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| − | |Short= | + | |Short=An uncommonly diminutive elezen maiden, suffering from a perpetual hunch. |
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|Skills=Thaumaturgy & Conjury- Built on similar guiding principles when it comes to form, the real difference between Conjury and Thaumaturgy is Conjury draws upon the surrounding aether sensed within the land itself, Thaumaturges tap into their aetherial reserve to cast magic. Selyia has learned how to conjure the primal elements (fireballs, blizzards), aid allies and debilitate foes by manipulating aether itself.<br /> | |Skills=Thaumaturgy & Conjury- Built on similar guiding principles when it comes to form, the real difference between Conjury and Thaumaturgy is Conjury draws upon the surrounding aether sensed within the land itself, Thaumaturges tap into their aetherial reserve to cast magic. Selyia has learned how to conjure the primal elements (fireballs, blizzards), aid allies and debilitate foes by manipulating aether itself.<br /> | ||
Series: Final Fantasy XIV
Gender: Female
Species: Hume/Elezen
Age: Early 20's
Birthdate:
Height:
Weight:
Short Description: An uncommonly diminutive elezen maiden, suffering from a perpetual hunch.
Hearer- Selyia is able to listen to and communicate with natures spirits, practice granting her a sixth sense when it comes to magic and magically dependent lifeforms.
Keen Ears- Due to her elezen (elvish) heritage, Selyia can detect the faintest whisper from across the room. Her hearing is approximately twice that of a human.
Herbalist- Taught to supplement her curative magic with herbal remedies, Selyia can apply salves, brew tonics and prepare poultices to aid in a patients recovery.
Accessorizer- All Thaumaturges learn to fashion gemstones to enchant various items like necklaces, staves and sword hilts.
Absorb- (Granted by bracelet) When hit by magic, Selyia may attempt to negate the brunt of it using her bracelet. Unpredictable, can backfire.