Actress
English - Frédérique Fouché
French - Frédérique Fouché
Biography
'The Harbingers'
She's the black widow of The Other Side, imprisoned for all eternity in her torture chambers in the towering Castle Cathice for her murderous crimes - an iron maiden - condemened to love and perish forever.
But legends, like Vampires, never die.
Casting a black shadow over her Province, Bathory is the most powerful of 'The Harbingers' with all the allure of a Venus fly trap.
'The Gatekeeper'
At the beginning of the 17th century, in the towering Slovakian Castle of Cathtice, lived a countess of unequalled vanity. Driven by her desire to remain the most beautiful woman in the land, Elizabeth Bathory would feed upon the innocent young townsfolk she lured into her chambers. Parlor games such as 'The Iron Maiden' were a castle specialty, as this black widow liked to poke more than just fun at her guests - and she turned out to be a body piercing master! In a small town, however, news of strange behavior travels faster than the plague and it wasn't long before Elizabeth was captured, tried and banished to The Other Side - which would be enough to make anybody see red. Here the only thing she kills is time while praying for her time on earth to come again.
Eat your heart out, Elizabeth.
Colours
- Nightmare/Atmosfear I-IV: Gray
- Atmosfear 'The Harbingers': Red
- Atmosfear DVD Series: Red
Playing piece
- Nightmare/Atmosfear I-IV: Rounded Tombstone
- Atmosfear 'The Harbingers': Vampire bat
- Atmosfear DVD Series: Vampire bat
Keys
Nightmare: Keys
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This Key releases you from the Black Hole.
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This Key unlocks the sanctuary. If you land on an opponent's gravestone, nothing can harm you.
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This key unlocks the Black Hole. If an opponent lands on your gravestone, toss the coin. Heads: that opponent is Banished.
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This key unlocks the gate to Time. If an opponent lands on your gravestone, toss the coin. Tails: Take all opponent's Time cards.
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This key unlocks the gate to Fate. If an opponent lands on your gravestone, toss the coin. Heads: Take all opponent's Fate cards.
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This key unlocks the gate to Chance. If an opponent lands on your gravestone, toss the coin. Tails: Take all opponent's Chance cards.
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Atmosfear: Keystones
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Collect your Duel cards. This Keystone allows you to Dice Duel with Soul Rangers.
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Power to roll one or two dice.
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Power to pass through a Gate then reposition it.
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Power to release yourself from a Black Hole. If Banished, you must still move to the closest Black Hole.
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Power of Flight. If you land on a Compass, you can now move to any other unoccupied Compass.
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'Occupation' - Force a Harbinger to return to its Headstone if you land on them.
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Atmosfear The Third Dimension: Keystones
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Entrance to Tunnels: This Key allows you to journey from one Province to another using the tunnels.
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Never Banished: This Key instantly releases you from any Black Holes you might fall into or be sent to.
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Defence: This Key boosts the power (or points) you use when defending yourself in a Duel by automatically giving you a 25% bonus at no cost.
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Stop on any Stone: This Key allows you to stop on any stone -- ending your move at any time by hitting the space bar.
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Duel: This Key boosts the power (or points) you use when attacking an opponent in a Duel by giving you a 25% bonus at no cost.
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Flight: This Key allows you to fly from one Province to another.
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For those cursed, any key collected is given to the Vampire.
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Appearances
Nightmare™/Atmosfear™ III 'Vampire'
Atmosfear™ 'The Harbingers' Instructional Video
'Thill Me' Music Video