Difference between revisions of "RULES OF FAIR ROLEPLAY"

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(Created page with "<b><font SIZE="5"><p ALIGN="CENTER">RULES OF FAIR ROLEPLAY</p> <font SIZE="4" COLOR="#ff0000"><p>RESPECT: First and foremost.</p> <font SIZE="2"></font><p>Everything in Role...")
 
 
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<font SIZE="4" COLOR="#ff0000"><p>RESPECT: First and foremost.</p>
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<font SIZE="4"><p>RESPECT: First and foremost.</p>
<font SIZE="2"></font><p>Everything in Roleplaying should start with respect. Respect the wishes of others to the most of your ability. In turn, they will respect yours. Before you go attacking/seducing/transforming/cursing someone, have the decency to ask first unless it's ICly evident that's what they want. This is especially important in the case of putting limitations on someone, like draining chi or putting down curses. They're more likely to go along with it when you give them the option. </p>
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<font SIZE="2"><p>Everything in Roleplaying should start with respect. Respect the wishes of others to the most of your ability. In turn, they will respect yours. Before you go attacking/seducing/transforming/cursing someone, have the decency to ask first unless it's ICly evident that's what they want. This is especially important in the case of putting limitations on someone, like draining chi or putting down curses. They're more likely to go along with it when you give them the option. </p>
 
<p>In short: Ask, don't tell. People answer better than they follow orders.</p>
 
<p>In short: Ask, don't tell. People answer better than they follow orders.</p>
<b><font SIZE="4" COLOR="#ff0000"><p>REACTION: Let it happen.</p>
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<font SIZE="4"><p>REACTION: Let it happen.</p>
</b></font><p>Try to give people time to respond to things you do. There are some people that have been known to walk into a place, yell at someone, attack, and then leave in a huff because the person they assaulted didn't type a reply in 30 seconds. Not everyone types fast, some people go back to check spelling, and a good many prefer long-winded descriptive poses. When you say and do your piece let them say and do theirs. This goes for all things, not just fighting. </p>
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</font><p>Try to give people time to respond to things you do. There are some people that have been known to walk into a place, yell at someone, attack, and then leave in a huff because the person they assaulted didn't type a reply in 30 seconds. Not everyone types fast, some people go back to check spelling, and a good many prefer long-winded descriptive poses. When you say and do your piece let them say and do theirs. This goes for all things, not just fighting. </p>
<b><font SIZE="4" COLOR="#ff0000"><p>POWERS: To push or not to push?</p>
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<font SIZE="4"><p>POWERS: To push or not to push?</p>
</b></font><p>It's a good bet that if you play a character, you play a character with some sort of power or ability. These can range from cooking ability to fighting prowess. But it's important to remember: You're not perfect. Whether it's strength or speed, lasers or shields, you've got limits. I can't stress this enough, especially in a place with this many original characters. Even Ranma gets beaten every now and then. Know your limits. Sometimes you can't win. Nobody likes to lose, but no matter how hard Godai fights to defend Kyoko, he couldn't beat Vegeta. If you use a power on someone and they just brush it off, ask if they know what they're dealing with. Give an example of your strength. If any doubt exists as to whether or not something is possible, find a mediator. If you don't have time, let it slip and bring it up later.</p>
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</font><p>It's a good bet that if you play a character, you play a character with some sort of power or ability. These can range from cooking ability to fighting prowess. But it's important to remember: You're not perfect. Whether it's strength or speed, lasers or shields, you've got limits. I can't stress this enough, especially in a place with this many original characters. Even Ranma gets beaten every now and then. Know your limits. Sometimes you can't win. Nobody likes to lose, but no matter how hard Godai fights to defend Kyoko, he couldn't beat Vegeta. If you use a power on someone and they just brush it off, ask if they know what they're dealing with. Give an example of your strength. If any doubt exists as to whether or not something is possible, find a mediator. If you don't have time, let it slip and bring it up later.</p>

Latest revision as of 17:07, 19 May 2016

RULES OF FAIR ROLEPLAY


RESPECT: First and foremost.

Everything in Roleplaying should start with respect. Respect the wishes of others to the most of your ability. In turn, they will respect yours. Before you go attacking/seducing/transforming/cursing someone, have the decency to ask first unless it's ICly evident that's what they want. This is especially important in the case of putting limitations on someone, like draining chi or putting down curses. They're more likely to go along with it when you give them the option.

In short: Ask, don't tell. People answer better than they follow orders.

REACTION: Let it happen.

Try to give people time to respond to things you do. There are some people that have been known to walk into a place, yell at someone, attack, and then leave in a huff because the person they assaulted didn't type a reply in 30 seconds. Not everyone types fast, some people go back to check spelling, and a good many prefer long-winded descriptive poses. When you say and do your piece let them say and do theirs. This goes for all things, not just fighting.

POWERS: To push or not to push?

It's a good bet that if you play a character, you play a character with some sort of power or ability. These can range from cooking ability to fighting prowess. But it's important to remember: You're not perfect. Whether it's strength or speed, lasers or shields, you've got limits. I can't stress this enough, especially in a place with this many original characters. Even Ranma gets beaten every now and then. Know your limits. Sometimes you can't win. Nobody likes to lose, but no matter how hard Godai fights to defend Kyoko, he couldn't beat Vegeta. If you use a power on someone and they just brush it off, ask if they know what they're dealing with. Give an example of your strength. If any doubt exists as to whether or not something is possible, find a mediator. If you don't have time, let it slip and bring it up later.

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