&lt;br /&gt;
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&amp;quot;Why do they always say that?&amp;quot; Liyara asks as she increases the pressure on fake Munster's throat, not enough to kill him, but to keep him from choking out more words. &amp;quot;It's as though all humans went to the same cliche summer camp.&amp;quot; She sounds almost disappointed, but then looks at Yoiko. &amp;quot;They're a thing, I can catch you up when we're done.&amp;quot;  &lt;br /&gt;
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The dragoness doesn't even bother moving, she just holds on, waiting for the discharge.  Apparently she is not concerned by phasers, just at all.  She waits patiently with an arched eyebrow and a smug smile for the shot that doesn't quite come as Yoiko goes on loop for a minute before addressing her again. &lt;br /&gt;
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&amp;quot;Going to sleep?&amp;quot; Liyara opens her mouth to say that of course she remembers... but no, actually, she doesn't.  She was just... in bed.  It just tracked with her expectations of the evening, and she went along with it.  Her eyes glass over as she runs back the previous night, which... actually, according to her memory was just ... two minutes ago.  She plays the memory forward slowly, frame by frame, from when Yoiko leaned in to kiss her, and her ancient, draconic heart actually skipped a beat.  On recollection, she feels like maybe she could have been more dignified, here, but her hindsight is dismissed when she moved forward from that frame to being on her bed. &lt;br /&gt;
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&amp;quot;...Wait. What?&amp;quot; Back and forth.  Back and forth.  Kiss, bed.  Kiss, bed. Bed, kiss.  Bed, kiss. &amp;quot;...I don't, but that's impossible.&amp;quot; She has been incorrect on everything else she said is impossible today.  Why not keep going?&lt;br /&gt;
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The disheveled Engineer smiles warmly as Liyara confirms her suspic-NO. I don't care how smart these two are! They're not this smart! They're not smart enough to see through my narration! I-I-I called it! Mary Sue's! Both of them! Copyright Do-Not-Steal! &lt;br /&gt;
&lt;br /&gt;
{{redmage3|The line between genius and stupidity is a thin one.  They stuck my sending fork in a pocket, after all.  Do you have any more Cheetos?}}&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This is because they're not on Twisted, isn't it? They're not protected by whatever binding logic dumbs them down to the level of narrative incompetence I need to paint this corner of my masterpiece. Fine. Fine! Have it your way. If you can't appreciate my work, you don't get to experience it at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I take out my phone and browse over to the wiki, &amp;quot;Let's see... posted logs... &amp;lt;code&amp;gt;2021-04-01 - Continuing Adventures (Epilogue)&amp;lt;/code&amp;gt;. Ahh. There we go. '&amp;lt;code&amp;gt;In the final instalment of this needlessly long scene&amp;lt;/code&amp;gt;' blah blah blah... scrolling, scrolling. Wow, this has gone on for a while. Here we are: &lt;br /&gt;
&lt;br /&gt;
OPENING SCENE. The two love birds awaken in each other arms, their clothes strewn about hap-hazardly on the floor beside them. Yoiko opens her eyes to look upon the sleeping form of Liyara. THIS TIME Liyara opens her eyes as well as the solution to her previous problems comes as if from a dream making her realize that she can connect this place to Twisted only if she SACRIFICES the doorway that leads back to the station. &lt;br /&gt;
&lt;br /&gt;
There. Fixed. You two can figure out the rest of this scene for yourselves. I'll be back to deal with you later.&lt;br /&gt;
&lt;br /&gt;
{{redmage3|I'd say your sanity has broke, but... what sanity?}}&lt;br /&gt;
 &lt;br /&gt;
To borrow a phrase, you useless dolt, you can go fork yourself.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Liyara awakens slowly and languidly, stretching her arms up and above her head to the sound of a tranquil grove.  There are distant sounds of things going on in the feywild, but they can't be too big a deal.  Nothing short of a wish spell could get into her grove without her passwords.&lt;br /&gt;
&lt;br /&gt;
Her eyes focus upon Yoiko, and a warm smile finds its way onto her face. &amp;quot;...Good morning, Starfleet.&amp;quot; Well, if she's just going to maintain that nickname, Liyara is bound to have a much better impression of Starfleet than it warrants - and it warrants a pretty decent impression.  The dragon princess shifts, cream silk puddling in between the two of them as the sheets cling to her in that precise way that both preserves modesty and implies mystery.  Somehow.  Maybe the sheets are magic, too.  Sure sounds like something she'd opt for.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready to face the day?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12909</id>
		<title>Liyara</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12909"/>
				<updated>2022-04-21T23:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2019Profile|&lt;br /&gt;
|Image=Liyara.png&lt;br /&gt;
|Name=Liyara &lt;br /&gt;
|Pronunciation=(Lee-Yar-Ah)&lt;br /&gt;
|Alias=Daughter of Lux, Grandscion of Hoondarrh - the Red Rage of Mintarn, who lives Eternal.&lt;br /&gt;
|Series= Forgotten Realms&lt;br /&gt;
|Threat= Block Buster&lt;br /&gt;
|Occupation= Elementalist&lt;br /&gt;
|Alignment=Lawful Good*&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Dragonborn*&lt;br /&gt;
|Age= 23* (Not True)&lt;br /&gt;
|Birthdate=Flamerule 30th&lt;br /&gt;
|Height=5' 6&amp;quot;&lt;br /&gt;
|Weight=123 lbs.&lt;br /&gt;
|Short= A red-haired woman with gold horns who dresses in flowing clothing.&lt;br /&gt;
|Extra1='''Miscellaneous:''' Things marked with an asterisk are, in fact, untrue.&lt;br /&gt;
|Desc=Liyara appears to be a young woman in her early twenties, and would appear human if not her gold horns and the vertical pupils in her vivid yellow-green eyes. Her hair is a deep red, and she will invariably be wearing something with a bit of flow and flare to it, and that teases a lot of leg.  She has observed that humans like that sort of thing.&lt;br /&gt;
|Extra2=== Weapon: Rhythm Blade Dagger ==&lt;br /&gt;
The Rhythm Blade is a defensive weapon with an edged magical guard that wraps around the hand to use for parrying.   In Liyara’s hands, it’s almost as good as a shield would be in a fighter’s.&lt;br /&gt;
&lt;br /&gt;
