Morph

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Morph is a system we have on Twisted for transforming characters. It can be used for several purposes including costume changes or creating an OOC alt. It is not to be used as a way of generating alts for your player characters.

Morph v2.72 - by Van@Beta

Morph #help This screen
Morph #props Display all of the morph properties
Morph #note Whats new for morph
Morph #new <morph> Make a new morph with the morph editor
Morph #edit <morph> Edit an old morph with the morph editor
Morph #del <morph> Delete an old morph
Morph #list List all morphs in existence
Morph #add <random morph>=<morph> Will add morph to the list for random morph
Morph #rem <random morph>=<morph> Will remove morph from the list for the random morph
Morph #rand <name> Create a random morph with name as its name
Morph #show <morph> Show what random morphs there are under morph
Morph #proploc <obj> Change the morph proploc
Morph <morph> Morph into the race <morph>
Morph +<morph> Morph, but override all restrictions
Morph -<morph> Do a quiet morph
Morph <morph>=<msg> Morph, using <msg> to override the default one

Using Morph

It is very important to remember that you have to start by creating a morph for your default form first. Copy all of your information to it and transform into it before creating other morphs. Morphs will override your lookdesc and finger info, so it's very important to keep yourself backed up.

The simplest way of using Morph is to access the morph editor, which can be done by using the command morph #new [name] and simply filling out the basic information.

What does Morph change?

Using morph you can quickly shift from one set of details to another with a custom message that shows to the room to let people know you've morphed. Things that can be changed in a morph include your @alias, look description (standard/html/or ansi) and gender. You can also change other information such as your race, age, height, and weight - but these are done via the propset menu of the morph editor. It is not recommended you do this unless you know what you're doing.

Random Morphs

Using morph #rand <name> and using the same name for each morph will allow you to create a list of morphs that are selected randomly when you attempt to transform into that <name>. This can be useful for creating chaotic transformations to add an element of surprise to scenes.

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