| Line 4: | Line 4: | ||
==ProtoLook v2.10== | ==ProtoLook v2.10== | ||
| − | {| | + | {| width=600 |
|+ | |+ | ||
|Look [object]||Look at an object, or blank for the room. | |Look [object]||Look at an object, or blank for the room. | ||
| Line 28: | Line 28: | ||
Catagories (Type 'look #help <catagory>' for help): | Catagories (Type 'look #help <catagory>' for help): | ||
| − | {| | + | {| width=500 |
|+ | |+ | ||
|FAKEOBJS||Help on fake objects. | |FAKEOBJS||Help on fake objects. | ||
look [<object>]
Looks around at the current room, or at <object> if specified. For players, displays their description and inventory, for things, their description, and for rooms, their name, description, succ/fail message, and contents. Also triggers osucc/ofail messages on rooms. Programs are triggered accordingly on desc/succ/fail fields.
| Look [object] | Look at an object, or blank for the room. |
| Lookat [obj1]'s [obj2] | Look at an obj2 in obj1's inventory. |
| Lookat [obj1]=[obj2] | Same as above. |
| Lookat [obj1] at [obj2] | Same as above. |
| Look #Terse | Toggle on/off the look tersing. |
| Look #Options | Enter the configuration menu. |
| Look #Edit <obj> | Enter interactive editors for <obj> object. |
| Look #Fake <obj> | Enter the interactive fake object editor. |
| Look #Fake <obj>=<name> | Edit a fake object <name> on <obj> object. |
Catagories (Type 'look #help <catagory>' for help):
| FAKEOBJS | Help on fake objects. |
| CUSTOM | Help on custom formats. |
| DESCS | Help on descriptions. |
| FLAGS | Help on how flags effect stuff. |
| COMMANDS | Help on each of the different commands. |
| LOOKTHRU | Help on exit lookthru support. |
| WHATSNEW | Take a peek at what is new. |
| MISCPROP | Miscellaneous properties for ProtoLook. |
| CREDITS | Credits for ProtoLook. |
| In-game Commands | |
|---|---|
|