Liyara’s Rhythm Blade is an incendiary dagger that grants her additional power when using it to channel, everyone guessed it, fire magic.&lt;br /&gt;
&lt;br /&gt;
== Armor: Imposter’s Githweave Robes ==&lt;br /&gt;
Liyara wears a specially woven suit of “cloth” armor that has similar properties to chain mail, and has the added benefit of being able to appear like any set of clothing she wants, be it a ball gown or a suit of platemail.  It doesn't provide more or less protection, however.&lt;br /&gt;
&lt;br /&gt;
== Artifact: Enshrouding Candle ==&lt;br /&gt;
What good is a skill to take advantage of dim light if you’re not always in dim-light? This artifact turns all light within ten feet of Liyara into dim light, even if it was bright or dark before.  The artifact automatically activates if Liyara enters combat, but she can also manually turn it on if she wants, as either a light source or a dramatic effect.&lt;br /&gt;
&lt;br /&gt;
== Enchantment: Nystul’s Magic Aura ==&lt;br /&gt;
All abilities that detect creature type will detect Liyara as a Dragonborn, and all abilities that detect alignment will detect her as Lawful Good. &lt;br /&gt;
&lt;br /&gt;
==Flaw: Magical Racism  ==&lt;br /&gt;
There’s racism, and then there’s D&amp;amp;D racism.  While Liyara understands that all types of intelligent life have at least some value, she feels non-draconic creatures are just… Lesser beings.  Now, if she were a Great Wyrm Ancient Dragon, perhaps that would actually be true; but she’s not.  And so she has an unjustified hidden disdain for those around her, even if she does so enjoy their drama.   &lt;br /&gt;
&lt;br /&gt;
The flip side of this is that she has sympathy for Dragons, Drakes, Dragonborn, and other Dragon-Adjacent races like Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Narcissistic Pride ==&lt;br /&gt;
If Pride goeth before the fall, Liyara has a LONG way to fall.  Believing she's better than others of her kind is not unusual, but Liyara ''knows'' that she’s better, and that just reinforces the sense that she is the center of the world. &lt;br /&gt;
&lt;br /&gt;
She also takes great pride in having crafted the perfect blend of draconic beauty and what humans consider attractive. She regards her form as particularly beautiful.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Avarice ==&lt;br /&gt;
While Liyara may be brilliant, she is ultimately born of dragons, and it is very difficult for her to keep from hoarding wealth.  Often times she will snatch up something valuable or shiny from its resting place and not even realize it until she feels it in her pocket later.&lt;br /&gt;
&lt;br /&gt;
Even though she is aware enough to try and conceal this urge, Liyara does not always succeed, and so she has had to fabricate a dozen or so reasons why valuable artifacts would be safer in the hands of the Tolarian Academy.&lt;br /&gt;
|Skills='''Skills'''&lt;br /&gt;
* '''Dragon-Breath:''' Liyara can expel a large cone of fire from her mouth.  While this attack is not her most powerful, it is certainly one of the largest area attacks, covering nearly a quarter of a football field in a blazing inferno.&lt;br /&gt;
* '''Fiery Blood:''' Liyara is extremely resistant to her breath element, in this case fire. She takes dramatically less fire damage, and is not flammable.  Unlike most of her kind, any injuries that draw blood from Liyara deal fire splash damage in the area around her. &lt;br /&gt;
* '''Instinctive Flight:''' Liyara’s Dragonborn wings are too small to truly carry her in prolonged flight, but she can fly several feet above the ground for a short while, so long as she lands before too long. &lt;br /&gt;
* '''Enhanced Intellect:''' Liyara is exceptionally cunning and charismatic, making even her Ancient Red Dragon ancestors appear to be a bit dimwitted.  While ''nowhere'' near as powerful, Liyara is beginning to approach the intellect of Great Wyrm Dragons, a fact that she is quite proud of. &lt;br /&gt;
* '''Elementalism:''' Liyara is a skilled Elementalist, albeit only in wielding her particular element: fire.  She has a great deal of control over flames, and possesses a rather potent arsenal of incendiary spells that she can use at will, along with a few that have a limited number of uses per combat scene.  She also possesses a small amount of shadow-magic, taught to her by her ex-husband, Korrin, but she finds it distasteful, if useful. &lt;br /&gt;
* '''Incantations:''' Liyara also possesses a limited number of spell-like abilities, most of which are geared around enhancing her fire magic further.  The most notable of these is &amp;quot;'''Elemental Escalation'''&amp;quot;, which allows her to double the temperature of her flames several times in combat.  She has a few defensive incantations as well. &lt;br /&gt;
* '''Drawn Shadows:''' In dim light, Liyara can draw the shadows in around her and combine them with her fiery haze to make her more difficult to see, and also harder to hit.  This helps compensate for her very… un-stealthy nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Persuasion:''' In a world where dragonkin are often hunted, being able to talk your way out of problems is a very useful skill.  For Liyara, it's more than useful, it's downright necessary. &lt;br /&gt;
* '''Tolarian Headmaster:''' As the Headmaster of the Tolarian Academy of the Arts, Liyara has devoted her life to studying the Arcane. Even though she only chooses to dedicate herself to the use of fire magic, Liyara has a very in-depth knowledge of all magic, and of the workings of her universe.  Much of what she knows applies to all universes, but perhaps not in ways that are immediately apparent to her. &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Action Economy:&amp;lt;/span&amp;gt;''' Taught to her by a former student of hers with a feathered red hat, this skill allows Liyara to recognize and use her ''action point''.  Using an action point allows her to step out of the moment and make an additional action of some sort, be it to make a biting meta-commentary on current events or even make an extra attack. The young man said it was &amp;quot;a clever use of game mechanics,&amp;quot; whatever that meant. &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;'''''This skill may only be used once a day'''''&amp;lt;/span&amp;gt;.&lt;br /&gt;
|Gallery=&lt;br /&gt;
|MusicEmbed=&amp;lt;center&amp;gt;&amp;lt;websiteFrame&amp;gt;&lt;br /&gt;
website=https://www.youtube.com/embed/Y73-s4egxSY&lt;br /&gt;
name=YouTube&lt;br /&gt;
align=middle&lt;br /&gt;
height=315px&lt;br /&gt;
width=420px&lt;br /&gt;
border=0&lt;br /&gt;
scroll=auto&lt;br /&gt;
longdescription=A video on YouTube&lt;br /&gt;
