Difference between revisions of "Category:City of Mabase"

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==Simplified Map of Mabase==
 
==Simplified Map of Mabase==
It should be noted that the below map despite being possible to load these images in game (feature currently under construction) is not to scale and should not be used as anything more than a method of quickly and hastily describing an area when entered. Twisted is as large as RP needs it to be and often there are many undocumented streets, buildings, and houses that are not mentioned in room descriptions or featured on the maps.  
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It should be noted that the below map despite being possible to load these images in game ([[#Accessing the map in-game|see below]]) is not to scale and should not be used as anything more than a method of quickly and hastily describing an area when entered. Twisted is as large as RP needs it to be and often there are many undocumented streets, buildings, and houses that are not mentioned in room descriptions or featured on the maps.  
  
 
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==Accessing the map in-game==
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Please note this is an experimental feature that '''only''' works while using the [https://beipdev.github.io/BeipMU/ BeipMU client]. While connected set yourself <code>@set me=_beip?:y</code> to enable seeing Beip-exclusive commands. For the time being you will need to enter the command <code>/tilemap on</code> each time you connect to continue using this feature. Maps will then automatically load as you enter areas with map data. Not all areas have maps and the map will not update until you enter a new area that does. To disable seeing this code, please enter the command: <code>@set me=_beip?:</code>
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==Establishments located in Mabase==
 
==Establishments located in Mabase==

Latest revision as of 19:55, 6 September 2019


Notice.png WARNING: Incoming changes!
This section is under construction and does not yet fully reflect our grid as a whole.
Please check back for future updates.
Notice.png

Created from the ruins of Twisted City and the City of Neo-Edo, Mabase is the primary location on Twisted at this time. It is literally made up of chunks of the previous cities that have been strewn together. The areas closest to the city center have been restored to a proper working order around a location known as Truce Fountain. The outer areas are largely still under-construction and it is not uncommon to see streets that simply break off into the nothingness surrounding the city. In some places hand made bridges have been cobbled together connecting two land masses.

Above them all exists a large palace-type structure which was pulled from the bottom of the bay before the destruction of Twisted.

Simplified Map of Mabase

It should be noted that the below map despite being possible to load these images in game (see below) is not to scale and should not be used as anything more than a method of quickly and hastily describing an area when entered. Twisted is as large as RP needs it to be and often there are many undocumented streets, buildings, and houses that are not mentioned in room descriptions or featured on the maps.

BLANK.png MCPD - Rear Parking Lot.PNG Cemetery Lane.PNG Blank Road EW.PNG Cemetery Ln and Nowhere Rd.PNG BLANK.png
BLANK.png MCPD - Courthouse Entrance.PNG Fukuoka Court North.PNG Integras Arms.PNG Blank Road NS.png Blank Grass.png
Higashi Ayase Street.png Adachi Boulevard.PNG Truce Fountain Courtyard.PNG The Arena.png Park Avenue.png Nowhereto Park.png
BLANK.png BLANK.png Fukuoka Court South.PNG Blank Grass.png Park Avenue Empty.png Medical Mechanica Map.png
BLANK.png Twisted Street West.PNG Twisted St and Fukuoka Ct.png The Twisted Street.png Twisted St and Park Ave.PNG Twisted St and Mabase Dr.png
BLANK.png S-Mart Parking Lot.PNG BLANK.png BLANK.png ZekuKari Beach.png Mabase Drive.png
BLANK.png BLANK.png BLANK.png BLANK.png BLANK.png Wastelands-South.png

Accessing the map in-game

Please note this is an experimental feature that only works while using the BeipMU client. While connected set yourself @set me=_beip?:y to enable seeing Beip-exclusive commands. For the time being you will need to enter the command /tilemap on each time you connect to continue using this feature. Maps will then automatically load as you enter areas with map data. Not all areas have maps and the map will not update until you enter a new area that does. To disable seeing this code, please enter the command: @set me=_beip?:


Establishments located in Mabase

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