Line 39: | Line 39: | ||
''It is very important to remember that you have to start by creating a morph for your default form first. Copy all of your information to it and transform into it before creating other morphs. Morphs will override your lookdesc and finger info, so it's very important to keep yourself backed up.'' | ''It is very important to remember that you have to start by creating a morph for your default form first. Copy all of your information to it and transform into it before creating other morphs. Morphs will override your lookdesc and finger info, so it's very important to keep yourself backed up.'' | ||
+ | ===Random Morphs=== | ||
+ | Using <code class="muck">morph #rand <name></code> and using the same name for each morph will allow you to create a list of morphs that are selected randomly when you attempt to transform into that <name>. This can be useful for creating chaotic transformations to add an element of surprise to scenes. | ||
{{Navbox/MUCK_Commands}} | {{Navbox/MUCK_Commands}} | ||
[[Category:MUCK_Commands]] | [[Category:MUCK_Commands]] |
Morph #help | This screen |
Morph #props | Display all of the morph properties |
Morph #note | Whats new for morph |
Morph #new <morph> | Make a new morph with the morph editor |
Morph #edit <morph> | Edit an old morph with the morph editor |
Morph #del <morph> | Delete an old morph |
Morph #list | List all morphs in existence |
Morph #add <random morph>=<morph> | Will add morph to the list for random morph |
Morph #rem <random morph>=<morph> | Will remove morph from the list for the random morph |
Morph #rand <name> | Create a random morph with name as its name |
Morph #show <morph> | Show what random morphs there are under morph |
Morph #proploc <obj> | Change the morph proploc |
Morph <morph> | Morph into the race <morph> |
Morph +<morph> | Morph, but override all restrictions |
Morph -<morph> | Do a quiet morph |
Morph <morph>=<msg> | Morph, using <msg> to override the default one |
It is very important to remember that you have to start by creating a morph for your default form first. Copy all of your information to it and transform into it before creating other morphs. Morphs will override your lookdesc and finger info, so it's very important to keep yourself backed up.
Using morph #rand <name>
and using the same name for each morph will allow you to create a list of morphs that are selected randomly when you attempt to transform into that <name>. This can be useful for creating chaotic transformations to add an element of surprise to scenes.
In-game Commands | |
---|---|
|