&amp;lt;/websiteFrame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Y73-s4egxSY Xandria - My Scarlet Name]&lt;br /&gt;
|Logs={{Template:Logs}}[[File:Liyara_Banner.gif|none]]&lt;br /&gt;
|Background=&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;I always tell the truth!&amp;quot;''&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;Font-size: 14pt&amp;quot;&amp;gt;&amp;quot;Even when you're lying?&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;Oh, especially then.&amp;quot;''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Liyara's mother was a dragon. As a result, Liyara has very impressive control over fire in all its forms.  She is a talented Elementalist, a rare fork of what most people would call a sorcerer, who deals only in a single element.  Because she deals largely with the magic inherent to her bloodline, Liyara's magic can be practiced outside the weave without difficulty.  She loves observing humans and their dramatic lives, but doesn't much care for them on a personal level, usually.  They're distasteful, and give stupid names to things.  Apparently when they're in charge, they name their planet 'Earth'.  How creative.|}}&lt;br /&gt;
[[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Category:Lawful_Good*&amp;diff=12907</id>
		<title>Category:Lawful Good*</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Category:Lawful_Good*&amp;diff=12907"/>
				<updated>2022-02-02T01:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Created page with &amp;quot;Items marked with an asterisk are, in fact, not true.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items marked with an asterisk are, in fact, not true.&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12906</id>
		<title>Liyara</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12906"/>
				<updated>2022-02-01T08:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: Undo revision 12905 by Crux (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2019Profile|&lt;br /&gt;
|Image=Liyara.png&lt;br /&gt;
|Name=Liyara &lt;br /&gt;
|Pronunciation=(Lee-Yar-Ah)&lt;br /&gt;
|Alias=Daughter of Lux, Grandscion of Hoondarrh - the Red Rage of Mintarn, who lives Eternal.&lt;br /&gt;
|Series= Forgotten Realms&lt;br /&gt;
|Threat= Block Buster&lt;br /&gt;
|Occupation= Elementalist&lt;br /&gt;
|Alignment=Lawful Good*&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Dragonborn*&lt;br /&gt;
|Age= 23* (Not True)&lt;br /&gt;
|Birthdate=Flamerule 30th&lt;br /&gt;
|Height=5' 6&amp;quot;&lt;br /&gt;
|Weight=123 lbs.&lt;br /&gt;
|Short= A red-haired woman with gold horns who dresses in flowing clothing.&lt;br /&gt;
|Extra1='''Miscellaneous:''' Things marked with an asterisk are, in fact, untrue.&lt;br /&gt;
|Desc=Liyara appears to be a young woman in her early twenties, and would appear human if not her gold horns and the vertical pupils in her vivid yellow-green eyes. Her hair is a deep red, and she will invariably be wearing something with a bit of flow and flare to it, and that teases a lot of leg.  She has observed that humans like that sort of thing.&lt;br /&gt;
|Extra2=== Weapon: Rhythm Blade Dagger ==&lt;br /&gt;
The Rhythm Blade is a defensive weapon with an edged magical guard that wraps around the hand to use for parrying.   In Liyara’s hands, it’s almost as good as a shield would be in a fighter’s.&lt;br /&gt;
&lt;br /&gt;
Liyara’s Rhythm Blade is an incendiary dagger that grants her additional power when using it to channel, everyone guessed it, fire magic.&lt;br /&gt;
&lt;br /&gt;
== Armor: Imposter’s Githweave Robes ==&lt;br /&gt;
Liyara wears a specially woven suit of “cloth” armor that has similar properties to chain mail, and has the added benefit of being able to appear like any set of clothing she wants, be it a ball gown or a suit of platemail.  It doesn't provide more or less protection, however.&lt;br /&gt;
&lt;br /&gt;
== Artifact: Enshrouding Candle ==&lt;br /&gt;
What good is a skill to take advantage of dim light if you’re not always in dim-light? This artifact turns all light within ten feet of Liyara into dim light, even if it was bright or dark before.  The artifact automatically activates if Liyara enters combat, but she can also manually turn it on if she wants, as either a light source or a dramatic effect.&lt;br /&gt;
&lt;br /&gt;
== Enchantment: Nystul’s Magic Aura ==&lt;br /&gt;
All abilities that detect creature type will detect Liyara as a Dragonborn, and all abilities that detect alignment will detect her as Lawful Good. &lt;br /&gt;
&lt;br /&gt;
==Flaw: Magical Racism  ==&lt;br /&gt;
There’s racism, and then there’s D&amp;amp;D racism.  While Liyara understands that all types of intelligent life have at least some value, she feels non-draconic creatures are just… Lesser beings.  Now, if she were a Great Wyrm Ancient Dragon, perhaps that would actually be true; but she’s not.  And so she has an unjustified hidden disdain for those around her, even if she does so enjoy their drama.   &lt;br /&gt;
&lt;br /&gt;
The flip side of this is that she has sympathy for Dragons, Drakes, Dragonborn, and other Dragon-Adjacent races like Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Narcissistic Pride ==&lt;br /&gt;
If Pride goeth before the fall, Liyara has a LONG way to fall.  Believing she's better than others of her kind is not unusual, but Liyara ''knows'' that she’s better, and that just reinforces the sense that she is the center of the world. &lt;br /&gt;
&lt;br /&gt;
She also takes great pride in having crafted the perfect blend of draconic beauty and what humans consider attractive. She regards her form as particularly beautiful.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Avarice ==&lt;br /&gt;
While Liyara may be brilliant, she is ultimately born of dragons, and it is very difficult for her to keep from hoarding wealth.  Often times she will snatch up something valuable or shiny from its resting place and not even realize it until she feels it in her pocket later.&lt;br /&gt;
&lt;br /&gt;
Even though she is aware enough to try and conceal this urge, Liyara does not always succeed, and so she has had to fabricate a dozen or so reasons why valuable artifacts would be safer in the hands of the Tolarian Academy.&lt;br /&gt;
|Skills='''Skills'''&lt;br /&gt;
* '''Dragon-Breath:''' Liyara can expel a large cone of fire from her mouth.  While this attack is not her most powerful, it is certainly one of the largest area attacks, covering nearly a quarter of a football field in a blazing inferno.&lt;br /&gt;
