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| + | ==Color Codes== | ||
| + | |||
| One of the recent changes to the primary game code itself was the implementation of 256 bit colors. In order to take advantage of this, you must have a client that supports 256 colors. | One of the recent changes to the primary game code itself was the implementation of 256 bit colors. In order to take advantage of this, you must have a client that supports 256 colors. | ||
| − | A listing of current MU* Clients that support 256 bit colors  | + | A listing of current MU* Clients that support 256 bit colors [http://en.wikipedia.org/wiki/Comparison_of_MUD_clients#Protocol_support|can be found here]. | 
| − | In order to take advantage of these colors, you must enable the 256Color flag  | + | In order to take advantage of these colors, you must enable the 256Color flag. | 
| − | + | <code> | |
| + |  @set me=256COLOR | ||
| + | </code> | ||
| + | In order to view the current color listing (and the various hues offered on TwistedMUCK) please use the command: <b>ansitest</b> | ||
| + | |||
| + | ==Setting Custom Colors== | ||
| Various options can be set with the new colors via personal configurations via the Player Editor (The command to use this is "pe") and manual toggles. A brief selection of some of the manual toggles are listed below.   | Various options can be set with the new colors via personal configurations via the Player Editor (The command to use this is "pe") and manual toggles. A brief selection of some of the manual toggles are listed below.   | ||
| − | @set me=_/colors/say/text:<COLOR> | + | <code> | 
| + |  @set me=_/colors/say/text:<COLOR> | ||
| + | </code> | ||
| This will change the colors of the text that's being said itself. | This will change the colors of the text that's being said itself. | ||
| − | @set me=_/colors/say/pose:<COLOR> | + | |
| + | <code> | ||
| + |  @set me=_/colors/say/pose:<COLOR> | ||
| + | </code> | ||
| This will change the color of the pose itself, IE: The name of the person speaking. | This will change the color of the pose itself, IE: The name of the person speaking. | ||
| − | @set me=_/colors/say/quotes:<COLOR> | + | |
| + | <code> | ||
| + |  @set me=_/colors/say/quotes:<COLOR> | ||
| + | </code> | ||
| This will change the color of the quotes themselves. | This will change the color of the quotes themselves. | ||
One of the recent changes to the primary game code itself was the implementation of 256 bit colors. In order to take advantage of this, you must have a client that supports 256 colors.
A listing of current MU* Clients that support 256 bit colors be found here.
In order to take advantage of these colors, you must enable the 256Color flag.
@set me=256COLOR
In order to view the current color listing (and the various hues offered on TwistedMUCK) please use the command: ansitest
Various options can be set with the new colors via personal configurations via the Player Editor (The command to use this is "pe") and manual toggles. A brief selection of some of the manual toggles are listed below.
@set me=_/colors/say/text:<COLOR>
This will change the colors of the text that's being said itself.
 
@set me=_/colors/say/pose:<COLOR>
This will change the color of the pose itself, IE: The name of the person speaking.
 
@set me=_/colors/say/quotes:<COLOR>
This will change the color of the quotes themselves.