marr0w wrote:I'd watch that! Personally I'd go with something more akin to the players being hunted one by one and evidence implying it was the Harbinger characters trying to kill them off so they could escape from The Other Side. Maybe having the keys prevents you from becoming prey but being killed lets that Harbinger go free? Except have the twist at the end be that instead of the keys locking them away it summons the Gatekeeper who, obviously, BANISHES THEM TO THE BLACK HOLE!
Ooh hmm, now you got me thinking: I imagine this as something of a competitive co-op spin on the Vampire expansion.
Every player starts as a sleeping “human” trapped in the nightmare world of The Other Side. The human’s goal is simply to survive until the tape ends and help their fellow human partners survive too, lest they be hunted down by the “Harbingers”. If a player is moving the Baron’s token, that means they will be the target prey for the Baron over the course of the game and must avoid their wrath from the tape, the cards and the spaces they land on. If a human is caught, they become possessed by a Harbinger, whose job is then to help corner every other human so they can become a Harbinger before the tape ends. Keys can provide protection for a human but they’re not entirely foolproof, since Harbingers can use keys to make themselves stronger too.
Any and all characters can appear on the tape with their haunting visuals and cryptic almost ritualistic instructions applying to Humans and Harbingers in different ways. Dunno how it would work in regards to finer gameplay details or if it would serve as an add-on to an already existing game in the series, but it’s fun to think about at least