* '''Fiery Blood:''' Liyara is extremely resistant to her breath element, in this case fire. She takes dramatically less fire damage, and is not flammable.  Unlike most of her kind, any injuries that draw blood from Liyara deal fire splash damage in the area around her. &lt;br /&gt;
* '''Instinctive Flight:''' Liyara’s Dragonborn wings are too small to truly carry her in prolonged flight, but she can fly several feet above the ground for a short while, so long as she lands before too long. &lt;br /&gt;
* '''Enhanced Intellect:''' Liyara is exceptionally cunning and charismatic, making even her Ancient Red Dragon ancestors appear to be a bit dimwitted.  While ''nowhere'' near as powerful, Liyara is beginning to approach the intellect of Great Wyrm Dragons, a fact that she is quite proud of. &lt;br /&gt;
* '''Elementalism:''' Liyara is a skilled Elementalist, albeit only in wielding her particular element: fire.  She has a great deal of control over flames, and possesses a rather potent arsenal of incendiary spells that she can use at will, along with a few that have a limited number of uses per combat scene.  She also possesses a small amount of shadow-magic, taught to her by her ex-husband, Korrin, but she finds it distasteful, if useful. &lt;br /&gt;
* '''Incantations:''' Liyara also possesses a limited number of spell-like abilities, most of which are geared around enhancing her fire magic further.  The most notable of these is &amp;quot;'''Elemental Escalation'''&amp;quot;, which allows her to double the temperature of her flames several times in combat.  She has a few defensive incantations as well. &lt;br /&gt;
* '''Drawn Shadows:''' In dim light, Liyara can draw the shadows in around her and combine them with her fiery haze to make her more difficult to see, and also harder to hit.  This helps compensate for her very… un-stealthy nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Persuasion:''' In a world where dragonkin are often hunted, being able to talk your way out of problems is a very useful skill.  For Liyara, it's more than useful, it's downright necessary. &lt;br /&gt;
* '''Tolarian Headmaster:''' As the Headmaster of the Tolarian Academy of the Arts, Liyara has devoted her life to studying the Arcane. Even though she only chooses to dedicate herself to the use of fire magic, Liyara has a very in-depth knowledge of all magic, and of the workings of her universe.  Much of what she knows applies to all universes, but perhaps not in ways that are immediately apparent to her. &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Action Economy:&amp;lt;/span&amp;gt;''' Taught to her by a former student of hers with a feathered red hat, this skill allows Liyara to recognize and use her ''action point''.  Using an action point allows her to step out of the moment and make an additional action of some sort, be it to make a biting meta-commentary on current events or even make an extra attack. The young man said it was &amp;quot;a clever use of game mechanics,&amp;quot; whatever that meant. &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;'''''This skill may only be used once a day'''''&amp;lt;/span&amp;gt;.&lt;br /&gt;
|Gallery=&lt;br /&gt;
|MusicEmbed=&amp;lt;center&amp;gt;&amp;lt;websiteFrame&amp;gt;&lt;br /&gt;
website=https://www.youtube.com/embed/Y73-s4egxSY&lt;br /&gt;
name=YouTube&lt;br /&gt;
align=middle&lt;br /&gt;
height=315px&lt;br /&gt;
width=420px&lt;br /&gt;
border=0&lt;br /&gt;
scroll=auto&lt;br /&gt;
longdescription=A video on YouTube&lt;br /&gt;
&amp;lt;/websiteFrame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Y73-s4egxSY Xandria - My Scarlet Name]&lt;br /&gt;
|Logs={{Template:Logs}}[[File:Liyara_Banner.gif|none]]&lt;br /&gt;
|Background=&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;I always tell the truth!&amp;quot;''&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;Font-size: 14pt&amp;quot;&amp;gt;&amp;quot;Even when you're lying?&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;Oh, especially then.&amp;quot;''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Liyara's mother was a dragon, and as a result, Liyara has a very impressive control over fire in all its forms.  She is a talented Elementalist, a rare fork of what most people would call a sorcerer, who deals only in a single element.  Because she deals largely with the magic inherent to her bloodline, Liyara's magic can be practiced outside the weave without difficulty.  She loves observing humans and their dramatic lives, but doesn't much care for them on a personal level, usually.  They're distasteful, and give stupid names to things.  Apparently when they're in charge, they name their planet 'Earth'.  How creative.|}}&lt;br /&gt;
[[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12905</id>
		<title>Liyara</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12905"/>
				<updated>2022-02-01T08:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2019Profile|&lt;br /&gt;
|Image=Liyara.png&lt;br /&gt;
|Name=Liyara &lt;br /&gt;
|Pronunciation=(Lee-Yar-Ah)&lt;br /&gt;
|Alias=Daughter of Lux, Grandscion of Hoondarrh - the Red Rage of Mintarn, who lives Eternal.&lt;br /&gt;
|Series= Forgotten Realms&lt;br /&gt;
|Threat= Block Buster&lt;br /&gt;
|Occupation= Elementalist&lt;br /&gt;
|Alignment=Lawful Good*&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Dragonborn*&lt;br /&gt;
|Age= 23* (Not True)&lt;br /&gt;
|Birthdate=Flamerule 30th&lt;br /&gt;
|Height=5' 6&amp;quot;&lt;br /&gt;
|Weight=123 lbs.&lt;br /&gt;
|Short= A red-haired woman with gold horns who dresses in flowing clothing.&lt;br /&gt;
|Extra1='''Miscellaneous:''' Things marked with an asterisk are, in fact, untrue.&lt;br /&gt;
|Desc=Liyara appears to be a young woman in her early twenties, and would appear human if not her gold horns and the vertical pupils in her vivid yellow-green eyes. Her hair is a deep red, and she will invariably be wearing something with a bit of flow and flare to it, and that teases a lot of leg.  She has observed that humans like that sort of thing.&lt;br /&gt;
|Extra2=== Weapon: Rhythm Blade Dagger ==&lt;br /&gt;
The Rhythm Blade is a defensive weapon with an edged magical guard that wraps around the hand to use for parrying.   In Liyara’s hands, it’s almost as good as a shield would be in a fighter’s.&lt;br /&gt;
&lt;br /&gt;
Liyara’s Rhythm Blade is an incendiary dagger that grants her additional power when using it to channel, everyone guessed it, fire magic.&lt;br /&gt;
&lt;br /&gt;
== Armor: Imposter’s Githweave Robes ==&lt;br /&gt;
Liyara wears a specially woven suit of “cloth” armor that has similar properties to chain mail, and has the added benefit of being able to appear like any set of clothing she wants, be it a ball gown or a suit of platemail.  It doesn't provide more or less protection, however.&lt;br /&gt;
