Difference between revisions of "Color codes"

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==Color Codes==
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One of the recent changes to the primary game code itself was the implementation of 256 bit colors. In order to take advantage of this, you must have a client that supports 256 colors.
 
One of the recent changes to the primary game code itself was the implementation of 256 bit colors. In order to take advantage of this, you must have a client that supports 256 colors.
  
A listing of current MU* Clients that support 256 bit colors can be found here. http://en.wikipedia.org/wiki/Comparison_of_MUD_clients#Protocol_support
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A listing of current MU* Clients that support 256 bit colors [http://en.wikipedia.org/wiki/Comparison_of_MUD_clients#Protocol_support|can be found here].
  
In order to take advantage of these colors, you must enable the 256Color flag by typing @set me=256COLOR
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In order to take advantage of these colors, you must enable the 256Color flag.
  
In order to view the current color listing (and the various hues offered on TwistedMUCK) please type the following command: ansitest
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<div style="width:45%"><code>
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@set me=256COLOR
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</code></div>
  
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In order to view the current color listing (and the various hues offered on TwistedMUCK) please use the command: <b>ansitest</b>
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==Setting Custom Colors==
 
Various options can be set with the new colors via personal configurations via the Player Editor (The command to use this is "pe") and manual toggles. A brief selection of some of the manual toggles are listed below.  
 
Various options can be set with the new colors via personal configurations via the Player Editor (The command to use this is "pe") and manual toggles. A brief selection of some of the manual toggles are listed below.  
  
@set me=_/colors/say/text:<COLOR>
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<div style="width:45%"><code>
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@set me=_/colors/say/text:<COLOR>
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</code></div>
 
This will change the colors of the text that's being said itself.
 
This will change the colors of the text that's being said itself.
 
   
 
   
@set me=_/colors/say/pose:<COLOR>
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<div style="width:45%"><code>
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@set me=_/colors/say/pose:<COLOR>
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</code></div>
 
This will change the color of the pose itself, IE: The name of the person speaking.
 
This will change the color of the pose itself, IE: The name of the person speaking.
 
   
 
   
@set me=_/colors/say/quotes:<COLOR>
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<div style="width:45%"><code>
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@set me=_/colors/say/quotes:<COLOR>
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</code></div>
 
This will change the color of the quotes themselves.
 
This will change the color of the quotes themselves.
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For more information about the [[say]] program and changing colors, please visit [[Custom_Colors_for_SAY|Custom Colors for SAY]]

Latest revision as of 19:34, 25 March 2016

Color Codes

One of the recent changes to the primary game code itself was the implementation of 256 bit colors. In order to take advantage of this, you must have a client that supports 256 colors.

A listing of current MU* Clients that support 256 bit colors be found here.

In order to take advantage of these colors, you must enable the 256Color flag.

@set me=256COLOR

In order to view the current color listing (and the various hues offered on TwistedMUCK) please use the command: ansitest

Setting Custom Colors

Various options can be set with the new colors via personal configurations via the Player Editor (The command to use this is "pe") and manual toggles. A brief selection of some of the manual toggles are listed below.

@set me=_/colors/say/text:<COLOR>

This will change the colors of the text that's being said itself.


@set me=_/colors/say/pose:<COLOR>

This will change the color of the pose itself, IE: The name of the person speaking.


@set me=_/colors/say/quotes:<COLOR>

This will change the color of the quotes themselves.

For more information about the say program and changing colors, please visit Custom Colors for SAY

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