Warning: This section is a work in progress. Please use the in-game help system for any topics not listed here.
This list is taken from the in-game help files, accessible with the 'help <topic>' command or with '<topic> #help'. This list does not represent everything available on the game or documented on this wiki. For a list of all documented in-game command related functions please visit Category:MUCK Commands.
These commands are available to most players to get around, communicate, and configure their flags and props.
These commands are used to create, configure, and manipulate items, exits, rooms, etc. The ones that actually create a new object usually require that the players have a BUILDER's bit in order to use them.
These commands are of interest to those that have programming privileges on the muck. They are used to make and edit programs, look up information on how to program, and manage and moniter running processes.
@edit @kill @list @program @ps man @mcpedit @proginfo @mpitops @muftops @tops mpi propqueues @mcpprogram
These are commands reserved for those who staff and administrate the MUCK. All of them require some kind of special permission bit or a @power setting before they can be used.
@wall/@shout dwall wizchat
@dump @delta/@dlt @memory @usage @armageddon @restart @shutdown @restrict @sanity @sanchange @sanfix @examine @uncompile @fixwizbits @tune @dbginfo @ports suppport MUF Ports @autoarchive @flags
@boot @frob dboot @toad dinfo @purge @newpassword @pcreate @force @powers Player-Lockouts Site-Blocks
This is a listing of the various types of FLAGS that might be found on the MUCK objects. Since many of them have aliases that are actually the same flag, the aliases are listed as a group.
ABODE/AUTOSTART/ABATE (A) BUILDER/BOUND (B) CHOWN_OK/COLOR_ON/ANSI (C) DARK/DEBUG (D) GUEST (G) HAVEN/HARDUID/HIDE (H) IDLE (I) JUMP_OK (J) ANTIPROTECT (K) LINK_OK (L) NO_COMMAND (N) LIGHT (O) QUELL (Q) SILENT/SETUID/STICKY (S) VEHICLE/VIEWABLE (V) XFORCIBLE (X) EXAMINE_OK (Y) ZOMBIE/PUPPET (Z) LOGWALL (!) MUFCOUNT (+) PROTECT (*) PARENT/PROG_DEBUG (%) HIDDEN (#) MOBILE (?) CONTROLS (~) IMMOBILE (|) 256COLOR (&)
See: FLAGS2 for Non-Settable flags and Permissions Bits
These are a list of additional information topics that may be of interest to both players and Admin a like.
ProtoMUCK Commands Control of Objects Failure Gender Here or Me Homes Linking Priority Levels DBRef Objects Messages Substitutions Success Timestamps Object Types PropDirs Proto Wiz Levels ANSI Standard ANSI Neon ANSI MUSH ANSI WebServer Bogus Keys Property Types Garbage Descriptors OverRide Exit Priorities Parent Rooms Containers MUCK Mage Permissions Wizard Permissions ArchWizard Permissions Boy Permissions Programs Regname Puppets
New as of Proto 1.7 are the presense of descriptor flags. These are just like the normal data base flags, except that they are on the descriptor itself. As such, they go away once the connection is gone. Also, since they are specific to the descriptor and not to any given player, it would be possible for a player to have different flags showing up on different descriptors. Flags can be seen by using dinfo. Current flags are: DF_HTML (Unimplemented) DF_PUEBLO (Unimplemented) DF_MUF (Unimplemented) DF_IDLE (Set at the same time as the IDLE flag is) DF_TRUEIDLE (Set as the same time as the TRUEIDLE flag is) DF_INTERACTIVE (Set at the same time as the INTERACTIVE flag is) DF_COLOR (Allows ANSI to be sent to unloggedin descriptor) DF_256COLOR (Set automatically on players that have 256COLOR flag) DF_SSL (Set if connection is SSL-encrypted) DF_COMPRESS (Set if MCCP is currently in use)
As time goes by, descriptor flags will begin to play a more important role, though for now they are for specific purposes.