&lt;br /&gt;
== Artifact: Enshrouding Candle ==&lt;br /&gt;
What good is a skill to take advantage of dim light if you’re not always in dim-light? This artifact turns all light within ten feet of Liyara into dim light, even if it was bright or dark before.  The artifact automatically activates if Liyara enters combat, but she can also manually turn it on if she wants, as either a light source or a dramatic effect.&lt;br /&gt;
&lt;br /&gt;
== Enchantment: Nystul’s Magic Aura ==&lt;br /&gt;
All abilities that detect creature type will detect Liyara as a Dragonborn, and all abilities that detect alignment will detect her as Lawful Good. &lt;br /&gt;
&lt;br /&gt;
==Flaw: Magical Racism  ==&lt;br /&gt;
There’s racism, and then there’s D&amp;amp;D racism.  While Liyara understands that all types of intelligent life have at least some value, she feels non-draconic creatures are just… Lesser beings.  Now, if she were a Great Wyrm Ancient Dragon, perhaps that would actually be true; but she’s not.  And so she has an unjustified hidden disdain for those around her, even if she does so enjoy their drama.   &lt;br /&gt;
&lt;br /&gt;
The flip side of this is that she has sympathy for Dragons, Drakes, Dragonborn, and other Dragon-Adjacent races like Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Narcissistic Pride ==&lt;br /&gt;
If Pride goeth before the fall, Liyara has a LONG way to fall.  Believing she's better than others of her kind is not unusual, but Liyara ''knows'' that she’s better, and that just reinforces the sense that she is the center of the world. &lt;br /&gt;
&lt;br /&gt;
She also takes great pride in having crafted the perfect blend of draconic beauty and what humans consider attractive. She regards her form as particularly beautiful.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Avarice ==&lt;br /&gt;
While Liyara may be brilliant, she is ultimately born of dragons, and it is very difficult for her to keep from hoarding wealth.  Often times she will snatch up something valuable or shiny from its resting place and not even realize it until she feels it in her pocket later.&lt;br /&gt;
&lt;br /&gt;
Even though she is aware enough to try and conceal this urge, Liyara does not always succeed, and so she has had to fabricate a dozen or so reasons why valuable artifacts would be safer in the hands of the Tolarian Academy.&lt;br /&gt;
|Skills='''Skills'''&lt;br /&gt;
* '''Dragon-Breath:''' Liyara can expel a large cone of fire from her mouth.  While this attack is not her most powerful, it is certainly one of the largest area attacks, covering nearly a quarter of a football field in a blazing inferno.&lt;br /&gt;
* '''Fiery Blood:''' Liyara is extremely resistant to her breath element, in this case fire. She takes dramatically less fire damage, and is not flammable.  Unlike most of her kind, any injuries that draw blood from Liyara deal fire splash damage in the area around her. &lt;br /&gt;
* '''Instinctive Flight:''' Liyara’s Dragonborn wings are too small to truly carry her in prolonged flight, but she can fly several feet above the ground for a short while, so long as she lands before too long. &lt;br /&gt;
* '''Enhanced Intellect:''' Liyara is exceptionally cunning and charismatic, making even her Ancient Red Dragon ancestors appear to be a bit dimwitted.  While ''nowhere'' near as powerful, Liyara is beginning to approach the intellect of Great Wyrm Dragons, a fact that she is quite proud of. &lt;br /&gt;
* '''Elementalism:''' Liyara is a skilled Elementalist, albeit only in wielding her particular element: fire.  She has a great deal of control over flames, and possesses a rather potent arsenal of incendiary spells that she can use at will, along with a few that have a limited number of uses per combat scene.  She also possesses a small amount of shadow-magic, taught to her by her ex-husband, Korrin, but she finds it distasteful, if useful. &lt;br /&gt;
* '''Incantations:''' Liyara also possesses a limited number of spell-like abilities, most of which are geared around enhancing her fire magic further.  The most notable of these is &amp;quot;'''Elemental Escalation'''&amp;quot;, which allows her to double the temperature of her flames several times in combat.  She has a few defensive incantations as well. &lt;br /&gt;
* '''Drawn Shadows:''' In dim light, Liyara can draw the shadows in around her and combine them with her fiery haze to make her more difficult to see, and also harder to hit.  This helps compensate for her very… un-stealthy nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Persuasion:''' In a world where dragonkin are often hunted, being able to talk your way out of problems is a very useful skill.  For Liyara, it's more than useful, it's downright necessary. &lt;br /&gt;
* '''Tolarian Headmaster:''' As the Headmaster of the Tolarian Academy of the Arts, Liyara has devoted her life to studying the Arcane. Even though she only chooses to dedicate herself to the use of fire magic, Liyara has a very in-depth knowledge of all magic, and of the workings of her universe.  Much of what she knows applies to all universes, but perhaps not in ways that are immediately apparent to her. &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Action Economy:&amp;lt;/span&amp;gt;''' Taught to her by a former student of hers with a feathered red hat, this skill allows Liyara to recognize and use her ''action point''.  Using an action point allows her to step out of the moment and make an additional action of some sort, be it to make a biting meta-commentary on current events or even make an extra attack. The young man said it was &amp;quot;a clever use of game mechanics,&amp;quot; whatever that meant. &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;'''''This skill may only be used once a day'''''&amp;lt;/span&amp;gt;.&lt;br /&gt;
|Gallery=&lt;br /&gt;
|MusicEmbed=&amp;lt;center&amp;gt;&amp;lt;websiteFrame&amp;gt;&lt;br /&gt;
website=https://www.youtube.com/embed/Y73-s4egxSY&lt;br /&gt;
name=YouTube&lt;br /&gt;
align=middle&lt;br /&gt;
height=315px&lt;br /&gt;
width=420px&lt;br /&gt;
border=0&lt;br /&gt;
scroll=auto&lt;br /&gt;
longdescription=A video on YouTube&lt;br /&gt;
&amp;lt;/websiteFrame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Y73-s4egxSY Xandria - My Scarlet Name]&lt;br /&gt;
|Logs={{Template:Logs}}[[File:Liyara_Banner.gif]&lt;br /&gt;
