look [<object>]
Looks around at the current room, or at <object> if specified. For players, displays their description and inventory, for things, their description, and for rooms, their name, description, succ/fail message, and contents. Also triggers osucc/ofail messages on rooms. Programs are triggered accordingly on desc/succ/fail fields.
ProtoLook v2.10
| Look [object] |
Look at an object, or blank for the room.
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| Lookat [obj1]'s [obj2] |
Look at an obj2 in obj1's inventory.
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| Lookat [obj1]=[obj2] |
Same as above.
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| Lookat [obj1] at [obj2] |
Same as above.
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| Look #Terse |
Toggle on/off the look tersing.
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| Look #Options |
Enter the configuration menu.
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| Look #Edit <obj> |
Enter interactive editors for <obj> object.
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| Look #Fake <obj> |
Enter the interactive fake object editor.
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| Look #Fake <obj>=<name> |
Edit a fake object <name> on <obj> object.
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Catagories (Type 'look #help <catagory>' for help):
| FAKEOBJS |
Help on fake objects.
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| CUSTOM |
Help on custom formats.
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| DESCS |
Help on descriptions.
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| FLAGS |
Help on how flags effect stuff.
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| COMMANDS |
Help on each of the different commands.
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| LOOKTHRU |
Help on exit lookthru support.
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| WHATSNEW |
Take a peek at what is new.
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| MISCPROP |
Miscellaneous properties for ProtoLook.
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| CREDITS |
Credits for ProtoLook.
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