|Background=&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;I always tell the truth!&amp;quot;''&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;Font-size: 14pt&amp;quot;&amp;gt;&amp;quot;Even when you're lying?&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;Oh, especially then.&amp;quot;''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Liyara's mother was a dragon, and as a result, Liyara has a very impressive control over fire in all its forms.  She is a talented Elementalist, a rare fork of what most people would call a sorcerer, who deals only in a single element.  Because she deals largely with the magic inherent to her bloodline, Liyara's magic can be practiced outside the weave without difficulty.  She loves observing humans and their dramatic lives, but doesn't much care for them on a personal level, usually.  They're distasteful, and give stupid names to things.  Apparently when they're in charge, they name their planet 'Earth'.  How creative.|}}&lt;br /&gt;
[[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12904</id>
		<title>Liyara</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12904"/>
				<updated>2022-02-01T08:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2019Profile|&lt;br /&gt;
|Image=Liyara.png&lt;br /&gt;
|Name=Liyara &lt;br /&gt;
|Pronunciation=(Lee-Yar-Ah)&lt;br /&gt;
|Alias=Daughter of Lux, Grandscion of Hoondarrh - the Red Rage of Mintarn, who lives Eternal.&lt;br /&gt;
|Series= Forgotten Realms&lt;br /&gt;
|Threat= Block Buster&lt;br /&gt;
|Occupation= Elementalist&lt;br /&gt;
|Alignment=Lawful Good*&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Dragonborn*&lt;br /&gt;
|Age= 23* (Not True)&lt;br /&gt;
|Birthdate=Flamerule 30th&lt;br /&gt;
|Height=5' 6&amp;quot;&lt;br /&gt;
|Weight=123 lbs.&lt;br /&gt;
|Short= A red-haired woman with gold horns who dresses in flowing clothing.&lt;br /&gt;
|Extra1='''Miscellaneous:''' Things marked with an asterisk are, in fact, untrue.&lt;br /&gt;
|Desc=Liyara appears to be a young woman in her early twenties, and would appear human if not her gold horns and the vertical pupils in her vivid yellow-green eyes. Her hair is a deep red, and she will invariably be wearing something with a bit of flow and flare to it, and that teases a lot of leg.  She has observed that humans like that sort of thing.&lt;br /&gt;
|Extra2=== Weapon: Rhythm Blade Dagger ==&lt;br /&gt;
The Rhythm Blade is a defensive weapon with an edged magical guard that wraps around the hand to use for parrying.   In Liyara’s hands, it’s almost as good as a shield would be in a fighter’s.&lt;br /&gt;
&lt;br /&gt;
Liyara’s Rhythm Blade is an incendiary dagger that grants her additional power when using it to channel, everyone guessed it, fire magic.&lt;br /&gt;
&lt;br /&gt;
== Armor: Imposter’s Githweave Robes ==&lt;br /&gt;
Liyara wears a specially woven suit of “cloth” armor that has similar properties to chain mail, and has the added benefit of being able to appear like any set of clothing she wants, be it a ball gown or a suit of platemail.  It doesn't provide more or less protection, however.&lt;br /&gt;
&lt;br /&gt;
== Artifact: Enshrouding Candle ==&lt;br /&gt;
What good is a skill to take advantage of dim light if you’re not always in dim-light? This artifact turns all light within ten feet of Liyara into dim light, even if it was bright or dark before.  The artifact automatically activates if Liyara enters combat, but she can also manually turn it on if she wants, as either a light source or a dramatic effect.&lt;br /&gt;
&lt;br /&gt;
== Enchantment: Nystul’s Magic Aura ==&lt;br /&gt;
All abilities that detect creature type will detect Liyara as a Dragonborn, and all abilities that detect alignment will detect her as Lawful Good. &lt;br /&gt;
&lt;br /&gt;
==Flaw: Magical Racism  ==&lt;br /&gt;
There’s racism, and then there’s D&amp;amp;D racism.  While Liyara understands that all types of intelligent life have at least some value, she feels non-draconic creatures are just… Lesser beings.  Now, if she were a Great Wyrm Ancient Dragon, perhaps that would actually be true; but she’s not.  And so she has an unjustified hidden disdain for those around her, even if she does so enjoy their drama.   &lt;br /&gt;
&lt;br /&gt;
The flip side of this is that she has sympathy for Dragons, Drakes, Dragonborn, and other Dragon-Adjacent races like Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Narcissistic Pride ==&lt;br /&gt;
If Pride goeth before the fall, Liyara has a LONG way to fall.  Believing she's better than others of her kind is not unusual, but Liyara ''knows'' that she’s better, and that just reinforces the sense that she is the center of the world. &lt;br /&gt;
&lt;br /&gt;
She also takes great pride in having crafted the perfect blend of draconic beauty and what humans consider attractive. She regards her form as particularly beautiful.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Avarice ==&lt;br /&gt;
While Liyara may be brilliant, she is ultimately born of dragons, and it is very difficult for her to keep from hoarding wealth.  Often times she will snatch up something valuable or shiny from its resting place and not even realize it until she feels it in her pocket later.&lt;br /&gt;
&lt;br /&gt;
Even though she is aware enough to try and conceal this urge, Liyara does not always succeed, and so she has had to fabricate a dozen or so reasons why valuable artifacts would be safer in the hands of the Tolarian Academy.&lt;br /&gt;
|Skills='''Skills'''&lt;br /&gt;
* '''Dragon-Breath:''' Liyara can expel a large cone of fire from her mouth.  While this attack is not her most powerful, it is certainly one of the largest area attacks, covering nearly a quarter of a football field in a blazing inferno.&lt;br /&gt;
* '''Fiery Blood:''' Liyara is extremely resistant to her breath element, in this case fire. She takes dramatically less fire damage, and is not flammable.  Unlike most of her kind, any injuries that draw blood from Liyara deal fire splash damage in the area around her. &lt;br /&gt;
* '''Instinctive Flight:''' Liyara’s Dragonborn wings are too small to truly carry her in prolonged flight, but she can fly several feet above the ground for a short while, so long as she lands before too long. &lt;br /&gt;
* '''Enhanced Intellect:''' Liyara is exceptionally cunning and charismatic, making even her Ancient Red Dragon ancestors appear to be a bit dimwitted.  While ''nowhere'' near as powerful, Liyara is beginning to approach the intellect of Great Wyrm Dragons, a fact that she is quite proud of. &lt;br /&gt;
* '''Elementalism:''' Liyara is a skilled Elementalist, albeit only in wielding her particular element: fire.  She has a great deal of control over flames, and possesses a rather potent arsenal of incendiary spells that she can use at will, along with a few that have a limited number of uses per combat scene.  She also possesses a small amount of shadow-magic, taught to her by her ex-husband, Korrin, but she finds it distasteful, if useful. &lt;br /&gt;
* '''Incantations:''' Liyara also possesses a limited number of spell-like abilities, most of which are geared around enhancing her fire magic further.  The most notable of these is &amp;quot;'''Elemental Escalation'''&amp;quot;, which allows her to double the temperature of her flames several times in combat.  She has a few defensive incantations as well. &lt;br /&gt;
* '''Drawn Shadows:''' In dim light, Liyara can draw the shadows in around her and combine them with her fiery haze to make her more difficult to see, and also harder to hit.  This helps compensate for her very… un-stealthy nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Persuasion:''' In a world where dragonkin are often hunted, being able to talk your way out of problems is a very useful skill.  For Liyara, it's more than useful, it's downright necessary. &lt;br /&gt;
* '''Tolarian Headmaster:''' As the Headmaster of the Tolarian Academy of the Arts, Liyara has devoted her life to studying the Arcane. Even though she only chooses to dedicate herself to the use of fire magic, Liyara has a very in-depth knowledge of all magic, and of the workings of her universe.  Much of what she knows applies to all universes, but perhaps not in ways that are immediately apparent to her. &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Action Economy:&amp;lt;/span&amp;gt;''' Taught to her by a former student of hers with a feathered red hat, this skill allows Liyara to recognize and use her ''action point''.  Using an action point allows her to step out of the moment and make an additional action of some sort, be it to make a biting meta-commentary on current events or even make an extra attack. The young man said it was &amp;quot;a clever use of game mechanics,&amp;quot; whatever that meant. &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;'''''This skill may only be used once a day'''''&amp;lt;/span&amp;gt;.&lt;br /&gt;
|Gallery=&lt;br /&gt;
|MusicEmbed=&amp;lt;center&amp;gt;&amp;lt;websiteFrame&amp;gt;&lt;br /&gt;
website=https://www.youtube.com/embed/Y73-s4egxSY&lt;br /&gt;
name=YouTube&lt;br /&gt;
align=middle&lt;br /&gt;
height=315px&lt;br /&gt;
width=420px&lt;br /&gt;
border=0&lt;br /&gt;
scroll=auto&lt;br /&gt;
longdescription=A video on YouTube&lt;br /&gt;
&amp;lt;/websiteFrame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Y73-s4egxSY Xandria - My Scarlet Name]&lt;br /&gt;
|Logs={{Template:Logs}}[[File:Liyara_Banner.gif|none]]&lt;br /&gt;
|Background=&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;I always tell the truth!&amp;quot;''&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;Font-size: 14pt&amp;quot;&amp;gt;&amp;quot;Even when you're lying?&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;Oh, especially then.&amp;quot;''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Liyara's mother was a dragon, and as a result, Liyara has a very impressive control over fire in all its forms.  She is a talented Elementalist, a rare fork of what most people would call a sorcerer, who deals only in a single element.  Because she deals largely with the magic inherent to her bloodline, Liyara's magic can be practiced outside the weave without difficulty.  She loves observing humans and their dramatic lives, but doesn't much care for them on a personal level, usually.  They're distasteful, and give stupid names to things.  Apparently when they're in charge, they name their planet 'Earth'.  How creative.|}}&lt;br /&gt;
[[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

	<entry>
		<id>http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12903</id>
		<title>Liyara</title>
		<link rel="alternate" type="text/html" href="http://marrowproductions.com/Twisted/wiki/index.php?title=Liyara&amp;diff=12903"/>
				<updated>2022-02-01T08:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;Crux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{2019Profile|&lt;br /&gt;
|Image=Liyara.png&lt;br /&gt;
|Name=Liyara &lt;br /&gt;
|Pronunciation=(Lee-Yar-Ah)&lt;br /&gt;
|Alias=Daughter of Lux, Grandscion of Hoondarrh - the Red Rage of Mintarn, who lives Eternal.&lt;br /&gt;
|Series= Forgotten Realms&lt;br /&gt;
|Threat= Block Buster&lt;br /&gt;
|Occupation= Elementalist&lt;br /&gt;
|Alignment=Lawful Good*&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Dragonborn*&lt;br /&gt;
|Age= 23* (Not True)&lt;br /&gt;
|Birthdate=Flamerule 30th&lt;br /&gt;
|Height=5' 6&amp;quot;&lt;br /&gt;
|Weight=123 lbs.&lt;br /&gt;
|Short= A red-haired woman with gold horns who dresses in flowing clothing.&lt;br /&gt;
|Extra1='''Miscellaneous:''' Things marked with an asterisk are, in fact, untrue.&lt;br /&gt;
|Desc=Liyara appears to be a young woman in her early twenties, and would appear human if not her gold horns and the vertical pupils in her vivid yellow-green eyes. Her hair is a deep red, and she will invariably be wearing something with a bit of flow and flare to it, and that teases a lot of leg.  She has observed that humans like that sort of thing.&lt;br /&gt;
|Extra2=== Weapon: Rhythm Blade Dagger ==&lt;br /&gt;
The Rhythm Blade is a defensive weapon with an edged magical guard that wraps around the hand to use for parrying.   In Liyara’s hands, it’s almost as good as a shield would be in a fighter’s.&lt;br /&gt;
&lt;br /&gt;
Liyara’s Rhythm Blade is an incendiary dagger that grants her additional power when using it to channel, everyone guessed it, fire magic.&lt;br /&gt;
&lt;br /&gt;
== Armor: Imposter’s Githweave Robes ==&lt;br /&gt;
Liyara wears a specially woven suit of “cloth” armor that has similar properties to chain mail, and has the added benefit of being able to appear like any set of clothing she wants, be it a ball gown or a suit of platemail.  It doesn't provide more or less protection, however.&lt;br /&gt;
&lt;br /&gt;
== Artifact: Enshrouding Candle ==&lt;br /&gt;
What good is a skill to take advantage of dim light if you’re not always in dim-light? This artifact turns all light within ten feet of Liyara into dim light, even if it was bright or dark before.  The artifact automatically activates if Liyara enters combat, but she can also manually turn it on if she wants, as either a light source or a dramatic effect.&lt;br /&gt;
&lt;br /&gt;
== Enchantment: Nystul’s Magic Aura ==&lt;br /&gt;
All abilities that detect creature type will detect Liyara as a Dragonborn, and all abilities that detect alignment will detect her as Lawful Good. &lt;br /&gt;
&lt;br /&gt;
==Flaw: Magical Racism  ==&lt;br /&gt;
There’s racism, and then there’s D&amp;amp;D racism.  While Liyara understands that all types of intelligent life have at least some value, she feels non-draconic creatures are just… Lesser beings.  Now, if she were a Great Wyrm Ancient Dragon, perhaps that would actually be true; but she’s not.  And so she has an unjustified hidden disdain for those around her, even if she does so enjoy their drama.   &lt;br /&gt;
&lt;br /&gt;
The flip side of this is that she has sympathy for Dragons, Drakes, Dragonborn, and other Dragon-Adjacent races like Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Narcissistic Pride ==&lt;br /&gt;
If Pride goeth before the fall, Liyara has a LONG way to fall.  Believing she's better than others of her kind is not unusual, but Liyara ''knows'' that she’s better, and that just reinforces the sense that she is the center of the world. &lt;br /&gt;
&lt;br /&gt;
She also takes great pride in having crafted the perfect blend of draconic beauty and what humans consider attractive. She regards her form as particularly beautiful.&lt;br /&gt;
&lt;br /&gt;
== Flaw: Avarice ==&lt;br /&gt;
While Liyara may be brilliant, she is ultimately born of dragons, and it is very difficult for her to keep from hoarding wealth.  Often times she will snatch up something valuable or shiny from its resting place and not even realize it until she feels it in her pocket later.&lt;br /&gt;
&lt;br /&gt;
Even though she is aware enough to try and conceal this urge, Liyara does not always succeed, and so she has had to fabricate a dozen or so reasons why valuable artifacts would be safer in the hands of the Tolarian Academy.&lt;br /&gt;
|Skills='''Skills'''&lt;br /&gt;
* '''Dragon-Breath:''' Liyara can expel a large cone of fire from her mouth.  While this attack is not her most powerful, it is certainly one of the largest area attacks, covering nearly a quarter of a football field in a blazing inferno.&lt;br /&gt;
* '''Fiery Blood:''' Liyara is extremely resistant to her breath element, in this case fire. She takes dramatically less fire damage, and is not flammable.  Unlike most of her kind, any injuries that draw blood from Liyara deal fire splash damage in the area around her. &lt;br /&gt;
* '''Instinctive Flight:''' Liyara’s Dragonborn wings are too small to truly carry her in prolonged flight, but she can fly several feet above the ground for a short while, so long as she lands before too long. &lt;br /&gt;
* '''Enhanced Intellect:''' Liyara is exceptionally cunning and charismatic, making even her Ancient Red Dragon ancestors appear to be a bit dimwitted.  While ''nowhere'' near as powerful, Liyara is beginning to approach the intellect of Great Wyrm Dragons, a fact that she is quite proud of. &lt;br /&gt;
* '''Elementalism:''' Liyara is a skilled Elementalist, albeit only in wielding her particular element: fire.  She has a great deal of control over flames, and possesses a rather potent arsenal of incendiary spells that she can use at will, along with a few that have a limited number of uses per combat scene.  She also possesses a small amount of shadow-magic, taught to her by her ex-husband, Korrin, but she finds it distasteful, if useful. &lt;br /&gt;
* '''Incantations:''' Liyara also possesses a limited number of spell-like abilities, most of which are geared around enhancing her fire magic further.  The most notable of these is &amp;quot;'''Elemental Escalation'''&amp;quot;, which allows her to double the temperature of her flames several times in combat.  She has a few defensive incantations as well. &lt;br /&gt;
* '''Drawn Shadows:''' In dim light, Liyara can draw the shadows in around her and combine them with her fiery haze to make her more difficult to see, and also harder to hit.  This helps compensate for her very… un-stealthy nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Persuasion:''' In a world where dragonkin are often hunted, being able to talk your way out of problems is a very useful skill.  For Liyara, it's more than useful, it's downright necessary. &lt;br /&gt;
* '''Tolarian Headmaster:''' As the Headmaster of the Tolarian Academy of the Arts, Liyara has devoted her life to studying the Arcane. Even though she only chooses to dedicate herself to the use of fire magic, Liyara has a very in-depth knowledge of all magic, and of the workings of her universe.  Much of what she knows applies to all universes, but perhaps not in ways that are immediately apparent to her. &lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Action Economy:&amp;lt;/span&amp;gt;''' Taught to her by a former student of hers with a feathered red hat, this skill allows Liyara to recognize and use her ''action point''.  Using an action point allows her to step out of the moment and make an additional action of some sort, be it to make a biting meta-commentary on current events or even make an extra attack. The young man said it was &amp;quot;a clever use of game mechanics,&amp;quot; whatever that meant. &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;'''''This skill may only be used once a day'''''&amp;lt;/span&amp;gt;.&lt;br /&gt;
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[https://www.youtube.com/watch?v=Y73-s4egxSY Xandria - My Scarlet Name]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;I always tell the truth!&amp;quot;''&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;Font-size: 14pt&amp;quot;&amp;gt;&amp;quot;Even when you're lying?&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: MediumVioletRed; font-size: 14pt&amp;quot;&amp;gt;''&amp;quot;Oh, especially then.&amp;quot;''&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Background==&lt;br /&gt;
Liyara's mother was a dragon, and as a result, Liyara has a very impressive control over fire in all its forms.  She is a talented Elementalist, a rare fork of what most people would call a sorcerer, who deals only in a single element.  Because she deals largely with the magic inherent to her bloodline, Liyara's magic can be practiced outside the weave without difficulty.  She loves observing humans and their dramatic lives, but doesn't much care for them on a personal level, usually.  They're distasteful, and give stupid names to things.  Apparently when they're in charge, they name their planet 'Earth'.  How creative.|}}&lt;br /&gt;
[[Category:Active]]&lt;/div&gt;</summary>
		<author><name>Crux</name></author>	</entry>

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